Merged with released L2J-Unity files.
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149
trunk/dist/game/data/scripts/ai/group/AreaSkillNpc.java
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149
trunk/dist/game/data/scripts/ai/group/AreaSkillNpc.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.group;
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import com.l2jmobius.commons.util.CommonUtil;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import ai.AbstractNpcAI;
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/**
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* Area Skill Npc AI.
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* @author St3eT
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*/
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public final class AreaSkillNpc extends AbstractNpcAI
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{
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// NPCs
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private static final int[] BASIC = // area_skill_npc
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{
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13018, // Maximum Defense
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13019, // Anti-Music
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13020, // Maximum Resist Status
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13021, // Maximum Recovery
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13022, // Recover Force
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13023, // Maximize long-range weapon use
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13024, // Smokescreen
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13028, // Day of Doom
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13030, // Anti-Summoning Field
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13323, // Whisper of Fear
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13324, // Whisper of Fear
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13325, // Whisper of Fear
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13458, // Whisper of Fear
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13459, // Whisper of Fear
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13460, // Whisper of Fear
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13310, // Solo Dance
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13377, // Solo Dance
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13378, // Solo Dance
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13379, // Solo Dance
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13380, // Solo Dance
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13381, // Solo Dance
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13452, // Solo Dance
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13453, // Solo Dance
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13454, // Solo Dance
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};
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private static final int[] TOTEMS = // ai_totem_of_body
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{
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143, // Totem of Body
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144, // Totem of Spirit
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145, // Totem of Bravery
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146, // Totem of Fortitude
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};
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private static final int[] DECOY = // ai_decoy
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{
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13071, // Virtual Image
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13072, // Virtual Image
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13073, // Virtual Image
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13074, // Virtual Image
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13075, // Virtual Image
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13076, // Virtual Image
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13257, // Virtual Image
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13258, // Virtual Image
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13259, // Virtual Image
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13260, // Virtual Image
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13261, // Virtual Image
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13262, // Virtual Image
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13263, // Virtual Image
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13264, // Virtual Image
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13265, // Virtual Image
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13266, // Virtual Image
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13267, // Virtual Image
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13328, // Decoy
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};
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private AreaSkillNpc()
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{
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addSpawnId(BASIC);
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addSpawnId(TOTEMS);
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addSpawnId(DECOY);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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final L2Character summoner = npc.getSummoner();
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if ((summoner != null) && summoner.isPlayer())
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{
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final L2PcInstance player = summoner.getActingPlayer();
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if (CommonUtil.contains(BASIC, npc.getId()) || CommonUtil.contains(TOTEMS, npc.getId()))
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{
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final int despawnTime = npc.getTemplate().getParameters().getInt("despawn_time", 7);
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getTimers().addTimer("SKILL_CAST_BASIC", 100, npc, player);
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getTimers().addTimer("DELETE_ME", (despawnTime * 1000), npc, player);
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}
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else if (CommonUtil.contains(DECOY, npc.getId()))
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{
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final int castTime = npc.getTemplate().getParameters().getInt("i_use_term_time", 5000);
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final int despawnTime = npc.getTemplate().getParameters().getInt("i_despawn_time", 30000);
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onTimerEvent("SKILL_CAST_BASIC", null, npc, player); // Trigger cast instantly
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getTimers().addTimer("SKILL_CAST_BASIC", castTime, npc, player);
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getTimers().addTimer("DELETE_ME", despawnTime, npc, player);
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}
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}
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return super.onSpawn(npc);
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}
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@Override
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public void onTimerEvent(String event, StatsSet params, L2Npc npc, L2PcInstance player)
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{
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if (event.equals("SKILL_CAST_BASIC"))
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{
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final SkillHolder skill = npc.getParameters().getSkillHolder(CommonUtil.contains(DECOY, npc.getId()) ? "decoy_skill" : "union_skill");
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final int skillDelay = npc.getParameters().getInt("skill_delay", 2);
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if (skill != null)
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{
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npc.doCast(skill.getSkill());
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getTimers().addTimer("SKILL_CAST_BASIC", skillDelay * 1000, npc, player);
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}
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}
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else if (event.equals("DELETE_ME"))
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{
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getTimers().cancelTimer("SKILL_CAST_BASIC", npc, player);
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npc.deleteMe();
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}
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}
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public static void main(String[] args)
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{
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new AreaSkillNpc();
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}
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}
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