Removed trailing whitespace from several XML files.

This commit is contained in:
MobiusDev 2019-01-18 01:38:00 +00:00
parent 991aeba68e
commit 5fb9c5e033
443 changed files with 2186 additions and 2212 deletions

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@ -210,7 +210,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">20</stat> <stat type="pDef">20</stat>
</stats> </stats>
@ -236,7 +236,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">20</stat> <stat type="pDef">20</stat>
</stats> </stats>
@ -266,7 +266,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">20</stat> <stat type="pDef">20</stat>
</stats> </stats>

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@ -1386,7 +1386,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<skills> <skills>
<skill id="13344" level="1" /> <!-- Bracelet of Insolence --> <skill id="13344" level="1" /> <!-- Bracelet of Insolence -->
</skills> </skills>
<stats> <stats>
<stat type="maxMp">60</stat> <stat type="maxMp">60</stat>

View File

@ -1618,7 +1618,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>
@ -1670,7 +1670,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>

View File

@ -1740,10 +1740,10 @@
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<skills> <skills>
<skill id="22415" level="1" /> <!-- Halloween Cookie --> <skill id="22415" level="1" /> <!-- Halloween Cookie -->
</skills> </skills>

View File

@ -1591,7 +1591,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<skills> <skills>
<skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge --> <skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge -->
<skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add --> <skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add -->

View File

@ -872,7 +872,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>
@ -928,7 +928,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>

View File

@ -52,7 +52,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>
<stat type="waterRes">7</stat> <stat type="waterRes">7</stat>
@ -671,7 +671,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>

View File

@ -750,7 +750,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21365" level="1" /> <skill id="21365" level="1" />
</skills> </skills>
</item> </item>
<item id="24352" name="Talisman - Slaughterer" additionalName="Abundance / 3-day" type="Armor"> <item id="24352" name="Talisman - Slaughterer" additionalName="Abundance / 3-day" type="Armor">
@ -769,7 +769,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21370" level="1" /> <skill id="21370" level="1" />
</skills> </skills>
</item> </item>
<item id="24353" name="Talisman - Conquerer" additionalName="Abundance / 3-day" type="Armor"> <item id="24353" name="Talisman - Conquerer" additionalName="Abundance / 3-day" type="Armor">
@ -788,7 +788,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21371" level="1" /> <skill id="21371" level="1" />
</skills> </skills>
</item> </item>
<item id="24354" name="Talisman - Outlaw" additionalName="Abundance / 3-day" type="Armor"> <item id="24354" name="Talisman - Outlaw" additionalName="Abundance / 3-day" type="Armor">
@ -807,7 +807,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21372" level="1" /> <skill id="21372" level="1" />
</skills> </skills>
</item> </item>
<item id="24355" name="Premium Account: Art of Seduction" type="EtcItem"> <item id="24355" name="Premium Account: Art of Seduction" type="EtcItem">
@ -846,9 +846,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="9516" level="1" /> <!-- Draco's Hat: Wizard --> <skill id="9516" level="1" /> <!-- Draco's Hat: Wizard -->
<skill id="9526" level="1" /> <!-- Draco's Wizard Hat - Blessed Resurrection --> <skill id="9526" level="1" /> <!-- Draco's Wizard Hat - Blessed Resurrection -->
@ -868,10 +868,10 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="9515" level="1" /> <!-- Draco's Hat: Warrior --> <skill id="9515" level="1" /> <!-- Draco's Hat: Warrior -->
<skill id="9525" level="1" /> <!-- Draco's Warrior Hat - Blessed Resurrection --> <skill id="9525" level="1" /> <!-- Draco's Warrior Hat - Blessed Resurrection -->
</skills> </skills>

View File

@ -425,7 +425,7 @@
<stat type="rCrit">6</stat> <stat type="rCrit">6</stat>
<stat type="pAtkRange">40</stat> <stat type="pAtkRange">40</stat>
</stats> </stats>
</item> </item>
<item id="26229" name="Fated Support Box: Ertheia Wizard (C-grade)" type="EtcItem"> <item id="26229" name="Fated Support Box: Ertheia Wizard (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 40 - 84. --> <!-- Double-click to receive C-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" /> <set name="icon" val="icon.etc_equip_item_box_i00" />
@ -919,7 +919,7 @@
<item id="17527" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="17526" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</capsuled_items> </capsuled_items>
</item> </item>
<item id="26248" name="Returning Hero's Support Cube" type="EtcItem"> <item id="26248" name="Returning Hero's Support Cube" type="EtcItem">
<!-- Double-click to get a Luxury Fortune Reading Coupon, Returning Hero's Vitality Replenishing Juice, Traces of Ancient Kartia's Labyrinth, or a Scroll: Enchant Weapon/Armor (R-grade). --> <!-- Double-click to get a Luxury Fortune Reading Coupon, Returning Hero's Vitality Replenishing Juice, Traces of Ancient Kartia's Labyrinth, or a Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.cube_upgrade" /> <set name="icon" val="icon.cube_upgrade" />

View File

@ -563,7 +563,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<skills> <skills>
<skill id="19041" level="1" /> <!-- King's Call --> <skill id="19041" level="1" /> <!-- King's Call -->
<skill id="19040" level="1" /> <!-- Cloak of Darkness --> <skill id="19040" level="1" /> <!-- Cloak of Darkness -->
@ -1834,7 +1834,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<skills> <skills>
<skill id="19042" level="1" /> <!-- King's Summon --> <skill id="19042" level="1" /> <!-- King's Summon -->
<skill id="19038" level="1" /> <!-- Cold Cloak of Darkness --> <skill id="19038" level="1" /> <!-- Cold Cloak of Darkness -->

View File

@ -514,7 +514,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
</item> </item>
<item id="37535" name="Santa Hat" type="Armor"> <item id="37535" name="Santa Hat" type="Armor">
<!-- Santa Hat. --> <!-- Santa Hat. -->
@ -526,7 +526,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="bodypart" val="hairall" /> <set name="bodypart" val="hairall" />
<set name="isAppearanceable" val="true" /> <set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />

View File

@ -358,14 +358,14 @@
<skill id="13563" level="5" type="ON_ENCHANT" type_value="10" /> <skill id="13563" level="5" type="ON_ENCHANT" type_value="10" />
<skill id="13564" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="13564" level="1" type="ON_ENCHANT" type_value="7" />
<skill id="13564" level="2" type="ON_ENCHANT" type_value="8" /> <skill id="13564" level="2" type="ON_ENCHANT" type_value="8" />
<skill id="13564" level="3" type="ON_ENCHANT" type_value="9" /> <skill id="13564" level="3" type="ON_ENCHANT" type_value="9" />
<skill id="13564" level="4" type="ON_ENCHANT" type_value="10" /> <skill id="13564" level="4" type="ON_ENCHANT" type_value="10" />
<skill id="13565" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="13565" level="1" type="ON_ENCHANT" type_value="8" />
<skill id="13565" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="13565" level="2" type="ON_ENCHANT" type_value="9" />
<skill id="13565" level="3" type="ON_ENCHANT" type_value="10" /> <skill id="13565" level="3" type="ON_ENCHANT" type_value="10" />
<skill id="13566" level="1" type="ON_ENCHANT" type_value="9" /> <skill id="13566" level="1" type="ON_ENCHANT" type_value="9" />
<skill id="13566" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="13566" level="2" type="ON_ENCHANT" type_value="10" />
<skill id="13567" level="1" type="ON_ENCHANT" type_value="10" /> <skill id="13567" level="1" type="ON_ENCHANT" type_value="10" />
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@ -959,7 +959,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">50</stat> <stat type="pDef">50</stat>
<stat type="mDef">40</stat> <stat type="mDef">40</stat>

View File

@ -632,7 +632,7 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="default_action" val="SHOW_HTML" /> <set name="default_action" val="SHOW_HTML" />
<set name="handler" val="Book" /> <set name="handler" val="Book" />
</item> </item>

View File

@ -325,7 +325,7 @@
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="40331" name="Magic Staff Set of Fortune" additionalName="90-day" type="EtcItem"> <item id="40331" name="Magic Staff Set of Fortune" additionalName="90-day" type="EtcItem">
<!-- Use to receive 5 magic staff weapons (S - C-grade). Disappears after 90 days if unused. --> <!-- Use to receive 5 magic staff weapons (S - C-grade). Disappears after 90 days if unused. -->

View File

@ -166,7 +166,7 @@
<item id="45415" name="Dandy's Home Run Ball" type="EtcItem"> <item id="45415" name="Dandy's Home Run Ball" type="EtcItem">
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. --> <!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. -->
<set name="icon" val="icon.ev_dinos_baseball" /> <set name="icon" val="icon.ev_dinos_baseball" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" /> <set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@ -177,7 +177,7 @@
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="commissionItemType" val="POTION" /> <set name="commissionItemType" val="POTION" />
<skills> <skills>
<skill id="18209" level="1" /> <!-- Dandy's Home Run Ball --> <skill id="18209" level="1" /> <!-- Dandy's Home Run Ball -->
</skills> </skills>
@ -482,7 +482,7 @@
<item id="45443" name="Transformation Potion: L2B2" additionalName="Event" type="EtcItem"> <item id="45443" name="Transformation Potion: L2B2" additionalName="Event" type="EtcItem">
<!-- For 10 min., transform into a speedy L2B2. --> <!-- For 10 min., transform into a speedy L2B2. -->
<set name="icon" val="icon.etc_whiteday_herb" /> <set name="icon" val="icon.etc_whiteday_herb" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" /> <set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@ -492,8 +492,8 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="commissionItemType" val="POTION" /> <set name="commissionItemType" val="POTION" />
<skills> <skills>
<skill id="18214" level="1" /> <!-- L2B2 --> <skill id="18214" level="1" /> <!-- L2B2 -->
</skills> </skills>
@ -711,7 +711,7 @@
<set name="reuse_delay" val="86400000" /> <set name="reuse_delay" val="86400000" />
<skills> <skills>
<skill id="18222" level="1" /> <!-- Extra Pass: Near Kamaloka --> <skill id="18222" level="1" /> <!-- Extra Pass: Near Kamaloka -->
</skills> </skills>
</item> </item>
<item id="45464" name="Zorro Hat" type="Armor"> <item id="45464" name="Zorro Hat" type="Armor">
<!-- A swashbuckler's hat. --> <!-- A swashbuckler's hat. -->

View File

@ -842,17 +842,17 @@
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skillList> <skillList>
<skill id="4416" level="10"/> <!-- Dragons --> <skill id="4416" level="10"/> <!-- Dragons -->
<skill id="4408" level="1"/> <!-- HP 1x --> <skill id="4408" level="1"/> <!-- HP 1x -->
<skill id="4409" level="1"/> <!-- MP 1x --> <skill id="4409" level="1"/> <!-- MP 1x -->
<skill id="4410" level="11"/> <!-- P. Atk. Modifiers. --> <skill id="4410" level="11"/> <!-- P. Atk. Modifiers. -->
<skill id="4411" level="11"/> <!-- M. Atk. Modifiers. --> <skill id="4411" level="11"/> <!-- M. Atk. Modifiers. -->
<skill id="4412" level="11"/> <!-- P. Def. Modifiers. --> <skill id="4412" level="11"/> <!-- P. Def. Modifiers. -->
<skill id="4413" level="11"/> <!-- M. Def. Modifiers. --> <skill id="4413" level="11"/> <!-- M. Def. Modifiers. -->
<skill id="4414" level="2"/> <!-- Heavy Armor Type --> <skill id="4414" level="2"/> <!-- Heavy Armor Type -->
<skill id="4415" level="1"/> <!-- Bare Hands --> <skill id="4415" level="1"/> <!-- Bare Hands -->
</skillList> </skillList>
<ai aggroRange="2000" isAggressive="true" /> <ai aggroRange="2000" isAggressive="true" />
<collision> <collision>
<radius normal="190" /> <radius normal="190" />
<height normal="1500" /> <height normal="1500" />
@ -877,17 +877,17 @@
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skillList> <skillList>
<skill id="4416" level="10"/> <!-- Dragons --> <skill id="4416" level="10"/> <!-- Dragons -->
<skill id="5464" level="1"/> <!-- Wind Attack --> <skill id="5464" level="1"/> <!-- Wind Attack -->
<skill id="4408" level="1"/> <!-- HP 1x --> <skill id="4408" level="1"/> <!-- HP 1x -->
<skill id="4409" level="1"/> <!-- MP 1x --> <skill id="4409" level="1"/> <!-- MP 1x -->
<skill id="4410" level="11"/> <!-- P. Atk. Modifiers. --> <skill id="4410" level="11"/> <!-- P. Atk. Modifiers. -->
<skill id="4411" level="11"/> <!-- M. Atk. Modifiers. --> <skill id="4411" level="11"/> <!-- M. Atk. Modifiers. -->
<skill id="4412" level="11"/> <!-- P. Def. Modifiers. --> <skill id="4412" level="11"/> <!-- P. Def. Modifiers. -->
<skill id="4413" level="11"/> <!-- M. Def. Modifiers. --> <skill id="4413" level="11"/> <!-- M. Def. Modifiers. -->
<skill id="4414" level="2"/> <!-- Heavy Armor Type --> <skill id="4414" level="2"/> <!-- Heavy Armor Type -->
<skill id="4415" level="1"/> <!-- Bare Hands --> <skill id="4415" level="1"/> <!-- Bare Hands -->
<skill id="14765" level="4"/> <!-- Blood Siphon Resistance --> <skill id="14765" level="4"/> <!-- Blood Siphon Resistance -->
<skill id="15638" level="1"/> <!-- Lindvior --> <skill id="15638" level="1"/> <!-- Lindvior -->
<skill id="15274" level="1" /> <!-- Mighty Wind Strike --> <skill id="15274" level="1" /> <!-- Mighty Wind Strike -->
<skill id="15279" level="1" /> <!-- Soar --> <skill id="15279" level="1" /> <!-- Soar -->

