Replaced a lot of guessed skill values for retail values.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment 2020-04-15 21:47:37 +00:00
parent 74004d8294
commit 610ff790fc
30 changed files with 1363 additions and 1324 deletions

View File

@ -1383,8 +1383,8 @@
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
@ -1402,8 +1402,8 @@
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">80</value>
<value level="4">80</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
@ -1420,8 +1420,8 @@
<BOW>
<value level="1">-12</value>
<value level="2">-16</value>
<value level="3">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">-20</value>
<value level="4">-24</value>
</BOW>
</effect>
</effects>
@ -1718,7 +1718,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2672,7 +2671,9 @@
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="575" toLevel="4" name="Steel Cutter">
@ -2981,10 +2982,6 @@
<overHit>true</overHit>
<chanceBoost>200</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="581" toLevel="4" name="Sand Cloud">

View File

@ -1529,7 +1529,9 @@
<power>1162</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
@ -1563,7 +1565,9 @@
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
@ -1667,7 +1671,9 @@
<power>2323</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -1935,7 +1941,9 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>

View File

@ -1295,7 +1295,9 @@
<power>1479</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="733" toLevel="1" name="Kechi Double Cutter">
@ -1930,7 +1932,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
@ -2370,6 +2374,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
@ -2516,7 +2521,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2932,11 +2936,10 @@
<skill id="777" toLevel="1" name="Demolition Impact">
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Over-hit. Critical. -->
<icon>icon.skill0777</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<affectRange>500</affectRange>
<hitTime>1200</hitTime>
<castRange>150</castRange>
@ -2948,7 +2951,6 @@
<mpConsume>240</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<trait>SHOCK</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -3508,7 +3510,9 @@
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-10</value>
@ -3643,7 +3647,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>

View File

@ -1076,7 +1076,16 @@
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<magicLvl>40</magicLvl>
<magicLvl>
<value level="1">50</value>
<value level="2">54</value>
<value level="3">58</value>
<value level="4">62</value>
<value level="5">66</value>
<value level="6">70</value>
<value level="7">74</value>
<value level="8">78</value>
</magicLvl>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
@ -1086,7 +1095,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>
@ -1095,7 +1104,9 @@
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="822" toLevel="3" name="Repair Golem">
@ -1671,7 +1682,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>TRANSFORM,-1</dispel>
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
</effect>
</effects>
</skill>
@ -2689,7 +2700,9 @@
<value level="11">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="887" toLevel="11" name="Sky Clutch">

View File

@ -376,7 +376,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
<pveEffects>
<effect name="PhysicalAttack">
@ -891,7 +893,7 @@
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>80</rate>
<rate>50</rate>
<max>3</max>
</effect>
<effect name="HealEffect">
@ -899,7 +901,7 @@
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-50</amount>
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
@ -923,6 +925,13 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>-4</amount>
@ -1304,14 +1313,14 @@
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</abnormalTime>
<effectPoint>679</effectPoint>
<magicLvl>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">71</value>
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">76</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
@ -1591,10 +1600,6 @@
<chanceBoost>600</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0.1</fullLethal>
<halfLethal>8</halfLethal>
</effect>
</effects>
</skill>
<skill id="933" toLevel="1" name="Detection">
@ -3807,7 +3812,9 @@
<value level="8">928</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="974" toLevel="7" name="Stun Shot">
@ -3862,7 +3869,9 @@
<value level="7">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -4127,7 +4136,9 @@
<power>1</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="979" toLevel="6" name="Aggression">
@ -4264,7 +4275,9 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
@ -4443,31 +4456,31 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">833</value>
<value level="2">992</value>
<value level="3">1171</value>
<value level="4">1371</value>
<value level="5">1592</value>
<value level="6">1832</value>
<value level="7">2091</value>
<value level="8">2272</value>
<value level="9">2460</value>
<value level="10">2653</value>
<value level="11">2850</value>
<value level="12">3050</value>
<value level="13">3252</value>
<value level="14">3453</value>
<value level="15">3653</value>
<value level="16">3849</value>
<value level="17">3945</value>
<value level="18">4040</value>
<value level="19">4133</value>
<value level="20">4224</value>
<value level="21">4312</value>
<value level="22">4399</value>
<value level="23">4482</value>
<value level="24">4563</value>
<value level="25">4640</value>
<value level="1">500</value>
<value level="2">595</value>
<value level="3">703</value>
<value level="4">823</value>
<value level="5">955</value>
<value level="6">1099</value>
<value level="7">1255</value>
<value level="8">1363</value>
<value level="9">1476</value>
<value level="10">1592</value>
<value level="11">1710</value>
<value level="12">1830</value>
<value level="13">1951</value>
<value level="14">2072</value>
<value level="15">2192</value>
<value level="16">2309</value>
<value level="17">2367</value>
<value level="18">2424</value>
<value level="19">2480</value>
<value level="20">2534</value>
<value level="21">2587</value>
<value level="22">2639</value>
<value level="23">2689</value>
<value level="24">2738</value>
<value level="25">2784</value>
</power>
</effect>
<effect name="GetAgro" />
@ -4583,10 +4596,6 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUAL</item>
</weaponType>
</condition>
@ -4594,21 +4603,21 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">833</value>
<value level="2">992</value>
<value level="3">1171</value>
<value level="4">1371</value>
<value level="5">1592</value>
<value level="6">1832</value>
<value level="7">2091</value>
<value level="8">2272</value>
<value level="9">2460</value>
<value level="10">2653</value>
<value level="11">2850</value>
<value level="12">3050</value>
<value level="13">3252</value>
<value level="14">3453</value>
<value level="15">3653</value>
<value level="1">583</value>
<value level="2">694</value>
<value level="3">820</value>
<value level="4">960</value>
<value level="5">1114</value>
<value level="6">1282</value>
<value level="7">1464</value>
<value level="8">1590</value>
<value level="9">1722</value>
<value level="10">1857</value>
<value level="11">1995</value>
<value level="12">2135</value>
<value level="13">2276</value>
<value level="14">2417</value>
<value level="15">2557</value>
</power>
<overHit>true</overHit>
</effect>
@ -4792,7 +4801,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<castRange>300</castRange>
<effectPoint>-345</effectPoint>
<effectRange>450</effectRange>
@ -4804,7 +4813,6 @@
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -4812,7 +4820,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@ -5016,6 +5023,9 @@
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
<condition name="EnergySaved">
<amount>1</amount>
</condition>
</conditions>
</skill>
<skill id="995" toLevel="1" name="Rush Impact">
@ -5069,7 +5079,7 @@
<power>4224</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@ -15,10 +15,10 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">78</value>
<value level="13">78</value>
<value level="14">78</value>
<value level="15">78</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@ -27,21 +27,21 @@
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">1</value>
<value level="2">1</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
<value level="14">4</value>
<value level="15">4</value>
</power>
<ticks>5</ticks>
</effect>
@ -58,10 +58,10 @@
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">100</value>
<value level="13">110</value>
<value level="14">120</value>
<value level="15">130</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -78,10 +78,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -98,10 +98,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -118,30 +118,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -158,10 +138,10 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">5</value>
<value level="13">5</value>
<value level="14">5</value>
<value level="15">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -257,7 +237,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
@ -309,7 +289,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
@ -361,7 +341,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
@ -515,7 +495,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
@ -901,8 +881,8 @@
<value level="30">106</value>
<value level="31">108</value>
<value level="32">109</value>
<value level="33">151</value>
<value level="34">153</value>
<value level="33">123</value>
<value level="34">125</value>
</mpConsume>
<mpInitialConsume>
<value level="1">10</value>
@ -1584,8 +1564,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">79</value>
<value level="20">61</value>
<value level="21">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@ -1746,6 +1726,11 @@
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -1973,8 +1958,8 @@
<value level="4">52</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -2045,9 +2030,9 @@
<value level="9">44</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">23</value>
<value level="3">39</value>
<value level="1">8</value>
<value level="2">18</value>
<value level="3">31</value>
<value level="4">10</value>
<value level="5">23</value>
<value level="6">39</value>
@ -2180,7 +2165,9 @@
</condition>
</conditions>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="1043" toLevel="1" name="Holy Weapon">
@ -2196,7 +2183,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<mpConsume>23</mpConsume>
<mpConsume>18</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@ -2250,9 +2237,9 @@
<value level="6">56</value>
</magicLvl>
<mpConsume>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">52</value>
<value level="1">24</value>
<value level="2">35</value>
<value level="3">41</value>
<value level="4">30</value>
<value level="5">44</value>
<value level="6">52</value>
@ -2337,12 +2324,12 @@
<value level="12">72</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">48</value>
<value level="6">53</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2387,7 +2374,6 @@
<value level="12">35</value>
</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
</effects>
</skill>
@ -2505,12 +2491,12 @@
<value level="12">70</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">46</value>
<value level="6">52</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2785,15 +2771,15 @@
<value level="9">52</value>
</magicLvl>
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">75</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -2994,8 +2980,8 @@
<value level="12">52</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">75</value>
<value level="16">77</value>
<value level="15">61</value>
<value level="16">63</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@ -3068,9 +3054,9 @@
<value level="9">40</value>
</magicLvl>
<mpConsume>
<value level="1">8</value>
<value level="2">20</value>
<value level="3">35</value>
<value level="1">6</value>
<value level="2">16</value>
<value level="3">28</value>
<value level="4">10</value>
<value level="5">20</value>
<value level="6">35</value>
@ -3264,9 +3250,9 @@
<value level="40">53</value>
<value level="41">54</value>
<value level="42">55</value>
<value level="43">75</value>
<value level="44">77</value>
<value level="45">79</value>
<value level="43">61</value>
<value level="44">63</value>
<value level="45">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -3323,9 +3309,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3464,7 +3449,7 @@
<value level="3">69</value>
<value level="4">74</value>
<value level="5">78</value>
<value level="6">107</value>
<value level="6">86</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@ -3483,9 +3468,8 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3638,21 +3622,21 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">24</value>
<value level="2">28</value>
<value level="3">31</value>
<value level="4">35</value>
<value level="5">38</value>
<value level="6">41</value>
<value level="7">43</value>
<value level="8">44</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">49</value>
<value level="12">51</value>
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">39</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
<value level="13">65</value>
<value level="14">67</value>
<value level="15">69</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -3715,9 +3699,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
@ -3820,12 +3804,12 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">27</value>
<value level="3">39</value>
<value level="4">48</value>
<value level="5">55</value>
<value level="6">64</value>
<value level="1">16</value>
<value level="2">21</value>
<value level="3">31</value>
<value level="4">38</value>
<value level="5">44</value>
<value level="6">51</value>
<value level="7">20</value>
<value level="8">27</value>
<value level="9">39</value>
@ -4105,9 +4089,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">44</value>
<value level="1">16</value>
<value level="2">24</value>
<value level="3">35</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">44</value>
@ -4182,8 +4166,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -4249,15 +4233,15 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">32</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -4443,8 +4427,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">79</value>
<value level="20">61</value>
<value level="21">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
@ -4621,8 +4605,8 @@
<value level="16">74</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">78</value>
<value level="18">78</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
@ -4641,8 +4625,8 @@
<value level="14">78</value>
<value level="15">80</value>
<value level="16">82</value>
<value level="17">113</value>
<value level="18">117</value>
<value level="17">92</value>
<value level="18">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@ -4780,8 +4764,8 @@
<value level="18">52</value>
<value level="19">53</value>
<value level="20">55</value>
<value level="21">75</value>
<value level="22">79</value>
<value level="21">61</value>
<value level="22">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
@ -4815,9 +4799,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -4907,8 +4890,8 @@
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">113</value>
<value level="17">117</value>
<value level="16">91</value>
<value level="17">94</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>

