Various skill fixes.

Contributed by Delnote.
This commit is contained in:
MobiusDev
2019-01-03 21:10:25 +00:00
parent 6699d30656
commit 631153020d
36 changed files with 598 additions and 470 deletions

View File

@@ -1,6 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1" toLevel="40" name="Triple Slash"> <skill id="1" toLevel="40" name="Triple Slash">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>167</coolTime> <coolTime>167</coolTime>
<effectPoint> <effectPoint>
@@ -47,6 +52,7 @@
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1733</hitTime> <hitTime>1733</hitTime>
<isDebuff>true</isDebuff>
<icon>icon.skill0001</icon> <icon>icon.skill0001</icon>
<magicLvl> <magicLvl>
<value level="1">38</value> <value level="1">38</value>
@@ -133,7 +139,7 @@
<value level="40">97</value> <value level="40">97</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -195,6 +201,10 @@
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="2" toLevel="19" name="Confusion"> <skill id="2" toLevel="19" name="Confusion">
@@ -564,6 +574,12 @@
</skill> </skill>
<skill id="6" toLevel="40" name="Sonic Blaster"> <skill id="6" toLevel="40" name="Sonic Blaster">
<castRange>600</castRange> <castRange>600</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>35</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint> <effectPoint>
<value level="1">-183</value> <value level="1">-183</value>
<value level="2">-188</value> <value level="2">-188</value>
@@ -693,10 +709,11 @@
<value level="39">123</value> <value level="39">123</value>
<value level="40">124</value> <value level="40">124</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -757,6 +774,7 @@
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="7" toLevel="44" name="Sonic Storm"> <skill id="7" toLevel="44" name="Sonic Storm">
@@ -6192,18 +6210,28 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Speed"> <effect name="PhysicalDefence">
<amount>-30</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
@@ -6444,9 +6472,16 @@
</conditions> </conditions>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>3</amount> <amount>3</amount>
<mode>DIFF</mode> <mode>DIFF</mode>

View File

@@ -849,7 +849,6 @@
</effects> </effects>
</skill> </skill>
<skill id="109" toLevel="1" name="Ogre Spirit Totem"> <skill id="109" toLevel="1" name="Ogre Spirit Totem">
<!-- Glory Days Confirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
@@ -874,22 +873,22 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>

View File

@@ -923,8 +923,6 @@
</effects> </effects>
</skill> </skill>
<skill id="222" toLevel="4" name="Fury Fists"> <skill id="222" toLevel="4" name="Fury Fists">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<icon>icon.skill0222</icon> <icon>icon.skill0222</icon>
<magicLvl>43</magicLvl> <magicLvl>43</magicLvl>
<mpConsume>8</mpConsume> <mpConsume>8</mpConsume>
@@ -933,8 +931,8 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="DamOverTime"> <effect name="HealOverTime">
<power>12</power> <power>-12</power>
<ticks>2</ticks> <ticks>2</ticks>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
@@ -5778,12 +5776,9 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Accuracy"> <effect name="Speed">
<amount>6</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>20</amount> <amount>20</amount>
@@ -5792,6 +5787,13 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Accuracy">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="283" toLevel="8" name="Summon Dark Panther"> <skill id="283" toLevel="8" name="Summon Dark Panther">
@@ -6761,7 +6763,6 @@
</effects> </effects>
</skill> </skill>
<skill id="298" toLevel="1" name="Rabbit Spirit Totem"> <skill id="298" toLevel="1" name="Rabbit Spirit Totem">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
@@ -6789,10 +6790,6 @@
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion">
<amount>12</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -6800,6 +6797,20 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Accuracy">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PhysicalEvasion">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon"> <skill id="299" toLevel="1" name="Summon Wild Hog Cannon">

View File

@@ -1391,8 +1391,8 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="DamOverTime"> <effect name="HealOverTime">
<power>30</power> <power>-30</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">

View File

@@ -1883,6 +1883,10 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Cp">
<amount>-95</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>35</amount> <amount>35</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1907,6 +1911,7 @@
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="537" toLevel="1" name="Spoil Bomb"> <skill id="537" toLevel="1" name="Spoil Bomb">

View File

@@ -2413,7 +2413,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType> <abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>90</activateRate> <activateRate>40</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -2426,7 +2426,7 @@
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait> <trait>DEATH</trait>
@@ -2440,11 +2440,6 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="OpCheckAbnormal">
<type>SEED_OF_KNIGHT</type>
<level>4</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
@@ -2455,8 +2450,8 @@
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>BUFF</slot> <slot>BUFF</slot>
<rate>25</rate> <rate>10</rate>
<max>5</max> <max>1</max>
</effect> </effect>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>-90</amount> <amount>-90</amount>

View File

@@ -1585,11 +1585,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>UNDEAD</race>
</condition>
</conditions>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
@@ -3471,14 +3466,11 @@
<value level="1">2</value> <value level="1">2</value>
<value level="2">3</value> <value level="2">3</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>600</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">121</value> <value level="1">5</value>
<value level="2">417</value> <value level="2">10</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.skill1073</icon> <icon>icon.skill1073</icon>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3495,10 +3487,10 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Breath"> <effect name="MagicalSkillPower">
<amount> <amount>
<value level="1">400</value> <value level="1">400</value>
<value level="2">600</value> <value level="2">600</value>

