Fixing enchant level showing always 0 after successful enchant.
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@ -32,6 +32,7 @@ public class EnchantResult implements IClientOutgoingPacket
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private final int _crystal;
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private final int _count;
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private final int _enchantLevel;
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@SuppressWarnings("unused")
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private final int[] _enchantOptions;
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public EnchantResult(int result, int crystal, int count, int enchantLevel, int[] options)
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@ -61,11 +62,21 @@ public class EnchantResult implements IClientOutgoingPacket
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packet.writeD(_result);
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packet.writeD(_crystal);
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packet.writeQ(_count);
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packet.writeD(_enchantLevel);
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for (int option : _enchantOptions)
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{
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packet.writeH(option);
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}
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// Guessing.
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// With 166 options became 3x write integers instead of shorts and enchant level moved bellow.
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// Commenting until actually knowing.
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// for (int option : _enchantOptions)
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// {
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// packet.writeD(option);
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// }
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packet.writeD(0x00);
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packet.writeD(0x00);
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packet.writeD(0x00);
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packet.writeD(_enchantLevel); // Confirmed.
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return true;
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}
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}
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@ -16,6 +16,7 @@
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*/
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package org.l2jmobius.gameserver.network.serverpackets;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.network.PacketWriter;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.network.OutgoingPackets;
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@ -61,11 +62,32 @@ public class EnchantResult implements IClientOutgoingPacket
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packet.writeD(_result);
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packet.writeD(_crystal);
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packet.writeQ(_count);
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packet.writeD(_enchantLevel);
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for (int option : _enchantOptions)
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if (!Config.PROTOCOL_LIST.contains(166)) // 152
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{
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packet.writeH(option);
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packet.writeD(_enchantLevel);
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for (int option : _enchantOptions)
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{
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packet.writeH(option);
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}
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}
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else
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{
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// Guessing.
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// With 166 options became 3x write integers instead of shorts and enchant level moved bellow.
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// Commenting until actually knowing.
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// for (int option : _enchantOptions)
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// {
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// packet.writeD(option);
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// }
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packet.writeD(0x00);
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packet.writeD(0x00);
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packet.writeD(0x00);
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packet.writeD(_enchantLevel); // Confirmed.
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}
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return true;
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}
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}
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