Skill mastery should not affect item reuse.
Contributed by NviX.
This commit is contained in:
parent
6736927ebc
commit
619802578c
@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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@ -251,7 +251,7 @@ public class SkillCaster implements Runnable
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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int reuseDelay = caster.getStat().getReuseTime(_skill);
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if (reuseDelay > 10)
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if (reuseDelay > 10)
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{
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{
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if (Formulas.calcSkillMastery(caster, _skill))
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if (Formulas.calcSkillMastery(caster, _skill) && !(_skill.getReferenceItemId() > 0))
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{
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{
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reuseDelay = 100;
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reuseDelay = 100;
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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caster.sendPacket(SystemMessageId.A_SKILL_IS_READY_TO_BE_USED_AGAIN);
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