View File

@@ -3022,7 +3022,7 @@
</skill> </skill>
<skill id="1459" toLevel="3" name="Divine Power"> <skill id="1459" toLevel="3" name="Divine Power">
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>120</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType> <abnormalType>HEAL_POWER_UP</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -3039,7 +3039,7 @@
<value level="3">109</value> <value level="3">109</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3048,9 +3048,9 @@
<effects> <effects>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">100</value> <value level="1">20</value>
<value level="2">300</value> <value level="2">50</value>
<value level="3">500</value> <value level="3">80</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -3077,15 +3077,9 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckClass"> <condition name="OpSkillAcquire">
<classId>ORACLE</classId> <skillId>1013</skillId>
<affectType>TARGET</affectType> <hasLearned>false</hasLearned>
<isWithin>false</isWithin>
</condition>
<condition name="OpCheckClass">
<classId>SHILLIEN_ORACLE</classId>
<affectType>TARGET</affectType>
<isWithin>false</isWithin>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>

View File

@@ -87,10 +87,12 @@
</abnormalLvl> </abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<castRange>0</castRange> <effectPoint>
<effectRange>900</effectRange> <value level="1">204</value>
<hitTime>4000</hitTime> <value level="2">379</value>
<isMagic>1</isMagic> <!-- Magic Skill --> <value level="3">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl> <magicLvl>
<value level="1">7</value> <value level="1">7</value>
<value level="2">25</value> <value level="2">25</value>
@@ -107,7 +109,7 @@
<value level="3">8</value> <value level="3">8</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300</reuseDelay> <reuseDelay>180000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -745,8 +747,7 @@
<rate>25</rate> <rate>25</rate>
<max>1</max> <max>1</max>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1615" toLevel="3" name="Weapon Reinforcement"> <skill id="1615" toLevel="3" name="Weapon Reinforcement">
@@ -891,12 +892,13 @@
<abnormalTime>180</abnormalTime> <abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType> <abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<hitTime>2000</hitTime> <effectPoint>673</effectPoint>
<hitCancelTime>500</hitCancelTime> <hitTime>1000</hitTime>
<icon>icon.skill1621</icon> <icon>icon.skill1621</icon>
<operateType>A2</operateType>
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<mpConsume>38</mpConsume> <mpConsume>38</mpConsume>
<hpConsume>1115</hpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -920,10 +922,6 @@
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1622" toLevel="1" name="Blood of Sacrifice"> <skill id="1622" toLevel="1" name="Blood of Sacrifice">
@@ -986,13 +984,13 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType> <abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<chargeConsume>7</chargeConsume> <chargeConsume>7</chargeConsume>
<activateRate>100</activateRate> <activateRate>90</activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint>-1000</effectPoint> <effectPoint>-673</effectPoint>
<effectRange>400</effectRange> <effectRange>600</effectRange>
<hitTime>2500</hitTime> <hitTime>1500</hitTime>
<icon>icon.skill1624</icon> <icon>icon.skill1624</icon>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <isMagic>1</isMagic>
@@ -1013,12 +1011,13 @@
<item>DUAL</item> <item>DUAL</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="EnergySaved">
<amount>5</amount>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="PhysicalAttackMute" />
<effect name="PhysicalMute" /> <effect name="BlockActions" />
<effect name="BlockTarget" />
<effect name="BlockMove" />
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1180,25 +1179,26 @@
</effects> </effects>
</skill> </skill>
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist"> <skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<icon>icon.skill1629</icon> <abnormalLvl>1</abnormalLvl>
<castRange>800</castRange> <abnormalTime>10</abnormalTime>
<operateType>A2</operateType> <activateRate>80</activateRate>
<hitTime>1500</hitTime> <lvlBonusRate>20</lvlBonusRate>
<effectPoint>1</effectPoint>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <effectRange>900</effectRange>
<icon>icon.skill1629</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<mpConsume>60</mpConsume> <mpConsume>60</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<activateRate>80</activateRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<staticReuse>true</staticReuse> <castRange>800</castRange>
<isMagic>1</isMagic> <hitTime>500</hitTime>
<isDebuff>true</isDebuff> <coolTime>100</coolTime>
<lvlBonusRate>20</lvlBonusRate>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1217,25 +1217,27 @@
</effects> </effects>
</skill> </skill>
<skill id="1630" toLevel="1" name="Throwing Blood Dagger"> <skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<icon>icon.skill1630</icon> <abnormalLvl>1</abnormalLvl>
<castRange>800</castRange> <abnormalTime>10</abnormalTime>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<mpConsume>60</mpConsume>
<effectPoint>1</effectPoint>
<abnormalType>CRITICAL_PROB_UP</abnormalType> <abnormalType>CRITICAL_PROB_UP</abnormalType>
<basicProperty>NONE</basicProperty> <activateRate>80</activateRate>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <lvlBonusRate>20</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>900</effectRange>
<icon>icon.skill1630</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<abnormalLvl>1</abnormalLvl> <mpConsume>60</mpConsume>
<abnormalTime>20</abnormalTime>
<activateRate>80</activateRate>
<reuseDelay>30000</reuseDelay>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<isMagic>1</isMagic> <castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@@ -1,6 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1" toLevel="40" name="Triple Slash"> <skill id="1" toLevel="40" name="Triple Slash">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>167</coolTime> <coolTime>167</coolTime>
<effectPoint> <effectPoint>
@@ -47,6 +52,7 @@
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1733</hitTime> <hitTime>1733</hitTime>
<isDebuff>true</isDebuff>
<icon>icon.skill0001</icon> <icon>icon.skill0001</icon>
<magicLvl> <magicLvl>
<value level="1">38</value> <value level="1">38</value>
@@ -133,7 +139,7 @@
<value level="40">97</value> <value level="40">97</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -195,6 +201,10 @@
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="2" toLevel="19" name="Confusion"> <skill id="2" toLevel="19" name="Confusion">
@@ -564,6 +574,12 @@
</skill> </skill>
<skill id="6" toLevel="40" name="Sonic Blaster"> <skill id="6" toLevel="40" name="Sonic Blaster">
<castRange>600</castRange> <castRange>600</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>35</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint> <effectPoint>
<value level="1">-183</value> <value level="1">-183</value>
<value level="2">-188</value> <value level="2">-188</value>
@@ -693,10 +709,11 @@
<value level="39">123</value> <value level="39">123</value>
<value level="40">124</value> <value level="40">124</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -757,6 +774,7 @@
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="7" toLevel="44" name="Sonic Storm"> <skill id="7" toLevel="44" name="Sonic Storm">
@@ -6192,18 +6210,28 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Speed"> <effect name="PhysicalDefence">
<amount>-30</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
@@ -6444,9 +6472,16 @@
</conditions> </conditions>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>3</amount> <amount>3</amount>
<mode>DIFF</mode> <mode>DIFF</mode>

