Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions
+5
View File
@@ -2,9 +2,14 @@
<classpath>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8"/>
<classpathentry kind="lib" path="dist/libs/c3p0-0.9.5.2.jar"/>
<classpathentry kind="lib" path="dist/libs/cron4j-2.2.5.jar"/>
<classpathentry kind="lib" path="dist/libs/ecj-4.4.2.jar"/>
<classpathentry kind="lib" path="dist/libs/exp4j-0.4.7.jar"/>
<classpathentry kind="lib" path="dist/libs/googleauth-1.1.0.jar"/>
<classpathentry kind="lib" path="dist/libs/mail-1.5.2.jar"/>
<classpathentry kind="lib" path="dist/libs/mchange-commons-java-0.2.11.jar"/>
<classpathentry kind="lib" path="dist/libs/mysql-connector-java-5.1.38-bin.jar"/>
<classpathentry kind="lib" path="dist/libs/netty-all-5.0.0.Alpha2.jar"/>
<classpathentry including="**/*.java" kind="src" path="dist/game/data/scripts"/>
<classpathentry kind="src" path="java"/>
<classpathentry kind="output" path="bin"/>
@@ -15,6 +15,14 @@ org.eclipse.jdt.core.compiler.annotation.nonnull=org.eclipse.jdt.annotation.NonN
org.eclipse.jdt.core.compiler.annotation.nonnullbydefault=org.eclipse.jdt.annotation.NonNullByDefault
org.eclipse.jdt.core.compiler.annotation.nullable=org.eclipse.jdt.annotation.Nullable
org.eclipse.jdt.core.compiler.annotation.nullanalysis=disabled
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.methodParameters=do not generate
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.8
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.doc.comment.support=enabled
org.eclipse.jdt.core.compiler.problem.annotationSuperInterface=warning
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
@@ -114,6 +122,8 @@ org.eclipse.jdt.core.compiler.problem.unusedPrivateMember=warning
org.eclipse.jdt.core.compiler.problem.unusedTypeParameter=ignore
org.eclipse.jdt.core.compiler.problem.unusedWarningToken=warning
org.eclipse.jdt.core.compiler.problem.varargsArgumentNeedCast=warning
org.eclipse.jdt.core.compiler.source=1.8
org.eclipse.jdt.core.formatter.align_fields_grouping_blank_lines=99
org.eclipse.jdt.core.formatter.align_type_members_on_columns=false
org.eclipse.jdt.core.formatter.alignment_for_arguments_in_allocation_expression=0
org.eclipse.jdt.core.formatter.alignment_for_arguments_in_annotation=0
-17
View File
@@ -1,17 +0,0 @@
DROP TABLE IF EXISTS `auction`;
CREATE TABLE IF NOT EXISTS `auction` (
`id` int(11) NOT NULL DEFAULT '0',
`sellerId` int(11) NOT NULL DEFAULT '0',
`sellerName` varchar(50) NOT NULL DEFAULT 'NPC',
`sellerClanName` varchar(50) NOT NULL DEFAULT '',
`itemType` varchar(25) NOT NULL DEFAULT '',
`itemId` int(11) NOT NULL DEFAULT '0',
`itemObjectId` int(11) NOT NULL DEFAULT '0',
`itemName` varchar(40) NOT NULL DEFAULT '',
`itemQuantity` BIGINT UNSIGNED NOT NULL DEFAULT 0,
`startingBid` BIGINT UNSIGNED NOT NULL DEFAULT 0,
`currentBid` BIGINT UNSIGNED NOT NULL DEFAULT 0,
`endDate` bigint(13) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`itemType`,`itemId`,`itemObjectId`),
KEY `id` (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
@@ -0,0 +1,9 @@
DROP TABLE IF EXISTS `character_daily_rewards`;
CREATE TABLE IF NOT EXISTS `character_daily_rewards` (
`charId` int(10) UNSIGNED NOT NULL ,
`rewardId` int(3) UNSIGNED NOT NULL ,
`status` tinyint(1) UNSIGNED NOT NULL DEFAULT 1 ,
`progress` int UNSIGNED NOT NULL DEFAULT 0 ,
`lastCompleted` bigint UNSIGNED NOT NULL ,
PRIMARY KEY (`charId`, `rewardId`)
);
+6 -7
View File
@@ -1,8 +1,7 @@
DROP TABLE IF EXISTS `character_friends`;
CREATE TABLE IF NOT EXISTS `character_friends` (
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`friendId` INT UNSIGNED NOT NULL DEFAULT 0,
`relation` INT UNSIGNED NOT NULL DEFAULT 0,
`memo` text,
PRIMARY KEY (`charId`,`friendId`)
DROP TABLE IF EXISTS `character_friends`;
CREATE TABLE IF NOT EXISTS `character_friends` (
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`friendId` INT UNSIGNED NOT NULL DEFAULT 0,
`relation` INT UNSIGNED NOT NULL DEFAULT 0,
PRIMARY KEY (`charId`,`friendId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
@@ -1,7 +0,0 @@
DROP TABLE IF EXISTS `character_quest_global_data`;
CREATE TABLE IF NOT EXISTS `character_quest_global_data` (
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`var` VARCHAR(20) NOT NULL DEFAULT '',
`value` VARCHAR(255) ,
PRIMARY KEY (`charId`,`var`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+2 -3
View File
@@ -5,9 +5,8 @@ CREATE TABLE IF NOT EXISTS `character_shortcuts` (
`page` decimal(3) NOT NULL DEFAULT 0,
`type` decimal(3) ,
`shortcut_id` decimal(16) ,
`level` varchar(5) ,
`level` SMALLINT UNSIGNED ,
`class_index` int(1) NOT NULL DEFAULT '0',
PRIMARY KEY (`charId`,`slot`,`page`,`class_index`),
KEY `shortcut_id` (`shortcut_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
ALTER TABLE `character_shortcuts` MODIFY COLUMN `level` varchar(9);
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+2 -4
View File
@@ -2,9 +2,7 @@ DROP TABLE IF EXISTS `character_skills`;
CREATE TABLE IF NOT EXISTS `character_skills` (
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`skill_id` INT NOT NULL DEFAULT 0,
`skill_level` INT(3) NOT NULL DEFAULT 1,
`skill_level` INT(4) NOT NULL DEFAULT 1,
`class_index` INT(1) NOT NULL DEFAULT 0,
PRIMARY KEY (`charId`,`skill_id`,`class_index`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
ALTER TABLE `character_skills` MODIFY COLUMN `skill_level` INT(4);
UPDATE `character_skills` SET skill_level=((skill_level % 100) + (round(skill_level / 100) * 1000)) WHERE skill_level <= 1000 AND skill_level >= 100;
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+2 -4
View File
@@ -2,7 +2,7 @@ DROP TABLE IF EXISTS `character_skills_save`;
CREATE TABLE IF NOT EXISTS `character_skills_save` (
`charId` INT NOT NULL DEFAULT 0,
`skill_id` INT NOT NULL DEFAULT 0,
`skill_level` INT(3) NOT NULL DEFAULT 1,
`skill_level` INT(4) NOT NULL DEFAULT 1,
`remaining_time` INT NOT NULL DEFAULT 0,
`reuse_delay` INT(8) NOT NULL DEFAULT 0,
`systime` bigint(13) unsigned NOT NULL DEFAULT '0',
@@ -10,6 +10,4 @@ CREATE TABLE IF NOT EXISTS `character_skills_save` (
`class_index` INT(1) NOT NULL DEFAULT 0,
`buff_index` INT(2) NOT NULL DEFAULT 0,
PRIMARY KEY (`charId`,`skill_id`,`skill_level`,`class_index`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
ALTER TABLE `character_skills_save` MODIFY COLUMN `skill_level` INT(4);
UPDATE `character_skills_save` SET skill_level=((skill_level % 100) + (round(skill_level / 100) * 1000)) WHERE skill_level <= 1000 AND skill_level >= 100;
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+11 -11
View File
@@ -1,12 +1,12 @@
DROP TABLE IF EXISTS `character_subclasses`;
CREATE TABLE IF NOT EXISTS `character_subclasses` (
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`class_id` int(2) NOT NULL DEFAULT 0,
`exp` bigint(20) NOT NULL DEFAULT 0,
`sp` bigint(10) NOT NULL DEFAULT 0,
`vitality_points` int(10) NOT NULL DEFAULT '140000',
`level` int(2) NOT NULL DEFAULT 40,
`class_index` int(1) NOT NULL DEFAULT 0,
`dual_class` BOOLEAN NOT NULL DEFAULT FALSE,
PRIMARY KEY (`charId`,`class_id`)
DROP TABLE IF EXISTS `character_subclasses`;
CREATE TABLE IF NOT EXISTS `character_subclasses` (
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`class_id` int(2) NOT NULL DEFAULT 0,
`exp` bigint(20) NOT NULL DEFAULT 0,
`sp` bigint(10) NOT NULL DEFAULT 0,
`level` int(2) NOT NULL DEFAULT 40,
`vitality_points` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0,
`class_index` int(1) NOT NULL DEFAULT 0,
`dual_class` BOOLEAN NOT NULL DEFAULT FALSE,
PRIMARY KEY (`charId`,`class_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+62 -65
View File
@@ -1,65 +1,62 @@
DROP TABLE IF EXISTS `characters`;
CREATE TABLE IF NOT EXISTS `characters` (
`account_name` VARCHAR(45) DEFAULT NULL,
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`char_name` VARCHAR(35) NOT NULL,
`level` TINYINT UNSIGNED DEFAULT NULL,
`maxHp` MEDIUMINT UNSIGNED DEFAULT NULL,
`curHp` MEDIUMINT UNSIGNED DEFAULT NULL,
`maxCp` MEDIUMINT UNSIGNED DEFAULT NULL,
`curCp` MEDIUMINT UNSIGNED DEFAULT NULL,
`maxMp` MEDIUMINT UNSIGNED DEFAULT NULL,
`curMp` MEDIUMINT UNSIGNED DEFAULT NULL,
`face` TINYINT UNSIGNED DEFAULT NULL,
`hairStyle` TINYINT UNSIGNED DEFAULT NULL,
`hairColor` TINYINT UNSIGNED DEFAULT NULL,
`sex` TINYINT UNSIGNED DEFAULT NULL,
`heading` MEDIUMINT DEFAULT NULL,
`x` MEDIUMINT DEFAULT NULL,
`y` MEDIUMINT DEFAULT NULL,
`z` MEDIUMINT DEFAULT NULL,
`exp` BIGINT UNSIGNED DEFAULT 0,
`expBeforeDeath` BIGINT UNSIGNED DEFAULT 0,
`sp` BIGINT(10) UNSIGNED NOT NULL DEFAULT 0,
`reputation` INT UNSIGNED DEFAULT 0,
`fame` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0,
`raidpoints` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0,
`pvpkills` SMALLINT UNSIGNED DEFAULT NULL,
`pkkills` SMALLINT UNSIGNED DEFAULT NULL,
`clanid` INT UNSIGNED DEFAULT NULL,
`race` TINYINT UNSIGNED DEFAULT NULL,
`classid` TINYINT UNSIGNED DEFAULT NULL,
`base_class` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`transform_id` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`deletetime` bigint(13) unsigned NOT NULL DEFAULT '0',
`cancraft` TINYINT UNSIGNED DEFAULT NULL,
`title` VARCHAR(21) DEFAULT NULL,
`title_color` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0xECF9A2,
`accesslevel` MEDIUMINT DEFAULT 0,
`online` TINYINT UNSIGNED DEFAULT NULL,
`onlinetime` INT DEFAULT NULL,
`char_slot` TINYINT UNSIGNED DEFAULT NULL,
`lastAccess` bigint(13) unsigned NOT NULL DEFAULT '0',
`clan_privs` MEDIUMINT UNSIGNED DEFAULT 0,
`wantspeace` TINYINT UNSIGNED DEFAULT 0,
`power_grade` TINYINT UNSIGNED DEFAULT NULL,
`nobless` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`subpledge` SMALLINT NOT NULL DEFAULT 0,
`lvl_joined_academy` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`apprentice` INT UNSIGNED NOT NULL DEFAULT 0,
`sponsor` INT UNSIGNED NOT NULL DEFAULT 0,
`clan_join_expiry_time` bigint(13) unsigned NOT NULL DEFAULT '0',
`clan_create_expiry_time` bigint(13) unsigned NOT NULL DEFAULT '0',
`death_penalty_level` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`bookmarkslot` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`vitality_points` int(10) NOT NULL DEFAULT '140000',
`pccafe_points` int(6) DEFAULT NULL,
`createDate` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
`language` VARCHAR(2) DEFAULT NULL,
`faction` TINYINT UNSIGNED NOT NULL DEFAULT 0,
PRIMARY KEY (`charId`),
KEY `account_name` (`account_name`),
KEY `char_name` (`char_name`),
KEY `clanid` (`clanid`),
KEY `online` (`online`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `characters` (
`account_name` VARCHAR(45) DEFAULT NULL,
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`char_name` VARCHAR(35) NOT NULL,
`level` TINYINT UNSIGNED DEFAULT NULL,
`maxHp` MEDIUMINT UNSIGNED DEFAULT NULL,
`curHp` MEDIUMINT UNSIGNED DEFAULT NULL,
`maxCp` MEDIUMINT UNSIGNED DEFAULT NULL,
`curCp` MEDIUMINT UNSIGNED DEFAULT NULL,
`maxMp` MEDIUMINT UNSIGNED DEFAULT NULL,
`curMp` MEDIUMINT UNSIGNED DEFAULT NULL,
`face` TINYINT UNSIGNED DEFAULT NULL,
`hairStyle` TINYINT UNSIGNED DEFAULT NULL,
`hairColor` TINYINT UNSIGNED DEFAULT NULL,
`sex` TINYINT UNSIGNED DEFAULT NULL,
`heading` MEDIUMINT DEFAULT NULL,
`x` MEDIUMINT DEFAULT NULL,
`y` MEDIUMINT DEFAULT NULL,
`z` MEDIUMINT DEFAULT NULL,
`exp` BIGINT UNSIGNED DEFAULT 0,
`expBeforeDeath` BIGINT UNSIGNED DEFAULT 0,
`sp` BIGINT(10) UNSIGNED NOT NULL DEFAULT 0,
`reputation` INT DEFAULT NULL,
`fame` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0,
`raidbossPoints` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0,
`pvpkills` SMALLINT UNSIGNED DEFAULT NULL,
`pkkills` SMALLINT UNSIGNED DEFAULT NULL,
`clanid` INT UNSIGNED DEFAULT NULL,
`race` TINYINT UNSIGNED DEFAULT NULL,
`classid` TINYINT UNSIGNED DEFAULT NULL,
`base_class` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`transform_id` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`deletetime` bigint(13) unsigned NOT NULL DEFAULT '0',
`cancraft` TINYINT UNSIGNED DEFAULT NULL,
`title` VARCHAR(21) DEFAULT NULL,
`title_color` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0xECF9A2,
`accesslevel` MEDIUMINT DEFAULT 0,
`online` TINYINT UNSIGNED DEFAULT NULL,
`onlinetime` INT DEFAULT NULL,
`char_slot` TINYINT UNSIGNED DEFAULT NULL,
`lastAccess` bigint(13) unsigned NOT NULL DEFAULT '0',
`clan_privs` MEDIUMINT UNSIGNED DEFAULT 0,
`wantspeace` TINYINT UNSIGNED DEFAULT 0,
`power_grade` TINYINT UNSIGNED DEFAULT NULL,
`nobless` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`subpledge` SMALLINT NOT NULL DEFAULT 0,
`lvl_joined_academy` TINYINT UNSIGNED NOT NULL DEFAULT 0,
`apprentice` INT UNSIGNED NOT NULL DEFAULT 0,
`sponsor` INT UNSIGNED NOT NULL DEFAULT 0,
`clan_join_expiry_time` bigint(13) unsigned NOT NULL DEFAULT '0',
`clan_create_expiry_time` bigint(13) unsigned NOT NULL DEFAULT '0',
`bookmarkslot` SMALLINT UNSIGNED NOT NULL DEFAULT 0,
`vitality_points` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0,
`createDate` date NOT NULL DEFAULT '0000-00-00',
`language` VARCHAR(2) DEFAULT NULL,
`faction` TINYINT UNSIGNED NOT NULL DEFAULT 0,
PRIMARY KEY (`charId`),
KEY `account_name` (`account_name`),
KEY `char_name` (`char_name`),
KEY `clanid` (`clanid`),
KEY `online` (`online`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+7
View File
@@ -0,0 +1,7 @@
DROP TABLE IF EXISTS `clan_variables`;
CREATE TABLE IF NOT EXISTS `clan_variables` (
`clanId` int(10) UNSIGNED NOT NULL,
`var` varchar(255) NOT NULL,
`val` text NOT NULL,
KEY `clanId` (`clanId`)
);
+12 -8
View File
@@ -1,9 +1,13 @@
DROP TABLE IF EXISTS `clan_wars`;
CREATE TABLE IF NOT EXISTS `clan_wars` (
`clan1` varchar(35) NOT NULL DEFAULT '',
`clan2` varchar(35) NOT NULL DEFAULT '',
`wantspeace1` decimal(1,0) NOT NULL DEFAULT '0',
`wantspeace2` decimal(1,0) NOT NULL DEFAULT '0',
KEY `clan1` (`clan1`),
KEY `clan2` (`clan2`)
DROP TABLE IF EXISTS `clan_wars`;
CREATE TABLE IF NOT EXISTS `clan_wars` (
`clan1` varchar(35) NOT NULL DEFAULT '',
`clan2` varchar(35) NOT NULL DEFAULT '',
`clan1Kill` int(11) NOT NULL DEFAULT 0,
`clan2Kill` int(11) NOT NULL DEFAULT 0,
`winnerClan` varchar(35) NOT NULL DEFAULT '0',
`startTime` bigint(13) NOT NULL DEFAULT 0,
`endTime` bigint(13) NOT NULL DEFAULT 0,
`state` tinyint(4) NOT NULL DEFAULT 0,
KEY `clan1` (`clan1`),
KEY `clan2` (`clan2`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+8 -54
View File
@@ -1,54 +1,8 @@
DROP TABLE IF EXISTS `clanhall`;
CREATE TABLE IF NOT EXISTS `clanhall` (
`id` int(11) NOT NULL DEFAULT '0',
`name` varchar(40) NOT NULL DEFAULT '',
`ownerId` int(11) NOT NULL DEFAULT '0',
`lease` int(10) NOT NULL DEFAULT '0',
`desc` text NOT NULL,
`location` varchar(15) NOT NULL DEFAULT '',
`paidUntil` bigint(13) unsigned NOT NULL DEFAULT '0',
`Grade` decimal(1,0) NOT NULL DEFAULT '0',
`paid` int( 1 ) NOT NULL DEFAULT '0',
PRIMARY KEY `id` (`id`),
KEY `ownerId` (`ownerId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT IGNORE INTO `clanhall` VALUES
('22','Moonstone Hall','0','500000','Clan hall located in the Town of Gludio','Gludio','0','2','0'),
('23','Onyx Hall','0','500000','Clan hall located in the Town of Gludio','Gludio','0','2','0'),
('24','Topaz Hall','0','500000','Clan hall located in the Town of Gludio','Gludio','0','2','0'),
('25','Ruby Hall','0','500000','Clan hall located in the Town of Gludio','Gludio','0','2','0'),
('26','Crystal Hall','0','500000','Clan hall located in Gludin Village','Gludin','0','2','0'),
('27','Onyx Hall','0','500000','Clan hall located in Gludin Village','Gludin','0','2','0'),
('28','Sapphire Hall','0','500000','Clan hall located in Gludin Village','Gludin','0','2','0'),
('29','Moonstone Hall','0','500000','Clan hall located in Gludin Village','Gludin','0','2','0'),
('30','Emerald Hall','0','500000','Clan hall located in Gludin Village','Gludin','0','2','0'),
('31','The Atramental Barracks','0','200000','Clan hall located in the Town of Dion','Dion','0','1','0'),
('32','The Scarlet Barracks','0','200000','Clan hall located in the Town of Dion','Dion','0','1','0'),
('33','The Viridian Barracks','0','200000','Clan hall located in the Town of Dion','Dion','0','1','0'),
('36','The Golden Chamber','0','1000000','Clan hall located in the Town of Aden','Aden','0','3','0'),
('37','The Silver Chamber','0','1000000','Clan hall located in the Town of Aden','Aden','0','3','0'),
('38','The Mithril Chamber','0','1000000','Clan hall located in the Town of Aden','Aden','0','3','0'),
('39','Silver Manor','0','1000000','Clan hall located in the Town of Aden','Aden','0','3','0'),
('40','Gold Manor','0','1000000','Clan hall located in the Town of Aden','Aden','0','3','0'),
('41','The Bronze Chamber','0','1000000','Clan hall located in the Town of Aden','Aden','0','3','0'),
('42','The Golden Chamber','0','1000000','Clan hall located in the Town of Giran','Giran','0','3','0'),
('43','The Silver Chamber','0','1000000','Clan hall located in the Town of Giran','Giran','0','3','0'),
('44','The Mithril Chamber','0','1000000','Clan hall located in the Town of Giran','Giran','0','3','0'),
('45','The Bronze Chamber','0','1000000','Clan hall located in the Town of Giran','Giran','0','3','0'),
('46','Silver Manor','0','1000000','Clan hall located in the Town of Giran','Giran','0','3','0'),
('47','Moonstone Hall','0','1000000','Clan hall located in the Town of Goddard','Goddard','0','3','0'),
('48','Onyx Hall','0','1000000','Clan hall located in the Town of Goddard','Goddard','0','3','0'),
('49','Emerald Hall','0','1000000','Clan hall located in the Town of Goddard','Goddard','0','3','0'),
('50','Sapphire Hall','0','1000000','Clan hall located in the Town of Goddard','Goddard','0','3','0'),
('51','Mont Chamber','0','1000000','An upscale Clan hall located in the Rune Township','Rune','0','3','0'),
('52','Astaire Chamber','0','1000000','An upscale Clan hall located in the Rune Township','Rune','0','3','0'),
('53','Aria Chamber','0','1000000','An upscale Clan hall located in the Rune Township','Rune','0','3','0'),
('54','Yiana Chamber','0','1000000','An upscale Clan hall located in the Rune Township','Rune','0','3','0'),
('55','Roien Chamber','0','1000000','An upscale Clan hall located in the Rune Township','Rune','0','3','0'),
('56','Luna Chamber','0','1000000','An upscale Clan hall located in the Rune Township','Rune','0','3','0'),
('57','Traban Chamber','0','1000000','An upscale Clan hall located in the Rune Township','Rune','0','3','0'),
('58','Eisen Hall','0','500000','Clan hall located in the Town of Schuttgart','Schuttgart','0','2','0'),
('59','Heavy Metal Hall','0','500000','Clan hall located in the Town of Schuttgart','Schuttgart','0','2','0'),
('60','Molten Ore Hall','0','500000','Clan hall located in the Town of Schuttgart','Schuttgart','0','2','0'),
('61','Titan Hall','0','500000','Clan hall located in the Town of Schuttgart','Schuttgart','0','2','0');
DROP TABLE IF EXISTS `clanhall`;
CREATE TABLE IF NOT EXISTS `clanhall` (
`id` int(11) NOT NULL DEFAULT '0',
`ownerId` int(11) NOT NULL DEFAULT '0',
`paidUntil` bigint(13) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY `id` (`id`),
KEY `ownerId` (`ownerId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
@@ -0,0 +1,8 @@
DROP TABLE IF EXISTS `clanhall_auctions_bidders`;
CREATE TABLE IF NOT EXISTS `clanhall_auctions_bidders` (
`clanHallId` INT UNSIGNED NOT NULL DEFAULT 0,
`clanId` INT UNSIGNED NOT NULL DEFAULT 0,
`bid` BIGINT UNSIGNED NOT NULL DEFAULT 0,
`bidTime` BIGINT(13) UNSIGNED NOT NULL DEFAULT 0,
PRIMARY KEY( `clanHallId`, `clanId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
-10
View File
@@ -1,10 +0,0 @@
DROP TABLE IF EXISTS `clanhall_functions`;
CREATE TABLE IF NOT EXISTS `clanhall_functions` (
`hall_id` int(2) NOT NULL DEFAULT '0',
`type` int(1) NOT NULL DEFAULT '0',
`lvl` int(3) NOT NULL DEFAULT '0',
`lease` int(10) NOT NULL DEFAULT '0',
`rate` decimal(20,0) NOT NULL DEFAULT '0',
`endTime` bigint(13) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`hall_id`,`type`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
@@ -1,5 +0,0 @@
DROP TABLE IF EXISTS `clanhall_siege_attackers`;
CREATE TABLE IF NOT EXISTS `clanhall_siege_attackers` (
`clanhall_id` int(3) NOT NULL DEFAULT '0',
`attacker_id` int(10) NOT NULL DEFAULT '0'
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
@@ -1,785 +0,0 @@
DROP TABLE IF EXISTS `clanhall_siege_guards`;
CREATE TABLE IF NOT EXISTS `clanhall_siege_guards` (
`clanHallId` tinyint(2) unsigned NOT NULL DEFAULT '0',
`npcId` smallint(5) unsigned NOT NULL DEFAULT '0',
`x` mediumint(6) NOT NULL DEFAULT '0',
`y` mediumint(6) NOT NULL DEFAULT '0',
`z` mediumint(6) NOT NULL DEFAULT '0',
`heading` mediumint(6) NOT NULL DEFAULT '0',
`respawnDelay` mediumint(5) NOT NULL DEFAULT '0',
`isSiegeBoss` enum('false','true') NOT NULL DEFAULT 'false',
KEY `clanHallId` (`clanHallId`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
INSERT INTO `clanhall_siege_guards` VALUES
-- Devasted Castle
-- Front Gate
(34,35408,178306,-17535,-2200,32768,7200,'false'),
(34,35409,178304,-17712,-2200,32768,7200,'false'),
(34,35413,178222,-14944,-2200,16384,7200,'false'),
(34,35413,178255,-14944,-2200,16384,7200,'false'),
(34,35413,178288,-14944,-2200,16384,7200,'false'),
(34,35413,178321,-14944,-2200,16384,7200,'false'),
(34,35413,178354,-14944,-2200,16384,7200,'false'),
(34,35413,178387,-14944,-2200,16384,7200,'false'),
(34,35413,178420,-14944,-2200,16384,7200,'false'),
(34,35413,178454,-14944,-2200,16384,7200,'false'),
(34,35413,178222,-14924,-2200,16384,7200,'false'),
(34,35413,178255,-14924,-2200,16384,7200,'false'),
(34,35413,178288,-14924,-2200,16384,7200,'false'),
(34,35413,178321,-14924,-2200,16384,7200,'false'),
(34,35413,178354,-14924,-2200,16384,7200,'false'),
(34,35413,178387,-14924,-2200,16384,7200,'false'),
(34,35413,178420,-14924,-2200,16384,7200,'false'),
(34,35413,178454,-14924,-2200,16384,7200,'false'),
(34,35412,178222,-14904,-2200,16384,7200,'false'),
(34,35412,178255,-14904,-2200,16384,7200,'false'),
(34,35412,178288,-14904,-2200,16384,7200,'false'),
(34,35412,178321,-14904,-2200,16384,7200,'false'),
(34,35412,178354,-14904,-2200,16384,7200,'false'),
(34,35412,178387,-14904,-2200,16384,7200,'false'),
(34,35412,178420,-14904,-2200,16384,7200,'false'),
(34,35412,178454,-14904,-2200,16384,7200,'false'),
(34,35412,178222,-14884,-2200,16384,7200,'false'),
(34,35412,178255,-14884,-2200,16384,7200,'false'),
(34,35412,178288,-14884,-2200,16384,7200,'false'),
(34,35412,178321,-14884,-2200,16384,7200,'false'),
(34,35412,178354,-14884,-2200,16384,7200,'false'),
(34,35412,178387,-14884,-2200,16384,7200,'false'),
(34,35412,178420,-14884,-2200,16384,7200,'false'),
(34,35412,178454,-14884,-2200,16384,7200,'false'),
-- East Terrace
(34,35413,178801,-14975,-2080,16384,7200,'false'),
(34,35413,178822,-14936,-2080,16384,7200,'false'),
(34,35413,178843,-14897,-2080,16384,7200,'false'),
(34,35413,178865,-14857,-2080,16384,7200,'false'),
(34,35413,178886,-14818,-2080,16384,7200,'false'),
(34,35413,178908,-14778,-2080,16384,7200,'false'),
(34,35413,178929,-14739,-2080,16384,7200,'false'),
(34,35413,178951,-14699,-2080,16384,7200,'false'),
-- West Terrace
(34,35413,177834,-15015,-2210,16384,7200,'false'),
(34,35413,177803,-14971,-2210,16384,7200,'false'),
(34,35413,177772,-14927,-2210,16384,7200,'false'),
(34,35413,177741,-14883,-2210,16384,7200,'false'),
(34,35413,177711,-14838,-2210,16384,7200,'false'),
(34,35413,177680,-14794,-2210,16384,7200,'false'),
(34,35413,177649,-14750,-2210,16384,7200,'false'),
(34,35413,177619,-14705,-2210,16384,7200,'false'),
-- Area 2 (back wall of resistance)
(34,35413,178640,-18216,-2200,-16384,7200,'false'),
(34,35413,178661,-18218,-2200,-16384,7200,'false'),
(34,35413,178682,-18220,-2200,-16384,7200,'false'),
(34,35413,178703,-18222,-2200,-16384,7200,'false'),
(34,35413,178724,-18224,-2200,-16384,7200,'false'),
(34,35413,178745,-18226,-2200,-16384,7200,'false'),
(34,35413,178766,-18228,-2200,-16384,7200,'false'),
(34,35413,178788,-18229,-2200,-16384,7200,'false'),
(34,35414,178640,-18196,-2200,-16384,7200,'false'),
(34,35414,178661,-18198,-2200,-16384,7200,'false'),
(34,35414,178682,-18200,-2200,-16384,7200,'false'),
(34,35414,178703,-18202,-2200,-16384,7200,'false'),
(34,35414,178724,-18204,-2200,-16384,7200,'false'),
(34,35414,178745,-18206,-2200,-16384,7200,'false'),
(34,35414,178766,-18208,-2200,-16384,7200,'false'),
(34,35414,178788,-18209,-2200,-16384,7200,'false'),
(34,35412,178640,-18176,-2200,-16384,7200,'false'),
(34,35412,178661,-18178,-2200,-16384,7200,'false'),
(34,35412,178682,-18180,-2200,-16384,7200,'false'),
(34,35412,178703,-18182,-2200,-16384,7200,'false'),
(34,35412,178724,-18184,-2200,-16384,7200,'false'),
(34,35412,178745,-18186,-2200,-16384,7200,'false'),
(34,35412,178766,-18188,-2200,-16384,7200,'false'),
(34,35412,178788,-18189,-2200,-16384,7200,'false'),
-- Area 3
(34,35413,177335,-17128,-2200,16384,7200,'false'),
(34,35413,177305,-17128,-2200,16384,7200,'false'),
(34,35413,177276,-17128,-2200,16384,7200,'false'),
(34,35413,177246,-17128,-2200,16384,7200,'false'),
(34,35413,177217,-17128,-2200,16384,7200,'false'),
(34,35413,177187,-17128,-2200,16384,7200,'false'),
(34,35413,177158,-17128,-2200,16384,7200,'false'),
(34,35413,177129,-17128,-2200,16384,7200,'false'),
(34,35414,177335,-17148,-2200,16384,7200,'false'),
(34,35414,177305,-17148,-2200,16384,7200,'false'),
(34,35414,177276,-17148,-2200,16384,7200,'false'),
(34,35414,177246,-17148,-2200,16384,7200,'false'),
(34,35414,177217,-17148,-2200,16384,7200,'false'),
(34,35414,177187,-17148,-2200,16384,7200,'false'),
(34,35414,177158,-17148,-2200,16384,7200,'false'),
(34,35414,177129,-17148,-2200,16384,7200,'false'),
(34,35412,177335,-17168,-2200,16384,7200,'false'),
(34,35412,177305,-17168,-2200,16384,7200,'false'),
(34,35412,177276,-17168,-2200,16384,7200,'false'),
(34,35412,177246,-17168,-2200,16384,7200,'false'),
(34,35412,177217,-17168,-2200,16384,7200,'false'),
(34,35412,177187,-17168,-2200,16384,7200,'false'),
(34,35412,177158,-17168,-2200,16384,7200,'false'),
(34,35412,177129,-17168,-2200,16384,7200,'false'),
-- Region 1 (left)
(34,35413,177707,-15427,-2226,3000,7200,'false'),
(34,35413,177727,-15464,-2226,3000,7200,'false'),
(34,35413,177680,-15485,-2226,3000,7200,'false'),
(34,35413,177745,-15498,-2226,3000,7200,'false'),
(34,35413,177769,-15540,-2226,3000,7200,'false'),
(34,35413,177722,-15561,-2226,3000,7200,'false'),
(34,35413,177788,-15578,-2226,3000,7200,'false'),
(34,35413,177811,-15622,-2226,3000,7200,'false'),
(34,35413,177765,-15643,-2226,3000,7200,'false'),
(34,35413,177838,-15664,-2226,3000,7200,'false'),
(34,35413,177859,-15704,-2226,3000,7200,'false'),
(34,35413,177813,-15726,-2226,3000,7200,'false'),
(34,35413,177880,-15744,-2226,3000,7200,'false'),
(34,35413,177906,-15791,-2226,3000,7200,'false'),
(34,35413,177859,-15812,-2226,3000,7200,'false'),
(34,35411,177470,-15856,-2250,10000,7200,'false'),
(34,35411,177506,-15887,-2250,10000,7200,'false'),
(34,35411,177627,-15953,-2250,10000,7200,'false'),
(34,35411,177703,-15999,-2250,10000,7200,'false'),
(34,35411,177400,-15854,-2250,10000,7200,'false'),
(34,35411,177517,-15930,-2250,10000,7200,'false'),
(34,35411,177564,-15963,-2250,10000,7200,'false'),
(34,35411,177608,-15985,-2250,10000,7200,'false'),
(34,35411,177709,-16043,-2253,10000,7200,'false'),
(34,35411,177387,-15955,-2250,10000,7200,'false'),
(34,35411,177661,-16014,-2253,10000,7200,'false'),
(34,35411,177308,-15861,-2253,10000,7200,'false'),
(34,35411,177606,-16035,-2253,10000,7200,'false'),
(34,35411,177861,-16164,-2253,10000,7200,'false'),
(34,35411,177810,-16145,-2253,10000,7200,'false'),
(34,35411,177719,-15951,-2253,10000,7200,'false'),
(34,35411,177667,-15921,-2253,10000,7200,'false'),
(34,35415,177428,-15981,-2250,10000,7200,'false'),
(34,35415,177473,-16011,-2250,10000,7200,'false'),
(34,35415,177612,-16090,-2250,10000,7200,'false'),
(34,35415,177657,-16113,-2250,10000,7200,'false'),
(34,35415,177387,-15996,-2250,10000,7200,'false'),
(34,35415,177433,-16026,-2250,10000,7200,'false'),
(34,35415,177530,-16079,-2250,10000,7200,'false'),
(34,35415,177571,-16105,-2250,10000,7200,'false'),
(34,35415,177663,-16154,-2250,10000,7200,'false'),
-- Region 1 (right)
(34,35413,179009,-15201,-2221,40000,7200,'false'),
(34,35413,179052,-15226,-2221,40000,7200,'false'),
(34,35413,179073,-15203,-2221,40000,7200,'false'),
(34,35413,179101,-15253,-2221,40000,7200,'false'),
(34,35413,179144,-15271,-2221,40000,7200,'false'),
(34,35413,179164,-15247,-2221,40000,7200,'false'),
(34,35413,179189,-15286,-2221,40000,7200,'false'),
(34,35413,179226,-15309,-2221,40000,7200,'false'),
(34,35413,179246,-15285,-2221,40000,7200,'false'),
(34,35413,179260,-15341,-2221,40000,7200,'false'),
(34,35413,179302,-15372,-2221,40000,7200,'false'),
(34,35413,179322,-15349,-2221,40000,7200,'false'),
(34,35413,179341,-15406,-2221,40000,7200,'false'),
(34,35413,179391,-15439,-2221,40000,7200,'false'),
(34,35411,179327,-16101,-2253,25000,7200,'false'),
(34,35411,179426,-16009,-2253,25000,7200,'false'),
(34,35415,179491,-15981,-2256,25000,7200,'false'),
(34,35415,179503,-15925,-2256,25000,7200,'false'),
(34,35415,179544,-15882,-2256,25000,7200,'false'),
(34,35415,179570,-15901,-2256,25000,7200,'false'),
(34,35415,179279,-16219,-2256,25000,7200,'false'),
(34,35415,179370,-16196,-2256,25000,7200,'false'),
(34,35415,179408,-16158,-2256,25000,7200,'false'),
(34,35415,179562,-15984,-2256,25000,7200,'false'),
(34,35415,179599,-15943,-2256,25000,7200,'false'),
-- Region 2
(34,35411,179433,-16991,-2246,16384,1200,'false'),
(34,35411,179715,-17454,-2246,16384,1200,'false'),
(34,35411,179438,-16875,-2246,16384,1200,'false'),
(34,35411,179540,-16876,-2246,16384,1200,'false'),
(34,35411,179593,-16876,-2246,16384,1200,'false'),
(34,35411,179485,-17213,-2246,16384,1200,'false'),
(34,35411,179537,-17214,-2246,16384,1200,'false'),
(34,35411,179641,-17215,-2246,16384,1200,'false'),
(34,35411,179542,-17453,-2246,16384,1200,'false'),
(34,35411,179594,-17453,-2246,16384,1200,'false'),
(34,35411,179444,-16937,-2256,16384,1200,'false'),
(34,35411,179468,-17280,-2256,16384,1200,'false'),
(34,35411,179514,-17281,-2256,16384,1200,'false'),
(34,35411,179479,-17133,-2256,16384,1200,'false'),
(34,35411,179525,-17135,-2256,16384,1200,'false'),
(34,35415,179576,-17137,-2256,16384,1200,'false'),
(34,35415,179633,-17137,-2256,16384,1200,'false'),
(34,35415,179436,-17776,-2256,16384,1200,'false'),
(34,35415,179636,-17780,-2256,16384,1200,'false'),
(34,35415,179697,-17781,-2256,16384,1200,'false'),
(34,35415,179446,-17391,-2252,16384,1200,'false'),
(34,35415,179508,-17341,-2252,16384,1200,'false'),
(34,35415,179432,-17719,-2252,16384,1200,'false'),
(34,35415,179437,-17522,-2252,16384,1200,'false'),
(34,35415,179557,-17524,-2252,16384,1200,'false'),
(34,35415,179707,-17722,-2252,16384,1200,'false'),
(34,35415,179604,-17525,-2252,16384,1200,'false'),
(34,35415,179665,-17527,-2252,16384,1200,'false'),
(34,35415,179534,-17892,-2252,16384,1200,'false'),
(34,35415,179436,-17841,-2252,16384,1200,'false'),
(34,35415,179482,-17841,-2252,16384,1200,'false'),
(34,35415,179536,-17842,-2252,16384,1200,'false'),
(34,35415,179694,-17897,-2252,16384,1200,'false'),
(34,35415,179696,-17844,-2252,16384,1200,'false'),
-- Region 3
(34,35413,178578,-18383,-2250,0,7200,'false'),
(34,35413,178577,-18422,-2250,0,7200,'false'),
(34,35413,178576,-18461,-2250,0,7200,'false'),
(34,35413,178575,-18500,-2250,0,7200,'false'),
(34,35413,178574,-18539,-2250,0,7200,'false'),
(34,35413,178573,-18577,-2250,0,7200,'false'),
(34,35413,178571,-18618,-2250,0,7200,'false'),
(34,35413,178571,-18657,-2250,0,7200,'false'),
(34,35413,178571,-18697,-2250,0,7200,'false'),
(34,35413,178570,-18736,-2250,0,7200,'false'),
(34,35413,178530,-18382,-2250,0,7200,'false'),
(34,35413,178530,-18421,-2250,0,7200,'false'),
(34,35413,178528,-18461,-2250,0,7200,'false'),
(34,35413,178528,-18499,-2250,0,7200,'false'),
(34,35413,178526,-18538,-2250,0,7200,'false'),
(34,35413,178526,-18576,-2250,0,7200,'false'),
(34,35413,178524,-18618,-2250,0,7200,'false'),
(34,35413,178523,-18656,-2250,0,7200,'false'),
(34,35413,178523,-18696,-2250,0,7200,'false'),
(34,35413,178523,-18735,-2250,0,7200,'false'),
-- Region 4
(34,35413,178437,-16548,-2217,0,7200,'false'),
(34,35413,178437,-16587,-2217,0,7200,'false'),
(34,35413,178435,-16627,-2217,0,7200,'false'),
(34,35413,178435,-16665,-2217,0,7200,'false'),
(34,35413,178433,-16704,-2217,0,7200,'false'),
(34,35413,178433,-16742,-2217,0,7200,'false'),
(34,35413,178431,-16784,-2217,0,7200,'false'),
(34,35413,178431,-16822,-2217,0,7200,'false'),
(34,35413,178430,-16862,-2217,0,7200,'false'),
(34,35413,178430,-16901,-2217,0,7200,'false'),
(34,35413,178161,-16562,-2217,0,7200,'false'),
(34,35413,178160,-16600,-2217,0,7200,'false'),
(34,35413,178158,-16640,-2217,0,7200,'false'),
(34,35413,178158,-16679,-2217,0,7200,'false'),
(34,35413,178156,-16718,-2217,0,7200,'false'),
(34,35413,178156,-16756,-2217,0,7200,'false'),
(34,35413,178154,-16797,-2217,0,7200,'false'),
(34,35413,178154,-16836,-2217,0,7200,'false'),
(34,35413,178153,-16876,-2217,0,7200,'false'),
(34,35413,178153,-16914,-2217,0,7200,'false'),
(34,35413,177876,-16558,-2217,0,7200,'false'),
(34,35413,177876,-16597,-2217,0,7200,'false'),
(34,35413,177874,-16637,-2217,0,7200,'false'),
(34,35413,177873,-16675,-2217,0,7200,'false'),
(34,35413,177872,-16714,-2217,0,7200,'false'),
(34,35413,177871,-16752,-2217,0,7200,'false'),
(34,35413,177870,-16794,-2217,0,7200,'false'),
(34,35413,177869,-16832,-2217,0,7200,'false'),
(34,35413,177869,-16873,-2217,0,7200,'false'),
(34,35413,177868,-16911,-2217,0,7200,'false'),
(34,35411,178403,-16566,-2218,0,7200,'false'),
(34,35411,178398,-16781,-2218,0,7200,'false'),
(34,35411,178397,-16824,-2218,0,7200,'false'),
(34,35411,178395,-16865,-2218,0,7200,'false'),
(34,35411,178326,-16720,-2218,0,7200,'false'),
(34,35411,178324,-16762,-2218,0,7200,'false'),
(34,35411,178324,-16804,-2218,0,7200,'false'),
(34,35411,178122,-16672,-2218,0,7200,'false'),
(34,35411,178120,-16714,-2218,0,7200,'false'),
(34,35411,178122,-16759,-2218,0,7200,'false'),
(34,35411,178117,-16885,-2218,0,7200,'false'),
(34,35411,178061,-16738,-2218,0,7200,'false'),
(34,35411,178063,-16784,-2218,0,7200,'false'),
(34,35411,178060,-16826,-2218,0,7200,'false'),
(34,35411,178060,-16868,-2218,0,7200,'false'),
(34,35415,178366,-16582,-2217,0,7200,'false'),
(34,35415,178366,-16674,-2217,0,7200,'false'),
(34,35415,178366,-16721,-2217,0,7200,'false'),
(34,35415,178363,-16768,-2217,0,7200,'false'),
(34,35415,178290,-16550,-2217,0,7200,'false'),
(34,35415,178290,-16690,-2217,0,7200,'false'),
(34,35415,178288,-16783,-2217,0,7200,'false'),
(34,35415,178285,-16832,-2217,0,7200,'false'),
(34,35415,178095,-16736,-2217,0,7200,'false'),
(34,35415,178092,-16782,-2217,0,7200,'false'),
(34,35415,178090,-16878,-2217,0,7200,'false'),
(34,35415,178029,-16587,-2217,0,7200,'false'),
(34,35415,178029,-16727,-2217,0,7200,'false'),
(34,35415,178027,-16773,-2217,0,7200,'false'),
(34,35415,178027,-16820,-2217,0,7200,'false'),
-- Region 5
(34,35413,177466,-17397,-2207,32768,7200,'false'),
(34,35415,177440,-17380,-2215,32768,7200,'false'),
(34,35416,177501,-17384,-2219,32768,7200,'false'),
(34,35415,177439,-17426,-2215,32768,7200,'false'),
(34,35415,177438,-17472,-2215,32768,7200,'false'),
(34,35415,177436,-17605,-2215,32768,7200,'false'),
(34,35415,177432,-17791,-2215,32768,7200,'false'),
(34,35415,177431,-17836,-2215,32768,7200,'false'),
(34,35415,177559,-17708,-2215,32768,7200,'false'),
(34,35415,177558,-17755,-2215,32768,7200,'false'),
(34,35415,177564,-17425,-2215,32768,7200,'false'),
(34,35415,177561,-17563,-2215,32768,7200,'false'),
(34,35413,177466,-17445,-2207,32768,7200,'false'),
(34,35413,177466,-17537,-2207,32768,7200,'false'),
(34,35413,177466,-17627,-2207,32768,7200,'false'),
(34,35413,177466,-17716,-2207,32768,7200,'false'),
(34,35413,177467,-17809,-2207,32768,7200,'false'),
(34,35413,177603,-17446,-2207,32768,7200,'false'),
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(34,35413,177693,-17447,-2207,32768,7200,'false'),
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(34,35413,177751,-17810,-2207,32768,7200,'false'),
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(34,35416,177496,-17645,-2219,32768,7200,'false'),
(34,35416,177496,-17686,-2219,32768,7200,'false'),
(34,35416,177666,-17508,-2219,32768,7200,'false'),
(34,35416,177664,-17559,-2219,32768,7200,'false'),
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(34,35416,177662,-17644,-2219,32768,7200,'false'),
(34,35416,177662,-17685,-2219,32768,7200,'false'),
(34,35416,177661,-17818,-2219,32768,7200,'false'),
(34,35416,177728,-17377,-2219,32768,7200,'false'),
(34,35416,177725,-17503,-2219,32768,7200,'false'),
(34,35416,177724,-17553,-2219,32768,7200,'false'),
(34,35416,177724,-17594,-2219,32768,7200,'false'),
(34,35416,177722,-17728,-2219,32768,7200,'false'),
(34,35416,177722,-17768,-2219,32768,7200,'false'),
(34,35416,177721,-17813,-2219,32768,7200,'false'),
(34,35416,177567,-17376,-2219,32768,7200,'false'),
(34,35416,177560,-17849,-2219,32768,7200,'false'),
-- Region 6
(34,35410,178298,-17624,-2194,32768,7200,'true');
INSERT INTO `clanhall_siege_guards` VALUES
-- Partisan's Hideaway (Fortress of Resistance)
-- Mercury Monster
(21,35369,44545,108867,-2020,0,60,'false'),
(21,35369,44505,108867,-2020,0,60,'false'),
(21,35371,44535,108884,-2020,0,60,'false'),
(21,35371,44515,108884,-2020,0,60,'false'),
(21,35371,44515,108850,-2020,0,60,'false'),
(21,35371,44535,108850,-2020,0,60,'false'),
(21,35370,44565,108867,-2020,0,60,'false'),
(21,35370,44553,108895,-2020,0,60,'false'),
(21,35370,44535,108895,-2020,0,60,'false'),
(21,35370,44497,108895,-2020,0,60,'false'),
(21,35370,44485,108867,-2020,0,60,'false'),
(21,35370,44497,108839,-2020,0,60,'false'),
(21,35370,44525,108827,-2020,0,60,'false'),
(21,35370,44553,108839,-2020,0,60,'false'),
(21,35374,44812,109492,-1705,0,60,'false'),
(21,35373,44788,109492,-1705,0,60,'false'),
(21,35374,45236,108980,-1705,0,60,'false'),
(21,35373,45168,109020,-1705,0,60,'false'),
-- (21,35372,anywhere - total 15,0,60,'false'), TODO: needs support for random spawn by zone.