View File

@ -1383,8 +1383,8 @@
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
@ -1402,8 +1402,8 @@
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">80</value>
<value level="4">80</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
@ -1420,8 +1420,8 @@
<BOW>
<value level="1">-12</value>
<value level="2">-16</value>
<value level="3">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">-20</value>
<value level="4">-24</value>
</BOW>
</effect>
</effects>
@ -1718,7 +1718,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2691,7 +2690,9 @@
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="575" toLevel="4" name="Steel Cutter">
@ -3000,10 +3001,6 @@
<overHit>true</overHit>
<chanceBoost>200</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="581" toLevel="4" name="Sand Cloud">

View File

@ -1529,7 +1529,9 @@
<power>1162</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
@ -1563,7 +1565,9 @@
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
@ -1667,7 +1671,9 @@
<power>2323</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -1935,7 +1941,9 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>

View File

@ -1295,7 +1295,9 @@
<power>1479</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="733" toLevel="1" name="Kechi Double Cutter">
@ -1930,7 +1932,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
@ -2367,10 +2371,11 @@
<skill id="762" toLevel="1" name="Insane Crusher">
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
<icon>icon.skill0762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>40</activateRate>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@ -2379,6 +2384,8 @@
<hitTime>1300</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
@ -2514,7 +2521,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2930,11 +2936,10 @@
<skill id="777" toLevel="1" name="Demolition Impact">
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Over-hit. Critical. -->
<icon>icon.skill0777</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<affectRange>500</affectRange>
<hitTime>1200</hitTime>
<castRange>150</castRange>
@ -2946,7 +2951,6 @@
<mpConsume>240</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<trait>SHOCK</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -3506,7 +3510,9 @@
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-10</value>
@ -3641,7 +3647,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>

View File

@ -1086,16 +1086,7 @@
<value level="7">74</value>
<value level="8">78</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
<value level="6">75</value>
<value level="7">80</value>
<value level="8">85</value>
</mpConsume>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>60000</reuseDelay>
@ -1113,7 +1104,9 @@
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="822" toLevel="3" name="Repair Golem">
@ -1689,7 +1682,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>TRANSFORM,-1</dispel>
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
</effect>
</effects>
</skill>
@ -2707,7 +2700,9 @@
<value level="11">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="887" toLevel="11" name="Sky Clutch">