View File

@ -816,8 +816,8 @@
<abnormalResist physical="10" magical="10" /> <abnormalResist physical="10" magical="10" />
</stats> </stats>
<skillList> <skillList>
<skill id="4046" level="4" /> <!-- Sleep --> <skill id="4046" level="4" /> <!-- Sleep -->
<skill id="4087" level="4" /> <!-- Blaze --> <skill id="4087" level="4" /> <!-- Blaze -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4410" level="12" /> <!-- Slightly Strong P. Atk. --> <skill id="4410" level="12" /> <!-- Slightly Strong P. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->

View File

@ -2804,7 +2804,7 @@
</stats> </stats>
<skillList> <skillList>
<skill id="14664" level="1" /> <!-- Destruction Blow --> <skill id="14664" level="1" /> <!-- Destruction Blow -->
<skill id="14656" level="1" /> <!-- Corpse Lunacy --> <skill id="14656" level="1" /> <!-- Corpse Lunacy -->
<skill id="4416" level="1" /> <!-- Undead --> <skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. --> <skill id="4410" level="14" /> <!-- Strong P. Atk. -->

View File

@ -3926,7 +3926,7 @@
<skill id="5467" level="1" /> <!-- Strong against the dark elemental. --> <skill id="5467" level="1" /> <!-- Strong against the dark elemental. -->
<skill id="4898" level="1" /> <!-- Raid Boss (Lv. 94) --> <skill id="4898" level="1" /> <!-- Raid Boss (Lv. 94) -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="15608" level="7" /> <!-- Power Strike --> <skill id="15608" level="7" /> <!-- Power Strike -->
<skill id="15610" level="7" /> <!-- Spinning Slasher --> <skill id="15610" level="7" /> <!-- Spinning Slasher -->
<skill id="15611" level="7" /> <!-- Tornado Slasher --> <skill id="15611" level="7" /> <!-- Tornado Slasher -->
</skillList> </skillList>

View File

@ -4703,7 +4703,7 @@
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4408" level="1"/> <!-- HP 1x --> <skill id="4408" level="1"/> <!-- HP 1x -->
<skill id="4409" level="1"/> <!-- MP 1x --> <skill id="4409" level="1"/> <!-- MP 1x -->
<skill id="4410" level="11"/> <skill id="4410" level="11"/>
<skill id="4411" level="11"/> <skill id="4411" level="11"/>

View File

@ -4091,7 +4091,7 @@
</drop> </drop>
<lucky> <lucky>
<item id="39629" min="2" max="2" chance="99" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="2" max="2" chance="99" /> <!-- Fortune Pocket - Stage 1 -->
</lucky> </lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="29195" level="94" type="L2RaidBoss" name="Istina" title="Queen of Annihilation"> <npc id="29195" level="94" type="L2RaidBoss" name="Istina" title="Queen of Annihilation">

View File

@ -555,7 +555,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skillList> </skillList>
<ai clanHelpRange="600" aggroRange="300" /> <ai clanHelpRange="600" aggroRange="300" />
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
<height normal="81" /> <height normal="81" />

View File

@ -2243,7 +2243,7 @@
<height normal="17.5" /> <height normal="17.5" />
</collision> </collision>
</npc> </npc>
<npc id="33999" level="85" type="FriendlyNpc" name="Kain van Halter"> <npc id="33999" level="85" type="FriendlyNpc" name="Kain van Halter">
<parameters> <parameters>
<param name="MoveAroundSocial" value="100" /> <param name="MoveAroundSocial" value="100" />
<param name="MoveAroundSocial1" value="100" /> <param name="MoveAroundSocial1" value="100" />
@ -2275,7 +2275,7 @@
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
<skill id="16387" level="1" /> <!-- Chain Smash --> <skill id="16387" level="1" /> <!-- Chain Smash -->
<skill id="16388" level="1" /> <!-- Kain's Wrath --> <skill id="16388" level="1" /> <!-- Kain's Wrath -->
</skillList> </skillList>
<exCrtEffect>true</exCrtEffect> <exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>4</sNpcPropHpRate> <sNpcPropHpRate>4</sNpcPropHpRate>

View File

@ -1233,7 +1233,7 @@
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="8">120</value> <value fromLevel="1" toLevel="8">120</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>

View File

@ -36,7 +36,7 @@
<effect name="AttackTrait"> <effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS> <DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -1705,7 +1705,7 @@
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>8</amount> <amount>8</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>8</amount> <amount>8</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@ -1239,7 +1239,7 @@
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9998" toLevel="1" name="Steel Door Guild Reward Box (Mid-grade)"> <skill id="9998" toLevel="1" name="Steel Door Guild Reward Box (Mid-grade)">
<operateType>A1</operateType> <operateType>A1</operateType>

View File

@ -2258,7 +2258,7 @@
<value level="2">20</value> <value level="2">20</value>
<value level="3">15</value> <value level="3">15</value>
</abnormalTime> </abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType> <abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill --> <isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl> <magicLvl>95</magicLvl>
@ -2281,7 +2281,7 @@
</weaponType> </weaponType>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<!-- Lightning Force --> <!-- Lightning Force -->
<isCritical>true</isCritical> <isCritical>true</isCritical>
@ -2301,7 +2301,7 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">0</value> <value level="3">0</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>

View File

@ -1316,7 +1316,7 @@
<value level="6">34205</value> <value level="6">34205</value>
<value level="7">36005</value> <value level="7">36005</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="7">15</value> <value fromLevel="1" toLevel="7">15</value>
</criticalChance> </criticalChance>
@ -1354,7 +1354,7 @@
<effectPoint>673</effectPoint> <effectPoint>673</effectPoint>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@ -1362,7 +1362,7 @@
<item>DUAL</item> <item>DUAL</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1462,7 +1462,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType> <abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect> <abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
@ -1687,7 +1687,7 @@
<value level="2">17094</value> <value level="2">17094</value>
<value level="3">17959</value> <value level="3">17959</value>
</power> </power>
<overHit>false</overHit> <overHit>false</overHit>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
</effects> </effects>

View File

@ -2120,7 +2120,7 @@
<magicCriticalRate> <magicCriticalRate>
<value fromLevel="1" toLevel="11">11</value> <value fromLevel="1" toLevel="11">11</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate> </magicCriticalRate>
<hitCancelTime>1</hitCancelTime> <hitCancelTime>1</hitCancelTime>
<canDoubleCast>true</canDoubleCast> <canDoubleCast>true</canDoubleCast>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>

View File

@ -1645,7 +1645,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power> </power>
<abnormalType>MARK_DEBUF_B</abnormalType> <abnormalType>MARK_DEBUF_B</abnormalType>
</effect> </effect>
@ -1685,7 +1685,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power> </power>
<abnormalType>MARK_DEBUF_C</abnormalType> <abnormalType>MARK_DEBUF_C</abnormalType>
</effect> </effect>
@ -1725,7 +1725,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power> </power>
<abnormalType>MARK_DEBUF_D</abnormalType> <abnormalType>MARK_DEBUF_D</abnormalType>
</effect> </effect>

View File

@ -1043,7 +1043,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1080,7 +1080,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1117,7 +1117,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -308,7 +308,7 @@
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount>30</amount> <amount>30</amount>
<attribute>HOLY</attribute> <attribute>HOLY</attribute>
<attribute>EARTH</attribute> <attribute>EARTH</attribute>
</effect> </effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
@ -2206,7 +2206,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
<stat>STR</stat> <stat>STR</stat>
@ -2219,7 +2219,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
<stat>DEX</stat> <stat>DEX</stat>
@ -2232,7 +2232,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
<stat>WIT</stat> <stat>WIT</stat>
@ -2245,7 +2245,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
<stat>INT</stat> <stat>INT</stat>

View File

@ -477,7 +477,7 @@
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13528" toLevel="1" name="Enhanced Octavis' Earring (Warrior)"> <skill id="13528" toLevel="1" name="Enhanced Octavis' Earring (Warrior)">
@ -501,7 +501,7 @@
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount>9</amount> <amount>9</amount>
<chance>80</chance> <chance>80</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13529" toLevel="1" name="Enhanced Octavis' Necklace (Warrior)"> <skill id="13529" toLevel="1" name="Enhanced Octavis' Necklace (Warrior)">
@ -548,7 +548,7 @@
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13531" toLevel="1" name="Enhanced Istina' Earring (Warrior)"> <skill id="13531" toLevel="1" name="Enhanced Istina' Earring (Warrior)">
@ -572,7 +572,7 @@
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount>5</amount> <amount>5</amount>
<chance>80</chance> <chance>80</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13532" toLevel="1" name="Enhanced Istina' Necklace (Warrior)"> <skill id="13532" toLevel="1" name="Enhanced Istina' Necklace (Warrior)">
@ -619,7 +619,7 @@
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13534" toLevel="1" name="Enhanced Octavis' Earring (Wizard)"> <skill id="13534" toLevel="1" name="Enhanced Octavis' Earring (Wizard)">
@ -643,7 +643,7 @@
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount>5</amount> <amount>5</amount>
<chance>80</chance> <chance>80</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13535" toLevel="1" name="Enhanced Octavis' Necklace (Wizard)"> <skill id="13535" toLevel="1" name="Enhanced Octavis' Necklace (Wizard)">
@ -690,7 +690,7 @@
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13537" toLevel="1" name="Enhanced Istina' Earring (Wizard)"> <skill id="13537" toLevel="1" name="Enhanced Istina' Earring (Wizard)">
@ -714,7 +714,7 @@
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount>5</amount> <amount>5</amount>
<chance>80</chance> <chance>80</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13538" toLevel="1" name="Enhanced Istina' Necklace (Wizard)"> <skill id="13538" toLevel="1" name="Enhanced Istina' Necklace (Wizard)">
@ -758,15 +758,15 @@
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>4</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@ -876,7 +876,7 @@
<effect name="StatUp"> <effect name="StatUp">
<stat>WIT</stat> <stat>WIT</stat>
<amount>1</amount> <amount>1</amount>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<stat>MEN</stat> <stat>MEN</stat>
<amount>2</amount> <amount>2</amount>
@ -899,7 +899,7 @@
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
@ -1307,7 +1307,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1338,7 +1338,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1369,7 +1369,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -43,7 +43,7 @@
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<castRange>1800</castRange> <castRange>1800</castRange>
</skill> </skill>
<skill id="15605" toLevel="1" name="Recharge Possible"> <skill id="15605" toLevel="1" name="Recharge Possible">
<!-- Recharge possible. --> <!-- Recharge possible. -->
<icon>icon.skill0005</icon> <icon>icon.skill0005</icon>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
@ -64,7 +64,7 @@
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>10000</hitTime> <hitTime>10000</hitTime>
<effectPoint>-2</effectPoint> <effectPoint>-2</effectPoint>
<coolTime>200</coolTime> <coolTime>200</coolTime>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@ -423,7 +423,7 @@
<amount>2013</amount> <amount>2013</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="16422" toLevel="1" name="Winter Holiday Reward"> <skill id="16422" toLevel="1" name="Winter Holiday Reward">
<!-- Receive a Santa's Mark when the blessing from the Stocking/Tree/Snowman Fairy expires. --> <!-- Receive a Santa's Mark when the blessing from the Stocking/Tree/Snowman Fairy expires. -->

View File

@ -411,7 +411,7 @@
<icon>icon.skill11529</icon> <icon>icon.skill11529</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime> <abnormalTime>-1</abnormalTime>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType> <abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>

View File

@ -219,7 +219,7 @@
<value level="2">150</value> <value level="2">150</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="18127" toLevel="1" name="Freya's Wish Box"> <skill id="18127" toLevel="1" name="Freya's Wish Box">
@ -261,7 +261,7 @@
<effect name="SpModify"> <effect name="SpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="18131" toLevel="1" name="Freya's Lucky Enchant Stone: Weapon (R-grade)"> <skill id="18131" toLevel="1" name="Freya's Lucky Enchant Stone: Weapon (R-grade)">

View File

@ -754,7 +754,7 @@
<amount>-10</amount> <amount>-10</amount>
<type>ENEMY_ALL</type> <type>ENEMY_ALL</type>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19138" toLevel="1" name="Noble Frenzy"> <skill id="19138" toLevel="1" name="Noble Frenzy">

View File

@ -1116,7 +1116,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount> <amount>1</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1697,7 +1697,7 @@
<value level="4">3600</value> <value level="4">3600</value>
<value level="5">3600</value> <value level="5">3600</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION_SPECIAL</abnormalType> <abnormalType>POSSESSION_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill --> <isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
@ -1725,7 +1725,7 @@
<value level="4">5</value> <value level="4">5</value>
<value level="5">0</value> <value level="5">0</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PvpMagicalSkillDefenceBonus"> <effect name="PvpMagicalSkillDefenceBonus">
<amount> <amount>
<value level="1">2</value> <value level="1">2</value>
@ -2027,7 +2027,7 @@
<amount> <amount>
<value level="1">200</value> <value level="1">200</value>
<value level="2">300</value> <value level="2">300</value>
<value level="3">400</value> <value level="3">400</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@ -808,7 +808,7 @@
<itemEnchantmentLevel>10</itemEnchantmentLevel> <itemEnchantmentLevel>10</itemEnchantmentLevel>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="27346" toLevel="1" name="Returning Hero's Support Cube"> <skill id="27346" toLevel="1" name="Returning Hero's Support Cube">
<reuseDelay>86400000</reuseDelay> <reuseDelay>86400000</reuseDelay>

View File

@ -210,7 +210,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">20</stat> <stat type="pDef">20</stat>
</stats> </stats>
@ -236,7 +236,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">20</stat> <stat type="pDef">20</stat>
</stats> </stats>
@ -266,7 +266,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">20</stat> <stat type="pDef">20</stat>
</stats> </stats>

View File

@ -1386,7 +1386,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<skills> <skills>
<skill id="13344" level="1" /> <!-- Bracelet of Insolence --> <skill id="13344" level="1" /> <!-- Bracelet of Insolence -->
</skills> </skills>
<stats> <stats>
<stat type="maxMp">60</stat> <stat type="maxMp">60</stat>

View File

@ -1618,7 +1618,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>
@ -1670,7 +1670,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>

View File

@ -1740,10 +1740,10 @@
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<skills> <skills>
<skill id="22415" level="1" /> <!-- Halloween Cookie --> <skill id="22415" level="1" /> <!-- Halloween Cookie -->
</skills> </skills>

