Fixed using summon stop and attack actions increasing attack speed.
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		| @@ -986,15 +986,6 @@ public abstract class Summon extends Playable | ||||
| 			return false; | ||||
| 		} | ||||
| 		 | ||||
| 		if (isAttackingDisabled()) | ||||
| 		{ | ||||
| 			if (!isAttackingNow()) | ||||
| 			{ | ||||
| 				return false; | ||||
| 			} | ||||
| 			getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); | ||||
| 		} | ||||
| 		 | ||||
| 		if (isPet() && ((getLevel() - _owner.getLevel()) > 20)) | ||||
| 		{ | ||||
| 			sendPacket(SystemMessageId.YOUR_PET_IS_TOO_HIGH_LEVEL_TO_CONTROL); | ||||
|   | ||||
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