Various skill fixes.
Contributed by Delnote.
This commit is contained in:
@@ -1,6 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="1" toLevel="40" name="Triple Slash">
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<skill id="1" toLevel="40" name="Triple Slash">
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalType>PD_DOWN</abnormalType>
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<activateRate>70</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>40</castRange>
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<castRange>40</castRange>
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<coolTime>167</coolTime>
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<coolTime>167</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -47,6 +52,7 @@
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</effectPoint>
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</effectPoint>
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<effectRange>400</effectRange>
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<effectRange>400</effectRange>
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<hitTime>1733</hitTime>
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<hitTime>1733</hitTime>
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<isDebuff>true</isDebuff>
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<icon>icon.skill0001</icon>
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<icon>icon.skill0001</icon>
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<magicLvl>
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<magicLvl>
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<value level="1">38</value>
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<value level="1">38</value>
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@@ -133,7 +139,7 @@
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<value level="40">97</value>
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<value level="40">97</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<reuseDelay>3000</reuseDelay>
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<reuseDelay>3000</reuseDelay>
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<rideState>NONE</rideState>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -195,6 +201,10 @@
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<criticalChance>15</criticalChance>
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<criticalChance>15</criticalChance>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="PhysicalDefence">
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<amount>-23</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="2" toLevel="19" name="Confusion">
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<skill id="2" toLevel="19" name="Confusion">
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@@ -564,6 +574,12 @@
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</skill>
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</skill>
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<skill id="6" toLevel="40" name="Sonic Blaster">
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<skill id="6" toLevel="40" name="Sonic Blaster">
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<castRange>600</castRange>
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<castRange>600</castRange>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>35</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<effectPoint>
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<effectPoint>
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<value level="1">-183</value>
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<value level="1">-183</value>
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<value level="2">-188</value>
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<value level="2">-188</value>
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@@ -693,10 +709,11 @@
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<value level="39">123</value>
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<value level="39">123</value>
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<value level="40">124</value>
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<value level="40">124</value>
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</mpConsume>
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</mpConsume>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<reuseDelay>3000</reuseDelay>
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<reuseDelay>3000</reuseDelay>
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<rideState>NONE</rideState>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>SHOCK</trait>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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@@ -757,6 +774,7 @@
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="BlockActions" />
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="7" toLevel="44" name="Sonic Storm">
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<skill id="7" toLevel="44" name="Sonic Storm">
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@@ -6192,18 +6210,28 @@
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>20</amount>
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<amount>10</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DUALFIST</item>
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<item>DUALFIST</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="Speed">
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<effect name="PhysicalDefence">
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<amount>-30</amount>
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<amount>10</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</effect>
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<effect name="MagicalDefence">
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<amount>10</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<effect name="CriticalDamage">
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<amount>20</amount>
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<amount>10</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DUALFIST</item>
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<item>DUALFIST</item>
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@@ -6444,9 +6472,16 @@
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="Speed">
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<effect name="Speed">
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<amount>20</amount>
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<amount>10</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>10</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</effect>
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<effect name="Accuracy">
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<effect name="Accuracy">
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<amount>3</amount>
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<amount>3</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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@@ -849,7 +849,6 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="109" toLevel="1" name="Ogre Spirit Totem">
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<skill id="109" toLevel="1" name="Ogre Spirit Totem">
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<!-- Glory Days Confirmed -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<abnormalTime>300</abnormalTime>
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<abnormalType>POSSESSION</abnormalType>
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<abnormalType>POSSESSION</abnormalType>
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@@ -874,22 +873,22 @@
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>30</amount>
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<amount>20</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DUALFIST</item>
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<item>DUALFIST</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="MagicalDefence">
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<effect name="MagicalDefence">
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<amount>30</amount>
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<amount>20</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PhysicalDefence">
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<effect name="PhysicalDefence">
