Server uses data folder as datapack base folder, plus more fixes for previous commit.
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@@ -147,7 +147,7 @@ import com.l2jmobius.gameserver.model.olympiad.Olympiad;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.L2GamePacketHandler;
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import com.l2jmobius.gameserver.pathfinding.PathFinding;
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import com.l2jmobius.gameserver.scripting.L2ScriptEngineManager;
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import com.l2jmobius.gameserver.scripting.ScriptEngineManager;
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import com.l2jmobius.gameserver.taskmanager.KnownListUpdateTaskManager;
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import com.l2jmobius.gameserver.taskmanager.TaskManager;
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import com.l2jmobius.status.Status;
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@@ -185,7 +185,7 @@ public final class GameServer
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// load script engines
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printSection("Scripting Engines");
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L2ScriptEngineManager.getInstance();
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ScriptEngineManager.getInstance();
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printSection("World");
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// start game time control early
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@@ -330,7 +330,7 @@ public final class GameServer
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try
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{
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_log.info("Loading server scripts...");
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L2ScriptEngineManager.getInstance().executeScriptList();
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ScriptEngineManager.getInstance().executeScriptList();
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}
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catch (Exception e)
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{
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