View File

@ -376,7 +376,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
<pveEffects>
<effect name="PhysicalAttack">
@ -891,7 +893,7 @@
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>80</rate>
<rate>50</rate>
<max>3</max>
</effect>
<effect name="HealEffect">
@ -899,7 +901,7 @@
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-50</amount>
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
@ -923,6 +925,13 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>-4</amount>
@ -1304,14 +1313,14 @@
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</abnormalTime>
<effectPoint>679</effectPoint>
<magicLvl>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">71</value>
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">76</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
@ -1591,10 +1600,6 @@
<chanceBoost>600</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0.1</fullLethal>
<halfLethal>8</halfLethal>
</effect>
</effects>
</skill>
<skill id="933" toLevel="1" name="Detection">
@ -3807,7 +3812,9 @@
<value level="8">928</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="974" toLevel="7" name="Stun Shot">
@ -3862,7 +3869,9 @@
<value level="7">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -3883,26 +3892,34 @@
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">45</value>
<value level="7">50</value>
</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">81</value>
<value level="4">82</value>
<value level="5">83</value>
<value level="6">84</value>
<value level="7">85</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">25</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="1">58</value>
<value level="2">58</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">59</value>
<value level="6">60</value>
<value level="7">60</value>
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@ -3913,13 +3930,13 @@
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">23</value>
<value level="2">26</value>
<value level="3">29</value>
<value level="4">32</value>
<value level="5">35</value>
<value level="6">38</value>
<value level="7">42</value>
<value level="1">102</value>
<value level="2">116</value>
<value level="3">117</value>
<value level="4">119</value>
<value level="5">120</value>
<value level="6">121</value>
<value level="7">122</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
@ -4119,7 +4136,9 @@
<power>1</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="979" toLevel="6" name="Aggression">
@ -4256,7 +4275,9 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
@ -4567,10 +4588,6 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUAL</item>
</weaponType>
</condition>
@ -4776,7 +4793,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<castRange>300</castRange>
<effectPoint>-345</effectPoint>
<effectRange>450</effectRange>
@ -4788,7 +4805,6 @@
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -4796,7 +4812,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@ -5000,6 +5015,9 @@
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
<condition name="EnergySaved">
<amount>1</amount>
</condition>
</conditions>
</skill>
<skill id="995" toLevel="1" name="Rush Impact">
@ -5053,7 +5071,7 @@
<power>4224</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@ -15,10 +15,10 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">78</value>
<value level="13">78</value>
<value level="14">78</value>
<value level="15">78</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@ -27,21 +27,21 @@
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">1</value>
<value level="2">1</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
<value level="14">4</value>
<value level="15">4</value>
</power>
<ticks>5</ticks>
</effect>
@ -58,10 +58,10 @@
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">100</value>
<value level="13">110</value>
<value level="14">120</value>
<value level="15">130</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -78,10 +78,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -98,10 +98,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -118,30 +118,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -158,10 +138,10 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">5</value>
<value level="13">5</value>
<value level="14">5</value>
<value level="15">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -257,7 +237,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
@ -309,7 +289,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
@ -361,7 +341,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
@ -515,7 +495,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
@ -1796,6 +1776,11 @@
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -2023,8 +2008,8 @@
<value level="4">52</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -2095,9 +2080,9 @@
<value level="9">44</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">23</value>
<value level="3">39</value>
<value level="1">8</value>
<value level="2">18</value>
<value level="3">31</value>
<value level="4">10</value>
<value level="5">23</value>
<value level="6">39</value>
@ -2230,7 +2215,9 @@
</condition>
</conditions>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="1043" toLevel="1" name="Holy Weapon">
@ -2246,7 +2233,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<mpConsume>23</mpConsume>
<mpConsume>18</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@ -2300,9 +2287,9 @@
<value level="6">56</value>
</magicLvl>
<mpConsume>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">52</value>
<value level="1">24</value>
<value level="2">35</value>
<value level="3">41</value>
<value level="4">30</value>
<value level="5">44</value>
<value level="6">52</value>
@ -2387,12 +2374,12 @@
<value level="12">72</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">48</value>
<value level="6">53</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2437,7 +2424,6 @@
<value level="12">35</value>
</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
</effects>
</skill>
@ -2562,12 +2548,12 @@
<value level="12">70</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">46</value>
<value level="6">52</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2842,15 +2828,15 @@
<value level="9">52</value>
</magicLvl>
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">75</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -3051,8 +3037,8 @@
<value level="12">52</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">75</value>
<value level="16">77</value>
<value level="15">61</value>
<value level="16">63</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@ -3125,9 +3111,9 @@
<value level="9">40</value>
</magicLvl>
<mpConsume>
<value level="1">8</value>
<value level="2">20</value>
<value level="3">35</value>
<value level="1">6</value>
<value level="2">16</value>
<value level="3">28</value>
<value level="4">10</value>
<value level="5">20</value>
<value level="6">35</value>
@ -3321,9 +3307,9 @@
<value level="40">53</value>
<value level="41">54</value>
<value level="42">55</value>
<value level="43">75</value>
<value level="44">77</value>
<value level="45">79</value>
<value level="43">61</value>
<value level="44">63</value>
<value level="45">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -3380,9 +3366,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3521,7 +3506,7 @@
<value level="3">69</value>
<value level="4">74</value>
<value level="5">78</value>
<value level="6">107</value>
<value level="6">86</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@ -3540,9 +3525,8 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3688,21 +3672,21 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">24</value>
<value level="2">28</value>
<value level="3">31</value>
<value level="4">35</value>
<value level="5">38</value>
<value level="6">41</value>
<value level="7">43</value>
<value level="8">44</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">49</value>
<value level="12">51</value>
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">39</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
<value level="13">65</value>
<value level="14">67</value>
<value level="15">69</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -3765,9 +3749,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
@ -3870,12 +3854,12 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">27</value>
<value level="3">39</value>
<value level="4">48</value>
<value level="5">55</value>
<value level="6">64</value>
<value level="1">16</value>
<value level="2">21</value>
<value level="3">31</value>
<value level="4">38</value>
<value level="5">44</value>
<value level="6">51</value>
<value level="7">20</value>
<value level="8">27</value>
<value level="9">39</value>
@ -4155,9 +4139,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">44</value>
<value level="1">16</value>
<value level="2">24</value>
<value level="3">35</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">44</value>
@ -4232,8 +4216,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -4299,15 +4283,15 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">32</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -4493,8 +4477,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">79</value>
<value level="20">61</value>
<value level="21">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
@ -4671,8 +4655,8 @@
<value level="16">74</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">78</value>
<value level="18">78</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
@ -4691,8 +4675,8 @@
<value level="14">78</value>
<value level="15">80</value>
<value level="16">82</value>
<value level="17">113</value>
<value level="18">117</value>
<value level="17">92</value>
<value level="18">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@ -4877,9 +4861,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -4969,8 +4952,8 @@
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">113</value>
<value level="17">117</value>
<value level="16">91</value>
<value level="17">94</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>

View File

@ -1383,8 +1383,8 @@
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
@ -1402,8 +1402,8 @@
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">80</value>
<value level="4">80</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
@ -1420,8 +1420,8 @@
<BOW>
<value level="1">-12</value>
<value level="2">-16</value>
<value level="3">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">-20</value>
<value level="4">-24</value>
</BOW>
</effect>
</effects>
@ -1718,7 +1718,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2691,7 +2690,9 @@
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="575" toLevel="4" name="Steel Cutter">
@ -3000,10 +3001,6 @@
<overHit>true</overHit>
<chanceBoost>200</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="581" toLevel="4" name="Sand Cloud">

