Fixed novice skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-10-30 19:48:59 +00:00
parent d4a7221852
commit 602be3dd09
12 changed files with 816 additions and 144 deletions

View File

@ -2603,4 +2603,30 @@
<skill skillId="6053" skillLvl="4" npcId="1603" />
<skill skillId="5771" skillLvl="1" npcId="1603" />
<skill skillId="6054" skillLvl="1" npcId="1603" />
<!-- NOVICE SUMMONS - PRELUDE OF WAR -->
<!-- Blood Panther -->
<skill npcId="15250" skillId="30765" skillLvl="1" />
<skill npcId="15250" skillId="30766" skillLvl="1" />
<skill npcId="15251" skillId="30765" skillLvl="2" />
<skill npcId="15251" skillId="30766" skillLvl="2" />
<!-- Feline Queen -->
<skill npcId="15252" skillId="30761" skillLvl="1" />
<skill npcId="15252" skillId="30762" skillLvl="1" />
<skill npcId="15253" skillId="30761" skillLvl="2" />
<skill npcId="15253" skillId="30762" skillLvl="2" />
<!-- Seraphim the Unicorn -->
<skill npcId="15254" skillId="30763" skillLvl="1" />
<skill npcId="15254" skillId="30764" skillLvl="1" />
<skill npcId="15255" skillId="30763" skillLvl="2" />
<skill npcId="15255" skillId="30764" skillLvl="2" />
<!-- Soulless -->
<skill npcId="15256" skillId="30765" skillLvl="1" />
<skill npcId="15256" skillId="30766" skillLvl="1" />
<skill npcId="15257" skillId="30765" skillLvl="2" />
<skill npcId="15257" skillId="30766" skillLvl="2" />
</list>

View File

@ -191,8 +191,7 @@
<removeSkill id="337" /> <!-- Arcane Power -->
<removeSkill id="11046" /> <!-- Wizard Spirit -->
</skill>
<skill skillName="Empowering Echo" skillId="1457" skillLvl="1" getLevel="85" levelUpSp="4000" />
<skill skillName="Empowering Echo" skillId="1457" skillLvl="2" getLevel="85" levelUpSp="10000" />
<skill skillName="Empowering Echo" skillId="30794" skillLvl="1" getLevel="85" levelUpSp="10000" />
<skill skillName="Ultimate Body To Mind" skillId="11064" skillLvl="2" getLevel="86" levelUpSp="50000" />
<skill skillName="Ruin" skillId="11047" skillLvl="2" getLevel="86" levelUpSp="50000" />

View File

@ -190,8 +190,7 @@
<removeSkill id="337" /> <!-- Arcane Power -->
<removeSkill id="11046" /> <!-- Wizard Spirit -->
</skill>
<skill skillName="Empowering Echo" skillId="1457" skillLvl="1" getLevel="85" levelUpSp="4000" />
<skill skillName="Empowering Echo" skillId="1457" skillLvl="2" getLevel="85" levelUpSp="10000" />
<skill skillName="Empowering Echo" skillId="30794" skillLvl="1" getLevel="85" levelUpSp="10000" />
<skill skillName="Ultimate Body To Mind" skillId="11064" skillLvl="2" getLevel="86" levelUpSp="50000" />
<skill skillName="Ruin" skillId="11047" skillLvl="2" getLevel="86" levelUpSp="50000" />

View File

@ -184,8 +184,7 @@
<removeSkill id="337" /> <!-- Arcane Power -->
<removeSkill id="11046" /> <!-- Wizard Spirit -->
</skill>
<skill skillName="Empowering Echo" skillId="1457" skillLvl="1" getLevel="85" levelUpSp="4000" />
<skill skillName="Empowering Echo" skillId="1457" skillLvl="2" getLevel="85" levelUpSp="10000" />
<skill skillName="Empowering Echo" skillId="30794" skillLvl="1" getLevel="85" levelUpSp="10000" />
<skill skillName="Ultimate Body To Mind" skillId="11064" skillLvl="2" getLevel="86" levelUpSp="50000" />
<skill skillName="Ruin" skillId="11047" skillLvl="2" getLevel="86" levelUpSp="50000" />

