Retail skill fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-10-22 11:04:18 +00:00
parent 0ceaaeb020
commit 61fa9873e5
14 changed files with 230 additions and 209 deletions

View File

@ -921,18 +921,11 @@
</effects>
</skill>
<skill id="19032" toLevel="1" name="Ability of Light">
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="OpAlignment">
<alignment>LAWFUL</alignment>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MaxCp">
<amount>3000</amount>
@ -953,7 +946,6 @@
</effects>
</skill>
<skill id="19033" toLevel="1" name="Ability of Darkness">
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
@ -1031,7 +1023,6 @@
</effects>
</skill>
<skill id="19036" toLevel="1" name="Blessing of Light">
<!-- TODO: Confir me -->
<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A2</operateType>
@ -1252,7 +1243,6 @@
</effects>
</skill>
<skill id="19041" toLevel="1" name="Escape: Castle">
<!-- TODO: Confirm me -->
<!-- Return to Castle. -->
<hitTime>20000</hitTime>
<icon>icon.vesper_cloack_i00</icon>
@ -1274,7 +1264,6 @@
</effects>
</skill>
<skill id="19042" toLevel="1" name="Blessed Scroll of Escape: Castle">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Castle. -->
<icon>icon.vesper_cloack_i00</icon>
<operateType>A1</operateType>
@ -1293,6 +1282,11 @@
<type>CASTLE</type>
</condition>
</conditions>
<effects>
<effect name="Escape">
<escapeType>CASTLE</escapeType>
</effect>
</effects>
</skill>
<skill id="19074" toLevel="2" name="Academy Precept">
<!-- AUTO GENERATED SKILL -->

View File

@ -316,6 +316,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@ -344,6 +345,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@ -386,14 +388,31 @@
<reuseDelay>4000</reuseDelay>
</skill>
<skill id="19119" toLevel="1" name="Noblesse Grace">
<!-- AUTO GENERATED SKILL -->
<!-- Retains target's buffs/debuffs upon death, except for Noblesse Grace and Lucky Charm. Consumes 1000 Spirit Ore. -->
<icon>icon.skill1323</icon>
<operateType>A2</operateType>
<mpConsume>500</mpConsume>
<hitTime>4000</hitTime>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<affectRange>2000</affectRange>
<canBeDispelled>false</canBeDispelled>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>1</magicLvl>
<icon>icon.skill1323</icon>
<reuseDelay>1000</reuseDelay>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="NoblesseBless" />
</effects>
</skill>
<skill id="19120" toLevel="4" name="Noble Shield">
<!-- P. Def. + 2%. -->
@ -754,7 +773,32 @@
<!-- Received damage - 10%. -->
<operateType>P</operateType>
<icon>icon.skill19137</icon>
<!-- TODO: Handle received damage - 10% -->
<effects>
<effect name="PveMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19138" toLevel="1" name="Noble Frenzy">
<!-- Physical Skill Power + 10%. -->
@ -879,7 +923,10 @@
<operateType>P</operateType>
<icon>icon.skill19146</icon>
<effects>
<!-- TODO: Find which skill triggers and under what circumstances -->
<effect name="DefenceMagicCriticalRate">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19147" toLevel="2" name="Noble Ambush">
@ -1334,47 +1381,11 @@
<operateType>P</operateType>
<icon>icon.skill19130</icon>
<effects>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<effect name="AttackAttributeAdd">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>

View File

@ -90,8 +90,8 @@
<!-- Decreases target's Bow/Crossbow Resistance by 60% for 7 seconds. Does not cancel when striking. Consumes 1 Soulstone. -->
<abnormalLvl>8</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType> <!-- TODO confirm -->
<abnormalVisualEffect>REAL_TARGET_2</abnormalVisualEffect> <!-- TODO confirm -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<icon>icon.skill19203</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->

