Proper range for Multiple Arrow (10771).
Contributed by Liamxroy.
This commit is contained in:
@@ -1700,6 +1700,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<affectRange>900</affectRange>
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<fanRange>0,0,900,90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -1728,8 +1729,8 @@
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<value level="11">167</value>
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<value level="11">167</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>1100</castRange>
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<castRange>900</castRange>
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<effectRange>1500</effectRange>
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<effectRange>1200</effectRange>
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<hitTime>2900</hitTime>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<coolTime>350</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -1746,7 +1747,6 @@
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<value level="11">-723</value>
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<value level="11">-723</value>
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</effectPoint>
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</effectPoint>
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<reuseDelay>7000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<fanRange>0;0;900;90</fanRange>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1750,6 +1750,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<affectRange>900</affectRange>
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<fanRange>0,0,900,90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -1778,8 +1779,8 @@
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<value level="11">167</value>
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<value level="11">167</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>1100</castRange>
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<castRange>900</castRange>
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<effectRange>1500</effectRange>
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<effectRange>1200</effectRange>
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<hitTime>2900</hitTime>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<coolTime>350</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -1796,7 +1797,6 @@
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<value level="11">-723</value>
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<value level="11">-723</value>
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</effectPoint>
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</effectPoint>
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<reuseDelay>7000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<fanRange>0;0;900;90</fanRange>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1736,6 +1736,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<affectRange>900</affectRange>
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<fanRange>0,0,900,90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -1764,8 +1765,8 @@
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<value level="11">167</value>
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<value level="11">167</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>1100</castRange>
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<castRange>900</castRange>
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<effectRange>1500</effectRange>
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<effectRange>1200</effectRange>
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<hitTime>2900</hitTime>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<coolTime>350</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -1782,7 +1783,6 @@
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<value level="11">-723</value>
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<value level="11">-723</value>
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</effectPoint>
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</effectPoint>
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<reuseDelay>7000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<fanRange>0;0;900;90</fanRange>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1761,6 +1761,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<affectRange>900</affectRange>
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<fanRange>0,0,900,90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -1789,8 +1790,8 @@
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<value level="11">167</value>
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<value level="11">167</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>1100</castRange>
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<castRange>900</castRange>
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<effectRange>1500</effectRange>
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<effectRange>1200</effectRange>
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<hitTime>2900</hitTime>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<coolTime>350</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -1807,7 +1808,6 @@
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<value level="11">-723</value>
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<value level="11">-723</value>
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</effectPoint>
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</effectPoint>
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<reuseDelay>7000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<fanRange>0;0;900;90</fanRange>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1816,6 +1816,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<affectRange>900</affectRange>
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<fanRange>0,0,900,90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -1844,8 +1845,8 @@
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<value level="11">167</value>
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<value level="11">167</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>1100</castRange>
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<castRange>900</castRange>
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<effectRange>1500</effectRange>
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<effectRange>1200</effectRange>
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<hitTime>2900</hitTime>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<coolTime>350</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -1862,7 +1863,6 @@
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<value level="11">-723</value>
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<value level="11">-723</value>
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</effectPoint>
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</effectPoint>
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<reuseDelay>7000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<fanRange>0;0;900;90</fanRange>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1816,6 +1816,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<affectRange>900</affectRange>
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<fanRange>0,0,900,90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -1844,8 +1845,8 @@
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<value level="11">167</value>
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<value level="11">167</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>1100</castRange>
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<castRange>900</castRange>
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<effectRange>1500</effectRange>
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<effectRange>1200</effectRange>
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<hitTime>2900</hitTime>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<coolTime>350</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -1862,7 +1863,6 @@
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<value level="11">-723</value>
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<value level="11">-723</value>
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</effectPoint>
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</effectPoint>
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<reuseDelay>7000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<fanRange>0;0;900;90</fanRange>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1888,6 +1888,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<affectRange>900</affectRange>
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<fanRange>0,0,900,90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -1920,8 +1921,8 @@
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<value level="13">175</value>
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<value level="13">175</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>1100</castRange>
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<castRange>900</castRange>
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<effectRange>1500</effectRange>
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<effectRange>1200</effectRange>
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<hitTime>2900</hitTime>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<coolTime>350</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -1940,7 +1941,6 @@
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<value level="13">-729</value>
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<value level="13">-729</value>
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</effectPoint>
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</effectPoint>
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<reuseDelay>7000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<fanRange>0;0;900;90</fanRange>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1888,6 +1888,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<affectRange>900</affectRange>
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<fanRange>0,0,900,90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -1920,8 +1921,8 @@
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<value level="13">175</value>
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<value level="13">175</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>1100</castRange>
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<castRange>900</castRange>
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<effectRange>1500</effectRange>
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<effectRange>1200</effectRange>
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<hitTime>2900</hitTime>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<coolTime>350</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -1940,7 +1941,6 @@
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<value level="13">-729</value>
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<value level="13">-729</value>
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</effectPoint>
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</effectPoint>
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<reuseDelay>7000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<fanRange>0;0;900;90</fanRange>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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@@ -1761,6 +1761,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>900</affectRange>
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<affectRange>900</affectRange>
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<fanRange>0,0,900,90</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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@@ -1789,8 +1790,8 @@
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<value level="11">167</value>
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<value level="11">167</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>1100</castRange>
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<castRange>900</castRange>
|
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<effectRange>1500</effectRange>
|
<effectRange>1200</effectRange>
|
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<hitTime>2900</hitTime>
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<hitTime>2900</hitTime>
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<coolTime>350</coolTime>
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<coolTime>350</coolTime>
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<effectPoint>
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<effectPoint>
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@@ -1807,7 +1808,6 @@
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<value level="11">-723</value>
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<value level="11">-723</value>
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</effectPoint>
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</effectPoint>
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<reuseDelay>7000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<fanRange>0;0;900;90</fanRange>
|
|
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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Block a user