(21,35382,50343,111282,-1970,0,60,'false'),
(21,35383,43129,108841,-1980,0,60,'false'),
(21,35375,44525,108867,-2020,0,10800,'true');
INSERT INTO `clanhall_siege_guards` VALUES
-- Bandit Stronghold
(35,35560,79745,-15472,-1792,0,1200,'false'),
(35,35561,83348,-18267,-1248,14536,1200,'false'),
(35,35562,81258,-17387,-1248,11144,1200,'false'),
(35,35563,81832,-14223,-1248,-17664,1200,'false'),
(35,35564,83687,-14532,-1248,-19008,1200,'false'),
(35,35565,85263,-15447,-1248,-21328,1200,'false');
INSERT INTO `clanhall_siege_guards` VALUES
-- Beast Farm
(63,35612,60606,-93984,-1344,0,1200,'false'),
(63,35613,56098,-91770,-1360,0,1200,'false'),
(63,35614,58276,-90672,-1360,0,1200,'false'),
(63,35615,59970,-92422,-1360,0,1200,'false'),
(63,35616,58783,-94540,-1360,0,1200,'false'),
(63,35617,56415,-94126,-1360,0,1200,'false');
INSERT INTO `clanhall_siege_guards` VALUES
-- Fortress of the Dead
(64,35630,59282,-26496,568,49000,7200,'false'),
(64,35631,56619,-27866,568,49000,7200,'false'),
(64,35634,57931,-29540,565,49152,7200,'false'),
(64,35634,57888,-29540,565,49152,7200,'false'),
(64,35634,57845,-29540,565,49152,7200,'false'),
(64,35634,57801,-29540,565,49152,7200,'false'),
(64,35634,57758,-29540,565,49152,7200,'false'),
(64,35634,58150,-29540,565,49152,7200,'false'),
(64,35634,58107,-29540,565,49152,7200,'false'),
(64,35634,58063,-29540,565,49152,7200,'false'),
(64,35634,58020,-29540,565,49152,7200,'false'),
(64,35634,57977,-29540,565,49152,7200,'false'),
(64,35634,57783,-29569,565,49152,7200,'false'),
(64,35634,57740,-29569,565,49152,7200,'false'),
(64,35634,58170,-29570,565,49152,7200,'false'),
(64,35634,58128,-29570,565,49152,7200,'false'),
(64,35633,57929,-29570,575,49152,7200,'false'),
(64,35633,57885,-29570,575,49152,7200,'false'),
(64,35633,57836,-29570,575,49152,7200,'false'),
(64,35633,58072,-29570,575,49152,7200,'false'),
(64,35633,58029,-29570,575,49152,7200,'false'),
(64,35633,57980,-29570,575,49152,7200,'false'),
(64,35633,57928,-29606,575,49152,7200,'false'),
(64,35633,57885,-29606,575,49152,7200,'false'),
(64,35633,57836,-29606,575,49152,7200,'false'),
(64,35633,58072,-29607,575,49152,7200,'false'),
(64,35633,58028,-29607,575,49152,7200,'false'),
(64,35633,57979,-29607,575,49152,7200,'false'),
(64,35633,57780,-29606,575,49152,7200,'false'),
(64,35633,57731,-29606,575,49152,7200,'false'),
(64,35633,58172,-29608,575,49152,7200,'false'),
(64,35633,58123,-29608,575,49152,7200,'false'),
(64,35634,58435,-29647,567,49152,7200,'false'),
(64,35634,58450,-29681,567,49152,7200,'false'),
(64,35634,58468,-29713,567,49152,7200,'false'),
(64,35634,58484,-29745,567,49152,7200,'false'),
(64,35634,58500,-29777,567,49152,7200,'false'),
(64,35634,58520,-29815,587,49152,7200,'false'),
(64,35634,58536,-29848,587,49152,7200,'false'),
(64,35634,58556,-29886,567,49152,7200,'false'),
(64,35634,57473,-29664,567,49152,7200,'false'),
(64,35634,57452,-29695,567,49152,7200,'false'),
(64,35634,57435,-29728,567,49152,7200,'false'),
(64,35634,57420,-29760,567,49152,7200,'false'),
(64,35634,57409,-29791,567,49152,7200,'false'),
(64,35634,57394,-29824,580,49152,7200,'false'),
(64,35634,57379,-29856,580,49152,7200,'false'),
(64,35634,57363,-29888,567,49152,7200,'false'),
(64,35634,57893,-26684,591,-88,7200,'false'),
(64,35634,57893,-26722,591,-88,7200,'false'),
(64,35634,57893,-26759,591,-88,7200,'false'),
(64,35634,57893,-26646,591,-88,7200,'false'),
(64,35634,57863,-26646,591,-88,7200,'false'),
(64,35634,57863,-26684,591,-88,7200,'false'),
(64,35634,57863,-26722,591,-88,7200,'false'),
(64,35634,57863,-26758,591,-88,7200,'false'),
(64,35635,57973,-26684,591,-88,7200,'false'),
(64,35635,57973,-26722,591,-88,7200,'false'),
(64,35635,57973,-26759,591,-88,7200,'false'),
(64,35635,57973,-26646,591,-88,7200,'false'),
(64,35635,57943,-26646,591,-88,7200,'false'),
(64,35635,57943,-26684,591,-88,7200,'false'),
(64,35635,57943,-26721,591,-88,7200,'false'),
(64,35635,57943,-26758,591,-88,7200,'false'),
(64,35633,58046,-26682,591,-88,7200,'false'),
(64,35633,58046,-26720,591,-88,7200,'false'),
(64,35633,58046,-26758,591,-88,7200,'false'),
(64,35633,58046,-26644,591,-88,7200,'false'),
(64,35633,58017,-26644,591,-88,7200,'false'),
(64,35633,58017,-26682,591,-88,7200,'false'),
(64,35633,58017,-26720,591,-88,7200,'false'),
(64,35633,58017,-26757,591,-88,7200,'false'),
(64,35634,58889,-26764,565,-88,7200,'false'),
(64,35634,58889,-26802,565,-88,7200,'false'),
(64,35634,58889,-26840,565,-88,7200,'false'),
(64,35634,58889,-26876,565,-88,7200,'false'),
(64,35634,58889,-26726,565,-88,7200,'false'),
(64,35634,58889,-26570,565,-88,7200,'false'),
(64,35634,58889,-26608,565,-88,7200,'false'),
(64,35634,58889,-26645,565,-88,7200,'false'),
(64,35634,58889,-26682,565,-88,7200,'false'),
(64,35634,58889,-26532,565,-88,7200,'false'),
(64,35634,58887,-26379,565,-88,7200,'false'),
(64,35634,58887,-26417,565,-88,7200,'false'),
(64,35634,58887,-26454,565,-88,7200,'false'),
(64,35634,58887,-26491,565,-88,7200,'false'),
(64,35634,58887,-26341,565,-88,7200,'false'),
(64,35632,56669,-26839,592,16384,7200,'false'),
(64,35634,56708,-26902,565,16448,7200,'false'),
(64,35634,56746,-26902,565,16448,7200,'false'),
(64,35634,56784,-26902,565,16448,7200,'false'),
(64,35634,56820,-26902,565,16448,7200,'false'),
(64,35634,56858,-26903,565,16448,7200,'false'),
(64,35634,56894,-26903,565,16448,7200,'false'),
(64,35634,56670,-26902,565,16448,7200,'false'),
(64,35634,56935,-26903,565,16448,7200,'false'),
(64,35634,57018,-26902,565,16448,7200,'false'),
(64,35634,57056,-26902,565,16448,7200,'false'),
(64,35634,57093,-26902,565,16448,7200,'false'),
(64,35634,57130,-26902,565,16448,7200,'false'),
(64,35634,57168,-26903,565,16448,7200,'false'),
(64,35634,57204,-26903,565,16448,7200,'false'),
(64,35634,56980,-26902,565,16448,7200,'false'),
(64,35634,56708,-26874,565,16448,7200,'false'),
(64,35634,56746,-26874,565,16448,7200,'false'),
(64,35634,56783,-26874,565,16448,7200,'false'),
(64,35634,56820,-26874,565,16448,7200,'false'),
(64,35634,56857,-26875,565,16448,7200,'false'),
(64,35634,56894,-26875,565,16448,7200,'false'),
(64,35634,56670,-26874,565,16448,7200,'false'),
(64,35634,56935,-26875,565,16448,7200,'false'),
(64,35634,57018,-26875,565,16448,7200,'false'),
(64,35634,57056,-26875,565,16448,7200,'false'),
(64,35634,57094,-26875,565,16448,7200,'false'),
(64,35634,57131,-26875,565,16448,7200,'false'),
(64,35634,57168,-26876,565,16448,7200,'false'),
(64,35634,57205,-26876,565,16448,7200,'false'),
(64,35634,56980,-26875,565,16448,7200,'false'),
(64,35632,56708,-26839,592,16384,7200,'false'),
(64,35632,56748,-26839,592,16384,7200,'false'),
(64,35632,56788,-26839,592,16384,7200,'false'),
(64,35632,56829,-26839,592,16384,7200,'false'),
(64,35632,56870,-26839,592,16384,7200,'false'),
(64,35632,56910,-26839,592,16384,7200,'false'),
(64,35632,56950,-26839,592,16384,7200,'false'),
(64,35632,56989,-26839,592,16384,7200,'false'),
(64,35632,57030,-26839,592,16384,7200,'false'),
(64,35632,56667,-26799,592,16384,7200,'false'),
(64,35632,56706,-26799,592,16384,7200,'false'),
(64,35632,56747,-26799,592,16384,7200,'false'),
(64,35632,56786,-26799,592,16384,7200,'false'),
(64,35632,56827,-26799,592,16384,7200,'false'),
(64,35636,56869,-26802,587,16384,7200,'false'),
(64,35636,56908,-26802,587,16384,7200,'false'),
(64,35636,56948,-26802,587,16384,7200,'false'),
(64,35636,56989,-26802,587,16384,7200,'false'),
(64,35636,57030,-26802,587,16384,7200,'false'),
(64,35636,57071,-26804,587,16384,7200,'false'),
(64,35636,57111,-26804,587,16384,7200,'false'),
(64,35636,57151,-26804,587,16384,7200,'false'),
(64,35636,57191,-26804,587,16384,7200,'false'),
(64,35636,57233,-26804,587,16384,7200,'false'),
(64,35636,57070,-26842,587,16384,7200,'false'),
(64,35636,57110,-26842,587,16384,7200,'false'),
(64,35636,57150,-26842,587,16384,7200,'false'),
(64,35636,57190,-26842,587,16384,7200,'false'),
(64,35636,57232,-26842,587,16384,7200,'false'),
(64,35634,57461,-28550,565,0,7200,'false'),
(64,35634,57461,-28503,565,0,7200,'false'),
(64,35634,57461,-28455,565,0,7200,'false'),
(64,35634,57461,-28408,565,0,7200,'false'),
(64,35634,57461,-28360,565,0,7200,'false'),
(64,35634,57461,-28791,565,0,7200,'false'),
(64,35634,57461,-28744,565,0,7200,'false'),
(64,35634,57461,-28696,565,0,7200,'false'),
(64,35634,57461,-28649,565,0,7200,'false'),
(64,35634,57461,-28601,565,0,7200,'false'),
(64,35632,57543,-28587,592,0,7200,'false'),
(64,35636,57605,-28901,587,0,7200,'false'),
(64,35632,57543,-28632,592,0,7200,'false'),
(64,35632,57543,-28678,592,0,7200,'false'),
(64,35632,57543,-28727,592,0,7200,'false'),
(64,35632,57543,-28775,592,0,7200,'false'),
(64,35632,57606,-28399,592,0,7200,'false'),
(64,35632,57543,-28398,592,0,7200,'false'),
(64,35632,57543,-28444,592,0,7200,'false'),
(64,35632,57543,-28494,592,0,7200,'false'),
(64,35632,57543,-28541,592,0,7200,'false'),
(64,35636,57605,-28856,587,0,7200,'false'),
(64,35636,57605,-28807,587,0,7200,'false'),
(64,35636,57605,-28761,587,0,7200,'false'),
(64,35636,57605,-28716,587,0,7200,'false'),
(64,35636,57605,-28668,587,0,7200,'false'),
(64,35636,57605,-28624,587,0,7200,'false'),
(64,35636,57605,-28575,587,0,7200,'false'),
(64,35636,57605,-28529,587,0,7200,'false'),
(64,35636,57605,-28483,587,0,7200,'false'),
(64,35632,57543,-28826,592,0,7200,'false'),
(64,35632,57545,-28882,592,0,7200,'false'),
(64,35632,57545,-28933,592,0,7200,'false'),
(64,35634,57462,-29031,565,0,7200,'false'),
(64,35634,57462,-28984,565,0,7200,'false'),
(64,35634,57462,-28937,565,0,7200,'false'),
(64,35634,57462,-28889,565,0,7200,'false'),
(64,35634,57462,-28841,565,0,7200,'false'),
(64,35632,57546,-28986,592,0,7200,'false'),
(64,35632,57606,-28984,592,0,7200,'false'),
(64,35632,58972,-28365,592,-24512,7200,'false'),
(64,35634,58879,-28217,565,-24440,7200,'false'),
(64,35634,58913,-28250,565,-24440,7200,'false'),
(64,35634,58948,-28284,565,-24440,7200,'false'),
(64,35634,58980,-28316,565,-24440,7200,'false'),
(64,35634,59015,-28349,565,-24440,7200,'false'),
(64,35634,59050,-28384,565,-24440,7200,'false'),
(64,35634,59084,-28417,565,-24440,7200,'false'),
(64,35634,59119,-28450,565,-24440,7200,'false'),
(64,35634,59151,-28481,565,-24440,7200,'false'),
(64,35634,59187,-28518,565,-24440,7200,'false'),
(64,35634,59222,-28552,565,-24440,7200,'false'),
(64,35634,59256,-28585,565,-24440,7200,'false'),
(64,35634,59291,-28619,565,-24440,7200,'false'),
(64,35634,59322,-28650,565,-24440,7200,'false'),
(64,35632,59166,-28557,592,-24512,7200,'false'),
(64,35636,58894,-28289,587,41088,7200,'false'),
(64,35636,58931,-28325,587,41088,7200,'false'),
(64,35636,59007,-28399,587,41088,7200,'false'),
(64,35636,59044,-28435,587,41088,7200,'false'),
(64,35636,59090,-28484,587,41088,7200,'false'),
(64,35636,59127,-28519,587,41088,7200,'false'),
(64,35636,59207,-28597,587,41088,7200,'false'),
(64,35636,59244,-28633,587,41088,7200,'false'),
(64,35634,56938,-27347,576,32768,7200,'false'),
(64,35634,56938,-27309,576,32768,7200,'false'),
(64,35634,56938,-27271,576,32768,7200,'false'),
(64,35634,56938,-27235,576,32768,7200,'false'),
(64,35634,56940,-27197,576,32768,7200,'false'),
(64,35634,56940,-27160,576,32768,7200,'false'),
(64,35634,56938,-27385,576,32768,7200,'false'),
(64,35634,56940,-27120,576,32768,7200,'false'),
(64,35635,56910,-27347,576,32768,7200,'false'),
(64,35635,56910,-27309,576,32768,7200,'false'),
(64,35635,56910,-27271,576,32768,7200,'false'),
(64,35635,56910,-27234,576,32768,7200,'false'),
(64,35635,56912,-27197,576,32768,7200,'false'),
(64,35635,56912,-27160,576,32768,7200,'false'),
(64,35635,56910,-27385,576,32768,7200,'false'),
(64,35635,56912,-27119,576,32768,7200,'false'),
(64,35633,56880,-27346,576,32768,7200,'false'),
(64,35633,56881,-27308,576,32768,7200,'false'),
(64,35633,56881,-27271,576,32768,7200,'false'),
(64,35633,56881,-27234,576,32768,7200,'false'),
(64,35633,56882,-27197,576,32768,7200,'false'),
(64,35633,56882,-27160,576,32768,7200,'false'),
(64,35633,56880,-27384,576,32768,7200,'false'),
(64,35633,56883,-27119,576,32768,7200,'false'),
(64,35632,59015,-27459,575,49152,7200,'false'),
(64,35632,59054,-27459,575,49152,7200,'false'),
(64,35632,59094,-27459,575,49152,7200,'false'),
(64,35632,59134,-27459,575,49152,7200,'false'),
(64,35632,59175,-27459,575,49152,7200,'false'),
(64,35632,59220,-27459,575,49152,7200,'false'),
(64,35632,59259,-27459,575,49152,7200,'false'),
(64,35632,59299,-27459,575,49152,7200,'false'),
(64,35632,59015,-27409,575,49152,7200,'false'),
(64,35632,59054,-27409,575,49152,7200,'false'),
(64,35632,59094,-27409,575,49152,7200,'false'),
(64,35632,59133,-27409,575,49152,7200,'false'),
(64,35632,59174,-27409,575,49152,7200,'false'),
(64,35632,59220,-27409,575,49152,7200,'false'),
(64,35632,59259,-27409,575,49152,7200,'false'),
(64,35632,59299,-27409,575,49152,7200,'false'),
(64,35636,59015,-27352,575,49152,7200,'false'),
(64,35636,59054,-27352,575,49152,7200,'false'),
(64,35636,59094,-27352,575,49152,7200,'false'),
(64,35636,59134,-27352,575,49152,7200,'false'),
(64,35636,59175,-27352,575,49152,7200,'false'),
(64,35636,59220,-27352,575,49152,7200,'false'),
(64,35636,59259,-27352,575,49152,7200,'false'),
(64,35636,59299,-27352,575,49152,7200,'false'),
(64,35636,59016,-27299,575,49152,7200,'false'),
(64,35636,59055,-27299,575,49152,7200,'false'),
(64,35636,59095,-27299,575,49152,7200,'false'),
(64,35636,59134,-27299,575,49152,7200,'false'),
(64,35636,59175,-27299,575,49152,7200,'false'),
(64,35636,59220,-27299,575,49152,7200,'false'),
(64,35636,59260,-27299,575,49152,7200,'false'),
(64,35636,59300,-27299,575,49152,7200,'false'),
(64,35637,57288,-27776,587,32768,7200,'false'),
(64,35636,57174,-27680,587,32768,7200,'false'),
(64,35636,57175,-27643,587,32768,7200,'false'),
(64,35636,57175,-27606,587,32768,7200,'false'),
(64,35636,57175,-27755,587,32768,7200,'false'),
(64,35636,57174,-27718,587,32768,7200,'false'),
(64,35634,57237,-27608,576,32768,7200,'false'),
(64,35634,57239,-27763,576,32768,7200,'false'),
(64,35636,57209,-27701,587,32768,7200,'false'),
(64,35636,57210,-27664,587,32768,7200,'false'),
(64,35636,57209,-27627,587,32768,7200,'false'),
(64,35636,57210,-27776,587,32768,7200,'false'),
(64,35636,57209,-27739,587,32768,7200,'false'),
(64,35634,57239,-27725,576,32768,7200,'false'),
(64,35634,57238,-27687,576,32768,7200,'false'),
(64,35634,57237,-27648,576,32768,7200,'false'),
(64,35634,57260,-27625,576,32768,7200,'false'),
(64,35634,57262,-27779,576,32768,7200,'false'),
(64,35634,57262,-27742,576,32768,7200,'false'),
(64,35634,57262,-27704,576,32768,7200,'false'),
(64,35634,57261,-27665,576,32768,7200,'false'),
(64,35637,57288,-27732,587,32768,7200,'false'),
(64,35637,57288,-27687,587,32768,7200,'false'),
(64,35637,57288,-27644,587,32768,7200,'false'),
(64,35637,57288,-27599,587,32768,7200,'false'),
(64,35637,57256,-27574,587,32768,7200,'false'),
(64,35637,57543,-27786,587,32768,1200,'false'),
(64,35636,57429,-27690,587,32768,1200,'false'),
(64,35636,57430,-27653,587,32768,1200,'false'),
(64,35636,57429,-27616,587,32768,1200,'false'),
(64,35636,57430,-27765,587,32768,1200,'false'),
(64,35636,57429,-27727,587,32768,1200,'false'),
(64,35634,57492,-27618,576,32768,1200,'false'),
(64,35634,57494,-27772,576,32768,1200,'false'),
(64,35636,57464,-27711,587,32768,1200,'false'),
(64,35636,57465,-27674,587,32768,1200,'false'),
(64,35636,57464,-27637,587,32768,1200,'false'),
(64,35636,57464,-27785,587,32768,1200,'false'),
(64,35636,57463,-27748,587,32768,1200,'false'),
(64,35634,57494,-27735,576,32768,1200,'false'),
(64,35634,57493,-27697,576,32768,1200,'false'),
(64,35634,57492,-27658,576,32768,1200,'false'),
(64,35634,57515,-27634,576,32768,1200,'false'),
(64,35634,57517,-27789,576,32768,1200,'false'),
(64,35634,57517,-27752,576,32768,1200,'false'),
(64,35634,57516,-27714,576,32768,1200,'false'),
(64,35634,57515,-27675,576,32768,1200,'false'),
(64,35637,57543,-27742,587,32768,1200,'false'),
(64,35637,57543,-27697,587,32768,1200,'false'),
(64,35637,57543,-27654,587,32768,1200,'false'),
(64,35637,57543,-27609,587,32768,1200,'false'),
(64,35637,57578,-27783,587,32768,1200,'false'),
(64,35637,57578,-27739,587,32768,1200,'false'),
(64,35637,57578,-27695,587,32768,1200,'false'),
(64,35637,57578,-27651,587,32768,1200,'false'),
(64,35637,57578,-27607,587,32768,1200,'false'),
(64,35637,57476,-27575,587,32768,1200,'false'),
(64,35637,57511,-27573,587,32768,1200,'false'),
(64,35637,57473,-27837,587,32768,1200,'false'),
(64,35637,57508,-27835,587,32768,1200,'false'),
(64,35637,57905,-27648,576,32768,7200,'false'),
(64,35637,57905,-27712,576,32768,7200,'false'),
(64,35637,58233,-27182,576,32768,7200,'false'),
(64,35637,58233,-27232,576,32768,7200,'false'),
(64,35637,58233,-27282,576,32768,7200,'false'),
(64,35637,58233,-27332,576,32768,7200,'false'),
(64,35637,58233,-27382,576,32768,7200,'false'),
(64,35637,58233,-27432,576,32768,7200,'false'),
(64,35637,58233,-27482,576,32768,7200,'false'),
(64,35637,58233,-27532,576,32768,7200,'false'),
(64,35637,58233,-27582,576,32768,7200,'false'),
(64,35637,58233,-27632,576,32768,7200,'false'),
(64,35637,58233,-27682,576,32768,7200,'false'),
(64,35637,58233,-27732,576,32768,7200,'false'),
(64,35637,58233,-27782,576,32768,7200,'false'),
(64,35629,58680,-27507,592,32768,7200,'true');
INSERT INTO `clanhall_siege_guards` VALUES
-- Rainbow Springs
(62,35596,151552,-127075,-2208,5896,60,'false'),
(62,35588,151557,-126987,-2224,0,7200,'false'),
-- (62,35593,anywhere - total 1,0,60,'false'), TODO: needs support for random spawn by zone.
-- (62,35594,anywhere - total 1,0,60,'false'), TODO: needs support for random spawn by zone.
-- (62,35595,anywhere - total 10,0,60,'false'), TODO: needs support for random spawn by zone.
(62,35597,153136,-125333,-2208,-16328,60,'false'),
(62,35589,153135,-125425,-2224,0,7200,'false'),
-- (62,35593,anywhere - total 1,0,60,'false'), TODO: needs support for random spawn by zone.
-- (62,35594,anywhere - total 1,0,60,'false'), TODO: needs support for random spawn by zone.
-- (62,35595,anywhere - total 10,0,60,'false'), TODO: needs support for random spawn by zone.
(62,35598,155660,-125753,-2208,-16496,60,'false'),
(62,35590,155661,-125844,-2224,0,7200,'false'),
-- (62,35593,anywhere - total 1,0,60,'false'), TODO: needs support for random spawn by zone.
-- (62,35594,anywhere - total 1,0,60,'false'), TODO: needs support for random spawn by zone.
-- (62,35595,anywhere - total 10,0,60,'false'), TODO: needs support for random spawn by zone.
(62,35599,153887,-127538,-2208,15992,60,'false'),
(62,35591,153888,-127444,-2224,0,7200,'false');
-- (62,35593,anywhere - total 1,0,60,'false'), TODO: needs support for random spawn by zone.
-- (62,35594,anywhere - total 1,0,60,'false'), TODO: needs support for random spawn by zone.
-- (62,35595,anywhere - total 10,0,60,'false'); TODO: needs support for random spawn by zone.
+10 -10
View File
@@ -1,11 +1,11 @@
DROP TABLE IF EXISTS `cursed_weapons`;
CREATE TABLE IF NOT EXISTS `cursed_weapons` (
`itemId` INT,
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`playerKarma` INT DEFAULT 0,
`playerPkKills` INT DEFAULT 0,
`nbKills` INT DEFAULT 0,
`endTime` bigint(13) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`itemId`),
KEY `charId` (`charId`)
DROP TABLE IF EXISTS `cursed_weapons`;
CREATE TABLE IF NOT EXISTS `cursed_weapons` (
`itemId` INT,
`charId` INT UNSIGNED NOT NULL DEFAULT 0,
`playerReputation` INT DEFAULT 0,
`playerPkKills` INT DEFAULT 0,
`nbKills` INT DEFAULT 0,
`endTime` bigint(13) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`itemId`),
KEY `charId` (`charId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+65 -65
View File
@@ -1,66 +1,66 @@
DROP TABLE IF EXISTS `custom_npc_buffer`;
CREATE TABLE IF NOT EXISTS `custom_npc_buffer` (
`npc_id` int(10) NOT NULL,
`skill_id` int(6) NOT NULL,
`skill_level` int(6) NOT NULL DEFAULT '1',
`skill_fee_id` int(6) NOT NULL DEFAULT '0',
`skill_fee_amount` int(6) NOT NULL DEFAULT '0',
`buff_group` int(6) NOT NULL DEFAULT '0',
PRIMARY KEY (`npc_id`,`skill_id`,`buff_group`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT IGNORE INTO `custom_npc_buffer` VALUES
(1000003,264,1,57,100,264),
(1000003,265,1,57,100,265),
(1000003,266,1,57,100,266),
(1000003,267,1,57,100,267),
(1000003,268,1,57,100,268),
(1000003,269,1,57,100,269),
(1000003,270,1,57,100,270),
(1000003,271,1,57,100,271),
(1000003,272,1,57,100,272),
(1000003,273,1,57,100,273),
(1000003,274,1,57,100,274),
(1000003,275,1,57,100,275),
(1000003,276,1,57,100,276),
(1000003,277,1,57,100,277),
(1000003,304,1,57,100,304),
(1000003,305,1,57,100,305),
(1000003,306,1,57,100,306),
(1000003,307,1,57,100,307),
(1000003,308,1,57,100,308),
(1000003,309,1,57,100,309),
(1000003,310,1,57,100,310),
(1000003,311,1,57,100,311),
(1000003,349,1,57,100,349),
(1000003,363,1,57,100,363),
(1000003,364,1,57,100,364),
(1000003,366,1,57,100,366),
(1000003,367,1,57,100,367),
(1000003,529,1,57,100,529),
(1000003,530,1,57,100,530),
(1000003,1032,1,57,100,1032),
(1000003,1033,1,57,100,1033),
(1000003,1035,1,57,100,1035),
(1000003,1036,1,57,100,1036),
(1000003,1040,1,57,100,1040),
(1000003,1043,1,57,100,1043),
(1000003,1044,1,57,100,1044),
(1000003,1045,1,57,100,1045),
(1000003,1048,1,57,100,1048),
(1000003,1059,1,57,100,1059),
(1000003,1062,1,57,100,1062),
(1000003,1068,1,57,100,1068),
(1000003,1077,1,57,100,1077),
(1000003,1078,1,57,100,1078),
(1000003,1085,1,57,100,1085),
(1000003,1086,1,57,100,1086),
(1000003,1182,1,57,100,1182),
(1000003,1189,1,57,100,1189),
(1000003,1191,1,57,100,1191),
(1000003,1204,1,57,100,1204),
(1000003,1240,1,57,100,1240),
(1000003,1242,1,57,100,1242),
(1000003,1243,1,57,100,1243),
(1000003,1303,1,57,100,1303),
DROP TABLE IF EXISTS `custom_npc_buffer`;
CREATE TABLE IF NOT EXISTS `custom_npc_buffer` (
`npc_id` mediumint(7) NOT NULL,
`skill_id` int(6) NOT NULL,
`skill_level` int(6) NOT NULL DEFAULT '1',
`skill_fee_id` int(6) NOT NULL DEFAULT '0',
`skill_fee_amount` int(6) NOT NULL DEFAULT '0',
`buff_group` int(6) NOT NULL DEFAULT '0',
PRIMARY KEY (`npc_id`,`skill_id`,`buff_group`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT IGNORE INTO `custom_npc_buffer` VALUES
(1000003,264,1,57,100,264),
(1000003,265,1,57,100,265),
(1000003,266,1,57,100,266),
(1000003,267,1,57,100,267),
(1000003,268,1,57,100,268),
(1000003,269,1,57,100,269),
(1000003,270,1,57,100,270),
(1000003,271,1,57,100,271),
(1000003,272,1,57,100,272),
(1000003,273,1,57,100,273),
(1000003,274,1,57,100,274),
(1000003,275,1,57,100,275),
(1000003,276,1,57,100,276),
(1000003,277,1,57,100,277),
(1000003,304,1,57,100,304),
(1000003,305,1,57,100,305),
(1000003,306,1,57,100,306),
(1000003,307,1,57,100,307),
(1000003,308,1,57,100,308),
(1000003,309,1,57,100,309),
(1000003,310,1,57,100,310),
(1000003,311,1,57,100,311),
(1000003,349,1,57,100,349),
(1000003,363,1,57,100,363),
(1000003,364,1,57,100,364),
(1000003,366,1,57,100,366),
(1000003,367,1,57,100,367),
(1000003,529,1,57,100,529),
(1000003,530,1,57,100,530),
(1000003,1032,1,57,100,1032),
(1000003,1033,1,57,100,1033),
(1000003,1035,1,57,100,1035),
(1000003,1036,1,57,100,1036),
(1000003,1040,1,57,100,1040),
(1000003,1043,1,57,100,1043),
(1000003,1044,1,57,100,1044),
(1000003,1045,1,57,100,1045),
(1000003,1048,1,57,100,1048),
(1000003,1059,1,57,100,1059),
(1000003,1062,1,57,100,1062),
(1000003,1068,1,57,100,1068),
(1000003,1077,1,57,100,1077),
(1000003,1078,1,57,100,1078),
(1000003,1085,1,57,100,1085),
(1000003,1086,1,57,100,1086),
(1000003,1182,1,57,100,1182),
(1000003,1189,1,57,100,1189),
(1000003,1191,1,57,100,1191),
(1000003,1204,1,57,100,1204),
(1000003,1240,1,57,100,1240),
(1000003,1242,1,57,100,1242),
(1000003,1243,1,57,100,1243),
(1000003,1303,1,57,100,1303),
(1000003,1397,1,57,100,1397);
+9
View File
@@ -0,0 +1,9 @@
DROP TABLE IF EXISTS `event_schedulers`;
CREATE TABLE IF NOT EXISTS `event_schedulers` (
`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`eventName` varchar(255) COLLATE utf8_unicode_ci NOT NULL,
`schedulerName` varchar(255) COLLATE utf8_unicode_ci NOT NULL,
`lastRun` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`id`),
UNIQUE KEY `eventName_schedulerName` (`eventName`,`schedulerName`) USING BTREE
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
@@ -1,6 +0,0 @@
DROP TABLE IF EXISTS `fishing_championship`;
CREATE TABLE IF NOT EXISTS `fishing_championship` (
`player_name` VARCHAR(35) NOT NULL,
`fish_length` DOUBLE(10,3) NOT NULL,
`rewarded` INT(1) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+40 -40
View File
@@ -1,40 +1,40 @@
DROP TABLE IF EXISTS `grandboss_data`;
CREATE TABLE IF NOT EXISTS `grandboss_data` (
`boss_id` smallint(5) unsigned NOT NULL,
`loc_x` mediumint(6) NOT NULL,
`loc_y` mediumint(6) NOT NULL,
`loc_z` mediumint(6) NOT NULL,
`heading` mediumint(6) NOT NULL DEFAULT '0',
`respawn_time` bigint(13) unsigned NOT NULL DEFAULT '0',
`currentHP` decimal(30,15) NOT NULL,
`currentMP` decimal(30,15) NOT NULL,
`status` tinyint(1) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`boss_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT IGNORE INTO `grandboss_data` (`boss_id`,`loc_x`,`loc_y`,`loc_z`,`heading`,`currentHP`,`currentMP`) VALUES
(29001, -21610, 181594, -5734, 0, 229898.48, 667.776), -- Queen Ant (40)
(29006, 17726, 108915, -6480, 0, 622493.58388, 3793.536), -- Core (50)
(29014, 55024, 17368, -5412, 10126, 622493.58388, 3793.536), -- Orfen (50)
-- (29019, 185708, 114298, -8221, 32768, 17850000, 39960), -- Antharas (79)
(29020, 116033, 17447, 10107, -25348, 4068372, 39960), -- Baium (75)
-- (29022, 55312, 219168, -3223, 0, 858518.36, 399600), -- Zaken (60)
-- (29025, 0, 0, 0, 0, 0, 0), -- Baium (Stone) (75)
(29028, -105200, -253104, -15264, 0, 62041918, 2248572), -- Valakas (85)
-- (29066, 185708, 114298, -8221,32768, 14518000, 3996000), -- Antharas Weak (79)
-- (29067, 185708, 114298, -8221,32768, 16184000, 3996000), -- Antharas Normal (79)
(29068, 185708, 114298, -8221,32768, 62802301, 1998000), -- Antharas Strong (85)
(29118, 0, 0, 0, 0, 4109288, 1220547); -- Beleth (83)
-- (29045, -87780, -155086, -9080, 16384, 1018821.42723286, 52001.06567747795), -- Frintezza (85)
-- (29046, -87789, -153295, -9176, 16384, 1824900, 23310), -- Scarlet Van Halisha (85)
-- (29047, -87789, -153295, -9176, 16384, 898044, 4519), -- Scarlet Van Halisha (85)
-- (29099, 0, 0, 0, 0, 1703893, 111000), -- Baylor (83)
-- (29150, 0, 0, 0, 0, 8727677, 204995), -- Ekimus (82)
-- (29163, 0, 0, 0, 0, 8727677, 204995), -- Tiat (87)
-- (29175, 0, 0, 0, 0, 8727677, 204995), -- Tiat (87)
-- (29176, 0, 0, 0, 0, 0, 0), -- Zaken Day (60)
-- (29177, 0, 0, 0, 0, 0, 0), -- Freya (Throne) (85)
-- (29178, 0, 0, 0, 0, 0, 0), -- Freya (Spelling) (85)
-- (29178, 0, 0, 0, 0, 0, 0), -- Freya (Stand) (85)
-- (29178, 0, 0, 0, 0, 0, 0), -- Freya (Stand Hard) (85)
-- (29179, 0, 0, 0, 0, 0, 0), -- Zaken Day (83)
DROP TABLE IF EXISTS `grandboss_data`;
CREATE TABLE IF NOT EXISTS `grandboss_data` (
`boss_id` smallint(5) unsigned NOT NULL,
`loc_x` mediumint(6) NOT NULL,
`loc_y` mediumint(6) NOT NULL,
`loc_z` mediumint(6) NOT NULL,
`heading` mediumint(6) NOT NULL DEFAULT '0',
`respawn_time` bigint(13) unsigned NOT NULL DEFAULT '0',
`currentHP` decimal(30,15) NOT NULL,
`currentMP` decimal(30,15) NOT NULL,
`status` tinyint(1) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`boss_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT IGNORE INTO `grandboss_data` (`boss_id`,`loc_x`,`loc_y`,`loc_z`,`heading`,`currentHP`,`currentMP`) VALUES
(29001, -21610, 181594, -5734, 0, 229898.48, 667.776), -- Queen Ant (40)
(29006, 17726, 108915, -6480, 0, 622493.58388, 3793.536), -- Core (50)
(29014, 55024, 17368, -5412, 10126, 622493.58388, 3793.536), -- Orfen (50)
-- (29019, 185708, 114298, -8221, 32768, 17850000, 39960), -- Antharas (79)
(29020, 116033, 17447, 10107, -25348, 4068372, 39960), -- Baium (75)
-- (29022, 55312, 219168, -3223, 0, 858518.36, 399600), -- Zaken (60)
-- (29025, 0, 0, 0, 0, 0, 0), -- Baium (Stone) (75)
(29028, -105200, -253104, -15264, 0, 62041918, 2248572), -- Valakas (85)
-- (29066, 185708, 114298, -8221,32768, 14518000, 3996000), -- Antharas Weak (79)
-- (29067, 185708, 114298, -8221,32768, 16184000, 3996000), -- Antharas Normal (79)
(29068, 185708, 114298, -8221,32768, 62802301, 1998000); -- Antharas Strong (85)
-- (29118, 0, 0, 0, 0, 4109288, 1220547); -- Beleth (83)
-- (29045, -87780, -155086, -9080, 16384, 1018821.42723286, 52001.06567747795), -- Frintezza (85)
-- (29046, -87789, -153295, -9176, 16384, 1824900, 23310), -- Scarlet Van Halisha (85)
-- (29047, -87789, -153295, -9176, 16384, 898044, 4519), -- Scarlet Van Halisha (85)
-- (29099, 0, 0, 0, 0, 1703893, 111000), -- Baylor (83)
-- (29150, 0, 0, 0, 0, 8727677, 204995), -- Ekimus (82)
-- (29163, 0, 0, 0, 0, 8727677, 204995), -- Tiat (87)
-- (29175, 0, 0, 0, 0, 8727677, 204995), -- Tiat (87)
-- (29176, 0, 0, 0, 0, 0, 0), -- Zaken Day (60)
-- (29177, 0, 0, 0, 0, 0, 0), -- Freya (Throne) (85)
-- (29178, 0, 0, 0, 0, 0, 0), -- Freya (Spelling) (85)
-- (29178, 0, 0, 0, 0, 0, 0), -- Freya (Stand) (85)
-- (29178, 0, 0, 0, 0, 0, 0), -- Freya (Stand Hard) (85)
-- (29179, 0, 0, 0, 0, 0, 0), -- Zaken Day (83)
-6
View File
@@ -1,6 +0,0 @@
DROP TABLE IF EXISTS `grandboss_list`;
CREATE TABLE IF NOT EXISTS `grandboss_list` (
`player_id` decimal(11,0) NOT NULL,
`zone` decimal(11,0) NOT NULL,
PRIMARY KEY (`player_id`,`zone`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
-8
View File
@@ -1,8 +0,0 @@
DROP TABLE IF EXISTS `item_soulcrystal`;
CREATE TABLE `item_soulcrystal` (
`object_id` int(11) NOT NULL,
`slot_id` int(1) NOT NULL,
`is_special` bit(1) NOT NULL,
`effect_id` int(4) NOT NULL,
PRIMARY KEY (`object_id`,`slot_id`,`is_special`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
@@ -0,0 +1,8 @@
DROP TABLE IF EXISTS `item_special_abilities`;
CREATE TABLE IF NOT EXISTS `item_special_abilities` (
`objectId` int(10) unsigned NOT NULL,
`type` tinyint(1) unsigned NOT NULL DEFAULT 1,
`optionId` int(10) unsigned NOT NULL,
`position` tinyint(1) unsigned NOT NULL DEFAULT 0,
PRIMARY KEY (`objectId`,`optionId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
File diff suppressed because it is too large Load Diff
+20 -22
View File
@@ -1,23 +1,21 @@
DROP TABLE IF EXISTS `messages`;
CREATE TABLE IF NOT EXISTS `messages` (
`messageId` INT NOT NULL DEFAULT 0,
`senderId` INT NOT NULL DEFAULT 0,
`receiverId` INT NOT NULL DEFAULT 0,
`subject` TINYTEXT,
`content` TEXT,
`expiration` bigint(13) unsigned NOT NULL DEFAULT '0',
`reqAdena` BIGINT NOT NULL DEFAULT 0,
`hasAttachments` enum('true','false') DEFAULT 'false' NOT NULL,
`isUnread` enum('true','false') DEFAULT 'true' NOT NULL,
`isDeletedBySender` enum('true','false') DEFAULT 'false' NOT NULL,
`isDeletedByReceiver` enum('true','false') DEFAULT 'false' NOT NULL,
`isLocked` enum('true','false') DEFAULT 'false' NOT NULL,
`sendBySystem` tinyint(1) NOT NULL DEFAULT 0,
`isReturned` enum('true','false') DEFAULT 'false' NOT NULL,
`itemId` INT(11) NOT NULL DEFAULT '0',
`enchantLvl` INT(3) NOT NULL DEFAULT '0',
`elementals` VARCHAR(25),
`systemMessage1` INT(10) NOT NULL DEFAULT '-1',
`systemMessage2` INT(10) NOT NULL DEFAULT '-1',
PRIMARY KEY (`messageId`)
DROP TABLE IF EXISTS `messages`;
CREATE TABLE IF NOT EXISTS `messages` (
`messageId` INT NOT NULL DEFAULT 0,
`senderId` INT NOT NULL DEFAULT 0,
`receiverId` INT NOT NULL DEFAULT 0,
`subject` TINYTEXT,
`content` TEXT,
`expiration` bigint(13) unsigned NOT NULL DEFAULT '0',
`reqAdena` BIGINT NOT NULL DEFAULT 0,
`hasAttachments` enum('true','false') DEFAULT 'false' NOT NULL,
`isUnread` enum('true','false') DEFAULT 'true' NOT NULL,
`isDeletedBySender` enum('true','false') DEFAULT 'false' NOT NULL,
`isDeletedByReceiver` enum('true','false') DEFAULT 'false' NOT NULL,
`isLocked` enum('true','false') DEFAULT 'false' NOT NULL,
`sendBySystem` tinyint(1) NOT NULL DEFAULT 0,
`isReturned` enum('true','false') DEFAULT 'false' NOT NULL,
`itemId` INT(11) NOT NULL DEFAULT '0',
`enchantLvl` INT(3) NOT NULL DEFAULT '0',
`elementals` VARCHAR(25),
PRIMARY KEY (`messageId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
-12
View File
@@ -1,12 +0,0 @@
DROP TABLE IF EXISTS `mods_wedding`;
CREATE TABLE IF NOT EXISTS `mods_wedding` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`player1Id` int(11) NOT NULL DEFAULT '0',
`player2Id` int(11) NOT NULL DEFAULT '0',
`married` varchar(5) DEFAULT NULL,
`affianceDate` decimal(20,0) DEFAULT '0',
`weddingDate` decimal(20,0) DEFAULT '0',
PRIMARY KEY (`id`),
KEY `player1Id` (`player1Id`),
KEY `player2Id` (`player2Id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
-22
View File
@@ -1,22 +0,0 @@
DROP TABLE IF EXISTS `npc_buffer`;
CREATE TABLE `npc_buffer` (
`npc_id` int(6) NOT NULL,
`skill_id` int(6) NOT NULL,
`skill_level` int(6) NOT NULL DEFAULT '1',
`skill_fee_id` int(6) NOT NULL DEFAULT '0',
`skill_fee_amount` int(6) NOT NULL DEFAULT '0',
`buff_group` int(6) NOT NULL DEFAULT '0',
PRIMARY KEY (`npc_id`,`skill_id`,`buff_group`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
INSERT INTO `npc_buffer` VALUES
(36402,4356,3,0,0,4356),
(36402,4352,2,0,0,4352),
(36402,4345,3,0,0,4345),
(36402,4359,3,0,0,4359),
(36402,4351,6,0,0,4351),
(36402,4355,3,0,0,4355),
(36402,4357,2,0,0,4357),
(36402,4342,2,0,0,4342),
(36402,4358,3,0,0,4358),
(36402,4360,3,0,0,4360);
+12
View File
@@ -0,0 +1,12 @@
DROP TABLE IF EXISTS `npc_respawns`;
CREATE TABLE IF NOT EXISTS `npc_respawns` (
`id` int(10) NOT NULL,
`x` int(10) NOT NULL,
`y` int(10) NOT NULL,
`z` int(10) NOT NULL,
`heading` int(10) NOT NULL,
`respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0',
`currentHp` double unsigned NOT NULL,
`currentMp` double unsigned NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
File diff suppressed because it is too large Load Diff
-372
View File
@@ -1,372 +0,0 @@
DROP TABLE IF EXISTS `raidboss_spawnlist`;
CREATE TABLE IF NOT EXISTS `raidboss_spawnlist` (
`boss_id` smallint(5) unsigned NOT NULL,
`amount` tinyint(1) unsigned NOT NULL DEFAULT '1',
`loc_x` mediumint(6) NOT NULL,
`loc_y` mediumint(6) NOT NULL,
`loc_z` mediumint(6) NOT NULL,
`heading` mediumint(6) NOT NULL DEFAULT '0',
`respawn_delay` mediumint(6) unsigned NOT NULL DEFAULT '86400', -- 24 Hours
`respawn_random` mediumint(6) unsigned NOT NULL DEFAULT '43200', -- 12 Hours
`respawn_time` bigint(13) unsigned NOT NULL DEFAULT '0',
`currentHp` decimal(8,0) DEFAULT NULL,
`currentMp` decimal(8,0) DEFAULT NULL,
PRIMARY KEY (`boss_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT IGNORE INTO `raidboss_spawnlist` (`boss_id`,`loc_x`,`loc_y`,`loc_z`,`heading`,`respawn_delay`,`respawn_random`,`currentHp`,`currentMp`) VALUES
(25001,-54416,146480,-2887,0,86400,43200,95986,514), -- Greyclaw Kutus (23)
(25004,-94208,100240,-3520,0,86400,43200,168366,731), -- Turek Mercenary Captain (30)
(25007,124240,75376,-2800,0,86400,43200,331522,1178), -- Retreat Spider Cletu (42)
(25010,113920,52960,-3735,0,86400,43200,624464,1975), -- Furious Thieles (55)
(25013,169744,11920,-2732,0,86400,43200,507285,1660), -- Ghost Of Peasant Leader (50)
(25016,76787,245775,-10376,0,86400,43200,730956,2301), -- The 3rd Underwater Guardian (60)
(25019,7376,169376,-3600,0,86400,43200,206185,575), -- Pan Dryad (25)
(25020,90384,125568,-2128,0,86400,43200,156584,860), -- Breka Warlock Pastu (34)
(25023,27280,101744,-3696,0,86400,43200,208019,860), -- Stakato Queen Zyrnna (34)
(25026,92976,7920,-3914,0,86400,43200,352421,1598), -- Katu Van Leader Atui (49)
(25029,54941,206705,-3728,0,86400,43200,578190,1847), -- Atraiban (53)
(25032,88532,245798,-10376,0,86400,43200,690320,2169), -- Eva's Guardian Millenu (58)
-- (25035,180968,12035,-2720,0,86400,43200,888658,2987), -- Shilen's Messenger Cabrio (70) (Not spawned anymore in GoD)
(25038,-57360,186272,-4967,0,86400,43200,116581,668), -- Tirak (28)
(25041,10416,126880,-3676,0,86400,43200,165289,893), -- Remmel (35)
(25044,107792,27728,-3488,0,86400,43200,319791,1476), -- Barion (47)
(25047,116352,27648,-3319,0,86400,43200,352421,1598), -- Karte (49)
(25050,125520,27216,-3632,0,86400,43200,771340,1722), -- Verfa (51)
(25051,117760,-9072,-3264,0,86400,43200,818959,2639), -- Rahha (65)
-- (25054,113432,16403,3960,0,86400,43200,945900,3347), -- Kernon (75) (Not spawned anymore in GoD)
(25057,107056,168176,-3456,0,86400,43200,288415,1355), -- Biconne Of Blue Sky (45)
(25060,-60428,188264,-4512,0,86400,43200,99367,545), -- Unrequited Kael (24)
(25063,-91024,116304,-3466,0,86400,43200,330579,893), -- Chertuba Of Great Soul (35)
(25064,96891,93825,-3720,0,86400,43200,218810,1062), -- Wizard Of Storm Teruk (40)
(25067,94992,-23168,-2176,0,86400,43200,554640,1784), -- Captain Of Red Flag Shaka (52)
(25070,125600,50100,-3600,0,86400,43200,451391,1975), -- Enchanted Forest Watcher Ruell (55)
-- (25073,143265,110044,-3944,0,86400,43200,875948,2917), -- Bloody Priest Rudelto (69) (Not spawned anymore in H5)
(25076,-60976,127552,-2960,0,86400,43200,103092,575), -- Princess Molrang (25)
(25079,53712,102656,-1072,0,86400,43200,168366,731), -- Cat's Eye Bandit (30)
(25082,88512,140576,-3483,0,86400,43200,206753,1028), -- Leader Of Cat Gang (39)
(25085,66944,67504,-3704,0,86400,43200,371721,1296), -- Timak Orc Chief Ranger (44)
(25088,90848,16368,-5296,0,86400,43200,702418,1237), -- Crazy Mechanic Golem (43)
(25089,165424,93776,-2992,0,86400,43200,512194,2235), -- Soulless Wild Boar (59)
(25092,116151,16227,1944,0,86400,43200,888658,2987), -- Korim (70)
(25095,-37856,198128,-2672,0,86400,43200,121941,699), -- Elf Renoa (29)
(25098,123536,133504,-3584,0,86400,43200,330579,893), -- Sejarr's Servitor (35)
(25099,64048,16048,-3536,0,86400,43200,273375,1296), -- Rotten Tree Repiro (44)
(25102,113840,84256,-2480,0,86400,43200,576831,1355), -- Shacram (45)
(25103,135872,94592,-3735,0,86400,43200,451391,1975), -- Sorcerer Isirr (55)
(25106,173880,-11412,-2880,0,86400,43200,526218,2301), -- Ghost Of The Well Lidia (60)
-- (25109,152660,110387,-5520,0,86400,43200,935092,3274), -- Antharas Priest Cloe (74) (Not spawned anymore in H5)
(25112,116128,139392,-3640,0,86400,43200,127782,731), -- Agent Of Beres, Meana (30)
(25115,125789,207644,-3752,0,86400,43200,294846,1062), -- Icarus Sample 1 (40)
(25118,50896,146576,-3645,0,86400,43200,330579,893), -- Guilotine, Warden Of The Execution Grounds (35)
(25119,121872,64032,-3536,0,86400,43200,507285,1660), -- Messenger Of Fairy Queen Berun (50)
(25122,86290,-8232,-3032,0,86400,43200,467209,2039), -- Refugee Hopeful Leo (56)
(25125,170656,85184,-2000,0,86400,43200,1637918,2639), -- Fierce Tiger King Angel (65)
(25126,116263,15916,6992,0,86400,43200,1974940,3643), -- Longhorn Golkonda (79)
(25127,-47552,219232,-2413,0,86400,43200,198734,545), -- Langk Matriarch Rashkos (24)
(25128,17696,179056,-3520,0,86400,43200,148507,827), -- Vuku Grand Seer Gharmash (33)
(25131,75488,-9360,-2720,0,86400,43200,369009,1660), -- Carnage Lord Gato (50)
(25134,87536,75872,-3591,0,86400,43200,218810,1062), -- Leto Chief Talkin (40)
(25137,125280,102576,-3305,0,86400,43200,451391,1975), -- Beleth's Seer Sephia (55)
-- (25140,0,0,0,0,0,0,0,0), -- Hekaton Prime (65) (Not spawned anymore in H5)
(25143,113102,16002,6992,0,86400,43200,977229,3568), -- Fire Of Wrath Shuriel (78)
(25146,-13056,215680,-3760,0,86400,43200,90169,455), -- Serpent Demon Bifrons (21)
(25149,-12656,138176,-3584,0,907200,604800,103092,575), -- Zombie Lord Crowl (25)
(25152,43872,123968,-2928,0,86400,43200,165289,893), -- Flame Lord Shadar (35)
(25155,73520,66912,-3728,0,86400,43200,294846,1053), -- Shaman King Selu (40)
(25158,77104,5408,-3088,0,86400,43200,920790,1523), -- King Tarlk (48)
(25159,124984,43200,-3625,0,86400,43200,435256,1911), -- Paniel The Unicorn (54)
-- (25162,0,0,0,0,0,0,0,0), -- Giant Marpanak (60) (Not spawned anymore in H5)
(25163,130500,59098,3584,0,86400,43200,1777317,2987), -- Roaring Skylancer (70)
(25166,-21800,152000,-2900,0,86400,43200,134813,575), -- Ikuntai (25)
(25169,-54464,170288,-3136,0,86400,43200,336732,731), -- Ragraman (30)
(25170,26064,121808,-3738,0,86400,43200,195371,994), -- Lizardmen Leader Hellion (38)
(25173,75968,110784,-2512,0,86400,43200,288415,1355), -- Tiger King Karuta (45)
-- (25176,92544,115232,-3200,0,86400,43200,451391,1975), -- Black Lily (55) (Not spawned anymore in H5)
(25179,167152,53120,-4148,0,86400,43200,526218,2301), -- Guardian Of The Statue Of Giant Karum (60)
(25182,41966,215417,-3728,0,86400,43200,512194,2235), -- Demon Kurikups (59)
(25185,99732,204331,-3784,0,86400,43200,165289,893), -- Tasaba Patriarch Hellena (35)
(25188,127544,215264,-2960,0,86400,43200,255564,731), -- Apepi (30)
(25189,127837,200661,-3792,0,86400,43200,156584,860), -- Cronos's Servitor Mumu (34)
(25192,125920,190208,-3291,0,86400,43200,258849,1237), -- Earth Protector Panathen (43)
(25198,102656,157424,-3735,0,86400,43200,1777317,2987), -- Fafurion's Herald Lokness (70)
(25199,108096,157408,-3688,0,86400,43200,912634,3130), -- Water Dragon Seer Sheshark (72)
(25202,119760,157392,-3744,0,86400,43200,935092,3274), -- Krokian Padisha Sobekk (74)
(25205,123808,153408,-3671,0,86400,43200,956490,3420), -- Ocean Flame Ashakiel (76)
(25208,109663,213615,-3624,0,86400,43200,218810,1062), -- Water Couatle Ateka (40)
(25211,113456,198118,-3689,0,86400,43200,174646,927), -- Sebek (36)
(25214,111582,209341,-3687,0,86400,43200,218810,1062), -- Fafurion's Page Sika (40)
-- (25217,89904,105712,-3292,0,86400,43200,369009,1660), -- Cursed Clara (50) (Not spawned anymore in H5)
-- (25220,113551,17083,-2120,0,86400,43200,924022,3202), -- Death Lord Hallate (73) (Not spawned anymore in GoD)
(25223,43152,152352,-2848,0,86400,43200,165289,893), -- Soul Collector Acheron (35)
(25226,104240,-3664,-3392,0,86400,43200,768537,2435), -- Roaring Lord Kastor (62)
-- (25229,137568,-19488,-3552,0,86400,43200,1891801,3347), -- Storm Winged Naga (75) (Not spawned anymore in Infinite Odyssey)
(25230,66672,46704,-3920,0,86400,43200,482650,2104), -- Timak Seer Ragoth (57)
(25233,185800,-26500,-2000,0,86400,43200,1256671,2917), -- Spirit Of Andras, The Betrayer (69)
-- (25234,120080,111248,-3047,0,86400,43200,1052436,2301), -- Ancient Weird Drake (60) (Not spawned anymore in H5)
(25235,116400,-62528,-3264,0,86400,43200,912634,3130), -- Vanor Chief Kandra (72)
(25238,155000,85400,-3200,0,86400,43200,512194,2235), -- Abyss Brukunt (59)
(25241,165984,88048,-2384,0,86400,43200,624464,1975), -- Harit Hero Tamash (55)
(25244,171880,54868,-5992,0,86400,43200,1891801,3347), -- Last Lesser Giant Olkuth (75)
(25245,188809,47780,-5968,0,86400,43200,977229,3568), -- Last Lesser Giant Glaki (78)
(25248,127903,-13399,-3720,0,86400,43200,1825269,3130), -- Doom Blade Tanatos (72)
-- (25249,147104,-20560,-3377,0,86400,43200,945900,3347), -- Palatanos Of Horrific Power (75) (Not spawned anymore in Infinite Odyssey)
(25252,192376,22087,-3608,0,86400,43200,888658,2987), -- Palibati Queen Themis (70)
(25255,170048,-24896,-3440,0,86400,43200,1637918,2639), -- Gargoyle Lord Tiphon (65)
(25256,170320,42640,-4832,0,86400,43200,526218,2301), -- Taik High Prefect Arak (60)
(25259,42050,208107,-3752,0,86400,43200,1248928,1975), -- Zaken's Butcher Krantz (55)
(25260,93120,19440,-3607,0,86400,43200,392985,1355), -- Iron Giant Totem (45)
-- (25263,144400,-28192,-1920,0,86400,43200,848789,2777), -- Kernon's Faithful Servant Kelone (67) (Not spawned anymore in Infinite Odyssey)
-- (25266,188983,13647,-2672,0,86400,43200,945900,3347), -- Bloody Empress Decarbia (75) (Not spawned anymore in GoD)
(25269,123504,-23696,-3481,0,86400,43200,888658,3058), -- Beast Lord Behemoth (70)
(25272,49248,127792,-3552,0,86400,43200,233163,1415), -- Partisan Leader Talakin (28)
-- (25273,23800,119500,-8976,0,86400,43200,507285,2104), -- Carnamakos (50) (Spawn by Quest)
-- (25276,154088,-14116,-3736,0,86400,43200,1891801,3347), -- Death Lord Ipos (75) (Not spawned anymore in Infinite Odyssey)
(25277,54651,180269,-4976,0,86400,43200,507285,1660), -- Lilith's Witch Marilion (50)
(25280,85622,88766,-5120,0,86400,43200,1248928,1975), -- Pagan Watcher Cerberon (55)
(25281,151053,88124,-5424,0,86400,43200,1777317,2987), -- Anakim's Nemesis Zakaron (70)
(25282,179311,-7632,-4896,0,86400,43200,1891801,3347), -- Death Lord Shax (75)
-- (25283,184410,-10111,-5488,0,86400,43200,1639146,3793), -- Lilith (80) (Spawn by Seven Signs)
