Proper servitor id and skill updates.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-04-07 02:37:47 +00:00
parent d5853b7036
commit 62d08f0686
6 changed files with 885 additions and 346 deletions

File diff suppressed because it is too large Load Diff

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@@ -1448,8 +1448,8 @@
<value level="14">15197</value> <value level="14">15197</value>
<value level="15">15198</value> <value level="15">15198</value>
<value level="16">15199</value> <value level="16">15199</value>
<value level="17">15200</value> <value level="17">15214</value>
<value level="18">15201</value> <value level="18">15215</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime> <lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore --> <consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->

View File

@@ -1554,8 +1554,8 @@
<value level="14">15194</value> <value level="14">15194</value>
<value level="15">15195</value> <value level="15">15195</value>
<value level="16">15196</value> <value level="16">15196</value>
<value level="17">15197</value> <value level="17">15212</value>
<value level="18">15198</value> <value level="18">15213</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime> <lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore --> <consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->

View File

@@ -1410,8 +1410,8 @@
<value level="2">15200</value> <value level="2">15200</value>
<value level="3">15201</value> <value level="3">15201</value>
<value level="4">15202</value> <value level="4">15202</value>
<value level="5">15203</value> <value level="5">15218</value>
<value level="6">15204</value> <value level="6">15219</value>
</npcId> </npcId>
<npcCount>1</npcCount> <npcCount>1</npcCount>
<despawnDelay>30000</despawnDelay> <despawnDelay>30000</despawnDelay>