View File

@ -1529,7 +1529,9 @@
<power>1162</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
@ -1563,7 +1565,9 @@
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
@ -1667,7 +1671,9 @@
<power>2323</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -1935,7 +1941,9 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>

View File

@ -1295,7 +1295,9 @@
<power>1479</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="733" toLevel="1" name="Kechi Double Cutter">
@ -1930,7 +1932,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
@ -2367,10 +2371,11 @@
<skill id="762" toLevel="1" name="Insane Crusher">
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
<icon>icon.skill0762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>40</activateRate>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@ -2379,6 +2384,8 @@
<hitTime>1300</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
@ -2514,7 +2521,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2930,11 +2936,10 @@
<skill id="777" toLevel="1" name="Demolition Impact">
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Over-hit. Critical. -->
<icon>icon.skill0777</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<affectRange>500</affectRange>
<hitTime>1200</hitTime>
<castRange>150</castRange>
@ -2946,7 +2951,6 @@
<mpConsume>240</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<trait>SHOCK</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -3506,7 +3510,9 @@
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-10</value>
@ -3641,7 +3647,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>

View File

@ -1086,16 +1086,7 @@
<value level="7">74</value>
<value level="8">78</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
<value level="6">75</value>
<value level="7">80</value>
<value level="8">85</value>
</mpConsume>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>60000</reuseDelay>
@ -1113,7 +1104,9 @@
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="822" toLevel="3" name="Repair Golem">
@ -1689,7 +1682,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>TRANSFORM,-1</dispel>
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
</effect>
</effects>
</skill>
@ -2707,7 +2700,9 @@
<value level="11">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="887" toLevel="11" name="Sky Clutch">

View File

@ -376,7 +376,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
<pveEffects>
<effect name="PhysicalAttack">
@ -891,7 +893,7 @@
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>80</rate>
<rate>50</rate>
<max>3</max>
</effect>
<effect name="HealEffect">
@ -899,7 +901,7 @@
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-50</amount>
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
@ -927,7 +929,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -1312,14 +1313,14 @@
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</abnormalTime>
<effectPoint>679</effectPoint>
<magicLvl>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">71</value>
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">76</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
@ -1599,10 +1600,6 @@
<chanceBoost>600</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0.1</fullLethal>
<halfLethal>8</halfLethal>
</effect>
</effects>
</skill>
<skill id="933" toLevel="1" name="Detection">
@ -3815,7 +3812,9 @@
<value level="8">928</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="974" toLevel="7" name="Stun Shot">
@ -3870,7 +3869,9 @@
<value level="7">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -3891,26 +3892,34 @@
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">45</value>
<value level="7">50</value>
</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">81</value>
<value level="4">82</value>
<value level="5">83</value>
<value level="6">84</value>
<value level="7">85</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">25</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="1">58</value>
<value level="2">58</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">59</value>
<value level="6">60</value>
<value level="7">60</value>
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@ -3921,13 +3930,13 @@
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">23</value>
<value level="2">26</value>
<value level="3">29</value>
<value level="4">32</value>
<value level="5">35</value>
<value level="6">38</value>
<value level="7">42</value>
<value level="1">102</value>
<value level="2">116</value>
<value level="3">117</value>
<value level="4">119</value>
<value level="5">120</value>
<value level="6">121</value>
<value level="7">122</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
@ -4127,7 +4136,9 @@
<power>1</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="979" toLevel="6" name="Aggression">
@ -4264,7 +4275,9 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
@ -4348,29 +4361,29 @@
<icon>icon.skill0984</icon>
<castRange>40</castRange>
<effectPoint>
<value level="1">-4166</value>
<value level="2">-4488</value>
<value level="3">-4811</value>
<value level="4">-5132</value>
<value level="5">-5445</value>
<value level="6">-5749</value>
<value level="7">-6039</value>
<value level="8">-6223</value>
<value level="9">-6397</value>
<value level="10">-6562</value>
<value level="11">-6714</value>
<value level="12">-6855</value>
<value level="13">-6984</value>
<value level="14">-7097</value>
<value level="15">-7196</value>
<value level="16">-7282</value>
<value level="17">-7322</value>
<value level="18">-7359</value>
<value level="19">-7427</value>
<value level="20">-7459</value>
<value level="21">-7490</value>
<value level="22">-7520</value>
<value level="23">-7548</value>
<value level="1">-3787</value>
<value level="2">-4080</value>
<value level="3">-4374</value>
<value level="4">-4665</value>
<value level="5">-4950</value>
<value level="6">-5226</value>
<value level="7">-5490</value>
<value level="8">-5657</value>
<value level="9">-5815</value>
<value level="10">-5965</value>
<value level="11">-6104</value>
<value level="12">-6232</value>
<value level="13">-6349</value>
<value level="14">-6452</value>
<value level="15">-6542</value>
<value level="16">-6620</value>
<value level="17">-6656</value>
<value level="18">-6690</value>
<value level="19">-6752</value>
<value level="20">-6781</value>
<value level="21">-6809</value>
<value level="22">-6836</value>
<value level="23">-6862</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@ -4575,10 +4588,6 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUAL</item>
</weaponType>
</condition>
@ -4784,7 +4793,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<castRange>300</castRange>
<effectPoint>-345</effectPoint>
<effectRange>450</effectRange>
@ -4796,7 +4805,6 @@
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -4804,7 +4812,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@ -5008,6 +5015,9 @@
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
<condition name="EnergySaved">
<amount>1</amount>
</condition>
</conditions>
</skill>
<skill id="995" toLevel="1" name="Rush Impact">
@ -5061,7 +5071,7 @@
<power>4224</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@ -15,10 +15,10 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">78</value>
<value level="13">78</value>
<value level="14">78</value>
<value level="15">78</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@ -27,21 +27,21 @@
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">1</value>
<value level="2">1</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
<value level="14">4</value>
<value level="15">4</value>
</power>
<ticks>5</ticks>
</effect>
@ -58,10 +58,10 @@
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">100</value>
<value level="13">110</value>
<value level="14">120</value>
<value level="15">130</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -78,10 +78,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -98,10 +98,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -118,30 +118,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -158,10 +138,10 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">5</value>
<value level="13">5</value>
<value level="14">5</value>
<value level="15">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -257,7 +237,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
@ -309,7 +289,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
@ -361,7 +341,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
@ -515,7 +495,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
@ -1796,6 +1776,11 @@
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -2023,8 +2008,8 @@
<value level="4">52</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -2095,9 +2080,9 @@
<value level="9">44</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">23</value>
<value level="3">39</value>
<value level="1">8</value>
<value level="2">18</value>
<value level="3">31</value>
<value level="4">10</value>
<value level="5">23</value>
<value level="6">39</value>
@ -2230,7 +2215,9 @@
</condition>
</conditions>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="1043" toLevel="1" name="Holy Weapon">
@ -2246,7 +2233,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<mpConsume>23</mpConsume>
<mpConsume>18</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@ -2300,9 +2287,9 @@
<value level="6">56</value>
</magicLvl>
<mpConsume>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">52</value>
<value level="1">24</value>
<value level="2">35</value>
<value level="3">41</value>
<value level="4">30</value>
<value level="5">44</value>
<value level="6">52</value>
@ -2387,12 +2374,12 @@
<value level="12">72</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">48</value>
<value level="6">53</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2437,7 +2424,6 @@
<value level="12">35</value>
</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
</effects>
</skill>
@ -2562,12 +2548,12 @@
<value level="12">70</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">46</value>
<value level="6">52</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2842,15 +2828,15 @@
<value level="9">52</value>
</magicLvl>
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">75</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -3051,8 +3037,8 @@
<value level="12">52</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">75</value>
<value level="16">77</value>
<value level="15">61</value>
<value level="16">63</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@ -3125,9 +3111,9 @@
<value level="9">40</value>
</magicLvl>
<mpConsume>
<value level="1">8</value>
<value level="2">20</value>
<value level="3">35</value>
<value level="1">6</value>
<value level="2">16</value>
<value level="3">28</value>
<value level="4">10</value>
<value level="5">20</value>
<value level="6">35</value>
@ -3321,9 +3307,9 @@
<value level="40">53</value>
<value level="41">54</value>
<value level="42">55</value>
<value level="43">75</value>
<value level="44">77</value>
<value level="45">79</value>
<value level="43">61</value>
<value level="44">63</value>
<value level="45">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -3380,9 +3366,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3521,7 +3506,7 @@
<value level="3">69</value>
<value level="4">74</value>
<value level="5">78</value>
<value level="6">107</value>
<value level="6">86</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@ -3540,9 +3525,8 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3688,21 +3672,21 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">24</value>
<value level="2">28</value>
<value level="3">31</value>
<value level="4">35</value>
<value level="5">38</value>
<value level="6">41</value>
<value level="7">43</value>
<value level="8">44</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">49</value>
<value level="12">51</value>
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">39</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
<value level="13">65</value>
<value level="14">67</value>
<value level="15">69</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -3765,9 +3749,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
@ -3870,12 +3854,12 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">27</value>
<value level="3">39</value>
<value level="4">48</value>
<value level="5">55</value>
<value level="6">64</value>
<value level="1">16</value>
<value level="2">21</value>
<value level="3">31</value>
<value level="4">38</value>
<value level="5">44</value>
<value level="6">51</value>
<value level="7">20</value>
<value level="8">27</value>
<value level="9">39</value>
@ -4155,9 +4139,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">44</value>
<value level="1">16</value>
<value level="2">24</value>
<value level="3">35</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">44</value>
@ -4232,8 +4216,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -4299,15 +4283,15 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">32</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -4493,8 +4477,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">79</value>
<value level="20">61</value>
<value level="21">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
@ -4671,8 +4655,8 @@
<value level="16">74</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">78</value>
<value level="18">78</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
@ -4691,8 +4675,8 @@
<value level="14">78</value>
<value level="15">80</value>
<value level="16">82</value>
<value level="17">113</value>
<value level="18">117</value>
<value level="17">92</value>
<value level="18">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@ -4877,9 +4861,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -4969,8 +4952,8 @@
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">113</value>
<value level="17">117</value>
<value level="16">91</value>
<value level="17">94</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>

