Merged with released L2J-Unity files.
This commit is contained in:
51
trunk/dist/game/data/html/admin/ave_abnormal.htm
vendored
51
trunk/dist/game/data/html/admin/ave_abnormal.htm
vendored
@@ -1,26 +1,27 @@
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<html>
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<head>
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<title>Abnormal Visual Effects Menu</title>
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</head>
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<body>
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<center>
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<table width="270">
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<tr>
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||||
<td width="45">
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||||
<button action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Main</button>
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</td>
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<td width="180">
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<center>Abnormal Visual Effects</center>
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</td>
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<td width="45">
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<button action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Back</button>
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</td>
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</tr>
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</table>
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<br>
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<button action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Help</button>
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<br>
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%abnormals%
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</center>
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</body>
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<html>
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<head>
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<title>Abnormal Visual Effects Menu</title>
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</head>
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<body>
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<center>
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<table width="270">
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<tr>
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<td width="45">
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<button action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Main</button>
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</td>
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<td width="180">
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<center>Abnormal Visual Effects</center>
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</td>
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<td width="45">
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<button action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Back</button>
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</td>
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</tr>
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</table>
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<br>
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<button action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Help</button>
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<br>
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%abnormals%
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<br>%pages%<br>
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</center>
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</body>
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</html>
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@@ -44,8 +44,8 @@ Characters Related:<br1>
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<td><button value="Effects" action="bypass -h admin_admin3" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="PC Points" action="bypass -h admin_pcbangpoints" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="NCoins" action="bypass -h admin_primepoints" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td></td>
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<td></td>
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<td><button value="Premium" action="bypass -h admin_premium_menu" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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@@ -53,7 +53,7 @@ Characters Related:<br1>
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<table width=270><tr>
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<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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||||
<td><button value="Karma" action="bypass -h admin_setkarma $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Rep." action="bypass -h admin_setreputation $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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||||
<td><button value="NoKarma" action="bypass -h admin_nokarma" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr><tr>
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||||
<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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|
154
trunk/dist/game/data/html/admin/charedit.htm
vendored
154
trunk/dist/game/data/html/admin/charedit.htm
vendored
@@ -1,78 +1,78 @@
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<html><body>
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<table width=260><tr>
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<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td width=180><center>Editing <font color="LEVEL">%name%</font></center></td>
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<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr></table>
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<br>
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<table width=270>
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<tr><td fixwidth=90>HP: %currenthp% / %maxhp%</td><td fixwidth=90>MP: %currentmp%/%maxmp%</td><td fixwidth=90>CP: %currentcp%/%maxcp%</td></tr>
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<tr><td width=90>Karma: %karma%</td><td width=90>PvP: %pvpkills%</td><td width=90>PK: %pkkills%</td></tr>
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<tr><td width=90>Load: </td><td width=90>%currentload% / %maxload%</td><td width=90>(%percent%%)</td></tr>
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<tr><td width=90>Class: </td><td>%class%</td><td width=90>AccLv: %access%</td></tr>
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<tr><td width=90>Noblesse:</td><td>%noblesse%</td></tr>
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||||
</table>
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||||
<br>
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||||
<table width=270>
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||||
<tr><td width=140>Name:</td><td><edit width=80 var="name"></td><td><button value="Save" action="bypass -h admin_changename $name" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
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||||
<tr><td width=140>Name color:</td><td><edit width=80 var="color"></td><td><button value="Set" action="bypass -h admin_setcolor $color" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
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||||
<tr><td width=140>Title:</td><td><edit width=80 var="title"></td><td><button value="Save" action="bypass -h admin_settitle $title" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
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||||
<tr><td width=140>Title color:</td><td><edit width=80 var="tcolor"></td><td><button value="Set" action="bypass -h admin_settcolor $tcolor" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
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||||
<tr><td width=140>Recommendations:</td><td><edit width=80 var="reco"></td><td><button value="Save" action="bypass -h admin_rec $reco" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
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||||
<tr><td width=140>Access Level:</td><td><edit width=80 var="acc"></td><td><button value="Save" action="bypass -h admin_changelvl $acc" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr></tr>
|
||||
<tr><td width=140><button value="Nobless" action="bypass -h admin_setnoble" height=21 width=65 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Class" action="bypass -h admin_setclass" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Sex" action="bypass -h admin_setsex" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
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||||
</table>
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||||
<br>
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||||
<table width="270">
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||||
<tr>
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||||
<td width="10">HP:</td>
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||||
<td>
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||||
<edit var="hp" width="50">
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||||
</td>
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||||
<td>
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||||
<button value="" action="bypass admin_set_hp $hp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
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</td>
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<td width="50">
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PvP Flag:
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||||
</td>
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||||
<td>
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||||
<button value="" action="bypass admin_set_pvp_flag" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td width="10">MP:</td>
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<td>
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||||
<edit var="mp" width="50">
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||||
</td>
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||||
<td>
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||||
<button value="" action="bypass admin_set_mp $mp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
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||||
</td>
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||||
<td width="10">PvPs:</td>
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||||
<td>
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||||
<edit var="pvpkills" width="50">
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||||
</td>
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||||
<td>
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||||
<button value="" action="bypass admin_setpvp $pvpkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
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||||
</td>
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</tr>
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<tr>
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||||
<td width="10">CP:</td>
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||||
<td>
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||||
<edit var="cp" width="50">
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||||
</td>
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||||
<td>
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||||
