Merged with released L2J-Unity files.
This commit is contained in:
18
trunk/dist/game/data/html/mods/NpcView/AggroList.htm
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18
trunk/dist/game/data/html/mods/NpcView/AggroList.htm
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<html>
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<head>
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<title>NPC Aggro List %npc_name% (%npcId%)</title>
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</head>
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<body>
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<center><button value="Refresh" action="bypass NpcViewMod aggrolist %objid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
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<table width=280 height=40 cellspacing=0 background="L2UI_CT1.Button_DF_Calculator">
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<tr>
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<td width=32></td>
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<td width=108>Hated Name</td>
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<td width=60 align=center>Hate</td>
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<td width=60 align=center>Damage</td>
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<td width=45></td>
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</tr>
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</table>
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%aggrolist%
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</body>
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</html>
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17
trunk/dist/game/data/html/mods/NpcView/Skills.htm
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17
trunk/dist/game/data/html/mods/NpcView/Skills.htm
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<html>
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<head>
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<title>NPC Skill List %npc_name% (%npcId%)</title>
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</head>
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<body>
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<table width=280 height=40 cellspacing=0 background="L2UI_CT1.Button_DF_Calculator">
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<tr>
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<td width=32></td>
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<td width=108>Name</td>
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<td width=45 align=center>ID</td>
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<td width=35 align=center>Lvl</td>
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<td width=45></td>
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</tr>
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</table>
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%skills%
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</body>
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</html>
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9
trunk/dist/game/data/html/mods/SellBuffs/BuffBuyMenu.html
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9
trunk/dist/game/data/html/mods/SellBuffs/BuffBuyMenu.html
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<html>
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<body>
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<center>
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<br>
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%list%
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<br>
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</center>
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</body>
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</html>
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10
trunk/dist/game/data/html/mods/SellBuffs/BuffChoice.html
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10
trunk/dist/game/data/html/mods/SellBuffs/BuffChoice.html
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@@ -0,0 +1,10 @@
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<html>
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<body>
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<center>
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<br>
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%list%
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<br>
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<button action="bypass -h voice .sellbuff" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
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</center>
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</body>
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</html>
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25
trunk/dist/game/data/html/mods/SellBuffs/BuffMenu.html
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25
trunk/dist/game/data/html/mods/SellBuffs/BuffMenu.html
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<html>
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<body>
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<center>
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<table border=0 cellpadding=0 cellspacing=0>
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<tr><td width=256 height=185 background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td></tr>
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</table>
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=50>
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<tr><td height=10></td></tr>
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<tr>
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<td><button action="bypass -h sellbuffadd" value="Add Buffs" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Apply_Down" fore="L2UI_CT1.OlympiadWnd_DF_Apply"></td>
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<td><button action="bypass -h sellbuffedit" value="Edit Buffs" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Apply_Down" fore="L2UI_CT1.OlympiadWnd_DF_Apply"></td>
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</tr>
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</table>
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<br><br>
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=50>
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<tr>
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<td align=center>Title:</td>
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</tr>
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<tr>
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<td align=center><edit var="title" width=120></td>
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</tr>
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</table>
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<button action="bypass -h sellbuffstart $title" value="Start Selling" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch"></td>
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</center>
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</html>
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14
trunk/dist/game/data/html/mods/SellBuffs/BuffMenu_already.html
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trunk/dist/game/data/html/mods/SellBuffs/BuffMenu_already.html
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<html>
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<body>
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<center>
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<table border=0 cellpadding=0 cellspacing=0>
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<tr><td width=256 height=185 background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td></tr>
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</table>
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<table border=0 cellpadding=0 cellspacing=0 width=292 height=50>
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<tr>
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<td align=center><button action="bypass -h sellbuffstop" value="Stop Selling" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch"></td>
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</tr>
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</table>
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</center>
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</body>
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</html>
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48
trunk/dist/game/data/html/mods/WhSortedC.htm
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48
trunk/dist/game/data/html/mods/WhSortedC.htm
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@@ -1,48 +0,0 @@
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<html><body><center>
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Withdraw Clan:
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<img src="L2UI.SquareWhite" width=260 height=1>
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<img src="L2UI.SquareBlank" width=1 height=3>
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<br><br>
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<table width=260>
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<tr><td width=120>Weapon</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td>Armors</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td>Mats</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Type" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL TYPE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td>Recipes</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Level" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE LEVEL" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td>Amulets</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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<tr><td>Books</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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<tr><td>Shots/Scrolls</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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<tr><td>Others</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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<tr><td></td><td></td><td></td><td></td></tr>
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<tr><td>All Items</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ALL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ALL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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</table>
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<br><br>
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<img src="L2UI.SquareWhite" width=260 height=1>
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<img src="L2UI.SquareBlank" width=1 height=3>
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</body></html>
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48
trunk/dist/game/data/html/mods/WhSortedP.htm
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48
trunk/dist/game/data/html/mods/WhSortedP.htm
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@@ -1,48 +0,0 @@
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<html><body><center>
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Withdraw Private:
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<img src="L2UI.SquareWhite" width=260 height=1>
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<img src="L2UI.SquareBlank" width=1 height=3>
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<br><br>
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<table width=260>
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<tr><td width=120>Weapon</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td>Armors</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td>Mats</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Type" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL TYPE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td>Recipes</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Level" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE LEVEL" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
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<tr><td>Amulets</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP AMULETT A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP AMULETT Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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<tr><td>Books</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP SPELLBOOK A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP SPELLBOOK Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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<tr><td>Shots/Scrolls</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP CONSUMABLE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP CONSUMABLE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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<tr><td>Others</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP OTHER A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP OTHER Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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<tr><td></td><td></td><td></td><td></td></tr>
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<tr><td>All Items</td>
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<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP ALL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP ALL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td></td></tr>
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</table>
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<br><br>
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<img src="L2UI.SquareWhite" width=260 height=1>
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<img src="L2UI.SquareBlank" width=1 height=3>
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</body></html>
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Reference in New Issue
Block a user