Replaced a lot of guessed skill values for retail values.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2020-04-15 21:47:37 +00:00
parent 74004d8294
commit 610ff790fc
30 changed files with 1363 additions and 1324 deletions

View File

@@ -1383,8 +1383,8 @@
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
@@ -1402,8 +1402,8 @@
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">80</value>
<value level="4">80</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
@@ -1420,8 +1420,8 @@
<BOW>
<value level="1">-12</value>
<value level="2">-16</value>
<value level="3">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">-20</value>
<value level="4">-24</value>
</BOW>
</effect>
</effects>
@@ -1718,7 +1718,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -2672,7 +2671,9 @@
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="575" toLevel="4" name="Steel Cutter">
@@ -2981,10 +2982,6 @@
<overHit>true</overHit>
<chanceBoost>200</chanceBoost>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>10</halfLethal>
</effect>
</effects>
</skill>
<skill id="581" toLevel="4" name="Sand Cloud">

View File

@@ -1529,7 +1529,9 @@
<power>1162</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
@@ -1563,7 +1565,9 @@
<overHit>true</overHit>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
@@ -1667,7 +1671,9 @@
<power>2323</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@@ -1935,7 +1941,9 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>

View File

@@ -1295,7 +1295,9 @@
<power>1479</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="733" toLevel="1" name="Kechi Double Cutter">
@@ -1930,7 +1932,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
@@ -2370,6 +2374,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
@@ -2516,7 +2521,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -2932,11 +2936,10 @@
<skill id="777" toLevel="1" name="Demolition Impact">
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Over-hit. Critical. -->
<icon>icon.skill0777</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
<affectRange>500</affectRange>
<hitTime>1200</hitTime>
<castRange>150</castRange>
@@ -2948,7 +2951,6 @@
<mpConsume>240</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<trait>SHOCK</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -3508,7 +3510,9 @@
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-10</value>
@@ -3643,7 +3647,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>

View File

@@ -1076,7 +1076,16 @@
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<magicLvl>40</magicLvl>
<magicLvl>
<value level="1">50</value>
<value level="2">54</value>
<value level="3">58</value>
<value level="4">62</value>
<value level="5">66</value>
<value level="6">70</value>
<value level="7">74</value>
<value level="8">78</value>
</magicLvl>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
@@ -1086,7 +1095,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>
@@ -1095,7 +1104,9 @@
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="822" toLevel="3" name="Repair Golem">
@@ -1671,7 +1682,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>TRANSFORM,-1</dispel>
<dispel>TRANSFORM,-1;SPECIAL_RIDE,1</dispel>
</effect>
</effects>
</skill>
@@ -2689,7 +2700,9 @@
<value level="11">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="887" toLevel="11" name="Sky Clutch">