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<amount>30</amount>
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<amount>20</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<effect name="CriticalDamage">
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<amount>10</amount>
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<amount>20</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DUALFIST</item>
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<item>DUALFIST</item>
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@@ -923,8 +923,6 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="222" toLevel="4" name="Fury Fists">
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<skill id="222" toLevel="4" name="Fury Fists">
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<!-- TODO: Auto level parse, Requires manual update -->
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<!-- Confirmed CT2.5 -->
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<icon>icon.skill0222</icon>
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<icon>icon.skill0222</icon>
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<magicLvl>43</magicLvl>
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<magicLvl>43</magicLvl>
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<mpConsume>8</mpConsume>
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<mpConsume>8</mpConsume>
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@@ -933,8 +931,8 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>NONE</targetType>
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<targetType>NONE</targetType>
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<effects>
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<effects>
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<effect name="DamOverTime">
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<effect name="HealOverTime">
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<power>12</power>
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<power>-12</power>
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<ticks>2</ticks>
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<ticks>2</ticks>
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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@@ -5778,12 +5776,9 @@
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</condition>
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</condition>
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="Accuracy">
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<effect name="Speed">
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<amount>6</amount>
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<amount>20</amount>
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<mode>DIFF</mode>
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<mode>PER</mode>
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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<amount>20</amount>
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<amount>20</amount>
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@@ -5792,6 +5787,13 @@
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<item>DUALFIST</item>
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<item>DUALFIST</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="Accuracy">
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<amount>6</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="283" toLevel="8" name="Summon Dark Panther">
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<skill id="283" toLevel="8" name="Summon Dark Panther">
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@@ -6761,7 +6763,6 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
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<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
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<!-- Confirmed CT2.5 -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<abnormalTime>300</abnormalTime>
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<abnormalType>POSSESSION</abnormalType>
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<abnormalType>POSSESSION</abnormalType>
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@@ -6789,10 +6790,6 @@
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<amount>30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>12</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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<amount>30</amount>
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<amount>30</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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@@ -6800,6 +6797,20 @@
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<item>DUALFIST</item>
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<item>DUALFIST</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="Accuracy">
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<amount>6</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>6</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>DUALFIST</item>
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</weaponType>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
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<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
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@@ -1391,8 +1391,8 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>NONE</targetType>
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<targetType>NONE</targetType>
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<effects>
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<effects>
|
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<effect name="DamOverTime">
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<effect name="HealOverTime">
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<power>30</power>
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<power>-30</power>
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<ticks>5</ticks>
|
<ticks>5</ticks>
|
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</effect>
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</effect>
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<effect name="MAtk">
|
<effect name="MAtk">
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@@ -1883,6 +1883,10 @@
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</condition>
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</condition>
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</conditions>
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</conditions>
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<effects>
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<effects>
|
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|
<effect name="Cp">
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|
<amount>-95</amount>
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||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
<amount>35</amount>
|
<amount>35</amount>
|
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<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -1907,6 +1911,7 @@
|
|||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
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</skill>
|
||||||
<skill id="537" toLevel="1" name="Spoil Bomb">
|
<skill id="537" toLevel="1" name="Spoil Bomb">
|
||||||
|
|||||||
@@ -2413,7 +2413,7 @@
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|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
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<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
<activateRate>90</activateRate>
|
<activateRate>40</activateRate>
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||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
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||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
@@ -2426,7 +2426,7 @@
|
|||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DEATH</trait>
|
<trait>DEATH</trait>
|
||||||
@@ -2440,11 +2440,6 @@
|
|||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
<condition name="OpCheckAbnormal">
|
|
||||||
<type>SEED_OF_KNIGHT</type>
|
|
||||||
<level>4</level>
|
|
||||||
<hasAbnormal>true</hasAbnormal>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
@@ -2455,8 +2450,8 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<rate>25</rate>
|
<rate>10</rate>
|
||||||
<max>5</max>
|
