Merged with released L2J-Unity files.
This commit is contained in:
315
trunk/dist/game/config/Rates.ini
vendored
315
trunk/dist/game/config/Rates.ini
vendored
@@ -1,148 +1,167 @@
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# ---------------------------------------------------------------------------
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# Rate Settings
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# ---------------------------------------------------------------------------
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# Item Rates
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# ---------------------------------------------------------------------------
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# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.ini
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# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
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# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
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# Multiplies the amount of items dropped from monster on ground when it dies.
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DeathDropAmountMultiplier = 1
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# Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
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CorpseDropAmountMultiplier = 1
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# Multiplies the amount of items dropped from monster on ground when it dies.
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HerbDropAmountMultiplier = 1
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RaidDropAmountMultiplier = 1
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# Multiplies the chance of items that can be dropped from monster on ground when it dies.
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DeathDropChanceMultiplier = 1
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# Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
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CorpseDropChanceMultiplier = 1
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# Multiplies the chance of items that can be dropped from monster on ground when it dies.
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HerbDropChanceMultiplier = 1
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RaidDropChanceMultiplier = 1
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# List of items affected by custom drop rate by id, used now for Adena rate too.
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# Usage: itemId1,multiplier1;itemId2,multiplier2;...
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# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
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# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
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# Default: 57,1
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DropAmountMultiplierByItemId = 57,1
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DropChanceMultiplierByItemId = 57,1
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# ---------------------------------------------------------------------------
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# Standard Settings (Retail value = 1)
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# ---------------------------------------------------------------------------
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# Experience multiplier
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RateXp = 1
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# Skill points multiplier
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RateSp = 1
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# Experience multiplier (Party)
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RatePartyXp = 1
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# Skill points multiplier (Party)
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RatePartySp = 1
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RateDropManor = 1
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# Karma decreasing rate
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# Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
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# Default: -1
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RateKarmaLost = -1
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RateKarmaExpLost = 1
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RateSiegeGuardsPrice = 1
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# Modify the rate of reward of all extractable items and skills.
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# Default: 1.
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RateExtractable = 1.
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# Quest Multipliers
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# Warning: Many quests need to be rewritten
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# for this setting to work properly.
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# Quest item drop multiplier
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RateQuestDrop = 1
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# Exp/SP reward multipliers
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RateQuestRewardXP = 1
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RateQuestRewardSP = 1
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# Adena reward multiplier
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RateQuestRewardAdena = 1
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# Use additional item multipliers?
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# Default: False
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UseQuestRewardMultipliers = False
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# Default reward multiplier
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# When UseRewardMultipliers=False - default multiplier is used for any reward
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# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
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# Default: 1
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RateQuestReward = 1
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# Additional quest-reward multipliers based on item type
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RateQuestRewardPotion = 1
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RateQuestRewardScroll = 1
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RateQuestRewardRecipe = 1
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RateQuestRewardMaterial = 1
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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# ---------------------------------------------------------------------------
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# The following configures the XP multiplier of each vitality level. Basically, you have
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# Default: 2
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# Take care setting these values according to your server rates, as the can lead to huge differences!
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# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
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RateVitalityExpMultiplier = 2.
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# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
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# Default values are 1.
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RateVitalityGain = 1.
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RateVitalityLost = 0.5
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# ---------------------------------------------------------------------------
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# Player Drops (values are set in PERCENTS)
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# ---------------------------------------------------------------------------
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PlayerDropLimit = 0
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# in %
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PlayerRateDrop = 0
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# in %
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PlayerRateDropItem = 0
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# in %
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PlayerRateDropEquip = 0
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# in %
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PlayerRateDropEquipWeapon = 0
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# Default: 10
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KarmaDropLimit = 10
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# Default: 40
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KarmaRateDrop = 40
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# Default: 50
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KarmaRateDropItem = 50
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# Default: 40
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KarmaRateDropEquip = 40
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# Default: 10
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KarmaRateDropEquipWeapon = 10
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# ---------------------------------------------------------------------------
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# Pets (Default value = 1)
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# ---------------------------------------------------------------------------
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PetXpRate = 1
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PetFoodRate = 1
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SinEaterXpRate = 1
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# ---------------------------------------------------------------------------
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# Rate Settings
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# ---------------------------------------------------------------------------
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
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# ---------------------------------------------------------------------------
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# Item Rates
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# ---------------------------------------------------------------------------
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# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.ini
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# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
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# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
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# Multiplies the amount of items dropped from monster on ground when it dies.