View File

@ -1591,7 +1591,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<skills> <skills>
<skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge --> <skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge -->
<skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add --> <skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add -->

View File

@ -872,7 +872,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>
@ -928,7 +928,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>

View File

@ -52,7 +52,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>
<stat type="waterRes">7</stat> <stat type="waterRes">7</stat>
@ -671,7 +671,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>

View File

@ -750,7 +750,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21365" level="1" /> <skill id="21365" level="1" />
</skills> </skills>
</item> </item>
<item id="24352" name="Talisman - Slaughterer" additionalName="Abundance / 3-day" type="Armor"> <item id="24352" name="Talisman - Slaughterer" additionalName="Abundance / 3-day" type="Armor">
@ -769,7 +769,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21370" level="1" /> <skill id="21370" level="1" />
</skills> </skills>
</item> </item>
<item id="24353" name="Talisman - Conquerer" additionalName="Abundance / 3-day" type="Armor"> <item id="24353" name="Talisman - Conquerer" additionalName="Abundance / 3-day" type="Armor">
@ -788,7 +788,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21371" level="1" /> <skill id="21371" level="1" />
</skills> </skills>
</item> </item>
<item id="24354" name="Talisman - Outlaw" additionalName="Abundance / 3-day" type="Armor"> <item id="24354" name="Talisman - Outlaw" additionalName="Abundance / 3-day" type="Armor">
@ -807,7 +807,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21372" level="1" /> <skill id="21372" level="1" />
</skills> </skills>
</item> </item>
<item id="24355" name="Premium Account: Art of Seduction" type="EtcItem"> <item id="24355" name="Premium Account: Art of Seduction" type="EtcItem">
@ -846,9 +846,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="9516" level="1" /> <!-- Draco's Hat: Wizard --> <skill id="9516" level="1" /> <!-- Draco's Hat: Wizard -->
<skill id="9526" level="1" /> <!-- Draco's Wizard Hat - Blessed Resurrection --> <skill id="9526" level="1" /> <!-- Draco's Wizard Hat - Blessed Resurrection -->
@ -868,10 +868,10 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="9515" level="1" /> <!-- Draco's Hat: Warrior --> <skill id="9515" level="1" /> <!-- Draco's Hat: Warrior -->
<skill id="9525" level="1" /> <!-- Draco's Warrior Hat - Blessed Resurrection --> <skill id="9525" level="1" /> <!-- Draco's Warrior Hat - Blessed Resurrection -->
</skills> </skills>

View File

@ -425,7 +425,7 @@
<stat type="rCrit">6</stat> <stat type="rCrit">6</stat>
<stat type="pAtkRange">40</stat> <stat type="pAtkRange">40</stat>
</stats> </stats>
</item> </item>
<item id="26229" name="Fated Support Box: Ertheia Wizard (C-grade)" type="EtcItem"> <item id="26229" name="Fated Support Box: Ertheia Wizard (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 40 - 84. --> <!-- Double-click to receive C-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" /> <set name="icon" val="icon.etc_equip_item_box_i00" />
@ -919,7 +919,7 @@
<item id="17527" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="17526" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</capsuled_items> </capsuled_items>
</item> </item>
<item id="26248" name="Returning Hero's Support Cube" type="EtcItem"> <item id="26248" name="Returning Hero's Support Cube" type="EtcItem">
<!-- Double-click to get a Blessed Antharas' Earring Pack (7-day), Blessed Valakas' Necklace Pack (7-day), Tauti's Ring Pack (7-day), Earth Wyrm Heart Ring Pack (7-day), Blessed Zaken's Earring (7-day), Luxury Fortune Reading Coupon, Returning Hero's Vitality Replenishing Juice (1-hr), Traces of Ancient Kartia's Labyrinth, Mysterious Wind Scroll, Blessed Scroll: Enchant Weapon (R-grade) x1, or a Blessed Scroll: Enchant Armor (R-grade) x3. All levels. Once a day. --> <!-- Double-click to get a Blessed Antharas' Earring Pack (7-day), Blessed Valakas' Necklace Pack (7-day), Tauti's Ring Pack (7-day), Earth Wyrm Heart Ring Pack (7-day), Blessed Zaken's Earring (7-day), Luxury Fortune Reading Coupon, Returning Hero's Vitality Replenishing Juice (1-hr), Traces of Ancient Kartia's Labyrinth, Mysterious Wind Scroll, Blessed Scroll: Enchant Weapon (R-grade) x1, or a Blessed Scroll: Enchant Armor (R-grade) x3. All levels. Once a day. -->
<set name="icon" val="icon.cube_upgrade" /> <set name="icon" val="icon.cube_upgrade" />

View File

@ -638,8 +638,8 @@
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="5" /> <skill id="21364" level="5" />
<skill id="21365" level="1" type="ON_EQUIP" /> <skill id="21365" level="1" type="ON_EQUIP" />
<skill id="21373" level="1" type="ON_UNEQUIP" /> <skill id="21373" level="1" type="ON_UNEQUIP" />
</skills> </skills>
</item> </item>
<item id="26452" name="Talisman - Abundance" additionalName="Slaughterer" type="Armor"> <item id="26452" name="Talisman - Abundance" additionalName="Slaughterer" type="Armor">
@ -654,7 +654,7 @@
<skills> <skills>
<skill id="21364" level="6" /> <skill id="21364" level="6" />
<skill id="21370" level="1" type="ON_EQUIP" /> <skill id="21370" level="1" type="ON_EQUIP" />
<skill id="21374" level="1" type="ON_UNEQUIP" /> <skill id="21374" level="1" type="ON_UNEQUIP" />
</skills> </skills>
</item> </item>
<item id="26453" name="Talisman - Abundance" additionalName="Conquerer" type="Armor"> <item id="26453" name="Talisman - Abundance" additionalName="Conquerer" type="Armor">
@ -669,7 +669,7 @@
<skills> <skills>
<skill id="21364" level="7" /> <skill id="21364" level="7" />
<skill id="21371" level="1" type="ON_EQUIP" /> <skill id="21371" level="1" type="ON_EQUIP" />
<skill id="21375" level="1" type="ON_UNEQUIP" /> <skill id="21375" level="1" type="ON_UNEQUIP" />
</skills> </skills>
</item> </item>
<item id="26454" name="Talisman - Abundance" additionalName="Outlaw" type="Armor"> <item id="26454" name="Talisman - Abundance" additionalName="Outlaw" type="Armor">
@ -684,7 +684,7 @@
<skills> <skills>
<skill id="21364" level="8" /> <skill id="21364" level="8" />
<skill id="21372" level="1" type="ON_EQUIP" /> <skill id="21372" level="1" type="ON_EQUIP" />
<skill id="21376" level="1" type="ON_UNEQUIP" /> <skill id="21376" level="1" type="ON_UNEQUIP" />
</skills> </skills>
</item> </item>
<item id="26455" name="Talisman - Abundance Lv. 1 (High-grade)" type="Armor"> <item id="26455" name="Talisman - Abundance Lv. 1 (High-grade)" type="Armor">
@ -1036,7 +1036,7 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<skills> <skills>
<skill id="18568" level="3" /> <!-- Vital Stone --> <skill id="18568" level="3" /> <!-- Vital Stone -->
<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind --> <skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
</skills> </skills>
</item> </item>
<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
@ -1054,7 +1054,7 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<skills> <skills>
<skill id="18568" level="4" /> <!-- Vital Stone --> <skill id="18568" level="4" /> <!-- Vital Stone -->
<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind --> <skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
</skills> </skills>
</item> </item>
<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
@ -1069,7 +1069,7 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<skills> <skills>
<skill id="18568" level="5" /> <!-- Vital Stone --> <skill id="18568" level="5" /> <!-- Vital Stone -->
<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind --> <skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
</skills> </skills>
</item> </item>
<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor"> <item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">

View File

@ -563,7 +563,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<skills> <skills>
<skill id="19041" level="1" /> <!-- King's Call --> <skill id="19041" level="1" /> <!-- King's Call -->
<skill id="19040" level="1" /> <!-- Cloak of Darkness --> <skill id="19040" level="1" /> <!-- Cloak of Darkness -->
@ -1834,7 +1834,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<skills> <skills>
<skill id="19042" level="1" /> <!-- King's Summon --> <skill id="19042" level="1" /> <!-- King's Summon -->
<skill id="19038" level="1" /> <!-- Cold Cloak of Darkness --> <skill id="19038" level="1" /> <!-- Cold Cloak of Darkness -->

View File

@ -514,7 +514,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
</item> </item>
<item id="37535" name="Santa Hat" type="Armor"> <item id="37535" name="Santa Hat" type="Armor">
<!-- Santa Hat. --> <!-- Santa Hat. -->
@ -526,7 +526,7 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="bodypart" val="hairall" /> <set name="bodypart" val="hairall" />
<set name="isAppearanceable" val="true" /> <set name="isAppearanceable" val="true" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />

View File

@ -358,14 +358,14 @@
<skill id="13563" level="5" type="ON_ENCHANT" type_value="10" /> <skill id="13563" level="5" type="ON_ENCHANT" type_value="10" />
<skill id="13564" level="1" type="ON_ENCHANT" type_value="7" /> <skill id="13564" level="1" type="ON_ENCHANT" type_value="7" />
<skill id="13564" level="2" type="ON_ENCHANT" type_value="8" /> <skill id="13564" level="2" type="ON_ENCHANT" type_value="8" />
<skill id="13564" level="3" type="ON_ENCHANT" type_value="9" /> <skill id="13564" level="3" type="ON_ENCHANT" type_value="9" />
<skill id="13564" level="4" type="ON_ENCHANT" type_value="10" /> <skill id="13564" level="4" type="ON_ENCHANT" type_value="10" />
<skill id="13565" level="1" type="ON_ENCHANT" type_value="8" /> <skill id="13565" level="1" type="ON_ENCHANT" type_value="8" />
<skill id="13565" level="2" type="ON_ENCHANT" type_value="9" /> <skill id="13565" level="2" type="ON_ENCHANT" type_value="9" />
<skill id="13565" level="3" type="ON_ENCHANT" type_value="10" /> <skill id="13565" level="3" type="ON_ENCHANT" type_value="10" />
<skill id="13566" level="1" type="ON_ENCHANT" type_value="9" /> <skill id="13566" level="1" type="ON_ENCHANT" type_value="9" />
<skill id="13566" level="2" type="ON_ENCHANT" type_value="10" /> <skill id="13566" level="2" type="ON_ENCHANT" type_value="10" />
<skill id="13567" level="1" type="ON_ENCHANT" type_value="10" /> <skill id="13567" level="1" type="ON_ENCHANT" type_value="10" />
</skills> </skills>
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
@ -960,7 +960,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<skills> <skills>
<skill id="13771" level="1" /> <skill id="13771" level="1" />
</skills> </skills>

View File

@ -632,7 +632,7 @@
<set name="is_destroyable" val="false" /> <set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="default_action" val="SHOW_HTML" /> <set name="default_action" val="SHOW_HTML" />
<set name="handler" val="Book" /> <set name="handler" val="Book" />
</item> </item>

View File

@ -325,7 +325,7 @@
<set name="commissionItemType" val="OTHER_ITEM" /> <set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
</item> </item>
<item id="40331" name="Magic Staff Set of Fortune" additionalName="90-day" type="EtcItem"> <item id="40331" name="Magic Staff Set of Fortune" additionalName="90-day" type="EtcItem">
<!-- Use to receive 5 magic staff weapons (S - C-grade). Disappears after 90 days if unused. --> <!-- Use to receive 5 magic staff weapons (S - C-grade). Disappears after 90 days if unused. -->

View File

@ -166,7 +166,7 @@
<item id="45415" name="Dandy's Home Run Ball" type="EtcItem"> <item id="45415" name="Dandy's Home Run Ball" type="EtcItem">
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. --> <!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. -->
<set name="icon" val="icon.ev_dinos_baseball" /> <set name="icon" val="icon.ev_dinos_baseball" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" /> <set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@ -177,7 +177,7 @@
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="commissionItemType" val="POTION" /> <set name="commissionItemType" val="POTION" />
<skills> <skills>
<skill id="18209" level="1" /> <!-- Dandy's Home Run Ball --> <skill id="18209" level="1" /> <!-- Dandy's Home Run Ball -->
</skills> </skills>
@ -482,7 +482,7 @@
<item id="45443" name="Transformation Potion: L2B2" additionalName="Event" type="EtcItem"> <item id="45443" name="Transformation Potion: L2B2" additionalName="Event" type="EtcItem">
<!-- For 10 min., transform into a speedy L2B2. --> <!-- For 10 min., transform into a speedy L2B2. -->
<set name="icon" val="icon.etc_whiteday_herb" /> <set name="icon" val="icon.etc_whiteday_herb" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" /> <set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
@ -492,8 +492,8 @@
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="commissionItemType" val="POTION" /> <set name="commissionItemType" val="POTION" />
<skills> <skills>
<skill id="18214" level="1" /> <!-- L2B2 --> <skill id="18214" level="1" /> <!-- L2B2 -->
</skills> </skills>
@ -711,7 +711,7 @@
<set name="reuse_delay" val="86400000" /> <set name="reuse_delay" val="86400000" />
<skills> <skills>
<skill id="18222" level="1" /> <!-- Extra Pass: Near Kamaloka --> <skill id="18222" level="1" /> <!-- Extra Pass: Near Kamaloka -->
</skills> </skills>
</item> </item>
<item id="45464" name="Zorro Hat" type="Armor"> <item id="45464" name="Zorro Hat" type="Armor">
<!-- A swashbuckler's hat. --> <!-- A swashbuckler's hat. -->

View File

@ -820,7 +820,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<skills> <skills>
<skill id="13819" level="1" /> <!-- Kelbim Crossbow --> <skill id="13819" level="1" /> <!-- Kelbim Crossbow -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">1434</stat> <stat type="pAtk">1434</stat>
<stat type="mAtk">352</stat> <stat type="mAtk">352</stat>

