Merged with released L2J-Unity files.
This commit is contained in:
7
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-01.html
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trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-01.html
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<html><body>Divine Messenger Lydia:<br>
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Welcome. I'm sure glad to see you. We've got a harsh situation to deal with here. The bright light of the Gods has been turned into a curse!<br>
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By the way, I can exchange Octavis' Accessories for something better for you. But keep in mind that the enchantment in the accessories will be reset.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lydia Lydia-03.html">"I'll fight Octavis."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2024">"I'd like to exchange Octavis' Accessories (necklaces, rings, earrings, and bracelets)."</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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5
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-02.html
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5
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-02.html
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<html><body>Divine Messenger Lydia:<br>
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Your party members are participating in battle. I'll move you to them.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest OctavisWarzone reenterInstance">"Thanks!"</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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5
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-03.html
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5
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-03.html
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<html><body>Divine Messenger Lydia:<br>
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The master of Orbis Temple, Octavis... What are you going to do with him?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lydia Lydia-04.html">"I will kill him." (participate in moderate battle)</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lydia Lydia-05.html">"Is there a way to save his soul?" (participate in epic battle)</Button>
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</body></html>
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7
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-04.html
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7
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-04.html
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<html><body>Divine Messenger Lydia:<br>
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He was truly brutal, yes... he was. If you kill him, you will be praised as a hero who saved this Orbis Temple.... But Octavis will resist fearfully. You'll need to take a big risk.<br>
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What will you choose?<br>
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<font color="LEVEL">(In order to challenge in Octavis Normal Battle, you need an association made up of level 95+ parties. A maximum of 35 players can participate simultaneously, and players can enter the instanced zone through the association leader.</font>)<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest OctavisWarzone enterEasyInstance">"Say no more. I'm in."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lydia Lydia-03.html">"I'll think about it."</Button>
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</body></html>
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8
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-05.html
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8
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia-05.html
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<html><body>Divine Messenger Lydia:<br>
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That is... a truly difficult path, but Octavis might want this from the bottom of his heart.<br>
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You will face dangerous situations you've never been in before, and you will be facing death in the face. But... this is an opportunity for a great hero...<br>
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What will you do?<br>
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<font color="LEVEL">(In order to challenge Octavis in an Epic Battle, you will need an association that is made up with characters level 97 or above. A maximum of 35 characters can participate in a battle at the same time.</font>)<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest OctavisWarzone enterExtremeInstance">"I'll save his soul."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lydia Lydia-03.html">"Let me think about it."</Button>
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</body></html>
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82
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia.java
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82
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/Lydia/Lydia.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.OrbisTemple.Lydia;
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import com.l2jmobius.gameserver.instancemanager.InstanceManager;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.instancezone.Instance;
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import ai.AbstractNpcAI;
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/**
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* Lydia AI.
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* @author St3eT
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*/
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public final class Lydia extends AbstractNpcAI
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{
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// NPCs
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private static final int LYDIA = 32892;
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// Misc
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private static final int OCTAVIS_TEMPLATE_ID = 180;
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private static final int OCTAVIS_EXTREME_TEMPLATE_ID = 181;
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private Lydia()
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{
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addStartNpc(LYDIA);
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addFirstTalkId(LYDIA);
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addTalkId(LYDIA);
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}
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@Override
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public String onFirstTalk(L2Npc npc, L2PcInstance player)
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{
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String htmltext = null;
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final Instance instance = InstanceManager.getInstance().getPlayerInstance(player, false);
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if ((instance != null) && ((instance.getTemplateId() == OCTAVIS_TEMPLATE_ID) || (instance.getTemplateId() == OCTAVIS_EXTREME_TEMPLATE_ID)))
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{
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htmltext = "Lydia-02.html";
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}
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else
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{
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htmltext = "Lydia-01.html";
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}
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return htmltext;
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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String htmltext = null;
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switch (event)
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{
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case "Lydia-03.html":
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case "Lydia-04.html":
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case "Lydia-05.html":
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{
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htmltext = event;
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break;
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}
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}
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return htmltext;
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}
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public static void main(String[] args)
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{
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new Lydia();
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}
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}
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101
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/OrbisTempleStatues.java
vendored
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101
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/OrbisTempleStatues.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.OrbisTemple;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import ai.AbstractNpcAI;
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/**
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* Orbis Temple Statues AI.