View File

@ -194,8 +194,7 @@
<removeSkill id="337" /> <!-- Arcane Power -->
<removeSkill id="11046" /> <!-- Wizard Spirit -->
</skill>
<skill skillName="Empowering Echo" skillId="1457" skillLvl="1" getLevel="85" levelUpSp="4000" />
<skill skillName="Empowering Echo" skillId="1457" skillLvl="2" getLevel="85" levelUpSp="10000" />
<skill skillName="Empowering Echo" skillId="30794" skillLvl="1" getLevel="85" levelUpSp="10000" />
<skill skillName="Ultimate Body To Mind" skillId="11064" skillLvl="2" getLevel="86" levelUpSp="50000" />
<skill skillName="Ruin" skillId="11047" skillLvl="2" getLevel="86" levelUpSp="50000" />

View File

@ -44,7 +44,6 @@
<skill skillName="Create Common Item" skillId="1320" skillLvl="1" getLevel="1" />
<skill skillName="Divine Inspiration" skillId="1405" skillLvl="1" getLevel="1" />
<skill skillName="Change Hair Accessory" skillId="17192" skillLvl="1" getLevel="1" />
<skill skillName="Empowering Echo" skillId="1457" skillLvl="1" getLevel="1" />
<!-- Trade/Inventory/Warehouse -->
<skill skillName="Expand Trade" skillId="1370" skillLvl="1" getLevel="1"/>
<skill skillName="Expand Inventory" skillId="1372" skillLvl="1" getLevel="1"/>
@ -61,7 +60,6 @@
<skill skillName="Create Common Item" skillId="1320" skillLvl="1" getLevel="1" />
<skill skillName="Divine Inspiration" skillId="1405" skillLvl="1" getLevel="1" />
<skill skillName="Change Hair Accessory" skillId="17192" skillLvl="1" getLevel="1" />
<skill skillName="Empowering Echo" skillId="1457" skillLvl="1" getLevel="1" />
<!-- Trade/Inventory/Warehouse -->
<skill skillName="Expand Trade" skillId="1370" skillLvl="1" getLevel="1"/>
<skill skillName="Expand Inventory" skillId="1372" skillLvl="1" getLevel="1"/>
@ -74,7 +72,6 @@
<skill skillName="Create Common Item" skillId="1320" skillLvl="1" getLevel="1" />
<skill skillName="Divine Inspiration" skillId="1405" skillLvl="1" getLevel="1" />
<skill skillName="Change Hair Accessory" skillId="17192" skillLvl="1" getLevel="1" />
<skill skillName="Empowering Echo" skillId="1457" skillLvl="1" getLevel="1" />
<!-- Trade/Inventory/Warehouse -->
<skill skillName="Expand Trade" skillId="1370" skillLvl="1" getLevel="1"/>
<skill skillName="Expand Inventory" skillId="1372" skillLvl="1" getLevel="1"/>
@ -93,7 +90,6 @@
<skill skillName="Summon Reanimated Man" skillId="1129" skillLvl="1" getLevel="1" />
<skill skillName="Summon Cursed Ma" skillId="1334" skillLvl="1" getLevel="1" />
<skill skillName="Change Hair Accessory" skillId="17192" skillLvl="1" getLevel="1" />
<skill skillName="Empowering Echo" skillId="1457" skillLvl="1" getLevel="1" />
<!-- Trade/Inventory/Warehouse -->
<skill skillName="Expand Trade" skillId="1370" skillLvl="1" getLevel="1"/>
<skill skillName="Expand Inventory" skillId="1372" skillLvl="1" getLevel="1"/>
@ -105,7 +101,6 @@
<skill skillName="Expertise" skillId="239" skillLvl="1" getLevel="1" />
<skill skillName="Create Common Item" skillId="1320" skillLvl="1" getLevel="1" />
<skill skillName="Divine Inspiration" skillId="1405" skillLvl="1" getLevel="1" />
<skill skillName="Empowering Echo" skillId="1457" skillLvl="1" getLevel="1" />
<skill skillName="Change Hair Accessory" skillId="17192" skillLvl="1" getLevel="1" />
<!-- Trade/Inventory/Warehouse -->
<skill skillName="Expand Trade" skillId="1370" skillLvl="1" getLevel="1"/>

