Replaced a lot of guessed skill values for retail values.
Contributed by Iris.
This commit is contained in:
@@ -1383,8 +1383,8 @@
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<abnormalLvl>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="2">2</value>
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<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="3">3</value>
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<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">4</value>
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</abnormalLvl>
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</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>30</abnormalTime>
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<abnormalType>REAL_TARGET</abnormalType>
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<abnormalType>REAL_TARGET</abnormalType>
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@@ -1402,8 +1402,8 @@
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<magicLvl>
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<magicLvl>
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<value level="1">78</value>
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<value level="1">78</value>
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<value level="2">80</value>
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<value level="2">80</value>
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<value level="3">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="3">80</value>
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<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">80</value>
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</magicLvl>
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</magicLvl>
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<mpConsume>
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<mpConsume>
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<value level="1">55</value>
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<value level="1">55</value>
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@@ -1420,8 +1420,8 @@
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<BOW>
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<BOW>
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<value level="1">-12</value>
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<value level="1">-12</value>
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<value level="2">-16</value>
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<value level="2">-16</value>
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<value level="3">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="3">-20</value>
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<value level="4">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">-24</value>
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</BOW>
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</BOW>
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</effect>
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</effect>
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</effects>
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</effects>
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@@ -1718,7 +1718,6 @@
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<condition name="EquipWeapon">
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<condition name="EquipWeapon">
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<weaponType>
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<weaponType>
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<item>DUAL</item>
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<item>DUAL</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</weaponType>
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</condition>
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</condition>
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</conditions>
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</conditions>
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@@ -2672,7 +2671,9 @@
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<overHit>true</overHit>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<criticalChance>15</criticalChance>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="575" toLevel="4" name="Steel Cutter">
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<skill id="575" toLevel="4" name="Steel Cutter">
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@@ -2981,10 +2982,6 @@
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<overHit>true</overHit>
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<overHit>true</overHit>
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<chanceBoost>200</chanceBoost>
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<chanceBoost>200</chanceBoost>
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</effect>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>10</halfLethal>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="581" toLevel="4" name="Sand Cloud">
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<skill id="581" toLevel="4" name="Sand Cloud">
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@@ -1529,7 +1529,9 @@
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<power>1162</power>
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<power>1162</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
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<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
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@@ -1563,7 +1565,9 @@
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<overHit>true</overHit>
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<overHit>true</overHit>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
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<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
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@@ -1667,7 +1671,9 @@
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<power>2323</power>
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<power>2323</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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<effect name="TargetCancel">
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<effect name="TargetCancel">
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<chance>40</chance>
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<chance>40</chance>
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</effect>
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</effect>
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@@ -1935,7 +1941,9 @@
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<affectScope>RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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<effect name="DefenceTrait">
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<effect name="DefenceTrait">
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<SLEEP>100</SLEEP>
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<SLEEP>100</SLEEP>
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</effect>
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</effect>
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@@ -1295,7 +1295,9 @@
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<power>1479</power>
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<power>1479</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="733" toLevel="1" name="Kechi Double Cutter">
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<skill id="733" toLevel="1" name="Kechi Double Cutter">
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@@ -1930,7 +1932,9 @@
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
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<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
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@@ -2370,6 +2374,7 @@
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<abnormalLvl>2</abnormalLvl>
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalTime>60</abnormalTime>
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<abnormalType>TOUCH_OF_DEATH</abnormalType>
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<abnormalType>TOUCH_OF_DEATH</abnormalType>
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<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
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<activateRate>90</activateRate>
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<activateRate>90</activateRate>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<affectRange>300</affectRange>
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@@ -2516,7 +2521,6 @@
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<condition name="EquipWeapon">
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<condition name="EquipWeapon">
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<weaponType>
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<weaponType>
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<item>DUAL</item>
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<item>DUAL</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</weaponType>
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</condition>
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</condition>
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</conditions>
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</conditions>
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@@ -2932,11 +2936,10 @@
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<skill id="777" toLevel="1" name="Demolition Impact">
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<skill id="777" toLevel="1" name="Demolition Impact">
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<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Over-hit. Critical. -->
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<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Over-hit. Critical. -->
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<icon>icon.skill0777</icon>
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<icon>icon.skill0777</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalType>PD_DOWN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>70</activateRate>
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<activateRate>40</activateRate>
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<affectRange>500</affectRange>
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<affectRange>500</affectRange>
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<hitTime>1200</hitTime>
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<hitTime>1200</hitTime>
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<castRange>150</castRange>
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<castRange>150</castRange>
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@@ -2948,7 +2951,6 @@
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<mpConsume>240</mpConsume>
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<mpConsume>240</mpConsume>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>75000</reuseDelay>
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<reuseDelay>75000</reuseDelay>
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<trait>SHOCK</trait>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -3508,7 +3510,9 @@
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<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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<effect name="HealEffect">
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<effect name="HealEffect">
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<amount>
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<amount>
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<value level="1">-10</value>
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<value level="1">-10</value>
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@@ -3643,7 +3647,7 @@
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</power>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions">
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<effect name="BlockActions">
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<allowedSkills>35016</allowedSkills>
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effect>
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<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
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<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<amount>
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@@ -1076,7 +1076,16 @@
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<effectPoint>-1</effectPoint>
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<effectPoint>-1</effectPoint>
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<effectRange>1100</effectRange>
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<effectRange>1100</effectRange>
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<hitTime>100</hitTime>
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<hitTime>100</hitTime>
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<magicLvl>40</magicLvl>
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<magicLvl>
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<value level="1">50</value>
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<value level="2">54</value>
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<value level="3">58</value>
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<value level="4">62</value>
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<value level="5">66</value>
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<value level="6">70</value>
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<value level="7">74</value>
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<value level="8">78</value>
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</magicLvl>
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<mpConsume>50</mpConsume>
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<mpConsume>50</mpConsume>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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@@ -1086,7 +1095,7 @@
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<abnormalTime>2</abnormalTime>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>50</activateRate>
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<activateRate>40</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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<lvlBonusRate>20</lvlBonusRate>
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<lvlBonusRate>20</lvlBonusRate>
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<trait>SHOCK</trait>
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<trait>SHOCK</trait>
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@@ -1095,7 +1104,9 @@
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<effects>
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<effects>
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<effect name="TeleportToTarget" />
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<effect name="TeleportToTarget" />
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<effect name="TargetCancel" />
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<effect name="TargetCancel" />
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="822" toLevel="3" name="Repair Golem">
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<skill id="822" toLevel="3" name="Repair Golem">
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@@ -1671,7 +1682,7 @@
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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<dispel>TRANSFORM,-1</dispel>
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<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -2689,7 +2700,9 @@
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<value level="11">2784</value>
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<value level="11">2784</value>
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</power>
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</power>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="887" toLevel="11" name="Sky Clutch">
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<skill id="887" toLevel="11" name="Sky Clutch">
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@@ -376,7 +376,9 @@
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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<pveEffects>
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<pveEffects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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@@ -891,7 +893,7 @@
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<effects>
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<effects>
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<effect name="DispelByCategory">
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<slot>DEBUFF</slot>
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<rate>80</rate>
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<rate>50</rate>
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<max>3</max>
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<max>3</max>
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</effect>
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</effect>
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<effect name="HealEffect">
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<effect name="HealEffect">
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@@ -899,7 +901,7 @@
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<effect name="ResistAbnormalByCategory">
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<amount>-50</amount>
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<amount>-80</amount>
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<slot>DEBUFF</slot>
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<slot>DEBUFF</slot>
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</effect>
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</effect>
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</effects>
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</effects>
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@@ -923,6 +925,13 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUAL</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="PhysicalDefence">
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<effect name="PhysicalDefence">
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<amount>-4</amount>
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<amount>-4</amount>
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@@ -1304,14 +1313,14 @@
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<value level="1">15</value>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="2">20</value>