<max>1</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>-90</amount>
|
<amount>-90</amount>
|
||||||
|
|||||||
@@ -1585,11 +1585,6 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
|
||||||
<condition name="TargetRace">
|
|
||||||
<race>UNDEAD</race>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
@@ -3471,14 +3466,11 @@
|
|||||||
<value level="1">2</value>
|
<value level="1">2</value>
|
||||||
<value level="2">3</value>
|
<value level="2">3</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>600</abnormalTime>
|
||||||
<abnormalType>MAX_BREATH_UP</abnormalType>
|
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">121</value>
|
<value level="1">5</value>
|
||||||
<value level="2">417</value>
|
<value level="2">10</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<icon>icon.skill1073</icon>
|
<icon>icon.skill1073</icon>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -3495,10 +3487,10 @@
|
|||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Breath">
|
<effect name="MagicalSkillPower">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">400</value>
|
<value level="1">400</value>
|
||||||
<value level="2">600</value>
|
<value level="2">600</value>
|
||||||
|
|||||||
@@ -3022,7 +3022,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="1459" toLevel="3" name="Divine Power">
|
<skill id="1459" toLevel="3" name="Divine Power">
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HEAL_POWER_UP</abnormalType>
|
<abnormalType>HEAL_POWER_UP</abnormalType>
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
@@ -3039,7 +3039,7 @@
|
|||||||
<value level="3">109</value>
|
<value level="3">109</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>900000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -3048,9 +3048,9 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">100</value>
|
<value level="1">20</value>
|
||||||
<value level="2">300</value>
|
<value level="2">50</value>
|
||||||
<value level="3">500</value>
|
<value level="3">80</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3077,15 +3077,9 @@
|
|||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpCheckClass">
|
<condition name="OpSkillAcquire">
|
||||||
<classId>ORACLE</classId>
|
<skillId>1013</skillId>
|
||||||
<affectType>TARGET</affectType>
|
<hasLearned>false</hasLearned>
|
||||||
<isWithin>false</isWithin>
|
|
||||||
</condition>
|
|
||||||
<condition name="OpCheckClass">
|
|
||||||
<classId>SHILLIEN_ORACLE</classId>
|
|
||||||
<affectType>TARGET</affectType>
|
|
||||||
<isWithin>false</isWithin>
|
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -87,10 +87,12 @@
|
|||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>PD_UP</abnormalType>
|
<abnormalType>PD_UP</abnormalType>
|
||||||
<castRange>0</castRange>
|
<effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<value level="1">204</value>
|
||||||
<hitTime>4000</hitTime>
|
<value level="2">379</value>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<value level="3">549</value>
|
||||||
|
</effectPoint>
|
||||||
|
<hitTime>1500</hitTime>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
<value level="2">25</value>
|
<value level="2">25</value>
|
||||||
@@ -107,7 +109,7 @@
|
|||||||
<value level="3">8</value>
|
<value level="3">8</value>
|
||||||
</mpInitialConsume>
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -745,8 +747,7 @@
|
|||||||
<rate>25</rate>
|
<rate>25</rate>
|
||||||
<max>1</max>
|
<max>1</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions" />
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1615" toLevel="3" name="Weapon Reinforcement">
|
<skill id="1615" toLevel="3" name="Weapon Reinforcement">
|
||||||
@@ -891,12 +892,13 @@
|
|||||||
<abnormalTime>180</abnormalTime>
|
<abnormalTime>180</abnormalTime>
|
||||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<hitTime>2000</hitTime>
|
<effectPoint>673</effectPoint>
|
||||||
<hitCancelTime>500</hitCancelTime>
|
<hitTime>1000</hitTime>
|
||||||
<icon>icon.skill1621</icon>
|
<icon>icon.skill1621</icon>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>38</mpConsume>
|
||||||
|
<hpConsume>1115</hpConsume>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -920,10 +922,6 @@
|
|||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxHp">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
|
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
|
||||||
@@ -986,13 +984,13 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
||||||
<chargeConsume>7</chargeConsume>
|
<chargeConsume>7</chargeConsume>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>90</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<coolTime>720</coolTime>
|
<coolTime>720</coolTime>
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-673</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>600</effectRange>
|
||||||
<hitTime>2500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<icon>icon.skill1624</icon>
|
<icon>icon.skill1624</icon>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
@@ -1013,12 +1011,13 @@
|
|||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="EnergySaved">
|
||||||
|
<amount>5</amount>
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Mute" />
|
<effect name="PhysicalAttackMute" />
|
||||||
<effect name="PhysicalMute" />
|
<effect name="BlockActions" />
|
||||||
<effect name="BlockTarget" />
|
|
||||||
<effect name="BlockMove" />
|
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -1180,25 +1179,26 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||||
<icon>icon.skill1629</icon>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<castRange>800</castRange>
|
<abnormalTime>10</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<activateRate>80</activateRate>
|
||||||
<hitTime>1500</hitTime>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<effectRange>900</effectRange>
|
||||||
|
<icon>icon.skill1629</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>76</magicLvl>
|
<magicLvl>76</magicLvl>
|
||||||
<mpConsume>60</mpConsume>
|
<mpConsume>60</mpConsume>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
|
||||||
<abnormalTime>1</abnormalTime>
|
|
||||||
<activateRate>80</activateRate>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<staticReuse>true</staticReuse>
|
<castRange>800</castRange>
|
||||||
<isMagic>1</isMagic>
|
<hitTime>500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<coolTime>100</coolTime>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
|
<rideState>NONE</rideState>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1217,25 +1217,27 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||||
<icon>icon.skill1630</icon>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<castRange>800</castRange>
|
<abnormalTime>10</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<hitTime>1500</hitTime>
|
|
||||||
<mpConsume>60</mpConsume>
|
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<activateRate>80</activateRate>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<effectRange>900</effectRange>
|
||||||
|
<icon>icon.skill1630</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>76</magicLvl>
|
<magicLvl>76</magicLvl>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<mpConsume>60</mpConsume>
|
||||||
<abnormalTime>20</abnormalTime>
|
|
||||||
<activateRate>80</activateRate>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<isMagic>1</isMagic>
|
<castRange>800</castRange>
|
||||||
|
<hitTime>500</hitTime>
|
||||||
|
<coolTime>100</coolTime>
|
||||||
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<rideState>NONE</rideState>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -1,6 +1,11 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||||
<skill id="1" toLevel="40" name="Triple Slash">
|
<skill id="1" toLevel="40" name="Triple Slash">
|
||||||
|
<abnormalLvl>1</abnormalLvl>
|
||||||
|
<abnormalTime>10</abnormalTime>
|
||||||
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
|
<activateRate>70</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>167</coolTime>
|
<coolTime>167</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -47,6 +52,7 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1733</hitTime>
|
<hitTime>1733</hitTime>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
<icon>icon.skill0001</icon>
|
<icon>icon.skill0001</icon>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">38</value>
|
<value level="1">38</value>
|
||||||
@@ -133,7 +139,7 @@
|
|||||||
<value level="40">97</value>
|
<value level="40">97</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -195,6 +201,10 @@
|