View File

@@ -849,7 +849,6 @@
</effects> </effects>
</skill> </skill>
<skill id="109" toLevel="1" name="Ogre Spirit Totem"> <skill id="109" toLevel="1" name="Ogre Spirit Totem">
<!-- Glory Days Confirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
@@ -874,22 +873,22 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>

View File

@@ -923,8 +923,6 @@
</effects> </effects>
</skill> </skill>
<skill id="222" toLevel="4" name="Fury Fists"> <skill id="222" toLevel="4" name="Fury Fists">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<icon>icon.skill0222</icon> <icon>icon.skill0222</icon>
<magicLvl>43</magicLvl> <magicLvl>43</magicLvl>
<mpConsume>8</mpConsume> <mpConsume>8</mpConsume>
@@ -933,8 +931,8 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="DamOverTime"> <effect name="HealOverTime">
<power>12</power> <power>-12</power>
<ticks>2</ticks> <ticks>2</ticks>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
@@ -5778,12 +5776,9 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Accuracy"> <effect name="Speed">
<amount>6</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>20</amount> <amount>20</amount>
@@ -5792,6 +5787,13 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Accuracy">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="283" toLevel="8" name="Summon Dark Panther"> <skill id="283" toLevel="8" name="Summon Dark Panther">
@@ -6761,7 +6763,6 @@
</effects> </effects>
</skill> </skill>
<skill id="298" toLevel="1" name="Rabbit Spirit Totem"> <skill id="298" toLevel="1" name="Rabbit Spirit Totem">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
@@ -6789,10 +6790,6 @@
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion">
<amount>12</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -6800,6 +6797,20 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Accuracy">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PhysicalEvasion">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon"> <skill id="299" toLevel="1" name="Summon Wild Hog Cannon">

View File

@@ -1391,8 +1391,8 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="DamOverTime"> <effect name="HealOverTime">
<power>30</power> <power>-30</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">

View File

@@ -1883,6 +1883,10 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Cp">
<amount>-95</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>35</amount> <amount>35</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1907,6 +1911,7 @@
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="537" toLevel="1" name="Spoil Bomb"> <skill id="537" toLevel="1" name="Spoil Bomb">

View File

@@ -2413,7 +2413,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType> <abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>90</activateRate> <activateRate>40</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -2426,7 +2426,7 @@
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait> <trait>DEATH</trait>
@@ -2440,11 +2440,6 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="OpCheckAbnormal">
<type>SEED_OF_KNIGHT</type>
<level>4</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
@@ -2455,8 +2450,8 @@
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>BUFF</slot> <slot>BUFF</slot>
<rate>25</rate> <rate>10</rate>
<max>5</max> <max>1</max>
</effect> </effect>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>-90</amount> <amount>-90</amount>

View File

@@ -1585,11 +1585,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>UNDEAD</race>
</condition>
</conditions>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
@@ -3471,14 +3466,11 @@
<value level="1">2</value> <value level="1">2</value>
<value level="2">3</value> <value level="2">3</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>600</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">121</value> <value level="1">5</value>
<value level="2">417</value> <value level="2">10</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.skill1073</icon> <icon>icon.skill1073</icon>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3495,10 +3487,10 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Breath"> <effect name="MagicalSkillPower">
<amount> <amount>
<value level="1">400</value> <value level="1">400</value>
<value level="2">600</value> <value level="2">600</value>