<button value="" action="bypass admin_set_cp $cp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
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||||
</td>
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||||
<td width="10">PKs:</td>
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||||
<td>
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||||
<edit var="pkkills" width="50">
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||||
</td>
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||||
<td>
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||||
<button value="" action="bypass admin_setpk $pkkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
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||||
</td>
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||||
</tr>
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||||
</table>
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||||
<br>
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||||
</body>
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<html><body>
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||||
<table width=260><tr>
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||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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||||
<td width=180><center>Editing <font color="LEVEL">%name%</font></center></td>
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||||
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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||||
</tr></table>
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||||
<br>
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||||
<table width=270>
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||||
<tr><td fixwidth=90>HP: %currenthp% / %maxhp%</td><td fixwidth=90>MP: %currentmp%/%maxmp%</td><td fixwidth=90>CP: %currentcp%/%maxcp%</td></tr>
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||||
<tr><td width=90>Reputation: %reputation%</td><td width=90>PvP: %pvpkills%</td><td width=90>PK: %pkkills%</td></tr>
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||||
<tr><td width=90>Load: </td><td width=90>%currentload% / %maxload%</td><td width=90>(%percent%%)</td></tr>
|
||||
<tr><td width=90>Class: </td><td>%class%</td><td width=90>AccLv: %access%</td></tr>
|
||||
<tr><td width=90>Noblesse:</td><td>%noblesse%</td></tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=140>Name:</td><td><edit width=80 var="name"></td><td><button value="Save" action="bypass -h admin_changename $name" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Name color:</td><td><edit width=80 var="color"></td><td><button value="Set" action="bypass -h admin_setcolor $color" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Title:</td><td><edit width=80 var="title"></td><td><button value="Save" action="bypass -h admin_settitle $title" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Title color:</td><td><edit width=80 var="tcolor"></td><td><button value="Set" action="bypass -h admin_settcolor $tcolor" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Recommendations:</td><td><edit width=80 var="reco"></td><td><button value="Save" action="bypass -h admin_rec $reco" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Access Level:</td><td><edit width=80 var="acc"></td><td><button value="Save" action="bypass -h admin_changelvl $acc" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr></tr>
|
||||
<tr><td width=140><button value="Nobless" action="bypass -h admin_setnoble" height=21 width=65 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Class" action="bypass -h admin_setclass" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Sex" action="bypass -h admin_setsex" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="270">
|
||||
<tr>
|
||||
<td width="10">HP:</td>
|
||||
<td>
|
||||
<edit var="hp" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value=" " action="bypass admin_set_hp $hp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
<td width="50">
|
||||
PvP Flag:
|
||||
</td>
|
||||
<td>
|
||||
<button value=" " action="bypass admin_set_pvp_flag" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="10">MP:</td>
|
||||
<td>
|
||||
<edit var="mp" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value=" " action="bypass admin_set_mp $mp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
<td width="10">PvPs:</td>
|
||||
<td>
|
||||
<edit var="pvpkills" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value=" " action="bypass admin_setpvp $pvpkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="10">CP:</td>
|
||||
<td>
|
||||
<edit var="cp" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value=" " action="bypass admin_set_cp $cp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
<td width="10">PKs:</td>
|
||||
<td>
|
||||
<edit var="pkkills" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value=" " action="bypass admin_setpk $pkkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</body>
|
||||
</html>
|
230
trunk/dist/game/data/html/admin/charinfo.htm
vendored
230
trunk/dist/game/data/html/admin/charinfo.htm
vendored
@@ -1,116 +1,116 @@
|
||||
<html><title>Information Panel: %name%</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Player: %name%</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Acc" action="bypass -h admin_ban_acc %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Chr" action="bypass -h admin_ban_char %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Skills" action="bypass -h admin_show_skills" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Edit" action="bypass -h admin_edit_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Class" action="bypass -h admin_setclass" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Instance" action="bypass -h admin_instancezone %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Effects" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Account Name: </td><td><font color="LEVEL"><a action="bypass -h admin_find_account %name%">%account%</a></font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Account IP: </td><td><font color="LEVEL"><a action="bypass -h admin_find_ip %ip%">%ip%</a></font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Punishment: </td><td><font color="LEVEL"><a action="bypass -h admin_punishment player %name%">Info</a></font></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Name:</td><td>%name%</td><td><button value="Refresh" action="bypass -h admin_character_info %name%" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Clan:</td><td>%clan%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Level:</td><td>%level%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Class:</td><td>%class%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>BaseClass:</td><td>%baseclass%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>CP:</td><td> <font color="LEVEL">%currentcp%</font> / %maxcp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>HP:</td><td> <font color="LEVEL">%currenthp%</font> / %maxhp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>MP:</td><td><font color="LEVEL">%currentmp%</font> / %maxmp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Weight:</td><td>%currentload% / %maxload%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>EXP:</td><td>%xp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SP:</td><td>%sp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Noblesse:</td><td>%noblesse%</td>
|
||||
</tr>
|
||||
%inst%
|
||||
</table>
|
||||
<br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td>PvP Kills: </td><td>%pvpkills%</td>
|
||||
<td>Karma: </td><td>%karma%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PK Kills: </td><td>%pkkills%</td>
|
||||
<td>PvP Flag: </td><td>%pvpflag%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>P. Atk:</td><td>%patk%</td><td>M. Atk:</td><td>%matk%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>P. Def:</td><td>%pdef%</td><td>M. Def:</td><td>%mdef%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Accuracy:</td><td>%accuracy%</td><td>Evasion:</td><td>%evasion%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Crit Rate:</td><td>%critical%</td><td>Speed:</td><td>%runspeed%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Atk. Spd.:</td><td>%patkspd%</td><td>Casting Spd.:</td><td>%matkspd%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Player Coordinates: %x% %y% %z%
|
||||
<br1>
|
||||
AI: %ai%
|
||||
</center>
|
||||
<html><title>Information Panel: %name%</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Player: %name%</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Acc" action="bypass -h admin_ban_acc %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Chr" action="bypass -h admin_ban_char %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Skills" action="bypass -h admin_show_skills" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Edit" action="bypass -h admin_edit_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Class" action="bypass -h admin_setclass" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Instance" action="bypass -h admin_instancezone %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Effects" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Account Name: </td><td><font color="LEVEL"><a action="bypass -h admin_find_account %name%">%account%</a></font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Account IP: </td><td><font color="LEVEL"><a action="bypass -h admin_find_ip %ip%">%ip%</a></font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Punishment: </td><td><font color="LEVEL"><a action="bypass -h admin_punishment player %name%">Info</a></font></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Name:</td><td>%name%</td><td><button value="Refresh" action="bypass -h admin_character_info %name%" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Clan:</td><td>%clan%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Level:</td><td>%level%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Class:</td><td>%class%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>BaseClass:</td><td>%baseclass%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>CP:</td><td> <font color="LEVEL">%currentcp%</font> / %maxcp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>HP:</td><td> <font color="LEVEL">%currenthp%</font> / %maxhp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>MP:</td><td><font color="LEVEL">%currentmp%</font> / %maxmp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Weight:</td><td>%currentload% / %maxload%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>EXP:</td><td>%xp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SP:</td><td>%sp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Noblesse:</td><td>%noblesse%</td>
|
||||
</tr>
|
||||
%inst%
|
||||
</table>
|
||||
<br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td>PvP Kills: </td><td>%pvpkills%</td>
|
||||
<td>Reputation: </td><td>%reputation%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PK Kills: </td><td>%pkkills%</td>
|
||||
<td>PvP Flag: </td><td>%pvpflag%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>P. Atk:</td><td>%patk%</td><td>M. Atk:</td><td>%matk%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>P. Def:</td><td>%pdef%</td><td>M. Def:</td><td>%mdef%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Accuracy:</td><td>%accuracy%</td><td>Evasion:</td><td>%evasion%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Crit Rate:</td><td>%critical%</td><td>Speed:</td><td>%runspeed%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Atk. Spd.:</td><td>%patkspd%</td><td>Casting Spd.:</td><td>%matkspd%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Player Coordinates: %x% %y% %z%
|
||||
<br1>
|
||||
AI: %ai%
|
||||
</center>
|
||||
</body></html>
|
21
trunk/dist/game/data/html/admin/clanhall.htm
vendored
21
