Merged with released L2J-Unity files.
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68
trunk/dist/game/data/scripts/ai/group/FrozenLabyrinth.java
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68
trunk/dist/game/data/scripts/ai/group/FrozenLabyrinth.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.group;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import ai.AbstractNpcAI;
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/**
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* Frozen Labyrinth AI.
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* @author malyelfik
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*/
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public final class FrozenLabyrinth extends AbstractNpcAI
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{
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// Monsters
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private static final int PRONGHORN_SPIRIT = 22087;
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private static final int PRONGHORN = 22088;
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private static final int LOST_BUFFALO = 22093;
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private static final int FROST_BUFFALO = 22094;
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private FrozenLabyrinth()
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{
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addAttackId(PRONGHORN, FROST_BUFFALO);
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
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{
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if (npc.isScriptValue(0) && (skill != null) && !skill.isMagic())
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{
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final int spawnId = (npc.getId() == PRONGHORN) ? PRONGHORN_SPIRIT : LOST_BUFFALO;
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int diff = 0;
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for (int i = 0; i < 6; i++)
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{
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final int x = diff < 60 ? npc.getX() + diff : npc.getX();
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final int y = diff >= 60 ? npc.getY() + (diff - 40) : npc.getY();
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final L2Npc monster = addSpawn(spawnId, x, y, npc.getZ(), npc.getHeading(), false, 0);
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addAttackPlayerDesire(monster, attacker);
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diff += 20;
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}
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npc.setScriptValue(1);
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npc.deleteMe();
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}
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return super.onAttack(npc, attacker, damage, isSummon, skill);
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}
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public static void main(String[] args)
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{
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new FrozenLabyrinth();
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}
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}
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