View File

@@ -3022,7 +3022,7 @@
</skill> </skill>
<skill id="1459" toLevel="3" name="Divine Power"> <skill id="1459" toLevel="3" name="Divine Power">
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>120</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType> <abnormalType>HEAL_POWER_UP</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -3039,7 +3039,7 @@
<value level="3">109</value> <value level="3">109</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3048,9 +3048,9 @@
<effects> <effects>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">100</value> <value level="1">20</value>
<value level="2">300</value> <value level="2">50</value>
<value level="3">500</value> <value level="3">80</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -3077,15 +3077,9 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckClass"> <condition name="OpSkillAcquire">
<classId>ORACLE</classId> <skillId>1013</skillId>
<affectType>TARGET</affectType> <hasLearned>false</hasLearned>
<isWithin>false</isWithin>
</condition>
<condition name="OpCheckClass">
<classId>SHILLIEN_ORACLE</classId>
<affectType>TARGET</affectType>
<isWithin>false</isWithin>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>

View File

@@ -87,10 +87,12 @@
</abnormalLvl> </abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<castRange>0</castRange> <effectPoint>
<effectRange>900</effectRange> <value level="1">204</value>
<hitTime>4000</hitTime> <value level="2">379</value>
<isMagic>1</isMagic> <!-- Magic Skill --> <value level="3">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl> <magicLvl>
<value level="1">7</value> <value level="1">7</value>
<value level="2">25</value> <value level="2">25</value>
@@ -107,7 +109,7 @@
<value level="3">8</value> <value level="3">8</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300</reuseDelay> <reuseDelay>180000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -745,8 +747,7 @@
<rate>25</rate> <rate>25</rate>
<max>1</max> <max>1</max>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1615" toLevel="3" name="Weapon Reinforcement"> <skill id="1615" toLevel="3" name="Weapon Reinforcement">
@@ -891,12 +892,13 @@
<abnormalTime>180</abnormalTime> <abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType> <abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<hitTime>2000</hitTime> <effectPoint>673</effectPoint>
<hitCancelTime>500</hitCancelTime> <hitTime>1000</hitTime>
<icon>icon.skill1621</icon> <icon>icon.skill1621</icon>
<operateType>A2</operateType>
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<mpConsume>38</mpConsume> <mpConsume>38</mpConsume>
<hpConsume>1115</hpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -920,10 +922,6 @@
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1622" toLevel="1" name="Blood of Sacrifice"> <skill id="1622" toLevel="1" name="Blood of Sacrifice">
@@ -986,13 +984,13 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType> <abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<chargeConsume>7</chargeConsume> <chargeConsume>7</chargeConsume>
<activateRate>100</activateRate> <activateRate>90</activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint>-1000</effectPoint> <effectPoint>-673</effectPoint>
<effectRange>400</effectRange> <effectRange>600</effectRange>
<hitTime>2500</hitTime> <hitTime>1500</hitTime>
<icon>icon.skill1624</icon> <icon>icon.skill1624</icon>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <isMagic>1</isMagic>
@@ -1013,12 +1011,13 @@
<item>DUAL</item> <item>DUAL</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="EnergySaved">
<amount>5</amount>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="PhysicalAttackMute" />
<effect name="PhysicalMute" /> <effect name="BlockActions" />
<effect name="BlockTarget" />
<effect name="BlockMove" />
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1180,25 +1179,26 @@
</effects> </effects>
</skill> </skill>
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist"> <skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<icon>icon.skill1629</icon> <abnormalLvl>1</abnormalLvl>
<castRange>800</castRange> <abnormalTime>10</abnormalTime>
<operateType>A2</operateType> <activateRate>80</activateRate>
<hitTime>1500</hitTime> <lvlBonusRate>20</lvlBonusRate>
<effectPoint>1</effectPoint>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <effectRange>900</effectRange>
<icon>icon.skill1629</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<mpConsume>60</mpConsume> <mpConsume>60</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<activateRate>80</activateRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<staticReuse>true</staticReuse> <castRange>800</castRange>
<isMagic>1</isMagic> <hitTime>500</hitTime>
<isDebuff>true</isDebuff> <coolTime>100</coolTime>
<lvlBonusRate>20</lvlBonusRate>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1217,25 +1217,27 @@
</effects> </effects>
</skill> </skill>
<skill id="1630" toLevel="1" name="Throwing Blood Dagger"> <skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<icon>icon.skill1630</icon> <abnormalLvl>1</abnormalLvl>
<castRange>800</castRange> <abnormalTime>10</abnormalTime>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<mpConsume>60</mpConsume>
<effectPoint>1</effectPoint>
<abnormalType>CRITICAL_PROB_UP</abnormalType> <abnormalType>CRITICAL_PROB_UP</abnormalType>
<basicProperty>NONE</basicProperty> <activateRate>80</activateRate>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <lvlBonusRate>20</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>900</effectRange>
<icon>icon.skill1630</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<abnormalLvl>1</abnormalLvl> <mpConsume>60</mpConsume>
<abnormalTime>20</abnormalTime>
<activateRate>80</activateRate>
<reuseDelay>30000</reuseDelay>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<isMagic>1</isMagic> <castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@@ -1,6 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1" toLevel="45" name="Triple Slash"> <skill id="1" toLevel="45" name="Triple Slash">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>167</coolTime> <coolTime>167</coolTime>
<effectPoint> <effectPoint>
@@ -47,6 +52,7 @@
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1733</hitTime> <hitTime>1733</hitTime>
<isDebuff>true</isDebuff>
<icon>icon.skill0001</icon> <icon>icon.skill0001</icon>
<magicLvl> <magicLvl>
<value level="1">38</value> <value level="1">38</value>
@@ -143,7 +149,7 @@
<value level="45">103</value> <value level="45">103</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -210,6 +216,10 @@
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="2" toLevel="19" name="Confusion"> <skill id="2" toLevel="19" name="Confusion">
@@ -579,6 +589,12 @@
</skill> </skill>
<skill id="6" toLevel="45" name="Sonic Blaster"> <skill id="6" toLevel="45" name="Sonic Blaster">
<castRange>600</castRange> <castRange>600</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>35</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint> <effectPoint>
<value level="1">-183</value> <value level="1">-183</value>
<value level="2">-188</value> <value level="2">-188</value>
@@ -718,10 +734,11 @@
<value level="44">129</value> <value level="44">129</value>
<value level="45">130</value> <value level="45">130</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -787,6 +804,7 @@
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="7" toLevel="44" name="Sonic Storm"> <skill id="7" toLevel="44" name="Sonic Storm">
@@ -6301,18 +6319,28 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Speed"> <effect name="PhysicalDefence">
<amount>-30</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
@@ -6566,9 +6594,16 @@
</conditions> </conditions>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>3</amount> <amount>3</amount>
<mode>DIFF</mode> <mode>DIFF</mode>