View File

@@ -3023,11 +3023,11 @@
<value level="4">15158</value> <value level="4">15158</value>
<value level="5">15159</value> <value level="5">15159</value>
<value level="6">15160</value> <value level="6">15160</value>
<value level="7">15161</value> <value level="7">15220</value>
<value level="8">15162</value> <value level="8">15221</value>
<value level="9">15163</value> <value level="9">15222</value>
<value level="10">15164</value> <value level="10">15223</value>
<value level="11">15165</value> <value level="11">15224</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -3084,11 +3084,11 @@
<value level="4">15164</value> <value level="4">15164</value>
<value level="5">15165</value> <value level="5">15165</value>
<value level="6">15166</value> <value level="6">15166</value>
<value level="7">15167</value> <value level="7">15225</value>
<value level="8">15168</value> <value level="8">15226</value>
<value level="9">15169</value> <value level="9">15227</value>
<value level="10">15170</value> <value level="10">15228</value>
<value level="11">15171</value> <value level="11">15229</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -3145,11 +3145,11 @@
<value level="4">15170</value> <value level="4">15170</value>
<value level="5">15171</value> <value level="5">15171</value>
<value level="6">15172</value> <value level="6">15172</value>
<value level="7">15173</value> <value level="7">15230</value>
<value level="8">15174</value> <value level="8">15231</value>
<value level="9">15175</value> <value level="9">15232</value>
<value level="10">15176</value> <value level="10">15233</value>
<value level="11">15177</value> <value level="11">15234</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -3206,11 +3206,11 @@
<value level="4">15176</value> <value level="4">15176</value>
<value level="5">15177</value> <value level="5">15177</value>
<value level="6">15178</value> <value level="6">15178</value>
<value level="7">15179</value> <value level="7">15235</value>
<value level="8">15180</value> <value level="8">15236</value>
<value level="9">15181</value> <value level="9">15237</value>
<value level="10">15182</value> <value level="10">15238</value>
<value level="11">15183</value> <value level="11">15239</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -3267,11 +3267,11 @@
<value level="4">15182</value> <value level="4">15182</value>
<value level="5">15183</value> <value level="5">15183</value>
<value level="6">15184</value> <value level="6">15184</value>
<value level="7">15185</value> <value level="7">15240</value>
<value level="8">15186</value> <value level="8">15241</value>
<value level="9">15187</value> <value level="9">15242</value>
<value level="10">15188</value> <value level="10">15243</value>
<value level="11">15189</value> <value level="11">15244</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -3328,24 +3328,27 @@
<value level="4">15188</value> <value level="4">15188</value>
<value level="5">15189</value> <value level="5">15189</value>
<value level="6">15190</value> <value level="6">15190</value>
<value level="7">15191</value> <value level="7">15245</value>
<value level="8">15192</value> <value level="8">15246</value>
<value level="9">15193</value> <value level="9">15247</value>
<value level="10">15194</value> <value level="10">15248</value>
<value level="11">15195</value> <value level="11">15249</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11375" toLevel="3" name="Commando Jumping Attack"> <skill id="11375" toLevel="6" name="Commando Jumping Attack">
<!-- Jumps and hulrs attack to target and nearby enemies with $s1 Power added to P. Atk., and decreases Speed by $s3 for $s2. --> <!-- Jumps and hulrs attack to target and nearby enemies with $s1 Power added to P. Atk., and decreases Speed by $s3 for $s2. -->
<icon>icon.skill0121</icon> <icon>icon.skill0121</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
@@ -3359,6 +3362,9 @@
<value level="1">86</value> <value level="1">86</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">87</value> <value level="3">87</value>
<value level="4">87</value> <!-- Guessed -->
<value level="5">88</value> <!-- Guessed -->
<value level="6">88</value> <!-- Guessed -->
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>600</castRange> <castRange>600</castRange>
@@ -3380,6 +3386,9 @@
<value level="1">18224</value> <value level="1">18224</value>
<value level="2">19158</value> <value level="2">19158</value>
<value level="3">20092</value> <value level="3">20092</value>
<value level="4">21026</value> <!-- Guessed -->
<value level="5">21960</value> <!-- Guessed -->
<value level="6">22903</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
@@ -3388,7 +3397,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11376" toLevel="3" name="Commando Double Smash"> <skill id="11376" toLevel="6" name="Commando Double Smash">
<!-- Inflicts damage with $s1 Power added to P. Atk. and knocks down for $s2 --> <!-- Inflicts damage with $s1 Power added to P. Atk. and knocks down for $s2 -->
<icon>icon.skill10546</icon> <icon>icon.skill10546</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -3404,6 +3413,9 @@
<value level="1">86</value> <value level="1">86</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">87</value> <value level="3">87</value>
<value level="4">88</value> <!-- Guessed -->
<value level="5">89</value> <!-- Guessed -->