View File

@ -1538,159 +1538,223 @@
<height normal="23.5" />
</collision>
</npc>
<npc id="15250" level="85" type="Npc" name="Blood Panther">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="15250" level="40" type="Npc" name="Blood Panther">
<parameters>
<skill name="Skill01_ID" id="30765" level="1" />
<skill name="Skill02_ID" id="30766" level="1" />
</parameters>
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="1933.0" hpRegen="10.5" mp="1036.0" mpRegen="3.6" />
<speed>
<walk ground="50" />
<run ground="198" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="176.36077" magical="120.43155" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="156.55035" magical="114.55675" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" undying="false" />
<shots soul="1" spirit="1" />
<collision>
<radius normal="20" />
<height normal="14.5" />
</collision>
</npc>
<npc id="15251" level="85" type="Npc" name="Blood Panther">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="15251" level="76" type="Npc" name="Blood Panther">
<parameters>
<skill name="Skill01_ID" id="30765" level="2" />
<skill name="Skill02_ID" id="30766" level="2" />
</parameters>
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="2880.0" hpRegen="10.5" mp="1674.0" mpRegen="3.6" />
<speed>
<walk ground="50" />
<run ground="198" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="824.4220731" magical="562.9734023" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="323.78455" magical="236.93149" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" undying="false" />
<shots soul="1" spirit="1" />
<collision>
<radius normal="20" />
<height normal="14.5" />
</collision>
</npc>
<npc id="15252" level="85" type="Npc" name="Feline Queen">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="15252" level="40" type="Npc" name="Feline Queen">
<parameters>
<skill name="Skill01_ID" id="30761" level="1" />
<skill name="Skill02_ID" id="30762" level="1" />
</parameters>
<race>ETC</race>
<sex>FEMALE</sex>
<equipment rhand="37014" />
<equipment lhand="37014" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="1306.0" hpRegen="10.5" mp="698.0" mpRegen="3.6" />
<speed>
<walk ground="25" />
<run ground="198" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="176.36077" magical="120.43155" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="156.55035" magical="114.55675" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" undying="false" />
<shots soul="1" spirit="1" />
<collision>
<radius normal="8" />
<height normal="15" />
</collision>
</npc>
<npc id="15253" level="85" type="Npc" name="Feline Queen">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="15253" level="76" type="Npc" name="Feline Queen">
<parameters>
<skill name="Skill01_ID" id="30761" level="2" />
<skill name="Skill02_ID" id="30762" level="2" />
</parameters>
<race>ETC</race>
<sex>FEMALE</sex>
<equipment rhand="37014" />
<equipment lhand="37014" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="2057.0" hpRegen="10.5" mp="1197.0" mpRegen="3.6" />
<speed>
<walk ground="25" />
<run ground="198" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="824.4220731" magical="562.9734023" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="323.78455" magical="236.93149" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" undying="false" />
<shots soul="1" spirit="1" />
<collision>
<radius normal="8" />
<height normal="15" />
</collision>
</npc>
<npc id="15254" level="85" type="Npc" name="Seraphim the Unicorn">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="15254" level="40" type="Npc" name="Seraphim the Unicorn">
<parameters>
<skill name="Skill01_ID" id="30763" level="1" />
<skill name="Skill02_ID" id="30764" level="1" />
</parameters>
<race>ETC</race>
<sex>FEMALE</sex>
<equipment rhand="37015" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="1306.0" hpRegen="10.5" mp="698.0" mpRegen="3.6" />
<speed>
<walk ground="27" />
<run ground="198" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="176.36077" magical="120.43155" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="156.55035" magical="114.55675" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" undying="false" />
<shots soul="1" spirit="1" />
<collision>
<radius normal="13.5" />
<height normal="25.5" />
</collision>
</npc>
<npc id="15255" level="85" type="Npc" name="Seraphim the Unicorn">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="15255" level="76" type="Npc" name="Seraphim the Unicorn">
<parameters>
<skill name="Skill01_ID" id="30763" level="2" />
<skill name="Skill02_ID" id="30764" level="2" />
</parameters>
<race>ETC</race>
<sex>FEMALE</sex>
<equipment rhand="37015" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="2057.0" hpRegen="10.5" mp="1197.0" mpRegen="3.6" />
<speed>
<walk ground="27" />
<run ground="198" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="824.4220731" magical="562.9734023" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="323.78455" magical="236.93149" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" undying="false" />
<shots soul="1" spirit="1" />
<collision>
<radius normal="13.5" />
<height normal="25.5" />
</collision>
</npc>
<npc id="15256" level="85" type="Npc" name="Soulless">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="15256" level="40" type="Npc" name="Soulless">
<parameters>
<skill name="Skill01_ID" id="30765" level="1" />
<skill name="Skill02_ID" id="30766" level="1" />
</parameters>
<race>ETC</race>
<sex>FEMALE</sex>
<equipment rhand="37016" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="1306.0" hpRegen="10.5" mp="698.0" mpRegen="3.6" />
<speed>
<walk ground="48" />
<run ground="198" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="176.36077" magical="120.43155" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="156.55035" magical="114.55675" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" undying="false" />
<shots soul="1" spirit="1" />
<collision>
<radius normal="7" />
<height normal="33" />
</collision>
</npc>
<npc id="15257" level="85" type="Npc" name="Soulless">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="15257" level="76" type="Npc" name="Soulless">
<parameters>
<skill name="Skill01_ID" id="30765" level="2" />
<skill name="Skill02_ID" id="30766" level="2" />
</parameters>
<race>ETC</race>
<sex>FEMALE</sex>
<equipment rhand="37016" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="2057.0" hpRegen="10.5" mp="1197.0" mpRegen="3.6" />
<speed>
<walk ground="48" />
<run ground="198" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
<attack physical="824.4220731" magical="562.9734023" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="323.78455" magical="236.93149" />
<attribute>
<defence fire="200" water="200" wind="200" earth="200" holy="200" dark="200" />
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<status attackable="false" undying="false" />
<shots soul="1" spirit="1" />
<collision>
<radius normal="7" />
<height normal="33" />