View File

@ -1726,7 +1726,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2699,7 +2698,9 @@
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="575" toLevel="4" name="Steel Cutter">
@ -3008,10 +3009,6 @@
<overHit>true</overHit>
<chanceBoost>200</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="581" toLevel="4" name="Sand Cloud">

View File

@ -1529,7 +1529,9 @@
<power>1162</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
@ -1563,7 +1565,9 @@
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
@ -1667,7 +1671,9 @@
<power>2323</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -1935,7 +1941,9 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>

View File

@ -1295,7 +1295,9 @@
<power>1479</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="733" toLevel="1" name="Kechi Double Cutter">
@ -1930,7 +1932,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
@ -2367,18 +2371,21 @@
<skill id="762" toLevel="1" name="Insane Crusher">
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
<icon>icon.skill0762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>40</activateRate>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>700</coolTime>
<effectPoint>-4100</effectPoint>
<effectPoint>-1357</effectPoint>
<hitTime>1300</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
@ -2514,7 +2521,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2714,7 +2720,6 @@
<power>8049</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23298</skillId> <!-- Flame Hawk -->
@ -2752,7 +2757,6 @@
<power>7043</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23299</skillId> <!-- Arrow Rain -->
@ -2791,7 +2795,6 @@
<power>8452</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23300</skillId> <!-- Ghost Piercing -->
@ -2933,11 +2936,10 @@
<skill id="777" toLevel="1" name="Demolition Impact">
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Critical. Over-hit. -->
<icon>icon.skill0777</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<affectRange>500</affectRange>
<hitTime>1200</hitTime>
<castRange>150</castRange>
@ -2949,7 +2951,6 @@
<mpConsume>240</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<trait>SHOCK</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -3509,7 +3510,9 @@
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-10</value>
@ -3644,7 +3647,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>

View File

@ -951,16 +951,7 @@
<value level="7">74</value>
<value level="8">78</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
<value level="6">75</value>
<value level="7">80</value>
<value level="8">85</value>
</mpConsume>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>60000</reuseDelay>
@ -978,7 +969,9 @@
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="822" toLevel="3" name="Repair Golem">
@ -1554,7 +1547,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>TRANSFORM,-1</dispel>
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
</effect>
</effects>
</skill>
@ -2572,7 +2565,9 @@
<value level="11">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="887" toLevel="11" name="Sky Clutch">