View File

@ -842,17 +842,17 @@
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skillList> <skillList>
<skill id="4416" level="10"/> <!-- Dragons --> <skill id="4416" level="10"/> <!-- Dragons -->
<skill id="4408" level="1"/> <!-- HP 1x --> <skill id="4408" level="1"/> <!-- HP 1x -->
<skill id="4409" level="1"/> <!-- MP 1x --> <skill id="4409" level="1"/> <!-- MP 1x -->
<skill id="4410" level="11"/> <!-- P. Atk. Modifiers. --> <skill id="4410" level="11"/> <!-- P. Atk. Modifiers. -->
<skill id="4411" level="11"/> <!-- M. Atk. Modifiers. --> <skill id="4411" level="11"/> <!-- M. Atk. Modifiers. -->
<skill id="4412" level="11"/> <!-- P. Def. Modifiers. --> <skill id="4412" level="11"/> <!-- P. Def. Modifiers. -->
<skill id="4413" level="11"/> <!-- M. Def. Modifiers. --> <skill id="4413" level="11"/> <!-- M. Def. Modifiers. -->
<skill id="4414" level="2"/> <!-- Heavy Armor Type --> <skill id="4414" level="2"/> <!-- Heavy Armor Type -->
<skill id="4415" level="1"/> <!-- Bare Hands --> <skill id="4415" level="1"/> <!-- Bare Hands -->
</skillList> </skillList>
<ai aggroRange="2000" isAggressive="true" /> <ai aggroRange="2000" isAggressive="true" />
<collision> <collision>
<radius normal="190" /> <radius normal="190" />
<height normal="1500" /> <height normal="1500" />
@ -877,17 +877,17 @@
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<skillList> <skillList>
<skill id="4416" level="10"/> <!-- Dragons --> <skill id="4416" level="10"/> <!-- Dragons -->
<skill id="5464" level="1"/> <!-- Wind Attack --> <skill id="5464" level="1"/> <!-- Wind Attack -->
<skill id="4408" level="1"/> <!-- HP 1x --> <skill id="4408" level="1"/> <!-- HP 1x -->
<skill id="4409" level="1"/> <!-- MP 1x --> <skill id="4409" level="1"/> <!-- MP 1x -->
<skill id="4410" level="11"/> <!-- P. Atk. Modifiers. --> <skill id="4410" level="11"/> <!-- P. Atk. Modifiers. -->
<skill id="4411" level="11"/> <!-- M. Atk. Modifiers. --> <skill id="4411" level="11"/> <!-- M. Atk. Modifiers. -->
<skill id="4412" level="11"/> <!-- P. Def. Modifiers. --> <skill id="4412" level="11"/> <!-- P. Def. Modifiers. -->
<skill id="4413" level="11"/> <!-- M. Def. Modifiers. --> <skill id="4413" level="11"/> <!-- M. Def. Modifiers. -->
<skill id="4414" level="2"/> <!-- Heavy Armor Type --> <skill id="4414" level="2"/> <!-- Heavy Armor Type -->
<skill id="4415" level="1"/> <!-- Bare Hands --> <skill id="4415" level="1"/> <!-- Bare Hands -->
<skill id="14765" level="4"/> <!-- Blood Siphon Resistance --> <skill id="14765" level="4"/> <!-- Blood Siphon Resistance -->
<skill id="15638" level="1"/> <!-- Lindvior --> <skill id="15638" level="1"/> <!-- Lindvior -->
<skill id="15274" level="1" /> <!-- Mighty Wind Strike --> <skill id="15274" level="1" /> <!-- Mighty Wind Strike -->
<skill id="15279" level="1" /> <!-- Soar --> <skill id="15279" level="1" /> <!-- Soar -->

View File

@ -816,8 +816,8 @@
<abnormalResist physical="10" magical="10" /> <abnormalResist physical="10" magical="10" />
</stats> </stats>
<skillList> <skillList>
<skill id="4046" level="4" /> <!-- Sleep --> <skill id="4046" level="4" /> <!-- Sleep -->
<skill id="4087" level="4" /> <!-- Blaze --> <skill id="4087" level="4" /> <!-- Blaze -->
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4410" level="12" /> <!-- Slightly Strong P. Atk. --> <skill id="4410" level="12" /> <!-- Slightly Strong P. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->

View File

@ -2804,7 +2804,7 @@
</stats> </stats>
<skillList> <skillList>
<skill id="14664" level="1" /> <!-- Destruction Blow --> <skill id="14664" level="1" /> <!-- Destruction Blow -->
<skill id="14656" level="1" /> <!-- Corpse Lunacy --> <skill id="14656" level="1" /> <!-- Corpse Lunacy -->
<skill id="4416" level="1" /> <!-- Undead --> <skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack --> <skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. --> <skill id="4410" level="14" /> <!-- Strong P. Atk. -->

View File

@ -1155,8 +1155,8 @@
<defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" /> <defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" />
</attribute> </attribute>
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status attackable="true" /> <status attackable="true" />
@ -1843,7 +1843,7 @@
<!-- "Guessed" - Based on xp and sp reward --> <!-- "Guessed" - Based on xp and sp reward -->
<attack physical="9578" magical="5465" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="9578" magical="5465" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<!-- "Guessed" - Based on level --> <!-- "Guessed" - Based on level -->
<defence physical="3131" magical="2680" /> <defence physical="3131" magical="2680" />
<attribute> <attribute>
<defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" /> <defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" />
</attribute> </attribute>
@ -1894,7 +1894,7 @@
<!-- "Guessed" - Based on xp and sp reward --> <!-- "Guessed" - Based on xp and sp reward -->
<attack physical="9578" magical="5465" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <attack physical="9578" magical="5465" random="30" critical="4" accuracy="95.25" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<!-- "Guessed" - Based on level --> <!-- "Guessed" - Based on level -->
<defence physical="3131" magical="2680" /> <defence physical="3131" magical="2680" />
<attribute> <attribute>
<defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" /> <defence fire="180" water="180" wind="180" earth="180" holy="227" dark="313" />
</attribute> </attribute>
@ -2228,7 +2228,7 @@
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky> </lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="23570" level="100" type="L2Monster" name="Nymph Tulip"> <npc id="23570" level="100" type="L2Monster" name="Nymph Tulip">
<!-- Source: www.l2wiki.com (2015-04-08) --> <!-- Source: www.l2wiki.com (2015-04-08) -->
<race>PLANT</race> <race>PLANT</race>
@ -2378,7 +2378,7 @@
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky> </lucky>
</dropLists> </dropLists>
</npc> </npc>
<npc id="23574" level="103" type="L2Monster" name="Nymph Rose" title="Fancy"> <npc id="23574" level="103" type="L2Monster" name="Nymph Rose" title="Fancy">
<!-- Source: www.l2wiki.com --> <!-- Source: www.l2wiki.com -->
<race>PLANT</race> <race>PLANT</race>
@ -2394,10 +2394,10 @@
<skillList> <skillList>
<skill id="4416" level="5" /> <!-- Plant --> <skill id="4416" level="5" /> <!-- Plant -->
<skill id="5465" level="1" /> <!-- Earth Attack --> <skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="12" /> <skill id="4410" level="12" />
<skill id="4411" level="12" /> <skill id="4411" level="12" />
<skill id="4412" level="12" /> <skill id="4412" level="12" />
<skill id="4413" level="12" /> <skill id="4413" level="12" />
</skillList> </skillList>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -3217,7 +3217,6 @@
<skill id="4412" level="14" /> <skill id="4412" level="14" />
<skill id="4413" level="14" /> <skill id="4413" level="14" />
<skill id="4440" level="5" /> <skill id="4440" level="5" />
</skillList> </skillList>
<ai aggroRange="700" clanHelpRange="500" isAggressive="true"> <ai aggroRange="700" clanHelpRange="500" isAggressive="true">
<clanList> <clanList>