View File

@ -963,13 +963,8 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<effect name="AttackAttributeAdd">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>

View File

@ -888,6 +888,18 @@
<skill id="19427" toLevel="9" name="Hands of Einhasad">
<!-- For 5 min., P./ M. Atk. +13%, attack range +150. Normal attacks deal additional holy damage with 50 power. -->
<icon>icon.skill19427</icon>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<effectPoint>566</effectPoint>
<effectRange>900</effectRange>
@ -917,7 +929,6 @@
<value level="8">51</value>
<value level="9">53</value>
</mpConsume>
<operateType>A2</operateType>
<coolTime>1000</coolTime>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -2268,8 +2279,10 @@
<skill id="19448" toLevel="13" name="Rampageous Beat">
<!-- Strikes the target with $s1 power. With a certain chance, resets the duration of War/ Marching/ Relax buffs for nearby allies. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
<icon>icon.skill11511</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1410</hitTime>
<magicLvl>
<value level="1">85</value>
@ -2301,10 +2314,6 @@
<value level="12">176</value>
<value level="13">180</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-692</value>
<value level="2">-696</value>
@ -2320,14 +2329,10 @@
<value level="12">-712</value>
<value level="13">-712</value>
</effectPoint>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>

View File

@ -1256,29 +1256,39 @@
<skill id="30640" toLevel="1" name="Novice Iron Aura">
<!-- P./ M. Def. +7% and P. Critical Damage/ M. Critical Damage Received -5%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10032</icon>
<operateType>AU</operateType>
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>2</effectPoint>
<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
<magicLvl>40</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
<affectRange>1100</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<magicLvl>40</magicLvl>
<operateType>A5</operateType>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<reuseDelay>1000</reuseDelay>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Iron Aura -->
<skillId>10033</skillId> <!-- Iron Aura -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30641" toLevel="1" name="Novice Power Bomber">
@ -2302,21 +2312,25 @@
<!-- Summons a Blood Panther to fight with you. -->
<icon>icon.skill11853</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<mpConsume>15</mpConsume>
<magicLvl>
<value level="1">40</value>
<value level="2">76</value>
</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>40</magicLvl>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">15138</value>
<value level="2">15139</value>
<value level="1">15250</value>
<value level="2">15251</value>
</npcId>
<lifeTime>-1</lifeTime>
</effect>
@ -2529,11 +2543,10 @@
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<mpConsume>35</mpConsume>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>40</magicLvl>
<mpInitialConsume>5</mpInitialConsume> <!-- Guessing -->
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">40</value>
<value level="2">76</value>
</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -2542,15 +2555,10 @@
<effects>
<effect name="Summon">
<npcId>
<value level="1">14251</value>
<value level="2">14252</value>
<value level="1">15252</value>
<value level="2">15253</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
</consumeItemCount>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
@ -3072,10 +3080,10 @@
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<mpConsume>35</mpConsume>
<mpInitialConsume>14</mpInitialConsume> <!-- Guessing -->
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>40</magicLvl>
<magicLvl>
<value level="1">40</value>
<value level="2">76</value>
</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@ -3084,15 +3092,10 @@
<effects>
<effect name="Summon">
<npcId>
<value level="1">14435</value>
<value level="2">14436</value>
<value level="1">15254</value>
<value level="2">15255</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
</consumeItemCount>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>
@ -3421,29 +3424,22 @@
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<mpConsume>35</mpConsume>
<magicLvl>
<value level="1">40</value>
<value level="2">76</value>
</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>40</magicLvl>
<conditions>
<condition name="CanSummon" />
</conditions>
<effects>
<effect name="Summon">
<npcId>
<value level="1">14575</value>
<value level="2">14576</value>
<value level="1">15256</value>
<value level="2">15257</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
</consumeItemCount>
<lifeTime>-1</lifeTime>
</effect>
</effects>
</skill>

