Double space cleanups.

This commit is contained in:
MobiusDevelopment
2020-07-26 06:47:06 +00:00
parent d4e625bc27
commit 60d83b76ef
180 changed files with 4858 additions and 4858 deletions

View File

@@ -392,195 +392,195 @@
<reward id="29958" count="1" type="ON_FAILURE" /> <!-- Aeore' Rune (Lv. 1) -->
</item>
<!-- ruby -->
<item one="70451" two="70451" chance="33"> <!-- Ruby lvl 1 -->
<item one="70451" two="70451" chance="33"> <!-- Ruby lvl 1 -->
<reward id="70452" count="1" type="ON_SUCCESS" /> <!-- Ruby lvl 2 -->
<reward id="70451" count="1" type="ON_FAILURE" /> <!-- ruby lvl 1 -->
</item>
<item one="70452" two="70452" chance="33"> <!-- Ruby lvl 2 -->
<item one="70452" two="70452" chance="33"> <!-- Ruby lvl 2 -->
<reward id="70453" count="1" type="ON_SUCCESS" /> <!-- Ruby lvl 3 -->
<reward id="70452" count="1" type="ON_FAILURE" /> <!-- ruby lvl 2 -->
</item>
<item one="70453" two="70453" chance="33"> <!-- Ruby lvl 3 -->
<item one="70453" two="70453" chance="33"> <!-- Ruby lvl 3 -->
<reward id="70454" count="1" type="ON_SUCCESS" /> <!-- Ruby lvl 4 -->
<reward id="70453" count="1" type="ON_FAILURE" /> <!-- ruby lvl 3 -->
</item>
<item one="70454" two="70454" chance="33"> <!-- Ruby lvl 4 -->
<item one="70454" two="70454" chance="33"> <!-- Ruby lvl 4 -->
<reward id="70455" count="1" type="ON_SUCCESS" /> <!-- Ruby lvl 5 -->
<reward id="70454" count="1" type="ON_FAILURE" /> <!-- ruby lvl 4 -->
</item>
<!-- sapphire -->
<item one="70456" two="70456" chance="33"> <!-- sapphire lvl 1 -->
<item one="70456" two="70456" chance="33"> <!-- sapphire lvl 1 -->
<reward id="70457" count="1" type="ON_SUCCESS" /> <!-- sapphire lvl 2 -->
<reward id="70456" count="1" type="ON_FAILURE" /> <!-- sapphire lvl 1 -->
</item>
<item one="70457" two="70457" chance="33"> <!-- sapphire lvl 2 -->
<item one="70457" two="70457" chance="33"> <!-- sapphire lvl 2 -->
<reward id="70458" count="1" type="ON_SUCCESS" /> <!-- sapphire lvl 3 -->
<reward id="70457" count="1" type="ON_FAILURE" /> <!-- sapphire lvl 2 -->
</item>
<item one="70458" two="70458" chance="33"> <!-- sapphire lvl 3 -->
<item one="70458" two="70458" chance="33"> <!-- sapphire lvl 3 -->
<reward id="70459" count="1" type="ON_SUCCESS" /> <!-- sapphire lvl 4 -->
<reward id="70458" count="1" type="ON_FAILURE" /> <!-- sapphire lvl 3 -->
</item>
<item one="70459" two="70459" chance="33"> <!-- sapphire lvl 4 -->
<item one="70459" two="70459" chance="33"> <!-- sapphire lvl 4 -->
<reward id="70460" count="1" type="ON_SUCCESS" /> <!-- sapphire lvl 5 -->
<reward id="70459" count="1" type="ON_FAILURE" /> <!-- sapphire lvl 4 -->
</item>
<!-- jade -->
<item one="70446" two="70446" chance="33"> <!-- jade lvl 1 -->
<item one="70446" two="70446" chance="33"> <!-- jade lvl 1 -->
<reward id="70447" count="1" type="ON_SUCCESS" /> <!-- jade lvl 2 -->
<reward id="70446" count="1" type="ON_FAILURE" /> <!-- jade lvl 1 -->
</item>
<item one="70447" two="70447" chance="33"> <!-- jade lvl 2 -->
<item one="70447" two="70447" chance="33"> <!-- jade lvl 2 -->
<reward id="70448" count="1" type="ON_SUCCESS" /> <!-- jade lvl 3 -->
<reward id="70447" count="1" type="ON_FAILURE" /> <!-- jade lvl 2 -->
</item>
<item one="70448" two="70448" chance="33"> <!-- jade lvl 3 -->
<item one="70448" two="70448" chance="33"> <!-- jade lvl 3 -->
<reward id="70449" count="1" type="ON_SUCCESS" /> <!-- jade lvl 4 -->
<reward id="70448" count="1" type="ON_FAILURE" /> <!-- jade lvl 3 -->
</item>
<item one="70449" two="70449" chance="33"> <!-- jade lvl 4 -->