trunk/dist/game/data/html/admin/clanhall.htm
vendored
@@ -1,21 +0,0 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_clanhall" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><center>
|
||||
<br>ClanHall: %clanhallName%<br>
|
||||
<br>ClanHall Owner: %clanhallOwner%<br>
|
||||
<br>
|
||||
<table><tr>
|
||||
<td><button value="Open Doors" action="bypass -h admin_clanhallopendoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close Doors" action="bypass -h admin_clanhallclosedoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table><tr>
|
||||
<td><button value="Give ClanHall" action="bypass -h admin_clanhallset %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Take ClanHall" action="bypass -h admin_clanhalldel %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table><tr>
|
||||
<td><button value="Teleport self" action="bypass -h admin_clanhallteleportself %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
</body></html>
|
65
trunk/dist/game/data/html/admin/clanhall_detail.htm
vendored
Normal file
65
trunk/dist/game/data/html/admin/clanhall_detail.htm
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
<html><title>L2J Main Admin Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font name="hs11" color="LEVEL">&%%clanHallId%; (%clanHallId%)</font><br1>
|
||||
(&*%clanHallId%;)<br>
|
||||
<font name="hs10" color="LEVEL">Info:</font><br1>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Location:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">&^%clanHallId%;</font></td>
|
||||
</tr>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Grade:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%clanHallGrade%</font></td>
|
||||
</tr>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Size:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%clanHallSize% square feet</font></td>
|
||||
</tr>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Owner:</font></td>
|
||||
<td align=center fixwidth="250">%clanHallOwner%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
|
||||
<font name="hs10" color="LEVEL">Actions:</font><br1>
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250"><button value="Give" action="bypass -h admin_clanhall id=%clanHallId% action=give" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center fixwidth="250"><button value="Take" action="bypass -h admin_clanhall id=%clanHallId% action=take" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250"><button value="Open doors" action="bypass -h admin_clanhall id=%clanHallId% action=openCloseDoors actionVal=true" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center fixwidth="250"><button value="Close doors" action="bypass -h admin_clanhall id=%clanHallId% action=openCloseDoors actionVal=false" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250"><button value="Teleport inside" action="bypass -h admin_clanhall id=%clanHallId% action=teleport actionVal=inside" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center fixwidth="250"><button value="Teleport outside" action="bypass -h admin_clanhall id=%clanHallId% action=teleport actionVal=outside" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
|
||||
<font name="hs10" color="LEVEL">Functions:</font><br1>
|
||||
%functionList%
|
||||
|
||||
<br>
|
||||
<button value="Back" action="bypass -h admin_clanhall" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
</center>
|
||||
</body></html>
|
19
trunk/dist/game/data/html/admin/clanhall_list.htm
vendored
Normal file
19
trunk/dist/game/data/html/admin/clanhall_list.htm
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
<html><title>L2J Main Admin Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font name="hs12" color="LEVEL">Clan Hall List:</font>
|
||||
<br>
|
||||
%data%
|
||||
|
||||
<br>%pages%<br>
|
||||
<button value="Back" action="bypass -h admin_instance" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
</center>
|
||||
</body></html>
|
21
trunk/dist/game/data/html/admin/clanhalls.htm
vendored
21
trunk/dist/game/data/html/admin/clanhalls.htm
vendored
@@ -1,21 +0,0 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege/Castle/ClanHall Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<br>Siegable Clan Halls:<br>
|
||||
<table width=270><tr>
|
||||
%siegableHalls%
|
||||
</tr></table>
|
||||
<br>Clan Halls:<br>
|
||||
<table width=270><tr>
|
||||
%clanhalls%
|
||||
</tr></table>
|
||||
<br>Free Clan Halls:<br>
|
||||
<table width=270><tr>
|
||||
%freeclanhalls%
|
||||
</tr></table>
|
||||
</center>
|
||||
</body></html>
|
110
trunk/dist/game/data/html/admin/doorinfo.htm
vendored
110
trunk/dist/game/data/html/admin/doorinfo.htm
vendored
@@ -1,25 +1,85 @@
|
||||
<html><title>GM Door Info</title><body>
|
||||
<center>
|
||||
<table width=270 border=0>
|
||||
<tr>
|
||||
<td><button value="Open" action="bypass -h admin_open" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close" action="bypass -h admin_close" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><img src="L2UI.SquareWhite" width=260 height=1><br>
|
||||
<table width=270 border=0>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Type:</font></td><td align=right width=170>%class%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Door Id:</font></td><td align=right width=170>%doorid%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Object Id:</font></td><td align=right width=170>%objid%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL"> </font></td><td align=right width=170> </td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Current HP:</font></td><td align=right width=170>%hp%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Max HP:</font></td><td align=right width=170>%hpmax%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100> </td><td align=right width=170> </td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=135><font color="LEVEL">Max coords (node 3):</font></td><td align=right width=135>%maxx% %maxy% %maxz%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=135><font color="LEVEL">Min coords (node 1):</font></td><td align=right width=135>%minx% %miny% %minz%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL"> </font></td><td align=right width=170> </td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Unlockable:</font></td><td align=right width=170>%unlock%</td></tr></table></td></tr>
|
||||
</table>
|
||||
</center></body></html>
|
||||
<html><title>GM Door Info</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Open" action="bypass -h admin_open" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close" action="bypass -h admin_close" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><img src="L2UI.SquareWhite" width=260 height=1><br>
|
||||
|
||||
<table width=275 cellpadding=0 cellspacing=0>
|
||||
<tr>
|
||||
<td width=25 align=center>HP</td>
|
||||
<td width=250>%hpGauge%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img height=7></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=25 align=center>MP</td>
|
||||
<td width=250>%mpGauge%</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<br>
|
||||
<font name="hs10" color="LEVEL">Basic Info:</font><br1>
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Door Name:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%doorName%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Door ID:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%doorId%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Object ID:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%objId%</font></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<br>
|
||||
<font name="hs10" color="LEVEL">Position Info:</font><br1>
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Position:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%position%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Node 1:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%node1%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Node 2:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%node2%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Node 3:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%node3%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Node 4:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%node4%</font></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<br>
|
||||
<font name="hs10" color="LEVEL">Residence Info:</font><br1>
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Fortress:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%fortress%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Clan Hall:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%clanHall%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Castle:</td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%castle%</font></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
183
trunk/dist/game/data/html/admin/game_menu.htm
vendored
183
trunk/dist/game/data/html/admin/game_menu.htm
vendored
@@ -1,97 +1,88 @@
|
||||
<html><title>Game Panel</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td>QuickBox:</td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/game_menu.htm" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Clan Related:<br1>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Create" action="bypass -h admin_pledge create $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Info" action="bypass -h admin_pledge info" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Level" action="bypass -h admin_pledge setlevel $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Delete" action="bypass -h admin_pledge dismiss $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reputation" action="bypass -h admin_pledge rep $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Pen. leaders" action="bypass -h admin_clan_show_pending" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
War Related:<br1>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="ClanHall" action="bypass -h admin_clanhall" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Castle" action="bypass -h admin_castlemanage" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Fortress" action="bypass -h admin_fortsiege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Cursed Weapons:<br1>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Info" action="bypass -h admin_cw_info_menu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Add" action="bypass -h admin_cw_add $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Remove" action="bypass -h admin_cw_remove $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Seven Signs:<br1>
|
||||
<table width="240">
|
||||
<tr>
|
||||
<td><button value="Blacksmith" action="bypass -h admin_mammon_find 1" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Merchant" action="bypass -h admin_mammon_find 2" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Respawn" action="bypass -h admin_mammon_respawn" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Manor:<br1>
|
||||
<table width="125">
|
||||
<tr>
|
||||
<td><button value="Manor info" action="bypass -h admin_manor" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Gracia Seeds:<br1>
|
||||
<table width="125">
|
||||
<tr>
|
||||
<td><button value="Gracia info" action="bypass -h admin_gracia_seeds" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Grand Boss:<br1>
|
||||
<table width="125">
|
||||
<tr>
|
||||
<td><button value="Grand Boss Info" action="bypass -h admin_grandboss" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Olympiad:<br1>
|
||||
<table width="125">
|
||||
<tr>
|
||||
<td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Heroes:<br1>
|
||||
<table width="250">
|
||||
<tr>
|
||||
<td><button value="Set Hero" action="bypass -h admin_sethero" width="100" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Give unclaimed Hero" action="bypass -h admin_givehero" width="150" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center>
|
||||