View File

@@ -376,7 +376,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
<pveEffects>
<effect name="PhysicalAttack">
@@ -891,7 +893,7 @@
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>80</rate>
<rate>50</rate>
<max>3</max>
</effect>
<effect name="HealEffect">
@@ -899,7 +901,7 @@
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-50</amount>
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
@@ -923,6 +925,13 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>-4</amount>
@@ -1304,14 +1313,14 @@
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value>
</abnormalTime>
<effectPoint>679</effectPoint>
<magicLvl>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">71</value>
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">76</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
@@ -1591,10 +1600,6 @@
<chanceBoost>600</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0.1</fullLethal>
<halfLethal>8</halfLethal>
</effect>
</effects>
</skill>
<skill id="933" toLevel="1" name="Detection">
@@ -3807,7 +3812,9 @@
<value level="8">928</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="974" toLevel="7" name="Stun Shot">
@@ -3862,7 +3869,9 @@
<value level="7">2784</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@@ -4127,7 +4136,9 @@
<power>1</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="979" toLevel="6" name="Aggression">
@@ -4264,7 +4275,9 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
@@ -4443,31 +4456,31 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">833</value>
<value level="2">992</value>
<value level="3">1171</value>
<value level="4">1371</value>
<value level="5">1592</value>
<value level="6">1832</value>
<value level="7">2091</value>
<value level="8">2272</value>
<value level="9">2460</value>
<value level="10">2653</value>
<value level="11">2850</value>
<value level="12">3050</value>
<value level="13">3252</value>
<value level="14">3453</value>
<value level="15">3653</value>
<value level="16">3849</value>
<value level="17">3945</value>
<value level="18">4040</value>
<value level="19">4133</value>
<value level="20">4224</value>
<value level="21">4312</value>
<value level="22">4399</value>
<value level="23">4482</value>
<value level="24">4563</value>
<value level="25">4640</value>
<value level="1">500</value>
<value level="2">595</value>
<value level="3">703</value>
<value level="4">823</value>
<value level="5">955</value>
<value level="6">1099</value>
<value level="7">1255</value>
<value level="8">1363</value>
<value level="9">1476</value>
<value level="10">1592</value>
<value level="11">1710</value>
<value level="12">1830</value>
<value level="13">1951</value>
<value level="14">2072</value>
<value level="15">2192</value>
<value level="16">2309</value>
<value level="17">2367</value>
<value level="18">2424</value>
<value level="19">2480</value>
<value level="20">2534</value>
<value level="21">2587</value>
<value level="22">2639</value>
<value level="23">2689</value>
<value level="24">2738</value>
<value level="25">2784</value>
</power>
</effect>
<effect name="GetAgro" />
@@ -4583,10 +4596,6 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUAL</item>
</weaponType>
</condition>
@@ -4594,21 +4603,21 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">833</value>
<value level="2">992</value>
<value level="3">1171</value>
<value level="4">1371</value>
<value level="5">1592</value>
<value level="6">1832</value>
<value level="7">2091</value>
<value level="8">2272</value>
<value level="9">2460</value>
<value level="10">2653</value>
<value level="11">2850</value>
<value level="12">3050</value>
<value level="13">3252</value>
<value level="14">3453</value>
<value level="15">3653</value>
<value level="1">583</value>
<value level="2">694</value>
<value level="3">820</value>
<value level="4">960</value>
<value level="5">1114</value>
<value level="6">1282</value>
<value level="7">1464</value>
<value level="8">1590</value>
<value level="9">1722</value>
<value level="10">1857</value>
<value level="11">1995</value>
<value level="12">2135</value>
<value level="13">2276</value>
<value level="14">2417</value>
<value level="15">2557</value>
</power>
<overHit>true</overHit>
</effect>
@@ -4792,7 +4801,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<castRange>300</castRange>
<effectPoint>-345</effectPoint>
<effectRange>450</effectRange>
@@ -4804,7 +4813,6 @@
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -4812,7 +4820,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
@@ -5016,6 +5023,9 @@
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
<condition name="EnergySaved">
<amount>1</amount>
</condition>
</conditions>
</skill>
<skill id="995" toLevel="1" name="Rush Impact">
@@ -5069,7 +5079,7 @@
<power>4224</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@@ -15,10 +15,10 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">78</value>
<value level="13">78</value>
<value level="14">78</value>
<value level="15">78</value>
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@@ -27,21 +27,21 @@
<effects>
<effect name="ManaDamOverTime">
<power>
<value level="1">1</value>
<value level="2">1</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
<value level="14">4</value>
<value level="15">4</value>
</power>
<ticks>5</ticks>
</effect>
@@ -58,10 +58,10 @@
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">100</value>
<value level="13">110</value>
<value level="14">120</value>
<value level="15">130</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -78,10 +78,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -98,10 +98,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -118,30 +118,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">14</value>
<value level="13">16</value>
<value level="14">18</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -158,10 +138,10 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">5</value>
<value level="13">5</value>
<value level="14">5</value>
<value level="15">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -257,7 +237,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
@@ -309,7 +289,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalAttackSpeed">
@@ -361,7 +341,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
@@ -515,7 +495,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
@@ -901,8 +881,8 @@
<value level="30">106</value>
<value level="31">108</value>
<value level="32">109</value>
<value level="33">151</value>
<value level="34">153</value>
<value level="33">123</value>
<value level="34">125</value>
</mpConsume>
<mpInitialConsume>
<value level="1">10</value>
@@ -1584,8 +1564,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">79</value>
<value level="20">61</value>
<value level="21">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -1746,6 +1726,11 @@
<value level="2">35</value>
<value level="3">41</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">9</value>
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -1973,8 +1958,8 @@
