Merged with released L2J-Unity files.
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63
trunk/dist/game/data/scripts/ai/areas/WindyHill/WindVortex.java
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63
trunk/dist/game/data/scripts/ai/areas/WindyHill/WindVortex.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.WindyHill;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import ai.AbstractNpcAI;
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/**
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* Wind Vortex AI (Windy Hill)
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* @author malyelfik
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*/
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public final class WindVortex extends AbstractNpcAI
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{
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// NPC
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private static final int VORTEX = 23417;
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private static final int GIANT_WINDIMA = 23419;
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private static final int IMMENSE_WINDIMA = 23420;
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public WindVortex()
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{
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addAttackId(VORTEX);
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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if (npc.isScriptValue(0) && !npc.isDead())
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{
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npc.setScriptValue(1);
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if (attacker.getRace().equals(Race.ERTHEIA))
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{
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final int npcId = (attacker.isMageClass()) ? IMMENSE_WINDIMA : GIANT_WINDIMA;
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showOnScreenMsg(attacker, NpcStringId.A_POWERFUL_MONSTER_HAS_COME_TO_FACE_YOU, ExShowScreenMessage.TOP_CENTER, 5000);
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addSpawn(npcId, npc, false, 120000);
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}
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}
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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public static void main(String[] args)
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{
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new WindVortex();
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}
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}
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