<item one="70449" two="70449" chance="33"> <!-- jade lvl 4 -->
<reward id="70450" count="1" type="ON_SUCCESS" /> <!-- jade lvl 5 -->
<reward id="70449" count="1" type="ON_FAILURE" /> <!-- jade lvl 4 -->
</item>
<!-- garnet -->
<item one="70441" two="70441" chance="33"> <!-- garnet lvl 1 -->
<item one="70441" two="70441" chance="33"> <!-- garnet lvl 1 -->
<reward id="70442" count="1" type="ON_SUCCESS" /> <!-- garnet lvl 2 -->
<reward id="70441" count="1" type="ON_FAILURE" /> <!-- garnet lvl 1 -->
</item>
<item one="70442" two="70442" chance="33"> <!-- garnet lvl 2 -->
<item one="70442" two="70442" chance="33"> <!-- garnet lvl 2 -->
<reward id="70443" count="1" type="ON_SUCCESS" /> <!-- garnet lvl 3 -->
<reward id="70442" count="1" type="ON_FAILURE" /> <!-- garnet lvl 2 -->
</item>
<item one="70443" two="70443" chance="33"> <!-- garnet lvl 3 -->
<item one="70443" two="70443" chance="33"> <!-- garnet lvl 3 -->
<reward id="70444" count="1" type="ON_SUCCESS" /> <!-- garnet lvl 4 -->
<reward id="70443" count="1" type="ON_FAILURE" /> <!-- garnet lvl 3 -->
</item>
<item one="70444" two="70444" chance="33"> <!-- garnet lvl 4 -->
<item one="70444" two="70444" chance="33"> <!-- garnet lvl 4 -->
<reward id="70445" count="1" type="ON_SUCCESS" /> <!-- garnet lvl 5 -->
<reward id="70444" count="1" type="ON_FAILURE" /> <!-- garnet lvl 4 -->
</item>
<!-- diamond -->
<item one="70461" two="70461" chance="33"> <!-- diamond lvl 1 -->
<item one="70461" two="70461" chance="33"> <!-- diamond lvl 1 -->
<reward id="70462" count="1" type="ON_SUCCESS" /> <!-- diamond lvl 2 -->
<reward id="70461" count="1" type="ON_FAILURE" /> <!-- diamond lvl 1 -->
</item>
<item one="70462" two="70462" chance="33"> <!-- diamond lvl 2 -->
<item one="70462" two="70462" chance="33"> <!-- diamond lvl 2 -->
<reward id="70463" count="1" type="ON_SUCCESS" /> <!-- diamond lvl 3 -->
<reward id="70462" count="1" type="ON_FAILURE" /> <!-- diamond lvl 2 -->
</item>
<item one="70463" two="70463" chance="33"> <!-- diamond lvl 3 -->
<item one="70463" two="70463" chance="33"> <!-- diamond lvl 3 -->
<reward id="70464" count="1" type="ON_SUCCESS" /> <!-- diamond lvl 4 -->
<reward id="70463" count="1" type="ON_FAILURE" /> <!-- diamond lvl 3 -->
</item>
<item one="70464" two="70464" chance="33"> <!-- diamond lvl 4 -->
<item one="70464" two="70464" chance="33"> <!-- diamond lvl 4 -->
<reward id="70465" count="1" type="ON_SUCCESS" /> <!-- diamond lvl 5 -->
<reward id="70464" count="1" type="ON_FAILURE" /> <!-- diamond lvl 4 -->
</item>
<!-- pearl -->
<item one="70466" two="70466" chance="33"> <!-- pearl lvl 1 -->
<item one="70466" two="70466" chance="33"> <!-- pearl lvl 1 -->
<reward id="70467" count="1" type="ON_SUCCESS" /> <!-- pearl lvl 2 -->
<reward id="70466" count="1" type="ON_FAILURE" /> <!-- pearl lvl 1 -->
</item>
<item one="70467" two="70467" chance="33"> <!-- pearl lvl 2 -->
<item one="70467" two="70467" chance="33"> <!-- pearl lvl 2 -->
<reward id="70468" count="1" type="ON_SUCCESS" /> <!-- pearl lvl 3 -->
<reward id="70467" count="1" type="ON_FAILURE" /> <!-- pearl lvl 2 -->
</item>
<item one="70468" two="70468" chance="33"> <!-- pearl lvl 3 -->
<item one="70468" two="70468" chance="33"> <!-- pearl lvl 3 -->
<reward id="70469" count="1" type="ON_SUCCESS" /> <!-- pearl lvl 4 -->
<reward id="70468" count="1" type="ON_FAILURE" /> <!-- pearl lvl 3 -->
</item>
<item one="70469" two="70469" chance="33"> <!-- pearl lvl 4 -->