|||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>-23</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2" toLevel="19" name="Confusion">
|
<skill id="2" toLevel="19" name="Confusion">
|
||||||
@@ -564,6 +574,12 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6" toLevel="40" name="Sonic Blaster">
|
<skill id="6" toLevel="40" name="Sonic Blaster">
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
|
<abnormalLvl>1</abnormalLvl>
|
||||||
|
<abnormalTime>5</abnormalTime>
|
||||||
|
<abnormalType>STUN</abnormalType>
|
||||||
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
|
<activateRate>35</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-183</value>
|
<value level="1">-183</value>
|
||||||
<value level="2">-188</value>
|
<value level="2">-188</value>
|
||||||
@@ -693,10 +709,11 @@
|
|||||||
<value level="39">123</value>
|
<value level="39">123</value>
|
||||||
<value level="40">124</value>
|
<value level="40">124</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<trait>SHOCK</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -757,6 +774,7 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockActions" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="7" toLevel="44" name="Sonic Storm">
|
<skill id="7" toLevel="44" name="Sonic Storm">
|
||||||
@@ -6192,18 +6210,28 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="PhysicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
@@ -6444,9 +6472,16 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalAttackSpeed">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
|
|||||||
@@ -849,7 +849,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="109" toLevel="1" name="Ogre Spirit Totem">
|
<skill id="109" toLevel="1" name="Ogre Spirit Totem">
|
||||||
<!-- Glory Days Confirmed -->
|
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>300</abnormalTime>
|
<abnormalTime>300</abnormalTime>
|
||||||
<abnormalType>POSSESSION</abnormalType>
|
<abnormalType>POSSESSION</abnormalType>
|
||||||
@@ -874,22 +873,22 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>10</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
|
|||||||
@@ -923,8 +923,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="222" toLevel="4" name="Fury Fists">
|
<skill id="222" toLevel="4" name="Fury Fists">
|
||||||
<!-- TODO: Auto level parse, Requires manual update -->
|
|
||||||
<!-- Confirmed CT2.5 -->
|
|
||||||
<icon>icon.skill0222</icon>
|
<icon>icon.skill0222</icon>
|
||||||
<magicLvl>43</magicLvl>
|
<magicLvl>43</magicLvl>
|
||||||
<mpConsume>8</mpConsume>
|
<mpConsume>8</mpConsume>
|
||||||
@@ -933,8 +931,8 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>12</power>
|
<power>-12</power>
|
||||||
<ticks>2</ticks>
|
<ticks>2</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@@ -5778,12 +5776,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="Speed">
|
||||||
<amount>6</amount>
|
<amount>20</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>DUALFIST</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
@@ -5792,6 +5787,13 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="283" toLevel="8" name="Summon Dark Panther">
|
<skill id="283" toLevel="8" name="Summon Dark Panther">
|
||||||
@@ -6761,7 +6763,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
|
<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
|
||||||
<!-- Confirmed CT2.5 -->
|
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>300</abnormalTime>
|
<abnormalTime>300</abnormalTime>
|
||||||
<abnormalType>POSSESSION</abnormalType>
|
<abnormalType>POSSESSION</abnormalType>
|
||||||
@@ -6789,10 +6790,6 @@
|
|||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalEvasion">
|
|
||||||
<amount>12</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -6800,6 +6797,20 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalEvasion">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
|
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
|
||||||
|
|||||||
@@ -1391,8 +1391,8 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>30</power>
|
<power>-30</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MAtk">
|
<effect name="MAtk">
|
||||||
|
|||||||
@@ -1883,6 +1883,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="Cp">
|
||||||
|
<amount>-95</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
<amount>35</amount>
|
<amount>35</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -1907,6 +1911,7 @@
|
|||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="537" toLevel="1" name="Spoil Bomb">
|
<skill id="537" toLevel="1" name="Spoil Bomb">
|
||||||
|
|||||||
@@ -2413,7 +2413,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
<activateRate>90</activateRate>
|
<activateRate>40</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
@@ -2426,7 +2426,7 @@
|
|||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DEATH</trait>
|
<trait>DEATH</trait>
|
||||||
@@ -2440,11 +2440,6 @@
|
|||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
<condition name="OpCheckAbnormal">
|
|
||||||
<type>SEED_OF_KNIGHT</type>
|
|
||||||
<level>4</level>
|
|
||||||
<hasAbnormal>true</hasAbnormal>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
@@ -2455,8 +2450,8 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<rate>25</rate>
|
<rate>10</rate>
|
||||||
<max>5</max>
|
<max>1</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>-90</amount>
|
<amount>-90</amount>
|
||||||
|
|||||||
@@ -1585,11 +1585,6 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
|
||||||
<condition name="TargetRace">
|
|
||||||
<race>UNDEAD</race>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
@@ -3471,14 +3466,11 @@
|
|||||||
<value level="1">2</value>
|
<value level="1">2</value>
|
||||||
<value level="2">3</value>
|
<value level="2">3</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>600</abnormalTime>
|
||||||
<abnormalType>MAX_BREATH_UP</abnormalType>
|
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">121</value>
|
<value level="1">5</value>
|
||||||
<value level="2">417</value>
|
<value level="2">10</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<icon>icon.skill1073</icon>
|
<icon>icon.skill1073</icon>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -3495,10 +3487,10 @@
|
|||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Breath">
|
<effect name="MagicalSkillPower">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">400</value>
|
<value level="1">400</value>
|
||||||
<value level="2">600</value>
|
<value level="2">600</value>
|
||||||
|
|||||||
@@ -3022,7 +3022,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="1459" toLevel="3" name="Divine Power">
|
<skill id="1459" toLevel="3" name="Divine Power">
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HEAL_POWER_UP</abnormalType>
|
<abnormalType>HEAL_POWER_UP</abnormalType>
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
@@ -3039,7 +3039,7 @@
|
|||||||
<value level="3">109</value>
|
<value level="3">109</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>900000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -3048,9 +3048,9 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">100</value>
|
<value level="1">20</value>
|
||||||
<value level="2">300</value>
|
<value level="2">50</value>
|
||||||
<value level="3">500</value>
|
<value level="3">80</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3077,15 +3077,9 @@
|
|||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpCheckClass">
|
<condition name="OpSkillAcquire">
|
||||||
<classId>ORACLE</classId>
|
<skillId>1013</skillId>
|
||||||
<affectType>TARGET</affectType>
|
<hasLearned>false</hasLearned>
|
||||||
<isWithin>false</isWithin>
|
|
||||||
</condition>
|
|
||||||
<condition name="OpCheckClass">
|
|
||||||
<classId>SHILLIEN_ORACLE</classId>
|
|
||||||
<affectType>TARGET</affectType>
|
|
||||||
<isWithin>false</isWithin>
|
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -87,10 +87,12 @@
|
|||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>PD_UP</abnormalType>
|
<abnormalType>PD_UP</abnormalType>
|
||||||
<castRange>0</castRange>
|
<effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<value level="1">204</value>
|
||||||
<hitTime>4000</hitTime>
|
<value level="2">379</value>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<value level="3">549</value>
|
||||||
|
</effectPoint>
|
||||||
|
<hitTime>1500</hitTime>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
<value level="2">25</value>
|
<value level="2">25</value>
|
||||||
@@ -107,7 +109,7 @@
|
|||||||
<value level="3">8</value>
|
<value level="3">8</value>
|
||||||
</mpInitialConsume>
