GeoEngine check for minimum distance condition.
This commit is contained in:
@@ -16,30 +16,28 @@
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*/
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*/
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package com.l2jmobius.gameserver.model.conditions;
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* The Class ConditionMinDistance.
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* @author Mobius
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* @author Didldak
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*/
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*/
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public class ConditionMinDistance extends Condition
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public class ConditionMinDistance extends Condition
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{
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{
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private final int _sqDistance;
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private final int _distance;
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/**
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public ConditionMinDistance(int distance)
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* Instantiates a new condition min distance.
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* @param sqDistance the sq distance
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*/
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public ConditionMinDistance(int sqDistance)
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{
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{
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_sqDistance = sqDistance;
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_distance = distance;
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}
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}
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@Override
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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{
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return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
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return (effected != null) //
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&& (effector.calculateDistance3D(effected) >= _distance) //
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&& GeoEngine.getInstance().canSeeTarget(effector, effected);
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}
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}
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}
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}
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@@ -16,30 +16,28 @@
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*/
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*/
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package com.l2jmobius.gameserver.model.conditions;
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* The Class ConditionMinDistance.
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* @author Mobius
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* @author Didldak
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*/
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*/
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public class ConditionMinDistance extends Condition
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public class ConditionMinDistance extends Condition
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{
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{
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private final int _sqDistance;
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private final int _distance;
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/**
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public ConditionMinDistance(int distance)
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* Instantiates a new condition min distance.
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* @param sqDistance the sq distance
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*/
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public ConditionMinDistance(int sqDistance)
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{
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{
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_sqDistance = sqDistance;
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_distance = distance;
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}
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}
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@Override
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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{
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return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
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return (effected != null) //
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&& (effector.calculateDistance3D(effected) >= _distance) //
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&& GeoEngine.getInstance().canSeeTarget(effector, effected);
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}
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}
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}
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}
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@@ -16,30 +16,28 @@
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*/
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*/
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package com.l2jmobius.gameserver.model.conditions;
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* The Class ConditionMinDistance.
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* @author Mobius
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* @author Didldak
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*/
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*/
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public class ConditionMinDistance extends Condition
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public class ConditionMinDistance extends Condition
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{
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{
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private final int _sqDistance;
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private final int _distance;
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/**
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public ConditionMinDistance(int distance)
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* Instantiates a new condition min distance.
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* @param sqDistance the sq distance
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*/
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public ConditionMinDistance(int sqDistance)
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{
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{
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_sqDistance = sqDistance;
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_distance = distance;
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}
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}
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@Override
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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{
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return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
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return (effected != null) //
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&& (effector.calculateDistance3D(effected) >= _distance) //
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&& GeoEngine.getInstance().canSeeTarget(effector, effected);
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}
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}
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}
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}
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@@ -16,30 +16,28 @@
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*/
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*/
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package com.l2jmobius.gameserver.model.conditions;
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* The Class ConditionMinDistance.
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* @author Mobius
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* @author Didldak
|
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*/
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*/
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public class ConditionMinDistance extends Condition
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public class ConditionMinDistance extends Condition
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{
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{
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private final int _sqDistance;
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private final int _distance;
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/**
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public ConditionMinDistance(int distance)
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* Instantiates a new condition min distance.
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* @param sqDistance the sq distance
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*/
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public ConditionMinDistance(int sqDistance)
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{
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{
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_sqDistance = sqDistance;
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_distance = distance;
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}
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}
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@Override
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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{
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return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
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return (effected != null) //
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&& (effector.calculateDistance3D(effected) >= _distance) //
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&& GeoEngine.getInstance().canSeeTarget(effector, effected);
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}
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}
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}
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}
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@@ -16,30 +16,28 @@
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*/
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*/
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package com.l2jmobius.gameserver.model.conditions;
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* The Class ConditionMinDistance.
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* @author Mobius
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* @author Didldak
|
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*/
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*/
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public class ConditionMinDistance extends Condition
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public class ConditionMinDistance extends Condition
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{
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{
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private final int _sqDistance;
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private final int _distance;
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/**
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public ConditionMinDistance(int distance)
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* Instantiates a new condition min distance.
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* @param sqDistance the sq distance
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*/
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public ConditionMinDistance(int sqDistance)
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{
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{
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_sqDistance = sqDistance;
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_distance = distance;
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}
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}
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@Override
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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{
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return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
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return (effected != null) //
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&& (effector.calculateDistance3D(effected) >= _distance) //
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&& GeoEngine.getInstance().canSeeTarget(effector, effected);
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}
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}
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}
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}
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@@ -16,30 +16,28 @@
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*/
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*/
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package com.l2jmobius.gameserver.model.conditions;
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* The Class ConditionMinDistance.