<value level="6">90</value> <!-- Guessed -->
</mpConsume> </mpConsume>
<castRange>40</castRange> <castRange>40</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@@ -3417,6 +3429,9 @@
<value level="1">32410</value> <value level="1">32410</value>
<value level="2">34072</value> <value level="2">34072</value>
<value level="3">35734</value> <value level="3">35734</value>
<value level="4">37396</value> <!-- Guessed -->
<value level="5">39058</value> <!-- Guessed -->
<value level="6">40720</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
@@ -3427,7 +3442,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11377" toLevel="3" name="Witch Cat Power"> <skill id="11377" toLevel="6" name="Witch Cat Power">
<!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. --> <!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. -->
<icon>icon.skill1171</icon> <icon>icon.skill1171</icon>
<affectRange>150</affectRange> <!-- Guessed --> <affectRange>150</affectRange> <!-- Guessed -->
@@ -3439,6 +3454,9 @@
<value level="1">172</value> <value level="1">172</value>
<value level="2">173</value> <value level="2">173</value>
<value level="3">174</value> <value level="3">174</value>
<value level="4">175</value> <!-- Guessed -->
<value level="5">176</value> <!-- Guessed -->
<value level="6">177</value> <!-- Guessed -->
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -3447,6 +3465,9 @@
<value level="1">-3541</value> <value level="1">-3541</value>
<value level="2">-3561</value> <value level="2">-3561</value>
<value level="3">-3561</value> <value level="3">-3561</value>
<value level="4">-3561</value> <!-- Guessed -->
<value level="5">-3561</value> <!-- Guessed -->
<value level="6">-3561</value> <!-- Guessed -->
</effectPoint> </effectPoint>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effects> <effects>
@@ -3455,11 +3476,14 @@
<value level="1">31903</value> <value level="1">31903</value>
<value level="2">33539</value> <value level="2">33539</value>
<value level="3">35175</value> <value level="3">35175</value>
<value level="4">36811</value> <!-- Guessed -->
<value level="5">38447</value> <!-- Guessed -->
<value level="6">40083</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11378" toLevel="3" name="Elemental Slam"> <skill id="11378" toLevel="6" name="Elemental Slam">
<!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. and pushes them back. --> <!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. and pushes them back. -->
<icon>icon.skill1171</icon> <icon>icon.skill1171</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -3478,6 +3502,9 @@
<value level="1">172</value> <value level="1">172</value>
<value level="2">173</value> <value level="2">173</value>
<value level="3">174</value> <value level="3">174</value>
<value level="4">175</value> <!-- Guessed -->
<value level="5">176</value> <!-- Guessed -->
<value level="6">177</value> <!-- Guessed -->
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
@@ -3487,6 +3514,9 @@
<value level="1">-3541</value> <value level="1">-3541</value>
<value level="2">-3561</value> <value level="2">-3561</value>
<value level="3">-3561</value> <value level="3">-3561</value>
<value level="4">-3561</value> <!-- Guessed -->
<value level="5">-3561</value> <!-- Guessed -->
<value level="6">-3561</value> <!-- Guessed -->
</effectPoint> </effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
@@ -3495,6 +3525,9 @@
<value level="1">30623</value> <value level="1">30623</value>
<value level="2">32193</value> <value level="2">32193</value>
<value level="3">33763</value> <value level="3">33763</value>
<value level="4">35333</value> <!-- Guessed -->
<value level="5">36903</value> <!-- Guessed -->
<value level="6">38473</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
@@ -3504,13 +3537,16 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11379" toLevel="3" name="Lancer Rush"> <skill id="11379" toLevel="6" name="Lancer Rush">
<!-- Charges forward to inflict damage on the target with $s1 power added to P. Attack and inflicts Stun for $s2. --> <!-- Charges forward to inflict damage on the target with $s1 power added to P. Attack and inflicts Stun for $s2. -->
<icon>icon.skill0121</icon> <icon>icon.skill0121</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
@@ -3529,6 +3565,9 @@
<value level="1">86</value> <value level="1">86</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">87</value> <value level="3">87</value>
<value level="4">87</value> <!-- Guessed -->
<value level="5">88</value> <!-- Guessed -->
<value level="6">88</value> <!-- Guessed -->
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>600</castRange> <castRange>600</castRange>
@@ -3539,6 +3578,9 @@
<value level="1">-3541</value> <value level="1">-3541</value>
<value level="2">-3561</value> <value level="2">-3561</value>
<value level="3">-3561</value> <value level="3">-3561</value>
<value level="3">-3561</value> <!-- Guessed -->
<value level="3">-3561</value> <!-- Guessed -->
<value level="3">-3561</value> <!-- Guessed -->
</effectPoint> </effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<conditions> <conditions>
@@ -3552,12 +3594,15 @@
<value level="1">16198</value> <value level="1">16198</value>
<value level="2">17028</value> <value level="2">17028</value>
<value level="3">17858</value> <value level="3">17858</value>
<value level="4">18688</value> <!-- Guessed -->