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -745,8 +747,7 @@
|
|||||||
<rate>25</rate>
|
<rate>25</rate>
|
||||||
<max>1</max>
|
<max>1</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions" />
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1615" toLevel="3" name="Weapon Reinforcement">
|
<skill id="1615" toLevel="3" name="Weapon Reinforcement">
|
||||||
@@ -891,12 +892,13 @@
|
|||||||
<abnormalTime>180</abnormalTime>
|
<abnormalTime>180</abnormalTime>
|
||||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<hitTime>2000</hitTime>
|
<effectPoint>673</effectPoint>
|
||||||
<hitCancelTime>500</hitCancelTime>
|
<hitTime>1000</hitTime>
|
||||||
<icon>icon.skill1621</icon>
|
<icon>icon.skill1621</icon>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>38</mpConsume>
|
||||||
|
<hpConsume>1115</hpConsume>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -920,10 +922,6 @@
|
|||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxHp">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
|
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
|
||||||
@@ -986,13 +984,13 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
||||||
<chargeConsume>7</chargeConsume>
|
<chargeConsume>7</chargeConsume>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>90</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<coolTime>720</coolTime>
|
<coolTime>720</coolTime>
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-673</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>600</effectRange>
|
||||||
<hitTime>2500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<icon>icon.skill1624</icon>
|
<icon>icon.skill1624</icon>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
@@ -1013,12 +1011,13 @@
|
|||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="EnergySaved">
|
||||||
|
<amount>5</amount>
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Mute" />
|
<effect name="PhysicalAttackMute" />
|
||||||
<effect name="PhysicalMute" />
|
<effect name="BlockActions" />
|
||||||
<effect name="BlockTarget" />
|
|
||||||
<effect name="BlockMove" />
|
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -1180,25 +1179,26 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||||
<icon>icon.skill1629</icon>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<castRange>800</castRange>
|
<abnormalTime>10</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<activateRate>80</activateRate>
|
||||||
<hitTime>1500</hitTime>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<effectRange>900</effectRange>
|
||||||
|
<icon>icon.skill1629</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>76</magicLvl>
|
<magicLvl>76</magicLvl>
|
||||||
<mpConsume>60</mpConsume>
|
<mpConsume>60</mpConsume>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
|
||||||
<abnormalTime>1</abnormalTime>
|
|
||||||
<activateRate>80</activateRate>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<staticReuse>true</staticReuse>
|
<castRange>800</castRange>
|
||||||
<isMagic>1</isMagic>
|
<hitTime>500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<coolTime>100</coolTime>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
|
<rideState>NONE</rideState>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1217,25 +1217,27 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||||
<icon>icon.skill1630</icon>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<castRange>800</castRange>
|
<abnormalTime>10</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<hitTime>1500</hitTime>
|
|
||||||
<mpConsume>60</mpConsume>
|
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<activateRate>80</activateRate>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<effectRange>900</effectRange>
|
||||||
|
<icon>icon.skill1630</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>76</magicLvl>
|
<magicLvl>76</magicLvl>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<mpConsume>60</mpConsume>
|
||||||
<abnormalTime>20</abnormalTime>
|
|
||||||
<activateRate>80</activateRate>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<isMagic>1</isMagic>
|
<castRange>800</castRange>
|
||||||
|
<hitTime>500</hitTime>
|
||||||
|
<coolTime>100</coolTime>
|
||||||
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<rideState>NONE</rideState>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
|
|||||||
@@ -1,6 +1,11 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||||
<skill id="1" toLevel="45" name="Triple Slash">
|
<skill id="1" toLevel="45" name="Triple Slash">
|
||||||
|
<abnormalLvl>1</abnormalLvl>
|
||||||
|
<abnormalTime>10</abnormalTime>
|
||||||
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
|
<activateRate>70</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>167</coolTime>
|
<coolTime>167</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -47,6 +52,7 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1733</hitTime>
|
<hitTime>1733</hitTime>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
<icon>icon.skill0001</icon>
|
<icon>icon.skill0001</icon>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">38</value>
|
<value level="1">38</value>
|
||||||
@@ -143,7 +149,7 @@
|
|||||||
<value level="45">103</value>
|
<value level="45">103</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -210,6 +216,10 @@
|
|||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>-23</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2" toLevel="19" name="Confusion">
|
<skill id="2" toLevel="19" name="Confusion">
|
||||||
@@ -579,6 +589,12 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6" toLevel="45" name="Sonic Blaster">
|
<skill id="6" toLevel="45" name="Sonic Blaster">
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
|
<abnormalLvl>1</abnormalLvl>
|
||||||
|
<abnormalTime>5</abnormalTime>
|
||||||
|
<abnormalType>STUN</abnormalType>
|
||||||
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
|
<activateRate>35</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-183</value>
|
<value level="1">-183</value>
|
||||||
<value level="2">-188</value>
|
<value level="2">-188</value>
|
||||||
@@ -718,10 +734,11 @@
|
|||||||
<value level="44">129</value>
|
<value level="44">129</value>
|
||||||
<value level="45">130</value>
|
<value level="45">130</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<trait>SHOCK</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -787,6 +804,7 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockActions" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="7" toLevel="44" name="Sonic Storm">
|
<skill id="7" toLevel="44" name="Sonic Storm">
|
||||||
@@ -6301,18 +6319,28 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="PhysicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
@@ -6566,9 +6594,16 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalAttackSpeed">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
|
|||||||
@@ -864,7 +864,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="109" toLevel="1" name="Ogre Spirit Totem">
|
<skill id="109" toLevel="1" name="Ogre Spirit Totem">
|
||||||
<!-- Glory Days Confirmed -->
|
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>300</abnormalTime>
|
<abnormalTime>300</abnormalTime>
|
||||||
<abnormalType>POSSESSION</abnormalType>
|
<abnormalType>POSSESSION</abnormalType>
|
||||||
@@ -889,22 +888,22 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>10</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
|
|||||||
@@ -1109,8 +1109,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="222" toLevel="4" name="Fury Fists">
|
<skill id="222" toLevel="4" name="Fury Fists">
|
||||||
<!-- TODO: Auto level parse, Requires manual update -->
|
|
||||||
<!-- Confirmed CT2.5 -->
|
|
||||||
<icon>icon.skill0222</icon>
|
<icon>icon.skill0222</icon>
|
||||||
<magicLvl>43</magicLvl>
|
<magicLvl>43</magicLvl>
|
||||||
<mpConsume>8</mpConsume>
|
<mpConsume>8</mpConsume>
|
||||||
@@ -1119,8 +1117,8 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>12</power>
|
<power>-12</power>
|
||||||
<ticks>2</ticks>
|
<ticks>2</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@@ -6265,12 +6263,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="Speed">
|
||||||
<amount>6</amount>
|
<amount>20</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>DUALFIST</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
@@ -6279,6 +6274,13 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="283" toLevel="9" name="Summon Dark Panther">
|
<skill id="283" toLevel="9" name="Summon Dark Panther">
|
||||||
@@ -7285,7 +7287,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