View File

@ -426,12 +426,12 @@
<clan>REVOLUTIONARIES</clan> <clan>REVOLUTIONARIES</clan>
</clanList> </clanList>
</ai> </ai>
<skillList> <skillList>
<skill id="4416" level="16" /> <!-- Dark Elves --> <skill id="4416" level="16" /> <!-- Dark Elves -->
<skill id="23730" level="1" /> <!-- Chain Galaxy --> <skill id="23730" level="1" /> <!-- Chain Galaxy -->
<skill id="23729" level="1" /> <!-- Mass Lightning Strike --> <skill id="23729" level="1" /> <!-- Mass Lightning Strike -->
<skill id="23728" level="1" /> <!-- Superior Aggression Aura --> <skill id="23728" level="1" /> <!-- Superior Aggression Aura -->
<skill id="23732" level="1" /> <!-- Shield Wave --> <skill id="23732" level="1" /> <!-- Shield Wave -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type --> <skill id="4414" level="1" /> <!-- Heavy Armor Type -->
@ -490,7 +490,7 @@
<skill id="23734" level="1" /> <!-- Lightning Disarm --> <skill id="23734" level="1" /> <!-- Lightning Disarm -->
<skill id="23735" level="1" /> <!-- Sonic Star --> <skill id="23735" level="1" /> <!-- Sonic Star -->
<skill id="23736" level="1" /> <!-- Jump Attack --> <skill id="23736" level="1" /> <!-- Jump Attack -->
<skill id="23733" level="1" /> <!-- Armor Destruction --> <skill id="23733" level="1" /> <!-- Armor Destruction -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="17" /> <!-- Fist Weapon --> <skill id="4415" level="17" /> <!-- Fist Weapon -->
@ -611,7 +611,7 @@
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="9" /> <!-- Bows --> <skill id="4415" level="9" /> <!-- Bows -->
<skill id="4411" level="5" /> <!-- Weak M. Atk. --> <skill id="4411" level="5" /> <!-- Weak M. Atk. -->
<skill id="4410" level="5" /> <!-- Weak P. Atk. --> <skill id="4410" level="5" /> <!-- Weak P. Atk. -->
<skill id="4413" level="10" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="10" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="10" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="10" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -731,7 +731,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -757,7 +757,7 @@
<skill name="Skill_TYPE2" id="23759" level="1" /> <skill name="Skill_TYPE2" id="23759" level="1" />
<skill name="Skill_TYPE3" id="23760" level="1" /> <skill name="Skill_TYPE3" id="23760" level="1" />
<param name="npc_class" value="3" /> <param name="npc_class" value="3" />
</parameters> </parameters>
<race>DARK_ELF</race> <race>DARK_ELF</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="616164100" sp="1232400" /> <acquire exp="616164100" sp="1232400" />
@ -780,15 +780,15 @@
</clanList> </clanList>
</ai> </ai>
<skillList> <skillList>
<skill id="4416" level="16" /> <!-- Dark Elfs --> <skill id="4416" level="16" /> <!-- Dark Elfs -->
<skill id="23758" level="1" /> <!-- Summon Demonic Crucifix --> <skill id="23758" level="1" /> <!-- Summon Demonic Crucifix -->
<skill id="23759" level="1" /> <!-- Mass Exile --> <skill id="23759" level="1" /> <!-- Mass Exile -->
<skill id="23760" level="1" /> <!-- Spectral Rage --> <skill id="23760" level="1" /> <!-- Spectral Rage -->
<skill id="4415" level="5" /> <!-- Blunt Weapon --> <skill id="4415" level="5" /> <!-- Blunt Weapon -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -847,7 +847,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -895,12 +895,12 @@
<clan>REVOLUTIONARIES</clan> <clan>REVOLUTIONARIES</clan>
</clanList> </clanList>
</ai> </ai>
<skillList> <skillList>
<skill id="4416" level="16" /> <!-- Dark Elves --> <skill id="4416" level="16" /> <!-- Dark Elves -->
<skill id="23730" level="1" /> <!-- Chain Galaxy --> <skill id="23730" level="1" /> <!-- Chain Galaxy -->
<skill id="23729" level="1" /> <!-- Mass Lightning Strike --> <skill id="23729" level="1" /> <!-- Mass Lightning Strike -->
<skill id="23728" level="1" /> <!-- Superior Aggression Aura --> <skill id="23728" level="1" /> <!-- Superior Aggression Aura -->
<skill id="23732" level="1" /> <!-- Shield Wave --> <skill id="23732" level="1" /> <!-- Shield Wave -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type --> <skill id="4414" level="1" /> <!-- Heavy Armor Type -->
@ -959,7 +959,7 @@
<skill id="23734" level="1" /> <!-- Lightning Disarm --> <skill id="23734" level="1" /> <!-- Lightning Disarm -->
<skill id="23735" level="1" /> <!-- Sonic Star --> <skill id="23735" level="1" /> <!-- Sonic Star -->
<skill id="23736" level="1" /> <!-- Jump Attack --> <skill id="23736" level="1" /> <!-- Jump Attack -->
<skill id="23733" level="1" /> <!-- Armor Destruction --> <skill id="23733" level="1" /> <!-- Armor Destruction -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="17" /> <!-- Fist Weapon --> <skill id="4415" level="17" /> <!-- Fist Weapon -->
@ -1080,7 +1080,7 @@
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="9" /> <!-- Bows --> <skill id="4415" level="9" /> <!-- Bows -->
<skill id="4411" level="6" /> <!-- Weak M. Atk. --> <skill id="4411" level="6" /> <!-- Weak M. Atk. -->
<skill id="4410" level="6" /> <!-- Weak P. Atk. --> <skill id="4410" level="6" /> <!-- Weak P. Atk. -->
<skill id="4413" level="11" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="11" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="11" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="11" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -1200,7 +1200,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -1226,7 +1226,7 @@
<skill name="Skill_TYPE2" id="23759" level="1" /> <skill name="Skill_TYPE2" id="23759" level="1" />
<skill name="Skill_TYPE3" id="23760" level="1" /> <skill name="Skill_TYPE3" id="23760" level="1" />
<param name="npc_class" value="3" /> <param name="npc_class" value="3" />
</parameters> </parameters>
<race>DARK_ELF</race> <race>DARK_ELF</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="693184600" sp="1386399" /> <acquire exp="693184600" sp="1386399" />
@ -1249,15 +1249,15 @@
</clanList> </clanList>
</ai> </ai>
<skillList> <skillList>
<skill id="4416" level="16" /> <!-- Dark Elfs --> <skill id="4416" level="16" /> <!-- Dark Elfs -->
<skill id="23758" level="1" /> <!-- Summon Demonic Crucifix --> <skill id="23758" level="1" /> <!-- Summon Demonic Crucifix -->
<skill id="23759" level="1" /> <!-- Mass Exile --> <skill id="23759" level="1" /> <!-- Mass Exile -->
<skill id="23760" level="1" /> <!-- Spectral Rage --> <skill id="23760" level="1" /> <!-- Spectral Rage -->
<skill id="4415" level="5" /> <!-- Blunt Weapon --> <skill id="4415" level="5" /> <!-- Blunt Weapon -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -1316,7 +1316,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -1364,12 +1364,12 @@
<clan>REVOLUTIONARIES</clan> <clan>REVOLUTIONARIES</clan>
</clanList> </clanList>
</ai> </ai>
<skillList> <skillList>
<skill id="4416" level="16" /> <!-- Dark Elves --> <skill id="4416" level="16" /> <!-- Dark Elves -->
<skill id="23730" level="1" /> <!-- Chain Galaxy --> <skill id="23730" level="1" /> <!-- Chain Galaxy -->
<skill id="23729" level="1" /> <!-- Mass Lightning Strike --> <skill id="23729" level="1" /> <!-- Mass Lightning Strike -->
<skill id="23728" level="1" /> <!-- Superior Aggression Aura --> <skill id="23728" level="1" /> <!-- Superior Aggression Aura -->
<skill id="23732" level="1" /> <!-- Shield Wave --> <skill id="23732" level="1" /> <!-- Shield Wave -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type --> <skill id="4414" level="1" /> <!-- Heavy Armor Type -->
@ -1428,7 +1428,7 @@
<skill id="23734" level="1" /> <!-- Lightning Disarm --> <skill id="23734" level="1" /> <!-- Lightning Disarm -->
<skill id="23735" level="1" /> <!-- Sonic Star --> <skill id="23735" level="1" /> <!-- Sonic Star -->
<skill id="23736" level="1" /> <!-- Jump Attack --> <skill id="23736" level="1" /> <!-- Jump Attack -->
<skill id="23733" level="1" /> <!-- Armor Destruction --> <skill id="23733" level="1" /> <!-- Armor Destruction -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="17" /> <!-- Fist Weapon --> <skill id="4415" level="17" /> <!-- Fist Weapon -->
@ -1549,7 +1549,7 @@
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="9" /> <!-- Bows --> <skill id="4415" level="9" /> <!-- Bows -->
<skill id="4411" level="7" /> <!-- Weak M. Atk. --> <skill id="4411" level="7" /> <!-- Weak M. Atk. -->
<skill id="4410" level="7" /> <!-- Weak P. Atk. --> <skill id="4410" level="7" /> <!-- Weak P. Atk. -->
<skill id="4413" level="12" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="12" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -1669,7 +1669,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -1718,15 +1718,15 @@
</clanList> </clanList>
</ai> </ai>
<skillList> <skillList>
<skill id="4416" level="16" /> <!-- Dark Elfs --> <skill id="4416" level="16" /> <!-- Dark Elfs -->
<skill id="23758" level="1" /> <!-- Summon Demonic Crucifix --> <skill id="23758" level="1" /> <!-- Summon Demonic Crucifix -->
<skill id="23759" level="1" /> <!-- Mass Exile --> <skill id="23759" level="1" /> <!-- Mass Exile -->
<skill id="23760" level="1" /> <!-- Spectral Rage --> <skill id="23760" level="1" /> <!-- Spectral Rage -->
<skill id="4415" level="5" /> <!-- Blunt Weapon --> <skill id="4415" level="5" /> <!-- Blunt Weapon -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -1785,7 +1785,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -1833,12 +1833,12 @@
<clan>REVOLUTIONARIES</clan> <clan>REVOLUTIONARIES</clan>
</clanList> </clanList>
</ai> </ai>
<skillList> <skillList>
<skill id="4416" level="16" /> <!-- Dark Elves --> <skill id="4416" level="16" /> <!-- Dark Elves -->
<skill id="23730" level="1" /> <!-- Chain Galaxy --> <skill id="23730" level="1" /> <!-- Chain Galaxy -->
<skill id="23729" level="1" /> <!-- Mass Lightning Strike --> <skill id="23729" level="1" /> <!-- Mass Lightning Strike -->
<skill id="23728" level="1" /> <!-- Superior Aggression Aura --> <skill id="23728" level="1" /> <!-- Superior Aggression Aura -->
<skill id="23732" level="1" /> <!-- Shield Wave --> <skill id="23732" level="1" /> <!-- Shield Wave -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type --> <skill id="4414" level="1" /> <!-- Heavy Armor Type -->
@ -1897,7 +1897,7 @@
<skill id="23734" level="1" /> <!-- Lightning Disarm --> <skill id="23734" level="1" /> <!-- Lightning Disarm -->
<skill id="23735" level="1" /> <!-- Sonic Star --> <skill id="23735" level="1" /> <!-- Sonic Star -->
<skill id="23736" level="1" /> <!-- Jump Attack --> <skill id="23736" level="1" /> <!-- Jump Attack -->
<skill id="23733" level="1" /> <!-- Armor Destruction --> <skill id="23733" level="1" /> <!-- Armor Destruction -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="17" /> <!-- Fist Weapon --> <skill id="4415" level="17" /> <!-- Fist Weapon -->
@ -2018,7 +2018,7 @@
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="9" /> <!-- Bows --> <skill id="4415" level="9" /> <!-- Bows -->
<skill id="4411" level="8" /> <!-- Weak M. Atk. --> <skill id="4411" level="8" /> <!-- Weak M. Atk. -->
<skill id="4410" level="8" /> <!-- Weak P. Atk. --> <skill id="4410" level="8" /> <!-- Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -2138,7 +2138,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -2164,7 +2164,7 @@
<skill name="Skill_TYPE2" id="23759" level="1" /> <skill name="Skill_TYPE2" id="23759" level="1" />
<skill name="Skill_TYPE3" id="23760" level="1" /> <skill name="Skill_TYPE3" id="23760" level="1" />
<param name="npc_class" value="3" /> <param name="npc_class" value="3" />
</parameters> </parameters>
<race>DARK_ELF</race> <race>DARK_ELF</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="924246100" sp="1848500" /> <acquire exp="924246100" sp="1848500" />
@ -2187,15 +2187,15 @@
</clanList> </clanList>
</ai> </ai>
<skillList> <skillList>
<skill id="4416" level="16" /> <!-- Dark Elfs --> <skill id="4416" level="16" /> <!-- Dark Elfs -->
<skill id="23758" level="1" /> <!-- Summon Demonic Crucifix --> <skill id="23758" level="1" /> <!-- Summon Demonic Crucifix -->
<skill id="23759" level="1" /> <!-- Mass Exile --> <skill id="23759" level="1" /> <!-- Mass Exile -->
<skill id="23760" level="1" /> <!-- Spectral Rage --> <skill id="23760" level="1" /> <!-- Spectral Rage -->
<skill id="4415" level="5" /> <!-- Blunt Weapon --> <skill id="4415" level="5" /> <!-- Blunt Weapon -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -2254,7 +2254,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -2309,7 +2309,7 @@
</skillList> </skillList>
<shots soul="2" spirit="2" /> <shots soul="2" spirit="2" />
<exCrtEffect>false</exCrtEffect> <exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate> <sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai clanHelpRange="400" aggroRange="600" isAggressive="true"> <ai clanHelpRange="400" aggroRange="600" isAggressive="true">
<clanList> <clanList>
<clan>REVOLUTIONARIES</clan> <clan>REVOLUTIONARIES</clan>
@ -2421,8 +2421,8 @@
</speed> </speed>
</stats> </stats>
<status randomWalk="false" /> <status randomWalk="false" />
<skillList> <skillList>
<skill id="4416" level="17" /> <!-- Orc --> <skill id="4416" level="17" /> <!-- Orc -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type --> <skill id="4414" level="1" /> <!-- Heavy Armor Type -->
@ -2471,7 +2471,7 @@
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="200" /> <run ground="200" />
</speed> </speed>
</stats> </stats>
<status randomWalk="false" /> <status randomWalk="false" />
<skillList> <skillList>
@ -2479,13 +2479,13 @@
<skill id="23730" level="1" /> <!-- Chain Galaxy --> <skill id="23730" level="1" /> <!-- Chain Galaxy -->
<skill id="23729" level="1" /> <!-- Mass Lightning Strike --> <skill id="23729" level="1" /> <!-- Mass Lightning Strike -->
<skill id="23728" level="1" /> <!-- Superior Aggression Aura --> <skill id="23728" level="1" /> <!-- Superior Aggression Aura -->
<skill id="23732" level="1" /> <!-- Shield Wave --> <skill id="23732" level="1" /> <!-- Shield Wave -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4414" level="1" /> <!-- Heavy Armor Type --> <skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -2534,7 +2534,7 @@
<skill id="23734" level="1" /> <!-- Lightning Disarm --> <skill id="23734" level="1" /> <!-- Lightning Disarm -->
<skill id="23735" level="1" /> <!-- Sonic Star --> <skill id="23735" level="1" /> <!-- Sonic Star -->
<skill id="23736" level="1" /> <!-- Jump Attack --> <skill id="23736" level="1" /> <!-- Jump Attack -->
<skill id="23733" level="1" /> <!-- Armor Destruction --> <skill id="23733" level="1" /> <!-- Armor Destruction -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
@ -2634,7 +2634,7 @@
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="200" /> <run ground="200" />
</speed> </speed>
</stats> </stats>
<status randomWalk="false" /> <status randomWalk="false" />
<skillList> <skillList>
@ -2687,7 +2687,7 @@
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="200" /> <run ground="200" />
</speed> </speed>
</stats> </stats>
<status randomWalk="false" /> <status randomWalk="false" />
<skillList> <skillList>
@ -2733,12 +2733,12 @@
<acquire exp="4194161041" sp="8388384" /> <acquire exp="4194161041" sp="8388384" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="638515" hpRegen="11.5" mp="49380" mpRegen="3.9" /> <vitals hp="638515" hpRegen="11.5" mp="49380" mpRegen="3.9" />
<attack physical="166960.5" magical="24442" attackSpeed="378" range="900" type="BOW" distance="80" width="120" random="10" accuracy="5" /> <attack physical="166960.5" magical="24442" attackSpeed="378" range="900" type="BOW" distance="80" width="120" random="10" accuracy="5" />
<defence physical="191554.5" magical="24690" /> <defence physical="191554.5" magical="24690" />
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="180" /> <run ground="180" />
</speed> </speed>
</stats> </stats>
<status randomWalk="false" /> <status randomWalk="false" />
<skillList> <skillList>
@ -2751,7 +2751,7 @@
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="9" /> <!-- Bows --> <skill id="4415" level="9" /> <!-- Bows -->
<skill id="4411" level="8" /> <!-- Weak M. Atk. --> <skill id="4411" level="8" /> <!-- Weak M. Atk. -->
<skill id="4410" level="8" /> <!-- Weak P. Atk. --> <skill id="4410" level="8" /> <!-- Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -2784,7 +2784,7 @@
<acquire exp="4194161041" sp="8388384" /> <acquire exp="4194161041" sp="8388384" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="638515" hpRegen="11.5" mp="49380" mpRegen="3.9" /> <vitals hp="638515" hpRegen="11.5" mp="49380" mpRegen="3.9" />
<attack physical="166960.5" magical="24442" attackSpeed="378" range="900" type="BOW" distance="80" width="120" random="10" accuracy="5" /> <attack physical="166960.5" magical="24442" attackSpeed="378" range="900" type="BOW" distance="80" width="120" random="10" accuracy="5" />
<defence physical="191554.5" magical="24690" /> <defence physical="191554.5" magical="24690" />
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
@ -2802,7 +2802,7 @@
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4415" level="9" /> <!-- Bows --> <skill id="4415" level="9" /> <!-- Bows -->
<skill id="4411" level="8" /> <!-- Weak M. Atk. --> <skill id="4411" level="8" /> <!-- Weak M. Atk. -->
<skill id="4410" level="8" /> <!-- Weak P. Atk. --> <skill id="4410" level="8" /> <!-- Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -2876,7 +2876,6 @@
<drop> <drop>
<item id="46324" min="1" max="2" chance="100" /> <!-- Shadow Buster --> <item id="46324" min="1" max="2" chance="100" /> <!-- Shadow Buster -->
<item id="46395" min="1" max="1" chance="2.003" /> <!-- Shadow Ingot --> <item id="46395" min="1" max="1" chance="2.003" /> <!-- Shadow Ingot -->
</drop> </drop>
<lucky> <lucky>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
@ -2903,7 +2902,7 @@
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="200" /> <run ground="200" />
</speed> </speed>
</stats> </stats>
<status randomWalk="false" /> <status randomWalk="false" />
<skillList> <skillList>
@ -2912,12 +2911,12 @@
<skill id="23753" level="1" /> <!-- Battle Rhapsody --> <skill id="23753" level="1" /> <!-- Battle Rhapsody -->
<skill id="23755" level="1" /> <!-- Polymorph --> <skill id="23755" level="1" /> <!-- Polymorph -->
<skill id="23756" level="1" /> <!-- Assault Rush --> <skill id="23756" level="1" /> <!-- Assault Rush -->
<skill id="23757" level="1" /> <!-- Ultimate Suspension --> <skill id="23757" level="1" /> <!-- Ultimate Suspension -->
<skill id="4415" level="19" /> <!-- Dualsword --> <skill id="4415" level="19" /> <!-- Dualsword -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -2962,19 +2961,19 @@
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="150" /> <run ground="150" />
</speed> </speed>
</stats> </stats>
<status randomWalk="false" /> <status randomWalk="false" />
<skillList> <skillList>
<skill id="4416" level="16" /> <!-- Dark Elfs --> <skill id="4416" level="16" /> <!-- Dark Elfs -->
<skill id="23758" level="1" /> <!-- Summon Demonic Crucifix --> <skill id="23758" level="1" /> <!-- Summon Demonic Crucifix -->
<skill id="23759" level="1" /> <!-- Mass Exile --> <skill id="23759" level="1" /> <!-- Mass Exile -->
<skill id="23760" level="1" /> <!-- Spectral Rage --> <skill id="23760" level="1" /> <!-- Spectral Rage -->
<skill id="4415" level="5" /> <!-- Blunt Weapon --> <skill id="4415" level="5" /> <!-- Blunt Weapon -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -3033,7 +3032,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -3093,7 +3092,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4285" level="3" /> <!-- Resist Sleep Attacks --> <skill id="4285" level="3" /> <!-- Resist Sleep Attacks -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. --> <skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. --> <skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
<skill id="4413" level="13" /> <!-- Slightly Strong M. Def. --> <skill id="4413" level="13" /> <!-- Slightly Strong M. Def. -->
<skill id="4412" level="13" /> <!-- Slightly Strong P. Def. --> <skill id="4412" level="13" /> <!-- Slightly Strong P. Def. -->
</skillList> </skillList>
@ -3134,7 +3133,7 @@
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="200" /> <run ground="200" />
</speed> </speed>
</stats> </stats>
<status randomWalk="false" /> <status randomWalk="false" />
<skillList> <skillList>

