Various item and skill updates.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-04-24 17:56:16 +00:00
parent f820c98d99
commit 61e853bdc3
79 changed files with 6143 additions and 727 deletions

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@@ -4,7 +4,7 @@ Welcome, welcome! Fantasy Isle is yours to enjoy. Want to get somewhere? Just as
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest TeleportToUndergroundColiseum">"I'm trying to get to the Underground Coliseum..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 0">"Can you help me get to Kratei's Cube?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 1">"I want to go to Handy's Block Checker Arena."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 323780001">"I want to exchange Dragon Skin Shirt and Upgrade Stone."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 323780007">"I want to exchange Dragon Skin Shirt and Upgrade Stone."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 323780002">"I'd like to exchange my things for a Shiny Elemental Shirt."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 323780003">"I'd like to exchange Physical/Magical Reflect Shirt."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 323780004">"I'd like to exchange Power Shirt for Pa'agrio's/Sayha's/Eva's/Maphr's Shirt"</Button>

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@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>32378</npc> <!-- Fantasy Isle Paddies (Gatekeeper) -->
</npcs>
<item>
<ingredient count="1" id="46193" enchantmentLevel="10"/> <!-- Physical Reflect Shirt +10 -->
<ingredient count="1" id="34625" enchantmentLevel="10"/> <!-- Magical Reflect Shirt +10 -->
<ingredient count="1" id="37718" enchantmentLevel="10"/> <!-- Shiny Elemental Shirt +10 -->
<ingredient count="1000000000" id="57" /> <!-- Adena -->
<production count="1" id="48491" />
</item>
</list>

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@@ -694,6 +694,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" />
<set name="bodypart" val="waist" />
<set name="time" val="43200" />
<skills>
<skill id="15145" level="1" /> <!-- Ruler's Authority -->

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@@ -777,10 +777,14 @@
<item id="28382" name="Ultimate Jewelry Box" type="EtcItem">
<!-- Double-click to obtain a La Vie En Rose's Jewelry Box. -->
<set name="icon" val="icon.bm_sayha_blessed_box" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="27720" level="1" /> <!-- Ultimate Jewelry Box -->
</skills>
</item>
<item id="28383" name="Greater Garnet" additionalName="Lv. 1" type="Armor">
<!-- Increases Resistance to all Debuffs by 30%, and when receiving damage to a PC, Stun/ Silence are canceled. When used, all debuffs are canceled and you become immune to debuffs for 7 sec. Effect does not stack with additional Gems of the same type. Equipping various Greater Gems will grant additional effects. -->

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@@ -3232,7 +3232,7 @@
<skill id="32728" level="2" /> <!-- Fafurion's Anger - Stage 2 -->
</skillList>
</npc>
<npc id="29367" level="85" type="RaidBoss" name="Fafurion" title="Wrathful Water Dragon">
<npc id="29367" level="118" type="RaidBoss" name="Fafurion" title="Wrathful Water Dragon">
<race>DRAGON</race>
<sex>MALE</sex>
<acquire exp="108452897573760" sp="97607602024" raidPoints="1000" />

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@@ -3649,7 +3649,7 @@
<value level="10">140</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<operateType>A2</operateType>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>