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@ -46,12 +46,13 @@
<skill id="20002" toLevel="1" name="Dragon Kick">
<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
<castRange>20</castRange>
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<mpConsume>55</mpConsume>
<effectPoint>-347</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.skill_transform_s_attack</icon>
@ -70,12 +71,13 @@
<skill id="20003" toLevel="1" name="Dragon Slash">
<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
<castRange>20</castRange>
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<mpConsume>55</mpConsume>
<effectPoint>-348</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.skill_transform_s_attack</icon>
@ -93,10 +95,10 @@
<skill id="20004" toLevel="1" name="Dragon Dash">
<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
<abnormalTime>5</abnormalTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>25000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<mpConsume>38</mpConsume>
<effectPoint>689</effectPoint>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
@ -118,10 +120,10 @@
<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
<abnormalTime>1200</abnormalTime>
<hitTime>4000</hitTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<mpConsume>47</mpConsume>
<effectPoint>635</effectPoint>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<basicProperty>NONE</basicProperty>
@ -148,10 +150,10 @@
<hitTime>1500</hitTime>
<icon>BranchSys2.icon.skill20006</icon>
<magicLvl>62</magicLvl>
<mpConsume>58</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<rideState>NONE</rideState>
<mpConsume>58</mpConsume>
<abnormalType>MAX_HP_UP_K</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -179,10 +181,10 @@
<!-- For 2 min., HP/MP Recovery Bonus increase, and Speed + 5. You cannot receive the Celestial Aegis, Celestial Protection, or the Celestial Party Protection effect. -->
<icon>icon.skill11560</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>70</abnormalTime> <!-- Tested, PLEASE CONFIRM AGAIN -->
<abnormalTime>120</abnormalTime>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>

View File

@ -921,18 +921,11 @@
</effects>
</skill>
<skill id="19032" toLevel="1" name="Ability of Light">
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="OpAlignment">
<alignment>LAWFUL</alignment>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MaxCp">
<amount>3000</amount>
@ -953,7 +946,6 @@
</effects>
</skill>
<skill id="19033" toLevel="1" name="Ability of Darkness">
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
@ -1031,7 +1023,6 @@
</effects>
</skill>
<skill id="19036" toLevel="1" name="Blessing of Light">
<!-- TODO: Confir me -->
<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A2</operateType>
@ -1252,7 +1243,6 @@
</effects>
</skill>
<skill id="19041" toLevel="1" name="Escape: Castle">
<!-- TODO: Confirm me -->
<!-- Return to Castle. -->
<hitTime>20000</hitTime>
<icon>icon.vesper_cloack_i00</icon>
@ -1274,7 +1264,6 @@
</effects>
</skill>
<skill id="19042" toLevel="1" name="Blessed Scroll of Escape: Castle">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Castle. -->
<icon>icon.vesper_cloack_i00</icon>
<operateType>A1</operateType>
@ -1293,6 +1282,11 @@
<type>CASTLE</type>
</condition>
</conditions>
<effects>
<effect name="Escape">
<escapeType>CASTLE</escapeType>
</effect>
</effects>
</skill>
<skill id="19074" toLevel="2" name="Academy Precept">
<!-- AUTO GENERATED SKILL -->

View File

@ -316,6 +316,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@ -344,6 +345,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@ -386,14 +388,31 @@
<reuseDelay>4000</reuseDelay>
</skill>
<skill id="19119" toLevel="1" name="Noblesse Grace">
<!-- AUTO GENERATED SKILL -->
<!-- Retains target's buffs/debuffs upon death, except for Noblesse Grace and Lucky Charm. Consumes 1000 Spirit Ore. -->
<icon>icon.skill1323</icon>
<operateType>A2</operateType>
<mpConsume>500</mpConsume>
<hitTime>4000</hitTime>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<affectRange>2000</affectRange>
<canBeDispelled>false</canBeDispelled>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>1</magicLvl>
<icon>icon.skill1323</icon>
<reuseDelay>1000</reuseDelay>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="NoblesseBless" />
</effects>
</skill>
<skill id="19120" toLevel="4" name="Noble Shield">
<!-- P. Def. + 2%. -->
@ -754,7 +773,32 @@
<!-- Received damage - 10%. -->
<operateType>P</operateType>
<icon>icon.skill19137</icon>
<!-- TODO: Handle received damage - 10% -->
<effects>
<effect name="PveMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19138" toLevel="1" name="Noble Frenzy">
<!-- Physical Skill Power + 10%. -->
@ -879,7 +923,10 @@
<operateType>P</operateType>
<icon>icon.skill19146</icon>
<effects>
<!-- TODO: Find which skill triggers and under what circumstances -->
<effect name="DefenceMagicCriticalRate">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19147" toLevel="2" name="Noble Ambush">
@ -1334,47 +1381,11 @@
<operateType>P</operateType>
<icon>icon.skill19130</icon>
<effects>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<effect name="AttackAttributeAdd">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>