View File

@@ -864,7 +864,6 @@
</effects> </effects>
</skill> </skill>
<skill id="109" toLevel="1" name="Ogre Spirit Totem"> <skill id="109" toLevel="1" name="Ogre Spirit Totem">
<!-- Glory Days Confirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
@@ -889,22 +888,22 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>

View File

@@ -1109,8 +1109,6 @@
</effects> </effects>
</skill> </skill>
<skill id="222" toLevel="4" name="Fury Fists"> <skill id="222" toLevel="4" name="Fury Fists">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<icon>icon.skill0222</icon> <icon>icon.skill0222</icon>
<magicLvl>43</magicLvl> <magicLvl>43</magicLvl>
<mpConsume>8</mpConsume> <mpConsume>8</mpConsume>
@@ -1119,8 +1117,8 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="DamOverTime"> <effect name="HealOverTime">
<power>12</power> <power>-12</power>
<ticks>2</ticks> <ticks>2</ticks>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
@@ -6265,12 +6263,9 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Accuracy"> <effect name="Speed">
<amount>6</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>20</amount> <amount>20</amount>
@@ -6279,6 +6274,13 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Accuracy">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="283" toLevel="9" name="Summon Dark Panther"> <skill id="283" toLevel="9" name="Summon Dark Panther">
@@ -7285,7 +7287,6 @@
</effects> </effects>
</skill> </skill>
<skill id="298" toLevel="1" name="Rabbit Spirit Totem"> <skill id="298" toLevel="1" name="Rabbit Spirit Totem">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
@@ -7313,10 +7314,6 @@
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion">
<amount>12</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -7324,6 +7321,20 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Accuracy">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PhysicalEvasion">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon"> <skill id="299" toLevel="1" name="Summon Wild Hog Cannon">

View File

@@ -1403,8 +1403,8 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="DamOverTime"> <effect name="HealOverTime">
<power>30</power> <power>-30</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">

View File

@@ -1895,6 +1895,10 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Cp">
<amount>-95</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>35</amount> <amount>35</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1919,6 +1923,7 @@
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="537" toLevel="1" name="Spoil Bomb"> <skill id="537" toLevel="1" name="Spoil Bomb">

View File

@@ -2413,7 +2413,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType> <abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>90</activateRate> <activateRate>40</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -2426,7 +2426,7 @@
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait> <trait>DEATH</trait>
@@ -2440,11 +2440,6 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="OpCheckAbnormal">
<type>SEED_OF_KNIGHT</type>
<level>4</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
@@ -2455,8 +2450,8 @@
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>BUFF</slot> <slot>BUFF</slot>
<rate>25</rate> <rate>10</rate>
<max>5</max> <max>1</max>
</effect> </effect>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>-90</amount> <amount>-90</amount>

View File

@@ -1620,11 +1620,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>UNDEAD</race>
</condition>
</conditions>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
@@ -3517,14 +3512,11 @@
<value level="1">2</value> <value level="1">2</value>
<value level="2">3</value> <value level="2">3</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>600</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">121</value> <value level="1">5</value>
<value level="2">417</value> <value level="2">10</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.skill1073</icon> <icon>icon.skill1073</icon>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3541,10 +3533,10 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Breath"> <effect name="MagicalSkillPower">
<amount> <amount>
<value level="1">400</value> <value level="1">400</value>
<value level="2">600</value> <value level="2">600</value>

View File

@@ -3106,7 +3106,7 @@
</skill> </skill>
<skill id="1459" toLevel="3" name="Divine Power"> <skill id="1459" toLevel="3" name="Divine Power">
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>120</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType> <abnormalType>HEAL_POWER_UP</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -3123,7 +3123,7 @@
<value level="3">109</value> <value level="3">109</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3132,9 +3132,9 @@
<effects> <effects>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">100</value> <value level="1">20</value>
<value level="2">300</value> <value level="2">50</value>
<value level="3">500</value> <value level="3">80</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -3161,15 +3161,9 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckClass"> <condition name="OpSkillAcquire">
<classId>ORACLE</classId> <skillId>1013</skillId>
<affectType>TARGET</affectType> <hasLearned>false</hasLearned>
<isWithin>false</isWithin>
</condition>
<condition name="OpCheckClass">
<classId>SHILLIEN_ORACLE</classId>
<affectType>TARGET</affectType>
<isWithin>false</isWithin>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>