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@@ -699,6 +699,9 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="10010" toLevel="13" name="Vanishing Stun">
@@ -2328,10 +2331,6 @@
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="HateAttack">
<amount>500</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10029" toLevel="1" name="Provoke Aura">
@@ -2339,7 +2338,6 @@
<icon>icon.skill10026</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<activateRate>100</activateRate>
@@ -2348,28 +2346,23 @@
<magicLvl>85</magicLvl>
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>-2</effectPoint>
<effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<effects>
<effect name="PAtk">
<amount>-20</amount>
<effect name="AddHate">
<amount>500</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-20</amount>
<effect name="TargetMe" />
<effect name="GetAgro" />
<effect name="HateAttack">
<amount>500</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -468,7 +468,7 @@
</effects>
</skill>
<skill id="10104" toLevel="1" name="Paladin's Aura">
<!-- For you and your allies, P./ M. Def. +$s1, Debuff Resistances +$s2, P. Critical Damage/ M. Critical Damage Received -$s3, and all Skill Cooldown -$s4. Only one Knight's Aura can be active at any time. -->
<!-- For you and your allies, P./ M. Def. +30%, Debuff Resistances +15%, P. Critical Damage/ M. Critical Damage Received -15%, and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -479,43 +479,44 @@
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10108</skillId> <!-- Paladin's Aura -->
<skillId>10062</skillId> <!-- Phoenix Spirit -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>25</amount>
<effect name="ResistAbnormalByCategory">
<amount>15</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="1">-25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.7 - 0.3 * subIndex}</value>
</amount>
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10105" toLevel="1" name="Avenger's Aura">
<!-- For you and your allies, P. Atk./ M. Atk. +$s1, P./ M. Def. +$s2, Damage Reflection +$s3, P. Critical Damage/ M. Critical Damage Received -$s4 and all Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<!-- For you and your allies, P. Atk./ M. Atk. +10%, P./ M. Def. +20%, Damage Reflection +5%, P. Critical Damage/ M. Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -526,35 +527,43 @@
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10109</skillId> <!-- Avenger's Aura -->
<skillId>10066</skillId> <!-- Spirit of Revenge -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>25</amount>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>80</amount>
<mode>DIFF</mode>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
@@ -686,97 +695,99 @@
<skill id="10108" toLevel="1" name="Paladin's Aura">
<!-- P./ M. Def. +$s1, Debuff Resistances +$s2, P. Critical Damage/ M. Critical Damage Received -$s3, and all Skill Cooldown -$s4. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10062</skillId> <!-- Phoenix Spirit -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>15</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="1">-20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.7 - 0.3 * subIndex}</value>
</amount>
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10109" toLevel="1" name="Avenger's Aura">
<!-- P./ M. Atk. +$s1, P./ M. Def. +$s2, Damage Reflection +$s3, P. Critical Damage/ M. Critical Damage Received -$s4 and all Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<!-- For you and your allies, P. Atk./ M. Atk. +10%, P./ M. Def. +20%, Damage Reflection +5%, P. Critical Damage/ M. Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<affectRange>300</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<operateType>A5</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<hitTime>500</hitTime>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effectPoint>2</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10066</skillId> <!-- Spirit of Revenge -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">-30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.7 - 0.3 * subIndex}</value>
</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="1">-30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.7 - 0.3 * subIndex}</value>
</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DefenceCriticalDamage">
<amount>15</amount>
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>

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@@ -1200,7 +1200,7 @@
<value level="9">154</value>
</mpConsume>
<castRange>600</castRange>
<effectRange>150</effectRange>
<effectRange>600</effectRange>
<hitTime>1500</hitTime>
<coolTime>350</coolTime>
<magicCriticalRate>5</magicCriticalRate>
@@ -1226,8 +1226,7 @@
<value level="8">-113</value>
<value level="9">-118</value>
</effectPoint>
<reuseDelay>100</reuseDelay>
<affectLimit>5-12</affectLimit>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1256,6 +1255,22 @@
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="EnergyAttack">
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
<power>
<value level="1">9180</value>
<value level="2">9710</value>
<value level="3">10250</value>
<value level="4">10810</value>
<value level="5">11400</value>
<value level="6">12000</value>
<value level="7">12620</value>
<value level="8">13270</value>
<value level="9">13930</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="10328" toLevel="3" name="Soul Berserker">

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@@ -2219,8 +2219,8 @@
<value level="5">13455</value>
<value level="6">13456</value>
<value level="7">13457</value>
<value level="8">13458</value>
<value level="9">13459</value>
<value level="8">13457</value>
<value level="9">13457</value>
</npcId>
<npcCount>3</npcCount>
<despawnDelay>30000</despawnDelay>

View File

@@ -245,13 +245,13 @@
<value fromLevel="1" toLevel="5">80</value> <!-- Guessed -->
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectRange>1300</affectRange> <!-- Fafurion -->
<affectRange>400</affectRange> <!-- Fafurion -->
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>DERANGEMENT</trait>
<mpConsume>
@@ -2015,7 +2015,7 @@
<value level="12">-726</value>
<value level="13">-730</value>
</effectPoint>
<reuseDelay>15000</reuseDelay>
<reuseDelay>7000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>

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@@ -457,6 +457,7 @@
<effect name="SkillCriticalDamage">
<amount>25</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Speed" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>

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@@ -821,6 +821,7 @@
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>RHAPSODY</abnormalType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

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@@ -1849,7 +1849,7 @@
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<isMagic>1</isMagic>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>