View File

@ -90,8 +90,8 @@
<!-- Decreases target's Bow/Crossbow Resistance by 60% for 7 seconds. Does not cancel when striking. Consumes 1 Soulstone. -->
<abnormalLvl>8</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType> <!-- TODO confirm -->
<abnormalVisualEffect>REAL_TARGET_2</abnormalVisualEffect> <!-- TODO confirm -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<icon>icon.skill19203</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->

View File

@ -46,12 +46,13 @@
<skill id="20002" toLevel="1" name="Dragon Kick">
<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
<castRange>20</castRange>
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<mpConsume>55</mpConsume>
<effectPoint>-347</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.skill_transform_s_attack</icon>
@ -70,12 +71,13 @@
<skill id="20003" toLevel="1" name="Dragon Slash">
<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
<castRange>20</castRange>
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<mpConsume>55</mpConsume>
<effectPoint>-348</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.skill_transform_s_attack</icon>
@ -93,10 +95,10 @@
<skill id="20004" toLevel="1" name="Dragon Dash">
<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
<abnormalTime>5</abnormalTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>25000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<mpConsume>38</mpConsume>
<effectPoint>689</effectPoint>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
@ -118,10 +120,10 @@
<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
<abnormalTime>1200</abnormalTime>
<hitTime>4000</hitTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<mpConsume>47</mpConsume>
<effectPoint>635</effectPoint>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<basicProperty>NONE</basicProperty>
@ -148,10 +150,10 @@
<hitTime>1500</hitTime>
<icon>BranchSys2.icon.skill20006</icon>
<magicLvl>62</magicLvl>
<mpConsume>58</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<rideState>NONE</rideState>
<mpConsume>58</mpConsume>
<abnormalType>MAX_HP_UP_K</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -179,10 +181,10 @@
<!-- For 2 min., HP/MP Recovery Bonus increase, and Speed + 5. You cannot receive the Celestial Aegis, Celestial Protection, or the Celestial Party Protection effect. -->
<icon>icon.skill11560</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>70</abnormalTime> <!-- Tested, PLEASE CONFIRM AGAIN -->
<abnormalTime>120</abnormalTime>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>

View File

@ -2359,7 +2359,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60000</abnormalTime>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>

View File

@ -921,18 +921,11 @@
</effects>
</skill>
<skill id="19032" toLevel="1" name="Ability of Light">
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="OpAlignment">
<alignment>LAWFUL</alignment>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MaxCp">
<amount>3000</amount>
@ -953,7 +946,6 @@
</effects>
</skill>
<skill id="19033" toLevel="1" name="Ability of Darkness">
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
<icon>icon.skill19008</icon>
<magicLvl>85</magicLvl>
@ -1031,7 +1023,6 @@
</effects>
</skill>
<skill id="19036" toLevel="1" name="Blessing of Light">
<!-- TODO: Confir me -->
<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
<icon>icon.etc_pi_gift_box_i04</icon>
<operateType>A2</operateType>
@ -1252,7 +1243,6 @@
</effects>
</skill>
<skill id="19041" toLevel="1" name="King's Call">
<!-- TODO: Confirm me -->
<!-- Return to Castle. -->
<hitTime>20000</hitTime>
<icon>icon.vesper_cloack_i00</icon>
@ -1274,7 +1264,6 @@
</effects>
</skill>
<skill id="19042" toLevel="1" name="King's Summon">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Castle. -->
<icon>icon.vesper_cloack_i00</icon>
<operateType>A1</operateType>
@ -1293,6 +1282,11 @@
<type>CASTLE</type>
</condition>
</conditions>
<effects>
<effect name="Escape">
<escapeType>CASTLE</escapeType>
</effect>
</effects>
</skill>
<skill id="19074" toLevel="2" name="Academy Precept">
<!-- AUTO GENERATED SKILL -->