|
||||||
<value level="3">25</value>
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<value level="3">25</value>
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||||||
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">30</value>
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||||||
</abnormalTime>
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</abnormalTime>
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||||||
<effectPoint>679</effectPoint>
|
<effectPoint>679</effectPoint>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">51</value>
|
<value level="1">51</value>
|
||||||
<value level="2">61</value>
|
<value level="2">61</value>
|
||||||
<value level="3">71</value>
|
<value level="3">71</value>
|
||||||
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">76</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>38</mpConsume>
|
||||||
@@ -1591,10 +1600,6 @@
|
|||||||
<chanceBoost>600</chanceBoost>
|
<chanceBoost>600</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0.1</fullLethal>
|
|
||||||
<halfLethal>8</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="933" toLevel="1" name="Detection">
|
<skill id="933" toLevel="1" name="Detection">
|
||||||
@@ -3807,7 +3812,9 @@
|
|||||||
<value level="8">928</value>
|
<value level="8">928</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="974" toLevel="7" name="Stun Shot">
|
<skill id="974" toLevel="7" name="Stun Shot">
|
||||||
@@ -3862,7 +3869,9 @@
|
|||||||
<value level="7">2784</value>
|
<value level="7">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4127,7 +4136,9 @@
|
|||||||
<power>1</power>
|
<power>1</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="979" toLevel="6" name="Aggression">
|
<skill id="979" toLevel="6" name="Aggression">
|
||||||
@@ -4264,7 +4275,9 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SLEEP>100</SLEEP>
|
<SLEEP>100</SLEEP>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4443,31 +4456,31 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">833</value>
|
<value level="1">500</value>
|
||||||
<value level="2">992</value>
|
<value level="2">595</value>
|
||||||
<value level="3">1171</value>
|
<value level="3">703</value>
|
||||||
<value level="4">1371</value>
|
<value level="4">823</value>
|
||||||
<value level="5">1592</value>
|
<value level="5">955</value>
|
||||||
<value level="6">1832</value>
|
<value level="6">1099</value>
|
||||||
<value level="7">2091</value>
|
<value level="7">1255</value>
|
||||||
<value level="8">2272</value>
|
<value level="8">1363</value>
|
||||||
<value level="9">2460</value>
|
<value level="9">1476</value>
|
||||||
<value level="10">2653</value>
|
<value level="10">1592</value>
|
||||||
<value level="11">2850</value>
|
<value level="11">1710</value>
|
||||||
<value level="12">3050</value>
|
<value level="12">1830</value>
|
||||||
<value level="13">3252</value>
|
<value level="13">1951</value>
|
||||||
<value level="14">3453</value>
|
<value level="14">2072</value>
|
||||||
<value level="15">3653</value>
|
<value level="15">2192</value>
|
||||||
<value level="16">3849</value>
|
<value level="16">2309</value>
|
||||||
<value level="17">3945</value>
|
<value level="17">2367</value>
|
||||||
<value level="18">4040</value>
|
<value level="18">2424</value>
|
||||||
<value level="19">4133</value>
|
<value level="19">2480</value>
|
||||||
<value level="20">4224</value>
|
<value level="20">2534</value>
|
||||||
<value level="21">4312</value>
|
<value level="21">2587</value>
|
||||||
<value level="22">4399</value>
|
<value level="22">2639</value>
|
||||||
<value level="23">4482</value>
|
<value level="23">2689</value>
|
||||||
<value level="24">4563</value>
|
<value level="24">2738</value>
|
||||||
<value level="25">4640</value>
|
<value level="25">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="GetAgro" />
|
<effect name="GetAgro" />
|
||||||
@@ -4583,10 +4596,6 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>DAGGER</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
@@ -4594,21 +4603,21 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">833</value>
|
<value level="1">583</value>
|
||||||
<value level="2">992</value>
|
<value level="2">694</value>
|
||||||
<value level="3">1171</value>
|
<value level="3">820</value>
|
||||||
<value level="4">1371</value>
|
<value level="4">960</value>
|
||||||
<value level="5">1592</value>
|
<value level="5">1114</value>
|
||||||
<value level="6">1832</value>
|
<value level="6">1282</value>
|
||||||
<value level="7">2091</value>
|
<value level="7">1464</value>
|
||||||
<value level="8">2272</value>
|
<value level="8">1590</value>
|
||||||
<value level="9">2460</value>
|
<value level="9">1722</value>
|
||||||
<value level="10">2653</value>
|
<value level="10">1857</value>
|
||||||
<value level="11">2850</value>
|
<value level="11">1995</value>
|
||||||
<value level="12">3050</value>
|
<value level="12">2135</value>
|
||||||
<value level="13">3252</value>
|
<value level="13">2276</value>
|
||||||
<value level="14">3453</value>
|
<value level="14">2417</value>
|
||||||
<value level="15">3653</value>
|
<value level="15">2557</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4792,7 +4801,7 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>SPEED_DOWN</abnormalType>
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>300</castRange>
|
<castRange>300</castRange>
|
||||||
<effectPoint>-345</effectPoint>
|
<effectPoint>-345</effectPoint>
|
||||||
<effectRange>450</effectRange>
|
<effectRange>450</effectRange>
|
||||||
@@ -4804,7 +4813,6 @@
|
|||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>45000</reuseDelay>
|
<reuseDelay>45000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -4812,7 +4820,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DAGGER</item>
|
<item>DAGGER</item>
|
||||||
<item>DUALDAGGER</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -5016,6 +5023,9 @@
|
|||||||
<condition name="OpCheckCastRange">
|
<condition name="OpCheckCastRange">
|
||||||
<distance>200</distance>
|
<distance>200</distance>
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="EnergySaved">
|
||||||
|
<amount>1</amount>
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="995" toLevel="1" name="Rush Impact">
|
<skill id="995" toLevel="1" name="Rush Impact">
|
||||||
@@ -5069,7 +5079,7 @@
|
|||||||
<power>4224</power>
|
<power>4224</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -15,10 +15,10 @@
|
|||||||
<value level="9">66</value>
|
<value level="9">66</value>
|
||||||
<value level="10">72</value>
|
<value level="10">72</value>
|
||||||
<value level="11">78</value>
|
<value level="11">78</value>
|
||||||
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">78</value>
|
||||||
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">78</value>
|
||||||
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">78</value>
|
||||||
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpInitialConsume>1</mpInitialConsume>
|
<mpInitialConsume>1</mpInitialConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
@@ -27,21 +27,21 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1</value>
|
<value level="1">0</value>
|
||||||
<value level="2">1</value>
|
<value level="2">0</value>
|
||||||
<value level="3">1</value>
|
<value level="3">1</value>
|
||||||
<value level="4">1</value>
|
<value level="4">2</value>
|
||||||
<value level="5">1</value>
|
<value level="5">2</value>
|
||||||
<value level="6">1</value>
|
<value level="6">2</value>
|
||||||
<value level="7">1</value>
|
<value level="7">3</value>
|
||||||
<value level="8">1</value>
|
<value level="8">3</value>
|
||||||
<value level="9">1</value>
|
<value level="9">4</value>
|
||||||
<value level="10">1</value>
|
<value level="10">4</value>
|
||||||
<value level="11">1</value>
|
<value level="11">4</value>
|
||||||
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">4</value>
|
||||||
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">4</value>
|
||||||
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">4</value>
|
||||||
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">4</value>
|
||||||
</power>
|
</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -58,10 +58,10 @@
|
|||||||
<value level="9">70</value>
|
<value level="9">70</value>
|
||||||
<value level="10">80</value>
|
<value level="10">80</value>
|
||||||
<value level="11">90</value>
|
<value level="11">90</value>
|
||||||
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">100</value>
|
||||||
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">110</value>
|
||||||
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">120</value>
|
||||||
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">130</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -78,10 +78,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -98,10 +98,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -118,30 +118,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalSkillPower">
|
|
||||||
<amount>
|
|
||||||
<value level="1">0</value>
|
|
||||||
<value level="2">0</value>
|
|
||||||
<value level="3">0</value>
|
|
||||||
<value level="4">0</value>
|
|
||||||
<value level="5">0</value>
|
|
||||||
<value level="6">0</value>
|
|
||||||
<value level="7">0</value>
|
|
||||||
<value level="8">5</value>
|
|
||||||
<value level="9">5</value>
|
|
||||||
<value level="10">5</value>
|
|
||||||
<value level="11">5</value>
|
|
||||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -158,10 +138,10 @@
|
|||||||
<value level="9">5</value>
|
<value level="9">5</value>
|
||||||
<value level="10">5</value>
|
<value level="10">5</value>
|
||||||
<value level="11">5</value>
|
<value level="11">5</value>
|
||||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">5</value>
|
||||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">5</value>
|
||||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">5</value>
|
||||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">5</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -257,7 +237,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
@@ -309,7 +289,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="MagicalAttackSpeed">
|
||||||
@@ -361,7 +341,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
@@ -515,7 +495,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
@@ -901,8 +881,8 @@
|
|||||||
<value level="30">106</value>
|
<value level="30">106</value>
|
||||||
<value level="31">108</value>
|
<value level="31">108</value>
|
||||||
<value level="32">109</value>
|
<value level="32">109</value>
|
||||||
<value level="33">151</value>
|
<value level="33">123</value>
|
||||||
<value level="34">153</value>
|
<value level="34">125</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@@ -1584,8 +1564,8 @@
|
|||||||
<value level="17">52</value>
|
<value level="17">52</value>
|
||||||
<value level="18">53</value>
|
<value level="18">53</value>
|
||||||
<value level="19">55</value>
|
<value level="19">55</value>
|
||||||
<value level="20">75</value>
|
<value level="20">61</value>
|
||||||
<value level="21">79</value>
|
<value level="21">65</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
@@ -1746,6 +1726,11 @@
|
|||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
<value level="3">41</value>
|
<value level="3">41</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
|
<mpInitialConsume>
|
||||||
|
<value level="1">7</value>
|
||||||
|
<value level="2">9</value>
|
||||||
|
<value level="3">11</value>
|
||||||
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -1973,8 +1958,8 @@
|
|||||||
<value level="4">52</value>
|
<value level="4">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -2045,9 +2030,9 @@
|
|||||||
<value level="9">44</value>
|
<value level="9">44</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">8</value>
|
||||||
<value level="2">23</value>
|
<value level="2">18</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">23</value>
|
<value level="5">23</value>
|
||||||
<value level="6">39</value>
|
<value level="6">39</value>
|
||||||
@@ -2180,7 +2165,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1043" toLevel="1" name="Holy Weapon">
|
<skill id="1043" toLevel="1" name="Holy Weapon">
|
||||||
@@ -2196,7 +2183,7 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>25</magicLvl>
|
<magicLvl>25</magicLvl>
|
||||||
<mpConsume>23</mpConsume>
|
<mpConsume>18</mpConsume>
|
||||||
<mpInitialConsume>5</mpInitialConsume>
|
<mpInitialConsume>5</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
@@ -2250,9 +2237,9 @@
|
|||||||
<value level="6">56</value>
|
<value level="6">56</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">30</value>
|
<value level="1">24</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">52</value>
|
<value level="3">41</value>
|
||||||
<value level="4">30</value>
|
<value level="4">30</value>
|
||||||
<value level="5">44</value>
|
<value level="5">44</value>
|
||||||
<value level="6">52</value>
|
<value level="6">52</value>
|
||||||
@@ -2337,12 +2324,12 @@
|
|||||||
<value level="12">72</value>
|
<value level="12">72</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">48</value>
|
||||||
<value level="6">67</value>
|
<value level="6">53</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2387,7 +2374,6 @@
|
|||||||
<value level="12">35</value>
|
<value level="12">35</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<heal>true</heal>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2505,12 +2491,12 @@
|
|||||||
<value level="12">70</value>
|
<value level="12">70</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">46</value>
|
||||||
<value level="6">67</value>
|
<value level="6">52</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2785,15 +2771,15 @@
|
|||||||
<value level="9">52</value>
|
<value level="9">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">75</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -2994,8 +2980,8 @@
|
|||||||
<value level="12">52</value>
|
<value level="12">52</value>
|
||||||
<value level="13">53</value>
|
<value level="13">53</value>
|
||||||
<value level="14">55</value>
|
<value level="14">55</value>
|
||||||
<value level="15">75</value>
|
<value level="15">61</value>
|
||||||
<value level="16">77</value>
|
<value level="16">63</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
@@ -3068,9 +3054,9 @@
|
|||||||
<value level="9">40</value>
|
<value level="9">40</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">8</value>
|
<value level="1">6</value>
|
||||||
<value level="2">20</value>
|
<value level="2">16</value>
|
||||||
<value level="3">35</value>
|
<value level="3">28</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">20</value>
|
<value level="5">20</value>
|
||||||
<value level="6">35</value>
|
<value level="6">35</value>
|
||||||
@@ -3264,9 +3250,9 @@
|
|||||||
<value level="40">53</value>
|
<value level="40">53</value>
|
||||||
<value level="41">54</value>
|
<value level="41">54</value>
|
||||||
<value level="42">55</value>
|
<value level="42">55</value>
|
||||||
<value level="43">75</value>
|
<value level="43">61</value>
|
||||||
<value level="44">77</value>
|
<value level="44">63</value>
|
||||||
<value level="45">79</value>
|
<value level="45">64</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -3323,9 +3309,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3464,7 +3449,7 @@
|
|||||||
<value level="3">69</value>
|
<value level="3">69</value>
|
||||||
<value level="4">74</value>
|
<value level="4">74</value>
|
||||||
<value level="5">78</value>
|
<value level="5">78</value>
|
||||||
<value level="6">107</value>
|
<value level="6">86</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">12</value>
|
<value level="1">12</value>
|
||||||
@@ -3483,9 +3468,8 @@
|
|||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3638,21 +3622,21 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">24</value>
|
<value level="1">30</value>
|
||||||
<value level="2">28</value>
|
<value level="2">35</value>
|
||||||
<value level="3">31</value>
|
<value level="3">39</value>
|
||||||
<value level="4">35</value>
|
<value level="4">44</value>
|
||||||
<value level="5">38</value>
|
<value level="5">48</value>
|
||||||
<value level="6">41</value>
|
<value level="6">52</value>
|
||||||
<value level="7">43</value>
|
<value level="7">54</value>
|
||||||
<value level="8">44</value>
|
<value level="8">55</value>
|
||||||
<value level="9">46</value>
|
<value level="9">58</value>
|
||||||
<value level="10">48</value>
|
<value level="10">60</value>
|
||||||
<value level="11">49</value>
|
<value level="11">62</value>
|
||||||
<value level="12">51</value>
|
<value level="12">64</value>
|
||||||
<value level="13">52</value>
|
<value level="13">65</value>
|
||||||
<value level="14">53</value>
|
<value level="14">67</value>
|
||||||
<value level="15">55</value>
|
<value level="15">69</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
@@ -3715,9 +3699,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">23</value>
|
||||||
<value level="5">39</value>
|
<value level="5">39</value>
|
||||||
<value level="6">48</value>
|
<value level="6">48</value>
|
||||||
@@ -3820,12 +3804,12 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">27</value>
|
<value level="2">21</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">48</value>
|
<value level="4">38</value>
|
||||||
<value level="5">55</value>
|
<value level="5">44</value>
|
||||||
<value level="6">64</value>
|
<value level="6">51</value>
|
||||||
<value level="7">20</value>
|
<value level="7">20</value>
|
||||||
<value level="8">27</value>
|
<value level="8">27</value>
|
||||||
<value level="9">39</value>
|
<value level="9">39</value>
|
||||||
@@ -4105,9 +4089,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">30</value>
|
<value level="2">24</value>
|
||||||
<value level="3">44</value>
|
<value level="3">35</value>
|
||||||
<value level="4">20</value>
|
<value level="4">20</value>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
<value level="6">44</value>
|
<value level="6">44</value>
|
||||||
@@ -4182,8 +4166,8 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -4249,15 +4233,15 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">32</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">48</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -4443,8 +4427,8 @@
|
|||||||
<value level="17">52</value>
|
<value level="17">52</value>
|
||||||
<value level="18">53</value>
|
<value level="18">53</value>
|
||||||
<value level="19">55</value>
|
<value level="19">55</value>
|
||||||
<value level="20">75</value>
|
<value level="20">61</value>
|
||||||
<value level="21">79</value>
|
<value level="21">65</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
@@ -4621,8 +4605,8 @@
|
|||||||
<value level="16">74</value>
|
<value level="16">74</value>
|
||||||
<value level="15">76</value>
|
<value level="15">76</value>
|
||||||
<value level="16">78</value>
|
<value level="16">78</value>
|
||||||
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="17">78</value>
|
||||||
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="18">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">16</value>