<html><title>Game Panel</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td>QuickBox:</td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/game_menu.htm" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Clan Related:<br1>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Create" action="bypass -h admin_pledge create $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Info" action="bypass -h admin_pledge info" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Level" action="bypass -h admin_pledge setlevel $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Delete" action="bypass -h admin_pledge dismiss $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reputation" action="bypass -h admin_pledge rep $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Pen. leaders" action="bypass -h admin_clan_show_pending" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
War Related:<br1>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="ClanHall" action="bypass -h admin_clanhall" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Castle" action="bypass -h admin_castlemanage" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Fortress" action="bypass -h admin_fortsiege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Cursed Weapons:<br1>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Info" action="bypass -h admin_cw_info_menu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Add" action="bypass -h admin_cw_add $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Remove" action="bypass -h admin_cw_remove $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Manor:<br1>
|
||||
<table width="125">
|
||||
<tr>
|
||||
<td><button value="Manor info" action="bypass -h admin_manor" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Gracia Seeds:<br1>
|
||||
<table width="125">
|
||||
<tr>
|
||||
<td><button value="Gracia info" action="bypass -h admin_gracia_seeds" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Grand Boss:<br1>
|
||||
<table width="125">
|
||||
<tr>
|
||||
<td><button value="Grand Boss Info" action="bypass -h admin_grandboss" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Olympiad:<br1>
|
||||
<table width="125">
|
||||
<tr>
|
||||
<td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Heroes:<br1>
|
||||
<table width="250">
|
||||
<tr>
|
||||
<td><button value="Set Hero" action="bypass -h admin_sethero" width="100" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Give unclaimed Hero" action="bypass -h admin_givehero" width="150" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center>
|
||||
</body></html>
|
125
trunk/dist/game/data/html/admin/gm_menu.htm
vendored
125
trunk/dist/game/data/html/admin/gm_menu.htm
vendored
@@ -1,65 +1,62 @@
|
||||
<html><title>GM Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><font color="LEVEL">QuickBox:</font></td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=270><tr>
|
||||
<td><button value="List ON" action="bypass -h admin_gmliston" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Diet" action="bypass -h admin_diet" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Invis" action="bypass -h admin_invis_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Petitions" action="bypass -h admin_view_petitions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Silence" action="bypass -h admin_silence" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Invul" action="bypass -h admin_invul" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Announces" action="bypass -h admin_announces list" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Enhance" action="bypass -h admin_enchant" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM Shop" action="bypass -h admin_gmshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Instance" action="bypass -h admin_html instancezone.htm" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Events" action="bypass -h admin_event_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Exceptions" action="bypass -h admin_exceptions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br1>
|
||||
<table width=270><tr>
|
||||
<td><font color="LEVEL">Super Haste:</font></td>
|
||||
<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<center><multiedit var="new_announcement" width=250 height=50></center>
|
||||
<table width="160"><tr>
|
||||
<td><button value="Announce" action="bypass -h admin_announce $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Critical" action="bypass -h admin_announce_crit $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="On-Screen" action="bypass -h admin_announce_screen $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Strider" action="bypass -h admin_ride_strider" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Fenrir" action="bypass -h admin_ride_wolf" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Horse" action="bypass -h admin_ride_horse" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Guardian" action="bypass -h admin_ride_guardian" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Lion" action="bypass -h admin_ride_lion" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Jet Bike" action="bypass -h admin_ride_bike" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dismount" action="bypass -h admin_unride" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<html><title>GM Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><font color="LEVEL">QuickBox:</font></td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=270><tr>
|
||||
<td><button value="List ON" action="bypass -h admin_gmliston" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Diet" action="bypass -h admin_diet" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Invis" action="bypass -h admin_invis_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Petitions" action="bypass -h admin_view_petitions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Silence" action="bypass -h admin_silence" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Invul" action="bypass -h admin_invul" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Announces" action="bypass -h admin_announces list" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Enhance" action="bypass -h admin_enchant" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM Shop" action="bypass -h admin_gmshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Instance" action="bypass -h admin_html instancezone.htm" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Events" action="bypass -h admin_event_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Exceptions" action="bypass -h admin_exceptions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br1>
|
||||
<table width=270><tr>
|
||||
<td><font color="LEVEL">Super Haste:</font></td>
|
||||
<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<center><multiedit var="new_announcement" width=250 height=50></center>
|
||||
<table width="160"><tr>
|
||||
<td><button value="Announce" action="bypass -h admin_announce $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Critical" action="bypass -h admin_announce_crit $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="On-Screen" action="bypass -h admin_announce_screen $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Fenrir" action="bypass -h admin_ride_wolf" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Strider" action="bypass -h admin_ride_strider" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Horse" action="bypass -h admin_ride_horse" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Jet Bike" action="bypass -h admin_ride_bike" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
</center></body></html>
|
83
trunk/dist/game/data/html/admin/hellbound.htm
vendored
Normal file
83
trunk/dist/game/data/html/admin/hellbound.htm
vendored
Normal file
@@ -0,0 +1,83 @@
|
||||
<html><title>L2J Hellbound Menu</title>
|
||||
<body>
|
||||
<center>
|
||||
<table width="270" border="0" bgcolor="444444">
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Main" action="bypass -h admin_admin" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Char" action="bypass -h admin_admin6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Game" action="bypass -h admin_admin2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="GM" action="bypass -h admin_admin7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font color="LEVEL">Hellbound Continent Informations</font><br>
|
||||
</center>
|
||||
<table width="270" border="0" bgcolor="444444">
|
||||
<tr>
|
||||
<td>Stage:</td>
|
||||
<td>%hbstage%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Trust:</td>
|
||||
<td>%trust%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Max.Trust:</td>
|
||||
<td>%maxtrust%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Min.Trust:</td>
|
||||
<td>%mintrust%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="270" border="0" bgcolor="444444">
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Stage 0" action="bypass -h admin_hellbound_setlevel 0" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stage 1" action="bypass -h admin_hellbound_setlevel 1" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stage 2" action="bypass -h admin_hellbound_setlevel 2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stage 3" action="bypass -h admin_hellbound_setlevel 3" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Stage 4" action="bypass -h admin_hellbound_setlevel 4" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stage 5" action="bypass -h admin_hellbound_setlevel 5" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stage 6" action="bypass -h admin_hellbound_setlevel 6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stage 7" action="bypass -h admin_hellbound_setlevel 7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Stage 8" action="bypass -h admin_hellbound_setlevel 8" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stage 10" action="bypass -h admin_hellbound_setlevel 10" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stage 11" action="bypass -h admin_hellbound_setlevel 11" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body></html>
|
24
trunk/dist/game/data/html/admin/help/changes.htm
vendored
24
trunk/dist/game/data/html/admin/help/changes.htm
vendored
@@ -1,14 +1,12 @@
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Help Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br><br>
|
||||
Server Changes:<br1>
|
||||
Please refer to the Server Timeline:<br>
|
||||
Datapack Changes:<br1>
|
||||
Please refer to the Datapack Timeline:<br>
|
||||
There you'll see a list of our latest changes, and/or report bugs.<br>
|
||||
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Help Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br><br>
|
||||
Server Changes:<br>
|
||||
Please refer to the Server Timeline:<br>
|
||||
There you'll see a list of our latest changes.<br>
|
||||
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
|
||||
</body></html>
|
33
trunk/dist/game/data/html/admin/help/readme.htm
vendored
33
trunk/dist/game/data/html/admin/help/readme.htm
vendored
@@ -1,19 +1,16 @@
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Help Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
Readme:<br>
|
||||
<br>
|
||||
This is the Mobius release of the server.<br>
|
||||
<br>
|
||||
More info can be found in README.txt that you<br1>
|
||||
should have received with this software.<br1>
|
||||
<br>
|
||||
Have fun,<br1>
|
||||
the Development team.
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Help Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
Readme:<br>
|
||||
<br>
|
||||
This is the Mobius release of the server.<br>
|
||||
<br>
|
||||
Have fun,<br1>
|
||||
the Development team.
|
||||
</body></html>
|
36
trunk/dist/game/data/html/admin/instances.htm
vendored
Normal file
36
trunk/dist/game/data/html/admin/instances.htm
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
<html><title>L2J Main Admin Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
