Merged with released L2J-Unity files.
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trunk/dist/game/data/html/warehouse/30232.htm
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15
trunk/dist/game/data/html/warehouse/30232.htm
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<html><body>Warehouse Keeper Sorint:<br>
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How was your hunting? In this area, there are some monsters that look just like the others, but are far stronger. We call them "elders," and I'd advise that you don't confront them until you're really ready. Remember, the older ginger gets, the hotter it becomes.<br>
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<center>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_SkillList">Learn skills.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</center>
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<html><body>Warehouse Keeper Sorint:<br>
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Did you find something nice? There are a few quarries around here that look just like the others, but are filled with all manner of treasure!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</Button></font>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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