|
<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
|
||||||
<!-- Confirmed CT2.5 -->
|
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>300</abnormalTime>
|
<abnormalTime>300</abnormalTime>
|
||||||
<abnormalType>POSSESSION</abnormalType>
|
<abnormalType>POSSESSION</abnormalType>
|
||||||
@@ -7313,10 +7314,6 @@
|
|||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalEvasion">
|
|
||||||
<amount>12</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -7324,6 +7321,20 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalEvasion">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
|
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
|
||||||
|
|||||||
@@ -1403,8 +1403,8 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>30</power>
|
<power>-30</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MAtk">
|
<effect name="MAtk">
|
||||||
|
|||||||
@@ -1895,6 +1895,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="Cp">
|
||||||
|
<amount>-95</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
<amount>35</amount>
|
<amount>35</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -1919,6 +1923,7 @@
|
|||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="537" toLevel="1" name="Spoil Bomb">
|
<skill id="537" toLevel="1" name="Spoil Bomb">
|
||||||
|
|||||||
@@ -2413,7 +2413,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
<activateRate>90</activateRate>
|
<activateRate>40</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
@@ -2426,7 +2426,7 @@
|
|||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DEATH</trait>
|
<trait>DEATH</trait>
|
||||||
@@ -2440,11 +2440,6 @@
|
|||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
<condition name="OpCheckAbnormal">
|
|
||||||
<type>SEED_OF_KNIGHT</type>
|
|
||||||
<level>4</level>
|
|
||||||
<hasAbnormal>true</hasAbnormal>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
@@ -2455,8 +2450,8 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<rate>25</rate>
|
<rate>10</rate>
|
||||||
<max>5</max>
|
<max>1</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>-90</amount>
|
<amount>-90</amount>
|
||||||
|
|||||||
@@ -1620,11 +1620,6 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
|
||||||
<condition name="TargetRace">
|
|
||||||
<race>UNDEAD</race>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
@@ -3517,14 +3512,11 @@
|
|||||||
<value level="1">2</value>
|
<value level="1">2</value>
|
||||||
<value level="2">3</value>
|
<value level="2">3</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>600</abnormalTime>
|
||||||
<abnormalType>MAX_BREATH_UP</abnormalType>
|
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">121</value>
|
<value level="1">5</value>
|
||||||
<value level="2">417</value>
|
<value level="2">10</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<icon>icon.skill1073</icon>
|
<icon>icon.skill1073</icon>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -3541,10 +3533,10 @@
|
|||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Breath">
|
<effect name="MagicalSkillPower">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">400</value>
|
<value level="1">400</value>
|
||||||
<value level="2">600</value>
|
<value level="2">600</value>
|
||||||
|
|||||||
@@ -3106,7 +3106,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="1459" toLevel="3" name="Divine Power">
|
<skill id="1459" toLevel="3" name="Divine Power">
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HEAL_POWER_UP</abnormalType>
|
<abnormalType>HEAL_POWER_UP</abnormalType>
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
@@ -3123,7 +3123,7 @@
|
|||||||
<value level="3">109</value>
|
<value level="3">109</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>900000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -3132,9 +3132,9 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">100</value>
|
<value level="1">20</value>
|
||||||
<value level="2">300</value>
|
<value level="2">50</value>
|
||||||
<value level="3">500</value>
|
<value level="3">80</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3161,15 +3161,9 @@
|
|||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpCheckClass">
|
<condition name="OpSkillAcquire">
|
||||||
<classId>ORACLE</classId>
|
<skillId>1013</skillId>
|
||||||
<affectType>TARGET</affectType>
|
<hasLearned>false</hasLearned>
|
||||||
<isWithin>false</isWithin>
|
|
||||||
</condition>
|
|
||||||
<condition name="OpCheckClass">
|
|
||||||
<classId>SHILLIEN_ORACLE</classId>
|
|
||||||
<affectType>TARGET</affectType>
|
|
||||||
<isWithin>false</isWithin>
|
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -87,10 +87,12 @@
|
|||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>PD_UP</abnormalType>
|
<abnormalType>PD_UP</abnormalType>
|
||||||
<castRange>0</castRange>
|
<effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<value level="1">204</value>
|
||||||
<hitTime>4000</hitTime>
|
<value level="2">379</value>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<value level="3">549</value>
|
||||||
|
</effectPoint>
|
||||||
|
<hitTime>1500</hitTime>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
<value level="2">25</value>
|
<value level="2">25</value>
|
||||||
@@ -107,7 +109,7 @@
|
|||||||
<value level="3">8</value>
|
<value level="3">8</value>
|
||||||
</mpInitialConsume>
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -665,7 +667,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1612" toLevel="1" name="Slowing Power">
|
<skill id="1612" toLevel="1" name="Slowing Power">
|
||||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -678,7 +679,6 @@
|
|||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<hitCancelTime>500</hitCancelTime>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">680</value>
|
<value level="1">680</value>
|
||||||
<value level="2">850</value>
|
<value level="2">850</value>
|
||||||
@@ -759,7 +759,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<rate>25</rate>
|
<rate>10</rate>
|
||||||
<max>1</max>
|
<max>1</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions" />
|
||||||
@@ -914,12 +914,13 @@
|
|||||||
<abnormalTime>180</abnormalTime>
|
<abnormalTime>180</abnormalTime>
|
||||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<hitTime>2000</hitTime>
|
<effectPoint>673</effectPoint>
|
||||||
<hitCancelTime>500</hitCancelTime>
|
<hitTime>1000</hitTime>
|
||||||
<icon>icon.skill1621</icon>
|
<icon>icon.skill1621</icon>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>38</mpConsume>
|
||||||
|
<hpConsume>1115</hpConsume>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -943,10 +944,6 @@
|
|||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxHp">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
|
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
|
||||||
@@ -1009,13 +1006,13 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
||||||
<chargeConsume>7</chargeConsume>
|
<chargeConsume>7</chargeConsume>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>90</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<coolTime>720</coolTime>
|
<coolTime>720</coolTime>
|
||||||
<effectPoint>-1000</effectPoint>
|
<effectPoint>-673</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>600</effectRange>
|
||||||
<hitTime>2500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<icon>icon.skill1624</icon>
|
<icon>icon.skill1624</icon>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
@@ -1036,12 +1033,13 @@
|
|||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="EnergySaved">
|
||||||
|
<amount>5</amount>
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Mute" />
|
<effect name="PhysicalAttackMute" />
|
||||||
<effect name="PhysicalMute" />
|
<effect name="BlockActions" />
|
||||||
<effect name="BlockTarget" />
|
|
||||||
<effect name="BlockMove" />
|
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -1203,25 +1201,26 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||||
<icon>icon.skill1629</icon>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<castRange>800</castRange>
|
<abnormalTime>10</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<activateRate>80</activateRate>
|
||||||
<hitTime>1500</hitTime>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<effectRange>900</effectRange>
|
||||||
|
<icon>icon.skill1629</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>76</magicLvl>
|
<magicLvl>76</magicLvl>
|
||||||
<mpConsume>60</mpConsume>
|
<mpConsume>60</mpConsume>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
|
||||||
<abnormalTime>1</abnormalTime>
|
|
||||||