View File

@ -4311,7 +4311,7 @@
<height normal="50" /> <height normal="50" />
</collision> </collision>
</npc> </npc>
<npc id="25286" level="94" type="L2GrandBoss" name="Anakim" title="Fallen Angel"> <npc id="25286" level="94" type="L2GrandBoss" name="Anakim" title="Fallen Angel">
<!-- Ertheia --> <!-- Ertheia -->
<parameters> <parameters>
<minions name="Privates"> <minions name="Privates">
@ -4355,7 +4355,7 @@
<skill id="5467" level="1" /> <!-- Strong against the dark elemental. --> <skill id="5467" level="1" /> <!-- Strong against the dark elemental. -->
<skill id="4898" level="1" /> <!-- Raid Boss (Lv. 94) --> <skill id="4898" level="1" /> <!-- Raid Boss (Lv. 94) -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="15608" level="7" /> <!-- Power Strike --> <skill id="15608" level="7" /> <!-- Power Strike -->
<skill id="15610" level="7" /> <!-- Spinning Slasher --> <skill id="15610" level="7" /> <!-- Spinning Slasher -->
<skill id="15611" level="7" /> <!-- Tornado Slasher --> <skill id="15611" level="7" /> <!-- Tornado Slasher -->
</skillList> </skillList>

View File

@ -4847,7 +4847,7 @@
<skill id="4416" level="10" /> <!-- Dragons --> <skill id="4416" level="10" /> <!-- Dragons -->
<skill id="4415" level="1" /> <!-- Bare Hands --> <skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4408" level="1"/> <!-- HP 1x --> <skill id="4408" level="1"/> <!-- HP 1x -->
<skill id="4409" level="1"/> <!-- MP 1x --> <skill id="4409" level="1"/> <!-- MP 1x -->
<skill id="4410" level="11"/> <skill id="4410" level="11"/>
<skill id="4411" level="11"/> <skill id="4411" level="11"/>

View File

@ -555,7 +555,7 @@
<skill id="14765" level="4" /> <!-- Blood Siphon Resistance --> <skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack --> <skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skillList> </skillList>
<ai clanHelpRange="600" aggroRange="300" /> <ai clanHelpRange="600" aggroRange="300" />
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
<height normal="81" /> <height normal="81" />

View File

@ -2243,7 +2243,7 @@
<height normal="17.5" /> <height normal="17.5" />
</collision> </collision>
</npc> </npc>
<npc id="33999" level="85" type="FriendlyNpc" name="Kain van Halter"> <npc id="33999" level="85" type="FriendlyNpc" name="Kain van Halter">
<parameters> <parameters>
<param name="MoveAroundSocial" value="100" /> <param name="MoveAroundSocial" value="100" />
<param name="MoveAroundSocial1" value="100" /> <param name="MoveAroundSocial1" value="100" />
@ -2275,7 +2275,7 @@
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans --> <skill id="4416" level="14" /> <!-- Humans -->
<skill id="16387" level="1" /> <!-- Chain Smash --> <skill id="16387" level="1" /> <!-- Chain Smash -->
<skill id="16388" level="1" /> <!-- Kain's Wrath --> <skill id="16388" level="1" /> <!-- Kain's Wrath -->
</skillList> </skillList>
<exCrtEffect>true</exCrtEffect> <exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>4</sNpcPropHpRate> <sNpcPropHpRate>4</sNpcPropHpRate>

View File

@ -1239,7 +1239,7 @@
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="8">120</value> <value fromLevel="1" toLevel="8">120</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>

View File

@ -36,7 +36,7 @@
<effect name="AttackTrait"> <effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS> <DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -1705,7 +1705,7 @@
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>8</amount> <amount>8</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>8</amount> <amount>8</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@ -1239,7 +1239,7 @@
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9998" toLevel="1" name="Steel Door Guild Reward Box (Mid-grade)"> <skill id="9998" toLevel="1" name="Steel Door Guild Reward Box (Mid-grade)">
<operateType>A1</operateType> <operateType>A1</operateType>

View File

@ -2281,7 +2281,7 @@
<value level="2">20</value> <value level="2">20</value>
<value level="3">15</value> <value level="3">15</value>
</abnormalTime> </abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType> <abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill --> <isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl> <magicLvl>95</magicLvl>
@ -2304,7 +2304,7 @@
</weaponType> </weaponType>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<!-- Lightning Force --> <!-- Lightning Force -->
<isCritical>true</isCritical> <isCritical>true</isCritical>
@ -2324,7 +2324,7 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">0</value> <value level="3">0</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>

View File

@ -1346,7 +1346,7 @@
<value level="7">36005</value> <value level="7">36005</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="7">15</value> <value fromLevel="1" toLevel="7">15</value>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
@ -1386,7 +1386,7 @@
<effectPoint>673</effectPoint> <effectPoint>673</effectPoint>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@ -1394,7 +1394,7 @@
<item>DUAL</item> <item>DUAL</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1496,7 +1496,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType> <abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect> <abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
@ -1729,7 +1729,7 @@
<value level="2">17094</value> <value level="2">17094</value>
<value level="3">17959</value> <value level="3">17959</value>
</power> </power>
<overHit>false</overHit> <overHit>false</overHit>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
</effects> </effects>

View File

@ -2120,7 +2120,7 @@
<magicCriticalRate> <magicCriticalRate>
<value fromLevel="1" toLevel="11">11</value> <value fromLevel="1" toLevel="11">11</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate> </magicCriticalRate>
<hitCancelTime>1</hitCancelTime> <hitCancelTime>1</hitCancelTime>
<canDoubleCast>true</canDoubleCast> <canDoubleCast>true</canDoubleCast>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>

View File

@ -1658,7 +1658,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power> </power>
<abnormalType>MARK_DEBUF_B</abnormalType> <abnormalType>MARK_DEBUF_B</abnormalType>
</effect> </effect>
@ -1698,7 +1698,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power> </power>
<abnormalType>MARK_DEBUF_C</abnormalType> <abnormalType>MARK_DEBUF_C</abnormalType>
</effect> </effect>
@ -1738,7 +1738,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power> </power>
<abnormalType>MARK_DEBUF_D</abnormalType> <abnormalType>MARK_DEBUF_D</abnormalType>
</effect> </effect>

View File

@ -1043,7 +1043,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1080,7 +1080,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1117,7 +1117,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -308,7 +308,7 @@
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount>30</amount> <amount>30</amount>
<attribute>HOLY</attribute> <attribute>HOLY</attribute>
<attribute>EARTH</attribute> <attribute>EARTH</attribute>
</effect> </effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
@ -2206,7 +2206,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
<stat>STR</stat> <stat>STR</stat>
@ -2219,7 +2219,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
<stat>DEX</stat> <stat>DEX</stat>
@ -2232,7 +2232,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
<stat>WIT</stat> <stat>WIT</stat>
@ -2245,7 +2245,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
<stat>INT</stat> <stat>INT</stat>

View File

@ -477,7 +477,7 @@
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13528" toLevel="1" name="Enhanced Octavis' Earring (Warrior)"> <skill id="13528" toLevel="1" name="Enhanced Octavis' Earring (Warrior)">
@ -501,7 +501,7 @@
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount>9</amount> <amount>9</amount>
<chance>80</chance> <chance>80</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13529" toLevel="1" name="Enhanced Octavis' Necklace (Warrior)"> <skill id="13529" toLevel="1" name="Enhanced Octavis' Necklace (Warrior)">
@ -548,7 +548,7 @@
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13531" toLevel="1" name="Enhanced Istina' Earring (Warrior)"> <skill id="13531" toLevel="1" name="Enhanced Istina' Earring (Warrior)">
@ -572,7 +572,7 @@
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount>5</amount> <amount>5</amount>
<chance>80</chance> <chance>80</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13532" toLevel="1" name="Enhanced Istina' Necklace (Warrior)"> <skill id="13532" toLevel="1" name="Enhanced Istina' Necklace (Warrior)">
@ -619,7 +619,7 @@
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13534" toLevel="1" name="Enhanced Octavis' Earring (Wizard)"> <skill id="13534" toLevel="1" name="Enhanced Octavis' Earring (Wizard)">
@ -643,7 +643,7 @@
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount>5</amount> <amount>5</amount>
<chance>80</chance> <chance>80</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13535" toLevel="1" name="Enhanced Octavis' Necklace (Wizard)"> <skill id="13535" toLevel="1" name="Enhanced Octavis' Necklace (Wizard)">
@ -690,7 +690,7 @@
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13537" toLevel="1" name="Enhanced Istina' Earring (Wizard)"> <skill id="13537" toLevel="1" name="Enhanced Istina' Earring (Wizard)">
@ -714,7 +714,7 @@
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount>5</amount> <amount>5</amount>
<chance>80</chance> <chance>80</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13538" toLevel="1" name="Enhanced Istina' Necklace (Wizard)"> <skill id="13538" toLevel="1" name="Enhanced Istina' Necklace (Wizard)">
@ -758,15 +758,15 @@
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>4</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@ -876,7 +876,7 @@
<effect name="StatUp"> <effect name="StatUp">
<stat>WIT</stat> <stat>WIT</stat>
<amount>1</amount> <amount>1</amount>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<stat>MEN</stat> <stat>MEN</stat>
<amount>2</amount> <amount>2</amount>
@ -899,7 +899,7 @@
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK> <KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>100</KNOCKDOWN>
@ -1307,7 +1307,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1338,7 +1338,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1369,7 +1369,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -969,7 +969,7 @@
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>

View File

@ -43,7 +43,7 @@
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<castRange>1800</castRange> <castRange>1800</castRange>
</skill> </skill>
<skill id="15605" toLevel="1" name="Recharge Possible"> <skill id="15605" toLevel="1" name="Recharge Possible">
<!-- Recharge possible. --> <!-- Recharge possible. -->
<icon>icon.skill0005</icon> <icon>icon.skill0005</icon>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
@ -64,7 +64,7 @@
<castRange>900</castRange> <castRange>900</castRange>
<hitTime>10000</hitTime> <hitTime>10000</hitTime>
<effectPoint>-2</effectPoint> <effectPoint>-2</effectPoint>
<coolTime>200</coolTime> <coolTime>200</coolTime>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@ -423,7 +423,7 @@
<amount>2013</amount> <amount>2013</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="16422" toLevel="1" name="Winter Holiday Reward"> <skill id="16422" toLevel="1" name="Winter Holiday Reward">
<!-- Receive a Santa's Mark when the blessing from the Stocking/Tree/Snowman Fairy expires. --> <!-- Receive a Santa's Mark when the blessing from the Stocking/Tree/Snowman Fairy expires. -->

View File

@ -411,7 +411,7 @@
<icon>icon.skill11529</icon> <icon>icon.skill11529</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime> <abnormalTime>-1</abnormalTime>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType> <abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>

View File

@ -219,7 +219,7 @@
<value level="2">150</value> <value level="2">150</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="18127" toLevel="1" name="Freya's Wish Box"> <skill id="18127" toLevel="1" name="Freya's Wish Box">
@ -261,7 +261,7 @@
<effect name="SpModify"> <effect name="SpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="18131" toLevel="1" name="Freya's Lucky Enchant Stone: Weapon (R-grade)"> <skill id="18131" toLevel="1" name="Freya's Lucky Enchant Stone: Weapon (R-grade)">

View File

@ -381,7 +381,7 @@
</item> </item>
<item chance="10"> <item chance="10">
<item id="9554" count="1" /> <!-- Earth Crystal --> <item id="9554" count="1" /> <!-- Earth Crystal -->
</item> </item>
<item chance="4"> <item chance="4">
<item id="17527" count="1" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" count="1" /> <!-- Scroll: Enchant Armor (R-grade) -->
</item> </item>

View File

@ -24,7 +24,7 @@
<effect name="SpModify"> <effect name="SpModify">
<amount>150</amount> <amount>150</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
</list> </list>

View File

@ -754,7 +754,7 @@
<amount>-10</amount> <amount>-10</amount>
<type>ENEMY_ALL</type> <type>ENEMY_ALL</type>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19138" toLevel="1" name="Noble Frenzy"> <skill id="19138" toLevel="1" name="Noble Frenzy">

View File

@ -1116,7 +1116,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount> <amount>1</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1697,7 +1697,7 @@
<value level="4">3600</value> <value level="4">3600</value>
<value level="5">3600</value> <value level="5">3600</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION_SPECIAL</abnormalType> <abnormalType>POSSESSION_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill --> <isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
@ -1725,7 +1725,7 @@
<value level="4">5</value> <value level="4">5</value>
<value level="5">0</value> <value level="5">0</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PvpMagicalSkillDefenceBonus"> <effect name="PvpMagicalSkillDefenceBonus">
<amount> <amount>
<value level="1">2</value> <value level="1">2</value>
@ -2027,7 +2027,7 @@
<amount> <amount>
<value level="1">200</value> <value level="1">200</value>
<value level="2">300</value> <value level="2">300</value>
<value level="3">400</value> <value level="3">400</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@ -808,7 +808,7 @@
<itemEnchantmentLevel>10</itemEnchantmentLevel> <itemEnchantmentLevel>10</itemEnchantmentLevel>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="27346" toLevel="1" name="Returning Hero's Support Cube"> <skill id="27346" toLevel="1" name="Returning Hero's Support Cube">
<reuseDelay>86400000</reuseDelay> <reuseDelay>86400000</reuseDelay>

