Used List instead of ArrayList for declarations.
This commit is contained in:
		| @@ -17,6 +17,7 @@ | ||||
| package ai.areas.AteliaFortress.AteliaManager; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| import java.util.List; | ||||
|  | ||||
| import org.l2jmobius.commons.util.CommonUtil; | ||||
| import org.l2jmobius.gameserver.datatables.SpawnTable; | ||||
| @@ -308,7 +309,7 @@ public class AteliaManager extends AbstractNpcAI | ||||
| 	private static final int SBCANCEL = 3600000; // Time 1 Hour | ||||
| 	private static final int DDESPAWN = 10800000; // Time 3 Hour | ||||
| 	 | ||||
| 	static ArrayList<Npc> FortessSpawns = new ArrayList<>(); | ||||
| 	static List<Npc> FortessSpawns = new ArrayList<>(); | ||||
| 	 | ||||
| 	private AteliaManager() | ||||
| 	{ | ||||
|   | ||||
| @@ -21,6 +21,7 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW; | ||||
| import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| import java.util.List; | ||||
|  | ||||
| import org.l2jmobius.gameserver.data.xml.impl.SkillData; | ||||
| import org.l2jmobius.gameserver.geoengine.GeoEngine; | ||||
| @@ -210,7 +211,7 @@ public class ScarletVanHalisha extends AbstractNpcAI | ||||
| 	 | ||||
| 	private Creature getRandomTarget(Npc npc, Skill skill) | ||||
| 	{ | ||||
| 		final ArrayList<Creature> result = new ArrayList<>(); | ||||
| 		final List<Creature> result = new ArrayList<>(); | ||||
| 		{ | ||||
| 			for (PlayerInstance obj : npc.getInstanceWorld().getPlayers()) | ||||
| 			{ | ||||
|   | ||||
| @@ -106,7 +106,7 @@ public class Kelbim extends AbstractNpcAI | ||||
| 	private static GrandBossInstance _kelbimBoss; | ||||
| 	private static long _lastAction; | ||||
| 	private static int _bossStage; | ||||
| 	private static ArrayList<Npc> _minions = new ArrayList<>(); | ||||
| 	private static List<Npc> _minions = new ArrayList<>(); | ||||
| 	 | ||||
| 	public Kelbim() | ||||
| 	{ | ||||
|   | ||||
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