<value level="5">19518</value> <!-- Guessed -->
<value level="6">20348</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="11380" toLevel="3" name="Power Stump"> <skill id="11380" toLevel="6" name="Power Stump">
<!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. and blows them away. --> <!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. and blows them away. -->
<icon>icon.skill30006</icon> <icon>icon.skill30006</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -3576,6 +3621,9 @@
<value level="1">86</value> <value level="1">86</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">87</value> <value level="3">87</value>
<value level="4">87</value> <!-- Guessed -->
<value level="5">88</value> <!-- Guessed -->
<value level="6">88</value> <!-- Guessed -->
</mpConsume> </mpConsume>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -3583,6 +3631,9 @@
<value level="1">-3541</value> <value level="1">-3541</value>
<value level="2">-3561</value> <value level="2">-3561</value>
<value level="3">-3561</value> <value level="3">-3561</value>
<value level="3">-3561</value> <!-- Guessed -->
<value level="3">-3561</value> <!-- Guessed -->
<value level="3">-3561</value> <!-- Guessed -->
</effectPoint> </effectPoint>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -3592,6 +3643,9 @@
<value level="1">22677</value> <value level="1">22677</value>
<value level="2">23839</value> <value level="2">23839</value>
<value level="3">25001</value> <value level="3">25001</value>
<value level="4">26163</value> <!-- Guessed -->
<value level="5">27325</value> <!-- Guessed -->
<value level="6">28487</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
@@ -3601,7 +3655,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11381" toLevel="3" name="Cherub Power"> <skill id="11381" toLevel="6" name="Cherub Power">
<!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. --> <!-- Inflicts damage to nearby enemies with $s1 Power added to P. Atk. -->
<icon>icon.skill1171</icon> <icon>icon.skill1171</icon>
<affectRange>150</affectRange> <!-- Guessed --> <affectRange>150</affectRange> <!-- Guessed -->
@@ -3613,6 +3667,9 @@
<value level="1">172</value> <value level="1">172</value>
<value level="2">173</value> <value level="2">173</value>
<value level="3">174</value> <value level="3">174</value>
<value level="4">174</value> <!-- Guessed -->
<value level="5">175</value> <!-- Guessed -->
<value level="6">175</value> <!-- Guessed -->
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -3621,6 +3678,9 @@
<value level="1">-3541</value> <value level="1">-3541</value>
<value level="2">-3561</value> <value level="2">-3561</value>
<value level="3">-3561</value> <value level="3">-3561</value>
<value level="4">-3561</value> <!-- Guessed -->
<value level="5">-3561</value> <!-- Guessed -->
<value level="6">-3561</value> <!-- Guessed -->
</effectPoint> </effectPoint>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effects> <effects>
@@ -3629,17 +3689,23 @@
<value level="1">31903</value> <value level="1">31903</value>
<value level="2">33539</value> <value level="2">33539</value>
<value level="3">35175</value> <value level="3">35175</value>
<value level="4">36811</value> <!-- Guessed -->
<value level="5">38447</value> <!-- Guessed -->
<value level="6">40083</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11382" toLevel="3" name="Multiple Icicles"> <skill id="11382" toLevel="6" name="Multiple Icicles">
<!-- Inflicts damage to target and nearby enemies with $s1 Power added to P. Atk., and decreases Speed by $s3 for $s2. --> <!-- Inflicts damage to target and nearby enemies with $s1 Power added to P. Atk., and decreases Speed by $s3 for $s2. -->
<icon>icon.skill10103</icon> <icon>icon.skill10103</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
@@ -3654,6 +3720,9 @@
<value level="1">172</value> <value level="1">172</value>
<value level="2">173</value> <value level="2">173</value>
<value level="3">174</value> <value level="3">174</value>
<value level="4">174</value> <!-- Guessed -->
<value level="5">175</value> <!-- Guessed -->
<value level="6">175</value> <!-- Guessed -->
</mpConsume> </mpConsume>
<castRange>400</castRange> <castRange>400</castRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
@@ -3663,6 +3732,9 @@
<value level="1">-3541</value> <value level="1">-3541</value>
<value level="2">-3561</value> <value level="2">-3561</value>
<value level="3">-3561</value> <value level="3">-3561</value>
<value level="5">-3561</value> <!-- Guessed -->
<value level="5">-3561</value> <!-- Guessed -->
<value level="6">-3561</value> <!-- Guessed -->
</effectPoint> </effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
@@ -3671,6 +3743,9 @@
<value level="1">34449</value> <value level="1">34449</value>
<value level="2">36215</value> <value level="2">36215</value>
<value level="3">37981</value> <value level="3">37981</value>
<value level="4">39747</value> <!-- Guessed -->
<value level="5">41513</value> <!-- Guessed -->
<value level="6">43279</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
@@ -3679,7 +3754,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11383" toLevel="3" name="Phantom Sword Attack"> <skill id="11383" toLevel="6" name="Phantom Sword Attack">
<!-- Inflicts damage with $s1 Power added to P. Atk. --> <!-- Inflicts damage with $s1 Power added to P. Atk. -->