View File

@@ -87,10 +87,12 @@
</abnormalLvl> </abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<castRange>0</castRange> <effectPoint>
<effectRange>900</effectRange> <value level="1">204</value>
<hitTime>4000</hitTime> <value level="2">379</value>
<isMagic>1</isMagic> <!-- Magic Skill --> <value level="3">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl> <magicLvl>
<value level="1">7</value> <value level="1">7</value>
<value level="2">25</value> <value level="2">25</value>
@@ -107,7 +109,7 @@
<value level="3">8</value> <value level="3">8</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300</reuseDelay> <reuseDelay>180000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -665,7 +667,6 @@
</effects> </effects>
</skill> </skill>
<skill id="1612" toLevel="1" name="Slowing Power"> <skill id="1612" toLevel="1" name="Slowing Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
@@ -678,7 +679,6 @@
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<hitCancelTime>500</hitCancelTime>
<effectPoint> <effectPoint>
<value level="1">680</value> <value level="1">680</value>
<value level="2">850</value> <value level="2">850</value>
@@ -759,7 +759,7 @@
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>BUFF</slot> <slot>BUFF</slot>
<rate>25</rate> <rate>10</rate>
<max>1</max> <max>1</max>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions" />
@@ -914,12 +914,13 @@
<abnormalTime>180</abnormalTime> <abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType> <abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<hitTime>2000</hitTime> <effectPoint>673</effectPoint>
<hitCancelTime>500</hitCancelTime> <hitTime>1000</hitTime>
<icon>icon.skill1621</icon> <icon>icon.skill1621</icon>
<operateType>A2</operateType>
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<mpConsume>38</mpConsume> <mpConsume>38</mpConsume>
<hpConsume>1115</hpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -943,10 +944,6 @@
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1622" toLevel="1" name="Blood of Sacrifice"> <skill id="1622" toLevel="1" name="Blood of Sacrifice">
@@ -1009,13 +1006,13 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType> <abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<chargeConsume>7</chargeConsume> <chargeConsume>7</chargeConsume>
<activateRate>100</activateRate> <activateRate>90</activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint>-1000</effectPoint> <effectPoint>-673</effectPoint>
<effectRange>400</effectRange> <effectRange>600</effectRange>
<hitTime>2500</hitTime> <hitTime>1500</hitTime>
<icon>icon.skill1624</icon> <icon>icon.skill1624</icon>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <isMagic>1</isMagic>
@@ -1036,12 +1033,13 @@
<item>DUAL</item> <item>DUAL</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="EnergySaved">
<amount>5</amount>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Mute" /> <effect name="PhysicalAttackMute" />
<effect name="PhysicalMute" /> <effect name="BlockActions" />
<effect name="BlockTarget" />
<effect name="BlockMove" />
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1203,25 +1201,26 @@
</effects> </effects>
</skill> </skill>
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist"> <skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<icon>icon.skill1629</icon> <abnormalLvl>1</abnormalLvl>
<castRange>800</castRange> <abnormalTime>10</abnormalTime>
<operateType>A2</operateType> <activateRate>80</activateRate>
<hitTime>1500</hitTime> <lvlBonusRate>20</lvlBonusRate>
<effectPoint>1</effectPoint>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <effectRange>900</effectRange>
<icon>icon.skill1629</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<mpConsume>60</mpConsume> <mpConsume>60</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<activateRate>80</activateRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<staticReuse>true</staticReuse> <castRange>800</castRange>
<isMagic>1</isMagic> <hitTime>500</hitTime>
<isDebuff>true</isDebuff> <coolTime>100</coolTime>
<lvlBonusRate>20</lvlBonusRate>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1240,25 +1239,27 @@
</effects> </effects>
</skill> </skill>
<skill id="1630" toLevel="1" name="Throwing Blood Dagger"> <skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<icon>icon.skill1630</icon> <abnormalLvl>1</abnormalLvl>
<castRange>800</castRange> <abnormalTime>10</abnormalTime>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<mpConsume>60</mpConsume>
<effectPoint>1</effectPoint>
<abnormalType>CRITICAL_PROB_UP</abnormalType> <abnormalType>CRITICAL_PROB_UP</abnormalType>
<basicProperty>NONE</basicProperty> <activateRate>80</activateRate>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <lvlBonusRate>20</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>900</effectRange>
<icon>icon.skill1630</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<abnormalLvl>1</abnormalLvl> <mpConsume>60</mpConsume>
<abnormalTime>20</abnormalTime>
<activateRate>80</activateRate>
<reuseDelay>30000</reuseDelay>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<isMagic>1</isMagic> <castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1277,7 +1278,7 @@
</skill> </skill>
<skill id="1631" toLevel="2" name="Clear Movements"> <skill id="1631" toLevel="2" name="Clear Movements">
<icon>icon.skill1631</icon> <icon>icon.skill1631</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<rideState>NONE</rideState> <rideState>NONE</rideState>
@@ -1293,7 +1294,7 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay> <reuseDelay>420000</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">