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@@ -2500,11 +2500,6 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DamageByAttack">
<amount>
@@ -2552,12 +2547,6 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<reuseDelayGroup>13973</reuseDelayGroup>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
@@ -2612,11 +2601,6 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>

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@@ -209,12 +209,86 @@
<skill id="16842" toLevel="1" name="Gravity Shock">
<!-- Attacks the enemies near you. The impact flings the damaged target over to the direction of the caster. -->
<icon>icon.skill30505</icon>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<activateRate>80</activateRate><!-- Guessed -->
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectPoint>-5013</effectPoint>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<magicLvl>107</magicLvl>
<mpConsume>165</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>PULL</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>45015</power>
<overHit>true</overHit>
<chance>90</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
</effect>
</effects>
</skill>
<skill id="16843" toLevel="1" name="Spallation">
<!-- Forms a circular area which nullifies attack flown from afar and debuff attacks for 30 sec. -->
<icon>icon.skill30515</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>NONE</abnormalType>
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>31</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>379</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="SphericBarrier">
<amount>150</amount>
</effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="16844" toLevel="1" name="Mind of Steel">
<!-- Increases Attack by 15%, P. Critical Damage by 10%, P. Skill Critical Damage by 10%, Speed by 50, Knock Back/ Knock Down/ Pull/ Danger Zone/ Aerial Yoke/ Aggression defense success rate by 90%. Inflicts additional damage 5 times stronger than the general attack. HP does not decrease below 1 and recovers by 30% when the effect expires. -->

View File

@@ -822,6 +822,7 @@
<isMagic>4</isMagic>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<effectPoint>1</effectPoint>
<hitTime>200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
@@ -894,6 +895,7 @@
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PREMIUM_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37731</itemConsumeId> <!-- Dandy's Scroll: Challenge -->
<effectPoint>1</effectPoint>
@@ -922,6 +924,7 @@
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PREMIUM_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37729</itemConsumeId> <!-- Dandy's Scroll: Faith -->
<effectPoint>1</effectPoint>
@@ -996,6 +999,7 @@
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PREMIUM_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37730</itemConsumeId> <!-- Dandy's Scroll: Passion -->
<effectPoint>1</effectPoint>

View File

@@ -202,6 +202,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<abnormalType>BR_EVENT_BUF2</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<canBeDispelled>false</canBeDispelled>
<reuseDelay>300000</reuseDelay>
<abnormalTime>1800</abnormalTime>
<itemConsumeCount>1</itemConsumeCount>

View File

@@ -7,6 +7,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -102,6 +103,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -717,6 +719,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1330,6 +1333,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1425,6 +1429,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

View File

@@ -1796,6 +1796,7 @@
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>30</amount>

View File

@@ -513,6 +513,7 @@
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>600000</reuseDelay>
<abnormalType>RHAPSODY</abnormalType>
</skill>
<skill id="23754" toLevel="1" name="Mass Crippling Attack">
<!-- Attacks target and nearby enemies and decreases target's P./ M. Def. by 40% and P. Evasion by 15 for 20 sec. Over-hit. Critical. -->

View File

@@ -541,11 +541,22 @@
<effects>
<effect name="DispelBySlotProbability">
<dispel>INVINCIBILITY</dispel>
<rate>100</rate>
<rate>50</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY</slot>
</effect>
<effect name="DispelBySlotProbability">
<dispel>ABNORMAL_INVINCIBILITY</dispel>
<rate>50</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ABNORMAL_INVINCIBILITY</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>0</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="27444" toLevel="1" name="Summon Scroll: Pomona">