<font name="hs12" color="LEVEL">Instance Manager</font>
|
||||
<br>
|
||||
|
||||
<font name="hs10" color="LEVEL">Info:</font><br1>
|
||||
Instance is kind of parallel universe where players can see only creatures in their own instance.<br>
|
||||
|
||||
<font name="hs10" color="LEVEL">Statistics:</font><br1>
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Active Instances:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%instCount%</font></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Loaded Templates:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%tempCount%</font></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
<font name="hs10" color="LEVEL">Functions:</font><br1>
|
||||
|
||||
<button value="Show me all instance templates" action="bypass -h admin_instancelist" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
|
||||
</center>
|
||||
</body></html>
|
56
trunk/dist/game/data/html/admin/instances_detail.htm
vendored
Normal file
56
trunk/dist/game/data/html/admin/instances_detail.htm
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
<html><title>L2J Main Admin Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font name="hs11" color="LEVEL">%templateName% (%templateId%)</font>
|
||||
<br>
|
||||
|
||||
<font name="hs10" color="LEVEL">Info:</font><br1>
|
||||
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Active worlds:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%activeWorlds%</font></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Duration:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%duration%</font></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Empty destroy time:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%emptyDuration%</font></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Eject time:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%ejectDuration%</font></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td align=center fixwidth="250">Remove buff:</font></td>
|
||||
<td align=center fixwidth="250"><font color="LEVEL">%removeBuff%</font></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<br><br>
|
||||
<font name="hs10" color="LEVEL">Create Instance from template:</font><br1>
|
||||
|
||||
<combobox width=120 height=17 var=ebox list=Alone;Party;CommandChannel><br>
|
||||
<button value="Create Instance!" action="bypass -h admin_instancecreate %templateId% $ebox" width=140 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
|
||||
<br><br>
|
||||
<font name="hs10" color="LEVEL">Active Instances:</font><br1>
|
||||
|
||||
%instanceList%
|
||||
|
||||
<button value="Back" action="bypass -h admin_instancelist" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
</center>
|
||||
</body></html>
|
19
trunk/dist/game/data/html/admin/instances_list.htm
vendored
Normal file
19
trunk/dist/game/data/html/admin/instances_list.htm
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
<html><title>L2J Main Admin Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font name="hs12" color="LEVEL">Instance Template List:</font>
|
||||
<br>
|
||||
%data%
|
||||
|
||||
<br>%pages%<br>
|
||||
<button value="Back" action="bypass -h admin_instance" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
</center>
|
||||
</body></html>
|
96
trunk/dist/game/data/html/admin/main_menu.htm
vendored
96
trunk/dist/game/data/html/admin/main_menu.htm
vendored
@@ -1,50 +1,48 @@
|
||||
<html><title>Main Admin Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><font color="LEVEL">QuickBox:</font></td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Item" action="bypass -h admin_create_item $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Teleport" action="bypass -h admin_move_to $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Spawn" action="bypass -h admin_spawn_monster $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="ListPos" action="bypass -h admin_list_positions $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="ListSpwn" action="bypass -h admin_list_spawns $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="goPosition" action="bypass -h admin_list_positions $qbox 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="goSpawn" action="bypass -h admin_list_spawns $qbox 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Scan" action="bypass -h admin_scan $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="PC Points" action="bypass -h admin_pcbangpoints" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="NCoins" action="bypass -h admin_primepoints" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Premium" action="bypass -h admin_premium_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Other Target Related Actions:<br1>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Kill" action="bypass -h admin_kill_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Res" action="bypass -h admin_res" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Open" action="bypass -h admin_open" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close" action="bypass -h admin_close" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="RecallNPC" action="bypass -h admin_recall_npc" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Delete" action="bypass -h admin_delete" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Heal" action="bypass -h admin_heal" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Full Food" action="bypass -h admin_fullfood" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<html><title>Main Admin Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><font color="LEVEL">QuickBox:</font></td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Item" action="bypass -h admin_create_item $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Teleport" action="bypass -h admin_move_to $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Spawn" action="bypass -h admin_spawn_monster $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="ListPos" action="bypass -h admin_list_positions $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="ListSpwn" action="bypass -h admin_list_spawns $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="goPosition" action="bypass -h admin_list_positions $qbox 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="goSpawn" action="bypass -h admin_list_spawns $qbox 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Scan" action="bypass -h admin_scan $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="NCoins" action="bypass -h admin_primepoints" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Other Target Related Actions:<br1>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Kill" action="bypass -h admin_kill_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Res" action="bypass -h admin_res" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Open" action="bypass -h admin_open" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close" action="bypass -h admin_close" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="RecallNPC" action="bypass -h admin_recall_npc" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Delete" action="bypass -h admin_delete" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Heal" action="bypass -h admin_heal" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Full Food" action="bypass -h admin_fullfood" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center></body></html>
|
88
trunk/dist/game/data/html/admin/mobgroup.htm
vendored
88
trunk/dist/game/data/html/admin/mobgroup.htm
vendored
@@ -1,45 +1,45 @@
|
||||
<html><title>Mob Groups</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Mob Group Control Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=270><tr>
|
||||
<td>QuickBox:</td><td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/mobgroup.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Create" action="bypass -h admin_mobgroup_create $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Spawn" action="bypass -h admin_mobgroup_spawn $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Unspawn" action="bypass -h admin_mobgroup_unspawn $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Rem/Del" action="bypass -h admin_mobgroup_remove $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="List" action="bypass -h admin_mobgroup_list $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="AtkTrgt" action="bypass -h admin_mobgroup_attack $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="AtkGrp" action="bypass -h admin_mobgroup_attackgrp $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="AtkRnd" action="bypass -h admin_mobgroup_rnd $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Return" action="bypass -h admin_mobgroup_return $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Follow" action="bypass -h admin_mobgroup_follow $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Teleport" action="bypass -h admin_mobgroup_teleport $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kill" action="bypass -h admin_mobgroup_kill $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Invul" action="bypass -h admin_mobgroup_invul $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Idle" action="bypass -h admin_mobgroup_idle $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="No/Move" action="bypass -h admin_mobgroup_nomove $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="CastOnly" action="bypass -h admin_mobgroup_casting $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Classic Menu" action="bypass -h admin_html mobgroup_old.htm" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Alternate Menu" action="bypass -h admin_html mobgroup.htm" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<html><title>Mob Groups</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Mob Group Control Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=270><tr>
|
||||
<td>QuickBox:</td><td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/mobgroup.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Create" action="bypass -h admin_mobgroup_create $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Spawn" action="bypass -h admin_mobgroup_spawn $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Unspawn" action="bypass -h admin_mobgroup_unspawn $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Rem/Del" action="bypass -h admin_mobgroup_remove $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="List" action="bypass -h admin_mobgroup_list $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="AtkTrgt" action="bypass -h admin_mobgroup_attack $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="AtkGrp" action="bypass -h admin_mobgroup_attackgrp $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="AtkRnd" action="bypass -h admin_mobgroup_rnd $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Return" action="bypass -h admin_mobgroup_return $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Follow" action="bypass -h admin_mobgroup_follow $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Teleport" action="bypass -h admin_mobgroup_teleport $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kill" action="bypass -h admin_mobgroup_kill $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Invul" action="bypass -h admin_mobgroup_invul $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Idle" action="bypass -h admin_mobgroup_idle $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="No/Move" action="bypass -h admin_mobgroup_nomove $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="CastOnly" action="bypass -h admin_mobgroup_casting $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Classic Menu" action="bypass -h admin_html mobgroup_classic.htm" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Alternate Menu" action="bypass -h admin_html mobgroup.htm" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center></body></html>
|
@@ -1,41 +1,41 @@
|
||||