View File

@ -376,7 +376,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
<pveEffects>
<effect name="PhysicalAttack">
@ -891,7 +893,7 @@
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>80</rate>
<rate>50</rate>
<max>3</max>
</effect>
<effect name="HealEffect">
@ -899,7 +901,7 @@
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-50</amount>
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
@ -927,7 +929,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -1312,14 +1313,14 @@
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</abnormalTime>
<effectPoint>679</effectPoint>
<magicLvl>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">71</value>
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">76</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
@ -1599,10 +1600,6 @@
<chanceBoost>600</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0.1</fullLethal>
<halfLethal>8</halfLethal>
</effect>
</effects>
</skill>
<skill id="933" toLevel="1" name="Detection">
@ -3815,7 +3812,9 @@
<value level="8">928</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="974" toLevel="7" name="Stun Shot">
@ -3870,7 +3869,9 @@
<value level="7">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -3891,26 +3892,34 @@
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">45</value>
<value level="7">50</value>
</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">81</value>
<value level="4">82</value>
<value level="5">83</value>
<value level="6">84</value>
<value level="7">85</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">25</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="1">58</value>
<value level="2">58</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">59</value>
<value level="6">60</value>
<value level="7">60</value>
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@ -3921,13 +3930,13 @@
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">23</value>
<value level="2">26</value>
<value level="3">29</value>
<value level="4">32</value>
<value level="5">35</value>
<value level="6">38</value>
<value level="7">42</value>
<value level="1">102</value>
<value level="2">116</value>
<value level="3">117</value>
<value level="4">119</value>
<value level="5">120</value>
<value level="6">121</value>
<value level="7">122</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
@ -4127,7 +4136,9 @@
<power>1</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="979" toLevel="6" name="Aggression">
@ -4264,7 +4275,9 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
@ -4575,10 +4588,6 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUAL</item>
</weaponType>
</condition>
@ -4781,10 +4790,10 @@
<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
<icon>icon.skill0991</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<castRange>300</castRange>
<effectPoint>-345</effectPoint>
<effectRange>450</effectRange>
@ -4796,7 +4805,6 @@
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -4804,7 +4812,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@ -4876,7 +4883,7 @@
<maxAttackerLevel>100</maxAttackerLevel>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>15</chance>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Focus Sonic -->
@ -4894,7 +4901,7 @@
</skillLevel>
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
<minDamage>1</minDamage>
<chance>40</chance>
<chance>30</chance>
<targetType>SELF</targetType>
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
@ -4993,9 +5000,24 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALDAGGER</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
<condition name="EnergySaved">
<amount>1</amount>
</condition>
</conditions>
</skill>
<skill id="995" toLevel="1" name="Rush Impact">
@ -5049,7 +5071,7 @@
<power>4224</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@ -15,34 +15,33 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">78</value>
<value level="13">78</value>
<value level="14">78</value>
<value level="15">78</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">1</value>
<value level="2">1</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
<value level="14">4</value>
<value level="15">4</value>
</power>
<ticks>5</ticks>
</effect>
@ -59,10 +58,10 @@
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">100</value>
<value level="13">110</value>
<value level="14">120</value>
<value level="15">130</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -79,10 +78,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -99,10 +98,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -119,30 +118,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -159,10 +138,10 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">5</value>
<value level="13">5</value>
<value level="14">5</value>
<value level="15">5</value>
</amount>
<mode>PER</mode>
</effect>
@ -258,7 +237,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
@ -310,7 +289,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
@ -362,7 +341,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
@ -516,7 +495,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
@ -636,24 +615,24 @@
<icon>icon.skill1011</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">25</value>
<value level="2">29</value>
<value level="3">33</value>
<value level="4">41</value>
<value level="5">47</value>
<value level="6">53</value>
<value level="7">60</value>
<value level="8">67</value>
<value level="9">75</value>
<value level="10">88</value>
<value level="11">92</value>
<value level="12">97</value>
<value level="13">112</value>
<value level="14">117</value>
<value level="15">122</value>
<value level="16">139</value>
<value level="17">144</value>
<value level="18">150</value>
<value level="1">50</value>
<value level="2">58</value>
<value level="3">67</value>
<value level="4">83</value>
<value level="5">95</value>
<value level="6">107</value>
<value level="7">121</value>
<value level="8">135</value>
<value level="9">151</value>
<value level="10">176</value>
<value level="11">185</value>
<value level="12">195</value>
<value level="13">224</value>
<value level="14">234</value>
<value level="15">245</value>
<value level="16">278</value>
<value level="17">289</value>
<value level="18">301</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
@ -795,45 +774,45 @@
<icon>icon.skill1013</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">134</value>
<value level="2">142</value>
<value level="3">156</value>
<value level="4">165</value>
<value level="5">180</value>
<value level="6">189</value>
<value level="7">199</value>
<value level="8">209</value>
<value level="9">219</value>
<value level="10">228</value>
<value level="11">238</value>
<value level="12">247</value>
<value level="13">257</value>
<value level="14">266</value>
<value level="15">270</value>
<value level="16">274</value>
<value level="17">279</value>
<value level="18">283</value>
<value level="19">287</value>
<value level="20">291</value>
<value level="21">295</value>
<value level="22">298</value>
<value level="23">302</value>
<value level="24">305</value>
<value level="25">308</value>
<value level="26">312</value>
<value level="27">315</value>
<value level="28">317</value>
<value level="29">320</value>
<value level="30">323</value>
<value level="31">325</value>
<value level="32">327</value>
<value level="33">329</value>
<value level="34">331</value>
<value level="35">333</value>
<value level="36">335</value>
<value level="37">337</value>
<value level="38">339</value>
<value level="39">341</value>
<value level="1">268</value>
<value level="2">285</value>
<value level="3">313</value>
<value level="4">331</value>
<value level="5">360</value>
<value level="6">379</value>
<value level="7">399</value>
<value level="8">418</value>
<value level="9">438</value>
<value level="10">457</value>
<value level="11">477</value>
<value level="12">495</value>
<value level="13">514</value>
<value level="14">532</value>
<value level="15">541</value>
<value level="16">549</value>
<value level="17">558</value>
<value level="18">566</value>
<value level="19">574</value>
<value level="20">582</value>
<value level="21">590</value>
<value level="22">597</value>
<value level="23">604</value>
<value level="24">611</value>
<value level="25">617</value>
<value level="26">624</value>
<value level="27">630</value>
<value level="28">635</value>
<value level="29">641</value>
<value level="30">646</value>
<value level="31">650</value>
<value level="32">654</value>
<value level="33">658</value>
<value level="34">662</value>
<value level="35">666</value>
<value level="36">670</value>
<value level="37">674</value>
<value level="38">678</value>
<value level="39">682</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
@ -1023,21 +1002,21 @@
<icon>icon.skill1015</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">33</value>
<value level="2">38</value>
<value level="3">43</value>
<value level="4">48</value>
<value level="5">54</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">74</value>
<value level="9">78</value>
<value level="10">89</value>
<value level="11">94</value>
<value level="12">98</value>
<value level="13">111</value>
<value level="14">115</value>
<value level="15">120</value>
<value level="1">66</value>
<value level="2">76</value>
<value level="3">86</value>
<value level="4">97</value>
<value level="5">108</value>
<value level="6">121</value>
<value level="7">141</value>
<value level="8">148</value>
<value level="9">156</value>
<value level="10">179</value>
<value level="11">188</value>
<value level="12">196</value>
<value level="13">222</value>
<value level="14">231</value>
<value level="15">241</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
@ -1438,21 +1417,21 @@
<icon>icon.skill1027</icon>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">33</value>
<value level="2">38</value>
<value level="3">43</value>
<value level="4">48</value>
<value level="5">54</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">74</value>
<value level="9">78</value>
<value level="10">89</value>
<value level="11">94</value>
<value level="12">98</value>
<value level="13">111</value>
<value level="14">115</value>
<value level="15">120</value>
<value level="1">66</value>
<value level="2">76</value>
<value level="3">86</value>
<value level="4">97</value>
<value level="5">108</value>
<value level="6">121</value>
<value level="7">141</value>
<value level="8">148</value>
<value level="9">156</value>
<value level="10">179</value>
<value level="11">188</value>
<value level="12">196</value>
<value level="13">222</value>
<value level="14">231</value>
<value level="15">241</value>
</effectPoint>
<hitTime>7000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1540,32 +1519,32 @@
<icon>icon.skill1028</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">-180</value>
<value level="2">-190</value>
<value level="3">-200</value>
<value level="4">-209</value>
<value level="5">-219</value>
<value level="6">-229</value>
<value level="7">-239</value>
<value level="8">-248</value>
<value level="9">-257</value>
<value level="10">-266</value>
<value level="11">-275</value>
<value level="12">-283</value>
<value level="13">-291</value>
<value level="14">-299</value>
<value level="15">-306</value>
<value level="16">-312</value>
<value level="17">-318</value>
<value level="18">-323</value>
<value level="19">-328</value>
<value level="20">-330</value>
<value level="21">-332</value>
<value level="22">-336</value>
<value level="23">-338</value>
<value level="24">-340</value>
<value level="25">-342</value>
<value level="26">-344</value>
<value level="1">-360</value>
<value level="2">-379</value>
<value level="3">-399</value>
<value level="4">-418</value>
<value level="5">-438</value>
<value level="6">-457</value>
<value level="7">-477</value>
<value level="8">-495</value>
<value level="9">-514</value>
<value level="10">-532</value>
<value level="11">-549</value>
<value level="12">-566</value>
<value level="13">-582</value>
<value level="14">-597</value>
<value level="15">-611</value>
<value level="16">-624</value>
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-659</value>
<value level="21">-663</value>
<value level="22">-671</value>
<value level="23">-675</value>
<value level="24">-679</value>
<value level="25">-683</value>
<value level="26">-687</value>
</effectPoint>
<effectRange>900</effectRange>
<attributeType>HOLY</attributeType>
@ -1699,14 +1678,14 @@
<icon>icon.skill1031</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">-91</value>
<value level="2">-102</value>
<value level="3">-114</value>
<value level="4">-122</value>
<value level="5">-134</value>
<value level="6">-143</value>
<value level="7">-157</value>
<value level="8">-166</value>
<value level="1">-182</value>
<value level="2">-204</value>
<value level="3">-227</value>
<value level="4">-243</value>
<value level="5">-268</value>
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-331</value>
</effectPoint>
<effectRange>900</effectRange>
<attributeType>HOLY</attributeType>
@ -1797,6 +1776,11 @@
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -2024,8 +2008,8 @@
<value level="4">52</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -2096,9 +2080,9 @@
<value level="9">44</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">23</value>
<value level="3">39</value>
<value level="1">8</value>
<value level="2">18</value>
<value level="3">31</value>
<value level="4">10</value>
<value level="5">23</value>
<value level="6">39</value>
@ -2231,7 +2215,9 @@
</condition>
</conditions>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="1043" toLevel="1" name="Holy Weapon">
@ -2247,7 +2233,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<mpConsume>23</mpConsume>
<mpConsume>18</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@ -2301,9 +2287,9 @@
<value level="6">56</value>
</magicLvl>
<mpConsume>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">52</value>
<value level="1">24</value>
<value level="2">35</value>
<value level="3">41</value>
<value level="4">30</value>
<value level="5">44</value>
<value level="6">52</value>
@ -2388,12 +2374,12 @@
<value level="12">72</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">48</value>
<value level="6">53</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2438,7 +2424,6 @@
<value level="12">35</value>
</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
</effects>
</skill>
@ -2563,12 +2548,12 @@
<value level="12">70</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">46</value>
<value level="6">52</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2843,15 +2828,15 @@
<value level="9">52</value>
</magicLvl>
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">75</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -3052,8 +3037,8 @@
<value level="12">52</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">75</value>
<value level="16">77</value>
<value level="15">61</value>
<value level="16">63</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@ -3126,9 +3111,9 @@
<value level="9">40</value>
</magicLvl>
<mpConsume>
<value level="1">8</value>
<value level="2">20</value>
<value level="3">35</value>
<value level="1">6</value>
<value level="2">16</value>
<value level="3">28</value>
<value level="4">10</value>
<value level="5">20</value>
<value level="6">35</value>
@ -3174,7 +3159,7 @@
<!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>
@ -3405,9 +3390,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3546,7 +3530,7 @@
<value level="3">69</value>
<value level="4">74</value>
<value level="5">78</value>
<value level="6">107</value>
<value level="6">86</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@ -3565,9 +3549,8 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3713,21 +3696,21 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">24</value>
<value level="2">28</value>
<value level="3">31</value>
<value level="4">35</value>
<value level="5">38</value>
<value level="6">41</value>
<value level="7">43</value>
<value level="8">44</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">49</value>
<value level="12">51</value>
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">39</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
<value level="13">65</value>
<value level="14">67</value>
<value level="15">69</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -3790,9 +3773,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
@ -3895,12 +3878,12 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">27</value>
<value level="3">39</value>
<value level="4">48</value>
<value level="5">55</value>
<value level="6">64</value>
<value level="1">16</value>
<value level="2">21</value>
<value level="3">31</value>
<value level="4">38</value>
<value level="5">44</value>
<value level="6">51</value>
<value level="7">20</value>
<value level="8">27</value>
<value level="9">39</value>
@ -4180,9 +4163,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">44</value>
<value level="1">16</value>
<value level="2">24</value>
<value level="3">35</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">44</value>
@ -4257,8 +4240,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -4324,15 +4307,15 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">32</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -4384,12 +4367,12 @@
<icon>icon.skill1090</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">-61</value>
<value level="2">-81</value>
<value level="3">-102</value>
<value level="4">-122</value>
<value level="5">-143</value>
<value level="6">-166</value>
<value level="1">-121</value>
<value level="2">-162</value>
<value level="3">-204</value>
<value level="4">-243</value>
<value level="5">-285</value>
<value level="6">-331</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@ -4518,8 +4501,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">79</value>
<value level="20">61</value>
<value level="21">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
@ -4573,11 +4556,11 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-61</value>
<value level="2">-81</value>
<value level="3">-102</value>
<value level="4">-190</value>
<value level="5">-248</value>
<value level="1">-121</value>
<value level="2">-162</value>
<value level="3">-204</value>
<value level="4">-379</value>
<value level="5">-495</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@ -4716,8 +4699,8 @@
<value level="14">78</value>
<value level="15">80</value>
<value level="16">82</value>
<value level="17">113</value>
<value level="18">117</value>
<value level="17">92</value>
<value level="18">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@ -4902,9 +4885,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@ -1712,7 +1712,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2685,7 +2684,9 @@
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="575" toLevel="4" name="Steel Cutter">
@ -2994,10 +2995,6 @@
<overHit>true</overHit>
<chanceBoost>200</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="581" toLevel="4" name="Sand Cloud">