<item one="70469" two="70469" chance="33"> <!-- pearl lvl 4 -->
<reward id="70470" count="1" type="ON_SUCCESS" /> <!-- pearl lvl 5 -->
<reward id="70469" count="1" type="ON_FAILURE" /> <!-- pearl lvl 4 -->
</item>
<!-- vital stone -->
<item one="70471" two="70471" chance="33"> <!-- vital stone lvl 1 -->
<item one="70471" two="70471" chance="33"> <!-- vital stone lvl 1 -->
<reward id="70472" count="1" type="ON_SUCCESS" /> <!-- vital stone lvl 2 -->
<reward id="70471" count="1" type="ON_FAILURE" /> <!-- vital stone lvl 1 -->
</item>
<item one="70472" two="70472" chance="33"> <!-- vital stone lvl 2 -->
<item one="70472" two="70472" chance="33"> <!-- vital stone lvl 2 -->
<reward id="70473" count="1" type="ON_SUCCESS" /> <!-- vital stone lvl 3 -->
<reward id="70472" count="1" type="ON_FAILURE" /> <!-- vital stone lvl 2 -->
</item>
<item one="70473" two="70473" chance="33"> <!-- vital stone lvl 3 -->
<item one="70473" two="70473" chance="33"> <!-- vital stone lvl 3 -->
<reward id="70474" count="1" type="ON_SUCCESS" /> <!-- vital stone lvl 4 -->
<reward id="70473" count="1" type="ON_FAILURE" /> <!-- vital stone lvl 3 -->
</item>
<item one="70474" two="70474" chance="33"> <!-- vital stone lvl 4 -->
<item one="70474" two="70474" chance="33"> <!-- vital stone lvl 4 -->
<reward id="70475" count="1" type="ON_SUCCESS" /> <!-- vital stone lvl 5 -->
<reward id="70474" count="1" type="ON_FAILURE" /> <!-- vital stone lvl 4 -->
</item>
<!-- Lilith Runes -->
<item one="91173" two="91173" chance="95"> <!-- Lilith Rune Lv. 1 -->
<item one="91173" two="91173" chance="95"> <!-- Lilith Rune Lv. 1 -->
<reward id="91174" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 2 -->
<reward id="91173" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 1 -->
</item>
<item one="91174" two="91174" chance="95"> <!-- Lilith Rune Lv. 2 -->
<item one="91174" two="91174" chance="95"> <!-- Lilith Rune Lv. 2 -->
<reward id="91175" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 3 -->
<reward id="91174" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 2 -->
</item>
<item one="91175" two="91175" chance="95"> <!-- Lilith Rune Lv. 3 -->
<item one="91175" two="91175" chance="95"> <!-- Lilith Rune Lv. 3 -->
<reward id="91176" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 4 -->
<reward id="91175" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 3 -->
</item>
<item one="91176" two="91176" chance="95"> <!-- Lilith Rune Lv. 4 -->
<item one="91176" two="91176" chance="95"> <!-- Lilith Rune Lv. 4 -->
<reward id="91177" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 5 -->
<reward id="91176" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 4 -->
</item>
<item one="91177" two="91177" chance="50"> <!-- Lilith Rune Lv. 5 -->
<item one="91177" two="91177" chance="50"> <!-- Lilith Rune Lv. 5 -->
<reward id="91178" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 6 -->
<reward id="91177" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 5 -->
</item>
<item one="91178" two="91178" chance="50"> <!-- Lilith Rune Lv. 6 -->
<item one="91178" two="91178" chance="50"> <!-- Lilith Rune Lv. 6 -->
<reward id="91179" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 7 -->
<reward id="91178" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 6 -->
</item>
<item one="91179" two="91179" chance="50"> <!-- Lilith Rune Lv. 7 -->
<item one="91179" two="91179" chance="50"> <!-- Lilith Rune Lv. 7 -->
<reward id="91180" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 8 -->