|
<value level="1">16</value>
|
||||||
@@ -4641,8 +4625,8 @@
|
|||||||
<value level="14">78</value>
|
<value level="14">78</value>
|
||||||
<value level="15">80</value>
|
<value level="15">80</value>
|
||||||
<value level="16">82</value>
|
<value level="16">82</value>
|
||||||
<value level="17">113</value>
|
<value level="17">92</value>
|
||||||
<value level="18">117</value>
|
<value level="18">96</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@@ -4780,8 +4764,8 @@
|
|||||||
<value level="18">52</value>
|
<value level="18">52</value>
|
||||||
<value level="19">53</value>
|
<value level="19">53</value>
|
||||||
<value level="20">55</value>
|
<value level="20">55</value>
|
||||||
<value level="21">75</value>
|
<value level="21">61</value>
|
||||||
<value level="22">79</value>
|
<value level="22">65</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">2</value>
|
<value level="1">2</value>
|
||||||
@@ -4815,9 +4799,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -4907,8 +4890,8 @@
|
|||||||
<value level="13">78</value>
|
<value level="13">78</value>
|
||||||
<value level="14">80</value>
|
<value level="14">80</value>
|
||||||
<value level="15">82</value>
|
<value level="15">82</value>
|
||||||
<value level="16">113</value>
|
<value level="16">91</value>
|
||||||
<value level="17">117</value>
|
<value level="17">94</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">9</value>
|
<value level="1">9</value>
|
||||||
|
@@ -1383,8 +1383,8 @@
|
|||||||
<abnormalLvl>
|
<abnormalLvl>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="3">3</value>
|
||||||
<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">4</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>REAL_TARGET</abnormalType>
|
<abnormalType>REAL_TARGET</abnormalType>
|
||||||
@@ -1402,8 +1402,8 @@
|
|||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">78</value>
|
<value level="1">78</value>
|
||||||
<value level="2">80</value>
|
<value level="2">80</value>
|
||||||
<value level="3">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="3">80</value>
|
||||||
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">80</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">55</value>
|
<value level="1">55</value>
|
||||||
@@ -1420,8 +1420,8 @@
|
|||||||
<BOW>
|
<BOW>
|
||||||
<value level="1">-12</value>
|
<value level="1">-12</value>
|
||||||
<value level="2">-16</value>
|
<value level="2">-16</value>
|
||||||
<value level="3">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="3">-20</value>
|
||||||
<value level="4">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">-24</value>
|
||||||
</BOW>
|
</BOW>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -1718,7 +1718,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2691,7 +2690,9 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="575" toLevel="4" name="Steel Cutter">
|
<skill id="575" toLevel="4" name="Steel Cutter">
|
||||||
@@ -3000,10 +3001,6 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<chanceBoost>200</chanceBoost>
|
<chanceBoost>200</chanceBoost>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0</fullLethal>
|
|
||||||
<halfLethal>10</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="581" toLevel="4" name="Sand Cloud">
|
<skill id="581" toLevel="4" name="Sand Cloud">
|
||||||
|
@@ -1529,7 +1529,9 @@
|
|||||||
<power>1162</power>
|
<power>1162</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
|
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
|
||||||
@@ -1563,7 +1565,9 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
|
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
|
||||||
@@ -1667,7 +1671,9 @@
|
|||||||
<power>2323</power>
|
<power>2323</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1935,7 +1941,9 @@
|
|||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SLEEP>100</SLEEP>
|
<SLEEP>100</SLEEP>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -1295,7 +1295,9 @@
|
|||||||
<power>1479</power>
|
<power>1479</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="733" toLevel="1" name="Kechi Double Cutter">
|
<skill id="733" toLevel="1" name="Kechi Double Cutter">
|
||||||
@@ -1930,7 +1932,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
|
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
|
||||||
@@ -2367,10 +2371,11 @@
|
|||||||
<skill id="762" toLevel="1" name="Insane Crusher">
|
<skill id="762" toLevel="1" name="Insane Crusher">
|
||||||
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
|
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
|
||||||
<icon>icon.skill0762</icon>
|
<icon>icon.skill0762</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
<activateRate>40</activateRate>
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
|
<activateRate>90</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
@@ -2379,6 +2384,8 @@
|
|||||||
<hitTime>1300</hitTime>
|
<hitTime>1300</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<attributeType>DARK</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2514,7 +2521,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2930,11 +2936,10 @@
|
|||||||
<skill id="777" toLevel="1" name="Demolition Impact">
|
<skill id="777" toLevel="1" name="Demolition Impact">
|
||||||
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Over-hit. Critical. -->
|
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Over-hit. Critical. -->
|
||||||
<icon>icon.skill0777</icon>
|
<icon>icon.skill0777</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>4</abnormalLvl>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<activateRate>70</activateRate>
|
||||||
<activateRate>40</activateRate>
|
|
||||||
<affectRange>500</affectRange>
|
<affectRange>500</affectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
@@ -2946,7 +2951,6 @@
|
|||||||
<mpConsume>240</mpConsume>
|
<mpConsume>240</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>75000</reuseDelay>
|
<reuseDelay>75000</reuseDelay>
|
||||||
<trait>SHOCK</trait>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -3506,7 +3510,9 @@
|
|||||||
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-10</value>
|
<value level="1">-10</value>
|
||||||
@@ -3641,7 +3647,7 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||||
<amount>
|
<amount>
|
||||||
|
@@ -1086,16 +1086,7 @@
|
|||||||
<value level="7">74</value>
|
<value level="7">74</value>
|
||||||
<value level="8">78</value>
|
<value level="8">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>50</mpConsume>
|
||||||
<value level="1">50</value>
|
|
||||||
<value level="2">55</value>
|
|
||||||
<value level="3">60</value>
|
|
||||||
<value level="4">65</value>
|
|
||||||
<value level="5">70</value>
|
|
||||||
<value level="6">75</value>
|
|
||||||
<value level="7">80</value>
|
|
||||||
<value level="8">85</value>
|
|
||||||
</mpConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
@@ -1113,7 +1104,9 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="TeleportToTarget" />
|
<effect name="TeleportToTarget" />
|
||||||
<effect name="TargetCancel" />
|
<effect name="TargetCancel" />
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="822" toLevel="3" name="Repair Golem">
|
<skill id="822" toLevel="3" name="Repair Golem">
|
||||||
@@ -1689,7 +1682,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>TRANSFORM,-1</dispel>
|
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2707,7 +2700,9 @@
|
|||||||
<value level="11">2784</value>
|
<value level="11">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="887" toLevel="11" name="Sky Clutch">
|
<skill id="887" toLevel="11" name="Sky Clutch">
|
||||||
|
@@ -376,7 +376,9 @@
|
|||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<pveEffects>
|
<pveEffects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
@@ -891,7 +893,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
<rate>80</rate>
|
<rate>50</rate>
|
||||||
<max>3</max>
|
<max>3</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
@@ -899,7 +901,7 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistAbnormalByCategory">
|
<effect name="ResistAbnormalByCategory">
|
||||||
<amount>-50</amount>
|
<amount>-80</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -923,6 +925,13 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
|
<conditions>
|
||||||
|
<condition name="EquipWeapon">
|
||||||
|
<weaponType>
|
||||||
|
<item>DUAL</item>
|
||||||
|
</weaponType>
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>-4</amount>
|
<amount>-4</amount>
|
||||||
@@ -1304,14 +1313,14 @@
|
|||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">25</value>
|
<value level="3">25</value>
|
||||||
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">30</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<effectPoint>679</effectPoint>
|
<effectPoint>679</effectPoint>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">51</value>
|
<value level="1">51</value>
|
||||||
<value level="2">61</value>
|
<value level="2">61</value>
|
||||||
<value level="3">71</value>
|
<value level="3">71</value>
|
||||||
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">76</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>38</mpConsume>
|
||||||
@@ -1591,10 +1600,6 @@
|
|||||||
<chanceBoost>600</chanceBoost>
|
<chanceBoost>600</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0.1</fullLethal>
|
|
||||||
<halfLethal>8</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="933" toLevel="1" name="Detection">
|
<skill id="933" toLevel="1" name="Detection">
|
||||||
@@ -3807,7 +3812,9 @@
|
|||||||
<value level="8">928</value>
|
<value level="8">928</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="974" toLevel="7" name="Stun Shot">
|
<skill id="974" toLevel="7" name="Stun Shot">
|
||||||
@@ -3862,7 +3869,9 @@
|
|||||||
<value level="7">2784</value>
|
<value level="7">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3883,26 +3892,34 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1250</effectRange>
|
<effectRange>1250</effectRange>
|
||||||
<attributeType>WATER</attributeType>
|
<attributeType>WATER</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>
|
||||||
|
<value level="1">25</value>
|
||||||
|
<value level="2">25</value>
|
||||||
|
<value level="3">30</value>
|
||||||
|
<value level="4">35</value>
|
||||||
|
<value level="5">40</value>
|
||||||
|
<value level="6">45</value>
|
||||||
|
<value level="7">50</value>
|
||||||
|
</attributeValue>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">20</value>
|
<value level="1">70</value>
|
||||||
<value level="2">20</value>
|
<value level="2">80</value>
|
||||||
<value level="3">23</value>
|
<value level="3">81</value>
|
||||||
<value level="4">25</value>
|
<value level="4">82</value>
|
||||||
<value level="5">28</value>
|
<value level="5">83</value>
|
||||||
<value level="6">30</value>
|
<value level="6">84</value>
|
||||||
<value level="7">33</value>
|
<value level="7">85</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">18</value>
|
<value level="1">58</value>
|
||||||
<value level="2">20</value>
|
<value level="2">58</value>
|
||||||
<value level="3">22</value>
|
<value level="3">58</value>
|
||||||
<value level="4">23</value>
|
<value level="4">59</value>
|
||||||
<value level="5">25</value>
|
<value level="5">59</value>
|
||||||
<value level="6">27</value>
|
<value level="6">60</value>
|
||||||
<value level="7">29</value>
|
<value level="7">60</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>15</mpInitialConsume>
|
<mpInitialConsume>15</mpInitialConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -3913,13 +3930,13 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackRange">
|
<effect name="MagicalAttackRange">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">23</value>
|
<value level="1">102</value>
|
||||||
<value level="2">26</value>
|
<value level="2">116</value>
|
||||||
<value level="3">29</value>
|
<value level="3">117</value>
|
||||||
<value level="4">32</value>
|
<value level="4">119</value>
|
||||||
<value level="5">35</value>
|
<value level="5">120</value>
|
||||||
<value level="6">38</value>
|
<value level="6">121</value>
|
||||||
<value level="7">42</value>
|
<value level="7">122</value>
|
||||||
</power>
|
</power>
|
||||||
<shieldDefPercent>40</shieldDefPercent>
|
<shieldDefPercent>40</shieldDefPercent>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4119,7 +4136,9 @@
|
|||||||
<power>1</power>
|
<power>1</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="979" toLevel="6" name="Aggression">
|
<skill id="979" toLevel="6" name="Aggression">
|
||||||
@@ -4256,7 +4275,9 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SLEEP>100</SLEEP>
|
<SLEEP>100</SLEEP>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4567,10 +4588,6 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>DAGGER</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
@@ -4776,7 +4793,7 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>SPEED_DOWN</abnormalType>
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>300</castRange>
|
<castRange>300</castRange>
|
||||||
<effectPoint>-345</effectPoint>
|
<effectPoint>-345</effectPoint>
|
||||||
<effectRange>450</effectRange>
|
<effectRange>450</effectRange>
|
||||||
@@ -4788,7 +4805,6 @@
|
|||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>45000</reuseDelay>
|
<reuseDelay>45000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -4796,7 +4812,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DAGGER</item>
|
<item>DAGGER</item>
|
||||||
<item>DUALDAGGER</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -5000,6 +5015,9 @@
|
|||||||
<condition name="OpCheckCastRange">
|
<condition name="OpCheckCastRange">
|
||||||
<distance>200</distance>
|
<distance>200</distance>
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="EnergySaved">
|
||||||
|
<amount>1</amount>
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="995" toLevel="1" name="Rush Impact">
|
<skill id="995" toLevel="1" name="Rush Impact">
|
||||||
@@ -5053,7 +5071,7 @@
|
|||||||
<power>4224</power>
|
<power>4224</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -15,10 +15,10 @@
|
|||||||
<value level="9">66</value>
|
<value level="9">66</value>
|
||||||
<value level="10">72</value>
|
<value level="10">72</value>
|
||||||
<value level="11">78</value>
|
<value level="11">78</value>
|
||||||
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">78</value>
|
||||||
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">78</value>
|
||||||
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">78</value>
|
||||||
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpInitialConsume>1</mpInitialConsume>
|
<mpInitialConsume>1</mpInitialConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
@@ -27,21 +27,21 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1</value>
|
<value level="1">0</value>
|
||||||
<value level="2">1</value>
|
<value level="2">0</value>
|
||||||
<value level="3">1</value>
|
<value level="3">1</value>
|
||||||
<value level="4">1</value>
|
<value level="4">2</value>
|
||||||
<value level="5">1</value>
|
<value level="5">2</value>
|
||||||
<value level="6">1</value>
|
<value level="6">2</value>
|
||||||
<value level="7">1</value>
|
<value level="7">3</value>
|
||||||
<value level="8">1</value>
|
<value level="8">3</value>
|
||||||
<value level="9">1</value>
|
<value level="9">4</value>
|
||||||
<value level="10">1</value>
|
<value level="10">4</value>
|
||||||
<value level="11">1</value>
|
<value level="11">4</value>
|
||||||
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">4</value>
|
||||||
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">4</value>
|
||||||
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">4</value>
|
||||||
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">4</value>
|
||||||
</power>
|
</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -58,10 +58,10 @@
|
|||||||
<value level="9">70</value>
|
<value level="9">70</value>
|
||||||
<value level="10">80</value>
|
<value level="10">80</value>
|
||||||
<value level="11">90</value>
|
<value level="11">90</value>
|
||||||
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">100</value>
|
||||||
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">110</value>
|
||||||
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">120</value>
|
||||||
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">130</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -78,10 +78,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -98,10 +98,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -118,30 +118,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalSkillPower">
|
|
||||||
<amount>
|
|
||||||
<value level="1">0</value>
|
|
||||||
<value level="2">0</value>
|
|
||||||
<value level="3">0</value>
|
|
||||||
<value level="4">0</value>
|
|
||||||
<value level="5">0</value>
|
|
||||||
<value level="6">0</value>
|
|
||||||
<value level="7">0</value>
|
|
||||||
<value level="8">5</value>
|
|
||||||
<value level="9">5</value>
|
|
||||||
<value level="10">5</value>
|
|
||||||
<value level="11">5</value>
|
|
||||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -158,10 +138,10 @@
|
|||||||
<value level="9">5</value>
|
<value level="9">5</value>
|
||||||
<value level="10">5</value>
|
<value level="10">5</value>
|
||||||
<value level="11">5</value>
|
<value level="11">5</value>
|
||||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">5</value>
|
||||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">5</value>
|
||||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">5</value>
|
||||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">5</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -257,7 +237,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
@@ -309,7 +289,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="MagicalAttackSpeed">
|
||||||
@@ -361,7 +341,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
@@ -515,7 +495,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
@@ -1796,6 +1776,11 @@
|
|||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
<value level="3">41</value>
|
<value level="3">41</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
|
<mpInitialConsume>
|
||||||
|
<value level="1">7</value>
|
||||||
|
<value level="2">9</value>
|
||||||
|
<value level="3">11</value>
|
||||||
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -2023,8 +2008,8 @@
|
|||||||
<value level="4">52</value>
|
<value level="4">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -2095,9 +2080,9 @@
|
|||||||
<value level="9">44</value>
|
<value level="9">44</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">8</value>
|
||||||
<value level="2">23</value>
|
<value level="2">18</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">23</value>
|
<value level="5">23</value>
|
||||||
<value level="6">39</value>
|
<value level="6">39</value>
|
||||||
@@ -2230,7 +2215,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1043" toLevel="1" name="Holy Weapon">
|
<skill id="1043" toLevel="1" name="Holy Weapon">
|
||||||
@@ -2246,7 +2233,7 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>25</magicLvl>
|
<magicLvl>25</magicLvl>
|
||||||
<mpConsume>23</mpConsume>