-- (25286,185000,-13000,-5488,0,86400,43200,1639146,3793), -- Anakim (80) (Spawn by Seven Signs)
-- (25290,186304,-43744,-3193,0,86400,43200,977229,3718), -- Daimon The White-Eyed (78) (Spawn by Quest 604_DaimontheWhiteEyedPart2)
(25293,134672,-115600,-1216,0,86400,43200,977229,3568), -- Hestia, Guardian Deity Of The Hot Springs (78)
-- (25296,158352,-121088,-2240,0,86400,43200,935092,3718), -- Icicle Emperor Bumbalump (74) (Spawn by Quest 625_TheFinestIngredientsPart2)
(25299,148160,-73808,-4919,0,86400,43200,714778,3718), -- Ketra's Hero Hekaton (80)
-- (25302,145504,-81664,-6016,0,86400,43200,773553,4183), -- Ketra's Commander Tayr (80) (Not spawned anymore in Infinite Odyssey)
-- (25305,145008,-84992,-6240,0,86400,43200,1639965,4553), -- Ketra's Chief Brakki (80) (Not spawned anymore in Infinite Odyssey)
-- (25306,142368,-82512,-6487,0,86400,43200,534922,3718), -- Soul Of Fire Nastron (80) (Spawn by Quest 616_MagicalPowerOfFirePart2)
(25309,115552,-39200,-2480,0,86400,43200,714778,3718), -- Varka's Hero Shadith (80)
-- (25312,109216,-36160,-938,0,86400,43200,773553,4183), -- Varka's Commander Mos (80) (Not spawned anymore in Infinite Odyssey)
-- (25315,105584,-43024,-1728,0,86400,43200,1639965,4553), -- Varka's Chief Horus (80) (Not spawned anymore in Infinite Odyssey)
-- (25316,105452,-36775,-1050,0,86400,43200,534922,3718), -- Soul Of Water Ashutar (80) (Spawn by Quest 610_MagicalPowerOfWaterPart2)
(25319,185820,-106096,-6314,34214,86400,43200,1100996,4304), -- Ember (80)
(25322,93296,-75104,-1824,0,86400,43200,834231,2707), -- Demon's Agent Falston (66)
(25325,91008,-85904,-2736,0,86400,43200,888658,2987), -- Flame Of Splendor Barakiel (70)
(25328,59331,-42403,-3003,0,10800,3600,900867,3058), -- Eilhalder Von Hellmann (71) (Only Spawn at Night)
-- (25333,0,0,0,0,0,0,0,0), -- Anakazel (28) (Spawn by Dimensional Rift)
-- (25334,0,0,0,0,0,0,0,0), -- Anakazel (38) (Spawn by Dimensional Rift)
-- (25335,0,0,0,0,0,0,0,0), -- Anakazel (48) (Spawn by Dimensional Rift)
-- (25336,0,0,0,0,0,0,0,0), -- Anakazel (58) (Spawn by Dimensional Rift)
-- (25337,0,0,0,0,0,0,0,0), -- Anakazel (68) (Spawn by Dimensional Rift)
-- (25338,0,0,0,0,0,0,0,0), -- Anakazel (78) (Spawn by Dimensional Rift)
-- (25339,0,0,0,0,86400,43200,96646,3718), -- Shadow Of Halisha (81) (Spawn by Four Sepulchers Instance)
-- (25342,0,0,0,0,86400,43200,96646,3718), -- Shadow Of Halisha (81) (Spawn by Four Sepulchers Instance)
-- (25346,0,0,0,0,86400,43200,96646,3718), -- Shadow Of Halisha (81) (Spawn by Four Sepulchers Instance)
-- (25349,0,0,0,0,86400,43200,96646,3718), -- Shadow Of Halisha (81) (Spawn by Four Sepulchers Instance)
(25352,-16912,174912,-3264,0,86400,43200,127782,731), -- Giant Wasteland Basilisk (30)
(25354,-16096,184288,-3817,0,86400,43200,165289,893), -- Gargoyle Lord Sirocco (35)
(25357,-3456,112864,-3456,0,86400,43200,90169,455), -- Sukar Wererat Chief (21)
(25360,29216,179280,-3624,0,86400,43200,107186,606), -- Tiger Hornet (26)
(25362,-55920,186768,-3336,0,86400,43200,95986,514), -- Tracker Leader Sharuk (23)
(25365,-62000,190256,-3687,0,86400,43200,214372,606), -- Patriarch Kuroboros (26)
(25366,-62368,179440,-3594,0,86400,43200,95986,514), -- Kuroboros' Priest (23)
(25369,-45616,111024,-3808,0,86400,43200,103092,575), -- Soul Scavenger (25)
(25372,48000,243376,-6611,0,86400,43200,175392,426), -- Discarded Guardian (20)
(25373,9649,77467,-3808,0,86400,43200,90169,455), -- Malex Herald Of Dagoniel (21)
(25375,22500,80300,-2772,0,86400,43200,87696,426), -- Zombie Lord Farakelsus (20)
-- (25378,-54096,84288,-3512,0,86400,43200,87696,426), -- Madness Beast (20) (The whole area was replaced on Infinite Odyssey)
(25380,-47367,51548,-5904,0,86400,43200,90169,455), -- Kaysha Herald Of Icarus (21)
(25383,51632,153920,-3552,0,86400,43200,156584,860), -- Revenant Of Sir Calibus (34)
-- (25385,53600,143472,-3872,0,86400,43200,174646,927), -- Evil Spirit Tempest (36) (Not spawned anymore in Ertheia)
(25388,40128,101920,-1241,0,86400,43200,165289,893), -- Red Eye Captain Trakia (35)
(25391,45600,120592,-2455,0,86400,43200,297015,827), -- Nurka's Messenger (33)
(25392,29928,107160,-3708,0,86400,43200,141034,795), -- Captain Of Queen's Royal Guards (32)
(25394,129481,219722,-3600,0,86400,43200,390743,994), -- Premo Prime (38)
(25395,15000,119000,-11900,0,86400,43200,288415,1355), -- Archon Suscepter (45)
(25398,5000,189000,-3728,0,86400,43200,165289,893), -- Eye Of Beleth (35)
(25401,117808,102880,-3600,0,86400,43200,141034,795), -- Skyla (32)
(25404,35992,191312,-3104,0,86400,43200,148507,827), -- Corsair Captain Kylon (33)
-- (25407,115072,112272,-3018,0,86400,43200,526218,2301), -- Lord Ishka (60) (Not spawned anymore in H5)
(25410,72192,125424,-3657,0,86400,43200,218810,1062), -- Road Scavenger Leader (40)
-- (25412,0,0,0,0,0,0,0,0), -- Necrosentinel Royal Guard (47) (Not spawned anymore in H5)
(25415,128352,138464,-3467,0,86400,43200,218810,1062), -- Nakondas (40)
(25418,62416,8096,-3376,0,86400,43200,273375,1296), -- Dread Avenger Kraven (44)
(25420,42032,24128,-4704,0,86400,43200,335987,1537), -- Orfen's Handmaiden (48)
-- (25423,113600,47120,-4640,0,86400,43200,539706,2368), -- Fairy Queen Timiniel [Removed Infinite Odyssey] (61)
(25426,-18048,-101264,-2112,0,86400,43200,103092,575), -- Betrayer Of Urutu Freki (25)
(25429,172064,-214752,-3565,0,86400,43200,103092,575), -- Mammon Collector Talos (25)
(25431,79648,18320,-5232,0,86400,43200,273375,1296), -- Flamestone Golem (44)
(25434,104096,-16896,-1803,0,86400,43200,451391,1975), -- Bandit Leader Barda (55)
(25437,67296,64128,-3723,0,86400,43200,576831,1355), -- Timak Orc Gosmos (45)
(25438,107000,92000,-2272,0,86400,43200,273375,1296), -- Thief Kelbar (44)
(25441,111440,82912,-2912,0,86400,43200,288415,1355), -- Evil Spirit Cyrion (45)
(25444,113232,17456,-4384,0,86400,43200,588136,2639), -- Enmity Ghost Ramdal (65)
(25447,113200,17552,-1424,0,86400,43200,645953,3058), -- Immortal Savior Mardil (71)
(25450,113600,15104,9559,0,86400,43200,987470,3643), -- Cherub Galaxia (79)
-- (25453,156704,-6096,-4185,0,86400,43200,888658,2987), -- Meanas Anor (70) (Not spawned anymore in Infinite Odyssey)
(25456,133632,87072,-3623,0,86400,43200,352421,1598), -- Mirror Of Oblivion (49)
(25460,150304,67776,-3688,0,86400,43200,385670,1722), -- Deadman Ereve (51)
(25463,166288,68096,-3264,0,86400,43200,467209,2039), -- Harit Guardian Garangky (56)
-- (25467,0,0,0,0,0,0,0,0), -- Gorgolos (64) (Not spawned anymore in H5)
-- (25470,0,0,0,0,0,0,0,0), -- Last Titan Utenus (66) (Not spawned anymore in H5)
(25473,175712,29856,-3776,0,86400,43200,402319,1784), -- Grave Robber Kim (52)
(25475,183568,24560,-3184,0,86400,43200,451391,1975), -- Ghost Knight Kabed (55)
(25478,168288,28368,-3632,0,86400,43200,588136,2639), -- Shilen's Priest Hisilrome (65)
(25481,53517,205413,-3728,0,86400,43200,418874,1847), -- Magus Kenishee (53)
(25484,43160,220463,-3680,0,86400,43200,369009,1660), -- Zaken's Chief Mate Tillion (50)
-- (25487,0,0,0,0,0,0,0,0), -- Water Spirit Lian (40) (Not spawned anymore in H5)
-- (25490,0,0,0,0,0,0,0,0), -- Gwindorr (40) (Not spawned anymore in H5)
(25493,83174,254428,-10873,0,86400,43200,451391,1975), -- Eva's Spirit Niniel (55)
(25496,88300,258000,-10200,0,86400,43200,402319,1784), -- Fafurion's Envoy Pingolpin (52)
(25498,126624,174448,-3056,0,86400,43200,288415,1355), -- Fafurion's Henchman Istary (45)
(25501,48575,-106191,-1568,0,86400,43200,127782,731), -- Boss Akata (30)
(25504,123000,-141000,-1100,0,86400,43200,206753,1028), -- Nellis' Vengeful Spirit (39)
(25506,127900,-160600,-1100,0,86400,43200,184670,960), -- Rayito The Looter (37)
-- (25509,0,0,0,0,0,0,0,0), -- Dark Shaman Varangka (53) (Not spawned anymore in H5)
-- (25512,0,0,0,0,0,0,0,0), -- Gigantic Chaos Golem (52) (Not spawned anymore in GoD)
-- (25514,0,0,0,0,0,0,0,0), -- Queen Shyeed (80) (Not spawned anymore in H5)
(25523,170000,-60000,-3500,0,86400,43200,1848045,3202), -- Plague Golem (73)
(25524,144600,-5500,-4100,0,86400,43200,956490,3420), -- Flamestone Giant (76)
(25527,3776,-6768,-3276,0,86400,43200,1608553,451), -- Uruka (80)
-- (25528,0,0,0,0,86400,43200,49148,9999), -- Tiberias (22) (handled by instance script)
-- (25531,0,0,0,0,86400,43200,2140552,9999), -- Darnel (81) (stats to be done)
-- (25532,0,0,0,0,86400,43200,534278,9999), -- Kechi (82) (stats to be done)
-- (25534,0,0,0,0,86400,43200,2129066,9999), -- Tears (83) (stats to be done)
-- (25536,0,0,0,0,86400,43200,1027906,9999), -- Hannibal (83) (stats to be done)
-- (25539,-17475,253163,-3432,0,86400,43200,2076371,9999), -- Typhoon (84) (Not spawned anymore in GoD)
-- (25540,0,0,0,0,86400,43200,3524173,9999), -- Demon Prince (83) (handled by instance script)
-- (25542,0,0,0,0,86400,43200,3524173,9999), -- Ranku (83) (handled by instance script)
-- (25544,-12557,273901,-9000,0,86400,43200,2682423,4177), -- Tully (83) (Not spawned anymore in GoD)
-- (25546,0,0,0,0,0,0,0,0), -- Rhianna the Traitor (74) (Spawned by instance)
-- (25549,0,0,0,0,0,0,0,0), -- Tesla the Deceiver (75) (Spawned by instance)
-- (25552,0,0,0,0,0,0,0,0), -- Soul Hunter Chakundel (76) (Spawned by instance)
-- (25553,0,0,0,0,0,0,0,0), -- Durango the Crusher (77) (Spawned by instance)
-- (25554,0,0,0,0,0,0,0,0), -- Brutus the Obstinate (78) (Spawned by instance)
-- (25557,0,0,0,0,0,0,0,0), -- Ranger Karankawa (79) (Spawned by instance)
-- (25560,0,0,0,0,0,0,0,0), -- Sargon the Mad (79) (Spawned by instance)
-- (25563,0,0,0,0,0,0,0,0), -- Beautiful Atrielle (81) (Spawned by instance)
-- (25566,0,0,0,0,0,0,0,0), -- Nagen the Tomboy (82) (Spawned by instance)
-- (25569,0,0,0,0,0,0,0,0), -- Jax the Destroyer (85) (Spawned by instance)
-- (25572,0,0,0,0,0,0,0,0), -- Hager the Outlaw (72) (Spawned by instance)
-- (25575,0,0,0,0,0,0,0,0), -- All-Seeing Rango (73) (Spawned by instance)
-- (25578,0,0,0,0,0,0,0,0), -- Jakard (73) (Spawned by instance)
-- (25579,0,0,0,0,0,0,0,0), -- Helsing (74) (Spawned by instance)
-- (25582,0,0,0,0,0,0,0,0), -- Gillien (75) (Spawned by instance)
-- (25585,0,0,0,0,0,0,0,0), -- Medici (76) (Spawned by instance)
-- (25588,0,0,0,0,0,0,0,0), -- Immortal Muus (77) (Spawned by instance)
-- (25589,0,0,0,0,0,0,0,0), -- Brand the Exile (78) (Spawned by instance)
-- (25592,0,0,0,0,0,0,0,0), -- Commander Koenig (79) (Spawned by instance)
-- (25593,0,0,0,0,0,0,0,0), -- Gerg the Hunter (80) (Spawned by instance)
-- (25603,20886,244088,11062,0,86400,43200,2308600,4255), -- Darion (87) (Not spawned anymore in GoD)
-- (25609,0,0,0,0,86400,43200,9999,9999), -- Epidos (82) (stats to be done)
-- (25610,0,0,0,0,86400,43200,9999,9999), -- Epidos (82) (stats to be done)
-- (25611,0,0,0,0,86400,43200,9999,9999), -- Epidos (82) (stats to be done)
-- (25612,0,0,0,0,86400,43200,9999,9999), -- Epidos (82) (stats to be done)
-- (25616,0,0,0,0,0,0,0,0), -- Lost Warden (29) (Spawned by Kamaloka's instance)
-- (25617,0,0,0,0,0,0,0,0), -- Lost Warden (39) (Spawned by Kamaloka's instance)
-- (25618,0,0,0,0,0,0,0,0), -- Lost Warden (49) (Spawned by Kamaloka's instance)
-- (25619,0,0,0,0,0,0,0,0), -- Lost Warden (59) (Spawned by Kamaloka's instance)
-- (25620,0,0,0,0,0,0,0,0), -- Lost Warden (69) (Spawned by Kamaloka's instance)
-- (25621,0,0,0,0,0,0,0,0), -- Lost Warden (78) (Spawned by Kamaloka's instance)
-- (25622,0,0,0,0,0,0,0,0), -- Lost Warden (81) (Spawned by Kamaloka's instance)
-- (25623,-192361,254528,15,0,86400,43200,99999,99999), -- Valdstone (80) (stats to be done)
-- (25624,-174600,219711,44,0,86400,43200,99999,99999), -- Rok (80) (stats to be done)
-- (25625,-181989,208968,44,0,86400,43200,99999,99999), -- Enira (80) (stats to be done)
-- (25626,-252898,235845,53,0,86400,43200,99999,99999), -- Dius (80) (stats to be done)
-- (25643,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Sentry (81) (stats to be done)
-- (25644,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Severer (81) (stats to be done)
-- (25645,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Soul Extractor (81) (stats to be done)
-- (25646,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Soul Devourer (81) (stats to be done)
-- (25647,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Fighter (81) (stats to be done)
-- (25648,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Fighter (81) (stats to be done)
-- (25649,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Executor (81) (stats to be done)
-- (25650,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Executor (81) (stats to be done)
-- (25651,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Prophet (81) (stats to be done)
-- (25652,0,0,0,0,86400,43200,9999,9999), -- Awakened Ancient Prophet (81) (stats to be done)
-- (25653,0,0,0,0,0,0,0,0), -- Kanadis Herald (81) (Spawned by Pailaka's instance)
-- (25654,0,0,0,0,0,0,0,0), -- Kanadis Herald (83) (Spawned by Pailaka's instance)
-- (25655,0,0,0,0,0,0,0,0), -- Kanadis Herald (85) (Spawned by Pailaka's instance)
-- (25659,0,0,0,0,0,0,0,0), -- Kanadis Guide (77) (Spawned by Pailaka's instance)
-- (25660,0,0,0,0,0,0,0,0), -- Kanadis Guide (80) (Spawned by Pailaka's instance)
-- (25661,0,0,0,0,0,0,0,0), -- Kanadis Guide (83) (Spawned by Pailaka's instance)
-- (25665,0,0,0,0,86400,43200,9999,9999), -- Yehan Klodekus (81) (stats to be done)
-- (25666,0,0,0,0,86400,43200,9999,9999), -- Yehan Klanikus (81) (stats to be done)
-- (25667,0,0,0,0,86400,43200,9999,9999), -- Cannibalistic Stakato Chief (82) (stats to be done)
-- (25668,0,0,0,0,86400,43200,9999,9999), -- Cannibalistic Stakato Chief (82) (stats to be done)
-- (25669,0,0,0,0,86400,43200,9999,9999), -- Cannibalistic Stakato Chief (82) (stats to be done)
-- (25670,0,0,0,0,86400,43200,9999,9999), -- Cannibalistic Stakato Chief (82) (stats to be done)
-- (25671,79634,-55428,-6104,0,86400,43200,743801,4022), -- Queen Shyeed (84) (Spawn by AI)
(25674,86534,216888,-3176,0,86400,43200,736436,3945), -- Gwindorr (83)
(25677,83056,183232,-3616,0,86400,43200,743801,4022), -- Water Spirit Lian (84)
(25680,193902,54135,-4184,0,21600,21600,2035459,3869), -- Giant Marpanak (82)
(25681,186210,61479,-4000,0,21600,21600,729145,3869), -- Gorgolos (82)
(25684,186919,56297,-4480,0,21600,21600,736436,3945), -- Last Titan Utenus (83)
-- (25687,191777,56197,-7624,0,0,3600,1027906,3945), -- Hekaton Prime (83) (Spawn by Quest)
-- (25690,0,0,0,0,0,0,0,0), -- Aenkinel (81) (Spawned by Delusion Chamber)
-- (25691,0,0,0,0,0,0,0,0), -- Aenkinel (81) (Spawned by Delusion Chamber)
-- (25692,0,0,0,0,0,0,0,0), -- Aenkinel (81) (Spawned by Delusion Chamber)
-- (25693,0,0,0,0,0,0,0,0), -- Aenkinel (81) (Spawned by Delusion Chamber)
-- (25694,0,0,0,0,0,0,0,0), -- Aenkinel (82) (Spawned by Delusion Chamber)
-- (25695,0,0,0,0,0,0,0,0), -- Aenkinel (84) (Spawned by Delusion Chamber)
(25696,-180146,175202,-10287,13632,86400,21600,1817998,40998), -- Taklacan (85)
(25697,-174800,186738,-15100,49504,86400,21600,15024785,40998), -- Torumba (85)
(25698,-213004,175631,-11978,16380,86400,21600,1502478,40998), -- Dopagen (85)
-- (25699,0,0,0,0,0,0,0,0), -- Glakias (85) (Spawned by Freya Boss Instance Normal)
-- (25700,0,0,0,0,0,0,0,0), -- Glakias (85) (Spawned by Freya Boss Instance Hard)
(25701,112798,-76800,-10,-15544,86400,43200,2231403,48422), -- Anays (84)
-- (25703,0,0,0,0,0,0,0,0), -- Gigantic Golem (79) (Spawned by Dr Chaos AI)
-- (25709,0,0,0,0,0,0,0,0), -- Lost Warden (83) (Spawned by Kamaloka's instance)
-- (25710,0,0,0,0,0,0,0,0), -- Lost Captain (83) (Spawned by Kamaloka's instance)
-- (25713,0,0,0,0,0,0,0,0), -- Darnels (84) (stats to be done)
-- (25714,0,0,0,0,0,0,0,0), -- Kietch (84) (stats to be done)
-- (25716,0,0,0,0,0,0,0,0), -- Tears (84) (stats to be done)
-- (29030,0,0,0,0,0,0,0,0), -- Fenril Hound Kerinne (84) (stats to be done)
-- (29033,0,0,0,0,0,0,0,0), -- Fenril Hound Freki (84) (stats to be done)
-- (29036,0,0,0,0,0,0,0,0), -- Fenril Hound Uruz (84) (stats to be done)
-- (29037,0,0,0,0,0,0,0,0), -- Fenril Hound Kinaz (84) (stats to be done)
(29040,189400,-105702,-782,0,604800,0,520605,4140), -- Wings of Flame Ixion (84) TODO: Check if respawn time should be stored into DB to be restored on restart (original record haven't dbsaving={death_time;parameters} and boss_respawn_set=yes parameters)
(29054,11882,-49216,-3008,0,0,0,1352750,1494), -- Venom (75)
-- (29056,0,0,0,0,0,0,0,0), -- Ice Fairy Sirra (60) (Not spawned anymore in H5)
-- (29060,106000,-128000,-3000,0,86400,43200,1566263,9999), -- Captain Of The Ice Queen's Royal Guard (59) (Spawn by Quest)
-- (29062,-16373,-53562,-10197,0,86400,43200,275385,9999), -- Andreas Van Halter (80) -- stats to be done (Spawn by Quest)
-- (29065,26528,-8244,-2007,0,86400,43200,1639965,9999), -- Sailren (80) -- stats to be done (Spawn by Quest)
(29095,147408,-43552,-2328,0,86400,43200,2289038,4553), -- Gordon (80) -- walking around Goddard
-- (29096,0,0,0,0,0,0,0,0), -- Anais (80) (Not spawned anymore in H5)
-- (29099,0,0,0,0,0,0,0,0), -- Baylor (83) (stats to be done)
-- (29129,0,0,0,0,0,0,0,0), -- Lost Captain (29) (Spawned by Kamaloka's instance)
-- (29132,0,0,0,0,0,0,0,0), -- Lost Captain (39) (Spawned by Kamaloka's instance)
-- (29135,0,0,0,0,0,0,0,0), -- Lost Captain (49) (Spawned by Kamaloka's instance)
-- (29138,0,0,0,0,0,0,0,0), -- Lost Captain (59) (Spawned by Kamaloka's instance)
-- (29141,0,0,0,0,0,0,0,0), -- Lost Captain (69) (Spawned by Kamaloka's instance)
-- (29144,0,0,0,0,0,0,0,0), -- Lost Captain (78) (Spawned by Kamaloka's instance)
-- (29147,0,0,0,0,0,0,0,0), -- Lost Captain (81) (Spawned by Kamaloka's instance)
-- (29186,0,0,0,0,0,0,0,0), -- Balor (85) (stats to be done)
(25725,152260,110394,-5552,0,86400,43200,6165648,20499), -- Drake Lord (85)
(25726,145788,120118,-3912,32768,86400,43200,6165648,20499), -- Behemoth Leader (85)
(25727,148241,117965,-3712,0,86400,43200,6165648,20499); -- Dragon Beast (85)
-- Removed
DELETE FROM `raidboss_spawnlist` WHERE (boss_id = 25118); -- Guilotine, Warden Of The Execution Grounds
DELETE FROM `raidboss_spawnlist` WHERE (boss_id = 25252); -- Palibati Queen Themis
DELETE FROM `raidboss_spawnlist` WHERE (boss_id = 25539); -- Typhoon
-- Guilotine Fortress
INSERT IGNORE INTO `raidboss_spawnlist` (`boss_id`,`loc_x`,`loc_y`,`loc_z`,`heading`,`respawn_delay`,`respawn_random`,`currentHp`,`currentMp`) VALUES
(25886,48232,147384,-3400,10866,86400,43200,0,0),
(25887,43151,144689,-3100,52598,86400,43200,0,0),
(25888,44970,155903,-1000,52598,86400,43200,0,0),
(25892,44824,155944,-1056,35323,86400,43200,0,0);
-- Correct Location for Tiger King Karuta
REPLACE INTO `raidboss_spawnlist` (`boss_id`, `amount`, `loc_x`, `loc_y`, `loc_z`, `heading`, `respawn_delay`, `respawn_random`, `respawn_time`, `currentHp`, `currentMp`) VALUES
(25173, 1, 80049, 102334, -3577, 28250, 86400, 43200, 0, '235128', '1279');
-- Orc Village Area changes
INSERT IGNORE INTO `raidboss_spawnlist` (`boss_id`,`loc_x`,`loc_y`,`loc_z`,`heading`,`respawn_delay`,`respawn_random`,`currentHp`,`currentMp`) VALUES
(25922, 17688, -148888, -184, 17681, 5000, 0, 3271103, 5116283),
(25927, -18371, -114358, -4072, 16383, 86400, 21600, 3271103, 5116283),
(25928, 16278, -119509, -880, 25269, 8000, 0, 3271103, 5116283),
(25929, 16125, -119266, -872, 50450, 8000, 0, 3271103, 5116283),
(25930, 16086, -119455, -880, 7324, 8000, 0, 3271103, 5116283),
(25931, 16318, -119300, -872, 40015, 8000, 0, 3271103, 5116283);
-- Wastelands
-- Ragraman
REPLACE INTO `raidboss_spawnlist` (`boss_id`, `amount`, `loc_x`, `loc_y`, `loc_z`, `heading`, `respawn_delay`, `respawn_random`, `respawn_time`, `currentHp`, `currentMp`) VALUES
(25169, 1, -54464, 172151, -3633, 0, 86400, 43200, 0, '175403', '473');
-- Rose
INSERT INTO `raidboss_spawnlist` (`boss_id`, `amount`, `loc_x`, `loc_y`, `loc_z`, `heading`, `respawn_delay`, `respawn_random`, `respawn_time`, `currentHp`, `currentMp`) VALUES
(25870, 1, -30013, 168759, -3862, 26591, 86400, 43200, 0, '517915', '517915');
-- Thorn
INSERT INTO `raidboss_spawnlist` (`boss_id`, `amount`, `loc_x`, `loc_y`, `loc_z`, `heading`, `respawn_delay`, `respawn_random`, `respawn_time`, `currentHp`, `currentMp`) VALUES
(25871, 1, -27329, 182826, -3639, 24935, 86400, 43200, 0, '517915', '517915');
@@ -1,6 +0,0 @@
DROP TABLE IF EXISTS `rainbowsprings_attacker_list`;
CREATE TABLE IF NOT EXISTS `rainbowsprings_attacker_list` (
`clanId` int(10) DEFAULT NULL,
`war_decrees_count` double(20,0) DEFAULT NULL,
KEY `clanid` (`clanid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
-20
View File
@@ -1,20 +0,0 @@
DROP TABLE IF EXISTS `random_spawn`;
CREATE TABLE `random_spawn` (
`groupId` tinyint(3) unsigned NOT NULL,
`npcId` smallint(5) unsigned NOT NULL,
`count` tinyint(1) unsigned NOT NULL DEFAULT '1',
`initialDelay` int(8) NOT NULL DEFAULT '-1',
`respawnDelay` int(8) NOT NULL DEFAULT '-1',
`despawnDelay` int(8) NOT NULL DEFAULT '-1',
`broadcastSpawn` enum('true','false') NOT NULL DEFAULT 'false',
`randomSpawn` enum('true','false') NOT NULL DEFAULT 'true',
PRIMARY KEY (`groupId`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
INSERT INTO `random_spawn` VALUES
(136,32012,1,-1,3600000,0,'false','true'), -- Tantan (Aged ExAdventurer quest)
(137,32335,1,-1,120000,120000,'false','true'), -- Marksman (Guards on kamael island)
(138,32335,1,-1,120000,120000,'false','true'), -- Marksman (Guards on kamael island)
(139,32335,1,-1,120000,120000,'false','true'), -- Marksman (Guards on kamael island)
(140,32335,1,-1,120000,120000,'false','true'), -- Marksman (Guards on kamael island)
(141,32335,1,-1,120000,120000,'false','true'); -- Marksman (Guards on kamael island)
-61
View File
@@ -1,61 +0,0 @@
DROP TABLE IF EXISTS `random_spawn_loc`;
CREATE TABLE `random_spawn_loc` (
`groupId` tinyint(3) unsigned NOT NULL,
`x` mediumint(6) NOT NULL,
`y` mediumint(6) NOT NULL,
`z` mediumint(6) NOT NULL,
`heading` mediumint(6) NOT NULL DEFAULT '0',
PRIMARY KEY (`groupId`,`x`,`y`,`z`,`heading`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
INSERT INTO `random_spawn_loc` VALUES
-- Aged ExAdventurer quest
(136,89856,-7248,-3034,0),
(136,79232,-5904,-2864,0),
(136,77584,-1120,-3626,0),
(136,96640,-1296,-3648,0),
(136,94416,-10256,-3245,0),
-- Guards on kamael island
(137,-73271,53065,-3696,59621),
(137,-77006,45317,-2752,19656),
(137,-77375,44929,-2720,13828),
(137,-80400,40591,-2824,39386),
(137,-81005,39627,-2840,30125),
(137,-82545,55187,-2848,5047),
(137,-83304,58078,-2768,44634),
(137,-83539,45978,-2832,1972),
(137,-84169,39571,-2448,34277),
(137,-92675,56763,-2840,18707),
(137,-92931,55027,-2592,63304),
(138,-103659,50494,-2000,40765),
(138,-107335,48421,-1416,25399),
(138,-107347,47372,-1464,59666),
(138,-107788,45439,-1584,28523),
(138,-109520,47211,-1288,44919),
(138,-109520,48888,-1208,49863),
(139,-116128,50592,-696,16859),
(139,-116225,50135,-744,10002),
(139,-116556,50016,-808,5365),
(139,-116619,49487,-872,21965),
(139,-117008,50954,-728,55329),
(139,-117055,49577,-896,3880),
(139,-117080,49690,-880,63806),
(139,-117606,49650,-920,17813),
(139,-117779,50125,-920,47382),
(139,-118000,50105,-968,27540),
(139,-118097,49912,-936,11260),
(139,-120378,37949,1408,4430),
(140,-121910,61003,-2368,64230),
(140,-122440,55179,-1608,56123),
(140,-122475,54840,-1560,5826),
(140,-122928,43524,888,44634),
(140,-123215,44319,928,30481),
(140,-123401,61164,-2656,47517),
(140,-123800,60127,-2632,56043),
(140,-123943,60348,-2632,22373),
(141,-124298,74848,-2800,35875),
(141,-124355,71875,-2800,58069),
(141,-124356,77403,-3392,58154),
(141,-124608,74480,-2704,57957),
(141,-126495,61819,-2704,33561);
@@ -0,0 +1,8 @@
DROP TABLE IF EXISTS `residence_functions`;
CREATE TABLE IF NOT EXISTS `residence_functions` (
`id` int NOT NULL ,
`level` int NOT NULL ,
`expiration` bigint NOT NULL ,
`residenceId` int NOT NULL ,
PRIMARY KEY (`id`, `level`, `residenceId`)
);
-29
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@@ -1,29 +0,0 @@
-- schedule_config format: Time to add from the last siege in this format DD;MM;YY;HH;mm
-- DD = Days to add to the current date for next siege
-- MM = Month to add to the current date for the next siege
-- YY = Years to add to the current date for the next siege
-- HH = Hour of the day when siege must start
-- mm = Minutes of the day when siege must start
-- Example for a siege each 7 days which starts at 12 o clock: 7;0;0;12;00
DROP TABLE IF EXISTS `siegable_clanhall`;
CREATE TABLE IF NOT EXISTS `siegable_clanhall` (
`clanHallId` int(10) NOT NULL DEFAULT '0',
`name` varchar(45) DEFAULT NULL,
`ownerId` int(10) DEFAULT NULL,
`desc` varchar(100) DEFAULT NULL,
`location` varchar(100) DEFAULT NULL,
`nextSiege` bigint(20) DEFAULT NULL,
`siegeLenght` int(10) DEFAULT NULL,
`schedule_config` varchar(20) DEFAULT NULL,
PRIMARY KEY (`clanHallId`),
KEY `ownerId` (`ownerId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT IGNORE INTO `siegable_clanhall` (`clanHallId`, `name`, `ownerId`, `desc`, `location`, `nextSiege`, `siegeLenght`, `schedule_config`) VALUES
(21, 'Fortress of Resistance', 0, 'Contestable Clan Hall', 'Dion', 0, 3600000, '14;0;0;12;00'),
(34, 'Devastated Castle', 0, 'Contestable Clan Hall', 'Aden', 0, 3600000, '14;0;0;12;00'),
(35, 'Bandit StrongHold', 0, 'Contestable Clan Hall', 'Oren', 0, 3600000, '14;0;0;12;00'),
(62, 'Rainbow Springs', 0, 'Contestable Clan Hall', 'Goddard', 0, 3600000, '14;0;0;12;00'),
(63, 'Beast Farm', 0, 'Contestable Clan Hall', 'Rune', 0, 3600000, '14;0;0;12;00'),
(64, 'Fortresss of the Dead', 0, 'Contestable Clan Hall', 'Rune', 0, 3600000, '14;0;0;12;00');
@@ -1,10 +0,0 @@
DROP TABLE IF EXISTS `siegable_hall_flagwar_attackers`;
CREATE TABLE IF NOT EXISTS `siegable_hall_flagwar_attackers` (
`hall_id` tinyint(2) unsigned NOT NULL DEFAULT '0',
`flag` int(10) unsigned NOT NULL DEFAULT '0',
`npc` int(10) unsigned NOT NULL DEFAULT '0',
`clan_id` int(10) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`flag`),
KEY `hall_id` (`hall_id`),
KEY `clan_id` (`clan_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
@@ -1,9 +0,0 @@
DROP TABLE IF EXISTS `siegable_hall_flagwar_attackers_members`;
CREATE TABLE IF NOT EXISTS `siegable_hall_flagwar_attackers_members` (
`hall_id` tinyint(2) unsigned NOT NULL DEFAULT '0',
`clan_id` int(10) unsigned NOT NULL DEFAULT '0',
`object_id` int(10) unsigned NOT NULL DEFAULT '0',
KEY `hall_id` (`hall_id`),
KEY `clan_id` (`clan_id`),
KEY `object_id` (`object_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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+1 -1
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@@ -7,7 +7,7 @@
while :; do
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
java -Djava.util.logging.manager=com.l2jmobius.util.L2LogManager -Xms1024m -Xmx1536m -jar GameServer.jar > log/stdout.log 2>&1
java -Djava.util.logging.manager=com.l2jmobius.log.L2LogManager -Xms4096m -Xmx2048m -jar GameServer.jar > log/stdout.log 2>&1
[ $? -ne 2 ] && break
# /etc/init.d/mysql restart
sleep 10
+607 -601
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+31
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@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ClanReward.xsd">
<membersOnline>
<players size="10" level="1">
<skill id="23774" level="1" /> <!-- Clan Teamwork - Stage 1 -->
</players>
<players size="20" level="2">
<skill id="23775" level="1" /> <!-- Clan Teamwork - Stage 2 -->
</players>
<players size="30" level="3">
<skill id="23776" level="1" /> <!-- Clan Teamwork - Stage 3 -->
</players>
<players size="40" level="4">
<skill id="23777" level="1" /> <!-- Clan Teamwork - Stage 4 -->
</players>
</membersOnline>
<huntingBonus>
<hunting points="28800000" level="1">
<item id="27589" count="1" /> <!-- Supply Box - Standard -->
</hunting>
<hunting points="57600000" level="2">
<item id="27590" count="1" /> <!-- Supply Box - Mid-grade -->
</hunting>
<hunting points="86400000" level="3">
<item id="27591" count="1" /> <!-- Supply Box - High-grade -->
</hunting>
<hunting points="115200000" level="4">
<item id="27663" count="1" /> <!-- Supply Box - Top-grade -->
</hunting>
</huntingBonus>
</list>
+66
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@@ -0,0 +1,66 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/classMaster.xsd">
<classMaster classChangeEnabled="false" spawnClassMasters="false" showPopupWindow="false">
<classChangeOption name="Free">
<appliesTo>
<category>FIRST_CLASS_GROUP</category>
</appliesTo>
</classChangeOption>
<classChangeOption name="Free">
<appliesTo>
<category>SECOND_CLASS_GROUP</category>
</appliesTo>
</classChangeOption>
<classChangeOption name="Pay Adena">
<appliesTo>
<category>THIRD_CLASS_GROUP</category>
</appliesTo>
<conditions>
<item id="57" count="500000" /> <!-- 500,000 Adena for third class -->
</conditions>
</classChangeOption>
<classChangeOption name="Pay Ancient Adena">
<appliesTo>
<category>THIRD_CLASS_GROUP</category>
</appliesTo>
<conditions>
<item id="5575" count="50000" /> <!-- 50,000 Ancient Adena for third class -->
</conditions>
</classChangeOption>
<classChangeOption name="Pay Adena and Ancient Adena">
<appliesTo>
<category>FOURTH_CLASS_GROUP</category>
</appliesTo>
<rewards>
<item id="37044" count="1" chance="10" /> <!-- Immortal Scroll (Skill Enchantment, untradable) -->
</rewards>
<conditions>
<item id="57" count="3000000" /> <!-- 3 million Adena for fourth class -->
<item id="5575" count="300000" /> <!-- 300k Ancient Adena for fourth class -->
</conditions>
</classChangeOption>
<classChangeOption name="Pay more Adena for a chance to not pay Ancient Adena">
<appliesTo>
<category>FOURTH_CLASS_GROUP</category>
</appliesTo>
<rewards>
<item id="37044" count="1" chance="10" /> <!-- Immortal Scroll (Skill Enchantment, untradable) -->
</rewards>
<conditions>
<item id="57" count="6000000" /> <!-- 6 million Adena -->
<item id="5575" count="300000" chance="50" /> <!-- 50% chance to take your 300k Ancient Adena for third class -->
</conditions>
</classChangeOption>
<classChangeOption name="Pay Lots of Adena and Ancient Adena for a 100% reward.">
<appliesTo>
<category>FOURTH_CLASS_GROUP</category>
</appliesTo>
<rewards>
<item id="37044" count="1" chance="100" /> <!-- Immortal Scroll (Skill Enchantment, untradable) -->
</rewards>
<conditions>
<item id="57" count="10000000" /> <!-- 10 million adena -->
<item id="5575" count="1000000" /> <!-- 1 million Ancient Adena -->
</conditions>
</classChangeOption>
</classMaster>
</list>
+529 -763
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+220 -303
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@@ -1,303 +1,220 @@
# ---------------------------------------------------------------------------
# Alternative Feature Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Castle
# ---------------------------------------------------------------------------
# Siege Time rules
# Which hours can change Castle Lords
# Default: 16,20
SiegeHourList = 16,20
# Taxes for castles
# Tax in percent when is castle owned by npc's.
# Default: 15
TaxForNeutralSide = 15
# Tax in percent when is castle owned by player's and castle is on light side.
# Default: 0
TaxForLightSide = 0
# Tax in percent when is castle owned by player's and castle is on dark side.
# Default: 30
TaxForDarkSide = 30
# Teleport Function price
# Price = 7 days
CastleTeleportFunctionFeeRatio = 604800000
CastleTeleportFunctionFeeLvl1 = 1000
CastleTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 7 day
CastleSupportFunctionFeeRatio = 604800000
CastleSupportFeeLvl1 = 49000
CastleSupportFeeLvl2 = 120000
# MP Regeneration price
# Price = 7 day
CastleMpRegenerationFunctionFeeRatio = 604800000
CastleMpRegenerationFeeLvl1 = 45000
CastleMpRegenerationFeeLvl2 = 65000
# Hp Regeneration price
# Price = 7 day
CastleHpRegenerationFunctionFeeRatio = 604800000
CastleHpRegenerationFeeLvl1 = 12000
CastleHpRegenerationFeeLvl2 = 20000
# Exp Regeneration price
# Price = 7 day
CastleExpRegenerationFunctionFeeRatio = 604800000
CastleExpRegenerationFeeLvl1 = 63000
CastleExpRegenerationFeeLvl2 = 70000
# Outer Door upgrade price
OuterDoorUpgradePriceLvl2 = 3000000
OuterDoorUpgradePriceLvl3 = 4000000
OuterDoorUpgradePriceLvl5 = 5000000
# Inner Door upgrade price
InnerDoorUpgradePriceLvl2 = 750000
InnerDoorUpgradePriceLvl3 = 900000
InnerDoorUpgradePriceLvl5 = 1000000
# Wall upgrade price
WallUpgradePriceLvl2 = 1600000
WallUpgradePriceLvl3 = 1800000
WallUpgradePriceLvl5 = 2000000
# Trap upgrade price
TrapUpgradePriceLvl1 = 3000000
TrapUpgradePriceLvl2 = 4000000
TrapUpgradePriceLvl3 = 5000000
TrapUpgradePriceLvl4 = 6000000
# ---------------------------------------------------------------------------
# Clan Hall
# ---------------------------------------------------------------------------
# Teleport Function price
# Price = 7 days
ClanHallTeleportFunctionFeeRatio = 604800000
ClanHallTeleportFunctionFeeLvl1 = 7000
ClanHallTeleportFunctionFeeLvl2 = 14000
# Support magic buff price
# Price = 1 day
ClanHallSupportFunctionFeeRatio = 86400000
ClanHallSupportFeeLvl1 = 2500
ClanHallSupportFeeLvl2 = 5000
ClanHallSupportFeeLvl3 = 7000
ClanHallSupportFeeLvl4 = 11000
ClanHallSupportFeeLvl5 = 21000
ClanHallSupportFeeLvl6 = 36000
ClanHallSupportFeeLvl7 = 37000
ClanHallSupportFeeLvl8 = 364000
# MP Regeneration price
# Price = 1 day
ClanHallMpRegenerationFunctionFeeRatio = 86400000
ClanHallMpRegenerationFeeLvl1 = 2000
ClanHallMpRegenerationFeeLvl2 = 3750
ClanHallMpRegenerationFeeLvl3 = 6500
ClanHallMpRegenerationFeeLvl4 = 13750
ClanHallMpRegenerationFeeLvl5 = 20000
# Hp Regeneration price
# Price = 1 day
ClanHallHpRegenerationFunctionFeeRatio = 86400000
ClanHallHpRegenerationFeeLvl1 = 700
ClanHallHpRegenerationFeeLvl2 = 800
ClanHallHpRegenerationFeeLvl3 = 1000
ClanHallHpRegenerationFeeLvl4 = 1166
ClanHallHpRegenerationFeeLvl5 = 1500
ClanHallHpRegenerationFeeLvl6 = 1750
ClanHallHpRegenerationFeeLvl7 = 2000
ClanHallHpRegenerationFeeLvl8 = 2250
ClanHallHpRegenerationFeeLvl9 = 2500
ClanHallHpRegenerationFeeLvl10 = 3250
ClanHallHpRegenerationFeeLvl11 = 3750
ClanHallHpRegenerationFeeLvl12 = 4250
ClanHallHpRegenerationFeeLvl13 = 5166
# Exp Regeneration price
# Price = 1 day
ClanHallExpRegenerationFunctionFeeRatio = 86400000
ClanHallExpRegenerationFeeLvl1 = 3000
ClanHallExpRegenerationFeeLvl2 = 6000
ClanHallExpRegenerationFeeLvl3 = 9000
ClanHallExpRegenerationFeeLvl4 = 15000
ClanHallExpRegenerationFeeLvl5 = 21000
ClanHallExpRegenerationFeeLvl6 = 23330
ClanHallExpRegenerationFeeLvl7 = 30000
# Creation item function
# Price = 1 day
ClanHallItemCreationFunctionFeeRatio = 86400000
ClanHallItemCreationFunctionFeeLvl1 = 30000
ClanHallItemCreationFunctionFeeLvl2 = 70000
ClanHallItemCreationFunctionFeeLvl3 = 140000
# Curtains Decoration
# Price = 7 days
ClanHallCurtainFunctionFeeRatio = 604800000
ClanHallCurtainFunctionFeeLvl1 = 2000
ClanHallCurtainFunctionFeeLvl2 = 2500
# Fixtures Decoration
# Price = 3 days
ClanHallFrontPlatformFunctionFeeRatio = 259200000
ClanHallFrontPlatformFunctionFeeLvl1 = 1300
ClanHallFrontPlatformFunctionFeeLvl2 = 4000
# If true Clan Hall buff cost 0 mp.
# Default: False
AltClanHallMpBuffFree = False
# ---------------------------------------------------------------------------
# Fortress
# ---------------------------------------------------------------------------
# Teleport Function price
# Price = 7 days
FortressTeleportFunctionFeeRatio = 604800000
FortressTeleportFunctionFeeLvl1 = 1000
FortressTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 1 day
FortressSupportFunctionFeeRatio = 86400000
FortressSupportFeeLvl1 = 7000
FortressSupportFeeLvl2 = 17000
# MP Regeneration price
# Price = 1 day
FortressMpRegenerationFunctionFeeRatio = 86400000
FortressMpRegenerationFeeLvl1 = 6500
FortressMpRegenerationFeeLvl2 = 9300
# Hp Regeneration price
# Price = 1 day
FortressHpRegenerationFunctionFeeRatio = 86400000
FortressHpRegenerationFeeLvl1 = 2000
FortressHpRegenerationFeeLvl2 = 3500
# Exp Regeneration price
# Price = 1 day
FortressExpRegenerationFunctionFeeRatio = 86400000
FortressExpRegenerationFeeLvl1 = 9000
FortressExpRegenerationFeeLvl2 = 10000
# This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed
# Default 360 mins
FortressPeriodicUpdateFrequency = 360
# The number of Blood Oath which given to the Fort owner clan when Fort Updater runs
# Default: 1
FortressBloodOathCount = 1
# The maximum Fort supply level
# Max lvl what you can define here is 21!
# Default: 6
FortressMaxSupplyLevel = 6
# Fort fee which payed to the Castle
# Default: 25000
FortressFeeForCastle = 25000
# The maximum time while a clan can own a fortress
# Deafault: 168 hours
FortressMaximumOwnTime = 168
# ---------------------------------------------------------------------------
# Clan Reputation Points
# ---------------------------------------------------------------------------
# Reputation score gained by taking Fortress.
TakeFortPoints = 200
# Reputation score gained by taking Castle.
TakeCastlePoints = 1500
# Reputation score gained by defended Castle.
CastleDefendedPoints = 750
# Reputation score gained per clan members of festival winning party.
FestivalOfDarknessWin = 200
# Reputation score gained for per hero clan members.
HeroPoints = 1000
# Minimum Reputation score gained after completing 2nd class transfer under Academy.
CompleteAcademyMinPoints = 190
# Maximum Reputation score gained after completing 2nd class transfer under Academy.
CompleteAcademyMaxPoints = 650
# Reputation score gained per killed ballista.
KillBallistaPoints = 30
# Reputation score gained for one Blood Alliance.
BloodAlliancePoints = 500
# Reputation score gained for 10 Blood Oaths.
BloodOathPoints = 200
# Reputation score gained for 100 Knight's Epaulettes.
KnightsEpaulettePoints = 20
# Reputation score gained/reduced per kill during a clan war or siege war.
ReputationScorePerKill = 1
# Reputation score reduced by loosing Fortress in battle.
LooseFortPoints = 0
# Reputation score reduced by loosing Castle in battle.
LooseCastlePoints = 3000
# Reputation score reduced by creating Royal Guard.
CreateRoyalGuardCost = 5000
# Reputation score reduced by creating Knight Unit.
CreateKnightUnitCost = 10000
# Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).
ReinforceKnightUnitCost = 5000
# Reputation score reduced by increasing clan level.
ClanLevel6Cost = 5000
ClanLevel7Cost = 10000
ClanLevel8Cost = 20000
ClanLevel9Cost = 40000
ClanLevel10Cost = 40000
ClanLevel11Cost = 75000
# Number of clan members needed to increase clan level.
ClanLevel6Requirement = 30
ClanLevel7Requirement = 50
ClanLevel8Requirement = 80
ClanLevel9Requirement = 120
ClanLevel10Requirement = 140
ClanLevel11Requirement = 170
# ---------------------------------------------------------------------------
# Other
# ---------------------------------------------------------------------------
# Allow riding wyvern ignoring 7 Signs status
# This will allow Castle Lords to ride wyvern even when Dusk has won Seal of Strife
# Default: False
AllowRideWyvernAlways = False
# Allow riding wyvern during Castle/Fort Siege
# Default: True
AllowRideWyvernDuringSiege = True
# Allow riding mounts (wyvern excluded) during Castle/Fort Siege
# Default: False
AllowRideMountsDuringSiege = False
# ---------------------------------------------------------------------------
# Alternative Feature Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Castle
# ---------------------------------------------------------------------------
# Siege Time rules
# Which hours can change Castle Lords
# Default: 16,20
SiegeHourList = 16,20
# Taxes for castles
# Tax in percent when is castle owned by npc's.
# Default: 15
BuyTaxForNeutralSide = 15
SellTaxForNeutralSide = 0
# Tax in percent when is castle owned by player's and castle is on light side.
# Default: 0
BuyTaxForLightSide = 0
SellTaxForLightSide = 0
# Tax in percent when is castle owned by player's and castle is on dark side.
# Default: 30
BuyTaxForDarkSide = 30
SellTaxForDarkSide = 20
# Teleport Function price
# Price = 7 days
CastleTeleportFunctionFeeRatio = 604800000
CastleTeleportFunctionFeeLvl1 = 1000
CastleTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 7 day
CastleSupportFunctionFeeRatio = 604800000
CastleSupportFeeLvl1 = 49000
CastleSupportFeeLvl2 = 120000
# MP Regeneration price
# Price = 7 day
CastleMpRegenerationFunctionFeeRatio = 604800000
CastleMpRegenerationFeeLvl1 = 45000
CastleMpRegenerationFeeLvl2 = 65000
# Hp Regeneration price
# Price = 7 day
CastleHpRegenerationFunctionFeeRatio = 604800000
CastleHpRegenerationFeeLvl1 = 12000
CastleHpRegenerationFeeLvl2 = 20000
# Exp Regeneration price
# Price = 7 day
CastleExpRegenerationFunctionFeeRatio = 604800000
CastleExpRegenerationFeeLvl1 = 63000
CastleExpRegenerationFeeLvl2 = 70000
# Outer Door upgrade price
OuterDoorUpgradePriceLvl2 = 3000000
OuterDoorUpgradePriceLvl3 = 4000000
OuterDoorUpgradePriceLvl5 = 5000000
# Inner Door upgrade price
InnerDoorUpgradePriceLvl2 = 750000
InnerDoorUpgradePriceLvl3 = 900000
InnerDoorUpgradePriceLvl5 = 1000000
# Wall upgrade price
WallUpgradePriceLvl2 = 1600000
WallUpgradePriceLvl3 = 1800000
WallUpgradePriceLvl5 = 2000000
# Trap upgrade price
TrapUpgradePriceLvl1 = 3000000
TrapUpgradePriceLvl2 = 4000000
TrapUpgradePriceLvl3 = 5000000
TrapUpgradePriceLvl4 = 6000000
# ---------------------------------------------------------------------------
# Fortress
# ---------------------------------------------------------------------------
# Teleport Function price
# Price = 7 days
FortressTeleportFunctionFeeRatio = 604800000
FortressTeleportFunctionFeeLvl1 = 1000
FortressTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 1 day
FortressSupportFunctionFeeRatio = 86400000
FortressSupportFeeLvl1 = 7000
FortressSupportFeeLvl2 = 17000
# MP Regeneration price
# Price = 1 day
FortressMpRegenerationFunctionFeeRatio = 86400000
FortressMpRegenerationFeeLvl1 = 6500
FortressMpRegenerationFeeLvl2 = 9300
# Hp Regeneration price
# Price = 1 day
FortressHpRegenerationFunctionFeeRatio = 86400000
FortressHpRegenerationFeeLvl1 = 2000
FortressHpRegenerationFeeLvl2 = 3500
# Exp Regeneration price
# Price = 1 day
FortressExpRegenerationFunctionFeeRatio = 86400000
FortressExpRegenerationFeeLvl1 = 9000
FortressExpRegenerationFeeLvl2 = 10000
# This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed
# Default 360 mins
FortressPeriodicUpdateFrequency = 360
# The number of Blood Oath which given to the Fort owner clan when Fort Updater runs
# Default: 1
FortressBloodOathCount = 1
# The maximum Fort supply level
# Max lvl what you can define here is 21!
# Default: 6
FortressMaxSupplyLevel = 6
# Fort fee which payed to the Castle
# Default: 25000
FortressFeeForCastle = 25000
# The maximum time while a clan can own a fortress
# Deafault: 168 hours
FortressMaximumOwnTime = 168
# ---------------------------------------------------------------------------
# Clan Reputation Points
# ---------------------------------------------------------------------------
# Reputation score gained by taking Fortress.
TakeFortPoints = 200
# Reputation score gained by taking Castle.
TakeCastlePoints = 1500
# Reputation score gained by defended Castle.
CastleDefendedPoints = 750
# Reputation score gained per clan members of festival winning party.
FestivalOfDarknessWin = 200
# Reputation score gained for per hero clan members.
HeroPoints = 1000
# Minimum Reputation score gained after completing 2nd class transfer under Academy.
CompleteAcademyMinPoints = 190
# Maximum Reputation score gained after completing 2nd class transfer under Academy.
CompleteAcademyMaxPoints = 650
# Reputation score gained per killed ballista.
KillBallistaPoints = 500
# Reputation score gained for one Blood Alliance.
BloodAlliancePoints = 500
# Reputation score gained for 10 Blood Oaths.
BloodOathPoints = 200
# Reputation score gained for 100 Knight's Epaulettes.
KnightsEpaulettePoints = 20
# Reputation score gained/reduced per kill during a clan war or siege war.
ReputationScorePerKill = 1
# Reputation score reduced by loosing Fortress in battle.
LooseFortPoints = 0
# Reputation score reduced by loosing Castle in battle.
LooseCastlePoints = 3000
# Reputation score reduced by creating Royal Guard.
CreateRoyalGuardCost = 5000
# Reputation score reduced by creating Knight Unit.
CreateKnightUnitCost = 10000
# Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).
