Fixed using summon stop and attack actions increasing attack speed.
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@@ -974,15 +974,6 @@ public abstract class Summon extends Playable
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return false;
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}
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if (isAttackingDisabled())
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{
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if (!isAttackingNow())
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{
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return false;
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}
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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if (isPet() && ((getLevel() - _owner.getLevel()) > 20))
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{
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sendPacket(SystemMessageId.YOUR_PET_IS_TOO_HIGH_LEVEL_TO_CONTROL);
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