|
<mpConsume>18</mpConsume>
|
||||||
<mpInitialConsume>5</mpInitialConsume>
|
<mpInitialConsume>5</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
@@ -2300,9 +2287,9 @@
|
|||||||
<value level="6">56</value>
|
<value level="6">56</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">30</value>
|
<value level="1">24</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">52</value>
|
<value level="3">41</value>
|
||||||
<value level="4">30</value>
|
<value level="4">30</value>
|
||||||
<value level="5">44</value>
|
<value level="5">44</value>
|
||||||
<value level="6">52</value>
|
<value level="6">52</value>
|
||||||
@@ -2387,12 +2374,12 @@
|
|||||||
<value level="12">72</value>
|
<value level="12">72</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">48</value>
|
||||||
<value level="6">67</value>
|
<value level="6">53</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2437,7 +2424,6 @@
|
|||||||
<value level="12">35</value>
|
<value level="12">35</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<heal>true</heal>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2562,12 +2548,12 @@
|
|||||||
<value level="12">70</value>
|
<value level="12">70</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">46</value>
|
||||||
<value level="6">67</value>
|
<value level="6">52</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2842,15 +2828,15 @@
|
|||||||
<value level="9">52</value>
|
<value level="9">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">75</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -3051,8 +3037,8 @@
|
|||||||
<value level="12">52</value>
|
<value level="12">52</value>
|
||||||
<value level="13">53</value>
|
<value level="13">53</value>
|
||||||
<value level="14">55</value>
|
<value level="14">55</value>
|
||||||
<value level="15">75</value>
|
<value level="15">61</value>
|
||||||
<value level="16">77</value>
|
<value level="16">63</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
@@ -3125,9 +3111,9 @@
|
|||||||
<value level="9">40</value>
|
<value level="9">40</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">8</value>
|
<value level="1">6</value>
|
||||||
<value level="2">20</value>
|
<value level="2">16</value>
|
||||||
<value level="3">35</value>
|
<value level="3">28</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">20</value>
|
<value level="5">20</value>
|
||||||
<value level="6">35</value>
|
<value level="6">35</value>
|
||||||
@@ -3321,9 +3307,9 @@
|
|||||||
<value level="40">53</value>
|
<value level="40">53</value>
|
||||||
<value level="41">54</value>
|
<value level="41">54</value>
|
||||||
<value level="42">55</value>
|
<value level="42">55</value>
|
||||||
<value level="43">75</value>
|
<value level="43">61</value>
|
||||||
<value level="44">77</value>
|
<value level="44">63</value>
|
||||||
<value level="45">79</value>
|
<value level="45">64</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -3380,9 +3366,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3521,7 +3506,7 @@
|
|||||||
<value level="3">69</value>
|
<value level="3">69</value>
|
||||||
<value level="4">74</value>
|
<value level="4">74</value>
|
||||||
<value level="5">78</value>
|
<value level="5">78</value>
|
||||||
<value level="6">107</value>
|
<value level="6">86</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">12</value>
|
<value level="1">12</value>
|
||||||
@@ -3540,9 +3525,8 @@
|
|||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3688,21 +3672,21 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">24</value>
|
<value level="1">30</value>
|
||||||
<value level="2">28</value>
|
<value level="2">35</value>
|
||||||
<value level="3">31</value>
|
<value level="3">39</value>
|
||||||
<value level="4">35</value>
|
<value level="4">44</value>
|
||||||
<value level="5">38</value>
|
<value level="5">48</value>
|
||||||
<value level="6">41</value>
|
<value level="6">52</value>
|
||||||
<value level="7">43</value>
|
<value level="7">54</value>
|
||||||
<value level="8">44</value>
|
<value level="8">55</value>
|
||||||
<value level="9">46</value>
|
<value level="9">58</value>
|
||||||
<value level="10">48</value>
|
<value level="10">60</value>
|
||||||
<value level="11">49</value>
|
<value level="11">62</value>
|
||||||
<value level="12">51</value>
|
<value level="12">64</value>
|
||||||
<value level="13">52</value>
|
<value level="13">65</value>
|
||||||
<value level="14">53</value>
|
<value level="14">67</value>
|
||||||
<value level="15">55</value>
|
<value level="15">69</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
@@ -3765,9 +3749,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">23</value>
|
||||||
<value level="5">39</value>
|
<value level="5">39</value>
|
||||||
<value level="6">48</value>
|
<value level="6">48</value>
|
||||||
@@ -3870,12 +3854,12 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">27</value>
|
<value level="2">21</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">48</value>
|
<value level="4">38</value>
|
||||||
<value level="5">55</value>
|
<value level="5">44</value>
|
||||||
<value level="6">64</value>
|
<value level="6">51</value>
|
||||||
<value level="7">20</value>
|
<value level="7">20</value>
|
||||||
<value level="8">27</value>
|
<value level="8">27</value>
|
||||||
<value level="9">39</value>
|
<value level="9">39</value>
|
||||||
@@ -4155,9 +4139,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">30</value>
|
<value level="2">24</value>
|
||||||
<value level="3">44</value>
|
<value level="3">35</value>
|
||||||
<value level="4">20</value>
|
<value level="4">20</value>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
<value level="6">44</value>
|
<value level="6">44</value>
|
||||||
@@ -4232,8 +4216,8 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -4299,15 +4283,15 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">32</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">48</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -4493,8 +4477,8 @@
|
|||||||
<value level="17">52</value>
|
<value level="17">52</value>
|
||||||
<value level="18">53</value>
|
<value level="18">53</value>
|
||||||
<value level="19">55</value>
|
<value level="19">55</value>
|
||||||
<value level="20">75</value>
|
<value level="20">61</value>
|
||||||
<value level="21">79</value>
|
<value level="21">65</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
@@ -4671,8 +4655,8 @@
|
|||||||
<value level="16">74</value>
|
<value level="16">74</value>
|
||||||
<value level="15">76</value>
|
<value level="15">76</value>
|
||||||
<value level="16">78</value>
|
<value level="16">78</value>
|
||||||
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="17">78</value>
|
||||||
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="18">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">16</value>
|
<value level="1">16</value>
|
||||||
@@ -4691,8 +4675,8 @@
|
|||||||
<value level="14">78</value>
|
<value level="14">78</value>
|
||||||
<value level="15">80</value>
|
<value level="15">80</value>
|
||||||
<value level="16">82</value>
|
<value level="16">82</value>
|
||||||
<value level="17">113</value>
|
<value level="17">92</value>
|
||||||
<value level="18">117</value>
|
<value level="18">96</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@@ -4877,9 +4861,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -4969,8 +4952,8 @@
|
|||||||
<value level="13">78</value>
|
<value level="13">78</value>
|
||||||
<value level="14">80</value>
|
<value level="14">80</value>
|
||||||
<value level="15">82</value>
|
<value level="15">82</value>
|
||||||
<value level="16">113</value>
|
<value level="16">91</value>
|
||||||
<value level="17">117</value>
|
<value level="17">94</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">9</value>
|
<value level="1">9</value>
|
||||||
|
@@ -1383,8 +1383,8 @@
|
|||||||
<abnormalLvl>
|
<abnormalLvl>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="3">3</value>
|
||||||
<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">4</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>REAL_TARGET</abnormalType>
|
<abnormalType>REAL_TARGET</abnormalType>
|
||||||
@@ -1402,8 +1402,8 @@
|
|||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">78</value>
|
<value level="1">78</value>
|
||||||
<value level="2">80</value>
|
<value level="2">80</value>
|
||||||
<value level="3">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="3">80</value>
|
||||||
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">80</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">55</value>
|
<value level="1">55</value>
|
||||||
@@ -1420,8 +1420,8 @@
|
|||||||
<BOW>
|
<BOW>
|
||||||
<value level="1">-12</value>
|
<value level="1">-12</value>
|
||||||
<value level="2">-16</value>
|
<value level="2">-16</value>
|
||||||
<value level="3">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="3">-20</value>
|
||||||
<value level="4">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">-24</value>
|
||||||
</BOW>
|
</BOW>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -1718,7 +1718,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2691,7 +2690,9 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="575" toLevel="4" name="Steel Cutter">
|
<skill id="575" toLevel="4" name="Steel Cutter">
|
||||||
@@ -3000,10 +3001,6 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<chanceBoost>200</chanceBoost>
|
<chanceBoost>200</chanceBoost>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0</fullLethal>
|
|
||||||
<halfLethal>10</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="581" toLevel="4" name="Sand Cloud">
|
<skill id="581" toLevel="4" name="Sand Cloud">
|
||||||
|
@@ -1529,7 +1529,9 @@
|
|||||||
<power>1162</power>
|
<power>1162</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
|
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
|
||||||
@@ -1563,7 +1565,9 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
|
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
|
||||||
@@ -1667,7 +1671,9 @@
|
|||||||
<power>2323</power>
|
<power>2323</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1935,7 +1941,9 @@
|
|||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SLEEP>100</SLEEP>
|
<SLEEP>100</SLEEP>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -1295,7 +1295,9 @@
|
|||||||
<power>1479</power>
|
<power>1479</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="733" toLevel="1" name="Kechi Double Cutter">
|
<skill id="733" toLevel="1" name="Kechi Double Cutter">
|
||||||
@@ -1930,7 +1932,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
|
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
|
||||||
@@ -2367,10 +2371,11 @@
|
|||||||
<skill id="762" toLevel="1" name="Insane Crusher">
|
<skill id="762" toLevel="1" name="Insane Crusher">
|
||||||
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
|
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
|
||||||
<icon>icon.skill0762</icon>
|
<icon>icon.skill0762</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
<activateRate>40</activateRate>
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
|
<activateRate>90</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
@@ -2379,6 +2384,8 @@
|
|||||||
<hitTime>1300</hitTime>
|
<hitTime>1300</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<attributeType>DARK</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2514,7 +2521,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2930,11 +2936,10 @@
|
|||||||
<skill id="777" toLevel="1" name="Demolition Impact">
|
<skill id="777" toLevel="1" name="Demolition Impact">
|
||||||
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Over-hit. Critical. -->
|
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Over-hit. Critical. -->
|
||||||
<icon>icon.skill0777</icon>
|
<icon>icon.skill0777</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>4</abnormalLvl>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<activateRate>70</activateRate>
|
||||||
<activateRate>40</activateRate>
|
|
||||||
<affectRange>500</affectRange>
|
<affectRange>500</affectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
@@ -2946,7 +2951,6 @@
|
|||||||
<mpConsume>240</mpConsume>
|
<mpConsume>240</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>75000</reuseDelay>
|
<reuseDelay>75000</reuseDelay>
|
||||||
<trait>SHOCK</trait>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -3506,7 +3510,9 @@
|
|||||||
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-10</value>
|
<value level="1">-10</value>
|
||||||
@@ -3641,7 +3647,7 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||||
<amount>
|
<amount>
|
||||||
|
@@ -1086,16 +1086,7 @@
|
|||||||
<value level="7">74</value>
|
<value level="7">74</value>
|
||||||
<value level="8">78</value>
|
<value level="8">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>50</mpConsume>
|
||||||
<value level="1">50</value>
|
|
||||||
<value level="2">55</value>
|
|
||||||
<value level="3">60</value>
|
|
||||||
<value level="4">65</value>
|
|
||||||
<value level="5">70</value>
|
|
||||||
<value level="6">75</value>
|
|
||||||
<value level="7">80</value>
|
|
||||||
<value level="8">85</value>
|
|
||||||
</mpConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
@@ -1113,7 +1104,9 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="TeleportToTarget" />
|
<effect name="TeleportToTarget" />
|
||||||
<effect name="TargetCancel" />
|
<effect name="TargetCancel" />
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="822" toLevel="3" name="Repair Golem">
|
<skill id="822" toLevel="3" name="Repair Golem">
|
||||||
@@ -1689,7 +1682,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>TRANSFORM,-1</dispel>
|
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2707,7 +2700,9 @@
|
|||||||
<value level="11">2784</value>
|
<value level="11">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="887" toLevel="11" name="Sky Clutch">
|
<skill id="887" toLevel="11" name="Sky Clutch">
|
||||||
|
@@ -376,7 +376,9 @@
|
|||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<pveEffects>
|
<pveEffects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
@@ -891,7 +893,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
<rate>80</rate>
|
<rate>50</rate>
|
||||||
<max>3</max>
|
<max>3</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
@@ -899,7 +901,7 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistAbnormalByCategory">
|
<effect name="ResistAbnormalByCategory">
|
||||||
<amount>-50</amount>
|
<amount>-80</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -927,7 +929,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -1312,14 +1313,14 @@
|
|||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">25</value>
|
<value level="3">25</value>
|
||||||
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">30</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<effectPoint>679</effectPoint>
|
<effectPoint>679</effectPoint>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">51</value>
|
<value level="1">51</value>
|
||||||
<value level="2">61</value>
|
<value level="2">61</value>
|
||||||
<value level="3">71</value>
|
<value level="3">71</value>
|
||||||
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">76</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>38</mpConsume>
|
||||||
@@ -1599,10 +1600,6 @@
|
|||||||
<chanceBoost>600</chanceBoost>
|
<chanceBoost>600</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0.1</fullLethal>
|
|
||||||
<halfLethal>8</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="933" toLevel="1" name="Detection">
|
<skill id="933" toLevel="1" name="Detection">
|
||||||
@@ -3815,7 +3812,9 @@
|
|||||||
<value level="8">928</value>
|
<value level="8">928</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="974" toLevel="7" name="Stun Shot">
|
<skill id="974" toLevel="7" name="Stun Shot">
|
||||||
@@ -3870,7 +3869,9 @@
|
|||||||
<value level="7">2784</value>
|
<value level="7">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3891,26 +3892,34 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1250</effectRange>
|
<effectRange>1250</effectRange>
|
||||||
<attributeType>WATER</attributeType>
|
<attributeType>WATER</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>
|
||||||
|
<value level="1">25</value>
|
||||||
|
<value level="2">25</value>
|
||||||
|
<value level="3">30</value>
|
||||||
|
<value level="4">35</value>
|
||||||
|
<value level="5">40</value>
|
||||||
|
<value level="6">45</value>
|
||||||
|
<value level="7">50</value>
|
||||||
|
</attributeValue>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">20</value>
|
<value level="1">70</value>
|
||||||
<value level="2">20</value>
|
<value level="2">80</value>
|
||||||
<value level="3">23</value>
|
<value level="3">81</value>
|
||||||
<value level="4">25</value>
|
<value level="4">82</value>
|
||||||
<value level="5">28</value>
|
<value level="5">83</value>
|
||||||
<value level="6">30</value>
|
<value level="6">84</value>
|
||||||
<value level="7">33</value>
|
<value level="7">85</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">18</value>
|
<value level="1">58</value>
|
||||||
<value level="2">20</value>
|
<value level="2">58</value>
|
||||||
<value level="3">22</value>
|
<value level="3">58</value>
|
||||||
<value level="4">23</value>
|
<value level="4">59</value>
|
||||||
<value level="5">25</value>
|
<value level="5">59</value>
|
||||||
<value level="6">27</value>
|
<value level="6">60</value>
|
||||||
<value level="7">29</value>
|
<value level="7">60</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>15</mpInitialConsume>
|
<mpInitialConsume>15</mpInitialConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -3921,13 +3930,13 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackRange">
|
<effect name="MagicalAttackRange">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">23</value>
|
<value level="1">102</value>
|
||||||
<value level="2">26</value>
|
<value level="2">116</value>
|
||||||
<value level="3">29</value>
|
<value level="3">117</value>
|
||||||
<value level="4">32</value>
|
<value level="4">119</value>
|
||||||
<value level="5">35</value>
|
<value level="5">120</value>
|
||||||
<value level="6">38</value>
|
<value level="6">121</value>
|
||||||
<value level="7">42</value>
|
<value level="7">122</value>
|
||||||
</power>
|
</power>
|
||||||
<shieldDefPercent>40</shieldDefPercent>
|
<shieldDefPercent>40</shieldDefPercent>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4127,7 +4136,9 @@
|
|||||||
<power>1</power>
|
<power>1</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="979" toLevel="6" name="Aggression">
|
<skill id="979" toLevel="6" name="Aggression">
|
||||||
@@ -4264,7 +4275,9 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SLEEP>100</SLEEP>
|
<SLEEP>100</SLEEP>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4348,29 +4361,29 @@
|
|||||||
<icon>icon.skill0984</icon>
|
<icon>icon.skill0984</icon>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-4166</value>
|
<value level="1">-3787</value>
|
||||||
<value level="2">-4488</value>
|
<value level="2">-4080</value>
|
||||||
<value level="3">-4811</value>
|
<value level="3">-4374</value>
|
||||||
<value level="4">-5132</value>