ReinforceKnightUnitCost = 5000
# Reputation score reduced by increasing clan level.
ClanLevel6Cost = 5000
ClanLevel7Cost = 10000
ClanLevel8Cost = 20000
ClanLevel9Cost = 40000
ClanLevel10Cost = 40000
ClanLevel11Cost = 75000
# Number of clan members needed to increase clan level.
ClanLevel6Requirement = 30
ClanLevel7Requirement = 50
ClanLevel8Requirement = 80
ClanLevel9Requirement = 120
ClanLevel10Requirement = 140
ClanLevel11Requirement = 170
# ---------------------------------------------------------------------------
# Other
# ---------------------------------------------------------------------------
# Allow riding wyvern ignoring 7 Signs status
# This will allow Castle Lords to ride wyvern even when Dusk has won Seal of Strife
# Default: False
AllowRideWyvernAlways = False
# Allow riding wyvern during Castle/Fort Siege
# Default: True
AllowRideWyvernDuringSiege = True
+123 -124
View File
@@ -1,124 +1,123 @@
# ---------------------------------------------------------------------------
# Floodprotector Options
# ---------------------------------------------------------------------------
# The following settings can be applied to each feature:
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
# LogFlooding - whether flooding should be logged (only first occurrence of flooding and total count of flood requests is logged)
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail'), valid only if PunishmentLimit is greater than 0
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'
# UseItem - item usage flooding
# Item usage interval
# Disabled to match retail, if you want to enable this protection change the value to 4 for example.
# Default: 0
FloodProtectorUseItemInterval = 0
FloodProtectorUseItemLogFlooding = False
FloodProtectorUseItemPunishmentLimit = 0
FloodProtectorUseItemPunishmentType = none
FloodProtectorUseItemPunishmentTime = 0
# RollDice - rolling dice flooding
FloodProtectorRollDiceInterval = 42
FloodProtectorRollDiceLogFlooding = False
FloodProtectorRollDicePunishmentLimit = 0
FloodProtectorRollDicePunishmentType = none
FloodProtectorRollDicePunishmentTime = 0
# Firework - firework flooding
FloodProtectorFireworkInterval = 42
FloodProtectorFireworkLogFlooding = False
FloodProtectorFireworkPunishmentLimit = 0
FloodProtectorFireworkPunishmentType = none
FloodProtectorFireworkPunishmentTime = 0
# ItemPetSummon - item summoning and pet mounting flooding
FloodProtectorItemPetSummonInterval = 16
FloodProtectorItemPetSummonLogFlooding = False
FloodProtectorItemPetSummonPunishmentLimit = 0
FloodProtectorItemPetSummonPunishmentType = none
FloodProtectorItemPetSummonPunishmentTime = 0
# HeroVoice - hero voice flooding
FloodProtectorHeroVoiceInterval = 100
FloodProtectorHeroVoiceLogFlooding = False
FloodProtectorHeroVoicePunishmentLimit = 0
FloodProtectorHeroVoicePunishmentType = none
FloodProtectorHeroVoicePunishmentTime = 0
# GlobalChat - global chat flooding
FloodProtectorGlobalChatInterval = 5
FloodProtectorGlobalChatLogFlooding = False
FloodProtectorGlobalChatPunishmentLimit = 0
FloodProtectorGlobalChatPunishmentType = none
FloodProtectorGlobalChatPunishmentTime = 0
# Subclass - subclass flooding
FloodProtectorSubclassInterval = 20
FloodProtectorSubclassLogFlooding = False
FloodProtectorSubclassPunishmentLimit = 0
FloodProtectorSubclassPunishmentType = none
FloodProtectorSubclassPunishmentTime = 0
# DropItem - drop item flooding
FloodProtectorDropItemInterval = 10
FloodProtectorDropItemLogFlooding = False
FloodProtectorDropItemPunishmentLimit = 0
FloodProtectorDropItemPunishmentType = none
FloodProtectorDropItemPunishmentTime = 0
# ServerBypass - server bypass flooding
FloodProtectorServerBypassInterval = 5
FloodProtectorServerBypassLogFlooding = False
FloodProtectorServerBypassPunishmentLimit = 0
FloodProtectorServerBypassPunishmentType = none
FloodProtectorServerBypassPunishmentTime = 0
# ServerBypass - multisell list request flooding
FloodProtectorMultiSellInterval = 1
FloodProtectorMultiSellLogFlooding = False
FloodProtectorMultiSellPunishmentLimit = 0
FloodProtectorMultiSellPunishmentType = none
FloodProtectorMultiSellPunishmentTime = 0
# All kind of other transactions - to/from pet, private store, warehouse, destroy
FloodProtectorTransactionInterval = 10
FloodProtectorTransactionLogFlooding = False
FloodProtectorTransactionPunishmentLimit = 0
FloodProtectorTransactionPunishmentType = none
FloodProtectorTransactionPunishmentTime = 0
# Manufacture
FloodProtectorManufactureInterval = 3
FloodProtectorManufactureLogFlooding = False
FloodProtectorManufacturePunishmentLimit = 0
FloodProtectorManufacturePunishmentType = none
FloodProtectorManufacturePunishmentTime = 0
# Manor
FloodProtectorManorInterval = 30
FloodProtectorManorLogFlooding = False
FloodProtectorManorPunishmentLimit = 0
FloodProtectorManorPunishmentType = none
FloodProtectorManorPunishmentTime = 0
# SendMail - sending mail interval, 10s on retail
FloodProtectorSendMailInterval = 100
FloodProtectorSendMailLogFlooding = False
FloodProtectorSendMailPunishmentLimit = 0
FloodProtectorSendMailPunishmentType = none
FloodProtectorSendMailPunishmentTime = 0
# CharacterSelect - attempts to load character
FloodProtectorCharacterSelectInterval = 30
FloodProtectorCharacterSelectLogFlooding = False
FloodProtectorCharacterSelectPunishmentLimit = 0
FloodProtectorCharacterSelectPunishmentType = none
FloodProtectorCharacterSelectPunishmentTime = 0
# Item Auction - Request for refresh
FloodProtectorItemAuctionInterval = 9
FloodProtectorItemAuctionLogFlooding = False
FloodProtectorItemAuctionPunishmentLimit = 0
FloodProtectorItemAuctionPunishmentType = none
FloodProtectorItemAuctionPunishmentTime = 0
# ---------------------------------------------------------------------------
# Floodprotector Options
# ---------------------------------------------------------------------------
# The following settings can be applied to each feature:
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
# LogFlooding - whether flooding should be logged (only first occurrence of flooding and total count of flood requests is logged)
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail'), valid only if PunishmentLimit is greater than 0
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'
# UseItem - item usage flooding
# Disabled to match retail, if you want to enable this protection change the value to 4 for example.
# Default: 0
FloodProtectorUseItemInterval = 0
FloodProtectorUseItemLogFlooding = False
FloodProtectorUseItemPunishmentLimit = 0
FloodProtectorUseItemPunishmentType = none
FloodProtectorUseItemPunishmentTime = 0
# RollDice - rolling dice flooding
FloodProtectorRollDiceInterval = 42
FloodProtectorRollDiceLogFlooding = False
FloodProtectorRollDicePunishmentLimit = 0
FloodProtectorRollDicePunishmentType = none
FloodProtectorRollDicePunishmentTime = 0
# Firework - firework flooding
FloodProtectorFireworkInterval = 42
FloodProtectorFireworkLogFlooding = False
FloodProtectorFireworkPunishmentLimit = 0
FloodProtectorFireworkPunishmentType = none
FloodProtectorFireworkPunishmentTime = 0
# ItemPetSummon - item summoning and pet mounting flooding
FloodProtectorItemPetSummonInterval = 16
FloodProtectorItemPetSummonLogFlooding = False
FloodProtectorItemPetSummonPunishmentLimit = 0
FloodProtectorItemPetSummonPunishmentType = none
FloodProtectorItemPetSummonPunishmentTime = 0
# HeroVoice - hero voice flooding
FloodProtectorHeroVoiceInterval = 100
FloodProtectorHeroVoiceLogFlooding = False
FloodProtectorHeroVoicePunishmentLimit = 0
FloodProtectorHeroVoicePunishmentType = none
FloodProtectorHeroVoicePunishmentTime = 0
# GlobalChat - global chat flooding
FloodProtectorGlobalChatInterval = 5
FloodProtectorGlobalChatLogFlooding = False
FloodProtectorGlobalChatPunishmentLimit = 0
FloodProtectorGlobalChatPunishmentType = none
FloodProtectorGlobalChatPunishmentTime = 0
# Subclass - subclass flooding
FloodProtectorSubclassInterval = 20
FloodProtectorSubclassLogFlooding = False
FloodProtectorSubclassPunishmentLimit = 0
FloodProtectorSubclassPunishmentType = none
FloodProtectorSubclassPunishmentTime = 0
# DropItem - drop item flooding
FloodProtectorDropItemInterval = 10
FloodProtectorDropItemLogFlooding = False
FloodProtectorDropItemPunishmentLimit = 0
FloodProtectorDropItemPunishmentType = none
FloodProtectorDropItemPunishmentTime = 0
# ServerBypass - server bypass flooding
FloodProtectorServerBypassInterval = 5
FloodProtectorServerBypassLogFlooding = False
FloodProtectorServerBypassPunishmentLimit = 0
FloodProtectorServerBypassPunishmentType = none
FloodProtectorServerBypassPunishmentTime = 0
# ServerBypass - multisell list request flooding
FloodProtectorMultiSellInterval = 1
FloodProtectorMultiSellLogFlooding = False
FloodProtectorMultiSellPunishmentLimit = 0
FloodProtectorMultiSellPunishmentType = none
FloodProtectorMultiSellPunishmentTime = 0
# All kind of other transactions - to/from pet, private store, warehouse, destroy
FloodProtectorTransactionInterval = 10
FloodProtectorTransactionLogFlooding = False
FloodProtectorTransactionPunishmentLimit = 0
FloodProtectorTransactionPunishmentType = none
FloodProtectorTransactionPunishmentTime = 0
# Manufacture
FloodProtectorManufactureInterval = 3
FloodProtectorManufactureLogFlooding = False
FloodProtectorManufacturePunishmentLimit = 0
FloodProtectorManufacturePunishmentType = none
FloodProtectorManufacturePunishmentTime = 0
# Manor
FloodProtectorManorInterval = 30
FloodProtectorManorLogFlooding = False
FloodProtectorManorPunishmentLimit = 0
FloodProtectorManorPunishmentType = none
FloodProtectorManorPunishmentTime = 0
# SendMail - sending mail interval, 10s on retail
FloodProtectorSendMailInterval = 100
FloodProtectorSendMailLogFlooding = False
FloodProtectorSendMailPunishmentLimit = 0
FloodProtectorSendMailPunishmentType = none
FloodProtectorSendMailPunishmentTime = 0
# CharacterSelect - attempts to load character
FloodProtectorCharacterSelectInterval = 30
FloodProtectorCharacterSelectLogFlooding = False
FloodProtectorCharacterSelectPunishmentLimit = 0
FloodProtectorCharacterSelectPunishmentType = none
FloodProtectorCharacterSelectPunishmentTime = 0
# Item Auction - Request for refresh
FloodProtectorItemAuctionInterval = 9
FloodProtectorItemAuctionLogFlooding = False
FloodProtectorItemAuctionPunishmentLimit = 0
FloodProtectorItemAuctionPunishmentType = none
FloodProtectorItemAuctionPunishmentTime = 0
+825 -930
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+75 -75
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@@ -1,75 +1,75 @@
# ---------------------------------------------------------------------------
# GeoData
# ---------------------------------------------------------------------------
# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 0
# Pathnode file directory
# Default: pathnode
PathnodePath = pathnode
# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Weight for nodes without obstacles far from walls
LowWeight = 0.5
# Weight for nodes near walls
MediumWeight = 2
# Weight for nodes with obstacles
HighWeight = 3
# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3
# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeoData = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = -1
# Geodata file directory
GeoDataPath = geodata
# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
# False: Don't load any regions other than the ones specified with True below
TryLoadUnspecifiedRegions = True
# List of regions to be required to load
# eg.:
# Both regions required
# 22_22=True
# 19_20=true
# Exclude region from loading
# 25_26=false
# True: Region is required for the server to startup
# False: Region is not considered to be loaded
# ---------------------------------------------------------------------------
# GeoData
# ---------------------------------------------------------------------------
# Pathfinding options:
# 0 = Disabled
# 1 = Enabled using path node files
# 2 = Enabled using geodata cells at runtime
# Default: 0
PathFinding = 0
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode
# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Weight for nodes without obstacles far from walls
LowWeight = 0.5
# Weight for nodes near walls
MediumWeight = 2
# Weight for nodes with obstacles
HighWeight = 3
# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3
# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeoData = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = -1
# Geodata files folder
GeoDataPath = ./data/geodata
# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
# False: Don't load any regions other than the ones specified with True below
TryLoadUnspecifiedRegions = True
# List of regions to be required to load
# eg.:
# Both regions required
# 22_22=True
# 19_20=true
# Exclude region from loading
# 25_26=false
# True: Region is required for the server to startup
# False: Region is not considered to be loaded
+44 -44
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@@ -1,44 +1,44 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/MentorCoins.xsd">
<mentee level="10" coins="1" />
<mentee level="20" coins="25" />
<mentee level="30" coins="30" />
<mentee level="40" coins="63" />
<mentee level="50" coins="68" />
<mentee level="51" coins="16" />
<mentee level="52" coins="7" />
<mentee level="53" coins="9" />
<mentee level="54" coins="11" />
<mentee level="55" coins="13" />
<mentee level="56" coins="16" />
<mentee level="57" coins="19" />
<mentee level="58" coins="23" />
<mentee level="59" coins="29" />
<mentee level="60" coins="37" />
<mentee level="61" coins="51" />
<mentee level="62" coins="20" />
<mentee level="63" coins="24" />
<mentee level="64" coins="30" />
<mentee level="65" coins="36" />
<mentee level="66" coins="44" />
<mentee level="67" coins="55" />
<mentee level="68" coins="67" />
<mentee level="69" coins="84" />
<mentee level="70" coins="107" />
<mentee level="71" coins="120" />
<mentee level="72" coins="92" />
<mentee level="73" coins="114" />
<mentee level="74" coins="139" />
<mentee level="75" coins="172" />
<mentee level="76" coins="213" />
<mentee level="77" coins="629" />
<mentee level="78" coins="322" />
<mentee level="79" coins="413" />
<mentee level="80" coins="491" />
<mentee level="81" coins="663" />
<mentee level="82" coins="746" />
<mentee level="83" coins="850" />
<mentee level="84" coins="987" />
<mentee level="85" coins="1149" />
<mentee level="86" coins="2015" />
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/MentorCoins.xsd">
<mentee level="10" coins="2" />
<mentee level="20" coins="25" />
<mentee level="30" coins="45" />
<mentee level="40" coins="109" />
<mentee level="50" coins="175" />
<mentee level="51" coins="179" />
<mentee level="52" coins="199" />
<mentee level="53" coins="221" />
<mentee level="54" coins="243" />
<mentee level="55" coins="266" />
<mentee level="56" coins="290" />
<mentee level="57" coins="315" />
<mentee level="58" coins="341" />
<mentee level="59" coins="367" />
<mentee level="60" coins="395" />
<mentee level="61" coins="424" />
<mentee level="62" coins="432" />
<mentee level="63" coins="461" />
<mentee level="64" coins="445" />
<mentee level="65" coins="473" />
<mentee level="66" coins="488" />
<mentee level="67" coins="516" />
<mentee level="68" coins="544" />
<mentee level="69" coins="573" />
<mentee level="70" coins="602" />
<mentee level="71" coins="561" />
<mentee level="72" coins="589" />
<mentee level="73" coins="618" />
<mentee level="74" coins="647" />
<mentee level="75" coins="676" />
<mentee level="76" coins="689" />
<mentee level="77" coins="488" />
<mentee level="78" coins="514" />
<mentee level="79" coins="542" />
<mentee level="80" coins="576" />
<mentee level="81" coins="726" />
<mentee level="82" coins="759" />
<mentee level="83" coins="793" />
<mentee level="84" coins="829" />
<mentee level="85" coins="863" />
<mentee level="86" coins="1" />
</list>
+213 -221
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@@ -1,221 +1,213 @@
# ---------------------------------------------------------------------------
# NPC Settings
# ---------------------------------------------------------------------------
# This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# General
# ---------------------------------------------------------------------------
# Global announcements will be made indicating Blacksmith/Merchant of Mammon
# Spawning points.
# Default: False
AnnounceMammonSpawn = False
# True - Mobs can be aggressive while in peace zones.
# False - Mobs can NOT be aggressive while in peace zones.
# Default: True
AltMobAgroInPeaceZone = True
# Defines whether NPCs are attackable by default
# Retail: True
AltAttackableNpcs = True
# Allows non-GM players to view NPC stats via shift-click
# Default: False
AltGameViewNpc = False
# Maximum distance mobs can randomly go from spawn point.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 300
MaxDriftRange = 300
# Default: False
ShowNpcLevel = False
# Show clan, alliance crests for territory NPCs without quests
# Default: False
ShowCrestWithoutQuest = False
# Custom random EnchantEffect
# All npcs with weapons get random weapon enchanted value
# Enchantment is only visual, range is 4-21
# Default: False
EnableRandomEnchantEffect = False
# The minimum NPC level for the Gracia Epilogue rule:
# "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
# Notes:
# If you want to disable this feature then set it 99
# Default: 78
MinNPCLevelForDmgPenalty = 78
# The penalty in percent for -2 till -5 level differences
# default:
# normal - 0.7, 0.6, 0.6, 0.55
# critical - 0.75, 0.65, 0.6, 0.58
# skill - 0.8, 0.7, 0.65, 0.62
DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
# The minimum NPC level for the Gracia Epilogue rule:
# "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
# Notes:
# If you want to disable this feature then set it 99
# Default: 78
MinNPCLevelForMagicPenalty = 78
# The penalty in percent for -3 till -6 level differences
# Default: unknown
SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
# ---------------------------------------------------------------------------
# Monsters
# ---------------------------------------------------------------------------
# Decay Time Task (don't set it too low!) (in milliseconds):
# Default: 5000
DecayTimeTask = 5000
# This is the default corpse time (in seconds).
# Default: 7
DefaultCorpseTime = 7
# This is the time that will be added to spoiled corpse time (in seconds).
# Default: 10
SpoiledCorpseExtendTime = 10
# The time allowed to use a corpse consume skill before the corpse decays.
# Default: 2000
CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
# ---------------------------------------------------------------------------
# Guards
# ---------------------------------------------------------------------------
# True - Allows guards to attack aggressive mobs within range.
# Default: False
GuardAttackAggroMob = False
# True - Allows guards to use return skill after combat.
# Default: False
EnableGuardReturn = False
# ---------------------------------------------------------------------------
# Pets
# ---------------------------------------------------------------------------
# This option enables or disables the Wyvern manager located in every castle
# to train Wyverns and Striders from Hatchlings.
# Default: False
AllowWyvernUpgrader = False
# Pets that can be rented.
# Example: 30827, 32471, 34486, 36547
# Default: 30827
ListPetRentNpc = 30827
# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
# Default: 12
MaximumSlotsForPet = 12
# HP/MP Regen Multiplier for Pets
# Default: 100, 100
PetHpRegenMultiplier = 100
PetMpRegenMultiplier = 100
# ---------------------------------------------------------------------------
# Raid Bosses
# ---------------------------------------------------------------------------
# Percent of HP and MP regeneration for raid bosses.
# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
# Default: 100, 100
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100
# Percent of physical and magical defense for raid bosses.
# Example: A setting of 10 will cause defense to be 90% lower than normal,
# while 110 will cause defense to be 10% higher than normal.
# Default: 100, 100
RaidPDefenceMultiplier = 100
RaidMDefenceMultiplier = 100
# Percent of physical and magical attack for raid bosses.
# Example: A setting of 10 will cause attack to be 90% lower than normal,
# while 110 will cause attack to be 10% higher than normal.
# Default: 100, 100
RaidPAttackMultiplier = 100
RaidMAttackMultiplier = 100
# Configure Minimum and Maximum time multiplier between raid boss re-spawn.
# By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
# re-spawn 24 hours to 48 hours.
# Default: 1.0, 1.0
RaidMinRespawnMultiplier = 1.0
RaidMaxRespawnMultiplier = 1.0
# Configure the interval at which raid boss minions will re-spawn.
# This time is in milliseconds, 1 minute is 60000 milliseconds.
# Default: 300000
RaidMinionRespawnTime = 300000
# Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
# Format: minionId1,timeInSec1;minionId2,timeInSec2
CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
# Disable Raid Curse if raid more than 8 levels lower.
# Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
# Default: False
DisableRaidCurse = False
# Configure the interval at which raid bosses and minions wont reconsider their target
# This time is in seconds, 1 minute is 60 seconds.
# Default: 10,10,10
RaidChaosTime = 10
GrandChaosTime = 10
MinionChaosTime = 10
# It removes STR,CON... bonuses.
# With this enabled npcs will use the stats given directly from the xml.
# Default: True
IgnoreNpcStatFormulas = True
# ---------------------------------------------------------------------------
# Drops
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference = 8
# Default: 15
DropAdenaMaxLevelDifference = 15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance = 10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference = 5
# Default: 10
DropItemMaxLevelDifference = 10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance = 10
# ---------------------------------------------------------------------------
# NPC Settings
# ---------------------------------------------------------------------------
# This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# General
# ---------------------------------------------------------------------------
# Global announcements will be made indicating Blacksmith/Merchant of Mammon
# Spawning points.
# Default: False
AnnounceMammonSpawn = False
# True - Mobs can be aggressive while in peace zones.
# False - Mobs can NOT be aggressive while in peace zones.
# Default: True
AltMobAgroInPeaceZone = True
# Defines whether NPCs are attackable by default
# Retail: True
AltAttackableNpcs = True
# Allows non-GM players to view NPC stats via shift-click
# Default: False
AltGameViewNpc = False
# Maximum distance mobs can randomly go from spawn point.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 300
MaxDriftRange = 300
# Default: False
ShowNpcLevel = False
# Show clan, alliance crests for territory NPCs without quests
# Default: False
ShowCrestWithoutQuest = False
# Custom random EnchantEffect
# All npcs with weapons get random weapon enchanted value
# Enchantment is only visual, range is 4-21
# Default: False
EnableRandomEnchantEffect = False
# The minimum NPC level for the Gracia Epilogue rule:
# "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
# Notes:
# If you want to disable this feature then set it 99
# Default: 78
MinNPCLevelForDmgPenalty = 78
# The penalty in percent for -2 till -9 level differences
# Default: 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
DmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
CritDmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
SkillDmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
# The minimum NPC level for the Gracia Epilogue rule:
# "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
# Notes:
# If you want to disable this feature then set it 99
# Default: 78
MinNPCLevelForMagicPenalty = 78
# The penalty in percent for -3 till -6 level differences
# Default: unknown
SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
# ---------------------------------------------------------------------------
# Monsters
# ---------------------------------------------------------------------------
# Decay Time Task (don't set it too low!) (in milliseconds):
# Default: 5000
DecayTimeTask = 5000
# This is the default corpse time (in seconds).
# Default: 7
DefaultCorpseTime = 7
# This is the time that will be added to spoiled corpse time (in seconds).
# Default: 10
SpoiledCorpseExtendTime = 10
# The time allowed to use a corpse consume skill before the corpse decays.
# Default: 2000
CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
# ---------------------------------------------------------------------------
# Guards
# ---------------------------------------------------------------------------
# True - Allows guards to attack aggressive mobs within range.
# Default: False
GuardAttackAggroMob = False
# ---------------------------------------------------------------------------
# Pets
# ---------------------------------------------------------------------------
# This option enables or disables the Wyvern manager located in every castle
# to train Wyverns and Striders from Hatchlings.
# Default: False
AllowWyvernUpgrader = False
# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
# Default: 12
MaximumSlotsForPet = 12
# HP/MP Regen Multiplier for Pets
# Default: 100, 100
PetHpRegenMultiplier = 100
PetMpRegenMultiplier = 100
# ---------------------------------------------------------------------------
# Raid Bosses
# ---------------------------------------------------------------------------
# Percent of HP and MP regeneration for raid bosses.
# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
# Default: 100, 100
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100
# Percent of physical and magical defense for raid bosses.
# Example: A setting of 10 will cause defense to be 90% lower than normal,
# while 110 will cause defense to be 10% higher than normal.
# Default: 100, 100
RaidPDefenceMultiplier = 100
RaidMDefenceMultiplier = 100
# Percent of physical and magical attack for raid bosses.
# Example: A setting of 10 will cause attack to be 90% lower than normal,
# while 110 will cause attack to be 10% higher than normal.
# Default: 100, 100
RaidPAttackMultiplier = 100
RaidMAttackMultiplier = 100
# Configure Minimum and Maximum time multiplier between raid boss re-spawn.
# By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
# re-spawn 24 hours to 48 hours.
# Default: 1.0, 1.0
RaidMinRespawnMultiplier = 1.0
RaidMaxRespawnMultiplier = 1.0
# Configure the interval at which raid boss minions will re-spawn.
# This time is in milliseconds, 1 minute is 60000 milliseconds.
# Default: 300000
RaidMinionRespawnTime = 300000
# Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
# Format: minionId1,timeInSec1;minionId2,timeInSec2
CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
# Disable Raid Curse if raid more than 8 levels lower.
# Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
# Default: False
DisableRaidCurse = False
# Configure the interval at which raid bosses and minions wont reconsider their target
# This time is in seconds, 1 minute is 60 seconds.
# Default: 10,10,10
RaidChaosTime = 10
GrandChaosTime = 10
MinionChaosTime = 10
# ---------------------------------------------------------------------------
# Drops
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference = 8
# Default: 15
DropAdenaMaxLevelDifference = 15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance = 10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference = 5
# Default: 10
DropItemMaxLevelDifference = 10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance = 10
# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------
# Vitality decrease multiplier for mob after awakening
VitalityConsumeByMob=2250
# Vitality increase multiplier for raid and world boss after awakening
VitalityConsumeByBoss=1125
+165 -165
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# ---------------------------------------------------------------------------
# Olympiad Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like.
# If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything.
# Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Olympiad Start Time in Military hours Default 6pm (18)
# Default: 18
AltOlyStartTime = 18
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
# Default: 00
AltOlyMin = 00
# Maximum number of buffs.
# Default: 5
AltOlyMaxBuffs = 5
# Olympiad Competition Period, Default 6 hours.
# (If set different, should be increment by 10mins)
# Default: 21600000
AltOlyCPeriod = 21600000
# Olympiad Battle Period, Default 5 minutes.
# Default: 300000
AltOlyBattle = 300000
# Olympiad Weekly Period, Default 1 week
# Used for adding points to nobles
# Default: 604800000
AltOlyWPeriod = 604800000
# Olympiad Validation Period, Default 24 Hours.
# Default: 86400000
AltOlyVPeriod = 86400000
# Points for reaching Noblesse for the first time
# Default: 10
AltOlyStartPoints = 10
# Points every week
# Default: 10
AltOlyWeeklyPoints = 10
# Required number of participants for the class based games
# Default: 11
AltOlyClassedParticipants = 11
# Required number of participants for the non-class based games
# Default: 11
AltOlyNonClassedParticipants = 11
# Required number of participants for the 3x3 teams games
# Default: 6
AltOlyTeamsParticipants = 6
# Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".
# 0 for displaying digits instead of text phrase (old style).
# Default: 100
AltOlyRegistrationDisplayNumber = 100
# Reward for the class based games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 13722,50
AltOlyClassedReward = 13722,50
# Reward for the non-class based games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 13722,40
AltOlyNonClassedReward = 13722,40
# Reward for the 3x3 teams games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 13722,85
AltOlyTeamReward = 13722,85
# ItemId used for exchanging to the points.
# Default: 13722
AltOlyCompRewItem = 13722
# The minimal matches you need to participate to receive point rewards
# Default: 15
AltOlyMinMatchesForPoints = 15
# Rate to exchange points to reward item.
# Default: 1000
AltOlyGPPerPoint = 1000
# Noblesse points awarded to Heroes.
# Default: 200
AltOlyHeroPoints = 200
# Noblesse points awarded to Rank 1 members.
# Default: 100
AltOlyRank1Points = 100
# Noblesse points awarded to Rank 2 members.
# Default: 75
AltOlyRank2Points = 75
# Noblesse points awarded to Rank 3 members.
# Default: 55
AltOlyRank3Points = 55
# Noblesse points awarded to Rank 4 members.
# Default: 40
AltOlyRank4Points = 40
# Noblesse points awarded to Rank 5 members.
# Default: 30
AltOlyRank5Points = 30
# Maximum points that player can gain/lose on a match.
# Default: 10
AltOlyMaxPoints = 10
# Hero tables show last month's winners or current status.
# Default: True
AltOlyShowMonthlyWinners = True
# Olympiad Managers announce each start of fight.
# Default: True
AltOlyAnnounceGames = True
# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
# Equipped items will be moved to inventory during port.
# Default: 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,17050,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,20776,20777,20778,14774
AltOlyRestrictedItems = 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,17050,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,20776,20777,20778,14774
# Enchant limit for items during Olympiad battles. Disabled = -1.
# Default: -1
AltOlyEnchantLimit = -1
# Log all Olympiad fights and outcome to olympiad.csv file.
# Default: False
AltOlyLogFights = False
# Time to wait before teleported to arena.
# Default: 120
AltOlyWaitTime = 120
# Divider for points in classed and non-classed games
# Default: 5, 5
AltOlyDividerClassed = 5
AltOlyDividerNonClassed = 5
# Maximum number of matches a Noblesse character can join per week
# Default: 70
AltOlyMaxWeeklyMatches = 70
# Maximum number of Class-Irrelevant Individual matches a character can join per week
# Default: 60
AltOlyMaxWeeklyMatchesNonClassed = 60
# Maximum number of Class Individual matches a character can join per week
# Default: 30
AltOlyMaxWeeklyMatchesClassed = 30
# Maximum number of Class-Irrelevant Team matches a character can join per week
# Default: 10
# ---------------------------------------------------------------------------
# Olympiad Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like.
# If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything.
# Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Olympiad Start Time in Military hours Default 6pm (18)
# Default: 18
AltOlyStartTime = 18
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
# Default: 00
AltOlyMin = 00
# Maximum number of buffs.
# Default: 5
AltOlyMaxBuffs = 5
# Olympiad Competition Period, Default 6 hours.
# (If set different, should be increment by 10mins)
# Default: 21600000
AltOlyCPeriod = 21600000
# Olympiad Battle Period, Default 5 minutes.
# Default: 300000
AltOlyBattle = 300000
# Olympiad Weekly Period, Default 1 week
# Used for adding points to nobles
# Default: 604800000
AltOlyWPeriod = 604800000
# Olympiad Validation Period, Default 24 Hours.
# Default: 86400000
AltOlyVPeriod = 86400000
# Points for reaching Noblesse for the first time
# Default: 10
AltOlyStartPoints = 10
# Points every week
# Default: 10
AltOlyWeeklyPoints = 10
# Required number of participants for the class based games
# Default: 11
AltOlyClassedParticipants = 11
# Required number of participants for the non-class based games
# Default: 11
AltOlyNonClassedParticipants = 11
# Required number of participants for the 3x3 teams games
# Default: 6
AltOlyTeamsParticipants = 6
# Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".
# 0 for displaying digits instead of text phrase (old style).
# Default: 100
AltOlyRegistrationDisplayNumber = 100
# Reward for the class based games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 13722,50
AltOlyClassedReward = 13722,50
# Reward for the non-class based games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 13722,40
AltOlyNonClassedReward = 13722,40
# Reward for the 3x3 teams games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 13722,85
AltOlyTeamReward = 13722,85
# ItemId used for exchanging to the points.
# Default: 45584
AltOlyCompRewItem = 45584
# The minimal matches you need to participate to receive point rewards
# Default: 10
AltOlyMinMatchesForPoints = 10
# Rate to exchange points to reward item.
# Default: 1000
AltOlyMarkPerPoint = 20
# Noblesse points awarded to Heroes.
# Default: 30
AltOlyHeroPoints = 30
# Noblesse points awarded to Rank 1 members.
# Default: 100
AltOlyRank1Points = 60
# Noblesse points awarded to Rank 2 members.
# Default: 75
AltOlyRank2Points = 50
# Noblesse points awarded to Rank 3 members.
# Default: 55
AltOlyRank3Points = 45
# Noblesse points awarded to Rank 4 members.
# Default: 40
AltOlyRank4Points = 40
# Noblesse points awarded to Rank 5 members.
# Default: 30
AltOlyRank5Points = 30
# Maximum points that player can gain/lose on a match.
# Default: 10
AltOlyMaxPoints = 10
# Hero tables show last month's winners or current status.
# Default: True
AltOlyShowMonthlyWinners = True
# Olympiad Managers announce each start of fight.
# Default: True
AltOlyAnnounceGames = True
# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
# Equipped items will be moved to inventory during port.
# Default: 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,17050,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,20776,20777,20778,14774
AltOlyRestrictedItems = 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,17050,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,20776,20777,20778,14774
# Enchant limit for items during Olympiad battles. Disabled = -1.
# Default: -1
AltOlyEnchantLimit = -1
# Log all Olympiad fights and outcome to olympiad.csv file.
# Default: False
AltOlyLogFights = False
# Time to wait before teleported to arena.
# Default: 60
AltOlyWaitTime = 60
# Divider for points in classed and non-classed games
# Default: 5, 5
AltOlyDividerClassed = 5
AltOlyDividerNonClassed = 5
# Maximum number of matches a Noblesse character can join per week
# Default: 70
AltOlyMaxWeeklyMatches = 70
# Maximum number of Class-Irrelevant Individual matches a character can join per week
# Default: 60
AltOlyMaxWeeklyMatchesNonClassed = 60
# Maximum number of Class Individual matches a character can join per week
# Default: 30
AltOlyMaxWeeklyMatchesClassed = 30
# Maximum number of Class-Irrelevant Team matches a character can join per week
# Default: 10
AltOlyMaxWeeklyMatchesTeam = 10
+75 -67
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@@ -1,67 +1,75 @@
# ---------------------------------------------------------------------------
# PvP Related Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# PK'er Drop Settings
# ---------------------------------------------------------------------------
# Default: False
CanGMDropEquipment = False
# Warning: Make sure the lists do NOT CONTAIN
# trailing spaces or spaces between the numbers!
# List of pet items we cannot drop.
# Default: 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
# Lists of items which should NEVER be dropped (note, Adena will
# never be dropped) whether on this list or not
# Default: 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
# Default: 6
MinimumPKRequiredToDrop = 6
# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: True
AntiFeedEnable = True
# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True
# If set to True, server will count disconnected (unable to determine ip address) as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True
# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Retail: 86400 seconds (1 day).
AntiFeedInterval = 86400
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# Should we award a pvp point for killing a player with karma?
# Default: False
AwardPKKillPVPPoint = False
# How much time one stays in PvP mode after hitting an innocent (in ms)
# Default: 120000
PvPVsNormalTime = 120000
# Length one stays in PvP mode after hitting a purple player (in ms)
# Default: 60000
PvPVsPvPTime = 60000
# ---------------------------------------------------------------------------
# PvP Related Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# PK'er Drop Settings
# ---------------------------------------------------------------------------
# Default: False
CanGMDropEquipment = False
# Warning: Make sure the lists do NOT CONTAIN
# trailing spaces or spaces between the numbers!
# List of pet items we cannot drop.
# Default: 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
# Lists of items which should NEVER be dropped (note, Adena will
# never be dropped) whether on this list or not
# Default: 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
# Default: 6
MinimumPKRequiredToDrop = 6
# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: False
AntiFeedEnable = False
# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True
# If set to True, server will count disconnected (unable to determine ip address) as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True
# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Default: 120 seconds.
AntiFeedInterval = 120
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# Should we award a pvp point for killing a player with karma?
# Default: False
AwardPKKillPVPPoint = False
# How much time one stays in PvP mode after hitting an innocent (in ms)
# Default: 120000
PvPVsNormalTime = 120000
# Length one stays in PvP mode after hitting a purple player (in ms)
# Default: 60000
PvPVsPvPTime = 60000
# Max count of positive reputation
# Default: 500
MaxReputation = 500
# Reputation increase for kill one PK
# Default: 100
ReputationIncrease = 100
+167 -148
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@@ -1,148 +1,167 @@
# ---------------------------------------------------------------------------
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Item Rates
# ---------------------------------------------------------------------------
# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.ini
# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items dropped from monster on ground when it dies.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropAmountMultiplier = 1
# Multiplies the amount of items dropped from monster on ground when it dies.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropChanceMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 1
# Skill points multiplier
RateSp = 1
# Experience multiplier (Party)
RatePartyXp = 1
# Skill points multiplier (Party)
RatePartySp = 1
RateDropManor = 1
# Karma decreasing rate
# Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
# Default: -1
RateKarmaLost = -1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Modify the rate of reward of all extractable items and skills.
# Default: 1.
RateExtractable = 1.
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
RateQuestDrop = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 1
RateQuestRewardSP = 1
# Adena reward multiplier
RateQuestRewardAdena = 1
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the XP multiplier of each vitality level. Basically, you have
# Default: 2
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
RateVitalityExpMultiplier = 2.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 0.5
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 1
PetFoodRate = 1
SinEaterXpRate = 1
# ---------------------------------------------------------------------------
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Item Rates
# ---------------------------------------------------------------------------
# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.ini
# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items dropped from monster on ground when it dies.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropAmountMultiplier = 1
# Multiplies the amount of items dropped from monster on ground when it dies.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropChanceMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 1
# Skill points multiplier
RateSp = 1
# Experience multiplier (Party)
RatePartyXp = 1
# Skill points multiplier (Party)
RatePartySp = 1
# Instance rates
# Those rates are used as absolute rate within instances, does not applies on top of RateXp for example!
# Default: -1 (Uses the rates above)
# Instance Experience multiplier
RateInstanceXp = -1
# Instance Skill points multiplier
RateInstanceSp = -1
# Instance Experience multiplier (Party)
RateInstancePartyXp = -1
# Instance Skill points multiplier (Party)
RateInstancePartySp = -1
RateDropManor = 1
# Karma decreasing rate
# Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
# Default: -1
RateKarmaLost = -1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Raidboss points multipler
RateRaidbossPointsReward = 1
# Modify the rate of reward of all extractable items and skills.
# Default: 1.
RateExtractable = 1.
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
RateQuestDrop = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 1
RateQuestRewardSP = 1
# Adena reward multiplier
RateQuestRewardAdena = 1
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the XP multiplier of each vitality level. Basically, you have
# Default: 2
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
RateVitalityExpMultiplier = 2.
# Maximum vitality items allowed to be used for a week by a player.
# Default: 999
VitalityMaxItemsAllowed = 999
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 1
PetFoodRate = 1
SinEaterXpRate = 1
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###############################################################################
# Properties retrived with System.getProperty(String) can be used as values
# by enclosing the property name with %. Eg.: %java.class.path%
#
# You can set a property for a scripting engine by language name.
#
# Examples:
# language.Java.source=1.8
###############################################################################
#######################################
# L2J_JavaEngine #####################
#######################################
# The prefered java compiler api to use.
# The value is a fully qualified name of a class which implements the javax.toold.JavaCompiler and has a zero argument constructor.
# When the prefered compiler is not set, the first found compiler is used.
# When the prefered compiler is not found, the last found compiler is used.
language.Java.preferedCompiler=com.sun.tools.javac.api.JavacTool
language.Java.preferedCompiler=org.eclipse.jdt.internal.compiler.tool.EclipseCompiler
# The parent class loader for isolated script class loaders.
# When this property is not specified, has an invalid value or is a class name which could not be found, the System classloader is used.
# Values: System, ThreadContext or a fully qualified java class name
language.Java.classloader=System
#language.Java.classloader=ThreadContext
# Source compatibility
language.Java.source=1.8
# The java sourcepath, when you have a different datapack root, you must change this too.
language.Java.sourcepath=data/scripts
# The java classpath
language.Java.cp=%java.class.path%
# The debug informations to generate for compiled class files
language.Java.g=source,lines,vars
+158 -157
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@@ -1,157 +1,158 @@
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jmobius (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jmobius
# URL = jdbc:sqlserver://localhost/database = l2jmobius/user = sa/password =
URL = jdbc:mysql://localhost/l2jmobius?useUnicode=true&characterEncoding=utf-8
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 500
MaximumDbConnections = 500
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: data\
DatapackRoot = data\
# Define how many players are allowed to play simultaneously on your server.
# Default: 2000
MaximumOnlineUsers = 2000
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Infinite Odyssey Underground: 28
AllowedProtocolRevisions = 28
# Displays server type next to the server name on character selection.
# Notes:
# Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic
# Default: Free
ServerListType = Free
# Displays server minimum age to the server name on character selection.
# Notes:
# Accepted values: 0, 15, 18
# Default: 0
ServerListAge = 0
# Setting for serverList
# Displays [] in front of server name on character selection
# Default: False
ServerListBrackets = False
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
# ---------------------------------------------------------------------------
# Scheduled Server Restart
# ---------------------------------------------------------------------------
# Enable scheduled server restart.
# Default: False
ServerRestartScheduleEnabled = False
# Send a message when player enters the game.
# Default: False
ServerRestartScheduleMessage = False
# Restart time countdown (in seconds).
# Default: 600 (10 minutes)
ServerRestartScheduleCountdown = 600
# Scheduled restart schedule.
# You can put more than one value separated by commas (,).
# Example: 12:00, 00:00
ServerRestartSchedule = 08:00
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = 0.0.0.0
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jmobius (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jmobius
# URL = jdbc:sqlserver://localhost/database = l2jmobius/user = sa/password =
URL = jdbc:mysql://localhost/l2jmobius?useUnicode=true&characterEncoding=utf-8
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 500
MaximumDbConnections = 500
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
# Default: 2000
MaximumOnlineUsers = 2000
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Infinite Odyssey Underground: 28
AllowedProtocolRevisions = 28
# Displays server type next to the server name on character selection.
# Notes:
# Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic
# Default: Free
ServerListType = Free
# Displays server minimum age to the server name on character selection.
# Notes:
# Accepted values: 0, 15, 18
# Default: 0
ServerListAge = 0
# Setting for serverList
# Displays [] in front of server name on character selection
# Default: False
ServerListBrackets = False
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
# ---------------------------------------------------------------------------
# Scheduled Server Restart
# ---------------------------------------------------------------------------
# Enable scheduled server restart.
# Default: False
ServerRestartScheduleEnabled = False
# Send a message when player enters the game.
# Default: False
ServerRestartScheduleMessage = False
# Restart time countdown (in seconds).
# Default: 600 (10 minutes)
ServerRestartScheduleCountdown = 600
# Scheduled restart schedule.
# You can put more than one value separated by commas (,).
# Example: 12:00, 00:00
ServerRestartSchedule = 08:00
+121 -130
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@@ -1,130 +1,121 @@
# ---------------------------------------------------------------------------
# Siege Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Length of siege before the count down (in minutes).
# Default: 120
SiegeLength = 120
# Maximum number of flags per clan.
# Default: 1
MaxFlags = 1
# Minimum level to register.
# Default: 5
SiegeClanMinLevel = 5
# Max number of clans that can register on each side.
# Default: 500
AttackerMaxClans = 500
# Default: 500
DefenderMaxClans = 500
# Respawn times (in milliseconds).
# Default: 0
AttackerRespawn = 0
# Reward successful siege defense with blood alliance in clan warehouse
# Default: 1
BloodAllianceReward = 1
# ---------------------------------------------------------------------------
# Castle Control Tower Spawns
# ---------------------------------------------------------------------------
# Caste Artifacts and Control Towers spawns
#
# Control Towers syntax: NameControlTowerN=x,y,z,npc_id,hp
# Name - castle name
# N - number
# x,y,z - coords
# npc_id - id of template
#
# Flame Towers syntax: NameFlameTowerN=x,y,z,npc_id,hp,zoneIds
# Name - castle name
# N - number
# x,y,z - coords
# npc_id - id of template
# zoneIds - ids of zones related with tower
#
# Gludio
GludioFlameTower1=-18154,107591,-2560,13004,70017,70019
GludioFlameTower2=-19329,108154,-2384,13004,70018,70020
GludioControlTower1=-18325,112811,-2377,13002
GludioControlTower2=-18048,107098,-2378,13002
GludioControlTower3=-18113,108597,-2343,13002
GludioMaxMercenaries = 100
# Giran
GiranFlameTower1=118331,145055,-2627,13004,70025,70027
GiranFlameTower2=117768,143880,-2451,13004,70026,70028
GiranControlTower1=113115,144829,-2446,13002
GiranControlTower2=118828,145106,-2447,13002
GiranControlTower3=117329,145041,-2412,13002
GiranMaxMercenaries = 200
# Dion
DionFlameTower1=22114,162159,-2754,13004,70021,70023
DionFlameTower2=23289,161596,-2578,13004,70022,70024
DionControlTower1=22285,156939,-2571,13002
DionControlTower2=22008,162652,-2572,13002
DionControlTower3=22073,161153,-2537,13002
DionMaxMercenaries = 150
# Oren
OrenFlameTower1=84407,37150,-2354,13004,70029,70031
OrenFlameTower2=83844,35975,-2178,13004,70030,70032
OrenControlTower1=79193,36977,-2167,13002
OrenControlTower2=84906,37254,-2168,13002
OrenControlTower3=83407,37189,-2133,13002
OrenMaxMercenaries = 300
# Aden
AdenFlameTower1=149976,1583,-450,13004,70008,70016,70007,70015,70006,70014,70005,70013
AdenFlameTower2=144955,1603,-450,13004,70004,70012,70003,70011,70002,70010,70001,70009
AdenControlTower1=148774,2351,-389,13002
AdenControlTower2=147456,5724,158,13002
AdenControlTower3=146137,2352,-389,13002
AdenMaxMercenaries = 400
# Innadril
InnadrilFlameTower1=116065,250938,-850,13004,70033,70035
InnadrilFlameTower2=117240,250375,-674,13004,70034,70036
InnadrilControlTower1=116236,245718,-667,13002
InnadrilControlTower2=115959,251431,-667,13002
InnadrilControlTower3=116024,249932,-633,13002
InnadrilMaxMercenaries = 400
# Goddard
GoddardFlameTower1=148144,-46992,-1609,13004,70037,70039
GoddardFlameTower2=146784,-46992,-1609,13004,70038,70040
GoddardControlTower1=144672,-48832,-1742,13002
GoddardControlTower2=150240,-48832,-1742,13002
GoddardControlTower3=147456,-49200,-1619,13002
GoddardMaxMercenaries = 400
# Rune
RuneFlameTower1=12864,-47440,-1087,13004,70041,70043
RuneFlameTower2=12225,-50767,1248,13004,70042,70044
RuneControlTower1=16565,-50318,-641,13002
RuneControlTower2=16559,-48000,-641,13002
RuneControlTower3=10775,-48481,83,13002
RuneMaxMercenaries = 400
# Schuttgart
SchuttgartFlameTower1=76872,-151043,120,13004,70045,70047
SchuttgartFlameTower2=78233,-151037,120,13004,70046,70048
SchuttgartControlTower1=80334,-152898,-8,13002
SchuttgartControlTower2=74775,-152928,-8,13002
SchuttgartControlTower3=77547,-153246,112,13002
SchuttgartMaxMercenaries = 400
# ---------------------------------------------------------------------------
# Siege Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Length of siege before the count down (in minutes).
# Default: 120
SiegeLength = 120
# Maximum number of flags per clan.
# Default: 1
MaxFlags = 1
# Minimum level to register.
# Default: 5
SiegeClanMinLevel = 5
# Max number of clans that can register on each side.
# Default: 500
AttackerMaxClans = 500
# Default: 500
DefenderMaxClans = 500
# Respawn times (in milliseconds).
# Default: 0
AttackerRespawn = 0
# Reward successful siege defense with blood alliance in clan warehouse
# Default: 1
BloodAllianceReward = 1
# ---------------------------------------------------------------------------
# Castle Control Tower Spawns
# ---------------------------------------------------------------------------
# Caste Artifacts and Control Towers spawns
#
# Control Towers syntax: NameControlTowerN=x,y,z,npc_id,hp
# Name - castle name
# N - number
# x,y,z - coords
# npc_id - id of template
#
# Flame Towers syntax: NameFlameTowerN=x,y,z,npc_id,hp,zoneIds
# Name - castle name
# N - number
# x,y,z - coords
# npc_id - id of template
# zoneIds - ids of zones related with tower
#
# Gludio
GludioFlameTower1=-18154,107591,-2560,13004,70017,70019
GludioFlameTower2=-19329,108154,-2384,13004,70018,70020
GludioControlTower1=-18325,112811,-2377,13002
GludioControlTower2=-18048,107098,-2378,13002
GludioControlTower3=-18113,108597,-2343,13002
# Giran
GiranFlameTower1=118331,145055,-2627,13004,70025,70027
GiranFlameTower2=117768,143880,-2451,13004,70026,70028
GiranControlTower1=113115,144829,-2446,13002
GiranControlTower2=118828,145106,-2447,13002
GiranControlTower3=117329,145041,-2412,13002
# Dion
DionFlameTower1=22114,162159,-2754,13004,70021,70023
DionFlameTower2=23289,161596,-2578,13004,70022,70024
DionControlTower1=22285,156939,-2571,13002
DionControlTower2=22008,162652,-2572,13002
DionControlTower3=22073,161153,-2537,13002
# Oren
OrenFlameTower1=84407,37150,-2354,13004,70029,70031
OrenFlameTower2=83844,35975,-2178,13004,70030,70032
OrenControlTower1=79193,36977,-2167,13002
OrenControlTower2=84906,37254,-2168,13002
OrenControlTower3=83407,37189,-2133,13002
# Aden
AdenFlameTower1=149976,1583,-450,13004,70008,70016,70007,70015,70006,70014,70005,70013
AdenFlameTower2=144955,1603,-450,13004,70004,70012,70003,70011,70002,70010,70001,70009
AdenControlTower1=148774,2351,-389,13002
AdenControlTower2=147456,5724,158,13002
AdenControlTower3=146137,2352,-389,13002
# Innadril
InnadrilFlameTower1=116065,250938,-850,13004,70033,70035
InnadrilFlameTower2=117240,250375,-674,13004,70034,70036
InnadrilControlTower1=116236,245718,-667,13002
InnadrilControlTower2=115959,251431,-667,13002
InnadrilControlTower3=116024,249932,-633,13002
# Goddard
GoddardFlameTower1=148144,-46992,-1609,13004,70037,70039
GoddardFlameTower2=146784,-46992,-1609,13004,70038,70040
GoddardControlTower1=144672,-48832,-1742,13002
GoddardControlTower2=150240,-48832,-1742,13002
GoddardControlTower3=147456,-49200,-1619,13002
# Rune
RuneFlameTower1=12864,-47440,-1087,13004,70041,70043
RuneFlameTower2=12225,-50767,1248,13004,70042,70044
RuneControlTower1=16565,-50318,-641,13002
RuneControlTower2=16559,-48000,-641,13002
RuneControlTower3=10775,-48481,83,13002
# Schuttgart
SchuttgartFlameTower1=76872,-151043,120,13004,70045,70047
SchuttgartFlameTower2=78233,-151037,120,13004,70046,70048
SchuttgartControlTower1=80334,-152898,-8,13002
SchuttgartControlTower2=74775,-152928,-8,13002
SchuttgartControlTower3=77547,-153246,112,13002
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# ---------------------------------------------------------------------------
# Telnet Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Allows text based monitoring and administration of L2J GS
# by using a telnet client. Communication protocol is insecure
# and you should use SSL tunnels, VPN, etc. if you plan to connect
# over non-trusted channels.
# Default: False
EnableTelnet = False
# This is the port L2J should listen to for incoming telnet
# requests.
# Default: 54321
StatusPort = 54321
# If the following is not set, a random password is generated on server startup.
# Usage: StatusPW = somePass
StatusPW =
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Default: 127.0.0.1,localhost