<html><title>Mob Groups</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Mob Group Control Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=200>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Create" action="bypass -h admin_mobgroup_create $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Spawn" action="bypass -h admin_mobgroup_spawn $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Unspawn" action="bypass -h admin_mobgroup_unspawn $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Remove/Delete" action="bypass -h admin_mobgroup_remove $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="List All" action="bypass -h admin_list_groups $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<br>
|
||||
<button value="Attack Target" action="bypass -h admin_mobgroup_attack $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Attack Group" action="bypass -h admin_mobgroup_attackgrp" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Attack Random" action="bypass -h admin_mobgroup_rnd" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Return" action="bypass -h admin_mobgroup_return $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Follow" action="bypass -h admin_mobgroup_follow $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Teleport" action="bypass -h admin_mobgroup_teleport $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Kill" action="bypass -h admin_mobgroup_kill $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Set Invul" action="bypass -h admin_mobgroup_invul" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<br>
|
||||
<button value="Set Idle" action="bypass -h admin_mobgroup_idle $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Set No Move" action="bypass -h admin_mobgroup_nomove $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Set Cast Only" action="bypass -h admin_mobgroup_casting" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<br>
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table>
|
||||
<tr><td><button value="Instructions" action="bypass -h admin_mobinst" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table><br>
|
||||
Mob Control Parameters:<edit var="qbox" width=100 height=15>
|
||||
<html><title>Mob Groups</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Mob Group Control Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=200>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Create" action="bypass -h admin_mobgroup_create $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Spawn" action="bypass -h admin_mobgroup_spawn $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Unspawn" action="bypass -h admin_mobgroup_unspawn $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Remove/Delete" action="bypass -h admin_mobgroup_remove $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="List All" action="bypass -h admin_list_groups $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<br>
|
||||
<button value="Attack Target" action="bypass -h admin_mobgroup_attack $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Attack Group" action="bypass -h admin_mobgroup_attackgrp" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Attack Random" action="bypass -h admin_mobgroup_rnd" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Return" action="bypass -h admin_mobgroup_return $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Follow" action="bypass -h admin_mobgroup_follow $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Teleport" action="bypass -h admin_mobgroup_teleport $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Kill" action="bypass -h admin_mobgroup_kill $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Set Invul" action="bypass -h admin_mobgroup_invul" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<br>
|
||||
<button value="Set Idle" action="bypass -h admin_mobgroup_idle $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Set No Move" action="bypass -h admin_mobgroup_nomove $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Set Cast Only" action="bypass -h admin_mobgroup_casting" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<br>
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table>
|
||||
<tr><td><button value="Instructions" action="bypass -h admin_mobinst" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table><br>
|
||||
Mob Control Parameters:<edit var="qbox" width=100 height=15>
|
||||
</body></html>
|
92
trunk/dist/game/data/html/admin/move.htm
vendored
92
trunk/dist/game/data/html/admin/move.htm
vendored
@@ -1,45 +1,49 @@
|
||||
<html><title>Teleport Menu</title><body>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Teleport Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_show_moves" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center><table><tr>
|
||||
<td><button value=" " action="bypass -h admin_tele" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="North" action="bypass -h admin_gonorth $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Up" action="bypass -h admin_goup $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><tr>
|
||||
<td><button value="West" action="bypass -h admin_gowest $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><edit var="offset" width=70></td>
|
||||
<td><button value="East" action="bypass -h admin_goeast $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><tr>
|
||||
<td><button value=" " action="bypass -h admin_tele" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="South" action="bypass -h admin_gosouth $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Down" action="bypass -h admin_godown $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr></table><br><br>
|
||||
<br><br>
|
||||
<table width=270><tr>
|
||||
<td>Move:</td>
|
||||
<td><button value="Normal mode" action="bypass -h admin_teleto end" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Demonic mode " action="bypass -h admin_teleto r" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr></table>
|
||||
<br><br>
|
||||
<table width=270><tr>
|
||||
<td>GM Speed:</td>
|
||||
<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br><br>
|
||||
Move to given Cords:<br1>
|
||||
<table width=270><tr>
|
||||
<td>X:</td><td><edit var="char_cord_x" width=55></td>
|
||||
<td>Y:</td><td><edit var="char_cord_y" width=55></td>
|
||||
<td>Z:</td><td><edit var="char_cord_z" width=55></td>
|
||||
</tr>
|
||||
</table><br1>
|
||||
<table><tr>
|
||||
<td><button value="Tele" action="bypass -h admin_move_to $char_cord_x $char_cord_y $char_cord_z" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Walk" action="bypass -h admin_walk $char_cord_x $char_cord_y $char_cord_z" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<html><title>Teleport Menu</title><body>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Teleport Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_show_moves" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<center><table><tr>
|
||||
<td><button value=" " action="bypass -h admin_tele" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="North" action="bypass -h admin_gonorth $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Up" action="bypass -h admin_goup $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><tr>
|
||||
<td><button value="West" action="bypass -h admin_gowest $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><edit var="offset" width=70></td>
|
||||
<td><button value="East" action="bypass -h admin_goeast $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><tr>
|
||||
<td><button value=" " action="bypass -h admin_tele" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="South" action="bypass -h admin_gosouth $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Down" action="bypass -h admin_godown $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr></table><br><br>
|
||||
<br><br>
|
||||
<table width=270><tr>
|
||||
<td>Move:</td>
|
||||
<td><button value="Normal mode" action="bypass -h admin_teleto end" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Demonic mode" action="bypass -h admin_instant_move" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Sayune mode" action="bypass -h admin_teleto sayune" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Charge mode" action="bypass -h admin_teleto charge" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br><br>
|
||||
<table width=270><tr>
|
||||
<td>GM Speed:</td>
|
||||
<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br><br>
|
||||
Move to given Cords:<br1>
|
||||
<table width=270><tr>
|
||||
<td>X:</td><td><edit var="char_cord_x" width=55></td>
|
||||
<td>Y:</td><td><edit var="char_cord_y" width=55></td>
|
||||
<td>Z:</td><td><edit var="char_cord_z" width=55></td>
|
||||
</tr>
|
||||
</table><br1>
|
||||
<table><tr>
|
||||
<td><button value="Tele" action="bypass -h admin_move_to $char_cord_x $char_cord_y $char_cord_z" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Walk" action="bypass -h admin_walk $char_cord_x $char_cord_y $char_cord_z" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
</body></html>
|
163
trunk/dist/game/data/html/admin/npcinfo.htm
vendored
163
trunk/dist/game/data/html/admin/npcinfo.htm
vendored
@@ -1,73 +1,92 @@
|
||||
<html><title>NPC Info</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Recall" action="bypass -h admin_recall_npc" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Buffs" action="bypass admin_getbuffs" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Quests" action="bypass admin_show_quests %tmplid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="NpcView" action="bypass NpcViewMod view %objid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
<img src="L2UI.SquareWhite" width=260 height=1><br>
|
||||
<table width=270 border=0>
|
||||
<tr><td colspan="4"><table width=270 border=0><tr><td width=270><font color="LEVEL">Npc Info</font> : %name% (<font color="LEVEL">%id%</font>) [<font color=00FF00>%lvl%</font> lvl]</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">ObjectId</font></td><td align=right width=170>%objid%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Type:</font></td><td align=right width=170><font color=999999>%class%</font></td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Race</font></td><td align=right width=170>%race%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Territory:</font></td><td align=right width=170>%territory%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Spawn type:</font></td><td align=right width=170>%spawntype%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Spawn loc:</font></td><td align=right width=170>%spawn%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Location:</font></td><td align=right width=170>%loc%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Heading:</font></td><td align=right width=170>%heading%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Collision Radius:</font></td><td align=right width=170>%collision_radius%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Collision Height:</font></td><td align=right width=170>%collision_height%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Distance:</font></td><td align=right width=170>2D: %loc2d%, 3D: %loc3d%, You: %dist%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Respawn:</font></td><td align=right width=170>%resp%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Aggro:</font></td><td align=right width=170><font color=999999>%aggro%</font></td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">HP:</font></td><td align=right width=170><font color=FF4040>%hp%/%hpmax%</font></td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">MP:</font></td><td align=right width=170><font color=6161FF>%mp%/%mpmax%</font></td></tr></table></td></tr>
|
||||
%ai_intention%
|
||||
%ai%
|
||||
%ai_type%
|
||||
%ai_clan%
|
||||
%ai_enemy_clan%
|
||||
%route%
|
||||
</table><br>
|
||||
|
||||
<font color="LEVEL">Combat</font><br1>
|
||||
<table border="0" width="100%">
|
||||
<tr><td>P.Atk.</td><td>%patk%</td><td>M.Atk.</td><td>%matk%</td></tr>
