Used List instead of ArrayList for declarations.
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@@ -17,6 +17,7 @@
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package ai.bosses.Anais;
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import java.util.ArrayList;
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import java.util.List;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.Location;
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@@ -41,7 +42,7 @@ public class Anais extends AbstractNpcAI
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// Skill
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private static SkillHolder DIVINE_NOVA = new SkillHolder(6326, 1);
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// Instances
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ArrayList<Npc> _divineBurners = new ArrayList<>(4);
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List<Npc> _divineBurners = new ArrayList<>(4);
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private PlayerInstance _nextTarget = null;
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private Npc _current = null;
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private int _pot = 0;
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@@ -261,7 +261,7 @@ public class RainbowSpringsChateau extends ClanHallSiegeEngine
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protected static Map<Integer, Long> _warDecreesCount = new HashMap<>();
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protected static List<Clan> _acceptedClans = new ArrayList<>(4);
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private static Map<String, ArrayList<Clan>> _usedTextPassages = new HashMap<>();
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private static Map<String, List<Clan>> _usedTextPassages = new HashMap<>();
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private static Map<Clan, Integer> _pendingItemToGet = new HashMap<>();
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protected static SiegableHall _rainbow;
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@@ -545,7 +545,7 @@ public class RainbowSpringsChateau extends ClanHallSiegeEngine
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if (_usedTextPassages.containsKey(passage))
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{
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final ArrayList<Clan> list = _usedTextPassages.get(passage);
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final List<Clan> list = _usedTextPassages.get(passage);
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if (list.contains(clan))
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{
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html = "yeti_passage_used.htm";
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@@ -781,7 +781,7 @@ public abstract class FlagWar extends ClanHallSiegeEngine
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{
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try (Connection con = DatabaseFactory.getConnection())
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{
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final ArrayList<Integer> listInstance = _data.get(clanId).players;
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final List<Integer> listInstance = _data.get(clanId).players;
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if (listInstance == null)
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{
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LOGGER.warning(getName() + ": Tried to load unregistered clan with ID " + clanId);
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@@ -880,8 +880,8 @@ public abstract class FlagWar extends ClanHallSiegeEngine
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{
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int flag = 0;
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int npc = 0;
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ArrayList<Integer> players = new ArrayList<>(18);
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ArrayList<PlayerInstance> playersInstance = new ArrayList<>(18);
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List<Integer> players = new ArrayList<>(18);
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List<PlayerInstance> playersInstance = new ArrayList<>(18);
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Spawn warrior = null;
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Spawn flagInstance = null;
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}
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@@ -21,6 +21,7 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
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import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
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import java.util.ArrayList;
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import java.util.List;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.data.xml.impl.SkillData;
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@@ -208,7 +209,7 @@ public class ScarletVanHalisha extends AbstractNpcAI
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private Creature getRandomTarget(Npc npc, Skill skill)
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{
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final ArrayList<Creature> result = new ArrayList<>();
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final List<Creature> result = new ArrayList<>();
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for (WorldObject obj : World.getInstance().getVisibleObjects(npc, WorldObject.class))
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{
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if (obj.isPlayable() || (obj instanceof DecoyInstance))
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