View File

@@ -1,6 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1" toLevel="45" name="Triple Slash"> <skill id="1" toLevel="45" name="Triple Slash">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>167</coolTime> <coolTime>167</coolTime>
<effectPoint> <effectPoint>
@@ -47,6 +52,7 @@
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1733</hitTime> <hitTime>1733</hitTime>
<isDebuff>true</isDebuff>
<icon>icon.skill0001</icon> <icon>icon.skill0001</icon>
<magicLvl> <magicLvl>
<value level="1">38</value> <value level="1">38</value>
@@ -143,7 +149,7 @@
<value level="45">103</value> <value level="45">103</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -210,6 +216,10 @@
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="2" toLevel="19" name="Confusion"> <skill id="2" toLevel="19" name="Confusion">
@@ -579,6 +589,12 @@
</skill> </skill>
<skill id="6" toLevel="45" name="Sonic Blaster"> <skill id="6" toLevel="45" name="Sonic Blaster">
<castRange>600</castRange> <castRange>600</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>35</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint> <effectPoint>
<value level="1">-183</value> <value level="1">-183</value>
<value level="2">-188</value> <value level="2">-188</value>
@@ -718,10 +734,11 @@
<value level="44">129</value> <value level="44">129</value>
<value level="45">130</value> <value level="45">130</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -787,6 +804,7 @@
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="7" toLevel="44" name="Sonic Storm"> <skill id="7" toLevel="44" name="Sonic Storm">
@@ -6311,18 +6329,28 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Speed"> <effect name="PhysicalDefence">
<amount>-30</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
@@ -6576,9 +6604,16 @@
</conditions> </conditions>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>20</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>3</amount> <amount>3</amount>
<mode>DIFF</mode> <mode>DIFF</mode>

View File

@@ -864,7 +864,6 @@
</effects> </effects>
</skill> </skill>
<skill id="109" toLevel="1" name="Ogre Spirit Totem"> <skill id="109" toLevel="1" name="Ogre Spirit Totem">
<!-- Glory Days Confirmed -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
@@ -889,22 +888,22 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>10</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DUALFIST</item> <item>DUALFIST</item>

View File

@@ -1110,8 +1110,6 @@
</effects> </effects>
</skill> </skill>
<skill id="222" toLevel="4" name="Fury Fists"> <skill id="222" toLevel="4" name="Fury Fists">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<icon>icon.skill0222</icon> <icon>icon.skill0222</icon>
<magicLvl>43</magicLvl> <magicLvl>43</magicLvl>
<mpConsume>8</mpConsume> <mpConsume>8</mpConsume>
@@ -1120,8 +1118,8 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="DamOverTime"> <effect name="HealOverTime">
<power>12</power> <power>-12</power>
<ticks>2</ticks> <ticks>2</ticks>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
@@ -6230,12 +6228,9 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Accuracy"> <effect name="Speed">
<amount>6</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>PER</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>20</amount> <amount>20</amount>
@@ -6244,6 +6239,13 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Accuracy">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="283" toLevel="11" name="Summon Dark Panther"> <skill id="283" toLevel="11" name="Summon Dark Panther">
@@ -7278,7 +7280,6 @@
</effects> </effects>
</skill> </skill>
<skill id="298" toLevel="1" name="Rabbit Spirit Totem"> <skill id="298" toLevel="1" name="Rabbit Spirit Totem">
<!-- Confirmed CT2.5 -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
@@ -7306,10 +7307,6 @@
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion">
<amount>12</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -7317,6 +7314,20 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Accuracy">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PhysicalEvasion">
<amount>6</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon"> <skill id="299" toLevel="1" name="Summon Wild Hog Cannon">

View File

@@ -1420,8 +1420,8 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="DamOverTime"> <effect name="HealOverTime">
<power>30</power> <power>-30</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">

View File

@@ -1895,6 +1895,10 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Cp">
<amount>-95</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>35</amount> <amount>35</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1919,6 +1923,7 @@
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="537" toLevel="1" name="Spoil Bomb"> <skill id="537" toLevel="1" name="Spoil Bomb">

View File

@@ -2413,7 +2413,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType> <abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>90</activateRate> <activateRate>40</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -2426,7 +2426,7 @@
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait> <trait>DEATH</trait>
@@ -2440,11 +2440,6 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</condition> </condition>
<condition name="OpCheckAbnormal">
<type>SEED_OF_KNIGHT</type>
<level>4</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
@@ -2455,8 +2450,8 @@
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>BUFF</slot> <slot>BUFF</slot>
<rate>25</rate> <rate>10</rate>
<max>5</max> <max>1</max>
</effect> </effect>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>-90</amount> <amount>-90</amount>

View File

@@ -1620,11 +1620,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetRace">
<race>UNDEAD</race>
</condition>
</conditions>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
@@ -3517,14 +3512,11 @@
<value level="1">2</value> <value level="1">2</value>
<value level="2">3</value> <value level="2">3</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>600</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">121</value> <value level="1">5</value>
<value level="2">417</value> <value level="2">10</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.skill1073</icon> <icon>icon.skill1073</icon>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3541,10 +3533,10 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Breath"> <effect name="MagicalSkillPower">
<amount> <amount>
<value level="1">400</value> <value level="1">400</value>
<value level="2">600</value> <value level="2">600</value>