View File

@@ -421,13 +421,88 @@
</effects>
</skill>
<skill id="27720" toLevel="1" name="Ultimate Jewelry Box">
<operateType>A1</operateType>
</skill>
<icon>icon.etc_bm_jewelbox_main_i00</icon>
<itemConsumeId>38941</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="Restoration">
<itemId>28364</itemId>
<itemCount>1</itemCount>
</effect>
<effect name="RestorationRandom">
<items>
<value level="1">
<item chance="6.90">
<item id="38932" count="1" /> <!-- La Vie En Rose's Ruby Box -->
</item>
<item chance="6.90">
<item id="38933" count="1" /> <!-- La Vie En Rose's Sapphire Box -->
</item>
<item chance="6.90">
<item id="38934" count="1" /> <!-- La Vie En Rose's Topaz Box -->
</item>
<item chance="6.90">
<item id="38935" count="1" /> <!-- La Vie En Rose's Opal Box -->
</item>
<item chance="6.90">
<item id="38936" count="1" /> <!-- La Vie En Rose's Obsidian Box -->
</item>
<item chance="6.90">
<item id="38937" count="1" /> <!-- La Vie En Rose's Diamond Box -->
</item>
<item chance="6.90">
<item id="38938" count="1" /> <!-- La Vie En Rose's Emerald Box -->
</item>
<item chance="6.90">
<item id="38939" count="1" /> <!-- La Vie En Rose's Aquamarine Box -->
</item>
<item chance="6.90">
<item id="38940" count="1" /> <!-- La Vie En Rose's Pearl Box -->
</item>
<item chance="6.90">
<item id="26508" count="1" /> <!-- La Vie En Rose's Amethyst Box -->
</item>
<item chance="6.90">
<item id="47701" count="1" /> <!-- La Vie En Rose's Red Cat's Eye Box -->
</item>
<item chance="6.90">
<item id="47702" count="1" /> <!-- La Vie En Rose's Blue Cat's Eye Box -->
</item>
<item chance="1">
<item id="26475" count="1" /> <!-- Radiant Gemstone Fragment -->
</item>
<item chance="1">
<item id="28539" count="1" /> <!-- Magnificent Brooch Spirit Stone -->
</item>
<item chance="1">
<item id="28540" count="1" /> <!-- Magnificent Brooch Spirit Stone Rare -->
</item>
<item chance="0.4">
<item id="28489" count="1" /> <!-- La Vie En Rose's Magnificent Brooch Jewel -->
</item>
</value>
</items>
</effect>
</effects>
</skill>
<skill id="27721" toLevel="1" name="Lv.1 La Vie En Rose's Energy">
<!-- For 30 sec., party members' M. Atk. +400%. -->
<icon>icon.etc_5slot_brooch_i00</icon>
<operateType>A2</operateType>
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalType>PUBLIC_SLOT</abnormalType> <!-- Guess -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<hitTime>500</hitTime>
@@ -1061,12 +1136,6 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<reuseDelayGroup>13973</reuseDelayGroup>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DamageByAttack">
<amount>
@@ -1119,12 +1188,6 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<reuseDelayGroup>13973</reuseDelayGroup>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
@@ -1179,11 +1242,6 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
@@ -1229,11 +1287,6 @@
</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>10</effectPoint>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="HealPercent">
<power>

View File

@@ -437,6 +437,7 @@
<!-- For $s1, P./ M. Atk., and Atk./ Casting Spd. x $s2. -->
<icon>BranchIcon.Icon.accessary_sign_agathion_april_skill_i00</icon>
<operateType>A1</operateType>
<abnormalType>RHAPSODY</abnormalType>
</skill>
<skill id="28087" toLevel="12" name="Maiden's Prayer">
<!-- Invincible for $s1. -->
@@ -497,6 +498,7 @@
<!-- For $s1, P./ M. Atk., and Atk./ Casting Spd. x $s2. -->
<icon>BranchIcon.Icon.accessary_sign_agathion_april_skill_i00</icon>
<operateType>A1</operateType>
<abnormalType>RHAPSODY</abnormalType>
</skill>
<skill id="28099" toLevel="12" name="Maiden's Prayer">
<!-- Invincible for $s1. -->

View File

@@ -363,12 +363,6 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<reuseDelayGroup>13973</reuseDelayGroup>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DamageByAttack">
<amount>
@@ -421,12 +415,6 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<reuseDelayGroup>13973</reuseDelayGroup>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
@@ -481,11 +469,6 @@
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
@@ -531,11 +514,6 @@
</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>10</effectPoint>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="HealPercent">
<power>

View File

@@ -557,7 +557,7 @@
<affectLimit>10-10</affectLimit>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<hitTime>2000</hitTime>
<hitTime>2500</hitTime>
<magicLvl>
<value level="1">87</value>
<value level="2">89</value>
@@ -584,7 +584,7 @@
<value level="9">159</value>
<value level="10">161</value>
<value level="11">162</value>
<value level="12">163</value>
<value level="12">165</value>
</mpConsume>
<operateType>A2</operateType>
<trait>PULL</trait>