View File

@ -1387,7 +1387,9 @@
<power>1162</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
@ -1421,7 +1423,9 @@
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
@ -1525,7 +1529,9 @@
<power>2323</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -1793,7 +1799,9 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>

View File

@ -1295,7 +1295,9 @@
<power>1479</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="733" toLevel="1" name="Kechi Double Cutter">
@ -1930,7 +1932,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
@ -2367,18 +2371,21 @@
<skill id="762" toLevel="1" name="Insane Crusher">
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
<icon>icon.skill0762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>40</activateRate>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>700</coolTime>
<effectPoint>-4100</effectPoint>
<effectPoint>-1357</effectPoint>
<hitTime>1300</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
@ -2514,7 +2521,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -2720,7 +2726,6 @@
<power>8049</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23298</skillId> <!-- Flame Hawk -->
@ -2758,7 +2763,6 @@
<power>7043</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23299</skillId> <!-- Arrow Rain -->
@ -2797,7 +2801,6 @@
<power>8452</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23300</skillId> <!-- Ghost Piercing -->
@ -2939,11 +2942,10 @@
<skill id="777" toLevel="1" name="Demolition Impact">
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Critical. Over-hit. -->
<icon>icon.skill0777</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<affectRange>500</affectRange>
<hitTime>1200</hitTime>
<castRange>150</castRange>
@ -2955,7 +2957,6 @@
<mpConsume>240</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<trait>SHOCK</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -3605,7 +3606,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>