<reward id="91179" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 7 -->
</item>
<item one="91180" two="91180" chance="30"> <!-- Lilith Rune Lv. 8 -->
<item one="91180" two="91180" chance="30"> <!-- Lilith Rune Lv. 8 -->
<reward id="91181" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 9 -->
<reward id="91180" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 8 -->
</item>
<item one="91181" two="91181" chance="30"> <!-- Lilith Rune Lv. 9 -->
<item one="91181" two="91181" chance="30"> <!-- Lilith Rune Lv. 9 -->
<reward id="91182" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 10 -->
<reward id="91181" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 9 -->
</item>
<!-- Anakim Runes-->
<item one="91163" two="91163" chance="95"> <!-- Anakim Rune Lv. 1 -->
<!-- Anakim Runes-->
<item one="91163" two="91163" chance="95"> <!-- Anakim Rune Lv. 1 -->
<reward id="91164" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 2 -->
<reward id="91163" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 1 -->
</item>
<item one="91164" two="91164" chance="95"> <!-- Anakim Rune Lv. 2 -->
<item one="91164" two="91164" chance="95"> <!-- Anakim Rune Lv. 2 -->
<reward id="91165" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 3 -->
<reward id="91164" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 2 -->
</item>
<item one="91165" two="91165" chance="95"> <!-- Anakim Rune Lv. 3 -->
<item one="91165" two="91165" chance="95"> <!-- Anakim Rune Lv. 3 -->
<reward id="91166" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 4 -->
<reward id="91165" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 3 -->
</item>
<item one="91166" two="91166" chance="95"> <!-- Anakim Rune Lv. 4 -->
<item one="91166" two="91166" chance="95"> <!-- Anakim Rune Lv. 4 -->
<reward id="91167" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 5 -->
<reward id="91166" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 4 -->
</item>
<item one="91167" two="91167" chance="50"> <!-- Anakim Rune Lv. 5 -->
<item one="91167" two="91167" chance="50"> <!-- Anakim Rune Lv. 5 -->
<reward id="91168" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 6 -->
<reward id="91167" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 5 -->
</item>
<item one="91168" two="91168" chance="50"> <!-- Anakim Rune Lv. 6 -->
<item one="91168" two="91168" chance="50"> <!-- Anakim Rune Lv. 6 -->
<reward id="91169" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 7 -->
<reward id="91168" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 6 -->
</item>
<item one="91169" two="91169" chance="50"> <!-- Anakim Rune Lv. 7 -->
<item one="91169" two="91169" chance="50"> <!-- Anakim Rune Lv. 7 -->
<reward id="91170" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 8 -->
<reward id="91169" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 7 -->
</item>
<item one="91170" two="91170" chance="30"> <!-- Anakim Rune Lv. 8 -->
<item one="91170" two="91170" chance="30"> <!-- Anakim Rune Lv. 8 -->
<reward id="91171" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 9 -->
<reward id="91170" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 8 -->
</item>
<item one="91171" two="91171" chance="30"> <!-- Anakim Rune Lv. 9 -->
<item one="91171" two="91171" chance="30"> <!-- Anakim Rune Lv. 9 -->
<reward id="91172" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 10 -->
<reward id="91171" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 9 -->
</item>