View File

@ -123,28 +123,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="32742" count="1" /> <!-- Rabbit Ears - STR --> <item id="32742" count="1" /> <!-- Rabbit Ears - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="32743" count="1" /> <!-- Rabbit Ears - DEX --> <item id="32743" count="1" /> <!-- Rabbit Ears - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35761" count="1" /> <!-- Rabbit Ears - CON --> <item id="35761" count="1" /> <!-- Rabbit Ears - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35762" count="1" /> <!-- Rabbit Ears - MEN --> <item id="35762" count="1" /> <!-- Rabbit Ears - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35763" count="1" /> <!-- Rabbit Ears - INT --> <item id="35763" count="1" /> <!-- Rabbit Ears - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35764" count="1" /> <!-- Rabbit Ears - WIT --> <item id="35764" count="1" /> <!-- Rabbit Ears - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39660" count="1" /> <!-- Rabbit Ears - LUC --> <item id="39660" count="1" /> <!-- Rabbit Ears - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39661" count="1" /> <!-- Rabbit Ears - CHA --> <item id="39661" count="1" /> <!-- Rabbit Ears - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -171,9 +171,9 @@
<item chance="6.25"> <item chance="6.25">
<item id="35772" count="1" /> <!-- Rabbit Ears - Accuracy --> <item id="35772" count="1" /> <!-- Rabbit Ears - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="27537" toLevel="1" name="Raccoon Ears Box"> <skill id="27537" toLevel="1" name="Raccoon Ears Box">
<icon>icon.etc_bm_jewelbox_main_i00</icon> <icon>icon.etc_bm_jewelbox_main_i00</icon>
@ -190,28 +190,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35773" count="1" /> <!-- Raccoon Ears - STR --> <item id="35773" count="1" /> <!-- Raccoon Ears - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35774" count="1" /> <!-- Raccoon Ears - DEX --> <item id="35774" count="1" /> <!-- Raccoon Ears - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="32744" count="1" /> <!-- Raccoon Ears - CON --> <item id="32744" count="1" /> <!-- Raccoon Ears - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="32745" count="1" /> <!-- Raccoon Ears - MEN --> <item id="32745" count="1" /> <!-- Raccoon Ears - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35775" count="1" /> <!-- Raccoon Ears - INT --> <item id="35775" count="1" /> <!-- Raccoon Ears - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35776" count="1" /> <!-- Raccoon Ears - WIT --> <item id="35776" count="1" /> <!-- Raccoon Ears - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39662" count="1" /> <!-- Raccoon Ears - LUC --> <item id="39662" count="1" /> <!-- Raccoon Ears - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39663" count="1" /> <!-- Raccoon Ears - CHA --> <item id="39663" count="1" /> <!-- Raccoon Ears - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -238,9 +238,9 @@
<item chance="6.25"> <item chance="6.25">
<item id="35784" count="1" /> <!-- Raccoon Ears - Accuracy --> <item id="35784" count="1" /> <!-- Raccoon Ears - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="27538" toLevel="1" name="Cat Ears Box"> <skill id="27538" toLevel="1" name="Cat Ears Box">
<icon>icon.etc_bm_jewelbox_main_i00</icon> <icon>icon.etc_bm_jewelbox_main_i00</icon>
@ -257,28 +257,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35785" count="1" /> <!-- Cat Ears - STR --> <item id="35785" count="1" /> <!-- Cat Ears - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35786" count="1" /> <!-- Cat Ears - DEX --> <item id="35786" count="1" /> <!-- Cat Ears - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35787" count="1" /> <!-- Cat Ears - CON --> <item id="35787" count="1" /> <!-- Cat Ears - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35788" count="1" /> <!-- Cat Ears - MEN --> <item id="35788" count="1" /> <!-- Cat Ears - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="32746" count="1" /> <!-- Cat Ears - INT --> <item id="32746" count="1" /> <!-- Cat Ears - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="32747" count="1" /> <!-- Cat Ears - WIT --> <item id="32747" count="1" /> <!-- Cat Ears - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39664" count="1" /> <!-- Cat Ears - LUC --> <item id="39664" count="1" /> <!-- Cat Ears - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39665" count="1" /> <!-- Cat Ears - CHA --> <item id="39665" count="1" /> <!-- Cat Ears - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -305,7 +305,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="35796" count="1" /> <!-- Cat Ears - Accuracy --> <item id="35796" count="1" /> <!-- Cat Ears - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -324,28 +324,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35797" count="1" /> <!-- Romantic Chapeau - STR --> <item id="35797" count="1" /> <!-- Romantic Chapeau - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35798" count="1" /> <!-- Romantic Chapeau - DEX --> <item id="35798" count="1" /> <!-- Romantic Chapeau - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35799" count="1" /> <!-- Romantic Chapeau - CON --> <item id="35799" count="1" /> <!-- Romantic Chapeau - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35800" count="1" /> <!-- Romantic Chapeau - MEN --> <item id="35800" count="1" /> <!-- Romantic Chapeau - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35801" count="1" /> <!-- Romantic Chapeau - INT --> <item id="35801" count="1" /> <!-- Romantic Chapeau - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35802" count="1" /> <!-- Romantic Chapeau - WIT --> <item id="35802" count="1" /> <!-- Romantic Chapeau - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39666" count="1" /> <!-- Romantic Chapeau - LUC --> <item id="39666" count="1" /> <!-- Romantic Chapeau - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39667" count="1" /> <!-- Romantic Chapeau - CHA --> <item id="39667" count="1" /> <!-- Romantic Chapeau - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -372,7 +372,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="35808" count="1" /> <!-- Romantic Chapeau - Accuracy --> <item id="35808" count="1" /> <!-- Romantic Chapeau - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -391,28 +391,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35809" count="1" /> <!-- Angel Circlet - STR --> <item id="35809" count="1" /> <!-- Angel Circlet - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35810" count="1" /> <!-- Angel Circlet - DEX --> <item id="35810" count="1" /> <!-- Angel Circlet - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35811" count="1" /> <!-- Angel Circlet - CON --> <item id="35811" count="1" /> <!-- Angel Circlet - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35812" count="1" /> <!-- Angel Circlet - MEN --> <item id="35812" count="1" /> <!-- Angel Circlet - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35813" count="1" /> <!-- Angel Circlet - INT --> <item id="35813" count="1" /> <!-- Angel Circlet - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35814" count="1" /> <!-- Angel Circlet - WIT --> <item id="35814" count="1" /> <!-- Angel Circlet - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39668" count="1" /> <!-- Angel Circlet - LUC --> <item id="39668" count="1" /> <!-- Angel Circlet - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39669" count="1" /> <!-- Angel Circlet - CHA --> <item id="39669" count="1" /> <!-- Angel Circlet - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -439,7 +439,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="35819" count="1" /> <!-- Angel Circlet - Accuracy --> <item id="35819" count="1" /> <!-- Angel Circlet - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -458,28 +458,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35820" count="1" /> <!-- Demon Circlet - STR --> <item id="35820" count="1" /> <!-- Demon Circlet - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35821" count="1" /> <!-- Demon Circlet - DEX --> <item id="35821" count="1" /> <!-- Demon Circlet - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35822" count="1" /> <!-- Demon Circlet - CON --> <item id="35822" count="1" /> <!-- Demon Circlet - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35823" count="1" /> <!-- Demon Circlet - MEN --> <item id="35823" count="1" /> <!-- Demon Circlet - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35824" count="1" /> <!-- Demon Circlet - INT --> <item id="35824" count="1" /> <!-- Demon Circlet - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35825" count="1" /> <!-- Demon Circlet - WIT --> <item id="35825" count="1" /> <!-- Demon Circlet - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39670" count="1" /> <!-- Devil Circlet - LUC --> <item id="39670" count="1" /> <!-- Devil Circlet - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39671" count="1" /> <!-- Devil Circlet - CHA --> <item id="39671" count="1" /> <!-- Devil Circlet - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -506,7 +506,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="32755" count="1" /> <!-- Demon Circlet - Accuracy --> <item id="32755" count="1" /> <!-- Demon Circlet - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -525,28 +525,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="34705" count="1" /> <!-- Pirate's Eyepatch - STR --> <item id="34705" count="1" /> <!-- Pirate's Eyepatch - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="34706" count="1" /> <!-- Pirate's Eyepatch - DEX --> <item id="34706" count="1" /> <!-- Pirate's Eyepatch - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35831" count="1" /> <!-- Pirate's Eyepatch - CON --> <item id="35831" count="1" /> <!-- Pirate's Eyepatch - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35832" count="1" /> <!-- Pirate's Eyepatch - MEN --> <item id="35832" count="1" /> <!-- Pirate's Eyepatch - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35833" count="1" /> <!-- Pirate's Eyepatch - INT --> <item id="35833" count="1" /> <!-- Pirate's Eyepatch - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35834" count="1" /> <!-- Pirate's Eyepatch - WIT --> <item id="35834" count="1" /> <!-- Pirate's Eyepatch - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39672" count="1" /> <!-- Pirate's Eyepatch - LUC --> <item id="39672" count="1" /> <!-- Pirate's Eyepatch - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39673" count="1" /> <!-- Pirate's Eyepatch - CHA --> <item id="39673" count="1" /> <!-- Pirate's Eyepatch - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -573,7 +573,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="35842" count="1" /> <!-- Pirate's Eyepatch - Accuracy --> <item id="35842" count="1" /> <!-- Pirate's Eyepatch - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -592,28 +592,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35843" count="1" /> <!-- Outlaw's Eyepatch - STR --> <item id="35843" count="1" /> <!-- Outlaw's Eyepatch - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35844" count="1" /> <!-- Outlaw's Eyepatch - DEX --> <item id="35844" count="1" /> <!-- Outlaw's Eyepatch - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="34707" count="1" /> <!-- Outlaw's Eyepatch - CON --> <item id="34707" count="1" /> <!-- Outlaw's Eyepatch - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="34708" count="1" /> <!-- Outlaw's Eyepatch - MEN --> <item id="34708" count="1" /> <!-- Outlaw's Eyepatch - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35845" count="1" /> <!-- Outlaw's Eyepatch - INT --> <item id="35845" count="1" /> <!-- Outlaw's Eyepatch - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35846" count="1" /> <!-- Outlaw's Eyepatch - WIT --> <item id="35846" count="1" /> <!-- Outlaw's Eyepatch - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39674" count="1" /> <!-- Outlaw's Eyepatch - LUC --> <item id="39674" count="1" /> <!-- Outlaw's Eyepatch - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39675" count="1" /> <!-- Outlaw's Eyepatch - CHA --> <item id="39675" count="1" /> <!-- Outlaw's Eyepatch - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -640,7 +640,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="35854" count="1" /> <!-- Outlaw's Eyepatch - Accuracy --> <item id="35854" count="1" /> <!-- Outlaw's Eyepatch - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -659,28 +659,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35855" count="1" /> <!-- Eyepatch - STR --> <item id="35855" count="1" /> <!-- Eyepatch - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35856" count="1" /> <!-- Eyepatch - DEX --> <item id="35856" count="1" /> <!-- Eyepatch - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35857" count="1" /> <!-- Eyepatch - CON --> <item id="35857" count="1" /> <!-- Eyepatch - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35858" count="1" /> <!-- Eyepatch - MEN --> <item id="35858" count="1" /> <!-- Eyepatch - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="34709" count="1" /> <!-- Eyepatch - INT --> <item id="34709" count="1" /> <!-- Eyepatch - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="34710" count="1" /> <!-- Eyepatch - WIT --> <item id="34710" count="1" /> <!-- Eyepatch - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39676" count="1" /> <!-- Eyepatch - LUC --> <item id="39676" count="1" /> <!-- Eyepatch - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39677" count="1" /> <!-- Eyepatch - CHA --> <item id="39677" count="1" /> <!-- Eyepatch - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -707,7 +707,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="35866" count="1" /> <!-- Eyepatch - Accuracy --> <item id="35866" count="1" /> <!-- Eyepatch - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -726,28 +726,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35867" count="1" /> <!-- Party Hat - STR --> <item id="35867" count="1" /> <!-- Party Hat - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35868" count="1" /> <!-- Party Hat - DEX --> <item id="35868" count="1" /> <!-- Party Hat - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35869" count="1" /> <!-- Party Hat - CON --> <item id="35869" count="1" /> <!-- Party Hat - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35870" count="1" /> <!-- Party Hat - MEN --> <item id="35870" count="1" /> <!-- Party Hat - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35871" count="1" /> <!-- Party Hat - INT --> <item id="35871" count="1" /> <!-- Party Hat - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35872" count="1" /> <!-- Party Hat - WIT --> <item id="35872" count="1" /> <!-- Party Hat - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39678" count="1" /> <!-- Party Hat - LUC --> <item id="39678" count="1" /> <!-- Party Hat - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39679" count="1" /> <!-- Party Hat - CHA --> <item id="39679" count="1" /> <!-- Party Hat - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -774,7 +774,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="35878" count="1" /> <!-- Party Hat - Accuracy --> <item id="35878" count="1" /> <!-- Party Hat - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -793,28 +793,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35879" count="1" /> <!-- Refined Angel Ring - STR --> <item id="35879" count="1" /> <!-- Refined Angel Ring - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35880" count="1" /> <!-- Refined Angel Ring - DEX --> <item id="35880" count="1" /> <!-- Refined Angel Ring - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35881" count="1" /> <!-- Refined Angel Ring - CON --> <item id="35881" count="1" /> <!-- Refined Angel Ring - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35882" count="1" /> <!-- Refined Angel Ring - MEN --> <item id="35882" count="1" /> <!-- Refined Angel Ring - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35883" count="1" /> <!-- Refined Angel Ring - INT --> <item id="35883" count="1" /> <!-- Refined Angel Ring - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35884" count="1" /> <!-- Refined Angel Ring - WIT --> <item id="35884" count="1" /> <!-- Refined Angel Ring - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39680" count="1" /> <!-- Refined Angel Ring - LUC --> <item id="39680" count="1" /> <!-- Refined Angel Ring - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39681" count="1" /> <!-- Refined Angel Ring - CHA --> <item id="39681" count="1" /> <!-- Refined Angel Ring - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -841,7 +841,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="35889" count="1" /> <!-- Refined Angel Ring - Accuracy --> <item id="35889" count="1" /> <!-- Refined Angel Ring - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -860,28 +860,28 @@
<effects> <effects>
<effect name="RestorationRandom"> <effect name="RestorationRandom">
<items> <items>
<item chance="6.25"> <item chance="6.25">
<item id="35890" count="1" /> <!-- Refined Devil Horn - STR --> <item id="35890" count="1" /> <!-- Refined Devil Horn - STR -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35891" count="1" /> <!-- Refined Devil Horn - DEX --> <item id="35891" count="1" /> <!-- Refined Devil Horn - DEX -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35892" count="1" /> <!-- Refined Devil Horn - CON --> <item id="35892" count="1" /> <!-- Refined Devil Horn - CON -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35893" count="1" /> <!-- Refined Devil Horn - MEN --> <item id="35893" count="1" /> <!-- Refined Devil Horn - MEN -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35894" count="1" /> <!-- Refined Devil Horn - INT --> <item id="35894" count="1" /> <!-- Refined Devil Horn - INT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="35895" count="1" /> <!-- Refined Devil Horn - WIT --> <item id="35895" count="1" /> <!-- Refined Devil Horn - WIT -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39682" count="1" /> <!-- Refined Devil Horn - LUC --> <item id="39682" count="1" /> <!-- Refined Devil Horn - LUC -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
<item id="39683" count="1" /> <!-- Refined Devil Horn - CHA --> <item id="39683" count="1" /> <!-- Refined Devil Horn - CHA -->
</item> </item>
<item chance="6.25"> <item chance="6.25">
@ -908,7 +908,7 @@
<item chance="6.25"> <item chance="6.25">
<item id="34718" count="1" /> <!-- Refined Devil Horn - Accuracy --> <item id="34718" count="1" /> <!-- Refined Devil Horn - Accuracy -->
</item> </item>
</items> </items>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1196,7 +1196,7 @@
<item chance="15.0"> <item chance="15.0">
<item id="23835" count="1" /> <!-- Talisman - Abundance - Morale --> <item id="23835" count="1" /> <!-- Talisman - Abundance - Morale -->
</item> </item>
<item chance="15.0"> <item chance="15.0">
<item id="23836" count="1" /> <!-- Talisman - Abundance - Physique --> <item id="23836" count="1" /> <!-- Talisman - Abundance - Physique -->
</item> </item>
<item chance="6.8"> <item chance="6.8">
@ -1863,7 +1863,7 @@
<item chance="8.0"> <item chance="8.0">
<item id="27494" count="1" /> <!-- Soul Crystal Coupon Pack - Underground --> <item id="27494" count="1" /> <!-- Soul Crystal Coupon Pack - Underground -->
</item> </item>
<item chance="1.0"> <item chance="1.0">
<item id="27495" count="1" /> <!-- Talisman - Abundance Pack - Underground --> <item id="27495" count="1" /> <!-- Talisman - Abundance Pack - Underground -->
</item> </item>
<item chance="10.0"> <item chance="10.0">
@ -2021,7 +2021,7 @@
<item chance="8.0"> <item chance="8.0">
<item id="27494" count="1" /> <!-- Soul Crystal Coupon Pack - Underground --> <item id="27494" count="1" /> <!-- Soul Crystal Coupon Pack - Underground -->
</item> </item>
<item chance="1.0"> <item chance="1.0">
<item id="27495" count="1" /> <!-- Talisman - Abundance Pack - Underground --> <item id="27495" count="1" /> <!-- Talisman - Abundance Pack - Underground -->
</item> </item>
<item chance="10.0"> <item chance="10.0">