ListOfHosts = 127.0.0.1,localhost
# ---------------------------------------------------------------------------
# Telnet Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Allows text based monitoring and administration of L2J GS
# by using a telnet client. Communication protocol is insecure
# and you should use SSL tunnels, VPN, etc. if you plan to connect
# over non-trusted channels.
# Default: False
EnableTelnet = False
# This is the hostname address on which telnet server will be listening.
# Note for all adapters use: *
# Default: 127.0.0.1
BindAddress = 127.0.0.1
# This is the port L2J should listen to for incoming telnet
# requests.
# Default: 54321
Port = 54321
# If the following is not set, a random password is generated on server startup.
Password = somepassword
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Default: 127.0.0.1,localhost,::1
ListOfHosts = 127.0.0.1,localhost,::1
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ActionData.xsd">
<action id="0" handler="SitStand" />
<action id="1" handler="RunWalk" />
<action id="10" handler="PrivateStore" option="1" /> <!-- Private Store Sell -->
<action id="12" handler="SocialAction" option="2" /> <!-- Greeting -->
<action id="13" handler="SocialAction" option="3" /> <!-- Victory -->
<action id="15" handler="PetHold" /> <!-- Change Movement Mode -->
<action id="14" handler="SocialAction" option="4" /> <!-- Advance -->
<action id="16" handler="PetAttack" /> <!-- Attack -->
<action id="17" handler="PetStop" /> <!-- Stop -->
<action id="19" handler="UnsummonPet" />
<action id="21" handler="ServitorHold" /> <!-- Change Movement Mode -->
<action id="22" handler="ServitorAttack" /> <!-- Attack -->
<action id="23" handler="ServitorStop" /> <!-- Stop -->
<action id="24" handler="SocialAction" option="6" /> <!-- Yes -->
<action id="25" handler="SocialAction" option="5" /> <!-- No -->
<action id="26" handler="SocialAction" option="7" /> <!-- Bow -->
<action id="28" handler="PrivateStore" option="3" /> <!-- Private Store Buy -->
<action id="29" handler="SocialAction" option="8" /> <!-- Unaware -->
<action id="30" handler="SocialAction" option="9" /> <!-- Social Waiting -->
<action id="31" handler="SocialAction" option="10" /> <!-- Laugh -->
<action id="32" handler="ServitorSkillUse" option="4230" /> <!-- Wild Hog Cannon - Wild Cannon -->
<action id="33" handler="SocialAction" option="11" /> <!-- Applaud -->
<action id="34" handler="SocialAction" option="12" /> <!-- Dance -->
<action id="35" handler="SocialAction" option="13" /> <!-- Sorrow -->
<action id="36" handler="ServitorSkillUse" option="4259" /> <!-- Soulless - Toxic Smoke -->
<action id="37" handler="PrivateStore" option="5" /> <!-- Dwarven Manufacture -->
<action id="38" handler="Ride" /> <!-- Mount/Dismount -->
<action id="39" handler="ServitorSkillUse" option="4138" /> <!-- Soulless - Parasite Burst -->
<action id="41" handler="ServitorSkillUse" option="4230" /> <!-- Wild Hog Cannon - Attack -->
<action id="42" handler="ServitorSkillUse" option="4378" /> <!-- Kai the Cat - Self Damage Shield -->
<action id="43" handler="ServitorSkillUse" option="4137" /> <!-- Unicorn Merrow - Hydro Screw -->
<action id="44" handler="ServitorSkillUse" option="4139" /> <!-- Big Boom - Boom Attack -->
<action id="45" handler="ServitorSkillUse" option="4025" /> <!-- Unicorn Boxer - Master Recharge -->
<action id="46" handler="ServitorSkillUse" option="4261" /> <!-- Mew the Cat - Mega Storm Strike -->
<action id="47" handler="ServitorSkillUse" option="4260" /> <!-- Silhouette - Steal Blood -->
<action id="48" handler="ServitorSkillUse" option="4068" /> <!-- Mechanic Golem - Mech. Cannon -->
<action id="52" handler="UnsummonServitor" />
<action id="53" handler="ServitorMove" /> <!-- Move to target -->
<action id="54" handler="PetMove" /> <!-- Move to target -->
<action id="61" handler="PrivateStore" option="8" /> <!-- Private Store Package Sell -->
<action id="62" handler="SocialAction" option="14" /> <!-- Charm -->
<action id="64" handler="TeleportBookmark" />
<action id="65" handler="BotReport" />
<action id="66" handler="SocialAction" option="15" /> <!-- Shyness -->
<action id="67" handler="AirshipAction" option="1" /> <!-- Steer -->
<action id="68" handler="AirshipAction" option="2" /> <!-- Cancel Control -->
<action id="69" handler="AirshipAction" option="3" /> <!-- Destination Map -->
<action id="70" handler="AirshipAction" option="4" /> <!-- Exit Airship -->
<action id="71" handler="SocialAction" option="16" /> <!-- Exchange Bows -->
<action id="72" handler="SocialAction" option="17" /> <!-- High Five -->
<action id="73" handler="SocialAction" option="18" /> <!-- Couple Dance -->
<action id="78" handler="TacticalSignUse" option="1" /> <!-- Token 1: Star -->
<action id="79" handler="TacticalSignUse" option="2" /> <!-- Token 2: Heart -->
<action id="80" handler="TacticalSignUse" option="3" /> <!-- Token 3: Moon -->
<action id="81" handler="TacticalSignUse" option="4" /> <!-- Token 4: Cross -->
<action id="82" handler="TacticalSignTarget" option="1" /> <!-- Token 1: Star -->
<action id="83" handler="TacticalSignTarget" option="2" /> <!-- Token 2: Heart -->
<action id="84" handler="TacticalSignTarget" option="3" /> <!-- Token 3: Moon -->
<action id="85" handler="TacticalSignTarget" option="4" /> <!-- Token 4: Cross -->
<action id="87" handler="SocialAction" option="28" /> <!-- Propose -->
<action id="88" handler="SocialAction" option="29" /> <!-- Provoke -->
<action id="89" handler="SocialAction" option="30" /> <!-- Beauty Shop -->
<action id="90" handler="InstanceZoneInfo" />
<action id="1000" handler="ServitorSkillUse" option="4079" /> <!-- Siege Golem - Siege Hammer -->
<action id="1003" handler="PetSkillUse" option="4710" /> <!-- Wind Hatchling/Strider - Wild Stun -->
<action id="1004" handler="PetSkillUse" option="4711" /> <!-- Wind Hatchling/Strider - Wild Defense -->
<action id="1005" handler="PetSkillUse" option="4712" /> <!-- Star Hatchling/Strider - Bright Burst -->
<action id="1006" handler="PetSkillUse" option="4713" /> <!-- Star Hatchling/Strider - Bright Heal -->
<action id="1007" handler="ServitorSkillUse" option="4699" /> <!-- Cat Queen - Blessing of Queen -->
<action id="1008" handler="ServitorSkillUse" option="4700" /> <!-- Cat Queen - Gift of Queen -->
<action id="1009" handler="ServitorSkillUse" option="4701" /> <!-- Cat Queen - Cure of Queen -->
<action id="1010" handler="ServitorSkillUse" option="4702" /> <!-- Unicorn Seraphim - Blessing of Seraphim -->
<action id="1011" handler="ServitorSkillUse" option="4703" /> <!-- Unicorn Seraphim - Gift of Seraphim -->
<action id="1012" handler="ServitorSkillUse" option="4704" /> <!-- Unicorn Seraphim - Cure of Seraphim -->
<action id="1013" handler="ServitorSkillUse" option="4705" /> <!-- Nightshade - Curse of Shade -->
<action id="1014" handler="ServitorSkillUse" option="4706" /> <!-- Nightshade - Mass Curse of Shade -->
<action id="1015" handler="ServitorSkillUse" option="4707" /> <!-- Nightshade - Shade Sacrifice -->
<action id="1016" handler="ServitorSkillUse" option="4709" /> <!-- Cursed Man - Cursed Blow -->
<action id="1017" handler="ServitorSkillUse" option="4708" /> <!-- Cursed Man - Cursed Strike/Stun -->
<action id="1031" handler="ServitorSkillUse" option="5135" /> <!-- Feline King - Slash -->
<action id="1032" handler="ServitorSkillUse" option="5136" /> <!-- Feline King - Spinning Slash -->
<action id="1033" handler="ServitorSkillUse" option="5137" /> <!-- Feline King - Grip of the Cat -->
<action id="1034" handler="ServitorSkillUse" option="5138" /> <!-- Magnus the Unicorn - Whiplash -->
<action id="1035" handler="ServitorSkillUse" option="5139" /> <!-- Magnus the Unicorn - Tridal Wave -->
<action id="1036" handler="ServitorSkillUse" option="5142" /> <!-- Spectral Lord - Corpse Kaboom -->
<action id="1037" handler="ServitorSkillUse" option="5141" /> <!-- Spectral Lord - Dicing Death -->
<action id="1038" handler="ServitorSkillUse" option="5140" /> <!-- Spectral Lord - Force Curse -->
<action id="1039" handler="ServitorSkillUse" option="5110" /> <!-- Swoop Cannon - Cannon Fodder -->
<action id="1040" handler="ServitorSkillUse" option="5111" /> <!-- Swoop Cannon - Big Bang -->
<action id="1041" handler="PetSkillUse" option="5442" /> <!-- Great Wolf - Bite Attack -->
<action id="1042" handler="PetSkillUse" option="5444" /> <!-- Great Wolf - Maul -->
<action id="1043" handler="PetSkillUse" option="5443" /> <!-- Great Wolf - Cry of the Wolf -->
<action id="1044" handler="PetSkillUse" option="5445" /> <!-- Great Wolf - Awakening -->
<action id="1045" handler="PetSkillUse" option="5584" /> <!-- Great Wolf - Howl -->
<action id="1046" handler="PetSkillUse" option="5585" /> <!-- Strider - Roar -->
<action id="1047" handler="ServitorSkillUse" option="5580" /> <!-- Divine Beast - Bite -->
<action id="1048" handler="ServitorSkillUse" option="5581" /> <!-- Divine Beast - Stun Attack -->
<action id="1049" handler="ServitorSkillUse" option="5582" /> <!-- Divine Beast - Fire Breath -->
<action id="1050" handler="ServitorSkillUse" option="5583" /> <!-- Divine Beast - Roar -->
<action id="1051" handler="ServitorSkillUse" option="5638" /> <!-- Feline Queen - Bless The Body -->
<action id="1052" handler="ServitorSkillUse" option="5639" /> <!-- Feline Queen - Bless The Soul -->
<action id="1053" handler="ServitorSkillUse" option="5640" /> <!-- Feline Queen - Haste -->
<action id="1054" handler="ServitorSkillUse" option="5643" /> <!-- Unicorn Seraphim - Acumen -->
<action id="1055" handler="ServitorSkillUse" option="5647" /> <!-- Unicorn Seraphim - Clarity -->
<action id="1056" handler="ServitorSkillUse" option="5648" /> <!-- Unicorn Seraphim - Empower -->
<action id="1057" handler="ServitorSkillUse" option="5646" /> <!-- Unicorn Seraphim - Wild Magic -->
<action id="1058" handler="ServitorSkillUse" option="5652" /> <!-- Nightshade - Death Whisper -->
<action id="1059" handler="ServitorSkillUse" option="5653" /> <!-- Nightshade - Focus -->
<action id="1060" handler="ServitorSkillUse" option="5654" /> <!-- Nightshade - Guidance -->
<action id="1061" handler="ServitorSkillUse" option="5745" /> <!-- Wild Beast Fighter, White Weasel - Death blow -->
<action id="1062" handler="ServitorSkillUse" option="5746" /> <!-- Wild Beast Fighter - Double attack -->
<action id="1063" handler="ServitorSkillUse" option="5747" /> <!-- Wild Beast Fighter - Spin attack -->
<action id="1064" handler="ServitorSkillUse" option="5748" /> <!-- Wild Beast Fighter - Meteor Shower -->
<action id="1065" handler="ServitorSkillUse" option="5753" /> <!-- Fox Shaman, Wild Beast Fighter, White Weasel, Fairy Princess - Awakening -->
<action id="1066" handler="ServitorSkillUse" option="5749" /> <!-- Fox Shaman, Spirit Shaman - Thunder Bolt -->
<action id="1067" handler="ServitorSkillUse" option="5750" /> <!-- Fox Shaman, Spirit Shaman - Flash -->
<action id="1068" handler="ServitorSkillUse" option="5751" /> <!-- Fox Shaman, Spirit Shaman - Lightning Wave -->
<action id="1069" handler="ServitorSkillUse" option="5752" /> <!-- Fox Shaman, Fairy Princess - Flare -->
<action id="1070" handler="ServitorSkillUse" option="5771" /> <!-- White Weasel, Fairy Princess, Improved Baby Buffalo, Improved Baby Kookaburra, Improved Baby Cougar, Spirit Shaman, Toy Knight, Turtle Ascetic - Buff control -->
<action id="1071" handler="ServitorSkillUse" option="5761" /> <!-- Tigress - Power Strike -->
<action id="1072" handler="ServitorSkillUse" option="6046" /> <!-- Toy Knight - Piercing attack -->
<action id="1073" handler="ServitorSkillUse" option="6047" /> <!-- Toy Knight - Whirlwind -->
<action id="1074" handler="ServitorSkillUse" option="6048" /> <!-- Toy Knight - Lance Smash -->
<action id="1075" handler="ServitorSkillUse" option="6049" /> <!-- Toy Knight - Battle Cry -->
<action id="1076" handler="ServitorSkillUse" option="6050" /> <!-- Turtle Ascetic - Power Smash -->
<action id="1077" handler="ServitorSkillUse" option="6051" /> <!-- Turtle Ascetic - Energy Burst -->
<action id="1078" handler="ServitorSkillUse" option="6052" /> <!-- Turtle Ascetic - Shockwave -->
<action id="1079" handler="ServitorSkillUse" option="6053" /> <!-- Turtle Ascetic - Howl -->
<action id="1080" handler="ServitorSkillUse" option="6041" /> <!-- Phoenix Rush -->
<action id="1081" handler="ServitorSkillUse" option="6042" /> <!-- Phoenix Cleanse -->
<action id="1082" handler="ServitorSkillUse" option="6043" /> <!-- Phoenix Flame Feather -->
<action id="1083" handler="ServitorSkillUse" option="6044" /> <!-- Phoenix Flame Beak -->
<action id="1084" handler="ServitorSkillUse" option="6054" /> <!-- Switch State -->
<action id="1086" handler="ServitorSkillUse" option="6094" /> <!-- Panther Cancel -->
<action id="1087" handler="ServitorSkillUse" option="6095" /> <!-- Panther Dark Claw -->
<action id="1088" handler="ServitorSkillUse" option="6096" /> <!-- Panther Fatal Claw -->
<action id="1089" handler="ServitorSkillUse" option="6199" /> <!-- Deinonychus - Tail Strike -->
<action id="1090" handler="ServitorSkillUse" option="6205" /> <!-- Guardian's Strider - Strider Bite -->
<action id="1091" handler="ServitorSkillUse" option="6206" /> <!-- Guardian's Strider - Strider Fear -->
<action id="1092" handler="ServitorSkillUse" option="6207" /> <!-- Guardian's Strider - Strider Dash -->
<action id="1093" handler="ServitorSkillUse" option="6618" /> <!-- Maguen - Maguen Strike -->
<action id="1094" handler="ServitorSkillUse" option="6681" /> <!-- Maguen - Maguen Wind Walk -->
<action id="1095" handler="ServitorSkillUse" option="6619" /> <!-- Elite Maguen - Maguen Power Strike -->
<action id="1096" handler="ServitorSkillUse" option="6682" /> <!-- Elite Maguen - Elite Maguen Wind Walk -->
<action id="1097" handler="ServitorSkillUse" option="6683" /> <!-- Maguen - Maguen Return -->
<action id="1098" handler="ServitorSkillUse" option="6684" /> <!-- Elite Maguen - Maguen Party Return -->
<action id="1099" handler="ServitorAttack" /> <!-- All Attack -->
<action id="1100" handler="ServitorMove" /> <!-- All Move to target -->
<action id="1101" handler="ServitorStop" /> <!-- All Stop -->
<action id="1102" handler="UnsummonServitor" />
<action id="1103" handler="ServitorMode" option="1" /> <!-- All Passive mode -->
<action id="1104" handler="ServitorMode" option="2" /> <!-- All Defending mode -->
<action id="1106" handler="ServitorSkillUse" option="11278" /> <!-- Cute Bear - Bear Claw -->
<action id="1107" handler="ServitorSkillUse" option="11279" /> <!-- Cute Bear - Bear Tumbling -->
<action id="1108" handler="ServitorSkillUse" option="11280" /> <!-- Saber Tooth Cougar- Cougar Bite -->
<action id="1109" handler="ServitorSkillUse" option="11281" /> <!-- Saber Tooth Cougar - Cougar Pounce -->
<action id="1110" handler="ServitorSkillUse" option="11282" /> <!-- Grim Reaper - Reaper Touch -->
<action id="1111" handler="ServitorSkillUse" option="11283" /> <!-- Grim Reaper - Reaper Power -->
<action id="1113" handler="ServitorSkillUse" option="10051" /> <!-- Golden Lion - Lion Roar -->
<action id="1114" handler="ServitorSkillUse" option="10052" /> <!-- Golden Lion - Lion Claw -->
<action id="1115" handler="ServitorSkillUse" option="10053" /> <!-- Golden Lion - Lion Dash -->
<action id="1116" handler="ServitorSkillUse" option="10054" /> <!-- Golden Lion - Lion Flame -->
<action id="1117" handler="ServitorSkillUse" option="10794" /> <!-- Thunder Hawk - Thunder Flight -->
<action id="1118" handler="ServitorSkillUse" option="10795" /> <!-- Thunder Hawk - Thunder Purity -->
<action id="1120" handler="ServitorSkillUse" option="10797" /> <!-- Thunder Hawk - Thunder Feather Blast -->
<action id="1121" handler="ServitorSkillUse" option="10798" /> <!-- Thunder Hawk - Thunder Sharp Claw -->
<action id="1122" handler="ServitorSkillUse" option="11806" /> <!-- Tree of Life - Blessing of Tree -->
<action id="1124" handler="ServitorSkillUse" option="11323" /> <!-- Wynn Kai the Cat - Feline Aggression -->
<action id="1125" handler="ServitorSkillUse" option="11324" /> <!-- Wynn Kai the Cat - Feline Stun -->
<action id="1126" handler="ServitorSkillUse" option="11325" /> <!-- Wynn Feline King - Feline Bite -->
<action id="1127" handler="ServitorSkillUse" option="11326" /> <!-- Wynn Feline King - Feline Pounce -->
<action id="1128" handler="ServitorSkillUse" option="11327" /> <!-- Wynn Feline Queen - Feline Touch -->
<action id="1129" handler="ServitorSkillUse" option="11328" /> <!-- Wynn Feline Queen - Feline Power -->
<action id="1130" handler="ServitorSkillUse" option="11332" /> <!-- Wynn Merrow - Unicorn's Aggression -->
<action id="1131" handler="ServitorSkillUse" option="11333" /> <!-- Wynn Merrow - Unicorn's Stun -->
<action id="1132" handler="ServitorSkillUse" option="11334" /> <!-- Wynn Magnus - Unicorn's Bite -->
<action id="1133" handler="ServitorSkillUse" option="11335" /> <!-- Wynn Magnus - Unicorn's Pounce -->
<action id="1134" handler="ServitorSkillUse" option="11336" /> <!-- Wynn Seraphim - Unicorn's Touch -->
<action id="1135" handler="ServitorSkillUse" option="11337" /> <!-- Wynn Seraphim - Unicorn's Power -->
<action id="1136" handler="ServitorSkillUse" option="11341" /> <!-- Wynn Nightshade - Phantom Aggression -->
<action id="1137" handler="ServitorSkillUse" option="11342" /> <!-- Wynn Nightshade - Phantom Stun -->
<action id="1138" handler="ServitorSkillUse" option="11343" /> <!-- Wynn Spectral Lord - Phantom Bite -->
<action id="1139" handler="ServitorSkillUse" option="11344" /> <!-- Wynn Spectral Lord - Phantom Pounce -->
<action id="1140" handler="ServitorSkillUse" option="11345" /> <!-- Wynn Soulless - Phantom Touch -->
<action id="1141" handler="ServitorSkillUse" option="11346" /> <!-- Wynn Soulless - Phantom Power -->
<action id="1142" handler="ServitorSkillUse" option="10087" /> <!-- Blood Panther - Panther Roar -->
<action id="1143" handler="ServitorSkillUse" option="10088" /> <!-- Blood Panther - Panther Rush -->
<action id="1144" handler="ServitorSkillUse" option="11375" /> <!-- Commando Cat - Commando Jumping Attack -->
<action id="1145" handler="ServitorSkillUse" option="11376" /> <!-- Commando Cat - Commando Double Slash -->
<action id="1146" handler="ServitorSkillUse" option="11378" /> <!-- Witch Cat - Elemental Slam -->
<action id="1147" handler="ServitorSkillUse" option="11377" /> <!-- Witch Cat - Witch Cat Power -->
<action id="1148" handler="ServitorSkillUse" option="11379" /> <!-- Unicorn Lancer - Lancer Rush -->
<action id="1149" handler="ServitorSkillUse" option="11380" /> <!-- Unicorn Lancer - Power Stamp -->
<action id="1150" handler="ServitorSkillUse" option="11382" /> <!-- Unicorn Cherub - Multiple Icicles -->
<action id="1151" handler="ServitorSkillUse" option="11381" /> <!-- Unicorn Cherub - Cherub Power -->
<action id="1152" handler="ServitorSkillUse" option="11383" /> <!-- Dark Crusader - Phantom Sword Attack -->
<action id="1153" handler="ServitorSkillUse" option="11384" /> <!-- Dark Crusader - Phantom Blow -->
<action id="1154" handler="ServitorSkillUse" option="11385" /> <!-- Banshee Queen - Phantom Spike -->
<action id="1155" handler="ServitorSkillUse" option="11386" /> <!-- Banshee Queen - Phantom Crash -->
<action id="5000" handler="ServitorSkillUse" option="23155" /> <!-- Baby Rudolph - Reindeer Scratch -->
<action id="5001" handler="ServitorSkillUse" option="23167" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Rosy Seduction -->
<action id="5002" handler="ServitorSkillUse" option="23168" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Critical Seduction -->
<action id="5003" handler="ServitorSkillUse" option="5749" /> <!-- Hyum, Lapham, Hyum, Lapham - Thunder Bolt -->
<action id="5004" handler="ServitorSkillUse" option="5750" /> <!-- Hyum, Lapham, Hyum, Lapham - Flash -->
<action id="5005" handler="ServitorSkillUse" option="5751" /> <!-- Hyum, Lapham, Hyum, Lapham - Lightning Wave -->
<action id="5006" handler="ServitorSkillUse" option="5771" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Buff Control -->
<action id="5007" handler="ServitorSkillUse" option="6046" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Piercing Attack -->
<action id="5008" handler="ServitorSkillUse" option="6047" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Spin Attack -->
<action id="5009" handler="ServitorSkillUse" option="6048" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Smash -->
<action id="5010" handler="ServitorSkillUse" option="6049" /> <!-- Deseloph, Lilias, Deseloph, Lilias - Ignite -->
<action id="5011" handler="ServitorSkillUse" option="6050" /> <!-- Rekang, Mafum, Rekang, Mafum - Power Smash -->
<action id="5012" handler="ServitorSkillUse" option="6051" /> <!-- Rekang, Mafum, Rekang, Mafum - Energy Burst -->
<action id="5013" handler="ServitorSkillUse" option="6052" /> <!-- Rekang, Mafum, Rekang, Mafum - Shockwave -->
<action id="5014" handler="ServitorSkillUse" option="6053" /> <!-- Rekang, Mafum, Rekang, Mafum - Ignite -->
<action id="5015" handler="ServitorSkillUse" option="6054" /> <!-- Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum, Deseloph, Hyum, Rekang, Lilias, Lapham, Mafum - Switch Stance -->
</list>
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/CursedWeapons.xsd">
<item id="8190" name="Demonic Sword Zariche" skillId="3603">
<disapearChance val="50" /> <!-- in % -->
<dropRate val="1" /> <!-- 100000 for 100% -->
<duration val="300" /> <!-- in minutes -->
<durationLost val="3" /> <!-- in minutes -->
<stageKills val="10" /> <!-- Integer -->
</item>
<item id="8689" name="Blood Sword Akamanah" skillId="3629">
<disapearChance val="50" /> <!-- in % -->
<dropRate val="1" /> <!-- 100000 for 100% -->
<duration val="300" /> <!-- in minutes -->
<durationLost val="3" /> <!-- in minutes -->
<stageKills val="10" /> <!-- Integer -->
</item>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/CursedWeapons.xsd">
<item id="8190" name="Demonic Sword Zariche" skillId="3603">
<disapearChance val="50" /> <!-- in % -->
<dropRate val="1" /> <!-- 100000 for 100% -->
<duration val="300" /> <!-- in minutes -->
<durationLost val="3" /> <!-- in minutes -->
<stageKills val="10" /> <!-- Integer -->
</item>
<item id="8689" name="Blood Sword Akamanah" skillId="3629">
<disapearChance val="50" /> <!-- in % -->
<dropRate val="1" /> <!-- 100000 for 100% -->
<duration val="300" /> <!-- in minutes -->
<durationLost val="3" /> <!-- in minutes -->
<stageKills val="10" /> <!-- Integer -->
</item>
</list>
-391
View File
@@ -1,391 +0,0 @@
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<mission id="78" clientId="104" type="LEVEL" level="82" classes="10,25,38,11,15,26,29,39,42,12,13,14,16,17,27,28,30,40,41,43,94,95,96,97,98,103,104,105,110,111,112,143,145,146,183,185,187,189">
<reward item="38668" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="79" clientId="105" type="LEVEL" level="83" classes="0,18,31,44,53,1,4,19,32,45,54,56,2,3,5,6,20,21,33,34,46,55,57,118,117,88,89,90,91,99,100,106,107,113,139,140,144">
<reward item="38659" count="1"/>
<reward item="38657" count="1"/>
<reward item="38658" count="1"/>
<reward item="38660" count="1"/>
<reward item="38661" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="80" clientId="105" type="LEVEL" level="83" classes="49,123,124,7,22,35,47,50,125,126,8,9,23,24,36,37,48,51,52,127,128,129,130,135,92,93,101,102,108,109,114,115,116,141,142,182,184,186,188">
<reward item="38671" count="1"/>
<reward item="38669" count="1"/>
<reward item="38670" count="1"/>
<reward item="38672" count="1"/>
<reward item="38673" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="81" clientId="105" type="LEVEL" level="83" classes="10,25,38,11,15,26,29,39,42,12,13,14,16,17,27,28,30,40,41,43,94,95,96,97,98,103,104,105,110,111,112,143,145,146,183,185,187,189">
<reward item="38665" count="1"/>
<reward item="38663" count="1"/>
<reward item="38664" count="1"/>
<reward item="38666" count="1"/>
<reward item="38667" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="82" clientId="106" type="LEVEL" level="84" classes="ALL">
<reward item="38687" count="1"/>
<reward item="38686" count="1"/>
<reward item="38688" count="1"/>
<reward item="35987" count="1"/>
</mission>
<mission id="83" clientId="187" type="DUALCLASS" level="1" classes="ALL">
<reward item="35987" count="10"/>
</mission>
<mission id="84" clientId="224" type="WEEKEND" level="1" classes="ALL">
<reward item="27593" count="4"/>
<reward item="27603" count="1"/>
</mission>
<mission id="85" clientId="225" type="MONTHLY" level="1" classes="ALL">
<reward item="27593" count="15"/>
<reward item="27603" count="1"/>
</mission>
<mission id="86" clientId="226" type="DAILYQUESTS" level="1" classes="ALL">
<reward item="27593" count="1"/>
<reward item="27603" count="1"/>
</mission>
<mission id="87" clientId="227" type="OLYMPIAD" level="1" classes="ALL">
<reward item="27593" count="4"/>
<reward item="27603" count="3"/>
</mission>
<mission id="88" clientId="228" type="SIEGE" level="1" classes="ALL">
<reward item="27593" count="50"/>
<reward item="27603" count="15"/>
</mission>
<mission id="89" clientId="229" type="CHAOS" level="1" classes="ALL">
<reward item="27593" count="2"/>
<reward item="27603" count="1"/>
</mission>
<mission id="90" clientId="230" type="DAILYDUNGEONS" level="1" classes="ALL">
<reward item="27593" count="1"/>
<reward item="27603" count="1"/>
</mission>
<mission id="91" clientId="231" type="FISH" level="1" classes="ALL">
<reward item="27593" count="1"/>
<reward item="27603" count="1"/>
</mission>
</list>
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/EnchantItemGroups.xsd">
<!-- General armor enchant group. -->
<enchantRateGroup name="ARMOR_GROUP">
<current enchant="0-2" chance="100" />
<current enchant="3-15" chance="66.67" />
<current enchant="16-19" chance="33" />
<current enchant="20-29" chance="20" />
<current enchant="30-65535" chance="0" />
</enchantRateGroup>
<!-- General full armor enchant group. -->
<enchantRateGroup name="FULL_ARMOR_GROUP">
<current enchant="0-3" chance="100" />
<current enchant="4-15" chance="66.67" />
<current enchant="16-19" chance="33" />
<current enchant="20-29" chance="20" />
<current enchant="30-65535" chance="0" />
</enchantRateGroup>
<!-- General fighter weapon enchant group. -->
<enchantRateGroup name="FIGHTER_WEAPON_GROUP">
<current enchant="0-2" chance="100" />
<current enchant="3-15" chance="66.67" />
<current enchant="16-19" chance="33" />
<current enchant="20-29" chance="20" />
<current enchant="30-65535" chance="0" />
</enchantRateGroup>
<!-- General mage weapon enchant group. -->
<enchantRateGroup name="MAGE_WEAPON_GROUP">
<current enchant="0-2" chance="100" />
<current enchant="3-15" chance="66.67" />
<current enchant="16-19" chance="33" />
<current enchant="20-29" chance="20" />
<current enchant="30-65535" chance="0" />
</enchantRateGroup>
<!-- Default scrolls enchanting route line. -->
<enchantScrollGroup id="0">
<!-- Bind armor group to all item slots except full armor. -->
<enchantRate group="ARMOR_GROUP">
<item slot="lhand" /> <!-- Left hand: Shields, Sigils -->
<item slot="head" /> <!-- Head: Helmet -->
<item slot="chest" /> <!-- Chest: Armor upper body. -->
<item slot="legs" /> <!-- Legs: Armor lower body. -->
<item slot="feet" /> <!-- Feet: Boots -->
<item slot="gloves" /> <!-- Gloves: Gloves -->
<item slot="neck" /> <!-- Neck: Necklaces -->
<item slot="rear;lear" /> <!-- Right ear, Left ear: Earrings -->
<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
<item slot="belt" /> <!-- Belt: Belts -->
<item slot="shirt" /> <!-- Shirt: Shirts -->
<item slot="hair" /> <!-- Hair Accessories -->
<item slot="hair2" /> <!-- Hair Accessories -->
<item slot="hairall" /> <!-- Hair Accessories -->
</enchantRate>
<!-- Bind only full armor group to to full armor slot items. -->
<enchantRate group="FULL_ARMOR_GROUP">
<item slot="fullarmor" /> <!-- Full Armor: Full armor pants are included. -->
</enchantRate>
<!-- Bind only fighter weapon group to all fighter weapons. -->
<enchantRate group="FIGHTER_WEAPON_GROUP">
<item slot="rhand" magicWeapon="false" /> <!-- Right hand: Weapons, Non magic weapon -->
<item slot="lrhand" magicWeapon="false" /> <!-- Two hands: Weapons, Non magic weapon -->
</enchantRate>
<!-- Bind only mage weapon group to all magic weapons. -->
<enchantRate group="MAGE_WEAPON_GROUP">
<item slot="rhand" magicWeapon="true" /> <!-- Right hand: Weapons, Magic weapon -->
<item slot="lrhand" magicWeapon="true" /> <!-- Two hands: Weapons, Magic weapon -->
</enchantRate>
</enchantScrollGroup>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/EnchantItemGroups.xsd">
<!-- General armor enchant group. -->
<enchantRateGroup name="ARMOR_GROUP">
<current enchant="0-2" chance="100" />
<current enchant="3" chance="66.67" />
<current enchant="4" chance="33.34" />
<current enchant="5" chance="25" />
<current enchant="6" chance="20" />
<current enchant="7" chance="16.67" />
<current enchant="8" chance="14.29" />
<current enchant="9" chance="12.5" />
<current enchant="10" chance="11.12" />
<current enchant="11" chance="10.0" />
<current enchant="12" chance="9.10" />
<current enchant="13" chance="8.34" />
<current enchant="14" chance="7.70" />
<current enchant="15" chance="7.15" />
<current enchant="16" chance="6.67" />
<current enchant="17" chance="6.25" />
<current enchant="18" chance="5.89" />
<current enchant="19" chance="5.56" />
<current enchant="20-127" chance="0" />
</enchantRateGroup>
<!-- General full armor enchant group. -->
<enchantRateGroup name="FULL_ARMOR_GROUP">
<current enchant="0-3" chance="100" />
<current enchant="4" chance="66.67" />
<current enchant="5" chance="33.34" />
<current enchant="6" chance="25" />
<current enchant="7" chance="20" />
<current enchant="8" chance="16.67" />
<current enchant="9" chance="14.29" />
<current enchant="10" chance="12.5" />
<current enchant="11" chance="11.12" />
<current enchant="12" chance="10.0" />
<current enchant="13" chance="9.10" />
<current enchant="14" chance="8.34" />
<current enchant="15" chance="7.70" />
<current enchant="16" chance="7.15" />
<current enchant="17" chance="6.67" />
<current enchant="18" chance="6.25" />
<current enchant="19" chance="5.89" />
<current enchant="20-127" chance="0" />
</enchantRateGroup>
<!-- General fighter weapon enchant group. -->
<enchantRateGroup name="FIGHTER_WEAPON_GROUP">
<current enchant="0-2" chance="100" />
<current enchant="3-14" chance="70" />
<current enchant="15-127" chance="35" />
</enchantRateGroup>
<!-- General mage weapon enchant group. -->
<enchantRateGroup name="MAGE_WEAPON_GROUP">
<current enchant="0-2" chance="100" />
<current enchant="3-14" chance="50" /> <!-- TODO: confirm on ertheia they increased success rate "significantly" -->
<current enchant="15-127" chance="30" /> <!-- TODO: confirm on ertheia they increased success rate "significantly" -->
</enchantRateGroup>
<!-- Default scrolls enchanting route line. -->
<enchantScrollGroup id="0">
<!-- Bind armor group to all item slots except full armor. -->
<enchantRate group="ARMOR_GROUP">
<item slot="lhand" /> <!-- Left hand: Shields, Sigils -->
<item slot="head" /> <!-- Head: Helmet -->
<item slot="chest" /> <!-- Chest: Armor upper body. -->
<item slot="legs" /> <!-- Legs: Armor lower body. -->
<item slot="feet" /> <!-- Feet: Boots -->
<item slot="gloves" /> <!-- Gloves: Gloves -->
<item slot="neck" /> <!-- Neck: Necklaces -->
<item slot="rear;lear" /> <!-- Right ear, Left ear: Earrings -->
<item slot="rfinger;lfinger" /> <!-- Right finger, Left finger: Rings -->
<item slot="belt" /> <!-- Belt: Belts -->
<item slot="shirt" /> <!-- Shirt: Shirts -->
</enchantRate>
<!-- Bind only full armor group to to full armor slot items. -->
<enchantRate group="FULL_ARMOR_GROUP">
<item slot="fullarmor" /> <!-- Full Armor: Full armor pants are included. -->
</enchantRate>
<!-- Bind only fighter weapon group to all fighter weapons. -->
<enchantRate group="FIGHTER_WEAPON_GROUP">
<item slot="rhand" magicWeapon="false" /> <!-- Right hand: Weapons, Non magic weapon -->
<item slot="lrhand" magicWeapon="false" /> <!-- Two hands: Weapons, Non magic weapon -->
</enchantRate>
<!-- Bind only mage weapon group to all magic weapons. -->
<enchantRate group="MAGE_WEAPON_GROUP">
<item slot="rhand" magicWeapon="true" /> <!-- Right hand: Weapons, Magic weapon -->
<item slot="lrhand" magicWeapon="true" /> <!-- Two hands: Weapons, Magic weapon -->
</enchantRate>
</enchantScrollGroup>
</list>
+1141 -1379
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+119 -211
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@@ -1,211 +1,119 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/EnchantSkillGroups.xsd">
<!-- 2nd Class Buffs Debuffs Toogle and Summons -->
<group id="1">
<enchant level="1" adena="74250" sp="575980" chance76="82" chance77="92" chance78="97" chance79="97" chance80="97" chance81="97" chance82="97" chance83="97" chance84="97" chance85="97" chance86="99" chance87="99" chance88="99" chance89="99" chance90="99" chance91="99" chance92="99" chance93="99" chance94="99" chance95="99" chance96="99" chance97="99" chance98="99" chance99="99" chance100="99" chance101="99" chance102="99" chance103="99" chance104="99" chance105="99" chance106="99" chance107="99" />
<enchant level="2" adena="74250" sp="575980" chance76="80" chance77="90" chance78="95" chance79="95" chance80="95" chance81="95" chance82="95" chance83="95" chance84="95" chance85="95" chance86="97" chance87="97" chance88="97" chance89="97" chance90="97" chance91="97" chance92="97" chance93="97" chance94="97" chance95="98" chance96="98" chance97="98" chance98="98" chance99="98" chance100="99" chance101="99" chance102="99" chance103="99" chance104="99" chance105="99" chance106="99" chance107="99" />
<enchant level="3" adena="74250" sp="575980" chance76="78" chance77="88" chance78="93" chance79="93" chance80="93" chance81="93" chance82="93" chance83="93" chance84="93" chance85="93" chance86="95" chance87="95" chance88="95" chance89="95" chance90="95" chance91="95" chance92="95" chance93="95" chance94="95" chance95="96" chance96="96" chance97="96" chance98="96" chance99="96" chance100="97" chance101="97" chance102="97" chance103="97" chance104="97" chance105="97" chance106="97" chance107="97" />
<enchant level="4" adena="112050" sp="604535" chance76="52" chance77="76" chance78="86" chance79="91" chance80="91" chance81="91" chance82="91" chance83="91" chance84="91" chance85="91" chance86="93" chance87="93" chance88="93" chance89="93" chance90="93" chance91="93" chance92="93" chance93="93" chance94="93" chance95="94" chance96="94" chance97="94" chance98="94" chance99="94" chance100="95" chance101="95" chance102="95" chance103="95" chance104="95" chance105="95" chance106="95" chance107="95" />
<enchant level="5" adena="112050" sp="604535" chance76="50" chance77="74" chance78="84" chance79="89" chance80="89" chance81="89" chance82="89" chance83="89" chance84="89" chance85="89" chance86="91" chance87="91" chance88="91" chance89="91" chance90="91" chance91="91" chance92="91" chance93="91" chance94="91" chance95="92" chance96="92" chance97="92" chance98="92" chance99="92" chance100="93" chance101="93" chance102="93" chance103="93" chance104="93" chance105="93" chance106="93" chance107="93" />
<enchant level="6" adena="112050" sp="604535" chance76="48" chance77="72" chance78="82" chance79="87" chance80="87" chance81="87" chance82="87" chance83="87" chance84="87" chance85="87" chance86="89" chance87="89" chance88="89" chance89="89" chance90="89" chance91="89" chance92="89" chance93="89" chance94="89" chance95="90" chance96="90" chance97="90" chance98="90" chance99="90" chance100="91" chance101="91" chance102="91" chance103="91" chance104="91" chance105="91" chance106="91" chance107="91" />
<enchant level="7" adena="150300" sp="634020" chance76="36" chance77="46" chance78="70" chance79="80" chance80="85" chance81="85" chance82="85" chance83="85" chance84="85" chance85="85" chance86="87" chance87="87" chance88="87" chance89="87" chance90="87" chance91="87" chance92="87" chance93="87" chance94="87" chance95="88" chance96="88" chance97="88" chance98="88" chance99="88" chance100="89" chance101="89" chance102="89" chance103="89" chance104="89" chance105="89" chance106="89" chance107="89" />
<enchant level="8" adena="150300" sp="634020" chance76="34" chance77="44" chance78="68" chance79="78" chance80="83" chance81="83" chance82="83" chance83="83" chance84="83" chance85="83" chance86="85" chance87="85" chance88="85" chance89="85" chance90="85" chance91="85" chance92="85" chance93="85" chance94="85" chance95="86" chance96="86" chance97="86" chance98="86" chance99="86" chance100="87" chance101="87" chance102="87" chance103="87" chance104="87" chance105="87" chance106="87" chance107="87" />
<enchant level="9" adena="150300" sp="634020" chance76="32" chance77="42" chance78="66" chance79="76" chance80="81" chance81="81" chance82="81" chance83="81" chance84="81" chance85="81" chance86="83" chance87="83" chance88="83" chance89="83" chance90="83" chance91="83" chance92="83" chance93="83" chance94="83" chance95="84" chance96="84" chance97="84" chance98="84" chance99="84" chance100="85" chance101="85" chance102="85" chance103="85" chance104="85" chance105="85" chance106="85" chance107="85" />
<enchant level="10" adena="189000" sp="680020" chance76="20" chance77="30" chance78="40" chance79="64" chance80="74" chance81="79" chance82="79" chance83="79" chance84="79" chance85="79" chance86="81" chance87="81" chance88="81" chance89="81" chance90="81" chance91="81" chance92="81" chance93="81" chance94="81" chance95="82" chance96="82" chance97="82" chance98="82" chance99="82" chance100="83" chance101="83" chance102="83" chance103="83" chance104="83" chance105="83" chance106="83" chance107="83" />
<enchant level="11" adena="189000" sp="680020" chance76="18" chance77="28" chance78="38" chance79="62" chance80="72" chance81="77" chance82="77" chance83="77" chance84="77" chance85="77" chance86="79" chance87="79" chance88="79" chance89="79" chance90="79" chance91="79" chance92="79" chance93="79" chance94="79" chance95="80" chance96="80" chance97="80" chance98="80" chance99="80" chance100="81" chance101="81" chance102="81" chance103="81" chance104="81" chance105="81" chance106="81" chance107="81" />
<enchant level="12" adena="189000" sp="680020" chance76="16" chance77="26" chance78="36" chance79="60" chance80="70" chance81="75" chance82="75" chance83="75" chance84="75" chance85="75" chance86="77" chance87="77" chance88="77" chance89="77" chance90="77" chance91="77" chance92="77" chance93="77" chance94="77" chance95="78" chance96="78" chance97="78" chance98="78" chance99="78" chance100="79" chance101="79" chance102="79" chance103="79" chance104="79" chance105="79" chance106="79" chance107="79" />
<enchant level="13" adena="228150" sp="711890" chance76="4" chance77="14" chance78="24" chance79="34" chance80="58" chance81="68" chance82="73" chance83="73" chance84="73" chance85="73" chance86="75" chance87="75" chance88="75" chance89="75" chance90="75" chance91="75" chance92="75" chance93="75" chance94="75" chance95="76" chance96="76" chance97="76" chance98="76" chance99="76" chance100="77" chance101="77" chance102="77" chance103="77" chance104="77" chance105="77" chance106="77" chance107="77" />
<enchant level="14" adena="228150" sp="711890" chance76="2" chance77="12" chance78="22" chance79="32" chance80="56" chance81="66" chance82="71" chance83="71" chance84="71" chance85="71" chance86="73" chance87="73" chance88="73" chance89="73" chance90="73" chance91="73" chance92="73" chance93="73" chance94="73" chance95="74" chance96="74" chance97="74" chance98="74" chance99="74" chance100="75" chance101="75" chance102="75" chance103="75" chance104="75" chance105="75" chance106="75" chance107="75" />
<enchant level="15" adena="228150" sp="711890" chance76="1" chance77="10" chance78="20" chance79="30" chance80="54" chance81="64" chance82="69" chance83="69" chance84="69" chance85="69" chance86="71" chance87="71" chance88="71" chance89="71" chance90="71" chance91="71" chance92="71" chance93="71" chance94="71" chance95="72" chance96="72" chance97="72" chance98="72" chance99="72" chance100="73" chance101="73" chance102="73" chance103="73" chance104="73" chance105="73" chance106="73" chance107="73" />
<enchant level="16" adena="267750" sp="761540" chance76="1" chance77="1" chance78="8" chance79="18" chance80="28" chance81="52" chance82="62" chance83="67" chance84="67" chance85="67" chance86="69" chance87="69" chance88="69" chance89="69" chance90="69" chance91="69" chance92="69" chance93="69" chance94="69" chance95="70" chance96="70" chance97="70" chance98="70" chance99="70" chance100="71" chance101="71" chance102="71" chance103="71" chance104="71" chance105="71" chance106="71" chance107="71" />
<enchant level="17" adena="267750" sp="761540" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="50" chance82="60" chance83="65" chance84="65" chance85="65" chance86="67" chance87="67" chance88="67" chance89="67" chance90="67" chance91="67" chance92="67" chance93="67" chance94="67" chance95="68" chance96="68" chance97="68" chance98="68" chance99="68" chance100="69" chance101="69" chance102="69" chance103="69" chance104="69" chance105="69" chance106="69" chance107="69" />
<enchant level="18" adena="267750" sp="761540" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="48" chance82="58" chance83="63" chance84="63" chance85="63" chance86="65" chance87="65" chance88="65" chance89="65" chance90="65" chance91="65" chance92="65" chance93="65" chance94="65" chance95="66" chance96="66" chance97="66" chance98="66" chance99="66" chance100="67" chance101="67" chance102="67" chance103="67" chance104="67" chance105="67" chance106="67" chance107="67" />
<enchant level="19" adena="307800" sp="795890" chance76="1" chance77="1" chance78="1" chance79="2" chance80="12" chance81="22" chance82="46" chance83="56" chance84="61" chance85="61" chance86="63" chance87="63" chance88="63" chance89="63" chance90="63" chance91="63" chance92="63" chance93="63" chance94="63" chance95="64" chance96="64" chance97="64" chance98="64" chance99="64" chance100="65" chance101="65" chance102="65" chance103="65" chance104="65" chance105="65" chance106="65" chance107="65" />
<enchant level="20" adena="307800" sp="795890" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="44" chance83="54" chance84="59" chance85="59" chance86="61" chance87="61" chance88="61" chance89="61" chance90="61" chance91="61" chance92="61" chance93="61" chance94="61" chance95="62" chance96="62" chance97="62" chance98="62" chance99="62" chance100="63" chance101="63" chance102="63" chance103="63" chance104="63" chance105="63" chance106="63" chance107="63" />
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<enchant level="28" adena="430650" sp="943620" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="4" chance85="28" />
<enchant level="29" adena="430650" sp="943620" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="2" chance85="26" />
<enchant level="30" adena="430650" sp="943620" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="1" chance85="24" />
</group>
<!-- 2nd Class Cubic and Attack Type Skills -->
<group id="2">
<enchant level="1" adena="133650" sp="1036764" chance76="82" chance77="92" chance78="97" chance79="97" chance80="97" chance81="97" chance82="97" chance83="97" chance84="97" chance85="97" />
<enchant level="2" adena="133650" sp="1036764" chance76="80" chance77="90" chance78="95" chance79="95" chance80="95" chance81="95" chance82="95" chance83="95" chance84="95" chance85="95" />
<enchant level="3" adena="133650" sp="1036764" chance76="78" chance77="88" chance78="93" chance79="93" chance80="93" chance81="93" chance82="93" chance83="93" chance84="93" chance85="93" />
<enchant level="4" adena="201690" sp="1088163" chance76="52" chance77="76" chance78="86" chance79="91" chance80="91" chance81="91" chance82="91" chance83="91" chance84="91" chance85="91" />
<enchant level="5" adena="201690" sp="1088163" chance76="50" chance77="74" chance78="84" chance79="89" chance80="89" chance81="89" chance82="89" chance83="89" chance84="89" chance85="89" />
<enchant level="6" adena="201690" sp="1088163" chance76="48" chance77="72" chance78="82" chance79="87" chance80="87" chance81="87" chance82="87" chance83="87" chance84="87" chance85="87" />
<enchant level="7" adena="270540" sp="1141236" chance76="36" chance77="46" chance78="70" chance79="80" chance80="85" chance81="85" chance82="85" chance83="85" chance84="85" chance85="85" />
<enchant level="8" adena="270540" sp="1141236" chance76="34" chance77="44" chance78="68" chance79="78" chance80="83" chance81="83" chance82="83" chance83="83" chance84="83" chance85="83" />
<enchant level="9" adena="270540" sp="1141236" chance76="32" chance77="42" chance78="66" chance79="76" chance80="81" chance81="81" chance82="81" chance83="81" chance84="81" chance85="81" />
<enchant level="10" adena="340200" sp="1224036" chance76="20" chance77="30" chance78="40" chance79="64" chance80="74" chance81="79" chance82="79" chance83="79" chance84="79" chance85="79" />
<enchant level="11" adena="340200" sp="1224036" chance76="18" chance77="28" chance78="38" chance79="62" chance80="72" chance81="77" chance82="77" chance83="77" chance84="77" chance85="77" />
<enchant level="12" adena="340200" sp="1224036" chance76="16" chance77="26" chance78="36" chance79="60" chance80="70" chance81="75" chance82="75" chance83="75" chance84="75" chance85="75" />
<enchant level="13" adena="410670" sp="1281402" chance76="4" chance77="14" chance78="24" chance79="34" chance80="58" chance81="68" chance82="73" chance83="73" chance84="73" chance85="73" />
<enchant level="14" adena="410670" sp="1281402" chance76="2" chance77="12" chance78="22" chance79="32" chance80="56" chance81="66" chance82="71" chance83="71" chance84="71" chance85="71" />
<enchant level="15" adena="410670" sp="1281402" chance76="1" chance77="10" chance78="20" chance79="30" chance80="54" chance81="64" chance82="69" chance83="69" chance84="69" chance85="69" />
<enchant level="16" adena="481950" sp="1370772" chance76="1" chance77="1" chance78="8" chance79="18" chance80="28" chance81="52" chance82="62" chance83="67" chance84="67" chance85="67" />
<enchant level="17" adena="481950" sp="1370772" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="50" chance82="60" chance83="65" chance84="65" chance85="65" />
<enchant level="18" adena="481950" sp="1370772" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="48" chance82="58" chance83="63" chance84="63" chance85="63" />
<enchant level="19" adena="554040" sp="1432602" chance76="1" chance77="1" chance78="1" chance79="2" chance80="12" chance81="22" chance82="46" chance83="56" chance84="61" chance85="61" />
<enchant level="20" adena="554040" sp="1432602" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="44" chance83="54" chance84="59" chance85="59" />
<enchant level="21" adena="554040" sp="1432602" chance76="1" chance77="1" chance78="1" chance79="1" chance80="8" chance81="18" chance82="42" chance83="52" chance84="57" chance85="57" />
<enchant level="22" adena="626940" sp="1528794" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="6" chance82="16" chance83="40" chance84="50" chance85="55" />
<enchant level="23" adena="626940" sp="1528794" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="4" chance82="14" chance83="38" chance84="48" chance85="53" />
<enchant level="24" adena="626940" sp="1528794" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="2" chance82="12" chance83="36" chance84="46" chance85="46" />
<enchant level="25" adena="700650" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="10" chance84="34" chance85="44" />
<enchant level="26" adena="700650" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="8" chance84="32" chance85="42" />
<enchant level="27" adena="700650" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="6" chance84="30" chance85="40" />
<enchant level="28" adena="775170" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="4" chance85="28" />
<enchant level="29" adena="775170" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="2" chance85="26" />
<enchant level="30" adena="775170" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="1" chance83="1" chance84="1" chance85="24" />
</group>
<!-- 3rd Class Buffs, Debuffs, Toggles -->
<group id="5">
<enchant level="1" adena="481950" sp="1370772" chance76="18" chance77="28" chance78="38" chance79="48" chance80="58" chance81="82" chance82="92" chance83="97" chance84="97" chance85="97" />
<enchant level="2" adena="481950" sp="1370772" chance76="16" chance77="26" chance78="36" chance79="46" chance80="56" chance81="80" chance82="90" chance83="95" chance84="95" chance85="95" />
<enchant level="3" adena="481950" sp="1370772" chance76="14" chance77="24" chance78="34" chance79="44" chance80="54" chance81="78" chance82="88" chance83="93" chance84="93" chance85="93" />
<enchant level="4" adena="554040" sp="1432602" chance76="2" chance77="12" chance78="22" chance79="32" chance80="42" chance81="52" chance82="76" chance83="86" chance84="91" chance85="91" />
<enchant level="5" adena="554040" sp="1432602" chance76="1" chance77="10" chance78="20" chance79="30" chance80="40" chance81="50" chance82="74" chance83="84" chance84="89" chance85="89" />
<enchant level="6" adena="554040" sp="1432602" chance76="1" chance77="8" chance78="18" chance79="28" chance80="38" chance81="48" chance82="72" chance83="82" chance84="87" chance85="87" />
<enchant level="7" adena="626940" sp="1528794" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="36" chance82="46" chance83="70" chance84="80" chance85="85" />
<enchant level="8" adena="626940" sp="1528794" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="34" chance82="44" chance83="68" chance84="78" chance85="83" />
<enchant level="9" adena="626940" sp="1528794" chance76="1" chance77="1" chance78="2" chance79="12" chance80="22" chance81="32" chance82="42" chance83="66" chance84="76" chance85="81" />
<enchant level="10" adena="700650" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="30" chance83="40" chance84="64" chance85="74" />
<enchant level="11" adena="700650" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="8" chance81="18" chance82="28" chance83="38" chance84="62" chance85="72" />
<enchant level="12" adena="700650" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="6" chance81="16" chance82="26" chance83="36" chance84="60" chance85="70" />
<enchant level="13" adena="775170" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="4" chance82="14" chance83="24" chance84="34" chance85="58" />
<enchant level="14" adena="775170" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="2" chance82="12" chance83="22" chance84="32" chance85="56" />
<enchant level="15" adena="775170" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="10" chance83="20" chance84="30" chance85="54" />
</group>
<!-- 3rd Class Attack Type skills -->
<group id="6">
<enchant level="1" adena="481950" sp="1370772" chance76="18" chance77="28" chance78="38" chance79="48" chance80="58" chance81="82" chance82="92" chance83="97" chance84="97" chance85="97" />
<enchant level="2" adena="481950" sp="1370772" chance76="16" chance77="26" chance78="36" chance79="46" chance80="56" chance81="80" chance82="90" chance83="95" chance84="95" chance85="95" />
<enchant level="3" adena="481950" sp="1370772" chance76="14" chance77="24" chance78="34" chance79="44" chance80="54" chance81="78" chance82="88" chance83="93" chance84="93" chance85="93" />
<enchant level="4" adena="554040" sp="1432602" chance76="2" chance77="12" chance78="22" chance79="32" chance80="42" chance81="52" chance82="76" chance83="86" chance84="91" chance85="91" />
<enchant level="5" adena="554040" sp="1432602" chance76="1" chance77="10" chance78="20" chance79="30" chance80="40" chance81="50" chance82="74" chance83="84" chance84="89" chance85="89" />
<enchant level="6" adena="554040" sp="1432602" chance76="1" chance77="8" chance78="18" chance79="28" chance80="38" chance81="48" chance82="72" chance83="82" chance84="87" chance85="87" />
<enchant level="7" adena="626940" sp="1528794" chance76="1" chance77="1" chance78="6" chance79="16" chance80="26" chance81="36" chance82="46" chance83="70" chance84="80" chance85="85" />
<enchant level="8" adena="626940" sp="1528794" chance76="1" chance77="1" chance78="4" chance79="14" chance80="24" chance81="34" chance82="44" chance83="68" chance84="78" chance85="83" />
<enchant level="9" adena="626940" sp="1528794" chance76="1" chance77="1" chance78="2" chance79="12" chance80="22" chance81="32" chance82="42" chance83="66" chance84="76" chance85="81" />
<enchant level="10" adena="700650" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="10" chance81="20" chance82="30" chance83="40" chance84="64" chance85="74" />
<enchant level="11" adena="700650" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="8" chance81="18" chance82="28" chance83="38" chance84="62" chance85="72" />
<enchant level="12" adena="700650" sp="1595259" chance76="1" chance77="1" chance78="1" chance79="1" chance80="6" chance81="16" chance82="26" chance83="36" chance84="60" chance85="70" />
<enchant level="13" adena="775170" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="4" chance82="14" chance83="24" chance84="34" chance85="58" />
<enchant level="14" adena="775170" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="2" chance82="12" chance83="22" chance84="32" chance85="56" />
<enchant level="15" adena="775170" sp="1698516" chance76="1" chance77="1" chance78="1" chance79="1" chance80="1" chance81="1" chance82="10" chance83="20" chance84="30" chance85="54" />
</group>
<!-- 4rd Class skills GOD -->
<group id="10">
<!-- normal="30297" oblivion="30300" discipline="30299" mastery="30298" -->
<enchant level="1" adena="1332450" sp="2091345" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="85" chance86="86" chance87="87" chance88="88" chance89="89" chance90="90" chance91="91" chance92="92" chance93="93" chance94="94" chance95="95" chance96="96" chance97="97" chance98="98" chance99="99" />
<enchant level="2" adena="3997349" sp="6274037" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="80" chance86="81" chance87="82" chance88="83" chance89="84" chance90="85" chance91="86" chance92="87" chance93="88" chance94="89" chance95="90" chance96="91" chance97="92" chance98="93" chance99="94" />
<enchant level="3" adena="6662250" sp="10456729" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="75" chance86="76" chance87="77" chance88="78" chance89="79" chance90="80" chance91="81" chance92="82" chance93="83" chance94="84" chance95="85" chance96="86" chance97="87" chance98="88" chance99="89" />
<enchant level="4" adena="9327150" sp="14639421" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="70" chance86="71" chance87="72" chance88="73" chance89="74" chance90="75" chance91="76" chance92="77" chance93="78" chance94="79" chance95="80" chance96="81" chance97="82" chance98="83" chance99="84" />
<enchant level="5" adena="11992050" sp="18822133" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="65" chance86="66" chance87="67" chance88="68" chance89="69" chance90="70" chance91="71" chance92="72" chance93="73" chance94="74" chance95="75" chance96="76" chance97="77" chance98="78" chance99="79" />
<enchant level="6" adena="14656950" sp="23004804" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="60" chance86="61" chance87="62" chance88="63" chance89="64" chance90="65" chance91="66" chance92="67" chance93="68" chance94="69" chance95="70" chance96="71" chance97="72" chance98="73" chance99="74" />
<enchant level="7" adena="17321850" sp="27187496" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="30" chance86="56" chance87="57" chance88="58" chance89="59" chance90="60" chance91="61" chance92="62" chance93="63" chance94="64" chance95="65" chance96="66" chance97="67" chance98="68" chance99="69" />
<enchant level="8" adena="19986750" sp="31370188" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="25" chance86="26" chance87="52" chance88="53" chance89="54" chance90="55" chance91="56" chance92="57" chance93="58" chance94="59" chance95="60" chance96="61" chance97="62" chance98="63" chance99="64" />
<enchant level="9" adena="22651650" sp="35552880" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="20" chance86="21" chance87="22" chance88="48" chance89="49" chance90="50" chance91="51" chance92="52" chance93="53" chance94="54" chance95="55" chance96="56" chance97="57" chance98="58" chance99="59" />
<enchant level="10" adena="25316550" sp="39735572" chance76="0" chance77="0" chance78="0" chance79="0" chance80="0" chance81="0" chance82="0" chance83="0" chance84="0" chance85="15" chance86="16" chance87="17" chance88="18" chance89="44" chance90="45" chance91="46" chance92="47" chance93="48" chance94="49" chance95="50" chance96="51" chance97="52" chance98="53" chance99="54" />
</group>
</list>
+24
View File
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ExtendDrop.xsd">
<drop id="1">
<items>
<item id="35562" count="1" maxCount="2" chance="1.0" additionalChance="0.5" /> <!-- Energy of destruction -->
</items>
<conditions>
<condition name="PlayerLevel">
<minLevel>85</minLevel>
<maxLevel>105</maxLevel>
</condition>
<condition name="CategoryType">
<category>
<item>FOURTH_CLASS_GROUP</item>
<item>AWAKEN_GROUP</item> <!-- FIFTH_CLASS_GROUP (Supposed to be old awaken class) / SIXTH_CLASS_GROUP (Supposed to be post diversity class) -->
</category>
</condition>
</conditions>
<systemMessages>
<systemMessage amount="1" id="3791" /> <!-- You have obtained the first Energy of Destruction. You can obtain up to 2 of these a day, and can begin obtaining them again at 6:30am every day. -->
<systemMessage amount="2" id="3792" /> <!-- You have obtained the second Energy of Destruction. You can obtain up to 2 of these a day, and can begin obtaining them again at 6:30am every day. -->
</systemMessages>
</drop>
</list>
+38
View File
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="./xsd/Fishing.xsd">
<playerLevel min="85" />
<baitDistance min="90" max="250" />
<fishingTime min="45000" max="45000" />
<fishingTimeWait min="15000" max="15000" />
<expRate min="650" max="700" />
<spRate min="40" max="45" />
<baits>
<bait level="1" itemId="45495" chance="64"> <!-- Normal Bait -->
<catch itemId="45473" /> <!-- Fresh Blue Mackerel -->
<catch itemId="45474" /> <!-- Fresh Minnow -->
<catch itemId="45475" /> <!-- Fresh Flatcatch -->
<catch itemId="45476" /> <!-- Fresh Mandarin catch -->
<catch itemId="45477" /> <!-- Fresh Rockcatch -->
<catch itemId="45478" /> <!-- Fresh Goldcatch -->
<catch itemId="45479" /> <!-- Fresh Salmon -->
<catch itemId="45480" /> <!-- Fresh Eel -->
<catch itemId="45486" /> <!-- Wooden Treasure Chest -->
</bait>
<bait level="2" itemId="45496" chance="64"> <!-- Special Bait -->
<catch itemId="45481" /> <!-- Fresh Marlin -->
<catch itemId="45482" /> <!-- Fresh Catcatch -->
<catch itemId="45483" /> <!-- Fresh Tuna -->
<catch itemId="45484" /> <!-- Fresh Carp -->
<catch itemId="45485" /> <!-- Fresh Whale -->
<catch itemId="45487" /> <!-- Silver Treasure Chest -->
<catch itemId="45488" /> <!-- Golden Treasure Chest -->
</bait>
<bait level="3" itemId="46084" chance="30"> <!-- Player Commendation Special Bait -->
<catch itemId="46085" /> <!-- Treasure Map Piece - 1 -->
<catch itemId="46086" /> <!-- Treasure Map Piece - 2 -->
<catch itemId="46087" /> <!-- Treasure Map Piece - 3 -->
<catch itemId="46088" /> <!-- Treasure Map Piece - 4 -->
<catch itemId="46089" /> <!-- Treasure Map Piece - 5 -->
</bait>
</baits>
</list>
+265 -265
View File
@@ -1,266 +1,266 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/InstanceNames.xsd">
<instance id="1" name="Party Duel" />
<instance id="2" name="Urban Area" />
<instance id="3" name="Tower of Infinitum Demon Prince" />
<instance id="4" name="Tower of Infinitum Ranku" />
<instance id="5" name="Tully's Workshop 1st Floor" />
<instance id="6" name="Tully's Workshop 3rd Floor" />
<instance id="7" name="Tully's Workshop 5th Floor" />
<instance id="8" name="Tully's Workshop 7th Floor" />
<instance id="9" name="Dark Cloud Mansion" />
<instance id="10" name="Crystal Caverns" />
<instance id="11" name="Nornil's Garden" />
<instance id="12" name="Nornil's Garden Quest" />
<instance id="13" name="Dungeon" />