View File

@@ -2378,7 +2378,7 @@
</items>
</reward>
<reward id="1118" reward_id="812" name="Exploration of Forgotten Island" requiredCompletion="200" isOneTime="false" dailyReset="false">
<!-- Receive it when you kill 200 monsters in inner part of Forgotten Island. (For characters that reached Lv. 78 or higher.) -->
<!-- Receive it when you kill 200 monsters in inner part of Forgotten Island. (For characters that reached Lv. 78 or higher.) -->
<handler name="monster">
<param name="ids">21737,21738,21739,21740,21741,21746,21747,21748,21749,21750,21752,21753</param>
<param name="minLevel">78</param>

View File

@@ -4,7 +4,7 @@
<level id="1" atk="0" def="0" critRate="0" critDam="0" maxExp="0" />
</spirit>
<spirit name="Ignis - Minor Flame Spirit" type="1" stage="1" npcId="13566" extractItem="91040" maxCharacteristics="5">
<spirit name="Ignis - Minor Flame Spirit" type="1" stage="1" npcId="13566" extractItem="91040" maxCharacteristics="5">
<level id="1" atk="10" def="10" critRate="1" critDam="1" maxExp="57713" />
<level id="2" atk="13" def="15" critRate="2" critDam="2" maxExp="135313" />
<level id="3" atk="16" def="20" critRate="3" critDam="3" maxExp="238082" />
@@ -86,7 +86,7 @@
<level id="1" atk="0" def="0" critRate="0" critDam="0" maxExp="0" />
</spirit>
<spirit name="Nebula - Minor Water Spirit" type="2" stage="1" npcId="13570" extractItem="91039" maxCharacteristics="5">
<spirit name="Nebula - Minor Water Spirit" type="2" stage="1" npcId="13570" extractItem="91039" maxCharacteristics="5">
<level id="1" atk="10" def="10" critRate="1" critDam="1" maxExp="57713" />
<level id="2" atk="13" def="15" critRate="2" critDam="2" maxExp="135313" />
<level id="3" atk="16" def="20" critRate="3" critDam="3" maxExp="238082" />
@@ -168,7 +168,7 @@
<level id="1" atk="0" def="0" critRate="0" critDam="0" maxExp="0" />
</spirit>
<spirit name="Procella - Minor Wind Spirit" type="3" stage="1" npcId="13574" extractItem="91041" maxCharacteristics="5">
<spirit name="Procella - Minor Wind Spirit" type="3" stage="1" npcId="13574" extractItem="91041" maxCharacteristics="5">
<level id="1" atk="10" def="10" critRate="1" critDam="1" maxExp="57713" />
<level id="2" atk="13" def="15" critRate="2" critDam="2" maxExp="135313" />
<level id="3" atk="16" def="20" critRate="3" critDam="3" maxExp="238082" />
@@ -250,7 +250,7 @@
<level id="1" atk="0" def="0" critRate="0" critDam="0" maxExp="0" />
</spirit>
<spirit name="Petram - Minor Earth Spirit" type="4" stage="1" npcId="13578" extractItem="91042" maxCharacteristics="5">
<spirit name="Petram - Minor Earth Spirit" type="4" stage="1" npcId="13578" extractItem="91042" maxCharacteristics="5">
<level id="1" atk="10" def="10" critRate="1" critDam="1" maxExp="57713" />
<level id="2" atk="13" def="15" critRate="2" critDam="2" maxExp="135313" />
<level id="3" atk="16" def="20" critRate="3" critDam="3" maxExp="238082" />
@@ -293,7 +293,7 @@
<level id="8" atk="117" def="171" critRate="28" critDam="28" maxExp="38022549" />
<level id="9" atk="122" def="178" critRate="29" critDam="29" maxExp="45840213" />
<level id="10" atk="127" def="185" critRate="30" critDam="30" maxExp="54572992" />
<itemToEvolve id="91032" count="5" /> <!-- TODO confirm evolution requirements -->
<itemToEvolve id="91032" count="5" /> <!-- TODO confirm evolution requirements -->
<itemToEvolve id="57" count="5000000" />
<absorbItem id="91038" experience="9300" />
</spirit>
@@ -309,7 +309,7 @@
<level id="8" atk="175" def="249" critRate="38" critDam="38" maxExp="625108258" />
<level id="9" atk="181" def="257" critRate="39" critDam="39" maxExp="765274429" />
<level id="10" atk="187" def="265" critRate="40" critDam="40" maxExp="906984857" />
<itemToEvolve id="91032" count="10" /> <!-- TODO confirm evolution requirements -->
<itemToEvolve id="91032" count="10" /> <!-- TODO confirm evolution requirements -->
<itemToEvolve id="57" count="7000000" />
<absorbItem id="91038" experience="9300" />
</spirit>