|
<value level="4">-4665</value>
|
||||||
<value level="5">-5445</value>
|
<value level="5">-4950</value>
|
||||||
<value level="6">-5749</value>
|
<value level="6">-5226</value>
|
||||||
<value level="7">-6039</value>
|
<value level="7">-5490</value>
|
||||||
<value level="8">-6223</value>
|
<value level="8">-5657</value>
|
||||||
<value level="9">-6397</value>
|
<value level="9">-5815</value>
|
||||||
<value level="10">-6562</value>
|
<value level="10">-5965</value>
|
||||||
<value level="11">-6714</value>
|
<value level="11">-6104</value>
|
||||||
<value level="12">-6855</value>
|
<value level="12">-6232</value>
|
||||||
<value level="13">-6984</value>
|
<value level="13">-6349</value>
|
||||||
<value level="14">-7097</value>
|
<value level="14">-6452</value>
|
||||||
<value level="15">-7196</value>
|
<value level="15">-6542</value>
|
||||||
<value level="16">-7282</value>
|
<value level="16">-6620</value>
|
||||||
<value level="17">-7322</value>
|
<value level="17">-6656</value>
|
||||||
<value level="18">-7359</value>
|
<value level="18">-6690</value>
|
||||||
<value level="19">-7427</value>
|
<value level="19">-6752</value>
|
||||||
<value level="20">-7459</value>
|
<value level="20">-6781</value>
|
||||||
<value level="21">-7490</value>
|
<value level="21">-6809</value>
|
||||||
<value level="22">-7520</value>
|
<value level="22">-6836</value>
|
||||||
<value level="23">-7548</value>
|
<value level="23">-6862</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1080</hitTime>
|
<hitTime>1080</hitTime>
|
||||||
@@ -4575,10 +4588,6 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>DAGGER</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
@@ -4784,7 +4793,7 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>SPEED_DOWN</abnormalType>
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>300</castRange>
|
<castRange>300</castRange>
|
||||||
<effectPoint>-345</effectPoint>
|
<effectPoint>-345</effectPoint>
|
||||||
<effectRange>450</effectRange>
|
<effectRange>450</effectRange>
|
||||||
@@ -4796,7 +4805,6 @@
|
|||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>45000</reuseDelay>
|
<reuseDelay>45000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -4804,7 +4812,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DAGGER</item>
|
<item>DAGGER</item>
|
||||||
<item>DUALDAGGER</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -5008,6 +5015,9 @@
|
|||||||
<condition name="OpCheckCastRange">
|
<condition name="OpCheckCastRange">
|
||||||
<distance>200</distance>
|
<distance>200</distance>
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="EnergySaved">
|
||||||
|
<amount>1</amount>
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="995" toLevel="1" name="Rush Impact">
|
<skill id="995" toLevel="1" name="Rush Impact">
|
||||||
@@ -5061,7 +5071,7 @@
|
|||||||
<power>4224</power>
|
<power>4224</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -15,10 +15,10 @@
|
|||||||
<value level="9">66</value>
|
<value level="9">66</value>
|
||||||
<value level="10">72</value>
|
<value level="10">72</value>
|
||||||
<value level="11">78</value>
|
<value level="11">78</value>
|
||||||
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">78</value>
|
||||||
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">78</value>
|
||||||
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">78</value>
|
||||||
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpInitialConsume>1</mpInitialConsume>
|
<mpInitialConsume>1</mpInitialConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
@@ -27,21 +27,21 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1</value>
|
<value level="1">0</value>
|
||||||
<value level="2">1</value>
|
<value level="2">0</value>
|
||||||
<value level="3">1</value>
|
<value level="3">1</value>
|
||||||
<value level="4">1</value>
|
<value level="4">2</value>
|
||||||
<value level="5">1</value>
|
<value level="5">2</value>
|
||||||
<value level="6">1</value>
|
<value level="6">2</value>
|
||||||
<value level="7">1</value>
|
<value level="7">3</value>
|
||||||
<value level="8">1</value>
|
<value level="8">3</value>
|
||||||
<value level="9">1</value>
|
<value level="9">4</value>
|
||||||
<value level="10">1</value>
|
<value level="10">4</value>
|
||||||
<value level="11">1</value>
|
<value level="11">4</value>
|
||||||
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">4</value>
|
||||||
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">4</value>
|
||||||
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">4</value>
|
||||||
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">4</value>
|
||||||
</power>
|
</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -58,10 +58,10 @@
|
|||||||
<value level="9">70</value>
|
<value level="9">70</value>
|
||||||
<value level="10">80</value>
|
<value level="10">80</value>
|
||||||
<value level="11">90</value>
|
<value level="11">90</value>
|
||||||
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">100</value>
|
||||||
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">110</value>
|
||||||
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">120</value>
|
||||||
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">130</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -78,10 +78,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -98,10 +98,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -118,30 +118,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalSkillPower">
|
|
||||||
<amount>
|
|
||||||
<value level="1">0</value>
|
|
||||||
<value level="2">0</value>
|
|
||||||
<value level="3">0</value>
|
|
||||||
<value level="4">0</value>
|
|
||||||
<value level="5">0</value>
|
|
||||||
<value level="6">0</value>
|
|
||||||
<value level="7">0</value>
|
|
||||||
<value level="8">5</value>
|
|
||||||
<value level="9">5</value>
|
|
||||||
<value level="10">5</value>
|
|
||||||
<value level="11">5</value>
|
|
||||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -158,10 +138,10 @@
|
|||||||
<value level="9">5</value>
|
<value level="9">5</value>
|
||||||
<value level="10">5</value>
|
<value level="10">5</value>
|
||||||
<value level="11">5</value>
|
<value level="11">5</value>
|
||||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">5</value>
|
||||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">5</value>
|
||||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">5</value>
|
||||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">5</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -257,7 +237,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
@@ -309,7 +289,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="MagicalAttackSpeed">
|
||||||
@@ -361,7 +341,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
@@ -515,7 +495,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
@@ -1796,6 +1776,11 @@
|
|||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
<value level="3">41</value>
|
<value level="3">41</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
|
<mpInitialConsume>
|
||||||
|
<value level="1">7</value>
|
||||||
|
<value level="2">9</value>
|
||||||
|
<value level="3">11</value>
|
||||||
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -2023,8 +2008,8 @@
|
|||||||
<value level="4">52</value>
|
<value level="4">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -2095,9 +2080,9 @@
|
|||||||
<value level="9">44</value>
|
<value level="9">44</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">8</value>
|
||||||
<value level="2">23</value>
|
<value level="2">18</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">23</value>
|
<value level="5">23</value>
|
||||||
<value level="6">39</value>
|
<value level="6">39</value>
|
||||||
@@ -2230,7 +2215,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1043" toLevel="1" name="Holy Weapon">
|
<skill id="1043" toLevel="1" name="Holy Weapon">
|
||||||
@@ -2246,7 +2233,7 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>25</magicLvl>
|
<magicLvl>25</magicLvl>
|
||||||
<mpConsume>23</mpConsume>
|
<mpConsume>18</mpConsume>
|
||||||
<mpInitialConsume>5</mpInitialConsume>
|
<mpInitialConsume>5</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
@@ -2300,9 +2287,9 @@
|
|||||||
<value level="6">56</value>
|
<value level="6">56</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">30</value>
|
<value level="1">24</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">52</value>
|
<value level="3">41</value>
|
||||||
<value level="4">30</value>
|
<value level="4">30</value>
|
||||||
<value level="5">44</value>
|
<value level="5">44</value>
|
||||||
<value level="6">52</value>
|
<value level="6">52</value>
|
||||||
@@ -2387,12 +2374,12 @@
|
|||||||
<value level="12">72</value>
|
<value level="12">72</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">48</value>
|
||||||
<value level="6">67</value>
|
<value level="6">53</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2437,7 +2424,6 @@
|
|||||||
<value level="12">35</value>
|
<value level="12">35</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<heal>true</heal>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2562,12 +2548,12 @@
|
|||||||
<value level="12">70</value>
|
<value level="12">70</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">46</value>
|
||||||
<value level="6">67</value>
|
<value level="6">52</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2842,15 +2828,15 @@
|
|||||||
<value level="9">52</value>
|
<value level="9">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">75</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -3051,8 +3037,8 @@
|
|||||||
<value level="12">52</value>
|
<value level="12">52</value>
|
||||||
<value level="13">53</value>
|
<value level="13">53</value>
|
||||||
<value level="14">55</value>
|
<value level="14">55</value>
|
||||||
<value level="15">75</value>
|
<value level="15">61</value>
|
||||||
<value level="16">77</value>
|
<value level="16">63</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
@@ -3125,9 +3111,9 @@
|
|||||||
<value level="9">40</value>
|
<value level="9">40</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">8</value>
|
<value level="1">6</value>
|
||||||
<value level="2">20</value>
|
<value level="2">16</value>
|
||||||
<value level="3">35</value>
|
<value level="3">28</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">20</value>
|
<value level="5">20</value>
|
||||||
<value level="6">35</value>
|
<value level="6">35</value>
|
||||||
@@ -3321,9 +3307,9 @@
|
|||||||
<value level="40">53</value>
|
<value level="40">53</value>
|
||||||
<value level="41">54</value>
|
<value level="41">54</value>
|
||||||
<value level="42">55</value>
|
<value level="42">55</value>
|
||||||
<value level="43">75</value>
|
<value level="43">61</value>
|
||||||
<value level="44">77</value>
|
<value level="44">63</value>
|
||||||
<value level="45">79</value>
|
<value level="45">64</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -3380,9 +3366,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3521,7 +3506,7 @@
|
|||||||
<value level="3">69</value>
|
<value level="3">69</value>
|
||||||
<value level="4">74</value>
|
<value level="4">74</value>
|
||||||
<value level="5">78</value>
|
<value level="5">78</value>
|
||||||
<value level="6">107</value>
|
<value level="6">86</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">12</value>
|
<value level="1">12</value>
|
||||||
@@ -3540,9 +3525,8 @@
|
|||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3688,21 +3672,21 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">24</value>
|
<value level="1">30</value>
|
||||||
<value level="2">28</value>
|
<value level="2">35</value>
|
||||||
<value level="3">31</value>
|
<value level="3">39</value>
|
||||||
<value level="4">35</value>
|
<value level="4">44</value>
|
||||||
<value level="5">38</value>
|
<value level="5">48</value>
|
||||||
<value level="6">41</value>
|
<value level="6">52</value>
|
||||||
<value level="7">43</value>
|
<value level="7">54</value>
|
||||||
<value level="8">44</value>
|
<value level="8">55</value>
|
||||||
<value level="9">46</value>
|
<value level="9">58</value>
|
||||||
<value level="10">48</value>
|
<value level="10">60</value>
|
||||||
<value level="11">49</value>
|
<value level="11">62</value>
|
||||||
<value level="12">51</value>
|
<value level="12">64</value>
|
||||||
<value level="13">52</value>
|
<value level="13">65</value>
|
||||||
<value level="14">53</value>
|
<value level="14">67</value>
|
||||||
<value level="15">55</value>
|
<value level="15">69</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
@@ -3765,9 +3749,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">23</value>
|
||||||
<value level="5">39</value>
|
<value level="5">39</value>
|
||||||
<value level="6">48</value>
|
<value level="6">48</value>
|
||||||
@@ -3870,12 +3854,12 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">27</value>
|
<value level="2">21</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">48</value>
|
<value level="4">38</value>
|
||||||
<value level="5">55</value>
|
<value level="5">44</value>
|
||||||
<value level="6">64</value>
|
<value level="6">51</value>
|
||||||
<value level="7">20</value>
|
<value level="7">20</value>
|
||||||
<value level="8">27</value>
|
<value level="8">27</value>
|
||||||
<value level="9">39</value>
|
<value level="9">39</value>
|
||||||
@@ -4155,9 +4139,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">30</value>
|
<value level="2">24</value>
|
||||||
<value level="3">44</value>
|
<value level="3">35</value>
|
||||||
<value level="4">20</value>
|
<value level="4">20</value>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
<value level="6">44</value>
|
<value level="6">44</value>
|
||||||
@@ -4232,8 +4216,8 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -4299,15 +4283,15 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">32</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">48</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -4493,8 +4477,8 @@
|
|||||||
<value level="17">52</value>
|
<value level="17">52</value>
|
||||||
<value level="18">53</value>
|
<value level="18">53</value>
|
||||||
<value level="19">55</value>
|
<value level="19">55</value>
|
||||||
<value level="20">75</value>
|
<value level="20">61</value>
|
||||||
<value level="21">79</value>
|
<value level="21">65</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
@@ -4671,8 +4655,8 @@
|
|||||||
<value level="16">74</value>
|
<value level="16">74</value>
|
||||||
<value level="15">76</value>
|
<value level="15">76</value>
|
||||||
<value level="16">78</value>
|
<value level="16">78</value>
|
||||||
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="17">78</value>
|
||||||
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="18">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">16</value>
|
<value level="1">16</value>
|
||||||
@@ -4691,8 +4675,8 @@
|
|||||||
<value level="14">78</value>
|
<value level="14">78</value>
|
||||||
<value level="15">80</value>
|
<value level="15">80</value>
|
||||||
<value level="16">82</value>
|
<value level="16">82</value>
|
||||||
<value level="17">113</value>
|
<value level="17">92</value>
|
||||||
<value level="18">117</value>
|
<value level="18">96</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@@ -4877,9 +4861,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -4969,8 +4952,8 @@
|
|||||||
<value level="13">78</value>
|
<value level="13">78</value>
|
||||||
<value level="14">80</value>
|
<value level="14">80</value>
|
||||||
<value level="15">82</value>
|
<value level="15">82</value>
|
||||||
<value level="16">113</value>
|
<value level="16">91</value>
|
||||||
<value level="17">117</value>
|
<value level="17">94</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">9</value>
|
<value level="1">9</value>
|
||||||
|
@@ -1726,7 +1726,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2699,7 +2698,9 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="575" toLevel="4" name="Steel Cutter">
|
<skill id="575" toLevel="4" name="Steel Cutter">
|
||||||
@@ -3008,10 +3009,6 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<chanceBoost>200</chanceBoost>
|
<chanceBoost>200</chanceBoost>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0</fullLethal>
|
|
||||||
<halfLethal>10</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="581" toLevel="4" name="Sand Cloud">
|
<skill id="581" toLevel="4" name="Sand Cloud">
|
||||||
|
@@ -1529,7 +1529,9 @@
|
|||||||
<power>1162</power>
|
<power>1162</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
|
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
|
||||||
@@ -1563,7 +1565,9 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
|
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
|
||||||
@@ -1667,7 +1671,9 @@
|
|||||||
<power>2323</power>
|
<power>2323</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1935,7 +1941,9 @@
|
|||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SLEEP>100</SLEEP>
|
<SLEEP>100</SLEEP>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -1295,7 +1295,9 @@
|
|||||||
<power>1479</power>
|
<power>1479</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="733" toLevel="1" name="Kechi Double Cutter">
|
<skill id="733" toLevel="1" name="Kechi Double Cutter">
|
||||||
@@ -1930,7 +1932,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
|
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
|
||||||
@@ -2367,18 +2371,21 @@
|
|||||||
<skill id="762" toLevel="1" name="Insane Crusher">
|
<skill id="762" toLevel="1" name="Insane Crusher">
|
||||||
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
|
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
|
||||||
<icon>icon.skill0762</icon>
|
<icon>icon.skill0762</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
<activateRate>40</activateRate>
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
|
<activateRate>90</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<coolTime>700</coolTime>
|
<coolTime>700</coolTime>
|
||||||
<effectPoint>-4100</effectPoint>
|
<effectPoint>-1357</effectPoint>
|
||||||
<hitTime>1300</hitTime>
|
<hitTime>1300</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<attributeType>DARK</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2514,7 +2521,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2714,7 +2720,6 @@
|
|||||||
<power>8049</power>
|
<power>8049</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<pDefMod>0.9</pDefMod>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>23298</skillId> <!-- Flame Hawk -->
|
<skillId>23298</skillId> <!-- Flame Hawk -->
|
||||||
@@ -2752,7 +2757,6 @@
|
|||||||
<power>7043</power>
|
<power>7043</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<pDefMod>0.9</pDefMod>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>23299</skillId> <!-- Arrow Rain -->
|
<skillId>23299</skillId> <!-- Arrow Rain -->
|
||||||
@@ -2791,7 +2795,6 @@
|
|||||||
<power>8452</power>
|
<power>8452</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<pDefMod>0.9</pDefMod>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>23300</skillId> <!-- Ghost Piercing -->
|
<skillId>23300</skillId> <!-- Ghost Piercing -->
|
||||||