<instance id="14" name="Dungeon" />
<instance id="15" name="Dungeon" />
<instance id="16" name="Dungeon" />
<instance id="17" name="Dungeon" />
<instance id="18" name="Dungeon" />
<instance id="19" name="Dungeon" />
<instance id="20" name="Dungeon" />
<instance id="21" name="Dungeon" />
<instance id="22" name="Monster Dungeon" />
<instance id="23" name="Monster Dungeon" />
<instance id="24" name="Monster Dungeon" />
<instance id="25" name="Monster Dungeon" />
<instance id="26" name="Monster Dungeon" />
<instance id="27" name="Monster Dungeon" />
<instance id="28" name="Monster Dungeon" />
<instance id="29" name="Monster Dungeon" />
<instance id="30" name="Monster Dungeon" />
<instance id="31" name="Monster Dungeon" />
<instance id="32" name="Monster Dungeon" />
<instance id="33" name="Monster Dungeon" />
<instance id="34" name="Monster Dungeon" />
<instance id="35" name="Monster Dungeon" />
<instance id="36" name="Monster Dungeon" />
<instance id="37" name="Monster Dungeon" />
<instance id="38" name="Monster Dungeon" />
<instance id="39" name="Monster Dungeon" />
<instance id="40" name="Monster Dungeon" />
<instance id="41" name="Monster Dungeon" />
<instance id="42" name="Monster Dungeon" />
<instance id="43" name="Pailaka (Forgotten Temple)" />
<instance id="44" name="Pailaka (Devil's Isle)" />
<instance id="45" name="Pailaka (Varka Silenos Barracks)" />
<instance id="46" name="Rim Kamaloka" />
<instance id="47" name="Rim Kamaloka" />
<instance id="48" name="Rim Kamaloka" />
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<instance id="222" name="Arena 3" />
<instance id="223" name="Arena 4" />
<instance id="224" name="Battle Tournament Stadium 1" />
<instance id="225" name="Battle Tournament Stadium 2" />
<instance id="226" name="Battle Tournament Stadium 3" />
<instance id="227" name="Battle Tournament Stadium 4" />
<instance id="228" name="Ancient Kartia's Labyrinth - A Secret of Two Races" />
<instance id="229" name="Ancient Kartia's Labyrinth - A Secret of Two Races" />
<instance id="230" name="Ancient Kartia's Labyrinth - A Secret of Two Races" />
<instance id="231" name="Nornil's Garden - Spicula Raid" />
<instance id="232" name="Fortress of the Dead" />
<instance id="233" name="Fortress of the Dead" />
<instance id="234" name="Devastated Castle" />
<instance id="235" name="Devastated Castle" />
<instance id="236" name="Fortress of Resistance" />
<instance id="237" name="Fortress of Resistance" />
<instance id="238" name="Bronze Key Guild's Request Zone" />
<instance id="239" name="Black Anvil Guild's Request Zone" />
<instance id="240" name="Golden Wheel Guild's Request Zone" />
<instance id="241" name="Talking Island (Past)" />
<instance id="242" name="Bronze Key Guild's Request Zone" />
<instance id="243" name="Black Anvil Guild's Request Zone" />
<instance id="244" name="Golden Wheel Guild's Request Zone" />
<instance id="245" name="Nornil's Garden" />
<instance id="246" name="Verdof's Room (Devil's Island)" />
<instance id="247" name="Prelude to Lindvior" />
<instance id="248" name="Prelude to Lindvior" />
<instance id="249" name="Seed of Infinity" />
<instance id="250" name="Dimensional Warp" />
<instance id="251" name="Faeron Training Grounds" />
<instance id="252" name="Faeron Training Grounds" />
<instance id="253" name="Karaphon Habitat" />
<instance id="254" name="Fortress of the Dead" />
<instance id="255" name="Chamber of Prophecies" />
<instance id="256" name="Infernal Kamaloka" />
<instance id="257" name="Lunatic Kamaloka" />
<instance id="258" name="Nightmare Kamaloka" />
<instance id="259" name="Embryo Command Post" />
<instance id="260" name="Ashen Shadow Revolutionaries" />
<instance id="261" name="Mystic Tavern" />
<instance id="262" name="Mystic Tavern" />
<instance id="263" name="Mystic Tavern" />
</list>
+156 -336
View File
@@ -1,337 +1,157 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ItemAuctions.xsd">
<!-- Documentation: -->
<!-- <instance id="NPC ID of the auctioneer" day_of_week="1 - Monday, 7 - Sunday" hour_of_day="0-23" minute_of_hour="0-59"> -->
<!-- <item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="100000000" auctionLenght="300 (in minutes)"> -->
<!-- <extra enchant_level="15" augmentation_id="you can take it from item_attributes table" augmentation_skill_id="3241" augmentation_skill_lvl="10" /> -->
<!-- </item> -->
<!-- </instance> -->
<!-- instead of day_of_week you can use interval between auction in days -->
<!-- <instance id="NPC ID of the auctioneer" interval="1" hour_of_day="0-23" minute_of_hour="0-59"> -->
<!-- <item auctionItemId="1" itemId="10485" itemCount="1" auctionInitBid="100000000" auctionLenght="300" /> -->
<!-- </instance> -->
<instance id="32320" day_of_week="5" hour_of_day="17">
<!-- Legendary Accessories -->
<!-- Baium Ring -->
<item auctionItemId="1" itemId="6658" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Earth Wyrm Heart Ring -->
<item auctionItemId="2" itemId="17623" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Queen Ant's Ring -->
<item auctionItemId="3" itemId="6660" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Tauti's Ring -->
<item auctionItemId="4" itemId="35570" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Ring of Core -->
<item auctionItemId="5" itemId="6662" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Valakas' Necklace -->
<item auctionItemId="6" itemId="6657" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Freya's Necklace -->
<item auctionItemId="7" itemId="16025" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Antharas' Earring -->
<item auctionItemId="8" itemId="6656" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Zaken's Earring -->
<item auctionItemId="9" itemId="6659" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Orfen's Earring -->
<item auctionItemId="10" itemId="6661" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Improved legendary Accessories -->
<!-- Blessed Antharas' Earring -->
<item auctionItemId="11" itemId="19463" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Blessed Valakas' Necklace -->
<item auctionItemId="12" itemId="19464" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Blessed Freya's Necklace -->
<item auctionItemId="13" itemId="16026" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Baium's Soul Ring -->
<item auctionItemId="14" itemId="37521" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Queen Ant's Soul Ring -->
<item auctionItemId="15" itemId="36254" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Lilith's Soul Necklace -->
<item auctionItemId="16" itemId="36257" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Frintezza's Soul Necklace -->
<item auctionItemId="17" itemId="37522" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Orfen's Soul Earring -->
<item auctionItemId="18" itemId="36255" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Items for improvement legendary accessories -->
<!-- Bottle of Antharas' Soul -->
<item auctionItemId="19" itemId="19465" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Baium's Soul -->
<item auctionItemId="20" itemId="37520" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Valakas' Soul -->
<item auctionItemId="21" itemId="19466" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Queen Ant's Soul -->
<item auctionItemId="22" itemId="36252" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Orfen's Soul -->
<item auctionItemId="23" itemId="36253" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Freya's Soul -->
<item auctionItemId="24" itemId="16027" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Frintezza's Soul -->
<item auctionItemId="25" itemId="37519" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Weapons -->
<!-- Shadow Thrower -->
<item auctionItemId="26" itemId="46332" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Stormer -->
<item auctionItemId="27" itemId="46331" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Retributer -->
<item auctionItemId="28" itemId="46335" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Fighter -->
<item auctionItemId="29" itemId="46330" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Shaper -->
<item auctionItemId="30" itemId="46327" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Dualsword -->
<item auctionItemId="31" itemId="46336" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Buster -->
<item auctionItemId="32" itemId="46334" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Cutter -->
<item auctionItemId="33" itemId="46328" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Shooter -->
<item auctionItemId="34" itemId="46333" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Slasher -->
<item auctionItemId="35" itemId="46329" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Weapons -->
<!-- Kelbim Crossbow -->
<item auctionItemId="36" itemId="46063" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Dagger -->
<item auctionItemId="37" itemId="46060" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Bow -->
<item auctionItemId="38" itemId="46062" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Dual Dagger -->
<item auctionItemId="39" itemId="46061" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Talismans -->
<!-- Venir's Talisman lvl 16 -->
<item auctionItemId="40" itemId="39649" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Talisman - Insanity -->
<item auctionItemId="41" itemId="39572" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Talisman - Seven Signs -->
<item auctionItemId="42" itemId="37717" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Scrolls -->
<!-- Destruction Scroll: Enchant Armor R-grade -->
<item auctionItemId="43" itemId="33479" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Destruction Scroll: Enchant Weapon R-grade -->
<item auctionItemId="44" itemId="33478" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Other -->
<!-- Chest Bloody Helios +7 -->
<item auctionItemId="45" itemId="27538" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest Two Precious Stones -->
<item auctionItemId="46" itemId="27539" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest t-shirts Shining Einhasad -->
<item auctionItemId="47" itemId="27535" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest t-shirts Reflections Attacks -->
<item auctionItemId="48" itemId="27536" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest t-shirts Magic Reflections -->
<item auctionItemId="49" itemId="27537" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
</instance>
<instance id="32321" day_of_week="1" hour_of_day="17">
<!-- Legendary Accessories -->
<!-- Baium Ring -->
<item auctionItemId="1" itemId="6658" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Earth Wyrm Heart Ring -->
<item auctionItemId="2" itemId="17623" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Queen Ant's Ring -->
<item auctionItemId="3" itemId="6660" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Tauti's Ring -->
<item auctionItemId="4" itemId="35570" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Ring of Core -->
<item auctionItemId="5" itemId="6662" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Valakas' Necklace -->
<item auctionItemId="6" itemId="6657" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Freya's Necklace -->
<item auctionItemId="7" itemId="16025" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Antharas' Earring -->
<item auctionItemId="8" itemId="6656" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Zaken's Earring -->
<item auctionItemId="9" itemId="6659" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Orfen's Earring -->
<item auctionItemId="10" itemId="6661" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Improved legendary Accessories -->
<!-- Blessed Antharas' Earring -->
<item auctionItemId="11" itemId="19463" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Blessed Valakas' Necklace -->
<item auctionItemId="12" itemId="19464" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Blessed Freya's Necklace -->
<item auctionItemId="13" itemId="16026" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Baium's Soul Ring -->
<item auctionItemId="14" itemId="37521" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Queen Ant's Soul Ring -->
<item auctionItemId="15" itemId="36254" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Lilith's Soul Necklace -->
<item auctionItemId="16" itemId="36257" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Frintezza's Soul Necklace -->
<item auctionItemId="17" itemId="37522" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Orfen's Soul Earring -->
<item auctionItemId="18" itemId="36255" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Items for improvement legendary accessories -->
<!-- Bottle of Antharas' Soul -->
<item auctionItemId="19" itemId="19465" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Baium's Soul -->
<item auctionItemId="20" itemId="37520" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Valakas' Soul -->
<item auctionItemId="21" itemId="19466" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Queen Ant's Soul -->
<item auctionItemId="22" itemId="36252" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Orfen's Soul -->
<item auctionItemId="23" itemId="36253" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Freya's Soul -->
<item auctionItemId="24" itemId="16027" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Frintezza's Soul -->
<item auctionItemId="25" itemId="37519" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Weapons -->
<!-- Shadow Thrower -->
<item auctionItemId="26" itemId="46332" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Stormer -->
<item auctionItemId="27" itemId="46331" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Retributer -->
<item auctionItemId="28" itemId="46335" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Fighter -->
<item auctionItemId="29" itemId="46330" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Shaper -->
<item auctionItemId="30" itemId="46327" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Dualsword -->
<item auctionItemId="31" itemId="46336" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Buster -->
<item auctionItemId="32" itemId="46334" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Cutter -->
<item auctionItemId="33" itemId="46328" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Shooter -->
<item auctionItemId="34" itemId="46333" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Slasher -->
<item auctionItemId="35" itemId="46329" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Weapons -->
<!-- Kelbim Crossbow -->
<item auctionItemId="36" itemId="46063" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Dagger -->
<item auctionItemId="37" itemId="46060" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Bow -->
<item auctionItemId="38" itemId="46062" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Dual Dagger -->
<item auctionItemId="39" itemId="46061" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Talismans -->
<!-- Venir's Talisman lvl 16 -->
<item auctionItemId="40" itemId="39649" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Talisman - Insanity -->
<item auctionItemId="41" itemId="39572" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Talisman - Seven Signs -->
<item auctionItemId="42" itemId="37717" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Scrolls -->
<!-- Destruction Scroll: Enchant Armor R-grade -->
<item auctionItemId="43" itemId="33479" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Destruction Scroll: Enchant Weapon R-grade -->
<item auctionItemId="44" itemId="33478" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Other -->
<!-- Chest Bloody Helios +7 -->
<item auctionItemId="45" itemId="27538" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest Two Precious Stones -->
<item auctionItemId="46" itemId="27539" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest t-shirts Shining Einhasad -->
<item auctionItemId="47" itemId="27535" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest t-shirts Reflections Attacks -->
<item auctionItemId="48" itemId="27536" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest t-shirts Magic Reflections -->
<item auctionItemId="49" itemId="27537" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
</instance>
<instance id="32322" day_of_week="3" hour_of_day="17">
<!-- Legendary Accessories -->
<!-- Baium Ring -->
<item auctionItemId="1" itemId="6658" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Earth Wyrm Heart Ring -->
<item auctionItemId="2" itemId="17623" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Queen Ant's Ring -->
<item auctionItemId="3" itemId="6660" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Tauti's Ring -->
<item auctionItemId="4" itemId="35570" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Ring of Core -->
<item auctionItemId="5" itemId="6662" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Valakas' Necklace -->
<item auctionItemId="6" itemId="6657" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Freya's Necklace -->
<item auctionItemId="7" itemId="16025" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Antharas' Earring -->
<item auctionItemId="8" itemId="6656" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Zaken's Earring -->
<item auctionItemId="9" itemId="6659" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Orfen's Earring -->
<item auctionItemId="10" itemId="6661" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Improved legendary Accessories -->
<!-- Blessed Antharas' Earring -->
<item auctionItemId="11" itemId="19463" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Blessed Valakas' Necklace -->
<item auctionItemId="12" itemId="19464" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Blessed Freya's Necklace -->
<item auctionItemId="13" itemId="16026" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Baium's Soul Ring -->
<item auctionItemId="14" itemId="37521" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Queen Ant's Soul Ring -->
<item auctionItemId="15" itemId="36254" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Lilith's Soul Necklace -->
<item auctionItemId="16" itemId="36257" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Frintezza's Soul Necklace -->
<item auctionItemId="17" itemId="37522" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Orfen's Soul Earring -->
<item auctionItemId="18" itemId="36255" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Items for improvement legendary accessories -->
<!-- Bottle of Antharas' Soul -->
<item auctionItemId="19" itemId="19465" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Baium's Soul -->
<item auctionItemId="20" itemId="37520" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Valakas' Soul -->
<item auctionItemId="21" itemId="19466" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Queen Ant's Soul -->
<item auctionItemId="22" itemId="36252" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Orfen's Soul -->
<item auctionItemId="23" itemId="36253" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Freya's Soul -->
<item auctionItemId="24" itemId="16027" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Bottle of Frintezza's Soul -->
<item auctionItemId="25" itemId="37519" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Weapons -->
<!-- Shadow Thrower -->
<item auctionItemId="26" itemId="46332" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Stormer -->
<item auctionItemId="27" itemId="46331" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Retributer -->
<item auctionItemId="28" itemId="46335" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Fighter -->
<item auctionItemId="29" itemId="46330" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Shaper -->
<item auctionItemId="30" itemId="46327" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Dualsword -->
<item auctionItemId="31" itemId="46336" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Buster -->
<item auctionItemId="32" itemId="46334" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Cutter -->
<item auctionItemId="33" itemId="46328" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Shooter -->
<item auctionItemId="34" itemId="46333" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Shadow Slasher -->
<item auctionItemId="35" itemId="46329" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Weapons -->
<!-- Kelbim Crossbow -->
<item auctionItemId="36" itemId="46063" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Dagger -->
<item auctionItemId="37" itemId="46060" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Bow -->
<item auctionItemId="38" itemId="46062" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Kelbim Dual Dagger -->
<item auctionItemId="39" itemId="46061" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Talismans -->
<!-- Venir's Talisman lvl 16 -->
<item auctionItemId="40" itemId="39649" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Talisman - Insanity -->
<item auctionItemId="41" itemId="39572" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Talisman - Seven Signs -->
<item auctionItemId="42" itemId="37717" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Scrolls -->
<!-- Destruction Scroll: Enchant Armor R-grade -->
<item auctionItemId="43" itemId="33479" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Destruction Scroll: Enchant Weapon R-grade -->
<item auctionItemId="44" itemId="33478" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Other -->
<!-- Chest Bloody Helios +7 -->
<item auctionItemId="45" itemId="27538" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest Two Precious Stones -->
<item auctionItemId="46" itemId="27539" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest t-shirts Shining Einhasad -->
<item auctionItemId="47" itemId="27535" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest t-shirts Reflections Attacks -->
<item auctionItemId="48" itemId="27536" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
<!-- Chest t-shirts Magic Reflections -->
<item auctionItemId="49" itemId="27537" itemCount="1" auctionInitBid="100000000" auctionLenght="300" />
</instance>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ItemAuctions.xsd">
<!-- Documentation: -->
<!-- <instance id="NPC ID of the auctioneer" day_of_week="1 - Monday, 7 - Sunday" hour_of_day="0-23" minute_of_hour="0-59"> -->
<!-- <item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="100000" auctionLenght="300 (in minutes)"> -->
<!-- <extra enchant_level="15" augmentation_id="you can take it from item_attributes table" augmentation_skill_id="3241" augmentation_skill_lvl="10" /> -->
<!-- </item> -->
<!-- </instance> -->
<!-- instead of day_of_week you can use interval between auction in days -->
<!-- <instance id="NPC ID of the auctioneer" interval="1" hour_of_day="0-23" minute_of_hour="0-59"> -->
<!-- <item auctionItemId="1" itemId="10485" itemCount="1" auctionInitBid="100000" auctionLenght="300" /> -->
<!-- </instance> -->
<instance id="32320" day_of_week="5" hour_of_day="17">
<!-- Yellow Soul Crystal (R99-grade) -->
<item auctionItemId="1" itemId="18560" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Teal Soul Crystal (R99-grade) -->
<item auctionItemId="2" itemId="18561" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Purple Soul Crystal (R99-grade) -->
<item auctionItemId="3" itemId="18562" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Transformation Sealbook: Anakim -->
<item auctionItemId="4" itemId="10296" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Reinforced Baium's Ring -->
<item auctionItemId="5" itemId="22173" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Reinforced Blessed Zaken's Earring -->
<item auctionItemId="6" itemId="22174" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Transformation Sealbook: Anakim -->
<item auctionItemId="7" itemId="22175" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient STR Dye -->
<item auctionItemId="8" itemId="17003" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient DEX Dye -->
<item auctionItemId="9" itemId="17004" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient CON Dye -->
<item auctionItemId="10" itemId="17005" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient INT Dye -->
<item auctionItemId="11" itemId="17006" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient WIT Dye -->
<item auctionItemId="12" itemId="17007" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient MEN Dye -->
<item auctionItemId="13" itemId="17008" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary STR Dye -->
<item auctionItemId="14" itemId="17009" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary DEX Dye -->
<item auctionItemId="15" itemId="17010" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary CON Dye -->
<item auctionItemId="16" itemId="17011" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary INT Dye -->
<item auctionItemId="17" itemId="17012" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary WIT Dye -->
<item auctionItemId="18" itemId="17013" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary MEN Dye -->
<item auctionItemId="19" itemId="17014" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Bottle of Antharas' Soul -->
<item auctionItemId="20" itemId="19465" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Bottle of Valakas' Soul -->
<item auctionItemId="21" itemId="19466" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Kaliel's Energy -->
<item auctionItemId="22" itemId="36186" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Tauti's Fragment -->
<item auctionItemId="23" itemId="35667" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
</instance>
<instance id="32321" day_of_week="1" hour_of_day="17">
<!-- Yellow Soul Crystal (R99-grade) -->
<item auctionItemId="1" itemId="18560" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Teal Soul Crystal (R99-grade) -->
<item auctionItemId="2" itemId="18561" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Purple Soul Crystal (R99-grade) -->
<item auctionItemId="3" itemId="18562" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Transformation Sealbook: Anakim -->
<item auctionItemId="4" itemId="10296" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Reinforced Baium's Ring -->
<item auctionItemId="5" itemId="22173" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Reinforced Blessed Zaken's Earring -->
<item auctionItemId="6" itemId="22174" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Transformation Sealbook: Anakim -->
<item auctionItemId="7" itemId="22175" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient STR Dye -->
<item auctionItemId="8" itemId="17003" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient DEX Dye -->
<item auctionItemId="9" itemId="17004" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient CON Dye -->
<item auctionItemId="10" itemId="17005" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient INT Dye -->
<item auctionItemId="11" itemId="17006" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient WIT Dye -->
<item auctionItemId="12" itemId="17007" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient MEN Dye -->
<item auctionItemId="13" itemId="17008" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary STR Dye -->
<item auctionItemId="14" itemId="17009" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary DEX Dye -->
<item auctionItemId="15" itemId="17010" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary CON Dye -->
<item auctionItemId="16" itemId="17011" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary INT Dye -->
<item auctionItemId="17" itemId="17012" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary WIT Dye -->
<item auctionItemId="18" itemId="17013" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary MEN Dye -->
<item auctionItemId="19" itemId="17014" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Bottle of Antharas' Soul -->
<item auctionItemId="20" itemId="19465" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Bottle of Valakas' Soul -->
<item auctionItemId="21" itemId="19466" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Kaliel's Energy -->
<item auctionItemId="22" itemId="36186" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Tauti's Fragment -->
<item auctionItemId="23" itemId="35667" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
</instance>
<instance id="32322" day_of_week="3" hour_of_day="17">
<!-- Yellow Soul Crystal (R99-grade) -->
<item auctionItemId="1" itemId="18560" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Teal Soul Crystal (R99-grade) -->
<item auctionItemId="2" itemId="18561" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Purple Soul Crystal (R99-grade) -->
<item auctionItemId="3" itemId="18562" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Transformation Sealbook: Anakim -->
<item auctionItemId="4" itemId="10296" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Reinforced Baium's Ring -->
<item auctionItemId="5" itemId="22173" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Reinforced Blessed Zaken's Earring -->
<item auctionItemId="6" itemId="22174" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Transformation Sealbook: Anakim -->
<item auctionItemId="7" itemId="22175" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient STR Dye -->
<item auctionItemId="8" itemId="17003" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient DEX Dye -->
<item auctionItemId="9" itemId="17004" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient CON Dye -->
<item auctionItemId="10" itemId="17005" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient INT Dye -->
<item auctionItemId="11" itemId="17006" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient WIT Dye -->
<item auctionItemId="12" itemId="17007" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Ancient MEN Dye -->
<item auctionItemId="13" itemId="17008" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary STR Dye -->
<item auctionItemId="14" itemId="17009" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary DEX Dye -->
<item auctionItemId="15" itemId="17010" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary CON Dye -->
<item auctionItemId="16" itemId="17011" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary INT Dye -->
<item auctionItemId="17" itemId="17012" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary WIT Dye -->
<item auctionItemId="18" itemId="17013" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Lv. 5 Legendary MEN Dye -->
<item auctionItemId="19" itemId="17014" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Bottle of Antharas' Soul -->
<item auctionItemId="20" itemId="19465" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Bottle of Valakas' Soul -->
<item auctionItemId="21" itemId="19466" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Kaliel's Energy -->
<item auctionItemId="22" itemId="36186" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
<!-- Tauti's Fragment -->
<item auctionItemId="23" itemId="35667" itemCount="10" auctionInitBid="100000" auctionLenght="300" />
</instance>
</list>
-587
View File
@@ -1,587 +0,0 @@
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/JumpTrack.xsd">
<!-- <FlyToLocation ToX="-111994" ToY="257250" ToZ="-1392" Type="2" /> -->
<track trackId="12" zone="Talking Island Village -> Essar to Gila ruins" ToX="-111994" ToY="257250" ToZ="-1392">
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<way id="12"><jumpLoc next="-1" x="-115737" y="236295" z="-3088" /></way>
</track>
<!-- <FlyToLocation ToX="205888" ToY="80560" ToZ="1928" Type="2" /> -->
<track trackId="14" zone="Ancient capital of Ya Erkang -> Deep in the boreal forest / Timmy Nell embrace" ToX="205888" ToY="80560" ToZ="1928">
<way id="0">
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</track>
<!-- <FlyToLocation ToX="211824" ToY="82800" ToZ="1456" Type="2" /> -->
<track trackId="15" zone="Ancient Yaer Kang (right) -> Deep Southern Forest / Timmy Nell embrace" ToX="211824" ToY="82800" ToZ="1456">
<way id="0">
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</track>
<!-- <FlyToLocation ToX="213512" ToY="80556" ToZ="1524" Type="2" /> -->
<track trackId="16" zone="Leprechaun colonies (left) -> Ancient Yaer Kang (left)" ToX="213512" ToY="80556" ToZ="1524">
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</track>
<!-- <FlyToLocation ToX="214576" ToY="81936" ToZ="1960" Type="2" /> -->
<track trackId="17" zone="Leprechaun colonies (right) -> Ancient Yaer Kang (right)" ToX="214576" ToY="81936" ToZ="1960">
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</track>
<!-- <FlyToLocation ToX="207189" ToY="110330" ToZ="-1147" Type="2" /> -->
<track trackId="18" zone="Creation Garden (on) -> " ToX="207189" ToY="110330" ToZ="-1147">
<way id="0">
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<!-- <FlyToLocation ToX="-114646" ToY="226867" ToZ="-2860" Type="2" /> -->
<track trackId="20" zone="Tomb of souls -> Talking Island Village" ToX="-114646" ToY="226867" ToZ="-2860">
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<track trackId="22" zone="Old Lu Dingfei empty boat dock -> Kese DeGeneres League Joint Base" ToX="-150678" ToY="252758" ToZ="-1369">
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<track trackId="23" zone="Kese DeGeneres League Joint Base -> Old Lu Dingfei empty boat dock" ToX="-184413" ToY="243376" ToZ="3114">
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<track trackId="24" zone="Execution ground floor (south) -> Torture chamber upper (south)" ToX="46888" ToY="154499" ToZ="-1928">
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<jumpLoc next="1" x="46455" y="156097" z="-864" />
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<track trackId="27" zone="Dean towns -> Jiluo De fortress Simon / North Gate" ToX="14655" ToY="143185" ToZ="-2600">
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<track trackId="28" zone="Aden town north -> Aden Town West" ToX="146365" ToY="19678" ToZ="-1952">
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<track trackId="34" zone="Rocks towns -> Jiluo De fortress Eastgate / North Gate" ToX="83964" ToY="147720" ToZ="-3400">
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<!-- <FlyToLocation ToX="-86059" ToY="37025" ToZ="-2053" Type="2" /> -->
<track trackId="38" zone="3rd base -> souls Island Harbor / 2nd base" ToX="-86059" ToY="37025" ToZ="-2053">
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<!-- <FlyToLocation ToX="-95049" ToY="52004" ToZ="-2025" Type="2" /> -->
<track trackId="39" zone="Second base -> souls Island Port / 3rd base" ToX="-95049" ToY="52004" ToZ="-2025">
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<!-- <FlyToLocation ToX="-90543" ToY="45418" ToZ="-2640" Type="2" /> -->
<track trackId="40" zone="Nornil's Cave -> Kamael Village" ToX="-90543" ToY="45418" ToZ="-2640">
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<!-- <FlyToLocation ToX="20384" ToY="-129596" ToZ="-1720" Type="2" /> -->
<track trackId="41" zone="Raider's Crossroads -> Rightward Outpost / Leftward Outpost" ToX="20544" ToY="-129705" ToZ="-1726">
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</track>
<!-- <FlyToLocation ToX="15264" ToY="-120144" ToZ="-1112" Type="2" /> -->
<track trackId="42" zone="Gainak Village -> Raider's Crossroads / Land of Chaos" ToX="15036" ToY="-120142" ToZ="-1114">
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<!-- <FlyToLocation ToX="-26818" ToY="-107737" ToZ="-1968" Type="2" /> -->
<track trackId="43" zone="Land of Chaos -> Leftward Outpost / Rightward Outpost" ToX="-26688" ToY="-107677" ToZ="-1980">
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<way id="1">
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<track trackId="44" zone="Beleth's Magic Circle / Desert Quarry" ToX="-25342" ToY="254455" ToZ="-2201">
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+39 -39
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<?xml version="1.0" encoding="UTF-8"?>
<!-- Documentation: -->
<!-- defaultPriceConfig -> ID of one of the price configs defined to be used when NPC has no price config. Can be ANY of the defined priceConfigs. Cannot be ommited, althrough you can emulate this by creating a dummy priceConfig. -->
<!-- id -> Defines the ID for relational references. -->
<!-- name -> Name of the area, for human-friendlyness and debugging, cannot be ommited. -->
<!-- baseTax -> Used on merchant item price calculation (see formula in the end), cannot be ommited. -->
<!-- castleId -> ID of the castle that controls merchants of this config, castle tax will apply to merchants price. Can be ommited (causes it to assume that no castle controls this config). -->
<!-- zoneId -> Attaches a given Town Zone to this priceConfig for convenience. -->
<!-- Merchant NPCs that dont explicit define an priceConfig will check if they are inside of the zone of an priceConfig, if yes that priceConfig is used for that npc. Can be ommited, then no NPC will be added based on zone (ie priceConfig direct assigned to NPCs through config or when used as the default priceConfig). -->
<!-- Merchant Price Formula price = baseItemPrice * (1 + baseTax/100 + castleTax/100) -->
<merchantPriceConfig defaultPriceConfig="18" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/MerchantPriceConfig.xsd">
<priceConfig id="0" name="Giran Town" baseTax="10" castleId="3" zoneId="11020" />
<priceConfig id="1" name="DE Village" baseTax="15" castleId="4" zoneId="11021" />
<priceConfig id="2" name="Talking Island" baseTax="20" castleId="1" zoneId="11022" />
<priceConfig id="3" name="Elven Village" baseTax="15" castleId="4" zoneId="11023" />
<priceConfig id="4" name="Orc Village" baseTax="15" castleId="9" zoneId="11024" />
<priceConfig id="5" name="Gludin Village" baseTax="20" castleId="1" zoneId="11025" />
<priceConfig id="6" name="Dwarven Village" baseTax="15" castleId="9" zoneId="11026" />
<priceConfig id="7" name="Kamael Village" baseTax="15" castleId="5" zoneId="11038" />
<priceConfig id="8" name="Gludio Town" baseTax="20" castleId="1" zoneId="11027" />
<priceConfig id="9" name="Dion Town" baseTax="20" castleId="2" zoneId="11028" />
<priceConfig id="10" name="Oren Town" baseTax="15" castleId="4" zoneId="11029" />
<priceConfig id="11" name="Hunters Village" baseTax="30" castleId="5" zoneId="11030" />
<priceConfig id="12" name="Aden Town" baseTax="20" castleId="5" zoneId="11031" />
<priceConfig id="13" name="Goddard Town" baseTax="20" castleId="7" zoneId="11032" />
<priceConfig id="14" name="Rune Town" baseTax="20" castleId="8" zoneId="11033" />
<priceConfig id="15" name="Heine Town" baseTax="20" castleId="6" zoneId="11034" />
<priceConfig id="16" name="Schuttgart Town" baseTax="20" castleId="9" zoneId="11035" />
<priceConfig id="17" name="Floran Village" baseTax="50" castleId="2" zoneId="11036" />
<priceConfig id="18" name="Neutral Territory" baseTax="50" />
<priceConfig id="19" name="Gludio Castle" baseTax="10" castleId="1" zoneId="11200" />
<priceConfig id="20" name="Dion Castle" baseTax="10" castleId="2" zoneId="11201" />
<priceConfig id="21" name="Giran Castle" baseTax="10" castleId="3" zoneId="11202" />
<priceConfig id="22" name="Oren Castle" baseTax="10" castleId="4" zoneId="11203" />
<priceConfig id="23" name="Aden Castle" baseTax="10" castleId="5" zoneId="11204" />
<priceConfig id="24" name="Innadril Castle" baseTax="10" castleId="6" zoneId="11205" />
<priceConfig id="25" name="Goddard Castle" baseTax="10" castleId="7" zoneId="11206" />
<priceConfig id="26" name="Rune Castle" baseTax="10" castleId="8" zoneId="11207" />
<priceConfig id="27" name="Schuttgart Castle" baseTax="10" castleId="9" zoneId="11208" />
<?xml version="1.0" encoding="UTF-8"?>
<!-- Documentation: -->
<!-- defaultPriceConfig -> ID of one of the price configs defined to be used when NPC has no price config. Can be ANY of the defined priceConfigs. Cannot be ommited, althrough you can emulate this by creating a dummy priceConfig. -->
<!-- id -> Defines the ID for relational references. -->
<!-- name -> Name of the area, for human-friendlyness and debugging, cannot be ommited. -->
<!-- baseTax -> Used on merchant item price calculation (see formula in the end), cannot be ommited. -->
<!-- castleId -> ID of the castle that controls merchants of this config, castle tax will apply to merchants price. Can be ommited (causes it to assume that no castle controls this config). -->
<!-- zoneId -> Attaches a given Town Zone to this priceConfig for convenience. -->
<!-- Merchant NPCs that dont explicit define an priceConfig will check if they are inside of the zone of an priceConfig, if yes that priceConfig is used for that npc. Can be ommited, then no NPC will be added based on zone (ie priceConfig direct assigned to NPCs through config or when used as the default priceConfig). -->
<!-- Merchant Price Formula price = baseItemPrice * (1 + baseTax/100 + castleTax/100) -->
<merchantPriceConfig defaultPriceConfig="18" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/MerchantPriceConfig.xsd">
<priceConfig id="0" name="Giran Town" baseTax="10" castleId="3" zoneId="11020" />
<priceConfig id="1" name="DE Village" baseTax="15" castleId="4" zoneId="11021" />
<priceConfig id="2" name="Talking Island" baseTax="15" castleId="1" zoneId="11022" />
<priceConfig id="3" name="Elven Village" baseTax="15" castleId="4" zoneId="11023" />
<priceConfig id="4" name="Orc Village" baseTax="15" castleId="9" zoneId="11024" />
<priceConfig id="5" name="Gludin Village" baseTax="20" castleId="1" zoneId="11025" />
<priceConfig id="6" name="Dwarven Village" baseTax="15" castleId="9" zoneId="11026" />
<priceConfig id="7" name="Kamael Village" baseTax="15" castleId="5" zoneId="11038" />
<priceConfig id="8" name="Gludio Town" baseTax="20" castleId="1" zoneId="11027" />
<priceConfig id="9" name="Dion Town" baseTax="20" castleId="2" zoneId="11028" />
<priceConfig id="10" name="Oren Town" baseTax="15" castleId="4" zoneId="11029" />
<priceConfig id="11" name="Hunters Village" baseTax="30" castleId="5" zoneId="11030" />
<priceConfig id="12" name="Aden Town" baseTax="20" castleId="5" zoneId="11031" />
<priceConfig id="13" name="Goddard Town" baseTax="20" castleId="7" zoneId="11032" />
<priceConfig id="14" name="Rune Town" baseTax="20" castleId="8" zoneId="11033" />
<priceConfig id="15" name="Heine Town" baseTax="20" castleId="6" zoneId="11034" />
<priceConfig id="16" name="Schuttgart Town" baseTax="20" castleId="9" zoneId="11035" />
<priceConfig id="17" name="Floran Village" baseTax="50" castleId="2" zoneId="11036" />
<priceConfig id="18" name="Neutral Territory" baseTax="50" />
<priceConfig id="19" name="Gludio Castle" baseTax="10" castleId="1" zoneId="11200" />
<priceConfig id="20" name="Dion Castle" baseTax="10" castleId="2" zoneId="11201" />
<priceConfig id="21" name="Giran Castle" baseTax="10" castleId="3" zoneId="11202" />
<priceConfig id="22" name="Oren Castle" baseTax="10" castleId="4" zoneId="11203" />
<priceConfig id="23" name="Aden Castle" baseTax="10" castleId="5" zoneId="11204" />
<priceConfig id="24" name="Innadril Castle" baseTax="10" castleId="6" zoneId="11205" />
<priceConfig id="25" name="Goddard Castle" baseTax="10" castleId="7" zoneId="11206" />
<priceConfig id="26" name="Rune Castle" baseTax="10" castleId="8" zoneId="11207" />
<priceConfig id="27" name="Schuttgart Castle" baseTax="10" castleId="9" zoneId="11208" />
</merchantPriceConfig>
+2628 -2643
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+17219 -17501
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+46
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ResidenceFunctions.xsd">
<!-- Clan hall functions -->
<function id="1" type="HP_REGEN">
<function level="1" costId="57" costCount="14000" duration="1days" value="200" />
<function level="2" costId="57" costCount="17500" duration="3days" value="300" />
<function level="3" costId="57" costCount="37500" duration="3days" value="500" />
<function level="4" costId="57" costCount="77500" duration="3days" value="700" />
<function level="5" costId="57" costCount="132500" duration="3days" value="1000" />
</function>
<function id="2" type="MP_REGEN">
<function level="1" costId="57" costCount="85000" duration="2days" value="500" />
<function level="2" costId="57" costCount="137500" duration="2days" value="1000" />
<function level="3" costId="57" costCount="200000" duration="2days" value="2000" />
<function level="4" costId="57" costCount="275000" duration="2days" value="3000" />
</function>
<function id="3" type="EXP_RESTORE">
<function level="1" costId="57" costCount="45000" duration="1days" value="35" />
<function level="2" costId="57" costCount="75000" duration="1days" value="45" />
<function level="3" costId="57" costCount="105000" duration="1days" value="55" />
<function level="4" costId="57" costCount="150000" duration="1days" value="70" />
</function>
<function id="4" type="TELEPORT">
<function level="1" costId="57" costCount="840000" duration="2days" />
<function level="2" costId="57" costCount="860000" duration="2days" />
</function>
<function id="5" type="BUFF">
<function level="1" costId="57" costCount="185000" duration="1days" />
<function level="2" costId="57" costCount="260000" duration="1days" />
<function level="3" costId="57" costCount="335000" duration="1days" />
<function level="4" costId="57" costCount="410000" duration="1days" />
</function>
<function id="6" type="ITEM">
<function level="1" costId="57" costCount="150000" duration="1days" />
<function level="2" costId="57" costCount="350000" duration="1days" />
<function level="3" costId="57" costCount="700000" duration="1days" />
</function>
<function id="7" type="CURTAIN">
<function level="1" costId="57" costCount="10000" duration="7days" />
<function level="2" costId="57" costCount="12500" duration="7days" />
</function>
<function id="8" type="PLATFORM">
<function level="1" costId="57" costCount="6500" duration="3days" />
<function level="2" costId="57" costCount="20000" duration="3days" />
</function>
</list>
+2327 -1634
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+320
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/SayuneData.xsd">
<!-- Talking Island -> Ruins of Ye Sagira -->
<map id="12">
<loc id="0" x="-112860" y="256154" z="-1232" />
<loc id="1" x="-113337" y="255468" z="-1064" />
<loc id="2" x="-113486" y="254176" z="-1064" />
<loc id="3" x="-114259" y="252583" z="-1536" />
<loc id="4" x="-114192" y="249690" z="-1768" />
<loc id="5" x="-114910" y="248363" z="-1896" />
<loc id="6" x="-117316" y="246637" z="-2312" />
<loc id="7" x="-116685" y="245179" z="-1944" />
<loc id="8" x="-116402" y="243260" z="-1440" />
<loc id="9" x="-116609" y="241530" z="-2568" />
<loc id="10" x="-117165" y="239769" z="-2736" />
<loc id="11" x="-116650" y="238339" z="-2472" />
<loc id="12" x="-115737" y="236295" z="-3088" />
</map>
<!-- Magmeld -> Arms of Timinel/Deep inside Northen Fortress -->
<map id="14">
<selector id="0" x="205564" y="80480" z="404">
<!-- Down -->
<choice id="-1" x="205564" y="80480" z="404" />
<!-- Deep inside the Northern Forest -->
<choice id="1" x="205324" y="77300" z="872">
<loc id="2" x="203776" y="74224" z="832" />
<loc id="3" x="205088" y="73600" z="1228" />
<loc id="4" x="204828" y="71336" z="1312" />
<loc id="-1" x="205536" y="71256" z="996" />
</choice>
<!-- Arms of Timiniel -->
<choice id="5" x="207240" y="80900" z="608">
<loc id="5" x="207240" y="80900" z="608" />
<loc id="6" x="208432" y="80028" z="592" />
<loc id="7" x="211104" y="80768" z="-112" />
<loc id="8" x="212288" y="79124" z="496" />
<loc id="9" x="213100" y="80004" z="1612" />
<loc id="-1" x="213968" y="81232" z="816" />
</choice>
</selector>
</map>
<!-- Magmeld -> Arms of Timinel/Deep inside Southen forest -->
<map id="15">
<selector id="0" x="211952" y="82592" z="136">
<!-- Down -->
<choice id="-1" x="211952" y="82592" z="136" />
<!-- Arms of Timiniel -->
<choice id="1" x="213152" y="84496" z="980">
<loc id="9" x="213604" y="81868" z="1836" />
<loc id="-1" x="214032" y="81304" z="824" />
</choice>
<!-- Deep inside the Southern Forest -->
<choice id="9" x="213604" y="81868" z="1836">
<loc id="2" x="214112" y="85312" z="1440" />
<loc id="3" x="214896" y="86480" z="1640" />
<loc id="4" x="217584" y="87984" z="1332" />
<loc id="5" x="219680" y="88000" z="1328" />
<loc id="6" x="220976" y="88368" z="1088" />
<loc id="7" x="222336" y="88288" z="1064" />
<loc id="8" x="222448" y="88424" z="1584" />
<loc id="-1" x="222064" y="88944" z="812" />
</choice>
</selector>
</map>
<!-- Arms of Timinel -> Magmeld 1 -->
<map id="16">
<loc id="1" x="211088" y="81056" z="112" />
<loc id="2" x="209216" y="80240" z="-112" />
<loc id="3" x="208512" y="79952" z="592" />
<loc id="4" x="206336" y="80432" z="1604" />
<loc id="-1" x="205264" y="80420" z="416" />
</map>
<!-- Arms of Timinel -> Magmeld 2 -->
<map id="17">
<loc id="1" x="213120" y="84432" z="944" />
<loc id="2" x="212548" y="83588" z="544" />
<loc id="3" x="211968" y="82880" z="960" />
<loc id="-1" x="212096" y="82528" z="144" />
</map>
<!-- Garden of Genesis -->
<map id="19">
<selector id="0" x="221411" y="119121" z="-2080">
<!-- Apherus Garden -->
<choice id="1" x="219722" y="119344" z="-1050">
<loc id="2" x="215886" y="119357" z="-1060" />
<loc id="3" x="213686" y="118012" z="-900" />
</choice>
<!-- Progress -->
<choice id="4" x="219721" y="117432" z="-1191">
<loc id="5" x="218586" y="116649" z="-909" />
<selector id="6" x="218072" y="115261" z="-1341">
<!-- Fountain Garden -->
<choice id="7" x="218950" y="115019" z="-715">
<loc id="8" x="219675" y="114155" z="-819" />
<loc id="9" x="220943" y="113582" z="-1202" />
<loc id="10" x="221489" y="111141" z="-1680" />
</choice>
<!-- Garden of Genesis Entrance -->
<choice id="11" x="215865" y="114365" z="-342">
<loc id="12" x="215148" y="113648" z="-490" />
<loc id="13" x="214493" y="112627" z="-40" />
<loc id="14" x="211524" y="111880" z="-1136" />
<loc id="15" x="209650" y="112165" z="-1474" />
<loc id="16" x="207541" y="112487" z="-1807" />
<loc id="17" x="207548" y="112163" z="-2060" />
</choice>
</selector>
</choice>
</selector>
</map>
<!-- Ye Sigira -> Talking Island -->
<map id="20">
<loc id="1" x="-115382" y="228370" z="-2688" />
<loc id="2" x="-115677" y="230311" z="-3592" />
<loc id="3" x="-115470" y="232174" z="-3120" />
<loc id="4" x="-115605" y="234757" z="-2824" />
<loc id="5" x="-114147" y="236166" z="-2912" />
<loc id="6" x="-112827" y="237548" z="-2776" />
<loc id="7" x="-112374" y="237981" z="-2664" />
<loc id="8" x="-111860" y="239665" z="-2920" />
<loc id="9" x="-110831" y="241012" z="-2744" />
<loc id="10" x="-110581" y="242703" z="-2408" />
<loc id="11" x="-110901" y="243271" z="-2008" />
<loc id="12" x="-110839" y="244080" z="-1560" />
<loc id="13" x="-111069" y="245466" z="-1880" />
<loc id="14" x="-111952" y="247788" z="-1984" />
<loc id="15" x="-112756" y="249137" z="-1784" />
<loc id="16" x="-113540" y="253377" z="-1208" />
<loc id="17" x="-113501" y="254172" z="-1200" />
<loc id="18" x="-113124" y="255947" z="-1136" />
<loc id="-1" x="-113372" y="256444" z="-1504" />
</map>
<!-- Bloody swamp -> Swamp/Altar -->
<map id="21">
<selector id="0" x="-15778" y="30638" z="-3616">
<!-- Down -->
<choice id="-1" x="-15778" y="30638" z="-3616" />
<!-- Swamp -->
<choice id="1" x="-15076" y="32311" z="-3560">
<loc id="2" x="-14569" y="33547" z="-3504" />
<loc id="3" x="-13977" y="36452" z="-1251" />
<loc id="4" x="-15379" y="38120" z="-3648" />
<loc id="5" x="-14032" y="41275" z="-3704" />
<loc id="6" x="-14602" y="43737" z="-3584" />
<loc id="7" x="-14602" y="43737" z="-3584" />
</choice>
<!-- Altar -->
<choice id="7" x="-14368" y="25609" z="-3592">
<loc id="9" x="-15510" y="23868" z="-3712" />
<loc id="10" x="-16195" y="22424" z="-3696" />
<loc id="11" x="-13982" y="22124" z="-3616" />
<loc id="12" x="-13982" y="22124" z="-3616" />
</choice>
</selector>
</map>
<!-- Gludio Airship -> Gracia -->
<map id="22">
<loc id="1" x="-152694" y="253813" z="-797" />
<loc id="2" x="-155227" y="253348" z="-1277" />
<loc id="3" x="-156214" y="255930" z="-761" />
<loc id="4" x="-159235" y="254930" z="-705" />
<loc id="5" x="-160768" y="257021" z="-1182" />
<loc id="6" x="-163281" y="255511" z="-629" />
<loc id="7" x="-166900" y="258352" z="198" />
<loc id="8" x="-168406" y="255825" z="724" />
<loc id="9" x="-167861" y="253295" z="1770" />
<loc id="10" x="-170385" y="251797" z="778" />
<loc id="11" x="-172266" y="252408" z="1269" />
<loc id="12" x="-170225" y="249979" z="2408" />
<loc id="13" x="-173368" y="249680" z="2198" />
<loc id="14" x="-172144" y="245589" z="2397" />
<loc id="15" x="-175238" y="242801" z="2031" />
<loc id="16" x="-178198" y="243477" z="1162" />
<loc id="17" x="-180790" y="243953" z="2666" />
<loc id="18" x="-182344" y="242399" z="2122" />
<loc id="19" x="-184413" y="243376" z="3114" />
<loc id="-1" x="-186243" y="243560" z="2608" />
</map>
<!-- Gludio Airship -> Gracia -->
<map id="23">
<loc id="1" x="-182344" y="242399" z="2122" />
<loc id="2" x="-180790" y="243953" z="2666" />
<loc id="3" x="-178198" y="243477" z="1162" />
<loc id="4" x="-175238" y="242801" z="2031" />
<loc id="5" x="-172144" y="245589" z="2397" />
<loc id="6" x="-173368" y="249680" z="2198" />
<loc id="7" x="-170225" y="249979" z="2408" />
<loc id="8" x="-172266" y="252408" z="1269" />
<loc id="10" x="-167861" y="253295" z="1770" />
<loc id="11" x="-168406" y="255825" z="724" />
<loc id="12" x="-166900" y="258352" z="198" />
<loc id="13" x="-163281" y="255511" z="-629" />
<loc id="14" x="-160768" y="257021" z="-1182" />
<loc id="15" x="-159235" y="254930" z="-705" />
<loc id="16" x="-156214" y="255930" z="-737" />
<loc id="17" x="-155227" y="253348" z="-1277" />
<loc id="18" x="-152694" y="253813" z="-797" />
<loc id="19" x="-150678" y="252758" z="-1345" />
<loc id="-1" x="-149482" y="253328" z="-120" />
</map>
<!-- Guillotine Fortress -->
<map id="25">
<loc id="0" x="45531" y="154481" z="-864" />
<loc id="1" x="43293" y="153730" z="-1520" />
<loc id="2" x="43679" y="152511" z="-1936" />
</map>
<!-- Guillotine Fortress -->
<map id="26">
<loc id="0" x="41350" y="142449" z="-2288" />
<loc id="1" x="40307" y="139914" z="-1928" />
<loc id="2" x="40816" y="138463" z="-1232" />
<loc id="3" x="41264" y="139373" z="-1280" />
<loc id="4" x="43048" y="138903" z="-1280" />
<loc id="5" x="42845" y="139463" z="-1464" />
</map>
<!-- Dion -->
<map id="27">
<selector id="0" x="15755" y="143045" z="-2696">
<choice id="-1" x="15755" y="143045" z="-2696" />
<!-- Guillotine West Gate -->
<choice id="1" x="16113" y="142617" z="-2336">
<loc id="1" x="16113" y="142617" z="-2336" />
<loc id="2" x="19629" y="143349" z="-2728" />
<loc id="3" x="24557" y="142920" z="-2848" />
<loc id="4" x="26465" y="143645" z="-2592" />
<loc id="5" x="27431" y="144696" z="-2664" />
<loc id="6" x="29360" y="146178" z="-2288" />
<loc id="7" x="33206" y="144729" z="-3408" />
<loc id="8" x="33206" y="144729" z="-3408" />
</choice>
<!-- Guillotine North Gate -->
<choice id="9" x="19583" y="144840" z="-2672">
<loc id="10" x="20292" y="143878" z="-2776" />
<loc id="11" x="20877" y="144338" z="-2632" />
<loc id="12" x="21374" y="143669" z="-2936" />
<loc id="13" x="22302" y="139026" z="-3376" />
<loc id="14" x="23489" y="136897" z="-3192" />
<loc id="15" x="26637" y="137534" z="-3192" />
<loc id="16" x="27631" y="134332" z="-2568" />
<loc id="17" x="28642" y="133682" z="-2616" />
<loc id="18" x="30860" y="134905" z="-3088" />
<loc id="19" x="31406" y="133822" z="-3080" />
<loc id="20" x="31546" y="133000" z="-3112" />
<loc id="21" x="32056" y="133043" z="-2936" />
<loc id="22" x="34572" y="132706" z="-2904" />
<loc id="23" x="37324" y="131962" z="-2912" />
<loc id="24" x="40739" y="129898" z="-2912" />
<loc id="25" x="46737" y="132039" z="-3224" />
<loc id="26" x="50467" y="133963" z="-1952" />
<loc id="27" x="54118" y="135247" z="-1376" />
<loc id="28" x="54477" y="138044" z="-2536" />
<loc id="29" x="54477" y="138044" z="-2536" />
</choice>
</selector>
</map>
<!-- North of the Town of Aden -->
<map id="28">
<loc id="0" x="145855" y="20160" z="-1197" />
<loc id="1" x="147434" y="23748" z="-568" />
<selector id="2" x="147455" y="25104" z="-568">
<!--West of the Town of Aden -->
<choice id="3" x="146063" y="27140" z="-1552">
<loc id="4" x="143409" y="25560" z="-1392" />
<loc id="5" x="140277" y="25564" z="-2240" />
<loc id="6" x="140277" y="25564" z="-2240" />
</choice>
<!--East of the Town of Aden -->
<choice id="7" x="148859" y="27169" z="-1552">
<loc id="8" x="151492" y="26898" z="-1248" />
<loc id="9" x="152799" y="25529" z="-2144" />
<loc id="10" x="152799" y="25529" z="-2144" />
</choice>
</selector>
</map>
<!-- East of the Town of Aden -->
<map id="29">
<loc id="0" x="151215" y="23809" z="-1256" />
<selector id="1" x="149513" y="24697" z="-1320">
<!--West of the Town of Aden -->
<choice id="2" x="147930" y="26384" z="-1288">
<loc id="3" x="146986" y="26402" z="-1288" />
<loc id="4" x="145708" y="25394" z="-1512" />
<loc id="5" x="143266" y="25584" z="-1392" />
<loc id="6" x="142081" y="24439" z="-2240" />
<loc id="7" x="142081" y="24439" z="-2240" />
</choice>
<!--North of the Town of Aden -->
<choice id="8" x="148110" y="23755" z="-568">
<loc id="9" x="148510" y="20262" z="-1200" />
<loc id="10" x="149000" y="16754" z="-1528" />
<loc id="11" x="149000" y="16754" z="-1528" />
</choice>
</selector>
</map>
<!-- West of the Town of Aden -->
<map id="30">
<loc id="0" x="143390" y="25209" z="-1512" />
<selector id="1" x="146043" y="26667" z="-1552">
<!--East of the Town of Aden -->
<choice id="2" x="148853" y="27622" z="-1088">
<loc id="3" x="151261" y="26957" z="-1240" />
<loc id="4" x="153312" y="24995" z="-2112" />
<loc id="5" x="153312" y="24995" z="-2112" />
</choice>
<!--North of the Town of Aden -->
<choice id="6" x="146327" y="24394" z="-2008">
<loc id="7" x="145825" y="22984" z="-1384" />
<loc id="8" x="146174" y="20168" z="-1200" />
<loc id="9" x="145943" y="16913" z="-1568" />
<loc id="10" x="145943" y="16913" z="-1568" />
</choice>
</selector>
</map>
<!-- Keucereus Alliance Base -->
<map id="44">
<loc id="0" x="-184988" y="242842" z="2331" />
<loc id="1" x="-186018" y="243468" z="2657" />
<loc id="2" x="-186470" y="243500" z="2618" />
</map>
</list>
+278 -278
View File
@@ -1,279 +1,279 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/Seeds.xsd">
<castle id="1">
<crop id="5073" seedId="5016" mature_Id="5103" reward1="1864" reward2="1878" alternative="false" level="10" limit_seed="8100" limit_crops="9000" />
<crop id="5818" seedId="5650" mature_Id="5838" reward1="1864" reward2="1878" alternative="true" level="10" limit_seed="22500" limit_crops="2250" />
<crop id="5068" seedId="5017" mature_Id="5098" reward1="1865" reward2="1879" alternative="false" level="13" limit_seed="8100" limit_crops="9000" />
<crop id="5819" seedId="5651" mature_Id="5839" reward1="1865" reward2="1879" alternative="true" level="13" limit_seed="22500" limit_crops="2250" />
<crop id="5065" seedId="5018" mature_Id="5095" reward1="1866" reward2="1874" alternative="false" level="16" limit_seed="8100" limit_crops="9000" />
<crop id="5820" seedId="5652" mature_Id="5840" reward1="1866" reward2="1874" alternative="true" level="16" limit_seed="22500" limit_crops="2250" />
<crop id="5067" seedId="5019" mature_Id="5097" reward1="1867" reward2="1894" alternative="false" level="19" limit_seed="4050" limit_crops="4500" />
<crop id="5821" seedId="5653" mature_Id="5841" reward1="1867" reward2="1894" alternative="true" level="19" limit_seed="11250" limit_crops="1125" />
<crop id="5069" seedId="5020" mature_Id="5099" reward1="1868" reward2="1876" alternative="false" level="22" limit_seed="2025" limit_crops="2250" />
<crop id="5822" seedId="5654" mature_Id="5842" reward1="1868" reward2="1876" alternative="true" level="22" limit_seed="5630" limit_crops="563" />
<crop id="5071" seedId="5021" mature_Id="5101" reward1="1869" reward2="1895" alternative="false" level="25" limit_seed="1350" limit_crops="1500" />
<crop id="5823" seedId="5655" mature_Id="5843" reward1="1869" reward2="1895" alternative="true" level="25" limit_seed="3750" limit_crops="375" />