<value level="4">52</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@@ -2045,9 +2030,9 @@
<value level="9">44</value>
</magicLvl>
<mpConsume>
<value level="1">10</value>
<value level="2">23</value>
<value level="3">39</value>
<value level="1">8</value>
<value level="2">18</value>
<value level="3">31</value>
<value level="4">10</value>
<value level="5">23</value>
<value level="6">39</value>
@@ -2180,7 +2165,9 @@
</condition>
</conditions>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="1043" toLevel="1" name="Holy Weapon">
@@ -2196,7 +2183,7 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<mpConsume>23</mpConsume>
<mpConsume>18</mpConsume>
<mpInitialConsume>5</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -2250,9 +2237,9 @@
<value level="6">56</value>
</magicLvl>
<mpConsume>
<value level="1">30</value>
<value level="2">44</value>
<value level="3">52</value>
<value level="1">24</value>
<value level="2">35</value>
<value level="3">41</value>
<value level="4">30</value>
<value level="5">44</value>
<value level="6">52</value>
@@ -2337,12 +2324,12 @@
<value level="12">72</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">48</value>
<value level="6">53</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@@ -2387,7 +2374,6 @@
<value level="12">35</value>
</amount>
<mode>PER</mode>
<heal>true</heal>
</effect>
</effects>
</skill>
@@ -2505,12 +2491,12 @@
<value level="12">70</value>
</magicLvl>
<mpConsume>
<value level="1">39</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">67</value>
<value level="1">31</value>
<value level="2">35</value>
<value level="3">38</value>
<value level="4">41</value>
<value level="5">46</value>
<value level="6">52</value>
<value level="7">39</value>
<value level="8">44</value>
<value level="9">48</value>
@@ -2785,15 +2771,15 @@
<value level="9">52</value>
</magicLvl>
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">75</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@@ -2994,8 +2980,8 @@
<value level="12">52</value>
<value level="13">53</value>
<value level="14">55</value>
<value level="15">75</value>
<value level="16">77</value>
<value level="15">61</value>
<value level="16">63</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
@@ -3068,9 +3054,9 @@
<value level="9">40</value>
</magicLvl>
<mpConsume>
<value level="1">8</value>
<value level="2">20</value>
<value level="3">35</value>
<value level="1">6</value>
<value level="2">16</value>
<value level="3">28</value>
<value level="4">10</value>
<value level="5">20</value>
<value level="6">35</value>
@@ -3264,9 +3250,9 @@
<value level="40">53</value>
<value level="41">54</value>
<value level="42">55</value>
<value level="43">75</value>
<value level="44">77</value>
<value level="45">79</value>
<value level="43">61</value>
<value level="44">63</value>
<value level="45">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@@ -3323,9 +3309,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@@ -3464,7 +3449,7 @@
<value level="3">69</value>
<value level="4">74</value>
<value level="5">78</value>
<value level="6">107</value>
<value level="6">86</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
@@ -3483,9 +3468,8 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@@ -3638,21 +3622,21 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">24</value>
<value level="2">28</value>
<value level="3">31</value>
<value level="4">35</value>
<value level="5">38</value>
<value level="6">41</value>
<value level="7">43</value>
<value level="8">44</value>
<value level="9">46</value>
<value level="10">48</value>
<value level="11">49</value>
<value level="12">51</value>
<value level="13">52</value>
<value level="14">53</value>
<value level="15">55</value>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">39</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">55</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
<value level="13">65</value>
<value level="14">67</value>
<value level="15">69</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -3715,9 +3699,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">23</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
@@ -3820,12 +3804,12 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">27</value>
<value level="3">39</value>
<value level="4">48</value>
<value level="5">55</value>
<value level="6">64</value>
<value level="1">16</value>
<value level="2">21</value>
<value level="3">31</value>
<value level="4">38</value>
<value level="5">44</value>
<value level="6">51</value>
<value level="7">20</value>
<value level="8">27</value>
<value level="9">39</value>
@@ -4105,9 +4089,9 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">44</value>
<value level="1">16</value>
<value level="2">24</value>
<value level="3">35</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">44</value>
@@ -4182,8 +4166,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
<value level="1">31</value>
<value level="2">38</value>
<value level="3">39</value>
<value level="4">48</value>
</mpConsume>
@@ -4249,15 +4233,15 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>
<value level="1">32</value>
<value level="2">39</value>
<value level="3">48</value>
<value level="4">23</value>
<value level="5">39</value>
<value level="6">48</value>
<value level="7">23</value>
<value level="8">39</value>
<value level="9">48</value>
<value level="1">18</value>
<value level="2">31</value>
<value level="3">38</value>
<value level="4">18</value>
<value level="5">31</value>
<value level="6">38</value>
<value level="7">18</value>
<value level="8">31</value>
<value level="9">38</value>
</mpConsume>
<mpInitialConsume>
<value level="1">5</value>
@@ -4443,8 +4427,8 @@
<value level="17">52</value>
<value level="18">53</value>
<value level="19">55</value>
<value level="20">75</value>
<value level="21">79</value>
<value level="20">61</value>
<value level="21">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
@@ -4621,8 +4605,8 @@
<value level="16">74</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">78</value>
<value level="18">78</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
@@ -4641,8 +4625,8 @@
<value level="14">78</value>
<value level="15">80</value>
<value level="16">82</value>
<value level="17">113</value>
<value level="18">117</value>
<value level="17">92</value>
<value level="18">96</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@@ -4780,8 +4764,8 @@
<value level="18">52</value>
<value level="19">53</value>
<value level="20">55</value>
<value level="21">75</value>
<value level="22">79</value>
<value level="21">61</value>
<value level="22">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">2</value>
@@ -4815,9 +4799,8 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@@ -4907,8 +4890,8 @@
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">113</value>
<value level="17">117</value>
<value level="16">91</value>
<value level="17">94</value>
</mpConsume>
<mpInitialConsume>
<value level="1">9</value>