|
||||
<tr><td>P.Def.</td><td>%pdef%</td><td>M.Def.</td><td>%mdef%</td></tr>
|
||||
<tr><td>Accuracy</td><td>%accu%</td><td>Evasion</td><td>%evas%</td></tr>
|
||||
<tr><td>Critical</td><td>%crit%</td><td>Speed</td><td>%rspd%</td></tr>
|
||||
<tr><td>Atk.Speed</td><td>%aspd%</td><td>Cast.Speed</td><td>%cspd%</td></tr>
|
||||
<tr><td>Atk.Type:</td><td>%atkType%</td><td>Atk.Range</td><td>%atkRng%</td></tr>
|
||||
</table><br>
|
||||
|
||||
<font color="LEVEL">Elements</font><br1>
|
||||
<table border="0" width="100%">
|
||||
<tr>
|
||||
<td>Atk Ele</td><td>%ele_atk%</td>
|
||||
<td>Value</td><td>%ele_atk_value%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Fire</td><td>%ele_dfire%</td>
|
||||
<td>Water</td><td>%ele_dwater%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Wind</td><td>%ele_dwind%</td>
|
||||
<td>Earth</td><td>%ele_dearth%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Holy</td><td>%ele_dholy%</td>
|
||||
<td>Dark</td><td>%ele_ddark%</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<br><img src="L2UI.SquareWhite" width=260 height=1><br>
|
||||
<html><title>NPC Info</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Recall" action="bypass -h admin_recall_npc" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Buffs" action="bypass admin_getbuffs" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Quests" action="bypass admin_show_quests %tmplid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="NpcView" action="bypass NpcViewMod view %objid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Skills" action="bypass NpcViewMod skills %objid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="AggroList" action="bypass NpcViewMod aggrolist %objid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
<img src="L2UI.SquareWhite" width=260 height=1><br>
|
||||
<table width=270 border=0>
|
||||
<tr><td colspan="4"><table width=270 border=0><tr><td width=270><font color="LEVEL">Npc Info</font> : %name% (<font color="LEVEL">%id%</font>) [<font color=00FF00>%lvl%</font> lvl]</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">ObjectId</font></td><td align=right width=170>%objid%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Type:</font></td><td align=right width=170><font color=999999>%class%</font></td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Race</font></td><td align=right width=170>%race%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Spawn file:</font></td><td align=right width=170>%spawnfile%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Spawn name:</font></td><td align=right width=170>%spawnname%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Spawn group:</font></td><td align=right width=170>%spawngroup%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Spawn AI:</font></td><td align=right width=170>%spawnai%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Spawn loc:</font></td><td align=right width=170>%spawn%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Location:</font></td><td align=right width=170>%loc%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Heading:</font></td><td align=right width=170>%heading%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Collision Radius:</font></td><td align=right width=170>%collision_radius%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Collision Height:</font></td><td align=right width=170>%collision_height%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Distance:</font></td><td align=right width=170>2D: %loc2d%, 3D: %loc3d%, You: %dist%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Respawn:</font></td><td align=right width=170>%resp%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Aggro:</font></td><td align=right width=170><font color=999999>%aggro%</font></td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">HP:</font></td><td align=right width=170><font color=FF4040>%hp%/%hpmax%</font></td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">MP:</font></td><td align=right width=170><font color=6161FF>%mp%/%mpmax%</font></td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Clan Hall:</font></td><td align=right width=170><font color=LEVEL>%clanHall%</font></td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">MpReward:</font></td><td align=right width=170><font color=6161FF>%mpRewardValue% %mpRewardType% %mpRewardTicks% %mpRewardAffectType%</font></td></tr></table></td></tr>
|
||||
%ai_intention%
|
||||
%ai%
|
||||
%ai_type%
|
||||
%ai_clan%
|
||||
%ai_enemy_clan%
|
||||
%route%
|
||||
</table><br>
|
||||
|
||||
<font color="LEVEL">Combat</font><br1>
|
||||
<table border="0" width="100%">
|
||||
<tr><td>P.Atk.</td><td>%patk%</td><td>M.Atk.</td><td>%matk%</td></tr>
|
||||
<tr><td>P.Def.</td><td>%pdef%</td><td>M.Def.</td><td>%mdef%</td></tr>
|
||||
<tr><td>Accuracy</td><td>%accu%</td><td>Evasion</td><td>%evas%</td></tr>
|
||||
<tr><td>Critical</td><td>%crit%</td><td>Speed</td><td>%rspd%</td></tr>
|
||||
<tr><td>Atk.Speed</td><td>%aspd%</td><td>Cast.Speed</td><td>%cspd%</td></tr>
|
||||
<tr><td>Atk.Type:</td><td>%atkType%</td><td>Atk.Range</td><td>%atkRng%</td></tr>
|
||||
</table><br>
|
||||
|
||||
<font color="LEVEL">Basic Stats</font><br1>
|
||||
<table border="0" width="100%">
|
||||
<tr>
|
||||
<td>STR</td><td>%str%</td>
|
||||
<td>DEX</td><td>%dex%</td>
|
||||
<td>CON</td><td>%con%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>INT</td><td>%int%</td>
|
||||
<td>WIT</td><td>%wit%</td>
|
||||
<td>MEN</td><td>%men%</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
|
||||
<font color="LEVEL">Elements</font><br1>
|
||||
<table border="0" width="100%">
|
||||
<tr>
|
||||
<td>Atk Ele</td><td>%ele_atk%</td>
|
||||
<td>Value</td><td>%ele_atk_value%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Fire</td><td>%ele_dfire%</td>
|
||||
<td>Water</td><td>%ele_dwater%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Wind</td><td>%ele_dwind%</td>
|
||||
<td>Earth</td><td>%ele_dearth%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Holy</td><td>%ele_dholy%</td>
|
||||
<td>Dark</td><td>%ele_ddark%</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<br><img src="L2UI.SquareWhite" width=260 height=1><br>
|
||||
</center></body></html>
|
60
trunk/dist/game/data/html/admin/pcbang.htm
vendored
60
trunk/dist/game/data/html/admin/pcbang.htm
vendored
@@ -1,60 +0,0 @@
|
||||
<html><title>Admin PC Points Manager</title><body>
|
||||
<center>
|
||||
<table width=270 align=center>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Admin PC Points Manager</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font color="LEVEL">Target info</font><br1>
|
||||
<table width="270" align=center border="0" bgcolor="444444">
|
||||
<tr>
|
||||
<td>Player Name:</td>
|
||||
<td><font color="00FF00">%targetName%<font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Player Points:</td>
|
||||
<td><font color="00FF00">%points%<font></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font color="LEVEL">Target Operations</font><br1>
|
||||
<table width=256 align=center border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td width=128 align=center>Operation</td>
|
||||
<td width=128 align=center><combobox width=120 height=17 var=ebox list=increase;decrease;set></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=128 align=center>Value</td>
|
||||
<td width=128 align=center><edit var="val" width=120 type="number"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="270" align=center border="0" bgcolor="444444">
|
||||
<tr>
|
||||
<td><center><br><button value="Confirm" action="bypass -h admin_pcbangpoints $ebox $val" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font color="LEVEL">Reward More players</font><br1>
|
||||
<table width=256 align=center border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td width=128 align=center>Range</td>
|
||||
<td width=128 align=center><edit var="range" width=120 type="number"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=128 align=center>Value</td>
|
||||
<td width=128 align=center><edit var="val2" width=120 type="number"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="257" align=center border="0" bgcolor="444444">
|
||||
<tr>
|
||||
<td><center><br><button value="Confirm" action="bypass -h admin_pcbangpoints rewardOnline $val2 $range" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><center>Note: If you leave 'Range' empty or set 0,<br1>it will reward all online players.</center></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
8
trunk/dist/game/data/html/admin/reload.htm
vendored
8
trunk/dist/game/data/html/admin/reload.htm
vendored
@@ -35,9 +35,9 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Teleport" action="bypass admin_reload teleport" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Door" action="bypass admin_reload door" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Wall" action="bypass admin_reload wall" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Zone" action="bypass admin_reload zone" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Door" action="bypass admin_reload door" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="CW" action="bypass admin_reload cw" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Effect" action="bypass admin_reload effect" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
@@ -46,9 +46,9 @@
|
||||
<td><button value="Config" action="bypass admin_reload config" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="CW" action="bypass admin_reload cw" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Crest" action="bypass admin_reload crest" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="L2Store" action="bypass admin_reload primeshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Sayune" action="bypass admin_reload sayune" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
42
trunk/dist/game/data/html/admin/scan.htm
vendored
42
trunk/dist/game/data/html/admin/scan.htm
vendored
@@ -1,22 +1,22 @@
|
||||
<html><title>Main Admin Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width="54">Id</td>
|
||||
<td width="54">Name</td>
|
||||
<td width="54">Dist</td>
|
||||
<td width="54">Delete</td>
|
||||
<td width="54">Goto</td>
|
||||
</tr>
|
||||
%data%
|
||||
</table>
|
||||
</center>
|
||||
<html><title>Main Admin Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width="50">Id</td>
|
||||
<td>Name</td>
|
||||
<td width="60">Dist</td>
|
||||
<td width="54">Delete</td>
|
||||
</tr>
|
||||
%data%
|
||||
</table>
|
||||
<br>%pages%<br>
|
||||
</center>
|
||||
</body></html>
|
15
trunk/dist/game/data/html/admin/scriptdirectory.htm
vendored
Normal file
15
trunk/dist/game/data/html/admin/scriptdirectory.htm
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
<html><title>Script Dir</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td width=180><center>Script Dir</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin4" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
Path: %path%
|
||||
<br>
|
||||
%list%
|
||||
</body></html>
|
141
trunk/dist/game/data/html/admin/server_menu.htm
vendored
141
trunk/dist/game/data/html/admin/server_menu.htm
vendored
@@ -1,70 +1,73 @@
|
||||
<html><title>Server Management Panel</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td>QuickBox:</td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/server_menu.htm" width=60 height=24 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
