Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.IsleOfSouls;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.AbstractNpcAI;
/**
* Hills of Gold AI.
* @author Mobius
*/
public final class HillsOfGold extends AbstractNpcAI
{
// Npcs
private static final int GOLEM_OF_REPAIRS = 19309;
private static final int EXCAVATOR_GOLEM = 19312;
private static final int DRILL_GOLEM = 19310;
private static final int SPICULA_1 = 23246;
private static final int SPICULA_2 = 23247;
private static final int YIN_FRAGMENT = 19308;
private static final int SPICULA_ELITE_GUARD = 23303;
private static final int[] GOLEMS =
{
23255,
23257,
23259,
23261,
23263,
23264,
23266,
23267,
};
public HillsOfGold()
{
addAttackId(YIN_FRAGMENT);
addSpawnId(SPICULA_1, SPICULA_2);
addSpawnId(GOLEMS);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("SPICULA_AGGRO") && (npc != null) && !npc.isDead())
{
L2World.getInstance().forEachVisibleObject(npc, L2MonsterInstance.class, npc.getAggroRange(), nearby ->
{
if (npc.isInCombat())
{
return;
}
if ((nearby.getId() == GOLEM_OF_REPAIRS) || (nearby.getId() == EXCAVATOR_GOLEM) || (nearby.getId() == DRILL_GOLEM))
{
addAttackDesire(npc, nearby);
return;
}
});
startQuestTimer("SPICULA_AGGRO", 10000, npc, null);
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
{
final L2Npc mob1 = addSpawn(SPICULA_ELITE_GUARD, npc.getX(), npc.getY(), npc.getZ(), attacker.getHeading() + 32500, true, npc.getSpawn().getRespawnDelay());
addAttackDesire(mob1, attacker);
final L2Npc mob2 = addSpawn(SPICULA_ELITE_GUARD, npc.getX(), npc.getY(), npc.getZ(), attacker.getHeading() + 32500, true, npc.getSpawn().getRespawnDelay());
addAttackDesire(mob2, attacker);
final L2Npc mob3 = addSpawn(SPICULA_ELITE_GUARD, npc.getX(), npc.getY(), npc.getZ(), attacker.getHeading() + 32500, true, npc.getSpawn().getRespawnDelay());
addAttackDesire(mob3, attacker);
final L2Npc mob4 = addSpawn(SPICULA_ELITE_GUARD, npc.getX(), npc.getY(), npc.getZ(), attacker.getHeading() + 32500, true, npc.getSpawn().getRespawnDelay());
addAttackDesire(mob4, attacker);
npc.deleteMe();
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpawn(L2Npc npc)
{
if ((npc.getId() == SPICULA_1) || (npc.getId() == SPICULA_2))
{
startQuestTimer("SPICULA_AGGRO", 5000, npc, null);
}
else
{
npc.setDisplayEffect(1);
}
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new HillsOfGold();
}
}