<icon>icon.skill0121</icon> <icon>icon.skill0121</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -3689,6 +3764,9 @@
<value level="1">86</value> <value level="1">86</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">87</value> <value level="3">87</value>
<value level="4">87</value>
<value level="5">88</value>
<value level="6">88</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>50</castRange> <castRange>50</castRange>
@@ -3702,11 +3780,14 @@
<value level="1">40502</value> <value level="1">40502</value>
<value level="2">42578</value> <value level="2">42578</value>
<value level="3">44654</value> <value level="3">44654</value>
<value level="4">46730</value> <!-- Guessed -->
<value level="5">48806</value> <!-- Guessed -->
<value level="6">50882</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11384" toLevel="3" name="Phantom Blow"> <skill id="11384" toLevel="6" name="Phantom Blow">
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. --> <!-- Attacks the target's vital points with $s1 Power added to P. Atk. -->
<icon>icon.skill10511</icon> <icon>icon.skill10511</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -3717,6 +3798,9 @@
<value level="1">86</value> <value level="1">86</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">87</value> <value level="3">87</value>
<value level="4">87</value>
<value level="5">88</value>
<value level="6">88</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>50</castRange> <castRange>50</castRange>
@@ -3732,6 +3816,9 @@
<value level="1">45696</value> <value level="1">45696</value>
<value level="2">47772</value> <value level="2">47772</value>
<value level="3">49848</value> <value level="3">49848</value>
<value level="4">51924</value> <!-- Guessed -->
<value level="5">54000</value> <!-- Guessed -->
<value level="6">56076</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="Lethal"> <effect name="Lethal">
@@ -3740,7 +3827,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11385" toLevel="3" name="Phantom Spike"> <skill id="11385" toLevel="6" name="Phantom Spike">
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. --> <!-- Attacks the target's vital points with $s1 Power added to P. Atk. -->
<icon>icon.skill1171</icon> <icon>icon.skill1171</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -3751,6 +3838,9 @@
<value level="1">86</value> <value level="1">86</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">87</value> <value level="3">87</value>
<value level="4">87</value>
<value level="5">88</value>
<value level="6">88</value>
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -3765,6 +3855,9 @@
<value level="1">51411</value> <value level="1">51411</value>
<value level="2">53747</value> <value level="2">53747</value>
<value level="3">56083</value> <value level="3">56083</value>
<value level="4">58419</value> <!-- Guessed -->
<value level="5">60755</value> <!-- Guessed -->
<value level="6">63091</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
<effect name="Lethal"> <effect name="Lethal">
@@ -3773,7 +3866,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11386" toLevel="3" name="Phantom Crash"> <skill id="11386" toLevel="6" name="Phantom Crash">
<!-- Inflicts damage with $s1 Power added to P. Atk. --> <!-- Inflicts damage with $s1 Power added to P. Atk. -->
<icon>icon.skill1171</icon> <icon>icon.skill1171</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -3783,6 +3876,9 @@
<value level="1">86</value> <value level="1">86</value>
<value level="2">86</value> <value level="2">86</value>
<value level="3">87</value> <value level="3">87</value>
<value level="4">87</value>
<value level="5">88</value>
<value level="6">88</value>
</mpConsume> </mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -3795,6 +3891,9 @@
<value level="1">45568</value> <value level="1">45568</value>
<value level="2">47904</value> <value level="2">47904</value>
<value level="3">50240</value> <value level="3">50240</value>
<value level="4">52576</value> <!-- Guessed -->
<value level="5">54912</value> <!-- Guessed -->
<value level="6">57248</value> <!-- Guessed -->
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -3842,7 +3941,7 @@
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="11388" toLevel="1" name="Lord of Arcana"> <skill id="11388" toLevel="2" name="Lord of Arcana">
<!-- For $s1, P. Atk./ P. Def./ M. Atk./ M. Def. +$s2. --> <!-- For $s1, P. Atk./ P. Def./ M. Atk./ M. Def. +$s2. -->
<icon>icon.skill11387</icon> <icon>icon.skill11387</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -3927,7 +4026,7 @@
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="11390" toLevel="1" name="Lord of Elemental"> <skill id="11390" toLevel="2" name="Lord of Elemental">
<!-- For $s1, P. Atk./ P. Def./ M. Atk./ M. Def. +$s2. --> <!-- For $s1, P. Atk./ P. Def./ M. Atk./ M. Def. +$s2. -->
<icon>icon.skill11388</icon> <icon>icon.skill11388</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>

View File

@@ -155,8 +155,8 @@
<value level="2">15208</value> <value level="2">15208</value>
<value level="3">15209</value> <value level="3">15209</value>
<value level="4">15210</value> <value level="4">15210</value>
<value level="5">15211</value> <value level="5">15216</value>
<value level="6">15212</value> <value level="6">15217</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime> <lifeTime>3600</lifeTime>
</effect> </effect>