<activateRate>80</activateRate>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<staticReuse>true</staticReuse>
|
<castRange>800</castRange>
|
||||||
<isMagic>1</isMagic>
|
<hitTime>500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<coolTime>100</coolTime>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
|
<rideState>NONE</rideState>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1240,25 +1239,27 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||||
<icon>icon.skill1630</icon>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<castRange>800</castRange>
|
<abnormalTime>10</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<hitTime>1500</hitTime>
|
|
||||||
<mpConsume>60</mpConsume>
|
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<activateRate>80</activateRate>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<effectRange>900</effectRange>
|
||||||
|
<icon>icon.skill1630</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>76</magicLvl>
|
<magicLvl>76</magicLvl>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<mpConsume>60</mpConsume>
|
||||||
<abnormalTime>20</abnormalTime>
|
|
||||||
<activateRate>80</activateRate>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<isMagic>1</isMagic>
|
<castRange>800</castRange>
|
||||||
|
<hitTime>500</hitTime>
|
||||||
|
<coolTime>100</coolTime>
|
||||||
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<rideState>NONE</rideState>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1277,7 +1278,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="1631" toLevel="2" name="Clear Movements">
|
<skill id="1631" toLevel="2" name="Clear Movements">
|
||||||
<icon>icon.skill1631</icon>
|
<icon>icon.skill1631</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A1</operateType>
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
@@ -1293,7 +1294,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>420000</reuseDelay>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ReuseSkillById">
|
<effect name="ReuseSkillById">
|
||||||
|
|||||||
@@ -1,6 +1,11 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||||
<skill id="1" toLevel="45" name="Triple Slash">
|
<skill id="1" toLevel="45" name="Triple Slash">
|
||||||
|
<abnormalLvl>1</abnormalLvl>
|
||||||
|
<abnormalTime>10</abnormalTime>
|
||||||
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
|
<activateRate>70</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>167</coolTime>
|
<coolTime>167</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@@ -47,6 +52,7 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1733</hitTime>
|
<hitTime>1733</hitTime>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
<icon>icon.skill0001</icon>
|
<icon>icon.skill0001</icon>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">38</value>
|
<value level="1">38</value>
|
||||||
@@ -143,7 +149,7 @@
|
|||||||
<value level="45">103</value>
|
<value level="45">103</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -210,6 +216,10 @@
|
|||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>-23</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2" toLevel="19" name="Confusion">
|
<skill id="2" toLevel="19" name="Confusion">
|
||||||
@@ -579,6 +589,12 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6" toLevel="45" name="Sonic Blaster">
|
<skill id="6" toLevel="45" name="Sonic Blaster">
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
|
<abnormalLvl>1</abnormalLvl>
|
||||||
|
<abnormalTime>5</abnormalTime>
|
||||||
|
<abnormalType>STUN</abnormalType>
|
||||||
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
|
<activateRate>35</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-183</value>
|
<value level="1">-183</value>
|
||||||
<value level="2">-188</value>
|
<value level="2">-188</value>
|
||||||
@@ -718,10 +734,11 @@
|
|||||||
<value level="44">129</value>
|
<value level="44">129</value>
|
||||||
<value level="45">130</value>
|
<value level="45">130</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3000</reuseDelay>
|
<reuseDelay>3000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<trait>SHOCK</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -787,6 +804,7 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockActions" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="7" toLevel="44" name="Sonic Storm">
|
<skill id="7" toLevel="44" name="Sonic Storm">
|
||||||
@@ -6311,18 +6329,28 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="PhysicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
@@ -6576,9 +6604,16 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>20</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalAttackSpeed">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>3</amount>
|
<amount>3</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
|
|||||||
@@ -864,7 +864,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="109" toLevel="1" name="Ogre Spirit Totem">
|
<skill id="109" toLevel="1" name="Ogre Spirit Totem">
|
||||||
<!-- Glory Days Confirmed -->
|
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>300</abnormalTime>
|
<abnormalTime>300</abnormalTime>
|
||||||
<abnormalType>POSSESSION</abnormalType>
|
<abnormalType>POSSESSION</abnormalType>
|
||||||
@@ -889,22 +888,22 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>30</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>10</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
|
|||||||
@@ -1110,8 +1110,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="222" toLevel="4" name="Fury Fists">
|
<skill id="222" toLevel="4" name="Fury Fists">
|
||||||
<!-- TODO: Auto level parse, Requires manual update -->
|
|
||||||
<!-- Confirmed CT2.5 -->
|
|
||||||
<icon>icon.skill0222</icon>
|
<icon>icon.skill0222</icon>
|
||||||
<magicLvl>43</magicLvl>
|
<magicLvl>43</magicLvl>
|
||||||
<mpConsume>8</mpConsume>
|
<mpConsume>8</mpConsume>
|
||||||
@@ -1120,8 +1118,8 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>12</power>
|
<power>-12</power>
|
||||||
<ticks>2</ticks>
|
<ticks>2</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@@ -6230,12 +6228,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="Speed">
|
||||||
<amount>6</amount>
|
<amount>20</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>DUALFIST</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
@@ -6244,6 +6239,13 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="283" toLevel="11" name="Summon Dark Panther">
|
<skill id="283" toLevel="11" name="Summon Dark Panther">
|
||||||
@@ -7278,7 +7280,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
|
<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
|
||||||
<!-- Confirmed CT2.5 -->
|
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>300</abnormalTime>
|
<abnormalTime>300</abnormalTime>
|
||||||
<abnormalType>POSSESSION</abnormalType>
|
<abnormalType>POSSESSION</abnormalType>
|
||||||
@@ -7306,10 +7307,6 @@
|
|||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalEvasion">
|
|
||||||
<amount>12</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -7317,6 +7314,20 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalEvasion">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
|
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
|
||||||
|
|||||||
@@ -1420,8 +1420,8 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>30</power>
|
<power>-30</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MAtk">
|
<effect name="MAtk">
|
||||||
|
|||||||
@@ -1895,6 +1895,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="Cp">
|
||||||
|
<amount>-95</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
<amount>35</amount>
|
<amount>35</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@@ -1919,6 +1923,7 @@
|
|||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="537" toLevel="1" name="Spoil Bomb">
|
<skill id="537" toLevel="1" name="Spoil Bomb">
|
||||||
|
|||||||
@@ -2413,7 +2413,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
<activateRate>90</activateRate>
|
<activateRate>40</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
@@ -2426,7 +2426,7 @@
|
|||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DEATH</trait>
|
<trait>DEATH</trait>
|
||||||
@@ -2440,11 +2440,6 @@
|
|||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
<condition name="OpCheckAbnormal">
|
|
||||||
<type>SEED_OF_KNIGHT</type>
|
|
||||||
<level>4</level>
|
|
||||||
<hasAbnormal>true</hasAbnormal>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
@@ -2455,8 +2450,8 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<rate>25</rate>
|
<rate>10</rate>
|
||||||
<max>5</max>