View File

@@ -3150,7 +3150,7 @@
</skill> </skill>
<skill id="1459" toLevel="3" name="Divine Power"> <skill id="1459" toLevel="3" name="Divine Power">
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>120</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType> <abnormalType>HEAL_POWER_UP</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -3167,7 +3167,7 @@
<value level="3">109</value> <value level="3">109</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>300000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3176,9 +3176,9 @@
<effects> <effects>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">100</value> <value level="1">20</value>
<value level="2">300</value> <value level="2">50</value>
<value level="3">500</value> <value level="3">80</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -3205,15 +3205,9 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckClass"> <condition name="OpSkillAcquire">
<classId>ORACLE</classId> <skillId>1013</skillId>
<affectType>TARGET</affectType> <hasLearned>false</hasLearned>
<isWithin>false</isWithin>
</condition>
<condition name="OpCheckClass">
<classId>SHILLIEN_ORACLE</classId>
<affectType>TARGET</affectType>
<isWithin>false</isWithin>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>

View File

@@ -87,10 +87,12 @@
</abnormalLvl> </abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<castRange>0</castRange> <effectPoint>
<effectRange>900</effectRange> <value level="1">204</value>
<hitTime>4000</hitTime> <value level="2">379</value>
<isMagic>1</isMagic> <!-- Magic Skill --> <value level="3">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl> <magicLvl>
<value level="1">7</value> <value level="1">7</value>
<value level="2">25</value> <value level="2">25</value>
@@ -107,7 +109,7 @@
<value level="3">8</value> <value level="3">8</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300</reuseDelay> <reuseDelay>180000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -665,7 +667,6 @@
</effects> </effects>
</skill> </skill>
<skill id="1612" toLevel="1" name="Slowing Power"> <skill id="1612" toLevel="1" name="Slowing Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
@@ -678,7 +679,6 @@
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<hitCancelTime>500</hitCancelTime>
<effectPoint> <effectPoint>
<value level="1">680</value> <value level="1">680</value>
<value level="2">850</value> <value level="2">850</value>
@@ -759,7 +759,7 @@
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>BUFF</slot> <slot>BUFF</slot>
<rate>25</rate> <rate>10</rate>
<max>1</max> <max>1</max>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions" />
@@ -913,13 +913,14 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime> <abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType> <abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>900</affectRange> <affectRange>1000</affectRange>
<hitTime>2000</hitTime> <effectPoint>673</effectPoint>
<hitCancelTime>500</hitCancelTime> <hitTime>1000</hitTime>
<icon>icon.skill1621</icon> <icon>icon.skill1621</icon>
<operateType>A2</operateType>
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<mpConsume>38</mpConsume> <mpConsume>38</mpConsume>
<hpConsume>1115</hpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -943,10 +944,6 @@
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1622" toLevel="1" name="Blood of Sacrifice"> <skill id="1622" toLevel="1" name="Blood of Sacrifice">
@@ -970,7 +967,6 @@
<skill id="1623" toLevel="1" name="Eva's Protection"> <skill id="1623" toLevel="1" name="Eva's Protection">
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime> <abnormalTime>180</abnormalTime>
<affectRange>900</affectRange>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>669</effectPoint> <effectPoint>669</effectPoint>
<effectRange>600</effectRange> <effectRange>600</effectRange>
@@ -1223,25 +1219,26 @@
</effects> </effects>
</skill> </skill>
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist"> <skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<icon>icon.skill1629</icon> <abnormalLvl>1</abnormalLvl>
<castRange>800</castRange> <abnormalTime>10</abnormalTime>
<operateType>A2</operateType> <activateRate>80</activateRate>
<hitTime>1500</hitTime> <lvlBonusRate>20</lvlBonusRate>
<effectPoint>1</effectPoint>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <effectRange>900</effectRange>
<icon>icon.skill1629</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<mpConsume>60</mpConsume> <mpConsume>60</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<activateRate>80</activateRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<staticReuse>true</staticReuse> <castRange>800</castRange>
<isMagic>1</isMagic> <hitTime>500</hitTime>
<isDebuff>true</isDebuff> <coolTime>100</coolTime>
<lvlBonusRate>20</lvlBonusRate>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1260,25 +1257,27 @@
</effects> </effects>
</skill> </skill>
<skill id="1630" toLevel="1" name="Throwing Blood Dagger"> <skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<icon>icon.skill1630</icon> <abnormalLvl>1</abnormalLvl>
<castRange>800</castRange> <abnormalTime>10</abnormalTime>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<mpConsume>60</mpConsume>
<effectPoint>1</effectPoint>
<abnormalType>CRITICAL_PROB_UP</abnormalType> <abnormalType>CRITICAL_PROB_UP</abnormalType>
<basicProperty>NONE</basicProperty> <activateRate>80</activateRate>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <lvlBonusRate>20</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>900</effectRange>
<icon>icon.skill1630</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<abnormalLvl>1</abnormalLvl> <mpConsume>60</mpConsume>
<abnormalTime>20</abnormalTime>
<activateRate>80</activateRate>
<reuseDelay>30000</reuseDelay>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<isMagic>1</isMagic> <castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <rideState>NONE</rideState>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1297,7 +1296,7 @@
</skill> </skill>
<skill id="1631" toLevel="2" name="Clear Movements"> <skill id="1631" toLevel="2" name="Clear Movements">
<icon>icon.skill1631</icon> <icon>icon.skill1631</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<rideState>NONE</rideState> <rideState>NONE</rideState>
@@ -1313,7 +1312,7 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay> <reuseDelay>420000</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effects> <effects>
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">