View File

@ -2813,10 +2813,20 @@
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-687</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">4</value>
<value level="2">5</value>
</mpConsume>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2101</value>
<value level="2">2238</value>
</power>
</effect>
</effects>
</skill>
<skill id="30762" toLevel="2" name="Feline Power">
<!-- Inflicts damage on nearby enemies with $s1 Power added to P. Atk. -->
@ -2827,6 +2837,8 @@
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-687</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">6</value>
<value level="2">7</value>
@ -2849,6 +2861,8 @@
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-687</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">4</value>
<value level="2">5</value>
@ -2857,7 +2871,7 @@
<effect name="PhysicalAttack">
<power>
<value level="1">2101</value>
<value level="2">2151</value>
<value level="2">2238</value>
</power>
</effect>
</effects>
@ -2875,6 +2889,8 @@
<value level="1">6</value>
<value level="2">7</value>
</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>
@ -2893,10 +2909,20 @@
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-687</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">4</value>
<value level="2">5</value>
</mpConsume>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2101</value>
<value level="2">2238</value>
</power>
</effect>
</effects>
</skill>
<skill id="30766" toLevel="2" name="Phantom Power">
<!-- Inflicts damage on nearby enemies with $s1 Power added to P. Atk. -->
@ -2949,6 +2975,19 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>ANCIENTSWORD</item>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<mpConsume>
<value level="1">161</value>
<value level="2">163</value>
@ -4980,6 +5019,31 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>1</effectPoint>
<mpConsume>72</mpConsume>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>MA_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>35</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicalAttackSpeed" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30795" toLevel="4" name="Soul Barrier">
<!-- Spreads the soul's defensive barrier. Bow Resistance +$s2, Crossbow Resistance +$s3, M. Def. +$s4 for $s1 -->
@ -5065,6 +5129,78 @@
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<mpConsume>14</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<mpInitialConsume>28</mpInitialConsume>
<isMagic>2</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>11</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="30797" toLevel="1" name="Wind Strike">
<!-- Creates a powerful hurricane and inflicts Wind damage on the enemy with 12 Power added to M. Atk. -->
@ -5110,9 +5246,8 @@
<skill id="30799" toLevel="1" name="Novice Cubic Fire Bless">
<!-- Removes debuffs. Heals 1000 HP and increases Debuff Resistance by 30% for 20 sec. -->
<icon>icon.skill19565</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<effectPoint>673</effectPoint>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<effectPoint>408</effectPoint>
</skill>
</list>