|
<max>1</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>-90</amount>
|
<amount>-90</amount>
|
||||||
|
|||||||
@@ -1620,11 +1620,6 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
|
||||||
<condition name="TargetRace">
|
|
||||||
<race>UNDEAD</race>
|
|
||||||
</condition>
|
|
||||||
</conditions>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
<power>
|
<power>
|
||||||
@@ -3517,14 +3512,11 @@
|
|||||||
<value level="1">2</value>
|
<value level="1">2</value>
|
||||||
<value level="2">3</value>
|
<value level="2">3</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>600</abnormalTime>
|
||||||
<abnormalType>MAX_BREATH_UP</abnormalType>
|
|
||||||
<castRange>400</castRange>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">121</value>
|
<value level="1">5</value>
|
||||||
<value level="2">417</value>
|
<value level="2">10</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<icon>icon.skill1073</icon>
|
<icon>icon.skill1073</icon>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -3541,10 +3533,10 @@
|
|||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Breath">
|
<effect name="MagicalSkillPower">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">400</value>
|
<value level="1">400</value>
|
||||||
<value level="2">600</value>
|
<value level="2">600</value>
|
||||||
|
|||||||
@@ -3150,7 +3150,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="1459" toLevel="3" name="Divine Power">
|
<skill id="1459" toLevel="3" name="Divine Power">
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HEAL_POWER_UP</abnormalType>
|
<abnormalType>HEAL_POWER_UP</abnormalType>
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
@@ -3167,7 +3167,7 @@
|
|||||||
<value level="3">109</value>
|
<value level="3">109</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>900000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -3176,9 +3176,9 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">100</value>
|
<value level="1">20</value>
|
||||||
<value level="2">300</value>
|
<value level="2">50</value>
|
||||||
<value level="3">500</value>
|
<value level="3">80</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3205,15 +3205,9 @@
|
|||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpCheckClass">
|
<condition name="OpSkillAcquire">
|
||||||
<classId>ORACLE</classId>
|
<skillId>1013</skillId>
|
||||||
<affectType>TARGET</affectType>
|
<hasLearned>false</hasLearned>
|
||||||
<isWithin>false</isWithin>
|
|
||||||
</condition>
|
|
||||||
<condition name="OpCheckClass">
|
|
||||||
<classId>SHILLIEN_ORACLE</classId>
|
|
||||||
<affectType>TARGET</affectType>
|
|
||||||
<isWithin>false</isWithin>
|
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -87,10 +87,12 @@
|
|||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>PD_UP</abnormalType>
|
<abnormalType>PD_UP</abnormalType>
|
||||||
<castRange>0</castRange>
|
<effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<value level="1">204</value>
|
||||||
<hitTime>4000</hitTime>
|
<value level="2">379</value>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<value level="3">549</value>
|
||||||
|
</effectPoint>
|
||||||
|
<hitTime>1500</hitTime>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
<value level="2">25</value>
|
<value level="2">25</value>
|
||||||
@@ -107,7 +109,7 @@
|
|||||||
<value level="3">8</value>
|
<value level="3">8</value>
|
||||||
</mpInitialConsume>
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -665,7 +667,6 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1612" toLevel="1" name="Slowing Power">
|
<skill id="1612" toLevel="1" name="Slowing Power">
|
||||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -678,7 +679,6 @@
|
|||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<hitCancelTime>500</hitCancelTime>
|
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">680</value>
|
<value level="1">680</value>
|
||||||
<value level="2">850</value>
|
<value level="2">850</value>
|
||||||
@@ -759,7 +759,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<rate>25</rate>
|
<rate>10</rate>
|
||||||
<max>1</max>
|
<max>1</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions" />
|
||||||
@@ -913,13 +913,14 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>180</abnormalTime>
|
<abnormalTime>180</abnormalTime>
|
||||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||||
<affectRange>900</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<hitTime>2000</hitTime>
|
<effectPoint>673</effectPoint>
|
||||||
<hitCancelTime>500</hitCancelTime>
|
<hitTime>1000</hitTime>
|
||||||
<icon>icon.skill1621</icon>
|
<icon>icon.skill1621</icon>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>38</mpConsume>
|
||||||
|
<hpConsume>1115</hpConsume>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -943,10 +944,6 @@
|
|||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MaxHp">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
|
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
|
||||||
@@ -970,7 +967,6 @@
|
|||||||
<skill id="1623" toLevel="1" name="Eva's Protection">
|
<skill id="1623" toLevel="1" name="Eva's Protection">
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>180</abnormalTime>
|
<abnormalTime>180</abnormalTime>
|
||||||
<affectRange>900</affectRange>
|
|
||||||
<castRange>400</castRange>
|
<castRange>400</castRange>
|
||||||
<effectPoint>669</effectPoint>
|
<effectPoint>669</effectPoint>
|
||||||
<effectRange>600</effectRange>
|
<effectRange>600</effectRange>
|
||||||
@@ -1223,25 +1219,26 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||||
<icon>icon.skill1629</icon>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<castRange>800</castRange>
|
<abnormalTime>10</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<activateRate>80</activateRate>
|
||||||
<hitTime>1500</hitTime>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<effectRange>900</effectRange>
|
||||||
|
<icon>icon.skill1629</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>76</magicLvl>
|
<magicLvl>76</magicLvl>
|
||||||
<mpConsume>60</mpConsume>
|
<mpConsume>60</mpConsume>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
|
||||||
<abnormalTime>1</abnormalTime>
|
|
||||||
<activateRate>80</activateRate>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<staticReuse>true</staticReuse>
|
<castRange>800</castRange>
|
||||||
<isMagic>1</isMagic>
|
<hitTime>500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<coolTime>100</coolTime>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
|
<rideState>NONE</rideState>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1260,25 +1257,27 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||||
<icon>icon.skill1630</icon>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<castRange>800</castRange>
|
<abnormalTime>10</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
|
||||||
<hitTime>1500</hitTime>
|
|
||||||
<mpConsume>60</mpConsume>
|
|
||||||
<effectPoint>1</effectPoint>
|
|
||||||
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
<abnormalType>CRITICAL_PROB_UP</abnormalType>
|
||||||
<basicProperty>NONE</basicProperty>
|
<activateRate>80</activateRate>
|
||||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<effectRange>900</effectRange>
|
||||||
|
<icon>icon.skill1630</icon>
|
||||||
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>76</magicLvl>
|
<magicLvl>76</magicLvl>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<mpConsume>60</mpConsume>
|
||||||
<abnormalTime>20</abnormalTime>
|
|
||||||
<activateRate>80</activateRate>
|
|
||||||
<reuseDelay>30000</reuseDelay>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<isMagic>1</isMagic>
|
<castRange>800</castRange>
|
||||||
|
<hitTime>500</hitTime>
|
||||||
|
<coolTime>100</coolTime>
|
||||||
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<rideState>NONE</rideState>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@@ -1297,7 +1296,7 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="1631" toLevel="2" name="Clear Movements">
|
<skill id="1631" toLevel="2" name="Clear Movements">
|
||||||
<icon>icon.skill1631</icon>
|
<icon>icon.skill1631</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A1</operateType>
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<rideState>NONE</rideState>
|
<rideState>NONE</rideState>
|
||||||
@@ -1313,7 +1312,7 @@
|
|||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>420000</reuseDelay>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ReuseSkillById">
|
<effect name="ReuseSkillById">
|
||||||
|
|||||||
Reference in New Issue
Block a user