@@ -2933,11 +2936,10 @@
|
|||||||
<skill id="777" toLevel="1" name="Demolition Impact">
|
<skill id="777" toLevel="1" name="Demolition Impact">
|
||||||
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Critical. Over-hit. -->
|
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Critical. Over-hit. -->
|
||||||
<icon>icon.skill0777</icon>
|
<icon>icon.skill0777</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>4</abnormalLvl>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<activateRate>70</activateRate>
|
||||||
<activateRate>40</activateRate>
|
|
||||||
<affectRange>500</affectRange>
|
<affectRange>500</affectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
@@ -2949,7 +2951,6 @@
|
|||||||
<mpConsume>240</mpConsume>
|
<mpConsume>240</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>75000</reuseDelay>
|
<reuseDelay>75000</reuseDelay>
|
||||||
<trait>SHOCK</trait>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -3509,7 +3510,9 @@
|
|||||||
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-10</value>
|
<value level="1">-10</value>
|
||||||
@@ -3644,7 +3647,7 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||||
<amount>
|
<amount>
|
||||||
|
@@ -951,16 +951,7 @@
|
|||||||
<value level="7">74</value>
|
<value level="7">74</value>
|
||||||
<value level="8">78</value>
|
<value level="8">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>50</mpConsume>
|
||||||
<value level="1">50</value>
|
|
||||||
<value level="2">55</value>
|
|
||||||
<value level="3">60</value>
|
|
||||||
<value level="4">65</value>
|
|
||||||
<value level="5">70</value>
|
|
||||||
<value level="6">75</value>
|
|
||||||
<value level="7">80</value>
|
|
||||||
<value level="8">85</value>
|
|
||||||
</mpConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
@@ -978,7 +969,9 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="TeleportToTarget" />
|
<effect name="TeleportToTarget" />
|
||||||
<effect name="TargetCancel" />
|
<effect name="TargetCancel" />
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="822" toLevel="3" name="Repair Golem">
|
<skill id="822" toLevel="3" name="Repair Golem">
|
||||||
@@ -1554,7 +1547,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>TRANSFORM,-1</dispel>
|
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2572,7 +2565,9 @@
|
|||||||
<value level="11">2784</value>
|
<value level="11">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="887" toLevel="11" name="Sky Clutch">
|
<skill id="887" toLevel="11" name="Sky Clutch">
|
||||||
|
@@ -376,7 +376,9 @@
|
|||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<pveEffects>
|
<pveEffects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
@@ -891,7 +893,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
<rate>80</rate>
|
<rate>50</rate>
|
||||||
<max>3</max>
|
<max>3</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
@@ -899,7 +901,7 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistAbnormalByCategory">
|
<effect name="ResistAbnormalByCategory">
|
||||||
<amount>-50</amount>
|
<amount>-80</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -927,7 +929,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -1312,14 +1313,14 @@
|
|||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">25</value>
|
<value level="3">25</value>
|
||||||
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">30</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<effectPoint>679</effectPoint>
|
<effectPoint>679</effectPoint>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">51</value>
|
<value level="1">51</value>
|
||||||
<value level="2">61</value>
|
<value level="2">61</value>
|
||||||
<value level="3">71</value>
|
<value level="3">71</value>
|
||||||
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">76</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>38</mpConsume>
|
||||||
@@ -1599,10 +1600,6 @@
|
|||||||
<chanceBoost>600</chanceBoost>
|
<chanceBoost>600</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0.1</fullLethal>
|
|
||||||
<halfLethal>8</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="933" toLevel="1" name="Detection">
|
<skill id="933" toLevel="1" name="Detection">
|
||||||
@@ -3815,7 +3812,9 @@
|
|||||||
<value level="8">928</value>
|
<value level="8">928</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="974" toLevel="7" name="Stun Shot">
|
<skill id="974" toLevel="7" name="Stun Shot">
|
||||||
@@ -3870,7 +3869,9 @@
|
|||||||
<value level="7">2784</value>
|
<value level="7">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3891,26 +3892,34 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1250</effectRange>
|
<effectRange>1250</effectRange>
|
||||||
<attributeType>WATER</attributeType>
|
<attributeType>WATER</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>
|
||||||
|
<value level="1">25</value>
|
||||||
|
<value level="2">25</value>
|
||||||
|
<value level="3">30</value>
|
||||||
|
<value level="4">35</value>
|
||||||
|
<value level="5">40</value>
|
||||||
|
<value level="6">45</value>
|
||||||
|
<value level="7">50</value>
|
||||||
|
</attributeValue>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">20</value>
|
<value level="1">70</value>
|
||||||
<value level="2">20</value>
|
<value level="2">80</value>
|
||||||
<value level="3">23</value>
|
<value level="3">81</value>
|
||||||
<value level="4">25</value>
|
<value level="4">82</value>
|
||||||
<value level="5">28</value>
|
<value level="5">83</value>
|
||||||
<value level="6">30</value>
|
<value level="6">84</value>
|
||||||
<value level="7">33</value>
|
<value level="7">85</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">18</value>
|
<value level="1">58</value>
|
||||||
<value level="2">20</value>
|
<value level="2">58</value>
|
||||||
<value level="3">22</value>
|
<value level="3">58</value>
|
||||||
<value level="4">23</value>
|
<value level="4">59</value>
|
||||||
<value level="5">25</value>
|
<value level="5">59</value>
|
||||||
<value level="6">27</value>
|
<value level="6">60</value>
|
||||||
<value level="7">29</value>
|
<value level="7">60</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>15</mpInitialConsume>
|
<mpInitialConsume>15</mpInitialConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -3921,13 +3930,13 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackRange">
|
<effect name="MagicalAttackRange">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">23</value>
|
<value level="1">102</value>
|
||||||
<value level="2">26</value>
|
<value level="2">116</value>
|
||||||
<value level="3">29</value>
|
<value level="3">117</value>
|
||||||
<value level="4">32</value>
|
<value level="4">119</value>
|
||||||
<value level="5">35</value>
|
<value level="5">120</value>
|
||||||
<value level="6">38</value>
|
<value level="6">121</value>
|
||||||
<value level="7">42</value>
|
<value level="7">122</value>
|
||||||
</power>
|
</power>
|
||||||
<shieldDefPercent>40</shieldDefPercent>
|
<shieldDefPercent>40</shieldDefPercent>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4127,7 +4136,9 @@
|
|||||||
<power>1</power>
|
<power>1</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="979" toLevel="6" name="Aggression">
|
<skill id="979" toLevel="6" name="Aggression">
|
||||||
@@ -4264,7 +4275,9 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SLEEP>100</SLEEP>
|
<SLEEP>100</SLEEP>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4575,10 +4588,6 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>DAGGER</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
@@ -4781,10 +4790,10 @@
|
|||||||
<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
|
<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
|
||||||
<icon>icon.skill0991</icon>
|
<icon>icon.skill0991</icon>
|
||||||
<abnormalLvl>3</abnormalLvl>
|
<abnormalLvl>3</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>SPEED_DOWN</abnormalType>
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>300</castRange>
|
<castRange>300</castRange>
|
||||||
<effectPoint>-345</effectPoint>
|
<effectPoint>-345</effectPoint>
|
||||||
<effectRange>450</effectRange>
|
<effectRange>450</effectRange>
|
||||||
@@ -4796,7 +4805,6 @@
|
|||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>45000</reuseDelay>
|
<reuseDelay>45000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -4804,7 +4812,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DAGGER</item>
|
<item>DAGGER</item>
|
||||||
<item>DUALDAGGER</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -4876,7 +4883,7 @@
|
|||||||
<maxAttackerLevel>100</maxAttackerLevel>
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>20</chance>
|
<chance>15</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Focus Sonic -->
|
<!-- Focus Sonic -->
|
||||||
@@ -4894,7 +4901,7 @@
|
|||||||
</skillLevel>
|
</skillLevel>
|
||||||
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
|
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>40</chance>
|
<chance>30</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<minAttackerLevel>1</minAttackerLevel>
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
@@ -4993,9 +5000,24 @@
|
|||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
|
<condition name="EquipWeapon">
|
||||||
|
<weaponType>
|
||||||
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
<item>DAGGER</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
<item>DUALFIST</item>
|
||||||
|
<item>DUAL</item>
|
||||||
|
<item>DUALDAGGER</item>
|
||||||
|
<item>DUALBLUNT</item>
|
||||||
|
</weaponType>
|
||||||
|
</condition>
|
||||||
<condition name="OpCheckCastRange">
|
<condition name="OpCheckCastRange">
|
||||||
<distance>200</distance>
|
<distance>200</distance>
|
||||||
</condition>
|
</condition>
|
||||||
|
<condition name="EnergySaved">
|
||||||
|
<amount>1</amount>
|
||||||
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="995" toLevel="1" name="Rush Impact">
|
<skill id="995" toLevel="1" name="Rush Impact">
|
||||||
@@ -5049,7 +5071,7 @@
|
|||||||
<power>4224</power>
|
<power>4224</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -15,34 +15,33 @@
|
|||||||
<value level="9">66</value>
|
<value level="9">66</value>
|
||||||
<value level="10">72</value>
|
<value level="10">72</value>
|
||||||
<value level="11">78</value>
|
<value level="11">78</value>
|
||||||
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">78</value>
|
||||||
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">78</value>
|
||||||
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">78</value>
|
||||||
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpInitialConsume>1</mpInitialConsume>
|
<mpInitialConsume>1</mpInitialConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1</value>
|
<value level="1">0</value>
|
||||||
<value level="2">1</value>
|
<value level="2">0</value>
|
||||||
<value level="3">1</value>
|
<value level="3">1</value>
|
||||||
<value level="4">1</value>
|
<value level="4">2</value>
|
||||||
<value level="5">1</value>
|
<value level="5">2</value>
|
||||||
<value level="6">1</value>
|
<value level="6">2</value>
|
||||||
<value level="7">1</value>
|
<value level="7">3</value>
|
||||||
<value level="8">1</value>
|
<value level="8">3</value>
|
||||||
<value level="9">1</value>
|
<value level="9">4</value>
|
||||||
<value level="10">1</value>
|
<value level="10">4</value>
|
||||||
<value level="11">1</value>
|
<value level="11">4</value>
|
||||||
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">4</value>
|
||||||
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">4</value>
|
||||||
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">4</value>
|
||||||
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">4</value>
|
||||||
</power>
|
</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -59,10 +58,10 @@
|
|||||||
<value level="9">70</value>
|
<value level="9">70</value>
|
||||||
<value level="10">80</value>
|
<value level="10">80</value>
|
||||||
<value level="11">90</value>
|
<value level="11">90</value>
|
||||||
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">100</value>
|
||||||
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">110</value>
|
||||||
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">120</value>
|
||||||
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">130</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -79,10 +78,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -99,10 +98,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -119,30 +118,10 @@
|
|||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">12</value>
|
<value level="11">12</value>
|
||||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">14</value>
|
||||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">16</value>
|
||||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">18</value>
|
||||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">20</value>
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalSkillPower">
|
|
||||||
<amount>
|
|
||||||
<value level="1">0</value>
|
|
||||||
<value level="2">0</value>
|
|
||||||
<value level="3">0</value>
|
|
||||||
<value level="4">0</value>
|
|
||||||
<value level="5">0</value>
|
|
||||||
<value level="6">0</value>
|
|
||||||
<value level="7">0</value>
|
|
||||||
<value level="8">5</value>
|
|
||||||
<value level="9">5</value>
|
|
||||||
<value level="10">5</value>
|
|
||||||
<value level="11">5</value>
|
|
||||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -159,10 +138,10 @@
|
|||||||
<value level="9">5</value>
|
<value level="9">5</value>
|
||||||
<value level="10">5</value>
|
<value level="10">5</value>
|
||||||
<value level="11">5</value>
|
<value level="11">5</value>
|
||||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">5</value>
|
||||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="13">5</value>
|
||||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="14">5</value>
|
||||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="15">5</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -258,7 +237,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
@@ -310,7 +289,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="MagicalAttackSpeed">
|
||||||
@@ -362,7 +341,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
@@ -516,7 +495,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
@@ -636,24 +615,24 @@
|
|||||||
<icon>icon.skill1011</icon>
|
<icon>icon.skill1011</icon>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">25</value>
|
<value level="1">50</value>
|
||||||
<value level="2">29</value>
|
<value level="2">58</value>
|
||||||
<value level="3">33</value>
|
<value level="3">67</value>
|
||||||
<value level="4">41</value>
|
<value level="4">83</value>
|
||||||
<value level="5">47</value>
|
<value level="5">95</value>
|
||||||
<value level="6">53</value>
|
<value level="6">107</value>
|
||||||
<value level="7">60</value>
|
<value level="7">121</value>
|
||||||
<value level="8">67</value>
|
<value level="8">135</value>
|
||||||
<value level="9">75</value>
|
<value level="9">151</value>
|
||||||
<value level="10">88</value>
|
<value level="10">176</value>
|
||||||
<value level="11">92</value>
|
<value level="11">185</value>
|
||||||
<value level="12">97</value>
|
<value level="12">195</value>
|
||||||
<value level="13">112</value>
|
<value level="13">224</value>
|
||||||
<value level="14">117</value>
|
<value level="14">234</value>
|
||||||
<value level="15">122</value>
|
<value level="15">245</value>
|
||||||
<value level="16">139</value>
|
<value level="16">278</value>
|
||||||
<value level="17">144</value>
|
<value level="17">289</value>
|
||||||
<value level="18">150</value>
|
<value level="18">301</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>5000</hitTime>
|
<hitTime>5000</hitTime>
|
||||||
@@ -795,45 +774,45 @@
|
|||||||
<icon>icon.skill1013</icon>
|
<icon>icon.skill1013</icon>
|
||||||
<castRange>400</castRange>
|
<castRange>400</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">134</value>
|
<value level="1">268</value>
|
||||||
<value level="2">142</value>
|
<value level="2">285</value>
|
||||||
<value level="3">156</value>
|
<value level="3">313</value>
|
||||||
<value level="4">165</value>
|
<value level="4">331</value>
|
||||||
<value level="5">180</value>
|
<value level="5">360</value>
|
||||||
<value level="6">189</value>
|
<value level="6">379</value>
|
||||||
<value level="7">199</value>
|
<value level="7">399</value>
|
||||||
<value level="8">209</value>
|
<value level="8">418</value>
|
||||||
<value level="9">219</value>
|
<value level="9">438</value>
|
||||||
<value level="10">228</value>
|
<value level="10">457</value>
|
||||||
<value level="11">238</value>
|
<value level="11">477</value>
|
||||||
<value level="12">247</value>
|
<value level="12">495</value>
|
||||||
<value level="13">257</value>
|
<value level="13">514</value>
|
||||||
<value level="14">266</value>
|
<value level="14">532</value>
|
||||||
<value level="15">270</value>
|
<value level="15">541</value>
|
||||||
<value level="16">274</value>
|
<value level="16">549</value>
|
||||||
<value level="17">279</value>
|
<value level="17">558</value>
|
||||||
<value level="18">283</value>
|
<value level="18">566</value>
|
||||||
<value level="19">287</value>
|
<value level="19">574</value>
|
||||||
<value level="20">291</value>
|
<value level="20">582</value>
|
||||||
<value level="21">295</value>
|
<value level="21">590</value>
|
||||||
<value level="22">298</value>
|
<value level="22">597</value>
|
||||||
<value level="23">302</value>
|
<value level="23">604</value>
|
||||||
<value level="24">305</value>
|
<value level="24">611</value>
|
||||||
<value level="25">308</value>
|
<value level="25">617</value>
|
||||||
<value level="26">312</value>
|
<value level="26">624</value>
|
||||||
<value level="27">315</value>
|
<value level="27">630</value>
|
||||||
<value level="28">317</value>
|
<value level="28">635</value>
|
||||||
<value level="29">320</value>
|
<value level="29">641</value>
|
||||||
<value level="30">323</value>
|
<value level="30">646</value>
|
||||||
<value level="31">325</value>
|
<value level="31">650</value>
|
||||||
<value level="32">327</value>
|
<value level="32">654</value>
|
||||||
<value level="33">329</value>
|
<value level="33">658</value>
|
||||||
<value level="34">331</value>
|
<value level="34">662</value>
|
||||||
<value level="35">333</value>
|
<value level="35">666</value>
|
||||||
<value level="36">335</value>
|
<value level="36">670</value>
|
||||||
<value level="37">337</value>
|
<value level="37">674</value>
|
||||||
<value level="38">339</value>
|
<value level="38">678</value>
|
||||||
<value level="39">341</value>
|
<value level="39">682</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<hitTime>6000</hitTime>
|
<hitTime>6000</hitTime>
|
||||||
@@ -1023,21 +1002,21 @@
|
|||||||
<icon>icon.skill1015</icon>
|
<icon>icon.skill1015</icon>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">33</value>
|
<value level="1">66</value>
|
||||||
<value level="2">38</value>
|
<value level="2">76</value>
|
||||||
<value level="3">43</value>
|
<value level="3">86</value>
|
||||||
<value level="4">48</value>
|
<value level="4">97</value>
|
||||||
<value level="5">54</value>
|
