Fixing enchant level showing always 0 after successful enchant.
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		| @@ -16,6 +16,7 @@ | ||||
|  */ | ||||
| package org.l2jmobius.gameserver.network.serverpackets; | ||||
|  | ||||
| import org.l2jmobius.Config; | ||||
| import org.l2jmobius.commons.network.PacketWriter; | ||||
| import org.l2jmobius.gameserver.model.items.instance.ItemInstance; | ||||
| import org.l2jmobius.gameserver.network.OutgoingPackets; | ||||
| @@ -61,11 +62,32 @@ public class EnchantResult implements IClientOutgoingPacket | ||||
| 		packet.writeD(_result); | ||||
| 		packet.writeD(_crystal); | ||||
| 		packet.writeQ(_count); | ||||
| 		packet.writeD(_enchantLevel); | ||||
| 		for (int option : _enchantOptions) | ||||
| 		 | ||||
| 		if (!Config.PROTOCOL_LIST.contains(166)) // 152 | ||||
| 		{ | ||||
| 			packet.writeH(option); | ||||
| 			packet.writeD(_enchantLevel); | ||||
| 			for (int option : _enchantOptions) | ||||
| 			{ | ||||
| 				packet.writeH(option); | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			// Guessing. | ||||
| 			// With 166 options became 3x write integers instead of shorts and enchant level moved bellow. | ||||
| 			 | ||||
| 			// Commenting until actually knowing. | ||||
| 			// for (int option : _enchantOptions) | ||||
| 			// { | ||||
| 			// packet.writeD(option); | ||||
| 			// } | ||||
| 			packet.writeD(0x00); | ||||
| 			packet.writeD(0x00); | ||||
| 			packet.writeD(0x00); | ||||
| 			 | ||||
| 			packet.writeD(_enchantLevel); // Confirmed. | ||||
| 		} | ||||
| 		 | ||||
| 		return true; | ||||
| 	} | ||||
| } | ||||
|   | ||||
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