View File

@ -951,16 +951,7 @@
<value level="7">74</value>
<value level="8">78</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
<value level="6">75</value>
<value level="7">80</value>
<value level="8">85</value>
</mpConsume>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>60000</reuseDelay>
@ -978,7 +969,9 @@
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="822" toLevel="3" name="Repair Golem">
@ -1554,7 +1547,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>TRANSFORM,-1</dispel>
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
</effect>
</effects>
</skill>
@ -2572,7 +2565,9 @@
<value level="11">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="887" toLevel="11" name="Sky Clutch">

View File

@ -376,7 +376,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
<pveEffects>
<effect name="PhysicalAttack">
@ -891,7 +893,7 @@
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>80</rate>
<rate>50</rate>
<max>3</max>
</effect>
<effect name="HealEffect">
@ -899,7 +901,7 @@
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-50</amount>
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
@ -927,7 +929,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -1312,14 +1313,14 @@
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</abnormalTime>
<effectPoint>679</effectPoint>
<magicLvl>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">71</value>
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">76</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
@ -1599,10 +1600,6 @@
<chanceBoost>600</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0.1</fullLethal>
<halfLethal>8</halfLethal>
</effect>
</effects>
</skill>
<skill id="933" toLevel="1" name="Detection">
@ -3815,7 +3812,9 @@
<value level="8">928</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="974" toLevel="7" name="Stun Shot">
@ -3870,7 +3869,9 @@
<value level="7">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@ -3891,26 +3892,34 @@
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">45</value>
<value level="7">50</value>
</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">23</value>
<value level="4">25</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">81</value>
<value level="4">82</value>
<value level="5">83</value>
<value level="6">84</value>
<value level="7">85</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">23</value>
<value level="5">25</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="1">58</value>
<value level="2">58</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">59</value>
<value level="6">60</value>
<value level="7">60</value>
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@ -3921,13 +3930,13 @@
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">23</value>
<value level="2">26</value>
<value level="3">29</value>
<value level="4">32</value>
<value level="5">35</value>
<value level="6">38</value>
<value level="7">42</value>
<value level="1">102</value>
<value level="2">116</value>
<value level="3">117</value>
<value level="4">119</value>
<value level="5">120</value>
<value level="6">121</value>
<value level="7">122</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
@ -4127,7 +4136,9 @@
<power>1</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="979" toLevel="6" name="Aggression">
@ -4264,7 +4275,9 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
@ -4575,10 +4588,6 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUAL</item>
</weaponType>
</condition>
@ -4781,10 +4790,10 @@
<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
<icon>icon.skill0991</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<castRange>300</castRange>
<effectPoint>-345</effectPoint>
<effectRange>450</effectRange>
@ -4796,7 +4805,6 @@
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -4804,7 +4812,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@ -4876,7 +4883,7 @@
<maxAttackerLevel>100</maxAttackerLevel>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<chance>20</chance>
<chance>15</chance>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Focus Sonic -->
@ -4894,7 +4901,7 @@
</skillLevel>
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
<minDamage>1</minDamage>
<chance>40</chance>
<chance>30</chance>
<targetType>SELF</targetType>
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
@ -5061,7 +5068,7 @@
<power>4224</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@ -15,7 +15,7 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">78</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@ -234,7 +234,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
@ -286,7 +286,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
@ -338,7 +338,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
@ -492,7 +492,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
@ -1773,6 +1773,11 @@
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -2000,8 +2005,8 @@
<value level="4">52</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -2072,9 +2077,9 @@
<value level="9">44</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">23</value>
<value level="3">39</value>
<value level="1">8</value>
<value level="2">18</value>
<value level="3">31</value>
<value level="4">10</value>
<value level="5">23</value>
<value level="6">39</value>
@ -2207,7 +2212,9 @@
</condition>
</conditions>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="1043" toLevel="1" name="Holy Weapon">
@ -2223,7 +2230,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<mpConsume>23</mpConsume>
<mpConsume>18</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@ -2277,9 +2284,9 @@
<value level="6">56</value>
</magicLvl>
<mpConsume>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">52</value>
<value level="1">24</value>
<value level="2">35</value>
<value level="3">41</value>
<value level="4">30</value>
<value level="5">44</value>
<value level="6">52</value>
@ -2364,12 +2371,12 @@
<value level="12">72</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">48</value>
<value level="6">53</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2414,7 +2421,6 @@
<value level="12">35</value>
</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
</effects>
</skill>
@ -2539,12 +2545,12 @@
<value level="12">70</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">46</value>
<value level="6">52</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@ -2819,15 +2825,15 @@
<value level="9">52</value>
</magicLvl>
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">75</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -3028,8 +3034,8 @@
<value level="12">52</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">75</value>
<value level="16">77</value>
<value level="15">61</value>
<value level="16">63</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@ -3102,9 +3108,9 @@
<value level="9">40</value>
</magicLvl>
<mpConsume>
<value level="1">8</value>
<value level="2">20</value>
<value level="3">35</value>
<value level="1">6</value>
<value level="2">16</value>
<value level="3">28</value>
<value level="4">10</value>
<value level="5">20</value>
<value level="6">35</value>
@ -3150,7 +3156,7 @@
<!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>
@ -3381,9 +3387,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3573,9 +3578,8 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@ -3721,21 +3725,21 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">24</value>
<value level="2">28</value>
<value level="3">31</value>
<value level="4">35</value>
<value level="5">38</value>
<value level="6">41</value>
<value level="7">43</value>
<value level="8">44</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">49</value>
<value level="12">51</value>
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">39</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
<value level="13">65</value>
<value level="14">67</value>
<value level="15">69</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -3798,9 +3802,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
@ -3903,12 +3907,12 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">27</value>
<value level="3">39</value>
<value level="4">48</value>
<value level="5">55</value>
<value level="6">64</value>
<value level="1">16</value>
<value level="2">21</value>
<value level="3">31</value>
<value level="4">38</value>
<value level="5">44</value>
<value level="6">51</value>
<value level="7">20</value>
<value level="8">27</value>
<value level="9">39</value>
@ -4188,9 +4192,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">44</value>
<value level="1">16</value>
<value level="2">24</value>
<value level="3">35</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">44</value>
@ -4265,8 +4269,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@ -4332,15 +4336,15 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">32</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@ -4434,12 +4438,12 @@
<effects>
<effect name="HpDrain">
<power>
<value level="1">18</value>
<value level="2">23</value>
<value level="1">15</value>
<value level="2">21</value>
<value level="3">26</value>
<value level="4">33</value>
<value level="5">39</value>
<value level="6">46</value>
<value level="4">32</value>
<value level="5">38</value>
<value level="6">44</value>
</power>
<percentage>80</percentage>
</effect>
@ -4526,8 +4530,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">79</value>
<value level="20">61</value>
<value level="21">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
@ -4581,11 +4585,11 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-61</value>
<value level="2">-81</value>
<value level="3">-102</value>
<value level="4">-190</value>
<value level="5">-248</value>
<value level="1">-121</value>
<value level="2">-162</value>
<value level="3">-204</value>
<value level="4">-379</value>
<value level="5">-495</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@ -4724,8 +4728,8 @@
<value level="14">78</value>
<value level="15">80</value>
<value level="16">82</value>
<value level="17">113</value>
<value level="18">117</value>
<value level="17">92</value>
<value level="18">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@ -4910,9 +4914,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>