<value level="5">108</value>
|
||||||
<value level="6">60</value>
|
<value level="6">121</value>
|
||||||
<value level="7">70</value>
|
<value level="7">141</value>
|
||||||
<value level="8">74</value>
|
<value level="8">148</value>
|
||||||
<value level="9">78</value>
|
<value level="9">156</value>
|
||||||
<value level="10">89</value>
|
<value level="10">179</value>
|
||||||
<value level="11">94</value>
|
<value level="11">188</value>
|
||||||
<value level="12">98</value>
|
<value level="12">196</value>
|
||||||
<value level="13">111</value>
|
<value level="13">222</value>
|
||||||
<value level="14">115</value>
|
<value level="14">231</value>
|
||||||
<value level="15">120</value>
|
<value level="15">241</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
@@ -1438,21 +1417,21 @@
|
|||||||
<icon>icon.skill1027</icon>
|
<icon>icon.skill1027</icon>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">33</value>
|
<value level="1">66</value>
|
||||||
<value level="2">38</value>
|
<value level="2">76</value>
|
||||||
<value level="3">43</value>
|
<value level="3">86</value>
|
||||||
<value level="4">48</value>
|
<value level="4">97</value>
|
||||||
<value level="5">54</value>
|
<value level="5">108</value>
|
||||||
<value level="6">60</value>
|
<value level="6">121</value>
|
||||||
<value level="7">70</value>
|
<value level="7">141</value>
|
||||||
<value level="8">74</value>
|
<value level="8">148</value>
|
||||||
<value level="9">78</value>
|
<value level="9">156</value>
|
||||||
<value level="10">89</value>
|
<value level="10">179</value>
|
||||||
<value level="11">94</value>
|
<value level="11">188</value>
|
||||||
<value level="12">98</value>
|
<value level="12">196</value>
|
||||||
<value level="13">111</value>
|
<value level="13">222</value>
|
||||||
<value level="14">115</value>
|
<value level="14">231</value>
|
||||||
<value level="15">120</value>
|
<value level="15">241</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<hitTime>7000</hitTime>
|
<hitTime>7000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
@@ -1540,32 +1519,32 @@
|
|||||||
<icon>icon.skill1028</icon>
|
<icon>icon.skill1028</icon>
|
||||||
<castRange>400</castRange>
|
<castRange>400</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-180</value>
|
<value level="1">-360</value>
|
||||||
<value level="2">-190</value>
|
<value level="2">-379</value>
|
||||||
<value level="3">-200</value>
|
<value level="3">-399</value>
|
||||||
<value level="4">-209</value>
|
<value level="4">-418</value>
|
||||||
<value level="5">-219</value>
|
<value level="5">-438</value>
|
||||||
<value level="6">-229</value>
|
<value level="6">-457</value>
|
||||||
<value level="7">-239</value>
|
<value level="7">-477</value>
|
||||||
<value level="8">-248</value>
|
<value level="8">-495</value>
|
||||||
<value level="9">-257</value>
|
<value level="9">-514</value>
|
||||||
<value level="10">-266</value>
|
<value level="10">-532</value>
|
||||||
<value level="11">-275</value>
|
<value level="11">-549</value>
|
||||||
<value level="12">-283</value>
|
<value level="12">-566</value>
|
||||||
<value level="13">-291</value>
|
<value level="13">-582</value>
|
||||||
<value level="14">-299</value>
|
<value level="14">-597</value>
|
||||||
<value level="15">-306</value>
|
<value level="15">-611</value>
|
||||||
<value level="16">-312</value>
|
<value level="16">-624</value>
|
||||||
<value level="17">-318</value>
|
<value level="17">-635</value>
|
||||||
<value level="18">-323</value>
|
<value level="18">-646</value>
|
||||||
<value level="19">-328</value>
|
<value level="19">-655</value>
|
||||||
<value level="20">-330</value>
|
<value level="20">-659</value>
|
||||||
<value level="21">-332</value>
|
<value level="21">-663</value>
|
||||||
<value level="22">-336</value>
|
<value level="22">-671</value>
|
||||||
<value level="23">-338</value>
|
<value level="23">-675</value>
|
||||||
<value level="24">-340</value>
|
<value level="24">-679</value>
|
||||||
<value level="25">-342</value>
|
<value level="25">-683</value>
|
||||||
<value level="26">-344</value>
|
<value level="26">-687</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<attributeType>HOLY</attributeType>
|
<attributeType>HOLY</attributeType>
|
||||||
@@ -1699,14 +1678,14 @@
|
|||||||
<icon>icon.skill1031</icon>
|
<icon>icon.skill1031</icon>
|
||||||
<castRange>400</castRange>
|
<castRange>400</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-91</value>
|
<value level="1">-182</value>
|
||||||
<value level="2">-102</value>
|
<value level="2">-204</value>
|
||||||
<value level="3">-114</value>
|
<value level="3">-227</value>
|
||||||
<value level="4">-122</value>
|
<value level="4">-243</value>
|
||||||
<value level="5">-134</value>
|
<value level="5">-268</value>
|
||||||
<value level="6">-143</value>
|
<value level="6">-285</value>
|
||||||
<value level="7">-157</value>
|
<value level="7">-313</value>
|
||||||
<value level="8">-166</value>
|
<value level="8">-331</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<attributeType>HOLY</attributeType>
|
<attributeType>HOLY</attributeType>
|
||||||
@@ -1797,6 +1776,11 @@
|
|||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
<value level="3">41</value>
|
<value level="3">41</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
|
<mpInitialConsume>
|
||||||
|
<value level="1">7</value>
|
||||||
|
<value level="2">9</value>
|
||||||
|
<value level="3">11</value>
|
||||||
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -2024,8 +2008,8 @@
|
|||||||
<value level="4">52</value>
|
<value level="4">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -2096,9 +2080,9 @@
|
|||||||
<value level="9">44</value>
|
<value level="9">44</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">8</value>
|
||||||
<value level="2">23</value>
|
<value level="2">18</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">23</value>
|
<value level="5">23</value>
|
||||||
<value level="6">39</value>
|
<value level="6">39</value>
|
||||||
@@ -2231,7 +2215,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1043" toLevel="1" name="Holy Weapon">
|
<skill id="1043" toLevel="1" name="Holy Weapon">
|
||||||
@@ -2247,7 +2233,7 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>25</magicLvl>
|
<magicLvl>25</magicLvl>
|
||||||
<mpConsume>23</mpConsume>
|
<mpConsume>18</mpConsume>
|
||||||
<mpInitialConsume>5</mpInitialConsume>
|
<mpInitialConsume>5</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
@@ -2301,9 +2287,9 @@
|
|||||||
<value level="6">56</value>
|
<value level="6">56</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">30</value>
|
<value level="1">24</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">52</value>
|
<value level="3">41</value>
|
||||||
<value level="4">30</value>
|
<value level="4">30</value>
|
||||||
<value level="5">44</value>
|
<value level="5">44</value>
|
||||||
<value level="6">52</value>
|
<value level="6">52</value>
|
||||||
@@ -2388,12 +2374,12 @@
|
|||||||
<value level="12">72</value>
|
<value level="12">72</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">48</value>
|
||||||
<value level="6">67</value>
|
<value level="6">53</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2438,7 +2424,6 @@
|
|||||||
<value level="12">35</value>
|
<value level="12">35</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<heal>true</heal>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2563,12 +2548,12 @@
|
|||||||
<value level="12">70</value>
|
<value level="12">70</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">46</value>
|
||||||
<value level="6">67</value>
|
<value level="6">52</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2843,15 +2828,15 @@
|
|||||||
<value level="9">52</value>
|
<value level="9">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">75</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -3052,8 +3037,8 @@
|
|||||||
<value level="12">52</value>
|
<value level="12">52</value>
|
||||||
<value level="13">53</value>
|
<value level="13">53</value>
|
||||||
<value level="14">55</value>
|
<value level="14">55</value>
|
||||||
<value level="15">75</value>
|
<value level="15">61</value>
|
||||||
<value level="16">77</value>
|
<value level="16">63</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
@@ -3126,9 +3111,9 @@
|
|||||||
<value level="9">40</value>
|
<value level="9">40</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">8</value>
|
<value level="1">6</value>
|
||||||
<value level="2">20</value>
|
<value level="2">16</value>
|
||||||
<value level="3">35</value>
|
<value level="3">28</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">20</value>
|
<value level="5">20</value>
|
||||||
<value level="6">35</value>
|
<value level="6">35</value>
|
||||||
@@ -3174,7 +3159,7 @@
|
|||||||
<!-- Causes the enemy to sleep for $s1. -->
|
<!-- Causes the enemy to sleep for $s1. -->
|
||||||
<icon>icon.skill1069</icon>
|
<icon>icon.skill1069</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>15</abnormalTime>
|
||||||
<abnormalType>SLEEP</abnormalType>
|
<abnormalType>SLEEP</abnormalType>
|
||||||
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
@@ -3405,9 +3390,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3546,7 +3530,7 @@
|
|||||||
<value level="3">69</value>
|
<value level="3">69</value>
|
||||||
<value level="4">74</value>
|
<value level="4">74</value>
|
||||||
<value level="5">78</value>
|
<value level="5">78</value>
|
||||||
<value level="6">107</value>
|
<value level="6">86</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">12</value>
|
<value level="1">12</value>
|
||||||
@@ -3565,9 +3549,8 @@
|
|||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3713,21 +3696,21 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">24</value>
|
<value level="1">30</value>
|
||||||
<value level="2">28</value>
|
<value level="2">35</value>
|
||||||
<value level="3">31</value>
|
<value level="3">39</value>
|
||||||
<value level="4">35</value>
|
<value level="4">44</value>
|
||||||
<value level="5">38</value>
|
<value level="5">48</value>
|
||||||
<value level="6">41</value>
|
<value level="6">52</value>
|
||||||
<value level="7">43</value>
|
<value level="7">54</value>
|
||||||
<value level="8">44</value>
|
<value level="8">55</value>
|
||||||
<value level="9">46</value>
|
<value level="9">58</value>
|
||||||
<value level="10">48</value>
|
<value level="10">60</value>
|
||||||
<value level="11">49</value>
|
<value level="11">62</value>
|
||||||
<value level="12">51</value>
|
<value level="12">64</value>
|
||||||
<value level="13">52</value>
|
<value level="13">65</value>
|
||||||
<value level="14">53</value>
|
<value level="14">67</value>
|
||||||
<value level="15">55</value>
|
<value level="15">69</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
@@ -3790,9 +3773,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">23</value>
|
||||||
<value level="5">39</value>
|
<value level="5">39</value>
|
||||||
<value level="6">48</value>
|
<value level="6">48</value>
|
||||||
@@ -3895,12 +3878,12 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">27</value>
|
<value level="2">21</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">48</value>
|
<value level="4">38</value>
|
||||||
<value level="5">55</value>
|
<value level="5">44</value>
|
||||||
<value level="6">64</value>
|
<value level="6">51</value>
|
||||||
<value level="7">20</value>
|
<value level="7">20</value>
|
||||||
<value level="8">27</value>
|
<value level="8">27</value>
|
||||||
<value level="9">39</value>
|
<value level="9">39</value>
|
||||||
@@ -4180,9 +4163,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">30</value>
|
<value level="2">24</value>
|
||||||
<value level="3">44</value>
|
<value level="3">35</value>
|
||||||
<value level="4">20</value>
|
<value level="4">20</value>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
<value level="6">44</value>
|
<value level="6">44</value>
|
||||||
@@ -4257,8 +4240,8 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -4324,15 +4307,15 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">32</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">48</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -4384,12 +4367,12 @@
|
|||||||
<icon>icon.skill1090</icon>
|
<icon>icon.skill1090</icon>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-61</value>
|
<value level="1">-121</value>
|
||||||
<value level="2">-81</value>
|
<value level="2">-162</value>
|
||||||
<value level="3">-102</value>
|
<value level="3">-204</value>
|
||||||
<value level="4">-122</value>
|
<value level="4">-243</value>
|
||||||
<value level="5">-143</value>
|
<value level="5">-285</value>
|
||||||
<value level="6">-166</value>
|
<value level="6">-331</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
@@ -4518,8 +4501,8 @@
|
|||||||
<value level="17">52</value>
|
<value level="17">52</value>
|
||||||
<value level="18">53</value>
|
<value level="18">53</value>
|
||||||
<value level="19">55</value>
|
<value level="19">55</value>
|
||||||
<value level="20">75</value>
|
<value level="20">61</value>
|
||||||
<value level="21">79</value>
|
<value level="21">65</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
@@ -4573,11 +4556,11 @@
|
|||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-61</value>
|
<value level="1">-121</value>
|
||||||
<value level="2">-81</value>
|
<value level="2">-162</value>
|
||||||
<value level="3">-102</value>
|
<value level="3">-204</value>
|
||||||
<value level="4">-190</value>
|
<value level="4">-379</value>
|
||||||
<value level="5">-248</value>
|
<value level="5">-495</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
@@ -4716,8 +4699,8 @@
|
|||||||
<value level="14">78</value>
|
<value level="14">78</value>
|
||||||
<value level="15">80</value>
|
<value level="15">80</value>
|
||||||
<value level="16">82</value>
|
<value level="16">82</value>
|
||||||
<value level="17">113</value>
|
<value level="17">92</value>
|
||||||
<value level="18">117</value>
|
<value level="18">96</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@@ -4902,9 +4885,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -1712,7 +1712,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2685,7 +2684,9 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="575" toLevel="4" name="Steel Cutter">
|
<skill id="575" toLevel="4" name="Steel Cutter">
|
||||||
@@ -2994,10 +2995,6 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<chanceBoost>200</chanceBoost>
|
<chanceBoost>200</chanceBoost>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0</fullLethal>
|
|
||||||
<halfLethal>10</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="581" toLevel="4" name="Sand Cloud">
|
<skill id="581" toLevel="4" name="Sand Cloud">
|
||||||
|
@@ -1387,7 +1387,9 @@
|
|||||||
<power>1162</power>
|
<power>1162</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
|
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
|
||||||
@@ -1421,7 +1423,9 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
|
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
|
||||||
@@ -1525,7 +1529,9 @@
|
|||||||
<power>2323</power>
|
<power>2323</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1793,7 +1799,9 @@
|
|||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SLEEP>100</SLEEP>
|
<SLEEP>100</SLEEP>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -1295,7 +1295,9 @@
|
|||||||
<power>1479</power>
|
<power>1479</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="733" toLevel="1" name="Kechi Double Cutter">
|
<skill id="733" toLevel="1" name="Kechi Double Cutter">
|
||||||
@@ -1930,7 +1932,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
|
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
|
||||||
@@ -2367,18 +2371,21 @@
|
|||||||
<skill id="762" toLevel="1" name="Insane Crusher">
|
<skill id="762" toLevel="1" name="Insane Crusher">
|
||||||
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
|
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
|
||||||
<icon>icon.skill0762</icon>
|
<icon>icon.skill0762</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
<activateRate>40</activateRate>
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
|
<activateRate>90</activateRate>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<coolTime>700</coolTime>
|
<coolTime>700</coolTime>
|
||||||
<effectPoint>-4100</effectPoint>
|
<effectPoint>-1357</effectPoint>
|
||||||
<hitTime>1300</hitTime>
|
<hitTime>1300</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<attributeType>DARK</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>80</magicLvl>
|
||||||
<mpConsume>80</mpConsume>
|
<mpConsume>80</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2514,7 +2521,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -2720,7 +2726,6 @@
|
|||||||
<power>8049</power>
|
<power>8049</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<pDefMod>0.9</pDefMod>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>23298</skillId> <!-- Flame Hawk -->
|
<skillId>23298</skillId> <!-- Flame Hawk -->
|
||||||
@@ -2758,7 +2763,6 @@
|
|||||||
<power>7043</power>
|
<power>7043</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<pDefMod>0.9</pDefMod>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>23299</skillId> <!-- Arrow Rain -->
|
<skillId>23299</skillId> <!-- Arrow Rain -->
|
||||||
@@ -2797,7 +2801,6 @@
|
|||||||
<power>8452</power>
|
<power>8452</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<pDefMod>0.9</pDefMod>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>23300</skillId> <!-- Ghost Piercing -->
|
<skillId>23300</skillId> <!-- Ghost Piercing -->
|
||||||
@@ -2939,11 +2942,10 @@
|
|||||||
<skill id="777" toLevel="1" name="Demolition Impact">
|
<skill id="777" toLevel="1" name="Demolition Impact">
|
||||||
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Critical. Over-hit. -->
|
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Critical. Over-hit. -->
|
||||||
<icon>icon.skill0777</icon>
|
<icon>icon.skill0777</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>4</abnormalLvl>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<activateRate>70</activateRate>
|
||||||
<activateRate>40</activateRate>
|
|
||||||
<affectRange>500</affectRange>
|
<affectRange>500</affectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<castRange>150</castRange>
|
<castRange>150</castRange>
|
||||||
@@ -2955,7 +2957,6 @@
|
|||||||
<mpConsume>240</mpConsume>
|
<mpConsume>240</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>75000</reuseDelay>
|
<reuseDelay>75000</reuseDelay>
|
||||||
<trait>SHOCK</trait>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -3605,7 +3606,7 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||||
<amount>
|
<amount>
|
||||||
|
@@ -951,16 +951,7 @@
|
|||||||
<value level="7">74</value>
|
<value level="7">74</value>
|
||||||
<value level="8">78</value>
|
<value level="8">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>50</mpConsume>
|
||||||
<value level="1">50</value>
|
|
||||||
<value level="2">55</value>
|
|
||||||
<value level="3">60</value>
|
|
||||||
<value level="4">65</value>
|
|
||||||
<value level="5">70</value>
|
|
||||||
<value level="6">75</value>
|
|
||||||