<crop id="5070" seedId="5022" mature_Id="5100" reward1="1870" reward2="1877" alternative="false" level="28" limit_seed="2025" limit_crops="2250" />
<crop id="5824" seedId="5656" mature_Id="5844" reward1="1870" reward2="1877" alternative="true" level="28" limit_seed="5630" limit_crops="563" />
<crop id="5078" seedId="7051" mature_Id="5108" reward1="1871" reward2="4042" alternative="false" level="31" limit_seed="2025" limit_crops="2250" />
<crop id="5825" seedId="7044" mature_Id="5845" reward1="1871" reward2="4042" alternative="true" level="31" limit_seed="5630" limit_crops="563" />
<crop id="5075" seedId="7019" mature_Id="5105" reward1="1872" reward2="1880" alternative="false" level="34" limit_seed="1620" limit_crops="1800" />
<crop id="5826" seedId="7033" mature_Id="5846" reward1="1872" reward2="1880" alternative="true" level="34" limit_seed="4500" limit_crops="450" />
<crop id="5077" seedId="5023" mature_Id="5107" reward1="1873" reward2="4044" alternative="false" level="37" limit_seed="810" limit_crops="900" />
<crop id="5827" seedId="5657" mature_Id="5847" reward1="1873" reward2="4044" alternative="true" level="37" limit_seed="2250" limit_crops="225" />
<crop id="5085" seedId="7021" mature_Id="5115" reward1="1869" reward2="4041" alternative="false" level="52" limit_seed="1013" limit_crops="1125" />
<crop id="5833" seedId="7035" mature_Id="5853" reward1="1869" reward2="4041" alternative="true" level="52" limit_seed="2810" limit_crops="281" />
<crop id="5087" seedId="7017" mature_Id="5117" reward1="1870" reward2="1882" alternative="false" level="55" limit_seed="810" limit_crops="900" />
<crop id="5834" seedId="7031" mature_Id="5854" reward1="1870" reward2="1882" alternative="true" level="55" limit_seed="2250" limit_crops="225" />
<crop id="5092" seedId="7057" mature_Id="5122" reward1="1871" reward2="4040" alternative="false" level="58" limit_seed="810" limit_crops="900" />
<crop id="5835" seedId="7050" mature_Id="5855" reward1="1871" reward2="4040" alternative="true" level="58" limit_seed="2250" limit_crops="225" />
<crop id="5094" seedId="7028" mature_Id="5124" reward1="1872" reward2="1881" alternative="false" level="61" limit_seed="540" limit_crops="600" />
<crop id="5836" seedId="7042" mature_Id="5856" reward1="1872" reward2="1881" alternative="true" level="61" limit_seed="1500" limit_crops="150" />
<crop id="5090" seedId="7023" mature_Id="5120" reward1="1873" reward2="5550" alternative="false" level="64" limit_seed="405" limit_crops="450" />
<crop id="5837" seedId="7037" mature_Id="5857" reward1="1873" reward2="5550" alternative="true" level="64" limit_seed="1130" limit_crops="113" />
<crop id="6541" seedId="6768" mature_Id="6555" reward1="1894" reward2="4039" alternative="false" level="67" limit_seed="324" limit_crops="360" />
<crop id="6548" seedId="6742" mature_Id="6562" reward1="1894" reward2="4039" alternative="true" level="67" limit_seed="237" limit_crops="90" />
</castle>
<castle id="2">
<crop id="5067" seedId="5024" mature_Id="5097" reward1="1867" reward2="1894" alternative="false" level="19" limit_seed="4199" limit_crops="4666" />
<crop id="5821" seedId="5658" mature_Id="5841" reward1="1867" reward2="1894" alternative="true" level="19" limit_seed="11670" limit_crops="1167" />
<crop id="5069" seedId="5025" mature_Id="5099" reward1="1868" reward2="1876" alternative="false" level="22" limit_seed="2101" limit_crops="2334" />
<crop id="5822" seedId="5659" mature_Id="5842" reward1="1868" reward2="1876" alternative="true" level="22" limit_seed="5830" limit_crops="583" />
<crop id="5071" seedId="5026" mature_Id="5101" reward1="1869" reward2="1895" alternative="false" level="25" limit_seed="1400" limit_crops="1555" />
<crop id="5823" seedId="5660" mature_Id="5843" reward1="1869" reward2="1895" alternative="true" level="25" limit_seed="3890" limit_crops="389" />
<crop id="5070" seedId="5027" mature_Id="5100" reward1="1870" reward2="1877" alternative="false" level="28" limit_seed="2101" limit_crops="2334" />
<crop id="5824" seedId="5661" mature_Id="5844" reward1="1870" reward2="1877" alternative="true" level="28" limit_seed="5830" limit_crops="583" />
<crop id="5078" seedId="5028" mature_Id="5108" reward1="1871" reward2="4042" alternative="false" level="31" limit_seed="2101" limit_crops="2334" />
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<crop id="5090" seedId="8225" mature_Id="5120" reward1="1873" reward2="5550" alternative="false" level="64" limit_seed="1008" limit_crops="1120" />
<crop id="5837" seedId="8232" mature_Id="5857" reward1="1873" reward2="5550" alternative="true" level="64" limit_seed="2800" limit_crops="280" />
<crop id="6541" seedId="8226" mature_Id="6555" reward1="1894" reward2="4039" alternative="false" level="67" limit_seed="806" limit_crops="896" />
<crop id="6548" seedId="8233" mature_Id="6562" reward1="1894" reward2="4039" alternative="true" level="67" limit_seed="589" limit_crops="224" />
<crop id="6542" seedId="8227" mature_Id="6556" reward1="1888" reward2="4040" alternative="false" level="70" limit_seed="671" limit_crops="746" />
<crop id="6549" seedId="8234" mature_Id="6563" reward1="1888" reward2="4040" alternative="true" level="70" limit_seed="492" limit_crops="187" />
<crop id="6543" seedId="8228" mature_Id="6557" reward1="1887" reward2="4041" alternative="false" level="73" limit_seed="576" limit_crops="640" />
<crop id="6550" seedId="8235" mature_Id="6564" reward1="1887" reward2="4041" alternative="true" level="73" limit_seed="421" limit_crops="160" />
<crop id="6544" seedId="8229" mature_Id="6558" reward1="4043" reward2="1890" alternative="false" level="76" limit_seed="504" limit_crops="560" />
<crop id="6551" seedId="8236" mature_Id="6565" reward1="4043" reward2="1890" alternative="true" level="76" limit_seed="368" limit_crops="140" />
<crop id="6545" seedId="8521" mature_Id="6559" reward1="4044" reward2="4042" alternative="false" level="79" limit_seed="448" limit_crops="498" />
<crop id="6552" seedId="8522" mature_Id="6566" reward1="4044" reward2="4042" alternative="true" level="79" limit_seed="326" limit_crops="124" />
<crop id="6546" seedId="15331" mature_Id="6560" reward1="1885" reward2="1893" alternative="false" level="82" limit_seed="403" limit_crops="448" />
<crop id="6553" seedId="15338" mature_Id="6567" reward1="1885" reward2="1893" alternative="true" level="82" limit_seed="295" limit_crops="112" />
<crop id="6547" seedId="15333" mature_Id="6561" reward1="5549" reward2="5550" alternative="false" level="85" limit_seed="366" limit_crops="407" />
<crop id="6554" seedId="15340" mature_Id="6568" reward1="5549" reward2="5550" alternative="true" level="85" limit_seed="268" limit_crops="102" />
</castle>
<castle id="9">
<crop id="5073" seedId="8237" mature_Id="5103" reward1="1864" reward2="1878" alternative="false" level="10" limit_seed="7200" limit_crops="8000" />
<crop id="5818" seedId="8255" mature_Id="5838" reward1="1864" reward2="1878" alternative="true" level="10" limit_seed="20000" limit_crops="2000" />
<crop id="5068" seedId="8238" mature_Id="5098" reward1="1865" reward2="1879" alternative="false" level="13" limit_seed="7200" limit_crops="8000" />
<crop id="5819" seedId="8256" mature_Id="5839" reward1="1865" reward2="1879" alternative="true" level="13" limit_seed="20000" limit_crops="2000" />
<crop id="5065" seedId="8239" mature_Id="5095" reward1="1866" reward2="1874" alternative="false" level="16" limit_seed="7200" limit_crops="8000" />
<crop id="5820" seedId="8257" mature_Id="5840" reward1="1866" reward2="1874" alternative="true" level="16" limit_seed="20000" limit_crops="2000" />
<crop id="5067" seedId="8240" mature_Id="5097" reward1="1867" reward2="1894" alternative="false" level="19" limit_seed="3600" limit_crops="4000" />
<crop id="5821" seedId="8258" mature_Id="5841" reward1="1867" reward2="1894" alternative="true" level="19" limit_seed="10000" limit_crops="1000" />
<crop id="5069" seedId="8241" mature_Id="5099" reward1="1868" reward2="1876" alternative="false" level="22" limit_seed="1800" limit_crops="2000" />
<crop id="5822" seedId="8259" mature_Id="5842" reward1="1868" reward2="1876" alternative="true" level="22" limit_seed="5000" limit_crops="500" />
<crop id="5071" seedId="8242" mature_Id="5101" reward1="1869" reward2="1895" alternative="false" level="25" limit_seed="1201" limit_crops="1334" />
<crop id="5823" seedId="8260" mature_Id="5843" reward1="1869" reward2="1895" alternative="true" level="25" limit_seed="3330" limit_crops="333" />
<crop id="5070" seedId="8243" mature_Id="5100" reward1="1870" reward2="1877" alternative="false" level="28" limit_seed="1800" limit_crops="2000" />
<crop id="5824" seedId="8261" mature_Id="5844" reward1="1870" reward2="1877" alternative="true" level="28" limit_seed="5000" limit_crops="500" />
<crop id="5078" seedId="8244" mature_Id="5108" reward1="1871" reward2="4042" alternative="false" level="31" limit_seed="1800" limit_crops="2000" />
<crop id="5825" seedId="8262" mature_Id="5845" reward1="1871" reward2="4042" alternative="true" level="31" limit_seed="5000" limit_crops="500" />
<crop id="5075" seedId="8245" mature_Id="5105" reward1="1872" reward2="1880" alternative="false" level="34" limit_seed="1440" limit_crops="1600" />
<crop id="5826" seedId="8263" mature_Id="5846" reward1="1872" reward2="1880" alternative="true" level="34" limit_seed="4000" limit_crops="400" />
<crop id="5077" seedId="8246" mature_Id="5107" reward1="1873" reward2="4044" alternative="false" level="37" limit_seed="720" limit_crops="800" />
<crop id="5827" seedId="8264" mature_Id="5847" reward1="1873" reward2="4044" alternative="true" level="37" limit_seed="2000" limit_crops="200" />
<crop id="5082" seedId="8247" mature_Id="5112" reward1="1864" reward2="5549" alternative="false" level="40" limit_seed="720" limit_crops="800" />
<crop id="5828" seedId="8265" mature_Id="5848" reward1="1864" reward2="5549" alternative="true" level="40" limit_seed="2000" limit_crops="200" />
<crop id="5079" seedId="8248" mature_Id="5109" reward1="1865" reward2="4039" alternative="false" level="43" limit_seed="720" limit_crops="800" />
<crop id="5829" seedId="8266" mature_Id="5849" reward1="1865" reward2="4039" alternative="true" level="43" limit_seed="2000" limit_crops="200" />
<crop id="5084" seedId="8249" mature_Id="5114" reward1="1866" reward2="1885" alternative="false" level="46" limit_seed="720" limit_crops="800" />
<crop id="5830" seedId="8267" mature_Id="5850" reward1="1866" reward2="1885" alternative="true" level="46" limit_seed="2000" limit_crops="200" />
<crop id="5088" seedId="8250" mature_Id="5118" reward1="1867" reward2="4043" alternative="false" level="49" limit_seed="900" limit_crops="1000" />
<crop id="5831" seedId="8268" mature_Id="5851" reward1="1867" reward2="4043" alternative="true" level="49" limit_seed="2500" limit_crops="250" />
<crop id="5091" seedId="8251" mature_Id="5121" reward1="1868" reward2="1884" alternative="false" level="50" limit_seed="720" limit_crops="800" />
<crop id="5832" seedId="8269" mature_Id="5852" reward1="1868" reward2="1884" alternative="true" level="50" limit_seed="2000" limit_crops="200" />
<crop id="5085" seedId="8252" mature_Id="5115" reward1="1869" reward2="4041" alternative="false" level="52" limit_seed="900" limit_crops="1000" />
<crop id="5833" seedId="8270" mature_Id="5853" reward1="1869" reward2="4041" alternative="true" level="52" limit_seed="2500" limit_crops="250" />
<crop id="5087" seedId="8253" mature_Id="5117" reward1="1870" reward2="1882" alternative="false" level="55" limit_seed="720" limit_crops="800" />
<crop id="5834" seedId="8271" mature_Id="5854" reward1="1870" reward2="1882" alternative="true" level="55" limit_seed="2000" limit_crops="200" />
<crop id="5092" seedId="8254" mature_Id="5122" reward1="1871" reward2="4040" alternative="false" level="58" limit_seed="720" limit_crops="800" />
<crop id="5835" seedId="8272" mature_Id="5855" reward1="1871" reward2="4040" alternative="true" level="58" limit_seed="2000" limit_crops="200" />
<crop id="6545" seedId="15328" mature_Id="6559" reward1="4044" reward2="4042" alternative="false" level="79" limit_seed="160" limit_crops="178" />
<crop id="6552" seedId="15335" mature_Id="6566" reward1="4044" reward2="4042" alternative="true" level="79" limit_seed="116" limit_crops="44" />
<crop id="6546" seedId="15332" mature_Id="6560" reward1="1885" reward2="1893" alternative="false" level="82" limit_seed="144" limit_crops="160" />
<crop id="6553" seedId="15339" mature_Id="6567" reward1="1885" reward2="1893" alternative="true" level="82" limit_seed="105" limit_crops="40" />
</castle>
</list>
+154
View File
@@ -0,0 +1,154 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/SellBuffData.xsd">
<!-- ISS Buffs -->
<skill id="11517"/> <!-- Horn Melody -->
<skill id="11518"/> <!-- Drum Melody -->
<skill id="11519"/> <!-- Pipe Organ Melody -->
<skill id="11520"/> <!-- Guitar Melody -->
<skill id="11521"/> <!-- Harp Melody -->
<skill id="11522"/> <!-- Lute Melody -->
<skill id="11565"/> <!-- Elemental Resistance -->
<skill id="11566"/> <!-- Holy Attack Resistance -->
<skill id="11567"/> <!-- Mental Attack Resistance -->
<skill id="11523"/> <!-- Knight's Harmony -->
<skill id="11524"/> <!-- Warrior's Harmony -->
<skill id="11525"/> <!-- Wizard's Harmony -->
<skill id="11529"/> <!-- Prevailing Sonata -->
<skill id="11530"/> <!-- Daring Sonata -->
<skill id="11532"/> <!-- Refreshing Sonata -->
<skill id="11607"/> <!-- Prevailing Song -->
<skill id="11608"/> <!-- Daring Song -->
<skill id="11609"/> <!-- Refreshing Song -->
<skill id="11610"/> <!-- Prevailing Dance -->
<skill id="11611"/> <!-- Daring Dance -->
<skill id="11612"/> <!-- Refreshing Dance -->
<!-- Old Buffs -->
<skill id="1232"/> <!-- Blazing Skin -->
<skill id="1003"/> <!-- Pa'agrian Gift -->
<skill id="1005"/> <!-- Blessings of Pa'agrio -->
<skill id="1250"/> <!-- Shield of Pa'agrio -->
<skill id="1008"/> <!-- The Glory of Pa'agrio -->
<skill id="1260"/> <!-- The Tact of Pa'agrio -->
<skill id="1004"/> <!-- The Wisdom of Pa'agrio -->
<skill id="1261"/> <!-- Rage of Pa'agrio -->
<skill id="1249"/> <!-- The Vision of Pa'agrio -->
<skill id="1563"/> <!-- Fury of Pa'agrio -->
<skill id="1282"/> <!-- Pa'agrian Haste -->
<skill id="1536"/> <!-- Combat of Pa'agrio -->
<skill id="1538"/> <!-- Condition of Pa'agrio -->
<skill id="1537"/> <!-- Critical of Pa'agrio -->
<skill id="1364"/> <!-- Eye of Pa'agrio -->
<skill id="1365"/> <!-- Soul of Pa'agrio -->
<skill id="1415"/> <!-- Pa'agrio's Emblem -->
<skill id="1416"/> <!-- Pa'agrio's Fist -->
<skill id="1414"/> <!-- Victory of Pa'agrio -->
<skill id="1006"/> <!-- Chant of Fire -->
<skill id="1009"/> <!-- Chant of Shielding -->
<skill id="1007"/> <!-- Chant of Battle -->
<skill id="1002"/> <!-- Flame Chant -->
<skill id="1252"/> <!-- Chant of Evasion -->
<skill id="1308"/> <!-- Chant of Predator -->
<skill id="1253"/> <!-- Chant of Rage -->
<skill id="1562"/> <!-- Chant of Berserker -->
<skill id="1309"/> <!-- Chant of Eagle -->
<skill id="1251"/> <!-- Chant of Fury -->
<skill id="1391"/> <!-- Earth Chant -->
<skill id="1390"/> <!-- War Chant -->
<skill id="1284"/> <!-- Chant of Revenge -->
<skill id="1535"/> <!-- Chant of Movement -->
<skill id="1310"/> <!-- Chant of Vampire -->
<skill id="1519"/> <!-- Chant of Blood Awakening -->
<skill id="1549"/> <!-- Chant of Elements -->
<skill id="1362"/> <!-- Chant of Spirit -->
<skill id="1363"/> <!-- Chant of Victory -->
<skill id="1413"/> <!-- Magnus' Chant -->
<skill id="1461"/> <!-- Chant of Protection -->
<skill id="1078"/> <!-- Concentration -->
<skill id="1068"/> <!-- Might -->
<skill id="1040"/> <!-- Shield -->
<skill id="1035"/> <!-- Mental Shield -->
<skill id="1043"/> <!-- Holy Weapon -->
<skill id="1243"/> <!-- Bless Shield -->
<skill id="1304"/> <!-- Advanced Block -->
<skill id="1259"/> <!-- Resist Shock -->
<skill id="1397"/> <!-- Clarity -->
<skill id="1504"/> <!-- Improved Movement -->
<skill id="1503"/> <!-- Improved Shield Defense -->
<skill id="1303"/> <!-- Wild Magic -->
<skill id="1393"/> <!-- Resist Dark -->
<skill id="1033"/> <!-- Resist Poison -->
<skill id="1044"/> <!-- Regeneration -->
<skill id="1257"/> <!-- Decrease Weight -->
<skill id="1087"/> <!-- Agility -->
<skill id="1204"/> <!-- Wind Walk -->
<skill id="1073"/> <!-- Kiss of Eva -->
<skill id="1354"/> <!-- Arcane Protection -->
<skill id="1353"/> <!-- Divine Protection -->
<skill id="1460"/> <!-- Mana Gain -->
<skill id="1355"/> <!-- Prophecy of Water -->
<skill id="1501"/> <!-- Improved Condition -->
<skill id="1499"/> <!-- Improved Combat -->
<skill id="1242"/> <!-- Death Whisper -->
<skill id="1045"/> <!-- Bless the Body -->
<skill id="1048"/> <!-- Bless the Soul -->
<skill id="1388"/> <!-- Greater Might -->
<skill id="1389"/> <!-- Greater Shield -->
<skill id="1392"/> <!-- Resist Holy -->
<skill id="1182"/> <!-- Resist Aqua -->
<skill id="1189"/> <!-- Resist Wind -->
<skill id="1548"/> <!-- Resist Earth -->
<skill id="1191"/> <!-- Resist Fire -->
<skill id="1036"/> <!-- Magic Barrier -->
<skill id="1077"/> <!-- Focus -->
<skill id="1086"/> <!-- Haste -->
<skill id="1062"/> <!-- Berserker Spirit -->
<skill id="1085"/> <!-- Acumen -->
<skill id="1240"/> <!-- Guidance -->
<skill id="1032"/> <!-- Invigor -->
<skill id="1352"/> <!-- Elemental Protection -->
<skill id="1542"/> <!-- Counter Critical -->
<skill id="1356"/> <!-- Prophecy of Fire -->
<skill id="828"/> <!-- Case Harden -->
<skill id="830"/> <!-- Embroider -->
<skill id="829"/> <!-- Hard Tanning -->
<skill id="827"/> <!-- Restring -->
<skill id="825"/> <!-- Sharp Edge -->
<skill id="826"/> <!-- Spike -->
<skill id="1238"/> <!-- Freezing Skin -->
<skill id="1059"/> <!-- Empower -->
<skill id="1268"/> <!-- Vampiric Rage -->
<skill id="1502"/> <!-- Improved Critical Attack -->
<skill id="1500"/> <!-- Improved Magic -->
<skill id="1357"/> <!-- Prophecy of Wind -->
<skill id="307"/> <!-- Dance of Aqua Guard -->
<skill id="309"/> <!-- Dance of Earth Guard -->
<skill id="311"/> <!-- Dance of Protection -->
<skill id="276"/> <!-- Dance of Concentration -->
<skill id="273"/> <!-- Dance of the Mystic -->
<skill id="274"/> <!-- Dance of Fire -->
<skill id="275"/> <!-- Dance of Fury -->
<skill id="272"/> <!-- Dance of Inspiration -->
<skill id="277"/> <!-- Dance of Light -->
<skill id="310"/> <!-- Dance of the Vampire -->
<skill id="271"/> <!-- Dance of the Warrior -->
<skill id="365"/> <!-- Dance of Siren -->
<skill id="530"/> <!-- Dance of Alignment -->
<skill id="915"/> <!-- Dance of Berserker -->
<skill id="264"/> <!-- Song of Earth -->
<skill id="306"/> <!-- Song of Flame Guard -->
<skill id="269"/> <!-- Song of Hunter -->
<skill id="270"/> <!-- Song of Invocation -->
<skill id="265"/> <!-- Song of Life -->
<skill id="308"/> <!-- Song of Storm Guard -->
<skill id="305"/> <!-- Song of Vengeance -->
<skill id="304"/> <!-- Song of Vitality -->
<skill id="267"/> <!-- Song of Warding -->
<skill id="266"/> <!-- Song of Water -->
<skill id="268"/> <!-- Song of Wind -->
<skill id="364"/> <!-- Song of Champion -->
<skill id="363"/> <!-- Song of Meditation -->
<skill id="349"/> <!-- Song of Renewal -->
<skill id="529"/> <!-- Song of Elemental -->
<skill id="914"/> <!-- Song of Purification -->
<skill id="764"/> <!-- Song of Wind Storm -->
</list>
+80 -80
View File
@@ -1,80 +1,80 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/Shuttledata.xsd">
<shuttle id="1" name="Magmeld 1" x="206580" y="82700" z="-1035" heading="0">
<doors>
<door id="26200002" />
<door id="26200005" />
</doors>
<stops>
<stop id="0">
<dimension x="0" y="0" z="-50" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="200" z="45" />
</stop>
<stop id="1">
<dimension x="0" y="0" z="-50" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="200" z="45" />
</stop>
</stops>
<routes>
<route id="0">
<loc x="206580" y="82700" z="323" heading="0" /> <!-- UP -->
</route>
<route id="1">
<loc x="206580" y="82700" z="-1035" heading="0" /> <!-- DOWN -->
</route>
</routes>
</shuttle>
<shuttle id="2" name="Magmeld 2" x="209885" y="83357" z="-1035" heading="0">
<doors>
<door id="26200003" />
<door id="26200004" />
</doors>
<stops>
<stop id="0">
<dimension x="0" y="0" z="-50" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="200" z="45" />
</stop>
<stop id="1">
<dimension x="0" y="0" z="-50" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="200" z="45" />
</stop>
</stops>
<routes>
<route id="0">
<loc x="209885" y="83357" z="85" heading="0" />
</route>
<route id="1">
<loc x="209885" y="83357" z="-1035" heading="0" />
</route>
</routes>
</shuttle>
<shuttle id="3" name="Cruma" x="17728" y="114176" z="-3502" heading="0">
<doors>
<door id="20210004" />
<door id="20210005" />
</doors>
<stops>
<stop id="0">
<dimension x="0" y="0" z="-115" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="0" z="0" />
</stop>
<stop id="1">
<dimension x="0" y="0" z="-115" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="0" z="0" />
</stop>
</stops>
<routes>
<route id="0">
<loc x="17728" y="114176" z="-11712" heading="0" /> <!-- DOWN -->
</route>
<route id="1">
<loc x="17728" y="114176" z="-3502" heading="0" /> <!-- UP -->
</route>
</routes>
</shuttle>
</list>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ShuttleData.xsd">
<shuttle id="1" name="Magmeld 1" x="206580" y="82700" z="-1035" heading="0">
<doors>
<door id="26200002" />
<door id="26200005" />
</doors>
<stops>
<stop id="0">
<dimension x="0" y="0" z="-50" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="200" z="45" />
</stop>
<stop id="1">
<dimension x="0" y="0" z="-50" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="200" z="45" />
</stop>
</stops>
<routes>
<route id="0">
<loc x="206580" y="82700" z="323" heading="0" /> <!-- UP -->
</route>
<route id="1">
<loc x="206580" y="82700" z="-1035" heading="0" /> <!-- DOWN -->
</route>
</routes>
</shuttle>
<shuttle id="2" name="Magmeld 2" x="209885" y="83357" z="-1035" heading="0">
<doors>
<door id="26200003" />
<door id="26200004" />
</doors>
<stops>
<stop id="0">
<dimension x="0" y="0" z="-50" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="200" z="45" />
</stop>
<stop id="1">
<dimension x="0" y="0" z="-50" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="200" z="45" />
</stop>
</stops>
<routes>
<route id="0">
<loc x="209885" y="83357" z="85" heading="0" />
</route>
<route id="1">
<loc x="209885" y="83357" z="-1035" heading="0" />
</route>
</routes>
</shuttle>
<shuttle id="3" name="Cruma" x="17728" y="114176" z="-3502" heading="0">
<doors>
<door id="20210004" />
<door id="20210005" />
</doors>
<stops>
<stop id="0">
<dimension x="0" y="0" z="-115" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="0" z="0" />
</stop>
<stop id="1">
<dimension x="0" y="0" z="-115" />
<dimension x="0" y="0" z="0" />
<dimension x="0" y="0" z="0" />
</stop>
</stops>
<routes>
<route id="0">
<loc x="17728" y="114176" z="-11712" heading="0" /> <!-- DOWN -->
</route>
<route id="1">
<loc x="17728" y="114176" z="-3502" heading="0" /> <!-- UP -->
</route>
</routes>
</shuttle>
</list>
+2144 -2144
View File
File diff suppressed because it is too large Load Diff
-664
View File
@@ -1,664 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<SoulCrystalOptions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/SoulCrystalOptions.xsd">
<option id="1" skillId="13856" level="1" effectId="1" type="1" /> <!-- Might - P. Atk. + 2%" -->
<option id="1" skillId="13856" level="2" effectId="2" type="1" /> <!-- Might - P. Atk. + 3%" -->
<option id="1" skillId="13856" level="3" effectId="3" type="1" /> <!-- Might - P. Atk. + 4%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="4" effectId="4" type="1" /> <!-- Might - P. Atk. + 5%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="5" effectId="5" type="1" /> <!-- Might - P. Atk. + 6%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="6" effectId="6" type="1" /> <!-- Might - P. Atk. + 7%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="7" effectId="7" type="1" /> <!-- Might - P. Atk. + 8%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="8" effectId="8" type="1" /> <!-- Might - P. Atk. + 9%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="9" effectId="9" type="1" /> <!-- Might - P. Atk. + 10%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="10" effectId="10" type="1" /> <!-- Might - P. Atk. + 11%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="11" effectId="11" type="1" /> <!-- Might - P. Atk. + 12%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="12" effectId="12" type="1" /> <!-- Might - P. Atk. + 13%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="13" effectId="13" type="1" /> <!-- Might - P. Atk. + 14%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="14" effectId="14" type="1" /> <!-- Might - P. Atk. + 15%, PvP Damage + 5%" -->
<option id="1" skillId="13856" level="15" effectId="15" type="1" /> <!-- Might - P. Atk. + 16%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="1" effectId="16" type="1" /> <!-- Fury - Atk. Spd. + 11%" -->
<option id="2" skillId="13857" level="2" effectId="17" type="1" /> <!-- Fury - Atk. Spd. + 12%" -->
<option id="2" skillId="13857" level="3" effectId="18" type="1" /> <!-- Fury - Atk. Spd. + 13%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="4" effectId="19" type="1" /> <!-- Fury - Atk. Spd. + 14%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="5" effectId="20" type="1" /> <!-- Fury - Atk. Spd. + 15%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="6" effectId="21" type="1" /> <!-- Fury - Atk. Spd. + 16%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="7" effectId="22" type="1" /> <!-- Fury - Atk. Spd. + 17%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="8" effectId="23" type="1" /> <!-- Fury - Atk. Spd. + 18%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="9" effectId="24" type="1" /> <!-- Fury - Atk. Spd. + 19%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="10" effectId="25" type="1" /> <!-- Fury - Atk. Spd. + 20%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="11" effectId="26" type="1" /> <!-- Fury - Atk. Spd. + 21%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="12" effectId="27" type="1" /> <!-- Fury - Atk. Spd. + 22%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="13" effectId="28" type="1" /> <!-- Fury - Atk. Spd. + 23%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="14" effectId="29" type="1" /> <!-- Fury - Atk. Spd. + 24%, PvP Damage + 5%" -->
<option id="2" skillId="13857" level="15" effectId="30" type="1" /> <!-- Fury - Atk. Spd. + 25%, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="1" effectId="31" type="1" /> <!-- Focus - P. Critical Rate + 58" -->
<option id="3" skillId="13858" level="2" effectId="32" type="1" /> <!-- Focus - P. Critical Rate + 64" -->
<option id="3" skillId="13858" level="3" effectId="33" type="1" /> <!-- Focus - P. Critical Rate + 70, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="4" effectId="34" type="1" /> <!-- Focus - P. Critical Rate + 76, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="5" effectId="35" type="1" /> <!-- Focus - P. Critical Rate + 82, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="6" effectId="36" type="1" /> <!-- Focus - P. Critical Rate + 88, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="7" effectId="37" type="1" /> <!-- Focus - P. Critical Rate + 94, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="8" effectId="38" type="1" /> <!-- Focus - P. Critical Rate + 100, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="9" effectId="39" type="1" /> <!-- Focus - P. Critical Rate + 106, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="10" effectId="40" type="1" /> <!-- Focus - P. Critical Rate + 112, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="11" effectId="41" type="1" /> <!-- Focus - P. Critical Rate + 118, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="12" effectId="42" type="1" /> <!-- Focus - P. Critical Rate + 124, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="13" effectId="43" type="1" /> <!-- Focus - P. Critical Rate + 130, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="14" effectId="44" type="1" /> <!-- Focus - P. Critical Rate + 136, PvP Damage + 5%" -->
<option id="3" skillId="13858" level="15" effectId="45" type="1" /> <!-- Focus - P. Critical Rate + 142, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="1" effectId="46" type="1" /> <!-- Death - P. Critical Damage + 3%" -->
<option id="4" skillId="13859" level="2" effectId="47" type="1" /> <!-- Death - P. Critical Damage + 4%" -->
<option id="4" skillId="13859" level="3" effectId="48" type="1" /> <!-- Death - P. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="4" effectId="49" type="1" /> <!-- Death - P. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="5" effectId="50" type="1" /> <!-- Death - P. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="6" effectId="51" type="1" /> <!-- Death - P. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="7" effectId="52" type="1" /> <!-- Death - P. Critical Damage + 9%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="8" effectId="53" type="1" /> <!-- Death - P. Critical Damage + 10%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="9" effectId="54" type="1" /> <!-- Death - P. Critical Damage + 11%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="10" effectId="55" type="1" /> <!-- Death - P. Critical Damage + 12%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="11" effectId="56" type="1" /> <!-- Death - P. Critical Damage + 13%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="12" effectId="57" type="1" /> <!-- Death - P. Critical Damage + 14%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="13" effectId="58" type="1" /> <!-- Death - P. Critical Damage + 15%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="14" effectId="59" type="1" /> <!-- Death - P. Critical Damage + 16%, PvP Damage + 5%" -->
<option id="4" skillId="13859" level="15" effectId="60" type="1" /> <!-- Death - P. Critical Damage + 17%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="1" effectId="61" type="1" /> <!-- Hunter - P. Skill Critical Rate + 6%" -->
<option id="5" skillId="13860" level="2" effectId="62" type="1" /> <!-- Hunter - P. Skill Critical Rate + 7%" -->
<option id="5" skillId="13860" level="3" effectId="63" type="1" /> <!-- Hunter - P. Skill Critical Rate + 8%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="4" effectId="64" type="1" /> <!-- Hunter - P. Skill Critical Rate + 9%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="5" effectId="65" type="1" /> <!-- Hunter - P. Skill Critical Rate + 10%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="6" effectId="66" type="1" /> <!-- Hunter - P. Skill Critical Rate + 11%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="7" effectId="67" type="1" /> <!-- Hunter - P. Skill Critical Rate + 12%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="8" effectId="68" type="1" /> <!-- Hunter - P. Skill Critical Rate + 13%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="9" effectId="69" type="1" /> <!-- Hunter - P. Skill Critical Rate + 14%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="10" effectId="70" type="1" /> <!-- Hunter - P. Skill Critical Rate + 15%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="11" effectId="71" type="1" /> <!-- Hunter - P. Skill Critical Rate + 16%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="12" effectId="72" type="1" /> <!-- Hunter - P. Skill Critical Rate + 17%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="13" effectId="73" type="1" /> <!-- Hunter - P. Skill Critical Rate + 18%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="14" effectId="74" type="1" /> <!-- Hunter - P. Skill Critical Rate + 19%, PvP Damage + 5%" -->
<option id="5" skillId="13860" level="15" effectId="75" type="1" /> <!-- Hunter - P. Skill Critical Rate + 20%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="1" effectId="76" type="1" /> <!-- Fire - P. Skill Critical Damage + 6%" -->
<option id="6" skillId="13861" level="2" effectId="77" type="1" /> <!-- Fire - P. Skill Critical Damage + 7%" -->
<option id="6" skillId="13861" level="3" effectId="78" type="1" /> <!-- Fire - P. Skill Critical Damage + 8%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="4" effectId="79" type="1" /> <!-- Fire - P. Skill Critical Damage + 9%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="5" effectId="80" type="1" /> <!-- Fire - P. Skill Critical Damage + 10%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="6" effectId="81" type="1" /> <!-- Fire - P. Skill Critical Damage + 11%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="7" effectId="82" type="1" /> <!-- Fire - P. Skill Critical Damage + 12%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="8" effectId="83" type="1" /> <!-- Fire - P. Skill Critical Damage + 13%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="9" effectId="84" type="1" /> <!-- Fire - P. Skill Critical Damage + 14%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="10" effectId="85" type="1" /> <!-- Fire - P. Skill Critical Damage + 15%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="11" effectId="86" type="1" /> <!-- Fire - P. Skill Critical Damage + 16%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="12" effectId="87" type="1" /> <!-- Fire - P. Skill Critical Damage + 17%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="13" effectId="88" type="1" /> <!-- Fire - P. Skill Critical Damage + 18%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="14" effectId="89" type="1" /> <!-- Fire - P. Skill Critical Damage + 19%, PvP Damage + 5%" -->
<option id="6" skillId="13861" level="15" effectId="90" type="1" /> <!-- Fire - P. Skill Critical Damage + 20%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="1" effectId="91" type="1" /> <!-- Body - Max HP + 21%" -->
<option id="7" skillId="13862" level="2" effectId="92" type="1" /> <!-- Body - Max HP + 22%" -->
<option id="7" skillId="13862" level="3" effectId="93" type="1" /> <!-- Body - Max HP + 23%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="4" effectId="94" type="1" /> <!-- Body - Max HP + 24%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="5" effectId="95" type="1" /> <!-- Body - Max HP + 25%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="6" effectId="96" type="1" /> <!-- Body - Max HP + 26%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="7" effectId="97" type="1" /> <!-- Body - Max HP + 27%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="8" effectId="98" type="1" /> <!-- Body - Max HP + 28%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="9" effectId="99" type="1" /> <!-- Body - Max HP + 29%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="10" effectId="100" type="1" /> <!-- Body - Max HP + 30%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="11" effectId="101" type="1" /> <!-- Body - Max HP + 31%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="12" effectId="102" type="1" /> <!-- Body - Max HP + 32%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="13" effectId="103" type="1" /> <!-- Body - Max HP + 33%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="14" effectId="104" type="1" /> <!-- Body - Max HP + 34%, PvP Damage + 5%" -->
<option id="7" skillId="13862" level="15" effectId="105" type="1" /> <!-- Body - Max HP + 35%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="1" effectId="106" type="1" /> <!-- Empower - M. Atk. + 2%" -->
<option id="10" skillId="13863" level="2" effectId="107" type="1" /> <!-- Empower - M. Atk. + 3%" -->
<option id="10" skillId="13863" level="3" effectId="108" type="1" /> <!-- Empower - M. Atk. + 4%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="4" effectId="109" type="1" /> <!-- Empower - M. Atk. + 5%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="5" effectId="110" type="1" /> <!-- Empower - M. Atk. + 6%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="6" effectId="111" type="1" /> <!-- Empower - M. Atk. + 7%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="7" effectId="112" type="1" /> <!-- Empower - M. Atk. + 8%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="8" effectId="113" type="1" /> <!-- Empower - M. Atk. + 9%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="9" effectId="114" type="1" /> <!-- Empower - M. Atk. + 10%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="10" effectId="115" type="1" /> <!-- Empower - M. Atk. + 11%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="11" effectId="116" type="1" /> <!-- Empower - M. Atk. + 12%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="12" effectId="117" type="1" /> <!-- Empower - M. Atk. + 13%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="13" effectId="118" type="1" /> <!-- Empower - M. Atk. + 14%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="14" effectId="119" type="1" /> <!-- Empower - M. Atk. + 15%, PvP Damage + 5%" -->
<option id="10" skillId="13863" level="15" effectId="120" type="1" /> <!-- Empower - M. Atk. + 16%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="1" effectId="121" type="1" /> <!-- Acumen - Casting Spd. + 11%" -->
<option id="11" skillId="13864" level="2" effectId="122" type="1" /> <!-- Acumen - Casting Spd. + 12%" -->
<option id="11" skillId="13864" level="3" effectId="123" type="1" /> <!-- Acumen - Casting Spd. + 13%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="4" effectId="124" type="1" /> <!-- Acumen - Casting Spd. + 14%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="5" effectId="125" type="1" /> <!-- Acumen - Casting Spd. + 15%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="6" effectId="126" type="1" /> <!-- Acumen - Casting Spd. + 16%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="7" effectId="127" type="1" /> <!-- Acumen - Casting Spd. + 17%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="8" effectId="128" type="1" /> <!-- Acumen - Casting Spd. + 18%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="9" effectId="129" type="1" /> <!-- Acumen - Casting Spd. + 19%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="10" effectId="130" type="1" /> <!-- Acumen - Casting Spd. + 20%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="11" effectId="131" type="1" /> <!-- Acumen - Casting Spd. + 21%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="12" effectId="132" type="1" /> <!-- Acumen - Casting Spd. + 22%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="13" effectId="133" type="1" /> <!-- Acumen - Casting Spd. + 23%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="14" effectId="134" type="1" /> <!-- Acumen - Casting Spd. + 24%, PvP Damage + 5%" -->
<option id="11" skillId="13864" level="15" effectId="135" type="1" /> <!-- Acumen - Casting Spd. + 25%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="1" effectId="136" type="1" /> <!-- Wild - M. Critical Rate + 21%" -->
<option id="12" skillId="13865" level="2" effectId="137" type="1" /> <!-- Wild - M. Critical Rate + 22%" -->
<option id="12" skillId="13865" level="3" effectId="138" type="1" /> <!-- Wild - M. Critical Rate + 23%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="4" effectId="139" type="1" /> <!-- Wild - M. Critical Rate + 24%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="5" effectId="140" type="1" /> <!-- Wild - M. Critical Rate + 25%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="6" effectId="141" type="1" /> <!-- Wild - M. Critical Rate + 26%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="7" effectId="142" type="1" /> <!-- Wild - M. Critical Rate + 27%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="8" effectId="143" type="1" /> <!-- Wild - M. Critical Rate + 28%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="9" effectId="144" type="1" /> <!-- Wild - M. Critical Rate + 29%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="10" effectId="145" type="1" /> <!-- Wild - M. Critical Rate + 30%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="11" effectId="146" type="1" /> <!-- Wild - M. Critical Rate + 31%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="12" effectId="147" type="1" /> <!-- Wild - M. Critical Rate + 32%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="13" effectId="148" type="1" /> <!-- Wild - M. Critical Rate + 33%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="14" effectId="149" type="1" /> <!-- Wild - M. Critical Rate + 34%, PvP Damage + 5%" -->
<option id="12" skillId="13865" level="15" effectId="150" type="1" /> <!-- Wild - M. Critical Rate + 35%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="1" effectId="151" type="1" /> <!-- Mystic - M. Critical Damage + 3%" -->
<option id="13" skillId="13866" level="2" effectId="152" type="1" /> <!-- Mystic - M. Critical Damage + 4%" -->
<option id="13" skillId="13866" level="3" effectId="153" type="1" /> <!-- Mystic - M. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="4" effectId="154" type="1" /> <!-- Mystic - M. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="5" effectId="155" type="1" /> <!-- Mystic - M. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="6" effectId="156" type="1" /> <!-- Mystic - M. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="7" effectId="157" type="1" /> <!-- Mystic - M. Critical Damage + 9%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="8" effectId="158" type="1" /> <!-- Mystic - M. Critical Damage + 10%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="9" effectId="159" type="1" /> <!-- Mystic - M. Critical Damage + 11%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="10" effectId="160" type="1" /> <!-- Mystic - M. Critical Damage + 12%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="11" effectId="161" type="1" /> <!-- Mystic - M. Critical Damage + 13%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="12" effectId="162" type="1" /> <!-- Mystic - M. Critical Damage + 14%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="13" effectId="163" type="1" /> <!-- Mystic - M. Critical Damage + 15%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="14" effectId="164" type="1" /> <!-- Mystic - M. Critical Damage + 16%, PvP Damage + 5%" -->
<option id="13" skillId="13866" level="15" effectId="165" type="1" /> <!-- Mystic - M. Critical Damage + 17%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="1" effectId="166" type="1" /> <!-- Soul - Max MP + 26%" -->
<option id="14" skillId="13867" level="2" effectId="167" type="1" /> <!-- Soul - Max MP + 27%" -->
<option id="14" skillId="13867" level="3" effectId="168" type="1" /> <!-- Soul - Max MP + 28%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="4" effectId="169" type="1" /> <!-- Soul - Max MP + 29%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="5" effectId="170" type="1" /> <!-- Soul - Max MP + 30%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="6" effectId="171" type="1" /> <!-- Soul - Max MP + 31%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="7" effectId="172" type="1" /> <!-- Soul - Max MP + 32%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="8" effectId="173" type="1" /> <!-- Soul - Max MP + 33%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="9" effectId="174" type="1" /> <!-- Soul - Max MP + 34%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="10" effectId="175" type="1" /> <!-- Soul - Max MP + 35%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="11" effectId="176" type="1" /> <!-- Soul - Max MP + 36%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="12" effectId="177" type="1" /> <!-- Soul - Max MP + 37%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="13" effectId="178" type="1" /> <!-- Soul - Max MP + 38%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="14" effectId="179" type="1" /> <!-- Soul - Max MP + 39%, PvP Damage + 5%" -->
<option id="14" skillId="13867" level="15" effectId="180" type="1" /> <!-- Soul - Max MP + 40%, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="1" effectId="181" type="1" /> <!-- Speed Focus - Atk. Spd. + 5%, P. Critical Rate + 26" -->
<option id="19" skillId="13868" level="2" effectId="182" type="1" /> <!-- Speed Focus - Atk. Spd. + 5%, P. Critical Rate + 29" -->
<option id="19" skillId="13868" level="3" effectId="183" type="1" /> <!-- Speed Focus - Atk. Spd. + 6%, P. Critical Rate + 32, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="4" effectId="184" type="1" /> <!-- Speed Focus - Atk. Spd. + 6%, P. Critical Rate + 34, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="5" effectId="185" type="1" /> <!-- Speed Focus - Atk. Spd. + 7%, P. Critical Rate + 37, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="6" effectId="186" type="1" /> <!-- Speed Focus - Atk. Spd. + 7%, P. Critical Rate + 40, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="7" effectId="187" type="1" /> <!-- Speed Focus - Atk. Spd. + 8%, P. Critical Rate + 42, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="8" effectId="188" type="1" /> <!-- Speed Focus - Atk. Spd. + 8%, P. Critical Rate + 45, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="9" effectId="189" type="1" /> <!-- Speed Focus - Atk. Spd. + 9%, P. Critical Rate + 48, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="10" effectId="190" type="1" /> <!-- Speed Focus - Atk. Spd. + 9%, P. Critical Rate + 50, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="11" effectId="191" type="1" /> <!-- Speed Focus - Atk. Spd. + 10%, P. Critical Rate + 53, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="12" effectId="192" type="1" /> <!-- Speed Focus - Atk. Spd. + 10%, P. Critical Rate + 56, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="13" effectId="193" type="1" /> <!-- Speed Focus - Atk. Spd. + 11%, P. Critical Rate + 59, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="14" effectId="194" type="1" /> <!-- Speed Focus - Atk. Spd. + 11%, P. Critical Rate + 61, PvP Damage + 5%" -->
<option id="19" skillId="13868" level="15" effectId="195" type="1" /> <!-- Speed Focus - Atk. Spd. + 12%, P. Critical Rate + 64, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="1" effectId="196" type="1" /> <!-- Speed Death - Atk. Spd. + 5%, P. Critical Damage + 1%" -->
<option id="20" skillId="13869" level="2" effectId="197" type="1" /> <!-- Speed Death - Atk. Spd. + 5%, P. Critical Damage + 2%" -->
<option id="20" skillId="13869" level="3" effectId="198" type="1" /> <!-- Speed Death - Atk. Spd. + 6%, P. Critical Damage + 2%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="4" effectId="199" type="1" /> <!-- Speed Death - Atk. Spd. + 6%, P. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="5" effectId="200" type="1" /> <!-- Speed Death - Atk. Spd. + 7%, P. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="6" effectId="201" type="1" /> <!-- Speed Death - Atk. Spd. + 7%, P. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="7" effectId="202" type="1" /> <!-- Speed Death - Atk. Spd. + 8%, P. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="8" effectId="203" type="1" /> <!-- Speed Death - Atk. Spd. + 8%, P. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="9" effectId="204" type="1" /> <!-- Speed Death - Atk. Spd. + 9%, P. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="10" effectId="205" type="1" /> <!-- Speed Death - Atk. Spd. + 9%, P. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="11" effectId="206" type="1" /> <!-- Speed Death - Atk. Spd. + 10%, P. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="12" effectId="207" type="1" /> <!-- Speed Death - Atk. Spd. + 10%, P. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="13" effectId="208" type="1" /> <!-- Speed Death - Atk. Spd. + 11%, P. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="14" effectId="209" type="1" /> <!-- Speed Death - Atk. Spd. + 11%, P. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="20" skillId="13869" level="15" effectId="210" type="1" /> <!-- Speed Death - Atk. Spd. + 12%, P. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="1" effectId="211" type="1" /> <!-- Speed Hunter - Atk. Spd. + 5%, P. Skill Critical Rate + 3%" -->
<option id="21" skillId="13870" level="2" effectId="212" type="1" /> <!-- Speed Hunter - Atk. Spd. + 5%, P. Skill Critical Rate + 4%" -->
<option id="21" skillId="13870" level="3" effectId="213" type="1" /> <!-- Speed Hunter - Atk. Spd. + 6%, P. Skill Critical Rate + 4%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="4" effectId="214" type="1" /> <!-- Speed Hunter - Atk. Spd. + 6%, P. Skill Critical Rate + 5%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="5" effectId="215" type="1" /> <!-- Speed Hunter - Atk. Spd. + 7%, P. Skill Critical Rate + 5%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="6" effectId="216" type="1" /> <!-- Speed Hunter - Atk. Spd. + 7%, P. Skill Critical Rate + 6%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="7" effectId="217" type="1" /> <!-- Speed Hunter - Atk. Spd. + 8%, P. Skill Critical Rate + 6%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="8" effectId="218" type="1" /> <!-- Speed Hunter - Atk. Spd. + 8%, P. Skill Critical Rate + 7%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="9" effectId="219" type="1" /> <!-- Speed Hunter - Atk. Spd. + 9%, P. Skill Critical Rate + 7%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="10" effectId="220" type="1" /> <!-- Speed Hunter - Atk. Spd. + 9%, P. Skill Critical Rate + 8%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="11" effectId="221" type="1" /> <!-- Speed Hunter - Atk. Spd. + 10%, P. Skill Critical Rate + 8%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="12" effectId="222" type="1" /> <!-- Speed Hunter - Atk. Spd. + 10%, P. Skill Critical Rate + 9%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="13" effectId="223" type="1" /> <!-- Speed Hunter - Atk. Spd. + 11%, P. Skill Critical Rate + 9%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="14" effectId="224" type="1" /> <!-- Speed Hunter - Atk. Spd. + 11%, P. Skill Critical Rate + 10%, PvP Damage + 5%" -->
<option id="21" skillId="13870" level="15" effectId="225" type="1" /> <!-- Speed Hunter - Atk. Spd. + 12%, P. Skill Critical Rate + 10%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="1" effectId="226" type="1" /> <!-- Speed Fire - Atk. Spd. + 5%, P. Skill Critical Damage + 3%" -->
<option id="22" skillId="13871" level="2" effectId="227" type="1" /> <!-- Speed Fire - Atk. Spd. + 5%, P. Skill Critical Damage + 4%" -->
<option id="22" skillId="13871" level="3" effectId="228" type="1" /> <!-- Speed Fire - Atk. Spd. + 6%, P. Skill Critical Damage + 4%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="4" effectId="229" type="1" /> <!-- Speed Fire - Atk. Spd. + 6%, P. Skill Critical Damage + 5%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="5" effectId="230" type="1" /> <!-- Speed Fire - Atk. Spd. + 7%, P. Skill Critical Damage + 5%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="6" effectId="231" type="1" /> <!-- Speed Fire - Atk. Spd. + 7%, P. Skill Critical Damage + 6%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="7" effectId="232" type="1" /> <!-- Speed Fire - Atk. Spd. + 8%, P. Skill Critical Damage + 6%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="8" effectId="233" type="1" /> <!-- Speed Fire - Atk. Spd. + 8%, P. Skill Critical Damage + 7%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="9" effectId="234" type="1" /> <!-- Speed Fire - Atk. Spd. + 9%, P. Skill Critical Damage + 7%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="10" effectId="235" type="1" /> <!-- Speed Fire - Atk. Spd. + 9%, P. Skill Critical Damage + 8%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="11" effectId="236" type="1" /> <!-- Speed Fire - Atk. Spd. + 10%, P. Skill Critical Damage + 8%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="12" effectId="237" type="1" /> <!-- Speed Fire - Atk. Spd. + 10%, P. Skill Critical Damage + 9%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="13" effectId="238" type="1" /> <!-- Speed Fire - Atk. Spd. + 11%, P. Skill Critical Damage + 9%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="14" effectId="239" type="1" /> <!-- Speed Fire - Atk. Spd. + 11%, P. Skill Critical Damage + 10%, PvP Damage + 5%" -->
<option id="22" skillId="13871" level="15" effectId="240" type="1" /> <!-- Speed Fire - Atk. Spd. + 12%, P. Skill Critical Damage + 10%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="1" effectId="241" type="1" /> <!-- Speed Body - Atk. Spd. + 5%, Max HP + 10%" -->
<option id="23" skillId="13872" level="2" effectId="242" type="1" /> <!-- Speed Body - Atk. Spd. + 5%, Max HP + 11%" -->
<option id="23" skillId="13872" level="3" effectId="243" type="1" /> <!-- Speed Body - Atk. Spd. + 6%, Max HP + 11%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="4" effectId="244" type="1" /> <!-- Speed Body - Atk. Spd. + 6%, Max HP + 12%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="5" effectId="245" type="1" /> <!-- Speed Body - Atk. Spd. + 7%, Max HP + 12%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="6" effectId="246" type="1" /> <!-- Speed Body - Atk. Spd. + 7%, Max HP + 13%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="7" effectId="247" type="1" /> <!-- Speed Body - Atk. Spd. + 8%, Max HP + 13%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="8" effectId="248" type="1" /> <!-- Speed Body - Atk. Spd. + 8%, Max HP + 14%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="9" effectId="249" type="1" /> <!-- Speed Body - Atk. Spd. + 9%, Max HP + 14%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="10" effectId="250" type="1" /> <!-- Speed Body - Atk. Spd. + 9%, Max HP + 15%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="11" effectId="251" type="1" /> <!-- Speed Body - Atk. Spd. + 10%, Max HP + 15%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="12" effectId="252" type="1" /> <!-- Speed Body - Atk. Spd. + 10%, Max HP + 16%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="13" effectId="253" type="1" /> <!-- Speed Body - Atk. Spd. + 11%, Max HP + 16%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="14" effectId="254" type="1" /> <!-- Speed Body - Atk. Spd. + 11%, Max HP + 17%, PvP Damage + 5%" -->
<option id="23" skillId="13872" level="15" effectId="255" type="1" /> <!-- Speed Body - Atk. Spd. + 12%, Max HP + 17%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="1" effectId="256" type="1" /> <!-- Critical Death - P. Critical Rate + 26, P. Critical Damage + 1%" -->
<option id="24" skillId="13873" level="2" effectId="257" type="1" /> <!-- Critical Death - P. Critical Rate + 29, P. Critical Damage + 2%" -->
<option id="24" skillId="13873" level="3" effectId="258" type="1" /> <!-- Critical Death - P. Critical Rate + 32, P. Critical Damage + 2%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="4" effectId="259" type="1" /> <!-- Critical Death - P. Critical Rate + 34, P. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="5" effectId="260" type="1" /> <!-- Critical Death - P. Critical Rate + 37, P. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="6" effectId="261" type="1" /> <!-- Critical Death - P. Critical Rate + 40, P. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="7" effectId="262" type="1" /> <!-- Critical Death - P. Critical Rate + 42, P. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="8" effectId="263" type="1" /> <!-- Critical Death - P. Critical Rate + 45, P. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="9" effectId="264" type="1" /> <!-- Critical Death - P. Critical Rate + 48, P. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="10" effectId="265" type="1" /> <!-- Critical Death - P. Critical Rate + 50, P. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="11" effectId="266" type="1" /> <!-- Critical Death - P. Critical Rate + 53, P. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="12" effectId="267" type="1" /> <!-- Critical Death - P. Critical Rate + 56, P. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="13" effectId="268" type="1" /> <!-- Critical Death - P. Critical Rate + 59, P. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="14" effectId="269" type="1" /> <!-- Critical Death - P. Critical Rate + 61, P. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="24" skillId="13873" level="15" effectId="270" type="1" /> <!-- Critical Death - P. Critical Rate + 64, P. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="1" effectId="271" type="1" /> <!-- Critical Hunter - P. Critical Rate + 26, P. Skill Critical Rate + 3%" -->
<option id="25" skillId="13874" level="2" effectId="272" type="1" /> <!-- Critical Hunter - P. Critical Rate + 29, P. Skill Critical Rate + 4%" -->
<option id="25" skillId="13874" level="3" effectId="273" type="1" /> <!-- Critical Hunter - P. Critical Rate + 32, P. Skill Critical Rate + 4%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="4" effectId="274" type="1" /> <!-- Critical Hunter - P. Critical Rate + 34, P. Skill Critical Rate + 5%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="5" effectId="275" type="1" /> <!-- Critical Hunter - P. Critical Rate + 37, P. Skill Critical Rate + 5%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="6" effectId="276" type="1" /> <!-- Critical Hunter - P. Critical Rate + 40, P. Skill Critical Rate + 6%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="7" effectId="277" type="1" /> <!-- Critical Hunter - P. Critical Rate + 42, P. Skill Critical Rate + 6%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="8" effectId="278" type="1" /> <!-- Critical Hunter - P. Critical Rate + 45, P. Skill Critical Rate + 7%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="9" effectId="279" type="1" /> <!-- Critical Hunter - P. Critical Rate + 48, P. Skill Critical Rate + 7%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="10" effectId="280" type="1" /> <!-- Critical Hunter - P. Critical Rate + 50, P. Skill Critical Rate + 8%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="11" effectId="281" type="1" /> <!-- Critical Hunter - P. Critical Rate + 53, P. Skill Critical Rate + 8%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="12" effectId="282" type="1" /> <!-- Critical Hunter - P. Critical Rate + 56, P. Skill Critical Rate + 9%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="13" effectId="283" type="1" /> <!-- Critical Hunter - P. Critical Rate + 59, P. Skill Critical Rate + 9%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="14" effectId="284" type="1" /> <!-- Critical Hunter - P. Critical Rate + 61, P. Skill Critical Rate + 10%, PvP Damage + 5%" -->
<option id="25" skillId="13874" level="15" effectId="285" type="1" /> <!-- Critical Hunter - P. Critical Rate + 64, P. Skill Critical Rate + 10%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="1" effectId="286" type="1" /> <!-- Critical Fire - P. Critical Rate + 26, P. Skill Critical Damage + 3%" -->
<option id="26" skillId="13875" level="2" effectId="287" type="1" /> <!-- Critical Fire - P. Critical Rate + 29, P. Skill Critical Damage + 4%" -->
<option id="26" skillId="13875" level="3" effectId="288" type="1" /> <!-- Critical Fire - P. Critical Rate + 32, P. Skill Critical Damage + 4%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="4" effectId="289" type="1" /> <!-- Critical Fire - P. Critical Rate + 34, P. Skill Critical Damage + 5%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="5" effectId="290" type="1" /> <!-- Critical Fire - P. Critical Rate + 37, P. Skill Critical Damage + 5%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="6" effectId="291" type="1" /> <!-- Critical Fire - P. Critical Rate + 40, P. Skill Critical Damage + 6%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="7" effectId="292" type="1" /> <!-- Critical Fire - P. Critical Rate + 42, P. Skill Critical Damage + 6%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="8" effectId="293" type="1" /> <!-- Critical Fire - P. Critical Rate + 45, P. Skill Critical Damage + 7%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="9" effectId="294" type="1" /> <!-- Critical Fire - P. Critical Rate + 48, P. Skill Critical Damage + 7%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="10" effectId="295" type="1" /> <!-- Critical Fire - P. Critical Rate + 50, P. Skill Critical Damage + 8%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="11" effectId="296" type="1" /> <!-- Critical Fire - P. Critical Rate + 53, P. Skill Critical Damage + 8%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="12" effectId="297" type="1" /> <!-- Critical Fire - P. Critical Rate + 56, P. Skill Critical Damage + 9%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="13" effectId="298" type="1" /> <!-- Critical Fire - P. Critical Rate + 59, P. Skill Critical Damage + 9%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="14" effectId="299" type="1" /> <!-- Critical Fire - P. Critical Rate + 61, P. Skill Critical Damage + 10%, PvP Damage + 5%" -->