View File

@@ -52,7 +52,7 @@
</doorlist>
<spawnlist>
<group>
<npc id="18328" x="-87904" y="-141296" z="-9168" heading="0" /><!-- Hall Alarm -->
<npc id="18328" x="-87904" y="-141296" z="-9168" heading="0" /> <!-- Hall Alarm -->
</group>
<group name="room1" spawnByDefault="false">
<npc id="18329" x="-87361" y="-142312" z="-9176" heading="43694" />

View File

@@ -314,24 +314,24 @@
</territories>
<group name="dayTime" spawnByDefault="false">
<npc id="24025" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Bloddy Purple -->
<npc id="24027" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Sairon -->
<npc id="24028" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Demon Warrior -->
<npc id="24026" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Cliper -->
<npc id="24039" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Pearl Horror -->
<npc id="24025" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Bloddy Purple -->
<npc id="24027" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Sairon -->
<npc id="24028" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Demon Warrior -->
<npc id="24025" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Bloddy Purple -->
<npc id="24027" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Sairon -->
<npc id="24028" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Demon Warrior -->
<npc id="24026" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Cliper -->
<npc id="24039" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Pearl Horror -->
<npc id="24025" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Bloddy Purple -->
<npc id="24027" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Sairon -->
<npc id="24028" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Demon Warrior -->
</group>
<group name="nightTime" spawnByDefault="false">
<npc id="24032" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Seer -->
<npc id="24040" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Midnight Nightmare-->
<npc id="24034" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Midnight Sairon -->
<npc id="24035" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Daymen -->
<npc id="24033" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Guardian Spirit -->
<npc id="24032" count="1" respawnTime="115sec" respawnRandom="60sec" /><!-- Seer -->
<npc id="24040" count="1" respawnTime="115sec" respawnRandom="600sec" /><!-- Midnight Nightmare-->
<npc id="24032" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Seer -->
<npc id="24040" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Midnight Nightmare-->
<npc id="24034" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Midnight Sairon -->
<npc id="24035" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Daymen -->
<npc id="24033" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Guardian Spirit -->
<npc id="24032" count="1" respawnTime="115sec" respawnRandom="60sec" /> <!-- Seer -->
<npc id="24040" count="1" respawnTime="115sec" respawnRandom="600sec" /> <!-- Midnight Nightmare-->
</group>
</spawn>
@@ -1440,7 +1440,7 @@
<group name="nightTime" spawnByDefault="false">
<npc id="24034" x="44998" y="210610" z="-3624" heading="33772" respawnTime="60sec" />
<npc id="24040" x="46721" y="205870" z="-3641" heading="2858" respawnTime="300sec" />
<npc id="24040" x="46721" y="205870" z="-3641" heading="2858" respawnTime="300sec" />
<npc id="24035" x="45832" y="211768" z="-3648" heading="27931" respawnTime="60sec" />
<npc id="24035" x="43463" y="214814" z="-3904" heading="49804" respawnTime="60sec" />
<npc id="24035" x="43388" y="214591" z="-3904" heading="61325" respawnTime="60sec" />

View File

@@ -326,7 +326,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<item id="70528" name="Aquamarine Box" additionalName="Lv. 3" type="EtcItem">
<!-- Double-click to obtain Lv. 3 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="default_action" val="PEEL" />
@@ -346,7 +346,7 @@
<item id="70522" min="1" max="1" chance="100" />
</capsuled_items>
</item>
<item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<item id="70529" name="Aquamarine Box" additionalName="Lv. 4" type="EtcItem">
<!-- Double-click to obtain Lv. 4 Aquamarine. Cannot be dropped. -->
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="default_action" val="PEEL" />