View File

@ -19,23 +19,114 @@
<!-- When a sword or blunt weapon is equipped, P. Atk. +5%+51, P. Accuracy + 4, and each normal attack increases the enmity toward you. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold. -->
<icon>icon.skill10001</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>51</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="HateAttack">
<amount>500</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="30803" toLevel="1" name="Novice Iron Aura">
<!-- You and your ally's P./M. Def. -7% and P./M. Critical Damage Received -5%. -->
<icon>icon.skill10032</icon>
<operateType>T</operateType>
<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
<magicLvl>40</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<toggleGroupId>4</toggleGroupId>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>30640</skillId> <!-- Novice Iron Aura -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30804" toLevel="1" name="Novice Thunder Storm">
<!-- Swings a spear to attack nearby enemies with 2200 power. Inflicts stun for 9 sec. Requires a spear. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill0048</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<hitTime>1080</hitTime>
<coolTime>720</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-167</effectPoint>
<mpConsume>114</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>2200</power>
<criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="30805" toLevel="1" name="Novice Sonic Storm">
<!-- Attacks nearby enemies with 451 power. Requires a sword, a blunt weapon, a spear, a fist weapon, or a dual sword. Critical. Over-hit. -->
@ -47,6 +138,33 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-709</effectPoint>
<mpConsume>163</mpConsume>
<effectRange>1000</effectRange>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>ANCIENTSWORD</item>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="EnergyAttack">
<power>451</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="30806" toLevel="1" name="Novice Force Storm">
<!-- Attacks nearby enemies with 451 power. Requires a sword, a blunt weapon, a spear, a fist weapon, or a dual sword. Critical. Over-hit. -->
@ -58,6 +176,33 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-709</effectPoint>
<mpConsume>163</mpConsume>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectRange>1000</effectRange>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>ANCIENTSWORD</item>
<item>DUAL</item>
<item>POLE</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>451</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="30807" toLevel="1" name="Novice Hands of Einhasad">
<!-- For 5 min., P./ M. Atk. +3%, attack range +100. -->
@ -68,6 +213,29 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>566</effectPoint>
<mpConsume>38</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<effectPoint>566</effectPoint>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="30808" toLevel="1" name="Novice Shield Song">
<!-- For 30 min., P. Def. +3%, 6 Attributes Resistance +10, Bow/ Crossbow Resistance +5%, Debuff Resistance +5%. -->
@ -78,6 +246,48 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>566</effectPoint>
<mpConsume>8</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<BOW>5</BOW>
<CROSSBOW>5</CROSSBOW>
</effect>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-5</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="30809" toLevel="1" name="Novice Sword Waltz">
<!-- For 30 min., P. Atk./Atk. Spd. +7% and P. Critical Rate/Speed +5. -->
@ -88,6 +298,28 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>566</effectPoint>
<mpConsume>8</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="30810" toLevel="1" name="Novice Seal of Confusion">
<!-- Cancels nearby enemies' targets. -->
@ -101,6 +333,17 @@
<reuseDelay>60000</reuseDelay>
<effectPoint>-457</effectPoint>
<mpConsume>107</mpConsume>
<affectRange>200</affectRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>40</magicLvl>
<affectLimit>10-10</affectLimit>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="30811" toLevel="1" name="Novice Rampageous Beat">
<!-- Strikes the target with 2164 power. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
@ -112,6 +355,30 @@
<reuseDelay>7000</reuseDelay>
<effectPoint>-692</effectPoint>
<mpConsume>13</mpConsume>
<effectRange>400</effectRange>
<magicLvl>40</magicLvl>
<nextAction>ATTACK</nextAction>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>2164</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>
<skill id="30812" toLevel="2" name="Fantasia Harmony">
<!-- For $s1, party members' P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./ M. Critical Rate +$s6, P. Critical Damage +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Defense +$s11, Skill Cooldown -$s12, Skill MP Consumption -$s13. -->
@ -362,6 +629,41 @@
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<mpConsume>181</mpConsume>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyPledge">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttributeAdd">
<amount>10</amount>
</effect>
</effects>
</skill>
<skill id="30817" toLevel="2" name="Frenzy Fantasia Harmony">
<!-- For $s1, clan members' P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./M. Critical Rate +$s6, P. Critical Damage +$s7, Atk. Spd. +$s8, Casting Spd. +$s9, Shield Defense Rate +$s10, Shield Def. +$s11, Skill Cooldown -$s12, All Skills MP Consumption -$s13. -->
@ -375,15 +677,173 @@
<value level="1">140</value>
<value level="2">151</value>
</mpConsume>
<abnormalLvl>
<value level="1">4</value>
<value level="2">5</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="2">1800</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
</abnormalTime>
<magicLvl>
<value level="1">85</value>
<value level="2">103</value>
</magicLvl>
<isMagic>22</isMagic>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>
<value level="1">0</value>
<value level="2">10</value>
</itemConsumeCount>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyPledge">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="PAtk">
<amount>
<value level="1">22</value>
<value level="2">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">40</value>
<value level="2">45</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">45</value>
<value level="2">45</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">15</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">70</value>
<value level="2">85</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="30818" toLevel="6" name="Kaliel's Protection">
<!-- Creates a barrier that absorbs $s2 damage for $s1. -->
<icon>icon.bm_kalie_rbracelet03</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2400000</reuseDelay>
<reuseDelay>
<value level="1">2400000</value>
<value level="2">2100000</value>
<value level="3">1800000</value>
<value level="4">1200000</value>
<value level="5">900000</value>
<value level="6">300000</value>
</reuseDelay>
<effectPoint>1000</effectPoint>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AbsorbDamage">
<amount>75000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="30819" toLevel="1" name="Force Intention">
<!-- Detonates the Warrior's Momentum charge and for 1 minute, P. Atk. +10%, P. Critical Damage +15%. Need 10 Momentum. Consumes 5 Soulstones. -->