View File

@ -316,6 +316,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@ -344,6 +345,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@ -386,14 +388,31 @@
<reuseDelay>4000</reuseDelay>
</skill>
<skill id="19119" toLevel="1" name="Noblesse Grace">
<!-- AUTO GENERATED SKILL -->
<!-- Retains target's buffs/debuffs upon death, except for Noblesse Grace and Lucky Charm. Consumes 1000 Spirit Ore. -->
<icon>icon.skill1323</icon>
<operateType>A2</operateType>
<mpConsume>500</mpConsume>
<hitTime>4000</hitTime>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<affectRange>2000</affectRange>
<canBeDispelled>false</canBeDispelled>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>1</magicLvl>
<icon>icon.skill1323</icon>
<reuseDelay>1000</reuseDelay>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="NoblesseBless" />
</effects>
</skill>
<skill id="19120" toLevel="4" name="Noble Shield">
<!-- P. Def. + 2%. -->
@ -754,7 +773,32 @@
<!-- Received damage - 10%. -->
<operateType>P</operateType>
<icon>icon.skill19137</icon>
<!-- TODO: Handle received damage - 10% -->
<effects>
<effect name="PveMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19138" toLevel="1" name="Noble Frenzy">
<!-- Physical Skill Power + 10%. -->
@ -879,7 +923,10 @@
<operateType>P</operateType>
<icon>icon.skill19146</icon>
<effects>
<!-- TODO: Find which skill triggers and under what circumstances -->
<effect name="DefenceMagicCriticalRate">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19147" toLevel="2" name="Noble Ambush">
@ -1334,47 +1381,11 @@
<operateType>P</operateType>
<icon>icon.skill19130</icon>
<effects>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<effect name="AttackAttributeAdd">
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<amount>
<value level="1">20</value>
<value level="2">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>

View File

@ -90,8 +90,8 @@
<!-- Decreases target's Bow/Crossbow Resistance by 60% for 7 seconds. Does not cancel when striking. Consumes 1 Soulstone. -->
<abnormalLvl>8</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType> <!-- TODO confirm -->
<abnormalVisualEffect>REAL_TARGET_2</abnormalVisualEffect> <!-- TODO confirm -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<icon>icon.skill19203</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->

View File

@ -46,12 +46,13 @@
<skill id="20002" toLevel="1" name="Dragon Kick">
<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
<castRange>20</castRange>
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<mpConsume>55</mpConsume>
<effectPoint>-347</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.skill_transform_s_attack</icon>
@ -70,12 +71,13 @@
<skill id="20003" toLevel="1" name="Dragon Slash">
<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
<castRange>20</castRange>
<effectRange>400</effectRange> <!-- FIXME: value unconfirmed -->
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
<mpConsume>55</mpConsume>
<effectPoint>-348</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<icon>icon.skill_transform_s_attack</icon>
@ -93,10 +95,10 @@
<skill id="20004" toLevel="1" name="Dragon Dash">
<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
<abnormalTime>5</abnormalTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>25000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<mpConsume>38</mpConsume>
<effectPoint>689</effectPoint>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
@ -118,10 +120,10 @@
<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
<abnormalTime>1200</abnormalTime>
<hitTime>4000</hitTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>1800000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<mpConsume>47</mpConsume>
<effectPoint>635</effectPoint>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<basicProperty>NONE</basicProperty>
@ -148,10 +150,10 @@
<hitTime>1500</hitTime>
<icon>BranchSys2.icon.skill20006</icon>
<magicLvl>62</magicLvl>
<mpConsume>58</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<rideState>NONE</rideState>
<mpConsume>58</mpConsume>
<abnormalType>MAX_HP_UP_K</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -179,10 +181,10 @@
<!-- For 2 min., HP/MP Recovery Bonus increase, and Speed + 5. You cannot receive the Celestial Aegis, Celestial Protection, or the Celestial Party Protection effect. -->
<icon>icon.skill11560</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>70</abnormalTime> <!-- Tested, PLEASE CONFIRM AGAIN -->
<abnormalTime>120</abnormalTime>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>

View File

@ -2364,7 +2364,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60000</abnormalTime>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>