<value level="7">80</value>
|
|
||||||
<value level="8">85</value>
|
|
||||||
</mpConsume>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
@@ -978,7 +969,9 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="TeleportToTarget" />
|
<effect name="TeleportToTarget" />
|
||||||
<effect name="TargetCancel" />
|
<effect name="TargetCancel" />
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="822" toLevel="3" name="Repair Golem">
|
<skill id="822" toLevel="3" name="Repair Golem">
|
||||||
@@ -1554,7 +1547,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>TRANSFORM,-1</dispel>
|
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2572,7 +2565,9 @@
|
|||||||
<value level="11">2784</value>
|
<value level="11">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="887" toLevel="11" name="Sky Clutch">
|
<skill id="887" toLevel="11" name="Sky Clutch">
|
||||||
|
@@ -376,7 +376,9 @@
|
|||||||
<affectScope>POINT_BLANK</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<pveEffects>
|
<pveEffects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
@@ -891,7 +893,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
<rate>80</rate>
|
<rate>50</rate>
|
||||||
<max>3</max>
|
<max>3</max>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
@@ -899,7 +901,7 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistAbnormalByCategory">
|
<effect name="ResistAbnormalByCategory">
|
||||||
<amount>-50</amount>
|
<amount>-80</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -927,7 +929,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -1312,14 +1313,14 @@
|
|||||||
<value level="1">15</value>
|
<value level="1">15</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">25</value>
|
<value level="3">25</value>
|
||||||
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">30</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<effectPoint>679</effectPoint>
|
<effectPoint>679</effectPoint>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">51</value>
|
<value level="1">51</value>
|
||||||
<value level="2">61</value>
|
<value level="2">61</value>
|
||||||
<value level="3">71</value>
|
<value level="3">71</value>
|
||||||
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">76</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<mpConsume>38</mpConsume>
|
<mpConsume>38</mpConsume>
|
||||||
@@ -1599,10 +1600,6 @@
|
|||||||
<chanceBoost>600</chanceBoost>
|
<chanceBoost>600</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0.1</fullLethal>
|
|
||||||
<halfLethal>8</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="933" toLevel="1" name="Detection">
|
<skill id="933" toLevel="1" name="Detection">
|
||||||
@@ -3815,7 +3812,9 @@
|
|||||||
<value level="8">928</value>
|
<value level="8">928</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="974" toLevel="7" name="Stun Shot">
|
<skill id="974" toLevel="7" name="Stun Shot">
|
||||||
@@ -3870,7 +3869,9 @@
|
|||||||
<value level="7">2784</value>
|
<value level="7">2784</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3891,26 +3892,34 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1250</effectRange>
|
<effectRange>1250</effectRange>
|
||||||
<attributeType>WATER</attributeType>
|
<attributeType>WATER</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>
|
||||||
|
<value level="1">25</value>
|
||||||
|
<value level="2">25</value>
|
||||||
|
<value level="3">30</value>
|
||||||
|
<value level="4">35</value>
|
||||||
|
<value level="5">40</value>
|
||||||
|
<value level="6">45</value>
|
||||||
|
<value level="7">50</value>
|
||||||
|
</attributeValue>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">20</value>
|
<value level="1">70</value>
|
||||||
<value level="2">20</value>
|
<value level="2">80</value>
|
||||||
<value level="3">23</value>
|
<value level="3">81</value>
|
||||||
<value level="4">25</value>
|
<value level="4">82</value>
|
||||||
<value level="5">28</value>
|
<value level="5">83</value>
|
||||||
<value level="6">30</value>
|
<value level="6">84</value>
|
||||||
<value level="7">33</value>
|
<value level="7">85</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">18</value>
|
<value level="1">58</value>
|
||||||
<value level="2">20</value>
|
<value level="2">58</value>
|
||||||
<value level="3">22</value>
|
<value level="3">58</value>
|
||||||
<value level="4">23</value>
|
<value level="4">59</value>
|
||||||
<value level="5">25</value>
|
<value level="5">59</value>
|
||||||
<value level="6">27</value>
|
<value level="6">60</value>
|
||||||
<value level="7">29</value>
|
<value level="7">60</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>15</mpInitialConsume>
|
<mpInitialConsume>15</mpInitialConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -3921,13 +3930,13 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackRange">
|
<effect name="MagicalAttackRange">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">23</value>
|
<value level="1">102</value>
|
||||||
<value level="2">26</value>
|
<value level="2">116</value>
|
||||||
<value level="3">29</value>
|
<value level="3">117</value>
|
||||||
<value level="4">32</value>
|
<value level="4">119</value>
|
||||||
<value level="5">35</value>
|
<value level="5">120</value>
|
||||||
<value level="6">38</value>
|
<value level="6">121</value>
|
||||||
<value level="7">42</value>
|
<value level="7">122</value>
|
||||||
</power>
|
</power>
|
||||||
<shieldDefPercent>40</shieldDefPercent>
|
<shieldDefPercent>40</shieldDefPercent>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4127,7 +4136,9 @@
|
|||||||
<power>1</power>
|
<power>1</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="979" toLevel="6" name="Aggression">
|
<skill id="979" toLevel="6" name="Aggression">
|
||||||
@@ -4264,7 +4275,9 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<SLEEP>100</SLEEP>
|
<SLEEP>100</SLEEP>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4575,10 +4588,6 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>DAGGER</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
@@ -4781,10 +4790,10 @@
|
|||||||
<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
|
<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
|
||||||
<icon>icon.skill0991</icon>
|
<icon>icon.skill0991</icon>
|
||||||
<abnormalLvl>3</abnormalLvl>
|
<abnormalLvl>3</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>SPEED_DOWN</abnormalType>
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>300</castRange>
|
<castRange>300</castRange>
|
||||||
<effectPoint>-345</effectPoint>
|
<effectPoint>-345</effectPoint>
|
||||||
<effectRange>450</effectRange>
|
<effectRange>450</effectRange>
|
||||||
@@ -4796,7 +4805,6 @@
|
|||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>45000</reuseDelay>
|
<reuseDelay>45000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -4804,7 +4812,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DAGGER</item>
|
<item>DAGGER</item>
|
||||||
<item>DUALDAGGER</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@@ -4876,7 +4883,7 @@
|
|||||||
<maxAttackerLevel>100</maxAttackerLevel>
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>20</chance>
|
<chance>15</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Focus Sonic -->
|
<!-- Focus Sonic -->
|
||||||
@@ -4894,7 +4901,7 @@
|
|||||||
</skillLevel>
|
</skillLevel>
|
||||||
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
|
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
|
||||||
<minDamage>1</minDamage>
|
<minDamage>1</minDamage>
|
||||||
<chance>40</chance>
|
<chance>30</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
<minAttackerLevel>1</minAttackerLevel>
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
@@ -5061,7 +5068,7 @@
|
|||||||
<power>4224</power>
|
<power>4224</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -15,7 +15,7 @@
|
|||||||
<value level="9">66</value>
|
<value level="9">66</value>
|
||||||
<value level="10">72</value>
|
<value level="10">72</value>
|
||||||
<value level="11">78</value>
|
<value level="11">78</value>
|
||||||
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">78</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpInitialConsume>1</mpInitialConsume>
|
<mpInitialConsume>1</mpInitialConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
@@ -234,7 +234,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
@@ -286,7 +286,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttackSpeed">
|
<effect name="MagicalAttackSpeed">
|
||||||
@@ -338,7 +338,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
@@ -492,7 +492,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY_PLEDGE</affectScope>
|
<affectScope>PLEDGE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
@@ -1773,6 +1773,11 @@
|
|||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
<value level="3">41</value>
|
<value level="3">41</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
|
<mpInitialConsume>
|
||||||
|
<value level="1">7</value>
|
||||||
|
<value level="2">9</value>
|
||||||
|
<value level="3">11</value>
|
||||||
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -2000,8 +2005,8 @@
|
|||||||
<value level="4">52</value>
|
<value level="4">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -2072,9 +2077,9 @@
|
|||||||
<value level="9">44</value>
|
<value level="9">44</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">8</value>
|
||||||
<value level="2">23</value>
|
<value level="2">18</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">23</value>
|
<value level="5">23</value>
|
||||||
<value level="6">39</value>
|
<value level="6">39</value>
|
||||||
@@ -2207,7 +2212,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1043" toLevel="1" name="Holy Weapon">
|
<skill id="1043" toLevel="1" name="Holy Weapon">
|
||||||
@@ -2223,7 +2230,7 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<magicLvl>25</magicLvl>
|
<magicLvl>25</magicLvl>
|
||||||
<mpConsume>23</mpConsume>
|
<mpConsume>18</mpConsume>
|
||||||
<mpInitialConsume>5</mpInitialConsume>
|
<mpInitialConsume>5</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
@@ -2277,9 +2284,9 @@
|
|||||||
<value level="6">56</value>
|
<value level="6">56</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">30</value>
|
<value level="1">24</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">52</value>
|
<value level="3">41</value>
|
||||||
<value level="4">30</value>
|
<value level="4">30</value>
|
||||||
<value level="5">44</value>
|
<value level="5">44</value>
|
||||||
<value level="6">52</value>
|
<value level="6">52</value>
|
||||||
@@ -2364,12 +2371,12 @@
|
|||||||
<value level="12">72</value>
|
<value level="12">72</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">48</value>
|
||||||
<value level="6">67</value>
|
<value level="6">53</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2414,7 +2421,6 @@
|
|||||||
<value level="12">35</value>
|
<value level="12">35</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<heal>true</heal>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -2539,12 +2545,12 @@
|
|||||||
<value level="12">70</value>
|
<value level="12">70</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">44</value>
|
<value level="2">35</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">52</value>
|
<value level="4">41</value>
|
||||||
<value level="5">60</value>
|
<value level="5">46</value>
|
||||||
<value level="6">67</value>
|
<value level="6">52</value>
|
||||||
<value level="7">39</value>
|
<value level="7">39</value>
|
||||||
<value level="8">44</value>
|
<value level="8">44</value>
|
||||||
<value level="9">48</value>
|
<value level="9">48</value>
|
||||||
@@ -2819,15 +2825,15 @@
|
|||||||
<value level="9">52</value>
|
<value level="9">52</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">75</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -3028,8 +3034,8 @@
|
|||||||
<value level="12">52</value>
|
<value level="12">52</value>
|
||||||
<value level="13">53</value>
|
<value level="13">53</value>
|
||||||
<value level="14">55</value>
|
<value level="14">55</value>
|
||||||
<value level="15">75</value>
|
<value level="15">61</value>
|
||||||
<value level="16">77</value>
|
<value level="16">63</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">7</value>
|
<value level="1">7</value>
|
||||||
@@ -3102,9 +3108,9 @@
|
|||||||
<value level="9">40</value>
|
<value level="9">40</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">8</value>
|
<value level="1">6</value>
|
||||||
<value level="2">20</value>
|
<value level="2">16</value>
|
||||||
<value level="3">35</value>
|
<value level="3">28</value>
|
||||||
<value level="4">10</value>
|
<value level="4">10</value>
|
||||||
<value level="5">20</value>
|
<value level="5">20</value>
|
||||||
<value level="6">35</value>
|
<value level="6">35</value>
|
||||||
@@ -3150,7 +3156,7 @@
|
|||||||
<!-- Causes the enemy to sleep for $s1. -->
|
<!-- Causes the enemy to sleep for $s1. -->
|
||||||
<icon>icon.skill1069</icon>
|
<icon>icon.skill1069</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>15</abnormalTime>
|
||||||
<abnormalType>SLEEP</abnormalType>
|
<abnormalType>SLEEP</abnormalType>
|
||||||
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
@@ -3381,9 +3387,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3573,9 +3578,8 @@
|
|||||||
<affectScope>RANGE</affectScope>
|
<affectScope>RANGE</affectScope>
|
||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -3721,21 +3725,21 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">24</value>
|
<value level="1">30</value>
|
||||||
<value level="2">28</value>
|
<value level="2">35</value>
|
||||||
<value level="3">31</value>
|
<value level="3">39</value>
|
||||||
<value level="4">35</value>
|
<value level="4">44</value>
|
||||||
<value level="5">38</value>
|
<value level="5">48</value>
|
||||||
<value level="6">41</value>
|
<value level="6">52</value>
|
||||||
<value level="7">43</value>
|
<value level="7">54</value>
|
||||||
<value level="8">44</value>
|
<value level="8">55</value>
|
||||||
<value level="9">46</value>
|
<value level="9">58</value>
|
||||||
<value level="10">48</value>
|
<value level="10">60</value>
|
||||||
<value level="11">49</value>
|
<value level="11">62</value>
|
||||||
<value level="12">51</value>
|
<value level="12">64</value>
|
||||||
<value level="13">52</value>
|
<value level="13">65</value>
|
||||||
<value level="14">53</value>
|
<value level="14">67</value>
|
||||||
<value level="15">55</value>
|
<value level="15">69</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
@@ -3798,9 +3802,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">23</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">23</value>
|
||||||
<value level="5">39</value>
|
<value level="5">39</value>
|
||||||
<value level="6">48</value>
|
<value level="6">48</value>
|
||||||
@@ -3903,12 +3907,12 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">27</value>
|
<value level="2">21</value>
|
||||||
<value level="3">39</value>
|
<value level="3">31</value>
|
||||||
<value level="4">48</value>
|
<value level="4">38</value>
|
||||||
<value level="5">55</value>
|
<value level="5">44</value>
|
||||||
<value level="6">64</value>
|
<value level="6">51</value>
|
||||||
<value level="7">20</value>
|
<value level="7">20</value>
|
||||||
<value level="8">27</value>
|
<value level="8">27</value>
|
||||||
<value level="9">39</value>
|
<value level="9">39</value>
|
||||||
@@ -4188,9 +4192,9 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">20</value>
|
<value level="1">16</value>
|
||||||
<value level="2">30</value>
|
<value level="2">24</value>
|
||||||
<value level="3">44</value>
|
<value level="3">35</value>
|
||||||
<value level="4">20</value>
|
<value level="4">20</value>
|
||||||
<value level="5">30</value>
|
<value level="5">30</value>
|
||||||
<value level="6">44</value>
|
<value level="6">44</value>
|
||||||
@@ -4265,8 +4269,8 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">39</value>
|
<value level="1">31</value>
|
||||||
<value level="2">48</value>
|
<value level="2">38</value>
|
||||||
<value level="3">39</value>
|
<value level="3">39</value>
|
||||||
<value level="4">48</value>
|
<value level="4">48</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
@@ -4332,15 +4336,15 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">32</value>
|
<value level="1">18</value>
|
||||||
<value level="2">39</value>
|
<value level="2">31</value>
|
||||||
<value level="3">48</value>
|
<value level="3">38</value>
|
||||||
<value level="4">23</value>
|
<value level="4">18</value>
|
||||||
<value level="5">39</value>
|
<value level="5">31</value>
|
||||||
<value level="6">48</value>
|
<value level="6">38</value>
|
||||||
<value level="7">23</value>
|
<value level="7">18</value>
|
||||||
<value level="8">39</value>
|
<value level="8">31</value>
|
||||||
<value level="9">48</value>
|
<value level="9">38</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">5</value>
|
<value level="1">5</value>
|
||||||
@@ -4434,12 +4438,12 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="HpDrain">
|
<effect name="HpDrain">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">18</value>
|
<value level="1">15</value>
|
||||||
<value level="2">23</value>
|
<value level="2">21</value>
|
||||||
<value level="3">26</value>
|
<value level="3">26</value>
|
||||||
<value level="4">33</value>
|
<value level="4">32</value>
|
||||||
<value level="5">39</value>
|
<value level="5">38</value>
|
||||||
<value level="6">46</value>
|
<value level="6">44</value>
|
||||||
</power>
|
</power>
|
||||||
<percentage>80</percentage>
|
<percentage>80</percentage>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4526,8 +4530,8 @@
|
|||||||
<value level="17">52</value>
|
<value level="17">52</value>
|
||||||
<value level="18">53</value>
|
<value level="18">53</value>
|
||||||
<value level="19">55</value>
|
<value level="19">55</value>
|
||||||
<value level="20">75</value>
|
<value level="20">61</value>
|
||||||
<value level="21">79</value>
|
<value level="21">65</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
@@ -4581,11 +4585,11 @@
|
|||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-61</value>
|
<value level="1">-121</value>
|
||||||
<value level="2">-81</value>
|
<value level="2">-162</value>
|
||||||
<value level="3">-102</value>
|
<value level="3">-204</value>
|
||||||
<value level="4">-190</value>
|
<value level="4">-379</value>
|
||||||
<value level="5">-248</value>
|
<value level="5">-495</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
@@ -4724,8 +4728,8 @@
|
|||||||
<value level="14">78</value>
|
<value level="14">78</value>
|
||||||
<value level="15">80</value>
|
<value level="15">80</value>
|
||||||
<value level="16">82</value>
|
<value level="16">82</value>
|
||||||
<value level="17">113</value>
|
<value level="17">92</value>
|
||||||
<value level="18">117</value>
|
<value level="18">96</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@@ -4910,9 +4914,8 @@
|
|||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
<effect name="DefenceTrait">
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
<SLEEP>100</SLEEP>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
Reference in New Issue
Block a user