<option id="26" skillId="13875" level="15" effectId="300" type="1" /> <!-- Critical Fire - P. Critical Rate + 64, P. Skill Critical Damage + 10%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="1" effectId="301" type="1" /> <!-- Critical Body - P. Critical Rate + 26, Max HP + 10%" -->
<option id="27" skillId="13876" level="2" effectId="302" type="1" /> <!-- Critical Body - P. Critical Rate + 29, Max HP + 11%" -->
<option id="27" skillId="13876" level="3" effectId="303" type="1" /> <!-- Critical Body - P. Critical Rate + 32, Max HP + 11%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="4" effectId="304" type="1" /> <!-- Critical Body - P. Critical Rate + 34, Max HP + 12%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="5" effectId="305" type="1" /> <!-- Critical Body - P. Critical Rate + 37, Max HP + 12%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="6" effectId="306" type="1" /> <!-- Critical Body - P. Critical Rate + 40, Max HP + 13%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="7" effectId="307" type="1" /> <!-- Critical Body - P. Critical Rate + 42, Max HP + 13%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="8" effectId="308" type="1" /> <!-- Critical Body - P. Critical Rate + 45, Max HP + 14%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="9" effectId="309" type="1" /> <!-- Critical Body - P. Critical Rate + 48, Max HP + 14%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="10" effectId="310" type="1" /> <!-- Critical Body - P. Critical Rate + 50, Max HP + 15%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="11" effectId="311" type="1" /> <!-- Critical Body - P. Critical Rate + 53, Max HP + 15%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="12" effectId="312" type="1" /> <!-- Critical Body - P. Critical Rate + 56, Max HP + 16%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="13" effectId="313" type="1" /> <!-- Critical Body - P. Critical Rate + 59, Max HP + 16%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="14" effectId="314" type="1" /> <!-- Critical Body - P. Critical Rate + 61, Max HP + 17%, PvP Damage + 5%" -->
<option id="27" skillId="13876" level="15" effectId="315" type="1" /> <!-- Critical Body - P. Critical Rate + 64, Max HP + 17%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="1" effectId="316" type="1" /> <!-- Acumen Wild - Casting Spd. + 5%, M. Critical Rate + 10%" -->
<option id="28" skillId="13877" level="2" effectId="317" type="1" /> <!-- Acumen Wild - Casting Spd. + 5%, M. Critical Rate + 11%" -->
<option id="28" skillId="13877" level="3" effectId="318" type="1" /> <!-- Acumen Wild - Casting Spd. + 6%, M. Critical Rate + 11%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="4" effectId="319" type="1" /> <!-- Acumen Wild - Casting Spd. + 6%, M. Critical Rate + 12%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="5" effectId="320" type="1" /> <!-- Acumen Wild - Casting Spd. + 7%, M. Critical Rate + 12%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="6" effectId="321" type="1" /> <!-- Acumen Wild - Casting Spd. + 7%, M. Critical Rate + 13%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="7" effectId="322" type="1" /> <!-- Acumen Wild - Casting Spd. + 8%, M. Critical Rate + 13%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="8" effectId="323" type="1" /> <!-- Acumen Wild - Casting Spd. + 8%, M. Critical Rate + 14%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="9" effectId="324" type="1" /> <!-- Acumen Wild - Casting Spd. + 9%, M. Critical Rate + 14%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="10" effectId="325" type="1" /> <!-- Acumen Wild - Casting Spd. + 9%, M. Critical Rate + 15%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="11" effectId="326" type="1" /> <!-- Acumen Wild - Casting Spd. + 10%, M. Critical Rate + 15%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="12" effectId="327" type="1" /> <!-- Acumen Wild - Casting Spd. + 10%, M. Critical Rate + 16%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="13" effectId="328" type="1" /> <!-- Acumen Wild - Casting Spd. + 11%, M. Critical Rate + 16%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="14" effectId="329" type="1" /> <!-- Acumen Wild - Casting Spd. + 11%, M. Critical Rate + 17%, PvP Damage + 5%" -->
<option id="28" skillId="13877" level="15" effectId="330" type="1" /> <!-- Acumen Wild - Casting Spd. + 12%, M. Critical Rate + 17%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="1" effectId="331" type="1" /> <!-- Acumen Mystic - Casting Spd. + 5%, M. Critical Damage + 1%" -->
<option id="29" skillId="13878" level="2" effectId="332" type="1" /> <!-- Acumen Mystic - Casting Spd. + 5%, M. Critical Damage + 2%" -->
<option id="29" skillId="13878" level="3" effectId="333" type="1" /> <!-- Acumen Mystic - Casting Spd. + 6%, M. Critical Damage + 2%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="4" effectId="334" type="1" /> <!-- Acumen Mystic - Casting Spd. + 6%, M. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="5" effectId="335" type="1" /> <!-- Acumen Mystic - Casting Spd. + 7%, M. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="6" effectId="336" type="1" /> <!-- Acumen Mystic - Casting Spd. + 7%, M. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="7" effectId="337" type="1" /> <!-- Acumen Mystic - Casting Spd. + 8%, M. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="8" effectId="338" type="1" /> <!-- Acumen Mystic - Casting Spd. + 8%, M. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="9" effectId="339" type="1" /> <!-- Acumen Mystic - Casting Spd. + 9%, M. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="10" effectId="340" type="1" /> <!-- Acumen Mystic - Casting Spd. + 9%, M. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="11" effectId="341" type="1" /> <!-- Acumen Mystic - Casting Spd. + 10%, M. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="12" effectId="342" type="1" /> <!-- Acumen Mystic - Casting Spd. + 10%, M. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="13" effectId="343" type="1" /> <!-- Acumen Mystic - Casting Spd. + 11%, M. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="14" effectId="344" type="1" /> <!-- Acumen Mystic - Casting Spd. + 11%, M. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="29" skillId="13878" level="15" effectId="345" type="1" /> <!-- Acumen Mystic - Casting Spd. + 12%, M. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="1" effectId="346" type="1" /> <!-- Acumen Soul - Casting Spd. + 5%, Max MP + 13%" -->
<option id="30" skillId="13879" level="2" effectId="347" type="1" /> <!-- Acumen Soul - Casting Spd. + 5%, Max MP + 14%" -->
<option id="30" skillId="13879" level="3" effectId="348" type="1" /> <!-- Acumen Soul - Casting Spd. + 6%, Max MP + 14%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="4" effectId="349" type="1" /> <!-- Acumen Soul - Casting Spd. + 6%, Max MP + 15%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="5" effectId="350" type="1" /> <!-- Acumen Soul - Casting Spd. + 7%, Max MP + 15%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="6" effectId="351" type="1" /> <!-- Acumen Soul - Casting Spd. + 7%, Max MP + 16%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="7" effectId="352" type="1" /> <!-- Acumen Soul - Casting Spd. + 8%, Max MP + 16%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="8" effectId="353" type="1" /> <!-- Acumen Soul - Casting Spd. + 8%, Max MP + 17%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="9" effectId="354" type="1" /> <!-- Acumen Soul - Casting Spd. + 9%, Max MP + 17%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="10" effectId="355" type="1" /> <!-- Acumen Soul - Casting Spd. + 9%, Max MP + 18%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="11" effectId="356" type="1" /> <!-- Acumen Soul - Casting Spd. + 10%, Max MP + 18%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="12" effectId="357" type="1" /> <!-- Acumen Soul - Casting Spd. + 10%, Max MP + 19%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="13" effectId="358" type="1" /> <!-- Acumen Soul - Casting Spd. + 11%, Max MP + 19%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="14" effectId="359" type="1" /> <!-- Acumen Soul - Casting Spd. + 11%, Max MP + 20%, PvP Damage + 5%" -->
<option id="30" skillId="13879" level="15" effectId="360" type="1" /> <!-- Acumen Soul - Casting Spd. + 12%, Max MP + 20%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="1" effectId="361" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 10%, M. Critical Damage + 1%" -->
<option id="31" skillId="13880" level="2" effectId="362" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 10%, M. Critical Damage + 2%" -->
<option id="31" skillId="13880" level="3" effectId="363" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 11%, M. Critical Damage + 2%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="4" effectId="364" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 11%, M. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="5" effectId="365" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 12%, M. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="6" effectId="366" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 12%, M. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="7" effectId="367" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 13%, M. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="8" effectId="368" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 13%, M. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="9" effectId="369" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 14%, M. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="10" effectId="370" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 14%, M. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="11" effectId="371" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 15%, M. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="12" effectId="372" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 15%, M. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="13" effectId="373" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 16%, M. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="14" effectId="374" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 16%, M. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="31" skillId="13880" level="15" effectId="375" type="1" /> <!-- Wid. Mystic - M. Critical Rate + 17%, M. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="1" effectId="376" type="1" /> <!-- Wid. Soul - M. Critical Rate + 10%, Max MP + 13%" -->
<option id="32" skillId="13881" level="2" effectId="377" type="1" /> <!-- Wid. Soul - M. Critical Rate + 10%, Max MP + 14%" -->
<option id="32" skillId="13881" level="3" effectId="378" type="1" /> <!-- Wid. Soul - M. Critical Rate + 11%, Max MP + 14%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="4" effectId="379" type="1" /> <!-- Wid. Soul - M. Critical Rate + 11%, Max MP + 15%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="5" effectId="380" type="1" /> <!-- Wid. Soul - M. Critical Rate + 12%, Max MP + 15%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="6" effectId="381" type="1" /> <!-- Wid. Soul - M. Critical Rate + 12%, Max MP + 16%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="7" effectId="382" type="1" /> <!-- Wid. Soul - M. Critical Rate + 13%, Max MP + 16%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="8" effectId="383" type="1" /> <!-- Wid. Soul - M. Critical Rate + 13%, Max MP + 17%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="9" effectId="384" type="1" /> <!-- Wid. Soul - M. Critical Rate + 14%, Max MP + 17%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="10" effectId="385" type="1" /> <!-- Wid. Soul - M. Critical Rate + 14%, Max MP + 18%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="11" effectId="386" type="1" /> <!-- Wid. Soul - M. Critical Rate + 15%, Max MP + 18%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="12" effectId="387" type="1" /> <!-- Wid. Soul - M. Critical Rate + 15%, Max MP + 19%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="13" effectId="388" type="1" /> <!-- Wid. Soul - M. Critical Rate + 16%, Max MP + 19%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="14" effectId="389" type="1" /> <!-- Wid. Soul - M. Critical Rate + 16%, Max MP + 20%, PvP Damage + 5%" -->
<option id="32" skillId="13881" level="15" effectId="390" type="1" /> <!-- Wid. Soul - M. Critical Rate + 17%, Max MP + 20%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="1" effectId="391" type="1" /> <!-- HP Acumen - Max HP + 10%, Casting Spd. + 5%" -->
<option id="37" skillId="13882" level="2" effectId="392" type="1" /> <!-- HP Acumen - Max HP + 11%, Casting Spd. + 5%" -->
<option id="37" skillId="13882" level="3" effectId="393" type="1" /> <!-- HP Acumen - Max HP + 11%, Casting Spd. + 6%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="4" effectId="394" type="1" /> <!-- HP Acumen - Max HP + 12%, Casting Spd. + 6%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="5" effectId="395" type="1" /> <!-- HP Acumen - Max HP + 12%, Casting Spd. + 7%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="6" effectId="396" type="1" /> <!-- HP Acumen - Max HP + 13%, Casting Spd. + 7%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="7" effectId="397" type="1" /> <!-- HP Acumen - Max HP + 13%, Casting Spd. + 8%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="8" effectId="398" type="1" /> <!-- HP Acumen - Max HP + 14%, Casting Spd. + 8%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="9" effectId="399" type="1" /> <!-- HP Acumen - Max HP + 14%, Casting Spd. + 9%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="10" effectId="400" type="1" /> <!-- HP Acumen - Max HP + 15%, Casting Spd. + 9%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="11" effectId="401" type="1" /> <!-- HP Acumen - Max HP + 15%, Casting Spd. + 10%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="12" effectId="402" type="1" /> <!-- HP Acumen - Max HP + 16%, Casting Spd. + 10%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="13" effectId="403" type="1" /> <!-- HP Acumen - Max HP + 16%, Casting Spd. + 11%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="14" effectId="404" type="1" /> <!-- HP Acumen - Max HP + 17%, Casting Spd. + 11%, PvP Damage + 5%" -->
<option id="37" skillId="13882" level="15" effectId="405" type="1" /> <!-- HP Acumen - Max HP + 17%, Casting Spd. + 12%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="1" effectId="406" type="1" /> <!-- HP Wild - Max HP + 10%, M. Critical Rate + 10%" -->
<option id="38" skillId="13883" level="2" effectId="407" type="1" /> <!-- HP Wild - Max HP + 11%, M. Critical Rate + 10%" -->
<option id="38" skillId="13883" level="3" effectId="408" type="1" /> <!-- HP Wild - Max HP + 11%, M. Critical Rate + 11%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="4" effectId="409" type="1" /> <!-- HP Wild - Max HP + 12%, M. Critical Rate + 11%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="5" effectId="410" type="1" /> <!-- HP Wild - Max HP + 12%, M. Critical Rate + 12%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="6" effectId="411" type="1" /> <!-- HP Wild - Max HP + 13%, M. Critical Rate + 12%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="7" effectId="412" type="1" /> <!-- HP Wild - Max HP + 13%, M. Critical Rate + 13%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="8" effectId="413" type="1" /> <!-- HP Wild - Max HP + 14%, M. Critical Rate + 13%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="9" effectId="414" type="1" /> <!-- HP Wild - Max HP + 14%, M. Critical Rate + 14%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="10" effectId="415" type="1" /> <!-- HP Wild - Max HP + 15%, M. Critical Rate + 14%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="11" effectId="416" type="1" /> <!-- HP Wild - Max HP + 15%, M. Critical Rate + 15%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="12" effectId="417" type="1" /> <!-- HP Wild - Max HP + 16%, M. Critical Rate + 15%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="13" effectId="418" type="1" /> <!-- HP Wild - Max HP + 16%, M. Critical Rate + 16%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="14" effectId="419" type="1" /> <!-- HP Wild - Max HP + 17%, M. Critical Rate + 16%, PvP Damage + 5%" -->
<option id="38" skillId="13883" level="15" effectId="420" type="1" /> <!-- HP Wild - Max HP + 17%, M. Critical Rate + 17%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="1" effectId="421" type="1" /> <!-- HP Mystic - Max HP + 10%, M. Critical Damage + 1%" -->
<option id="39" skillId="13884" level="2" effectId="422" type="1" /> <!-- HP Mystic - Max HP + 11%, M. Critical Damage + 2%" -->
<option id="39" skillId="13884" level="3" effectId="423" type="1" /> <!-- HP Mystic - Max HP + 11%, M. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="4" effectId="424" type="1" /> <!-- HP Mystic - Max HP + 12%, M. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="5" effectId="425" type="1" /> <!-- HP Mystic - Max HP + 12%, M. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="6" effectId="426" type="1" /> <!-- HP Mystic - Max HP + 13%, M. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="7" effectId="427" type="1" /> <!-- HP Mystic - Max HP + 13%, M. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="8" effectId="428" type="1" /> <!-- HP Mystic - Max HP + 14%, M. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="9" effectId="429" type="1" /> <!-- HP Mystic - Max HP + 14%, M. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="10" effectId="430" type="1" /> <!-- HP Mystic - Max HP + 15%, M. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="11" effectId="431" type="1" /> <!-- HP Mystic - Max HP + 15%, M. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="12" effectId="432" type="1" /> <!-- HP Mystic - Max HP + 16%, M. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="13" effectId="433" type="1" /> <!-- HP Mystic - Max HP + 16%, M. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="14" effectId="434" type="1" /> <!-- HP Mystic - Max HP + 17%, M. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="39" skillId="13884" level="15" effectId="435" type="1" /> <!-- HP Mystic - Max HP + 17%, M. Critical Damage + 9%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="1" effectId="436" type="1" /> <!-- HP Soul - Max HP + 10%, Max MP + 13%" -->
<option id="40" skillId="13885" level="2" effectId="437" type="1" /> <!-- HP Soul - Max HP + 11%, Max MP + 13%" -->
<option id="40" skillId="13885" level="3" effectId="438" type="1" /> <!-- HP Soul - Max HP + 11%, Max MP + 14%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="4" effectId="439" type="1" /> <!-- HP Soul - Max HP + 12%, Max MP + 14%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="5" effectId="440" type="1" /> <!-- HP Soul - Max HP + 12%, Max MP + 15%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="6" effectId="441" type="1" /> <!-- HP Soul - Max HP + 13%, Max MP + 15%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="7" effectId="442" type="1" /> <!-- HP Soul - Max HP + 13%, Max MP + 16%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="8" effectId="443" type="1" /> <!-- HP Soul - Max HP + 14%, Max MP + 16%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="9" effectId="444" type="1" /> <!-- HP Soul - Max HP + 14%, Max MP + 17%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="10" effectId="445" type="1" /> <!-- HP Soul - Max HP + 15%, Max MP + 17%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="11" effectId="446" type="1" /> <!-- HP Soul - Max HP + 15%, Max MP + 18%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="12" effectId="447" type="1" /> <!-- HP Soul - Max HP + 16%, Max MP + 18%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="13" effectId="448" type="1" /> <!-- HP Soul - Max HP + 16%, Max MP + 19%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="14" effectId="449" type="1" /> <!-- HP Soul - Max HP + 17%, Max MP + 19%, PvP Damage + 5%" -->
<option id="40" skillId="13885" level="15" effectId="450" type="1" /> <!-- HP Soul - Max HP + 17%, Max MP + 20%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="1" effectId="451" type="1" /> <!-- MP Fury - Max MP + 13%, Atk. Spd. + 5%" -->
<option id="41" skillId="13886" level="2" effectId="452" type="1" /> <!-- MP Fury - Max MP + 13%, Atk. Spd. + 6%" -->
<option id="41" skillId="13886" level="3" effectId="453" type="1" /> <!-- MP Fury - Max MP + 14%, Atk. Spd. + 6%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="4" effectId="454" type="1" /> <!-- MP Fury - Max MP + 14%, Atk. Spd. + 7%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="5" effectId="455" type="1" /> <!-- MP Fury - Max MP + 15%, Atk. Spd. + 7%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="6" effectId="456" type="1" /> <!-- MP Fury - Max MP + 15%, Atk. Spd. + 8%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="7" effectId="457" type="1" /> <!-- MP Fury - Max MP + 16%, Atk. Spd. + 8%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="8" effectId="458" type="1" /> <!-- MP Fury - Max MP + 16%, Atk. Spd. + 9%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="9" effectId="459" type="1" /> <!-- MP Fury - Max MP + 17%, Atk. Spd. + 9%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="10" effectId="460" type="1" /> <!-- MP Fury - Max MP + 17%, Atk. Spd. + 10%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="11" effectId="461" type="1" /> <!-- MP Fury - Max MP + 18%, Atk. Spd. + 10%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="12" effectId="462" type="1" /> <!-- MP Fury - Max MP + 18%, Atk. Spd. + 11%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="13" effectId="463" type="1" /> <!-- MP Fury - Max MP + 19%, Atk. Spd. + 11%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="14" effectId="464" type="1" /> <!-- MP Fury - Max MP + 19%, Atk. Spd. + 12%, PvP Damage + 5%" -->
<option id="41" skillId="13886" level="15" effectId="465" type="1" /> <!-- MP Fury - Max MP + 20%, Atk. Spd. + 12%, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="1" effectId="466" type="1" /> <!-- MP Focus - Max MP + 13%, P. Critical Rate + 26" -->
<option id="42" skillId="13887" level="2" effectId="467" type="1" /> <!-- MP Focus - Max MP + 13%, P. Critical Rate + 29" -->
<option id="42" skillId="13887" level="3" effectId="468" type="1" /> <!-- MP Focus - Max MP + 14%, P. Critical Rate + 32, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="4" effectId="469" type="1" /> <!-- MP Focus - Max MP + 14%, P. Critical Rate + 34, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="5" effectId="470" type="1" /> <!-- MP Focus - Max MP + 15%, P. Critical Rate + 37, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="6" effectId="471" type="1" /> <!-- MP Focus - Max MP + 15%, P. Critical Rate + 40, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="7" effectId="472" type="1" /> <!-- MP Focus - Max MP + 16%, P. Critical Rate + 42, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="8" effectId="473" type="1" /> <!-- MP Focus - Max MP + 16%, P. Critical Rate + 45, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="9" effectId="474" type="1" /> <!-- MP Focus - Max MP + 17%, P. Critical Rate + 48, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="10" effectId="475" type="1" /> <!-- MP Focus - Max MP + 17%, P. Critical Rate + 50, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="11" effectId="476" type="1" /> <!-- MP Focus - Max MP + 18%, P. Critical Rate + 53, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="12" effectId="477" type="1" /> <!-- MP Focus - Max MP + 18%, P. Critical Rate + 56, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="13" effectId="478" type="1" /> <!-- MP Focus - Max MP + 19%, P. Critical Rate + 59, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="14" effectId="479" type="1" /> <!-- MP Focus - Max MP + 19%, P. Critical Rate + 61, PvP Damage + 5%" -->
<option id="42" skillId="13887" level="15" effectId="480" type="1" /> <!-- MP Focus - Max MP + 20%, P. Critical Rate + 64, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="1" effectId="481" type="1" /> <!-- MP Death - Max MP + 13%, P. Critical Damage + 1%" -->
<option id="43" skillId="13888" level="2" effectId="482" type="1" /> <!-- MP Death - Max MP + 13%, P. Critical Damage + 2%" -->
<option id="43" skillId="13888" level="3" effectId="483" type="1" /> <!-- MP Death - Max MP + 14%, P. Critical Damage + 2%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="4" effectId="484" type="1" /> <!-- MP Death - Max MP + 14%, P. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="5" effectId="485" type="1" /> <!-- MP Death - Max MP + 15%, P. Critical Damage + 3%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="6" effectId="486" type="1" /> <!-- MP Death - Max MP + 15%, P. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="7" effectId="487" type="1" /> <!-- MP Death - Max MP + 16%, P. Critical Damage + 4%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="8" effectId="488" type="1" /> <!-- MP Death - Max MP + 16%, P. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="9" effectId="489" type="1" /> <!-- MP Death - Max MP + 17%, P. Critical Damage + 5%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="10" effectId="490" type="1" /> <!-- MP Death - Max MP + 17%, P. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="11" effectId="491" type="1" /> <!-- MP Death - Max MP + 18%, P. Critical Damage + 6%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="12" effectId="492" type="1" /> <!-- MP Death - Max MP + 18%, P. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="13" effectId="493" type="1" /> <!-- MP Death - Max MP + 19%, P. Critical Damage + 7%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="14" effectId="494" type="1" /> <!-- MP Death - Max MP + 19%, P. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="43" skillId="13888" level="15" effectId="495" type="1" /> <!-- MP Death - Max MP + 20%, P. Critical Damage + 8%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="1" effectId="496" type="1" /> <!-- MP Hunter - Max MP + 13%, P. Skill Critical Rate + 3%" -->
<option id="44" skillId="13889" level="2" effectId="497" type="1" /> <!-- MP Hunter - Max MP + 13%, P. Skill Critical Rate + 4%" -->
<option id="44" skillId="13889" level="3" effectId="498" type="1" /> <!-- MP Hunter - Max MP + 14%, P. Skill Critical Rate + 4%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="4" effectId="499" type="1" /> <!-- MP Hunter - Max MP + 14%, P. Skill Critical Rate + 5%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="5" effectId="500" type="1" /> <!-- MP Hunter - Max MP + 15%, P. Skill Critical Rate + 5%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="6" effectId="501" type="1" /> <!-- MP Hunter - Max MP + 15%, P. Skill Critical Rate + 6%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="7" effectId="502" type="1" /> <!-- MP Hunter - Max MP + 16%, P. Skill Critical Rate + 6%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="8" effectId="503" type="1" /> <!-- MP Hunter - Max MP + 16%, P. Skill Critical Rate + 7%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="9" effectId="504" type="1" /> <!-- MP Hunter - Max MP + 17%, P. Skill Critical Rate + 7%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="10" effectId="505" type="1" /> <!-- MP Hunter - Max MP + 17%, P. Skill Critical Rate + 8%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="11" effectId="506" type="1" /> <!-- MP Hunter - Max MP + 18%, P. Skill Critical Rate + 8%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="12" effectId="507" type="1" /> <!-- MP Hunter - Max MP + 18%, P. Skill Critical Rate + 9%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="13" effectId="508" type="1" /> <!-- MP Hunter - Max MP + 19%, P. Skill Critical Rate + 9%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="14" effectId="509" type="1" /> <!-- MP Hunter - Max MP + 19%, P. Skill Critical Rate + 10%, PvP Damage + 5%" -->
<option id="44" skillId="13889" level="15" effectId="510" type="1" /> <!-- MP Hunter - Max MP + 20%, P. Skill Critical Rate + 10%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="1" effectId="511" type="1" /> <!-- MP Fire - Max MP + 13%, P. Skill Critical Damage + 3%" -->
<option id="45" skillId="13890" level="2" effectId="512" type="1" /> <!-- MP Fire - Max MP + 13%, P. Skill Critical Damage + 4%" -->
<option id="45" skillId="13890" level="3" effectId="513" type="1" /> <!-- MP Fire - Max MP + 14%, P. Skill Critical Damage + 4%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="4" effectId="514" type="1" /> <!-- MP Fire - Max MP + 14%, P. Skill Critical Damage + 5%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="5" effectId="515" type="1" /> <!-- MP Fire - Max MP + 15%, P. Skill Critical Damage + 5%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="6" effectId="516" type="1" /> <!-- MP Fire - Max MP + 15%, P. Skill Critical Damage + 6%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="7" effectId="517" type="1" /> <!-- MP Fire - Max MP + 16%, P. Skill Critical Damage + 6%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="8" effectId="518" type="1" /> <!-- MP Fire - Max MP + 16%, P. Skill Critical Damage + 7%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="9" effectId="519" type="1" /> <!-- MP Fire - Max MP + 17%, P. Skill Critical Damage + 7%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="10" effectId="520" type="1" /> <!-- MP Fire - Max MP + 17%, P. Skill Critical Damage + 8%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="11" effectId="521" type="1" /> <!-- MP Fire - Max MP + 18%, P. Skill Critical Damage + 8%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="12" effectId="522" type="1" /> <!-- MP Fire - Max MP + 18%, P. Skill Critical Damage + 9%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="13" effectId="523" type="1" /> <!-- MP Fire - Max MP + 19%, P. Skill Critical Damage + 9%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="14" effectId="524" type="1" /> <!-- MP Fire - Max MP + 19%, P. Skill Critical Damage + 10%, PvP Damage + 5%" -->
<option id="45" skillId="13890" level="15" effectId="525" type="1" /> <!-- MP Fire - Max MP + 20%, P. Skill Critical Damage + 10%, PvP Damage + 5%" -->
<option id="46" skillId="13898" level="1" effectId="526" type="2" /> <!-- Tyrr - P. Atk. + 5%" -->
<option id="47" skillId="13899" level="1" effectId="527" type="2" /> <!-- Feoh - M. Atk. + 5%" -->
<option id="48" skillId="13900" level="1" effectId="528" type="2" /> <!-- Sigel - Max HP + 15%" -->
<option id="64" skillId="13891" level="1" effectId="529" type="1" /> <!-- Critical Slow - Chance to decrease Speed and PvP Damage + 5% during a critical attack." -->
<option id="64" skillId="13892" level="1" effectId="530" type="1" /> <!-- Critical Stun - Chance to stun and PvP Damage + 5% during a critical attack." -->
<option id="64" skillId="13893" level="1" effectId="531" type="1" /> <!-- Magic Hold - Chance to activate a Dryad Root and PvP Damage + 5% when using a magic skill." -->
<option id="64" skillId="13894" level="1" effectId="532" type="1" /> <!-- Magic Focus - Chance to activate Focus when using a magic skill." -->
<option id="64" skillId="13894" level="2" effectId="533" type="1" /> <!-- Magic Focus - Chance to activate Focus and PvP Damage + 5% when using a magic skill." -->
<option id="64" skillId="13895" level="1" effectId="534" type="1" /> <!-- Magic Blessed Body - Chance to activate Blessed Body when using a magic skill." -->
<option id="64" skillId="13896" level="1" effectId="535" type="1" /> <!-- Magic Regeneration - Chance to activate Regeneration when using a magic skill." -->
<option id="64" skillId="13897" level="1" effectId="536" type="1" /> <!-- Magic Mental Shield - Chance to activate Mental Shield when using a magic skill." -->
<option id="64" skillId="13897" level="2" effectId="537" type="1" /> <!-- Magic Mental Shield - Chance to activate Mental Shield and PvP Damage + 5% when using a magic skill." -->
<option id="64" skillId="0" level="0" effectId="538" type="1" /> <!-- Guidance - Accuracy + 7.6, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="539" type="1" /> <!-- Guidance - Accuracy + 7.7, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="540" type="1" /> <!-- Guidance - Accuracy + 7.8, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="541" type="1" /> <!-- Guidance - Accuracy + 7.9, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="542" type="1" /> <!-- Guidance - Accuracy + 5.27, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="543" type="1" /> <!-- Guidance - Accuracy + 7.5, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="544" type="1" /> <!-- HP Drain - Restores HP by using some of the damage inflicted upon the enemy with a certain probability. PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="545" type="1" /> <!-- Evasion - Evasion + 2.95" -->
<option id="64" skillId="0" level="0" effectId="546" type="1" /> <!-- Evasion - Evasion + 2.82" -->
<option id="64" skillId="0" level="0" effectId="547" type="1" /> <!-- Evasion - Evasion + 2.68" -->
<option id="64" skillId="0" level="0" effectId="548" type="1" /> <!-- Evasion - Evasion + 2.41" -->
<option id="64" skillId="0" level="0" effectId="549" type="1" /> <!-- Evasion - Evasion + 5.31, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="550" type="1" /> <!-- Back Blow - Rear Critical Rate + 50%" -->
<option id="64" skillId="0" level="0" effectId="551" type="1" /> <!-- Back Blow - Rear Critical Rate + 45%" -->
<option id="64" skillId="0" level="0" effectId="552" type="1" /> <!-- Back Blow - Rear Critical Rate + 40%" -->
<option id="64" skillId="0" level="0" effectId="553" type="1" /> <!-- Back Blow - Rear Critical Rate + 67%" -->
<option id="64" skillId="0" level="0" effectId="554" type="1" /> <!-- Back Blow - Rear Critical Rate + 56%" -->
<option id="64" skillId="0" level="0" effectId="555" type="1" /> <!-- Back Blow - Rear Critical Rate + 37%, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="556" type="1" /> <!-- Focus - Critical Attack Rate + 90.5" -->
<option id="64" skillId="0" level="0" effectId="557" type="1" /> <!-- Focus - Critical Attack Rate + 81.2" -->
<option id="64" skillId="0" level="0" effectId="558" type="1" /> <!-- Focus - Critical Attack Rate + 71.9" -->
<option id="64" skillId="0" level="0" effectId="559" type="1" /> <!-- Focus - Critical Attack Rate + 86.7" -->
<option id="64" skillId="0" level="0" effectId="560" type="1" /> <!-- Focus - Critical Attack Rate + 82.2" -->
<option id="64" skillId="0" level="0" effectId="561" type="1" /> <!-- Focus - Critical Attack Rate + 77.8" -->
<option id="64" skillId="0" level="0" effectId="562" type="1" /> <!-- Focus - Critical Attack Rate + 73.3" -->
<option id="64" skillId="0" level="0" effectId="563" type="1" /> <!-- Focus - Critical Attack Rate + 68.9" -->
<option id="64" skillId="0" level="0" effectId="564" type="1" /> <!-- Focus - Critical Attack Rate + 64.5" -->
<option id="64" skillId="0" level="0" effectId="565" type="1" /> <!-- Guidance - Accuracy + 5.42" -->
<option id="64" skillId="0" level="0" effectId="566" type="1" /> <!-- Guidance - Accuracy + 5.12" -->
<option id="64" skillId="0" level="0" effectId="567" type="1" /> <!-- Guidance - Accuracy + 4.82" -->
<option id="64" skillId="0" level="0" effectId="568" type="1" /> <!-- Guidance - Accuracy + 4.53" -->
<option id="64" skillId="0" level="0" effectId="569" type="1" /> <!-- Guidance - Accuracy + 3.95" -->
<option id="64" skillId="0" level="0" effectId="570" type="1" /> <!-- Guidance - Accuracy + 6.07" -->
<option id="64" skillId="0" level="0" effectId="571" type="1" /> <!-- Guidance - Accuracy + 5.72" -->
<option id="64" skillId="0" level="0" effectId="572" type="1" /> <!-- Guidance - Accuracy + 5.02" -->
<option id="64" skillId="0" level="0" effectId="573" type="1" /> <!-- Mighty Mortal - Vital Spot Attack Success Rate + 50%" -->
<option id="64" skillId="0" level="0" effectId="574" type="1" /> <!-- Mighty Mortal - Vital Spot Attack Success Rate + 48%" -->
<option id="64" skillId="0" level="0" effectId="575" type="1" /> <!-- Mighty Mortal - Vital Spot Attack Success Rate + 44%" -->
<option id="64" skillId="0" level="0" effectId="576" type="1" /> <!-- Mighty Mortal - Vital Spot Attack Success Rate + 42%" -->
<option id="64" skillId="0" level="0" effectId="577" type="1" /> <!-- Mighty Mortal - Vital Spot Attack Success Rate + 40%" -->
<option id="64" skillId="0" level="0" effectId="578" type="1" /> <!-- Focus - Critical Attack Rate + 67.3, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="579" type="1" /> <!-- Focus - Critical Attack Rate + 67.3, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="580" type="1" /> <!-- Focus - Critical Attack Rate + 88.1, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="581" type="1" /> <!-- Focus - Critical Attack Rate + 116, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="582" type="1" /> <!-- Focus - Critical Attack Rate + 133.9, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="583" type="1" /> <!-- Focus - Critical Attack Rate + 133.9, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="584" type="1" /> <!-- Focus - Critical Attack Rate + 133.9, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="585" type="1" /> <!-- Focus - Critical Attack Rate + 61.6, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="586" type="1" /> <!-- Focus - Critical Attack Rate + 61.6, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="587" type="1" /> <!-- Focus - Critical Attack Rate + 80.6, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="588" type="1" /> <!-- Focus - Critical Attack Rate + 107, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="589" type="1" /> <!-- Focus - Critical Attack Rate + 123.5, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="590" type="1" /> <!-- Focus - Critical Attack Rate + 129, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="591" type="1" /> <!-- Focus - Critical Attack Rate + 129, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="592" type="1" /> <!-- Focus - Critical Attack Rate + 84.3, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="593" type="1" /> <!-- Focus - Critical Attack Rate + 111.5, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="594" type="1" /> <!-- Focus - Critical Attack Rate + 131.3, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="595" type="1" /> <!-- Focus - Critical Attack Rate + 134.4, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="596" type="1" /> <!-- Focus - Critical Attack Rate + 134.4, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="597" type="1" /> <!-- Guidance - Accuracy + 5.41, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="598" type="1" /> <!-- Guidance - Accuracy + 3.95, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="603" type="1" /> <!-- Guidance - Accuracy + 5.32, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="604" type="1" /> <!-- HP Drain - Restores HP by using some of the damage inflicted upon the enemy with a certain probability. PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="606" type="1" /> <!-- HP Regeneration - Increases HP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="607" type="1" /> <!-- HP Regeneration - Increases HP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="608" type="1" /> <!-- HP Regeneration - Increases HP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="609" type="1" /> <!-- HP Regeneration - Increases HP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="610" type="1" /> <!-- Light - Weight Gauge + 20%" -->
<option id="64" skillId="0" level="0" effectId="611" type="1" /> <!-- Light - Weight Gauge + 20%, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="612" type="1" /> <!-- MP Regeneration - Increases MP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="613" type="1" /> <!-- MP Regeneration - Increases MP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="614" type="1" /> <!-- MP Regeneration - Increases MP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="615" type="1" /> <!-- MP Regeneration - Increases MP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="616" type="1" /> <!-- MP Regeneration - Increases MP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="617" type="1" /> <!-- MP Regeneration - Increases MP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="618" type="1" /> <!-- MP Regeneration - Increases MP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="619" type="1" /> <!-- MP Regeneration - Increases MP Recovery Bonus., PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="620" type="1" /> <!-- Rsk.Evasion - Evasion + 6.8, PvP Damage + 5% when in danger." -->
<option id="64" skillId="0" level="0" effectId="621" type="1" /> <!-- Rsk. Focus - Critical Attack Rate+ 130, PvP Damage + 5% when in danger." -->
<option id="64" skillId="0" level="0" effectId="622" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 11%, PvP Damage + 5% when in danger." -->
<option id="64" skillId="0" level="0" effectId="623" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 11%, PvP Damage + 5% when in danger." -->
<option id="64" skillId="0" level="0" effectId="624" type="1" /> <!-- Long Blow - Bow/Crossbow Range + 100, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="625" type="1" /> <!-- Conversion - Max HP - 40%, Max MP + 60%" -->
<option id="64" skillId="0" level="0" effectId="626" type="1" /> <!-- Conversion - Max HP - 40%, Max MP + 60%, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="627" type="1" /> <!-- Conversion - Max HP - 40%, Max MP + 60%, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="628" type="1" /> <!-- Rsk.Evasion - Evasion + 7.29 when in danger." -->
<option id="64" skillId="0" level="0" effectId="629" type="1" /> <!-- Rsk.Evasion - Evasion + 6.95 when in danger." -->
<option id="64" skillId="0" level="0" effectId="630" type="1" /> <!-- Rsk.Evasion - Evasion + 6.24 when in danger." -->
<option id="64" skillId="0" level="0" effectId="631" type="1" /> <!-- Rsk.Evasion - Evasion + 7.63 when in danger." -->
<option id="64" skillId="0" level="0" effectId="632" type="1" /> <!-- Rsk.Evasion - Evasion + 6.95 when in danger." -->
<option id="64" skillId="0" level="0" effectId="633" type="1" /> <!-- Rsk.Evasion - Evasion + 6.6 when in danger." -->
<option id="64" skillId="0" level="0" effectId="634" type="1" /> <!-- Rsk.Evasion - Evasion + 7.29 when in danger." -->
<option id="64" skillId="0" level="0" effectId="635" type="1" /> <!-- Rsk. Focus - Critical Attack Rate + 138.7 when in danger." -->
<option id="64" skillId="0" level="0" effectId="636" type="1" /> <!-- Rsk. Focus - Critical Attack Rate + 115.4 when in danger." -->
<option id="64" skillId="0" level="0" effectId="637" type="1" /> <!-- Rsk. Focus - Critical Attack Rate + 107.7 when in danger." -->
<option id="64" skillId="0" level="0" effectId="638" type="1" /> <!-- Rsk. Focus - Critical Attack Rate + 99.9 when in danger." -->
<option id="64" skillId="0" level="0" effectId="639" type="1" /> <!-- Rsk. Focus - Critical Attack Rate + 164, PvP Damage + 5% when in danger." -->
<option id="64" skillId="0" level="0" effectId="640" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 13% when in danger." -->
<option id="64" skillId="0" level="0" effectId="641" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 12% when in danger." -->
<option id="64" skillId="0" level="0" effectId="642" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 13% when in danger." -->
<option id="64" skillId="0" level="0" effectId="643" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 12% when in danger." -->
<option id="64" skillId="0" level="0" effectId="644" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 12% when in danger." -->
<option id="64" skillId="0" level="0" effectId="645" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 11% when in danger." -->
<option id="64" skillId="0" level="0" effectId="646" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 10% when in danger." -->
<option id="64" skillId="0" level="0" effectId="647" type="1" /> <!-- Rsk. Haste - Atk. Spd.+ 9% when in danger." -->
<option id="64" skillId="0" level="0" effectId="648" type="1" /> <!-- Acumen - Casting Spd. + 15%" -->
<option id="64" skillId="0" level="0" effectId="649" type="1" /> <!-- Health - Max HP + 25%" -->
<option id="64" skillId="0" level="0" effectId="650" type="1" /> <!-- Mana Up - Max MP + 30%" -->
<option id="64" skillId="0" level="0" effectId="651" type="1" /> <!-- Guidance - Accuracy + 6.5, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="652" type="1" /> <!-- Robust Health - Max HP + 15%, Max MP + 20%, Max CP + 30%, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="653" type="1" /> <!-- Focus - Critical Attack Rate + 109.2, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="654" type="1" /> <!-- Focus - Critical Attack Rate + 50.4" -->
<option id="64" skillId="0" level="0" effectId="655" type="1" /> <!-- Focus - Critical Attack Rate + 24.8" -->
<option id="64" skillId="0" level="0" effectId="656" type="1" /> <!-- Focus - Critical Attack Rate + 76.6" -->
<option id="64" skillId="0" level="0" effectId="657" type="1" /> <!-- Focus - Critical Attack Rate + 40.4" -->
<option id="64" skillId="0" level="0" effectId="658" type="1" /> <!-- Focus - Critical Attack Rate + 65" -->
<option id="64" skillId="0" level="0" effectId="659" type="1" /> <!-- Focus - Critical Attack Rate + 43.7" -->
<option id="64" skillId="0" level="0" effectId="660" type="1" /> <!-- Focus - Critical Attack Rate + 54" -->
<option id="64" skillId="0" level="0" effectId="661" type="1" /> <!-- Focus - Critical Attack Rate + 52.6" -->
<option id="64" skillId="0" level="0" effectId="662" type="1" /> <!-- Focus - Critical Attack Rate + 109.2, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="664" type="1" /> <!-- Health - Max HP + 25%, PvP Damage + 5%" -->
<option id="64" skillId="0" level="0" effectId="665" type="1" /> <!-- Haste - Atk. Spd. + 8%, PvP Damage + 5%" -->
<option id="64" skillId="13902" level="1" effectId="666" type="1" /> <!-- Fury-Practice - Atk. Spd. + 1%" -->
<option id="64" skillId="13903" level="1" effectId="667" type="1" /> <!-- Acumen-Practice - Casting Spd. + 1%" -->
</SoulCrystalOptions>
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/buylist.xsd">
<!-- Normal -->
<item id="22402" price="0" /> <!-- Weapon Appearance Stone (R-grade) -->
<item id="22403" price="0" /> <!-- Weapon Appearance Stone (S-grade) -->
<item id="22404" price="0" /> <!-- Weapon Appearance Stone (A-grade) -->
<item id="22405" price="0" /> <!-- Weapon Appearance Stone (B-grade) -->
<item id="22406" price="0" /> <!-- Weapon Appearance Stone (C-grade) -->
<item id="22407" price="0" /> <!-- Weapon Appearance Stone (D-grade) -->
<!-- Blessed -->
<item id="22408" price="0" /> <!-- Blessed Weapon Appearance Stone (R-grade) -->
<item id="22409" price="0" /> <!-- Blessed Weapon Appearance Stone (S-grade) -->
<item id="22410" price="0" /> <!-- Blessed Weapon Appearance Stone (A-grade) -->
<item id="22411" price="0" /> <!-- Blessed Weapon Appearance Stone (B-grade) -->
<item id="22412" price="0" /> <!-- Blessed Weapon Appearance Stone (C-grade) -->
<item id="22413" price="0" /> <!-- Blessed Weapon Appearance Stone (D-grade) -->
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<!-- Normal -->
<item id="22402" price="0" /> <!-- Weapon Appearance Stone (R-grade) -->
<item id="22403" price="0" /> <!-- Weapon Appearance Stone (S-grade) -->
<item id="22404" price="0" /> <!-- Weapon Appearance Stone (A-grade) -->
<item id="22405" price="0" /> <!-- Weapon Appearance Stone (B-grade) -->
<item id="22406" price="0" /> <!-- Weapon Appearance Stone (C-grade) -->
<item id="22407" price="0" /> <!-- Weapon Appearance Stone (D-grade) -->
<!-- Blessed -->
<item id="22408" price="0" /> <!-- Blessed Weapon Appearance Stone (R-grade) -->
<item id="22409" price="0" /> <!-- Blessed Weapon Appearance Stone (S-grade) -->
<item id="22410" price="0" /> <!-- Blessed Weapon Appearance Stone (A-grade) -->
<item id="22411" price="0" /> <!-- Blessed Weapon Appearance Stone (B-grade) -->
<item id="22412" price="0" /> <!-- Blessed Weapon Appearance Stone (C-grade) -->
<item id="22413" price="0" /> <!-- Blessed Weapon Appearance Stone (D-grade) -->
</list>
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/buylist.xsd">
<!-- Normal -->
<item id="22414" price="0" /> <!-- Weapon Restoration Stone (R-grade) -->
<item id="22415" price="0" /> <!-- Weapon Restoration Stone (S-grade) -->
<item id="22416" price="0" /> <!-- Weapon Restoration Stone (A-grade) -->
<item id="22417" price="0" /> <!-- Weapon Restoration Stone (B-grade) -->
<item id="22418" price="0" /> <!-- Weapon Restoration Stone (C-grade) -->
<item id="22419" price="0" /> <!-- Weapon Restoration Stone (D-grade) -->
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<!-- Normal -->
<item id="22414" price="0" /> <!-- Weapon Restoration Stone (R-grade) -->
<item id="22415" price="0" /> <!-- Weapon Restoration Stone (S-grade) -->
<item id="22416" price="0" /> <!-- Weapon Restoration Stone (A-grade) -->
<item id="22417" price="0" /> <!-- Weapon Restoration Stone (B-grade) -->
<item id="22418" price="0" /> <!-- Weapon Restoration Stone (C-grade) -->
<item id="22419" price="0" /> <!-- Weapon Restoration Stone (D-grade) -->
</list>
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/buylist.xsd">
<!-- Normal -->
<item id="22682" price="0" /> <!-- Armor Appearance Stone (R-grade) -->
<item id="22683" price="0" /> <!-- Armor Appearance Stone (S-grade) -->
<item id="22684" price="0" /> <!-- Armor Appearance Stone (A-grade) -->
<item id="22685" price="0" /> <!-- Armor Appearance Stone (B-grade) -->
<item id="22686" price="0" /> <!-- Armor Appearance Stone (C-grade) -->
<item id="22687" price="0" /> <!-- Armor Appearance Stone (D-grade) -->
<!-- Blessed -->
<item id="22688" price="0" /> <!-- Blessed Armor Appearance Stone (R-grade) -->
<item id="22689" price="0" /> <!-- Blessed Armor Appearance Stone (S-grade) -->
<item id="22690" price="0" /> <!-- Blessed Armor Appearance Stone (A-grade) -->
<item id="22691" price="0" /> <!-- Blessed Armor Appearance Stone (B-grade) -->
<item id="22692" price="0" /> <!-- Blessed Armor Appearance Stone (C-grade) -->
<item id="22693" price="0" /> <!-- Blessed Armor Appearance Stone (D-grade) -->
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<!-- Normal -->
<item id="22682" price="0" /> <!-- Armor Appearance Stone (R-grade) -->
<item id="22683" price="0" /> <!-- Armor Appearance Stone (S-grade) -->
<item id="22684" price="0" /> <!-- Armor Appearance Stone (A-grade) -->
<item id="22685" price="0" /> <!-- Armor Appearance Stone (B-grade) -->
<item id="22686" price="0" /> <!-- Armor Appearance Stone (C-grade) -->
<item id="22687" price="0" /> <!-- Armor Appearance Stone (D-grade) -->
<!-- Blessed -->
<item id="22688" price="0" /> <!-- Blessed Armor Appearance Stone (R-grade) -->
<item id="22689" price="0" /> <!-- Blessed Armor Appearance Stone (S-grade) -->
<item id="22690" price="0" /> <!-- Blessed Armor Appearance Stone (A-grade) -->
<item id="22691" price="0" /> <!-- Blessed Armor Appearance Stone (B-grade) -->
<item id="22692" price="0" /> <!-- Blessed Armor Appearance Stone (C-grade) -->
<item id="22693" price="0" /> <!-- Blessed Armor Appearance Stone (D-grade) -->
</list>
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/buylist.xsd">
<!-- Normal -->
<item id="22694" price="0" /> <!-- Armor Restoration Stone (R-grade) -->
<item id="22695" price="0" /> <!-- Armor Restoration Stone (S-grade) -->
<item id="22696" price="0" /> <!-- Armor Restoration Stone (A-grade) -->
<item id="22697" price="0" /> <!-- Armor Restoration Stone (B-grade) -->
<item id="22698" price="0" /> <!-- Armor Restoration Stone (C-grade) -->
<item id="22699" price="0" /> <!-- Armor Restoration Stone (D-grade) -->
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<!-- Normal -->
<item id="22694" price="0" /> <!-- Armor Restoration Stone (R-grade) -->
<item id="22695" price="0" /> <!-- Armor Restoration Stone (S-grade) -->
<item id="22696" price="0" /> <!-- Armor Restoration Stone (A-grade) -->
<item id="22697" price="0" /> <!-- Armor Restoration Stone (B-grade) -->
<item id="22698" price="0" /> <!-- Armor Restoration Stone (C-grade) -->
<item id="22699" price="0" /> <!-- Armor Restoration Stone (D-grade) -->
</list>
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/buylist.xsd">
<!-- Restore -->
<item id="22700" price="0" /> <!-- Equipment Restoration Stone (R-grade) -->
<item id="22701" price="0" /> <!-- Equipment Restoration Stone (S-grade) -->
<item id="22702" price="0" /> <!-- Equipment Restoration Stone (A-grade) -->
<item id="22703" price="0" /> <!-- Equipment Restoration Stone (B-grade) -->
<item id="22705" price="0" /> <!-- Equipment Restoration Stone (C-grade) -->
<item id="22705" price="0" /> <!-- Equipment Restoration Stone (D-grade) -->
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<!-- Restore -->
<item id="22700" price="0" /> <!-- Equipment Restoration Stone (R-grade) -->
<item id="22701" price="0" /> <!-- Equipment Restoration Stone (S-grade) -->
<item id="22702" price="0" /> <!-- Equipment Restoration Stone (A-grade) -->
<item id="22703" price="0" /> <!-- Equipment Restoration Stone (B-grade) -->
<item id="22705" price="0" /> <!-- Equipment Restoration Stone (C-grade) -->
<item id="22705" price="0" /> <!-- Equipment Restoration Stone (D-grade) -->
</list>
+112
View File
@@ -0,0 +1,112 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<!-- Metal Suit -->
<item id="23493" price="0" /> <!-- Metal Top Appearance Stone -->
<item id="23494" price="0" /> <!-- Metal Pants Appearance Stone -->
<item id="23495" price="0" /> <!-- Metal Gloves Appearance Stone -->
<item id="23496" price="0" /> <!-- Metal Shoes Appearance Stone -->
<item id="23497" price="0" /> <!-- Metal Hair Accessory Appearance Stone -->
<!-- Metal Suit with skill -->
<item id="23712" price="0" /> <!-- Metal Top Appearance Stone -->
<item id="23713" price="0" /> <!-- Metal Pants Appearance Stone -->
<item id="23714" price="0" /> <!-- Metal Gloves Appearance Stone -->
<item id="23715" price="0" /> <!-- Metal Shoes Appearance Stone -->
<!-- Military Suit -->
<item id="23503" price="0" /> <!-- Military Top Appearance Stone -->
<item id="23504" price="0" /> <!-- Military Pants Appearance Stone -->
<item id="23505" price="0" /> <!-- Military Gloves Appearance Stone -->
<item id="23506" price="0" /> <!-- Military Shoes Appearance Stone -->
<item id="23507" price="0" /> <!-- Military Hair Accessory Appearance Stone -->
<!-- Military Suit with skill -->
<item id="23720" price="0" /> <!-- Military Top Appearance Stone -->
<item id="23721" price="0" /> <!-- Military Pants Appearance Stone -->
<item id="23722" price="0" /> <!-- Military Gloves Appearance Stone -->
<item id="23723" price="0" /> <!-- Military Shoes Appearance Stone -->
<!-- Ninja Suit -->
<item id="23189" price="0" /> <!-- Ninja Top Appearance Stone -->
<item id="23190" price="0" /> <!-- Ninja Pants Appearance Stone -->
<item id="23191" price="0" /> <!-- Ninja Gloves Appearance Stone -->
<item id="23192" price="0" /> <!-- Ninja Shoes Appearance Stone -->
<item id="23193" price="0" /> <!-- Ninja Hair Accessory Appearance Stone -->
<!-- Ninja Suit with skill -->
<item id="23564" price="0" /> <!-- Ninja Top Appearance Stone -->
<item id="23565" price="0" /> <!-- Ninja Pants Appearance Stone -->
<item id="23566" price="0" /> <!-- Ninja Gloves Appearance Stone -->
<item id="23567" price="0" /> <!-- Ninja Shoes Appearance Stone -->
<!-- Traditional Taiwanese Suit -->
<item id="23194" price="0" /> <!-- Traditional Taiwanese Top Appearance Stone -->
<item id="23195" price="0" /> <!-- Traditional Taiwanese Pants Appearance Stone -->
<item id="23196" price="0" /> <!-- Traditional Taiwanese Gloves Appearance Stone -->
<item id="23197" price="0" /> <!-- Traditional Taiwanese Shoes Appearance Stone -->
<item id="23198" price="0" /> <!-- Traditional Taiwanese Hair Accessory Appearance Stone -->
<!-- Tauti Suit -->
<item id="46573" price="0" /> <!-- Tauti Top Appearance Stone -->
<item id="46574" price="0" /> <!-- Tauti Pants Appearance Stone -->
<item id="46575" price="0" /> <!-- Tauti Gloves Appearance Stone -->
<item id="46576" price="0" /> <!-- Tauti Shoes Appearance Stone -->
<!-- Kelbim Suit -->
<item id="46578" price="0" /> <!-- Kelbim Top Appearance Stone -->
<item id="46579" price="0" /> <!-- Kelbim Pants Appearance Stone -->
<item id="46580" price="0" /> <!-- Kelbim Gloves Appearance Stone -->
<item id="46581" price="0" /> <!-- Kelbim Shoes Appearance Stone -->
<!-- Freya Suit -->
<item id="46583" price="0" /> <!-- Freya Top Appearance Stone -->
<item id="46584" price="0" /> <!-- Freya Pants Appearance Stone -->
<item id="46585" price="0" /> <!-- Freya Gloves Appearance Stone -->
<item id="46586" price="0" /> <!-- Freya Shoes Appearance Stone -->
<!-- Maid Suit -->
<item id="23513" price="0" /> <!-- Maid Appearance Stone -->
<item id="23514" price="0" /> <!-- Maid Hair Accessory Appearance Stone -->
<!-- Dark Knight Suit -->
<item id="46270" price="0" /> <!-- Dark Knight Appearance Stone -->
<!-- Dark Assassin Suit -->
<item id="24134" price="0" /> <!-- Dark Assassin Appearance Stone -->
<!-- White Assassin Suit -->
<item id="46605" price="0" /> <!-- White Assassin Appearance Stone -->
<!-- Vampire Outfit -->
<item id="23892" price="0" /> <!-- Vampire Hair Accessory Appearance Stone -->
<item id="23888" price="0" /> <!-- Vampire Top Appearance Stone -->
<item id="23889" price="0" /> <!-- Vampire Pants Appearance Stone -->
<item id="23890" price="0" /> <!-- Vampire Gloves Appearance Stone -->
<item id="23891" price="0" /> <!-- Vampire Shoes Appearance Stone -->
<!-- Santa Suit -->
<item id="40310" price="0" /> <!-- Santa Hat Appearance Stone -->
<item id="40330" price="0" /> <!-- Santa Suit Appearance Stone -->
<!-- Lineage II Baseball Uniform -->
<item id="46605" price="0" /> <!-- Lineage II Baseball Uniform Appearance Stone -->
<!-- Blue Dynasty Armor -->
<item id="46603" price="0" /> <!-- Blue Dynasty Armor Appearance Stone -->
<!-- Tribal Warrior Suit -->
<item id="23198" price="0" /> <!-- Tribal Warrior Top Appearance Stone -->
<item id="23194" price="0" /> <!-- Tribal Warrior Top Appearance Stone -->
<item id="23195" price="0" /> <!-- Tribal Warrior Pants Appearance Stone -->
<item id="23196" price="0" /> <!-- Tribal Warrior Gloves Appearance Stone -->
<item id="23197" price="0" /> <!-- Tribal Warrior Shoes Appearance Stone -->
<!-- Beach Swimsuit -->
<item id="23172" price="0" /> <!-- Beach Swimsuit Appearance Stone -->
<!-- Alluring Swimsuit -->
<item id="23234" price="0" /> <!-- Beach Swimsuit Appearance Stone -->
<!-- Seductive Swimsuit -->
<item id="23235" price="0" /> <!-- Beach Swimsuit Appearance Stone -->
</list>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/buylist.xsd">
<item id="5900" count="1" price="10000" restock_delay="180" /> <!-- Coin Collecting Album -->
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="5900" count="1" price="10000" restock_delay="180" /> <!-- Coin Collecting Album -->
</list>

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