View File

@@ -1819,8 +1819,8 @@
<abnormalResist physical="230" magical="230" />
</stats>
<skillList>
<skill id="4416" level="6" /><!-- Humanoids -->
<skill id="5464" level="1" /><!-- Wind Attack -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5464" level="1" /> <!-- Wind Attack -->
</skillList>
<corpseTime>15</corpseTime>
<exCrtEffect>true</exCrtEffect>
@@ -1837,7 +1837,7 @@
<npc id="29046" level="85" type="Monster" name="Scarlet van Halisha">
<race>DEMONIC</race>
<sex>MALE</sex>
<equipment rhand="8204" /><!-- Monster Only (Follower of Frintezza Calibur) -->
<equipment rhand="8204" /> <!-- Monster Only (Follower of Frintezza Calibur) -->
<acquire exp="130849003" sp="31403" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="19146585" hpRegen="248.43" mp="17588" mpRegen="109" />
@@ -1855,23 +1855,23 @@
<abnormalResist physical="230" magical="230" />
</stats>
<skillList>
<skill id="4045" level="1" /><!-- Resist Full Magic Attack -->
<skill id="4071" level="4" /><!-- Resist Bow/Crossbow Weapons -->
<skill id="4408" level="1" /><!-- HP Increase (1x) -->
<skill id="4409" level="1" /><!-- MP Increase (1x) -->
<skill id="4410" level="11" /><!-- Average P. Atk. -->
<skill id="4411" level="11" /><!-- Average M. Atk. -->
<skill id="4412" level="11" /><!-- Average P. Def. -->
<skill id="4413" level="11" /><!-- Average M. Def. -->
<skill id="4414" level="2" /><!-- Standard Type -->
<skill id="4415" level="1" /><!-- Bare Hands -->
<skill id="4416" level="9" /><!-- Demons -->
<skill id="5078" level="1" /><!-- Frintezza Critical Power -->
<skill id="4494" level="1" /><!-- Raid Boss -->
<skill id="14768" level="1" /><!-- Raid Boss (Lv. 85) -->
<skill id="5467" level="1" /><!-- Dark Attacks -->
<skill id="5017" level="1" /><!-- Demon -->
<skill id="14765" level="4" /><!-- Blood Siphon Resistance -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4071" level="4" /> <!-- Resist Bow/Crossbow Weapons -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5078" level="1" /> <!-- Frintezza Critical Power -->
<skill id="4494" level="1" /> <!-- Raid Boss -->
<skill id="14768" level="1" /> <!-- Raid Boss (Lv. 85) -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
<skill id="5017" level="1" /> <!-- Demon -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
</skillList>
<corpseTime>18</corpseTime>
<exCrtEffect>true</exCrtEffect>
@@ -2032,17 +2032,17 @@
</stats>
<status undying="false" />
<skillList>
<skill id="4045" level="1" /><!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /><!-- HP Increase (1x) -->
<skill id="4409" level="1" /><!-- MP Increase (1x) -->
<skill id="4410" level="11" /><!-- Average P. Atk. -->
<skill id="4411" level="11" /><!-- Average M. Atk. -->
<skill id="4412" level="11" /><!-- Average P. Def. -->
<skill id="4413" level="11" /><!-- Average M. Def. -->
<skill id="4414" level="2" /><!-- Standard Type -->
<skill id="4415" level="1" /><!-- Bare Hands -->
<skill id="4416" level="2" /><!-- Magic Creatures -->
<skill id="5464" level="1" /><!-- Wind Attacks -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5464" level="1" /> <!-- Wind Attacks -->
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="CORPSE" clanHelpRange="1000" isAggressive="true" aggroRange="6000">
@@ -2075,17 +2075,17 @@
</stats>
<status undying="false" />
<skillList>
<skill id="4045" level="1" /><!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /><!-- HP Increase (1x) -->
<skill id="4409" level="1" /><!-- MP Increase (1x) -->
<skill id="4410" level="11" /><!-- Average P. Atk. -->
<skill id="4411" level="11" /><!-- Average M. Atk. -->
<skill id="4412" level="11" /><!-- Average P. Def. -->
<skill id="4413" level="11" /><!-- Average M. Def. -->
<skill id="4414" level="2" /><!-- Standard Type -->
<skill id="4415" level="1" /><!-- Bare Hands -->
<skill id="4416" level="2" /><!-- Magic Creatures -->
<skill id="5464" level="1" /><!-- Wind Attacks -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5464" level="1" /> <!-- Wind Attacks -->
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="CORPSE" clanHelpRange="1000" isAggressive="true" aggroRange="6000">
@@ -2118,18 +2118,18 @@
</stats>
<status undying="false" />
<skillList>
<skill id="4045" level="1" /><!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /><!-- HP Increase (1x) -->
