ClanHallDoormen html fixes.
Contributed by Stayway.
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@ -1,5 +1,5 @@
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<html><body>
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You have <font color="FF9955">closed</font> the clan hall door.<br>
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Good day!<br>
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<center><button value="To Beginning" action="bypass -h npc_%objectId%_Chat" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<center><button value="To Beginning" action="bypass -h npc_%objectId%_Chat" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</center></body></html>
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@ -1,5 +1,5 @@
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<html><body>
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You have <font color="FF9955">opened</font> the clan hall door.<br>
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Outsiders may enter the clan hall while the door is open. Please close it when you've finished your business.<br>
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<center><button value="Close" action="bypass -h npc_%objectId%_close_doors" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
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<center><button value="Close" action="bypass -h npc_%objectId%_close_doors" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
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</body></html>
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@ -3,7 +3,7 @@ Oh, how are you?<br>
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It is an honor to serve a member of clan <font color="00FFFF">%clanname%</font>.<br>
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What may I do for you?<br>
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<center>
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<br><button action="bypass -h npc_%objectId%_open_doors" value="Open a Gate" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<br><button action="bypass -h npc_%objectId%_close_doors" value="Close a Gate" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<br><button action="bypass -h npc_%objectId%_open_doors" value="Open a Gate" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<br><button action="bypass -h npc_%objectId%_close_doors" value="Close a Gate" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</center>
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</body></html>
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@ -3,8 +3,8 @@ Oh, how are you?<br>
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It is an honor to serve a member of clan <font color="00FFFF">%clanname%</font>.<br>
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What may I do for you?<br>
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<center>
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<br><button action="bypass -h npc_%objectId%_open_doors" value="Open a Gate" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<br><button action="bypass -h npc_%objectId%_close_doors" value="Close a Gate" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<br><button action="bypass -h npc_%objectId%_Link clanHallDoormen/evolve.htm" value="Pet Evolution" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<br><button action="bypass -h npc_%objectId%_open_doors" value="Open a Gate" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<br><button action="bypass -h npc_%objectId%_close_doors" value="Close a Gate" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<br><button action="bypass -h npc_%objectId%_Link clanHallDoormen/evolve.htm" value="Pet Evolution" width=90 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</center>
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</body></html>
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