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DeathDropAmountMultiplier = 1
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# Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
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CorpseDropAmountMultiplier = 1
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# Multiplies the amount of items dropped from monster on ground when it dies.
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HerbDropAmountMultiplier = 1
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RaidDropAmountMultiplier = 1
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# Multiplies the chance of items that can be dropped from monster on ground when it dies.
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DeathDropChanceMultiplier = 1
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# Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
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CorpseDropChanceMultiplier = 1
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# Multiplies the chance of items that can be dropped from monster on ground when it dies.
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HerbDropChanceMultiplier = 1
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RaidDropChanceMultiplier = 1
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# List of items affected by custom drop rate by id, used now for Adena rate too.
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# Usage: itemId1,multiplier1;itemId2,multiplier2;...
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# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
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# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
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# Default: 57,1
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DropAmountMultiplierByItemId = 57,1
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DropChanceMultiplierByItemId = 57,1
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# ---------------------------------------------------------------------------
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# Standard Settings (Retail value = 1)
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# ---------------------------------------------------------------------------
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# Experience multiplier
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RateXp = 1
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# Skill points multiplier
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RateSp = 1
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# Experience multiplier (Party)
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RatePartyXp = 1
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# Skill points multiplier (Party)
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RatePartySp = 1
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# Instance rates
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# Those rates are used as absolute rate within instances, does not applies on top of RateXp for example!
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# Default: -1 (Uses the rates above)
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# Instance Experience multiplier
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RateInstanceXp = -1
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# Instance Skill points multiplier
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RateInstanceSp = -1
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# Instance Experience multiplier (Party)
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RateInstancePartyXp = -1
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# Instance Skill points multiplier (Party)
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RateInstancePartySp = -1
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RateDropManor = 1
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# Karma decreasing rate
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# Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
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# Default: -1
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RateKarmaLost = -1
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RateKarmaExpLost = 1
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RateSiegeGuardsPrice = 1
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# Raidboss points multipler
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RateRaidbossPointsReward = 1
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# Modify the rate of reward of all extractable items and skills.
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# Default: 1.
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RateExtractable = 1.
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# Quest Multipliers
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# Warning: Many quests need to be rewritten
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# for this setting to work properly.
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# Quest item drop multiplier
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RateQuestDrop = 1
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# Exp/SP reward multipliers
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RateQuestRewardXP = 1
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RateQuestRewardSP = 1
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# Adena reward multiplier
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RateQuestRewardAdena = 1
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# Use additional item multipliers?
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# Default: False
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UseQuestRewardMultipliers = False
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# Default reward multiplier
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# When UseRewardMultipliers=False - default multiplier is used for any reward
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# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
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# Default: 1
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RateQuestReward = 1
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# Additional quest-reward multipliers based on item type
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RateQuestRewardPotion = 1
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RateQuestRewardScroll = 1
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RateQuestRewardRecipe = 1
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RateQuestRewardMaterial = 1
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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# ---------------------------------------------------------------------------
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# The following configures the XP multiplier of each vitality level. Basically, you have
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# Default: 2
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# Take care setting these values according to your server rates, as the can lead to huge differences!
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# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
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RateVitalityExpMultiplier = 2.
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# Maximum vitality items allowed to be used for a week by a player.
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# Default: 999
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VitalityMaxItemsAllowed = 999
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# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
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# Default values are 1.
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RateVitalityGain = 1.
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RateVitalityLost = 1.
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# ---------------------------------------------------------------------------
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# Player Drops (values are set in PERCENTS)
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# ---------------------------------------------------------------------------
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PlayerDropLimit = 0
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# in %
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PlayerRateDrop = 0
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# in %
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PlayerRateDropItem = 0
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# in %
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PlayerRateDropEquip = 0
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# in %
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PlayerRateDropEquipWeapon = 0
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# Default: 10
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KarmaDropLimit = 10
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# Default: 40
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KarmaRateDrop = 40
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# Default: 50
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KarmaRateDropItem = 50
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# Default: 40
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KarmaRateDropEquip = 40
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# Default: 10
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KarmaRateDropEquipWeapon = 10
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# ---------------------------------------------------------------------------
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# Pets (Default value = 1)
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# ---------------------------------------------------------------------------
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PetXpRate = 1
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PetFoodRate = 1
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SinEaterXpRate = 1
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