View File

@ -399,7 +399,7 @@
</item> </item>
<item chance="17"> <item chance="17">
<item id="3936" count="1" /> <!-- Blessed Scroll of Resurrection --> <item id="3936" count="1" /> <!-- Blessed Scroll of Resurrection -->
</item> </item>
<item chance="17"> <item chance="17">
<item id="17371" count="1" /> <!-- Crystal (R-grade) --> <item id="17371" count="1" /> <!-- Crystal (R-grade) -->
</item> </item>
@ -423,7 +423,7 @@
</item> </item>
<item chance="1.9"> <item chance="1.9">
<item id="17526" count="1" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" count="1" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</item> </item>
<item chance="0.6"> <item chance="0.6">
<item id="37779" count="1" /> <!-- Scroll of Blessing: Armor (R-grade) --> <item id="37779" count="1" /> <!-- Scroll of Blessing: Armor (R-grade) -->
</item> </item>

View File

@ -210,7 +210,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">20</stat> <stat type="pDef">20</stat>
</stats> </stats>
@ -236,7 +236,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">20</stat> <stat type="pDef">20</stat>
</stats> </stats>
@ -266,7 +266,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">20</stat> <stat type="pDef">20</stat>
</stats> </stats>

View File

@ -1386,7 +1386,7 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<skills> <skills>
<skill id="13344" level="1" /> <!-- Bracelet of Insolence --> <skill id="13344" level="1" /> <!-- Bracelet of Insolence -->
</skills> </skills>
<stats> <stats>
<stat type="maxMp">60</stat> <stat type="maxMp">60</stat>

View File

@ -1618,7 +1618,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>
@ -1670,7 +1670,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>

View File

@ -1740,10 +1740,10 @@
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<skills> <skills>
<skill id="22415" level="1" /> <!-- Halloween Cookie --> <skill id="22415" level="1" /> <!-- Halloween Cookie -->
</skills> </skills>

View File

@ -1591,7 +1591,7 @@
<set name="time" val="43200" /> <set name="time" val="43200" />
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<skills> <skills>
<skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge --> <skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge -->
<skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add --> <skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add -->

View File

@ -872,7 +872,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>
@ -928,7 +928,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>

View File

@ -52,7 +52,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>
<stat type="waterRes">7</stat> <stat type="waterRes">7</stat>
@ -671,7 +671,7 @@
</cond> </cond>
<cond> <cond>
<player level="80" /> <player level="80" />
</cond> </cond>
<stats> <stats>
<stat type="pDef">25</stat> <stat type="pDef">25</stat>
<stat type="fireRes">7</stat> <stat type="fireRes">7</stat>

View File

@ -750,7 +750,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21365" level="1" /> <skill id="21365" level="1" />
</skills> </skills>
</item> </item>
<item id="24352" name="Talisman - Slaughterer" additionalName="Abundance / 3-day" type="Armor"> <item id="24352" name="Talisman - Slaughterer" additionalName="Abundance / 3-day" type="Armor">
@ -769,7 +769,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21370" level="1" /> <skill id="21370" level="1" />
</skills> </skills>
</item> </item>
<item id="24353" name="Talisman - Conquerer" additionalName="Abundance / 3-day" type="Armor"> <item id="24353" name="Talisman - Conquerer" additionalName="Abundance / 3-day" type="Armor">
@ -788,7 +788,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21371" level="1" /> <skill id="21371" level="1" />
</skills> </skills>
</item> </item>
<item id="24354" name="Talisman - Outlaw" additionalName="Abundance / 3-day" type="Armor"> <item id="24354" name="Talisman - Outlaw" additionalName="Abundance / 3-day" type="Armor">
@ -807,7 +807,7 @@
<set name="time" val="4320" /> <set name="time" val="4320" />
<set name="useSkillDisTime" val="1" /> <set name="useSkillDisTime" val="1" />
<skills> <skills>
<skill id="21372" level="1" /> <skill id="21372" level="1" />
</skills> </skills>
</item> </item>
<item id="24355" name="Premium Account: Art of Seduction" type="EtcItem"> <item id="24355" name="Premium Account: Art of Seduction" type="EtcItem">
@ -846,9 +846,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="9516" level="1" /> <!-- Draco's Hat: Wizard --> <skill id="9516" level="1" /> <!-- Draco's Hat: Wizard -->
<skill id="9526" level="1" /> <!-- Draco's Wizard Hat - Blessed Resurrection --> <skill id="9526" level="1" /> <!-- Draco's Wizard Hat - Blessed Resurrection -->
@ -868,10 +868,10 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<skills> <skills>
<skill id="9515" level="1" /> <!-- Draco's Hat: Warrior --> <skill id="9515" level="1" /> <!-- Draco's Hat: Warrior -->
<skill id="9525" level="1" /> <!-- Draco's Warrior Hat - Blessed Resurrection --> <skill id="9525" level="1" /> <!-- Draco's Warrior Hat - Blessed Resurrection -->
</skills> </skills>

View File

@ -425,7 +425,7 @@
<stat type="rCrit">6</stat> <stat type="rCrit">6</stat>
<stat type="pAtkRange">40</stat> <stat type="pAtkRange">40</stat>
</stats> </stats>
</item> </item>
<item id="26229" name="Fated Support Box: Ertheia Wizard (C-grade)" type="EtcItem"> <item id="26229" name="Fated Support Box: Ertheia Wizard (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 40 - 84. --> <!-- Double-click to receive C-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" /> <set name="icon" val="icon.etc_equip_item_box_i00" />
@ -919,7 +919,7 @@
<item id="17527" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="17526" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</capsuled_items> </capsuled_items>
</item> </item>
<item id="26248" name="Returning Hero's Support Cube" type="EtcItem"> <item id="26248" name="Returning Hero's Support Cube" type="EtcItem">
<!-- Double-click to get a Blessed Antharas' Earring Pack (7-day), Blessed Valakas' Necklace Pack (7-day), Tauti's Ring Pack (7-day), Earth Wyrm Heart Ring Pack (7-day), Blessed Zaken's Earring (7-day), Luxury Fortune Reading Coupon, Returning Hero's Vitality Replenishing Juice (1-hr), Traces of Ancient Kartia's Labyrinth, Mysterious Wind Scroll, Blessed Scroll: Enchant Weapon (R-grade) x1, or a Blessed Scroll: Enchant Armor (R-grade) x3. All levels. Once a day. --> <!-- Double-click to get a Blessed Antharas' Earring Pack (7-day), Blessed Valakas' Necklace Pack (7-day), Tauti's Ring Pack (7-day), Earth Wyrm Heart Ring Pack (7-day), Blessed Zaken's Earring (7-day), Luxury Fortune Reading Coupon, Returning Hero's Vitality Replenishing Juice (1-hr), Traces of Ancient Kartia's Labyrinth, Mysterious Wind Scroll, Blessed Scroll: Enchant Weapon (R-grade) x1, or a Blessed Scroll: Enchant Armor (R-grade) x3. All levels. Once a day. -->
<set name="icon" val="icon.cube_upgrade" /> <set name="icon" val="icon.cube_upgrade" />

View File

@ -638,8 +638,8 @@
<set name="is_freightable" val="true" /> <set name="is_freightable" val="true" />
<skills> <skills>
<skill id="21364" level="5" /> <skill id="21364" level="5" />
<skill id="21365" level="1" type="ON_EQUIP" /> <skill id="21365" level="1" type="ON_EQUIP" />
<skill id="21373" level="1" type="ON_UNEQUIP" /> <skill id="21373" level="1" type="ON_UNEQUIP" />
</skills> </skills>
</item> </item>
<item id="26452" name="Talisman - Abundance" additionalName="Slaughterer" type="Armor"> <item id="26452" name="Talisman - Abundance" additionalName="Slaughterer" type="Armor">
@ -654,7 +654,7 @@
<skills> <skills>
<skill id="21364" level="6" /> <skill id="21364" level="6" />
<skill id="21370" level="1" type="ON_EQUIP" /> <skill id="21370" level="1" type="ON_EQUIP" />
<skill id="21374" level="1" type="ON_UNEQUIP" /> <skill id="21374" level="1" type="ON_UNEQUIP" />
</skills> </skills>
</item> </item>
<item id="26453" name="Talisman - Abundance" additionalName="Conquerer" type="Armor"> <item id="26453" name="Talisman - Abundance" additionalName="Conquerer" type="Armor">
@ -669,7 +669,7 @@
<skills> <skills>
<skill id="21364" level="7" /> <skill id="21364" level="7" />
<skill id="21371" level="1" type="ON_EQUIP" /> <skill id="21371" level="1" type="ON_EQUIP" />
<skill id="21375" level="1" type="ON_UNEQUIP" /> <skill id="21375" level="1" type="ON_UNEQUIP" />
</skills> </skills>
</item> </item>
<item id="26454" name="Talisman - Abundance" additionalName="Outlaw" type="Armor"> <item id="26454" name="Talisman - Abundance" additionalName="Outlaw" type="Armor">
@ -684,7 +684,7 @@
<skills> <skills>
<skill id="21364" level="8" /> <skill id="21364" level="8" />
<skill id="21372" level="1" type="ON_EQUIP" /> <skill id="21372" level="1" type="ON_EQUIP" />
<skill id="21376" level="1" type="ON_UNEQUIP" /> <skill id="21376" level="1" type="ON_UNEQUIP" />
</skills> </skills>
</item> </item>
<item id="26455" name="Talisman - Abundance Lv. 1 (High-grade)" type="Armor"> <item id="26455" name="Talisman - Abundance Lv. 1 (High-grade)" type="Armor">
@ -1036,7 +1036,7 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<skills> <skills>
<skill id="18568" level="3" /> <!-- Vital Stone --> <skill id="18568" level="3" /> <!-- Vital Stone -->
<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind --> <skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
</skills> </skills>
</item> </item>
<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor"> <item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
@ -1054,7 +1054,7 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<skills> <skills>
<skill id="18568" level="4" /> <!-- Vital Stone --> <skill id="18568" level="4" /> <!-- Vital Stone -->
<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind --> <skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
</skills> </skills>
</item> </item>
<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor"> <item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
@ -1069,7 +1069,7 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<skills> <skills>
<skill id="18568" level="5" /> <!-- Vital Stone --> <skill id="18568" level="5" /> <!-- Vital Stone -->
<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind --> <skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
</skills> </skills>
</item> </item>
<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor"> <item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">

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