Development:<br1>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Open All Doors" action="bypass -h admin_openall" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close All Doors" action="bypass -h admin_closeall" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Fight Calc" action="bypass -h admin_fight_calculator_show" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Packet Forge" action="bypass -h admin_forge" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="System Message" action="bypass -h admin_msg $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Spawns Debug" action="bypass -h admin_spawn_debug_menu" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Skill Test" action="bypass -h admin_skill_test $qbox" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Zone Check" action="bypass -h admin_zone_check" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Server Info" action="bypass -h admin_serverinfo" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Mods" action="bypass -h admin_admin5" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Config" action="bypass -h admin_config_server" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reload" action="bypass -h admin_html reload.htm" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
Maintenance:<br1>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="LoginServer" action="bypass -h admin_server_login" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GameServer" action="bypass -h admin_server_shutdown" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Stats" action="bypass -h admin_stats" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Announcements" action="bypass -h admin_announces list" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
Geodata:<br1>
|
||||
<table width=270><tr>
|
||||
<td><button value="Z" action="bypass -h admin_geo_z" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Type" action="bypass -h admin_geo_type" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="NSWE" action="bypass -h admin_geo_nswe" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="LoS" action="bypass -h admin_geo_los" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Pos" action="bypass -h admin_geo_position" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<html><title>Server Management Panel</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td>QuickBox:</td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/server_menu.htm" width=60 height=24 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
Development:<br1>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Open All Doors" action="bypass -h admin_openall" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close All Doors" action="bypass -h admin_closeall" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Fight Calc" action="bypass -h admin_fight_calculator_show" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Packet Forge" action="bypass -h admin_forge" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="System Message" action="bypass -h admin_msg $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Spawns Debug" action="bypass -h admin_spawn_debug_menu" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Skill Test" action="bypass -h admin_skill_test $qbox" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Zone Check" action="bypass -h admin_zone_check" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Server Info" action="bypass -h admin_serverinfo" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Mods" action="bypass -h admin_admin5" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Config" action="bypass -h admin_config_server" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reload" action="bypass -h admin_html reload.htm" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
Maintenance:<br1>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="LoginServer" action="bypass -h admin_server_login" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GameServer" action="bypass -h admin_server_shutdown" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Stats" action="bypass -h admin_stats" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Announcements" action="bypass -h admin_announces list" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
Geodata:<br1>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Geo Pos" action="bypass -h admin_geo_pos" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Spawn Pos" action="bypass -h admin_geo_spawn_pos" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Can Move" action="bypass -h admin_geo_can_move" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Can See" action="bypass -h admin_geo_can_see" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Geogrid" action="bypass -h admin_geogrid" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
@@ -1,67 +1,64 @@
|
||||
<html><body>
|
||||
<title>//setclass Menu</title>
|
||||
<table width="260"><tr>
|
||||
<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr></table>
|
||||
<table width="260" border="0" bgcolor="000000">
|
||||
<tr>
|
||||
<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<tr>
|
||||
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="999999">
|
||||
<tr>
|
||||
<td><center><button value="Fighter" action="bypass -h admin_setclass 44" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="666666">
|
||||
<tr>
|
||||
<td><center><button value="Raider" action="bypass -h admin_setclass 45" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="0066FF">
|
||||
<tr>
|
||||
<td><button value="Destroyer" action="bypass -h admin_setclass 46" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Titan" action="bypass -h admin_setclass 113" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="33FF33">
|
||||
<tr>
|
||||
<td><button value="Tyrr Titan" action="bypass -h admin_setclass 154" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="666666">
|
||||
<tr>
|
||||
<td><center><button value="Monk" action="bypass -h admin_setclass 47" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="0066FF">
|
||||
<tr>
|
||||
<td><button value="Tyrant" action="bypass -h admin_setclass 48" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Grand Khavatari" action="bypass -h admin_setclass 114" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="33FF33">
|
||||
<tr>
|
||||
<td><button value="Tyrr Grand Khavatari" action="bypass -h admin_setclass 155" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<html><body>
|
||||
<title>//setclass Menu</title>
|
||||
<table width="260"><tr>
|
||||
<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr></table>
|
||||
<table width="260" border="0" bgcolor="000000">
|
||||
<tr>
|
||||
<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<tr>
|
||||
<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ertheia" action="bypass -h admin_html setclass/ertheia.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="999999">
|
||||
<tr>
|
||||
<td><center><button value="Fighter" action="bypass -h admin_setclass 44" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="666666">
|
||||
<tr>
|
||||
<td><center><button value="Raider" action="bypass -h admin_setclass 45" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="0066FF">
|
||||
<tr>
|
||||
<td><button value="Destroyer" action="bypass -h admin_setclass 46" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Titan" action="bypass -h admin_setclass 113" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="33FF33">
|
||||
<tr>
|
||||
<td><button value="Tyrr Titan" action="bypass -h admin_setclass 154" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="666666">
|
||||
<tr>
|
||||
<td><center><button value="Monk" action="bypass -h admin_setclass 47" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="0066FF">
|
||||
<tr>
|
||||
<td><button value="Tyrant" action="bypass -h admin_setclass 48" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="302" border="0" bgcolor="33FF33">
|
||||
<tr>
|
||||
<td><button value="Tyrr Grand Khavatari" action="bypass -h admin_setclass 155" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</body></html>
|
22
trunk/dist/game/data/html/admin/statsdebug.htm
vendored
Normal file
22
trunk/dist/game/data/html/admin/statsdebug.htm
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
<html noscrollbar>
|
||||
<head>
|
||||
<title>Stats debug: %stat%</title>
|
||||
</head>
|
||||
<body>
|
||||
<font color="LEVEL">Basic</font><br1>
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="292" height="90" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td>weaponVal</td><td><font color="LEVEL">%weaponBaseValue%</font></td>
|
||||
<td>templateVal</td><td><font color="LEVEL">%templateValue%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>mulValue</td><td><font color="LEVEL">%mulValue%</font></td>
|
||||
<td>addValue</td><td><font color="LEVEL">%addValue%</font></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<font color="LEVEL">Formula</font><br1>
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="292" height="130" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
%details%
|
||||
</table><br><br><br><br><center><a action="link tutorial_close">Close</a></center><br><br><br><br><br>
|
||||
</body>
|
||||
</html>
|
29
trunk/dist/game/data/html/admin/zone_editor.htm
vendored
Normal file
29
trunk/dist/game/data/html/admin/zone_editor.htm
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Zone Editor</title>
|
||||
</head>
|
||||
<body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center>
|
||||
<br1>
|
||||
<center><button value="Create" action="bypass -h admin_zones create" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center>
|
||||
<br1>
|
||||
Zones
|
||||
<br1>
|
||||
<center>
|
||||
<table>
|
||||
%zones%
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
</body>
|
||||
</html>
|
72
trunk/dist/game/data/html/admin/zone_editor_create.htm
vendored
Normal file
72
trunk/dist/game/data/html/admin/zone_editor_create.htm
vendored
Normal file
@@ -0,0 +1,72 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Zone Creator</title>
|
||||
</head>
|
||||
<body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center>
|
||||
<center>
|
||||
<table>
|
||||
<tr>
|
||||
<td><edit var="name" width=127 height=15></td>
|
||||
<td><button action="bypass -h admin_zones setname $name" value="Set name" width=130 height=19 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><edit var="minZ" width=127 height=15></td>
|
||||
<td><button action="bypass -h admin_zones setMinZ $minZ" value="Set minZ" width=130 height=19 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><edit var="maxZ" width=127 height=15></td>
|
||||
<td><button action="bypass -h admin_zones setMaxZ $maxZ" value="Set maxZ" width=130 height=19 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button action="bypass -h admin_zones start" value="Picking" width=130 height=19 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button action="bypass -h admin_zones finish" value="Moving" width=130 height=19 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button action="bypass -h admin_zones dump" value="Dump" width=130 height=19 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button action="bypass -h admin_zones clear" value="Clear" width=130 height=19 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button action="bypass -h admin_zones show" value="Show" width=130 height=19 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button action="bypass -h admin_zones hide" value="Hide" width=130 height=19 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br1>
|
||||
<table>
|
||||
<tr>
|
||||
%pages%
|
||||
</tr>
|
||||
</table>
|
||||
<br1>
|
||||
Name: <font color="LEVEL">%name%</font><br1>
|
||||
Min Z: <font color="LEVEL">%minZ%</font> Max Z: <font color="LEVEL">%maxZ%</font>
|
||||
<br>
|
||||
<table width=280 height=20 cellspacing=0 background="L2UI_CT1.Button_DF_Calculator">
|
||||
<tr>
|
||||
<td fixwidth=5></td>
|
||||
<td fixwidth=20>#</td>
|
||||
<td fixwidth=60>X</td>
|
||||
<td fixwidth=60>Y</td>
|
||||
<td fixwidth=60>Z</td>
|
||||
<td fixwidth=30>Edit</td>
|
||||
<td fixwidth=30>Tele</td>
|
||||
<td fixwidth=30>Dele</td>
|
||||
<td fixwidth=5></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=275 cellspacing=0 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
|
||||
%nodes%
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
Reference in New Issue
Block a user