Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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<html>
<head>
<title>NPC Aggro List %npc_name% (%npcId%)</title>
</head>
<body>
<center><button value="Refresh" action="bypass NpcViewMod aggrolist %objid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
<table width=280 height=40 cellspacing=0 background="L2UI_CT1.Button_DF_Calculator">
<tr>
<td width=32></td>
<td width=108>Hated Name</td>
<td width=60 align=center>Hate</td>
<td width=60 align=center>Damage</td>
<td width=45></td>
</tr>
</table>
%aggrolist%
</body>
</html>

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<html>
<head>
<title>NPC Skill List %npc_name% (%npcId%)</title>
</head>
<body>
<table width=280 height=40 cellspacing=0 background="L2UI_CT1.Button_DF_Calculator">
<tr>
<td width=32></td>
<td width=108>Name</td>
<td width=45 align=center>ID</td>
<td width=35 align=center>Lvl</td>
<td width=45></td>
</tr>
</table>
%skills%
</body>
</html>

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<html>
<body>
<center>
<br>
%list%
<br>
</center>
</body>
</html>

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<html>
<body>
<center>
<br>
%list%
<br>
<button action="bypass -h voice .sellbuff" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</center>
</body>
</html>

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<html>
<body>
<center>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td width=256 height=185 background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td></tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=292 height=50>
<tr><td height=10></td></tr>
<tr>
<td><button action="bypass -h sellbuffadd" value="Add Buffs" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Apply_Down" fore="L2UI_CT1.OlympiadWnd_DF_Apply"></td>
<td><button action="bypass -h sellbuffedit" value="Edit Buffs" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Apply_Down" fore="L2UI_CT1.OlympiadWnd_DF_Apply"></td>
</tr>
</table>
<br><br>
<table border=0 cellpadding=0 cellspacing=0 width=292 height=50>
<tr>
<td align=center>Title:</td>
</tr>
<tr>
<td align=center><edit var="title" width=120></td>
</tr>
</table>
<button action="bypass -h sellbuffstart $title" value="Start Selling" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch"></td>
</center>
</html>

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<html>
<body>
<center>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td width=256 height=185 background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td></tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=292 height=50>
<tr>
<td align=center><button action="bypass -h sellbuffstop" value="Stop Selling" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch"></td>
</tr>
</table>
</center>
</body>
</html>

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<html><body><center>
Withdraw Clan:
<img src="L2UI.SquareWhite" width=260 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
<br><br>
<table width=260>
<tr><td width=120>Weapon</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Armors</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Mats</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Type" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL TYPE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Recipes</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Level" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE LEVEL" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Amulets</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Books</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Shots/Scrolls</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Others</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td></td><td></td><td></td><td></td></tr>
<tr><td>All Items</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ALL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ALL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
</table>
<br><br>
<img src="L2UI.SquareWhite" width=260 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
</body></html>

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<html><body><center>
Withdraw Private:
<img src="L2UI.SquareWhite" width=260 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
<br><br>
<table width=260>
<tr><td width=120>Weapon</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Armors</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Mats</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Type" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL TYPE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Recipes</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Level" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE LEVEL" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Amulets</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP AMULETT A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP AMULETT Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Books</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP SPELLBOOK A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP SPELLBOOK Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Shots/Scrolls</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP CONSUMABLE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP CONSUMABLE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Others</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP OTHER A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP OTHER Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td></td><td></td><td></td><td></td></tr>
<tr><td>All Items</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP ALL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP ALL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
</table>
<br><br>
<img src="L2UI.SquareWhite" width=260 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
</body></html>