Merged with released L2J-Unity files.
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125
trunk/dist/game/data/scripts/ai/group/BabyPets.java
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125
trunk/dist/game/data/scripts/ai/group/BabyPets.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.group;
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import com.l2jmobius.commons.util.CommonUtil;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogout;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import ai.AbstractNpcAI;
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/**
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* Baby Pets AI.
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* @author St3eT
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*/
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public final class BabyPets extends AbstractNpcAI
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{
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// NPCs
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private static final int[] BABY_PETS =
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{
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12780, // Baby Buffalo
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12781, // Baby Kookaburra
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12782, // Baby Cougar
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};
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// Skills
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private static final int HEAL_1 = 4717; // Heal Trick
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private static final int HEAL_2 = 4718; // Greater Heal Trick
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private BabyPets()
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{
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addSummonSpawnId(BABY_PETS);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if (event.equals("HEAL") && (player != null))
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{
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final L2Summon summon = player.getPet();
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if (summon != null)
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{
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if (getRandom(100) <= 25)
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{
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castHeal(summon, new SkillHolder(HEAL_1, getHealLv(summon)), 80);
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}
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if (getRandom(100) <= 75)
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{
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castHeal(summon, new SkillHolder(HEAL_2, getHealLv(summon)), 15);
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}
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}
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else
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{
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cancelQuestTimer("HEAL", null, player);
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}
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}
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return super.onAdvEvent(event, npc, player);
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}
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@RegisterEvent(EventType.ON_PLAYER_LOGOUT)
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@RegisterType(ListenerRegisterType.GLOBAL)
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public void OnPlayerLogout(OnPlayerLogout event)
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{
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cancelQuestTimer("HEAL", null, event.getActiveChar());
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}
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@Override
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public void onSummonSpawn(L2Summon summon)
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{
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startQuestTimer("HEAL", 5000, null, summon.getOwner(), true);
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}
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private int getHealLv(L2Summon summon)
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{
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final int summonLv = summon.getLevel();
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return CommonUtil.constrain(summonLv < 70 ? (summonLv / 10) : (7 + ((summonLv - 70) / 5)), 1, 12);
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}
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private void castHeal(L2Summon summon, SkillHolder skill, int maxHpPer)
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{
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final boolean previousFollowStatus = summon.getFollowStatus();
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final L2PcInstance owner = summon.getOwner();
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if (!owner.isDead() && (((owner.getCurrentHp() / owner.getMaxHp()) * 100) < maxHpPer) && !summon.isHungry() && SkillCaster.checkUseConditions(summon, skill.getSkill()))
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{
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summon.getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, skill.getSkill(), owner);
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summon.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_PET_USES_S1).addSkillName(skill.getSkill()));
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if (previousFollowStatus != summon.getFollowStatus())
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{
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summon.setFollowStatus(previousFollowStatus);
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}
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}
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}
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public static void main(String[] args)
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{
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new BabyPets();
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}
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}
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