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* @author Mobius
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*/
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public final class OrbisTempleStatues extends AbstractNpcAI
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{
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// Npcs
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private static final int VICTIM_1 = 22911;
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private static final int VICTIM_2 = 22912;
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private static final int VICTIM_3 = 22913;
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private static final int GUARD_1 = 22914;
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private static final int GUARD_2 = 22915;
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private static final int GUARD_3 = 22916;
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private static final int THROWER_1 = 22917;
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private static final int THROWER_2 = 22918;
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private static final int THROWER_3 = 22919;
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private static final int ANCIENT_HERO = 22925;
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private static final int CHIEF_CURATOR = 22927;
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// Items
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private static final int SWORD = 15280;
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private static final int SPEAR = 17372;
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public OrbisTempleStatues()
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{
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addSpawnId(VICTIM_1, VICTIM_2, VICTIM_3, GUARD_1, GUARD_2, GUARD_3, THROWER_1, THROWER_2, THROWER_3, ANCIENT_HERO, CHIEF_CURATOR);
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addAttackId(VICTIM_1, VICTIM_2, VICTIM_3, GUARD_1, GUARD_2, GUARD_3, THROWER_1, THROWER_2, THROWER_3);
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
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{
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switch (npc.getId())
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{
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case VICTIM_1:
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case VICTIM_2:
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case VICTIM_3:
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case GUARD_1:
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case GUARD_2:
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case GUARD_3:
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{
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if (npc.isImmobilized())
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{
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npc.setIsImmobilized(false);
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npc.setRHandId(SWORD);
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}
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break;
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}
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case THROWER_1:
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case THROWER_2:
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case THROWER_3:
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{
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if (npc.isImmobilized())
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{
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npc.setIsImmobilized(false);
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npc.setRHandId(SPEAR);
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}
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break;
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}
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}
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return super.onAttack(npc, attacker, damage, isPet);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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npc.setRandomWalking(false);
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if (npc.getId() < ANCIENT_HERO)
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{
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npc.setIsImmobilized(true);
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}
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return super.onSpawn(npc);
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}
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public static void main(String[] args)
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{
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new OrbisTempleStatues();
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}
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}
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97
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/OrbisTempleTeleports.java
vendored
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97
trunk/dist/game/data/scripts/ai/areas/OrbisTemple/OrbisTempleTeleports.java
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@@ -0,0 +1,97 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.OrbisTemple;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.zone.L2ZoneType;
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import ai.AbstractNpcAI;
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/**
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* Orbis Temple teleport AI.
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* @author Mobius
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*/
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public final class OrbisTempleTeleports extends AbstractNpcAI
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{
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// Zones
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private static final int ZONE_ID_1 = 200201;
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private static final int ZONE_ID_2 = 200202;
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private static final int ZONE_ID_3 = 200203;
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private static final int ZONE_ID_4 = 200204;
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private static final int ZONE_ID_5 = 200205;
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private static final int ZONE_ID_6 = 200206;
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// Teleport Locations
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private static final Location TELEPORT_LOC_1 = new Location(198022, 90032, -192);
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private static final Location TELEPORT_LOC_2 = new Location(213983, 53250, -8176);
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private static final Location TELEPORT_LOC_3 = new Location(215056, 50467, -8416);
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private static final Location TELEPORT_LOC_4 = new Location(213799, 53253, -14432);
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private static final Location TELEPORT_LOC_5 = new Location(211137, 50501, -14624);
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private static final Location TELEPORT_LOC_6 = new Location(211641, 115547, -12736);
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private OrbisTempleTeleports()
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{
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addEnterZoneId(ZONE_ID_1, ZONE_ID_2, ZONE_ID_3, ZONE_ID_4, ZONE_ID_5, ZONE_ID_6);
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}
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@Override
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public String onEnterZone(L2Character character, L2ZoneType zone)
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{
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if (character.isPlayer())
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{
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switch (zone.getId())
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{
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case ZONE_ID_1:
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{
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character.teleToLocation(TELEPORT_LOC_2);
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break;
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}
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case ZONE_ID_2:
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{
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character.teleToLocation(TELEPORT_LOC_1);
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break;
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}
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case ZONE_ID_3:
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{
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character.teleToLocation(TELEPORT_LOC_4);
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break;
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}
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case ZONE_ID_4:
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{
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character.teleToLocation(TELEPORT_LOC_3);
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break;
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}
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case ZONE_ID_5:
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{
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character.teleToLocation(TELEPORT_LOC_6);
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break;
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}
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case ZONE_ID_6:
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{
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character.teleToLocation(TELEPORT_LOC_5);
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break;
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}
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}
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}
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return super.onEnterZone(character, zone);
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}
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public static void main(String[] args)
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{
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new OrbisTempleTeleports();
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||||
}
|
||||
}
|
Reference in New Issue
Block a user