<skill id="4409" level="1" /><!-- MP Increase (1x) -->
<skill id="4410" level="11" /><!-- Average P. Atk. -->
<skill id="4411" level="11" /><!-- Average M. Atk. -->
<skill id="4412" level="11" /><!-- Average P. Def. -->
<skill id="4413" level="11" /><!-- Average M. Def. -->
<skill id="4414" level="3" /><!-- Light Armor Type -->
<skill id="4415" level="1" /><!-- Bare Hands -->
<skill id="4416" level="9" /><!-- Demons -->
<skill id="5467" level="1" /><!-- Dark Attacks -->
<skill id="5009" level="1" /><!-- Frintezza Ghost Fighter -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
<skill id="5009" level="1" /> <!-- Frintezza Ghost Fighter -->
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="2000" isAggressive="true">
@@ -2162,18 +2162,18 @@
</stats>
<status undying="false" />
<skillList>
<skill id="4045" level="1" /><!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /><!-- HP Increase (1x) -->
<skill id="4409" level="1" /><!-- MP Increase (1x) -->
<skill id="4410" level="11" /><!-- Average P. Atk. -->
<skill id="4411" level="11" /><!-- Average M. Atk. -->
<skill id="4412" level="11" /><!-- Average P. Def. -->
<skill id="4413" level="11" /><!-- Average M. Def. -->
<skill id="4414" level="3" /><!-- Light Armor Type -->
<skill id="4415" level="1" /><!-- Bare Hands -->
<skill id="4416" level="9" /><!-- Demons -->
<skill id="5467" level="1" /><!-- Dark Attacks -->
<skill id="5010" level="1" /><!-- Frintezza Ghost Mage -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attacks -->
<skill id="5010" level="1" /> <!-- Frintezza Ghost Mage -->
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="2000" isAggressive="true">
@@ -2202,15 +2202,15 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="4408" level="1" /><!-- HP Increase (1x) -->
<skill id="4409" level="1" /><!-- MP Increase (1x) -->
<skill id="4410" level="11" /><!-- Average P. Atk. -->
<skill id="4411" level="11" /><!-- Average M. Atk. -->
<skill id="4412" level="11" /><!-- Average P. Def. -->
<skill id="4413" level="11" /><!-- Average M. Def. -->
<skill id="4414" level="2" /><!-- Standard Type -->
<skill id="4415" level="1" /><!-- Bare Hands -->
<skill id="4416" level="2" /><!-- Magic Creatures -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED">
@@ -2239,16 +2239,16 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="4408" level="1" /><!-- HP Increase (1x) -->
<skill id="4409" level="1" /><!-- MP Increase (1x) -->
<skill id="4410" level="11" /><!-- Average P. Atk. -->
<skill id="4411" level="11" /><!-- Average M. Atk. -->
<skill id="4412" level="11" /><!-- Average P. Def. -->
<skill id="4413" level="11" /><!-- Average M. Def. -->
<skill id="4414" level="2" /><!-- Standard Type -->
<skill id="4415" level="1" /><!-- Bare Hands -->
<skill id="4416" level="2" /><!-- Magic Creatures -->
<skill id="5004" level="1" /><!-- Dimensional Stun -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5004" level="1" /> <!-- Dimensional Stun -->
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED">
@@ -2387,25 +2387,25 @@
<status attackable="false" />
<skillList>
<skill id="4045" level="1" />
<!-- Resist Full Magic Attack -->
<!-- Resist Full Magic Attack -->
<skill id="4408" level="1" />
<!-- HP Increase (1x) -->
<!-- HP Increase (1x) -->
<skill id="4409" level="1" />
<!-- MP Increase (1x) -->
<!-- MP Increase (1x) -->
<skill id="4410" level="11" />
<!-- Average P. Atk. -->
<!-- Average P. Atk. -->
<skill id="4411" level="11" />
<!-- Average M. Atk. -->
<!-- Average M. Atk. -->
<skill id="4412" level="11" />
<!-- Average P. Def. -->
<!-- Average P. Def. -->
<skill id="4413" level="11" />
<!-- Average M. Def. -->
<!-- Average M. Def. -->
<skill id="4414" level="2" />
<!-- Standard Type -->
<!-- Standard Type -->
<skill id="4415" level="3" />
<!-- One-handed Sword -->
<!-- One-handed Sword -->
<skill id="4416" level="19" />
<!-- Others -->
<!-- Others -->
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" isAggressive="true" aggroRange="500" />

View File

@@ -454,7 +454,7 @@
</effects>
</skill>
<skill id="5015" toLevel="6" name="Frintezza Charge">
<!-- Demon $s1 charge. -->
<!-- Demon $s1 charge. -->
<affectRange>
<value level="1">400</value>
<value level="2">500</value>