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* @author Mobius
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||||||
* @author Didldak
|
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*/
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*/
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public class ConditionMinDistance extends Condition
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public class ConditionMinDistance extends Condition
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{
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{
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private final int _sqDistance;
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private final int _distance;
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/**
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public ConditionMinDistance(int distance)
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* Instantiates a new condition min distance.
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* @param sqDistance the sq distance
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*/
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public ConditionMinDistance(int sqDistance)
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{
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{
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_sqDistance = sqDistance;
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_distance = distance;
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}
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}
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@Override
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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{
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return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
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return (effected != null) //
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&& (effector.calculateDistance3D(effected) >= _distance) //
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&& GeoEngine.getInstance().canSeeTarget(effector, effected);
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}
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}
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}
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}
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@@ -16,30 +16,28 @@
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*/
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*/
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package com.l2jmobius.gameserver.model.conditions;
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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|
|
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/**
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/**
|
||||||
* The Class ConditionMinDistance.
|
* @author Mobius
|
||||||
* @author Didldak
|
|
||||||
*/
|
*/
|
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public class ConditionMinDistance extends Condition
|
public class ConditionMinDistance extends Condition
|
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{
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{
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private final int _sqDistance;
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private final int _distance;
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/**
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public ConditionMinDistance(int distance)
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* Instantiates a new condition min distance.
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* @param sqDistance the sq distance
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*/
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public ConditionMinDistance(int sqDistance)
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{
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{
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_sqDistance = sqDistance;
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_distance = distance;
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}
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}
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|
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@Override
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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{
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return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
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return (effected != null) //
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&& (effector.calculateDistance3D(effected) >= _distance) //
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&& GeoEngine.getInstance().canSeeTarget(effector, effected);
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}
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}
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}
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}
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@@ -16,30 +16,28 @@
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*/
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*/
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package com.l2jmobius.gameserver.model.conditions;
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package com.l2jmobius.gameserver.model.conditions;
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|
|
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import com.l2jmobius.gameserver.geoengine.GeoEngine;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The Class ConditionMinDistance.
|
* @author Mobius
|
||||||
* @author Didldak
|
|
||||||
*/
|
*/
|
||||||
public class ConditionMinDistance extends Condition
|
public class ConditionMinDistance extends Condition
|
||||||
{
|
{
|
||||||
private final int _sqDistance;
|
private final int _distance;
|
||||||
|
|
||||||
/**
|
public ConditionMinDistance(int distance)
|
||||||
* Instantiates a new condition min distance.
|
|
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* @param sqDistance the sq distance
|
|
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*/
|
|
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public ConditionMinDistance(int sqDistance)
|
|
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{
|
{
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_sqDistance = sqDistance;
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_distance = distance;
|
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}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||||
{
|
{
|
||||||
return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
|
return (effected != null) //
|
||||||
|
&& (effector.calculateDistance3D(effected) >= _distance) //
|
||||||
|
&& GeoEngine.getInstance().canSeeTarget(effector, effected);
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
@@ -16,30 +16,28 @@
|
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*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.conditions;
|
package com.l2jmobius.gameserver.model.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
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import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The Class ConditionMinDistance.
|
* @author Mobius
|
||||||
* @author Didldak
|
|
||||||
*/
|
*/
|
||||||
public class ConditionMinDistance extends Condition
|
public class ConditionMinDistance extends Condition
|
||||||
{
|
{
|
||||||
private final int _sqDistance;
|
private final int _distance;
|
||||||
|
|
||||||
/**
|
public ConditionMinDistance(int distance)
|
||||||
* Instantiates a new condition min distance.
|
|
||||||
* @param sqDistance the sq distance
|
|
||||||
*/
|
|
||||||
public ConditionMinDistance(int sqDistance)
|
|
||||||
{
|
{
|
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_sqDistance = sqDistance;
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_distance = distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||||
{
|
{
|
||||||
return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
|
return (effected != null) //
|
||||||
|
&& (effector.calculateDistance3D(effected) >= _distance) //
|
||||||
|
&& GeoEngine.getInstance().canSeeTarget(effector, effected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -16,30 +16,28 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jmobius.gameserver.model.conditions;
|
package com.l2jmobius.gameserver.model.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.geoengine.GeoEngine;
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The Class ConditionMinDistance.
|
* @author Mobius
|
||||||
* @author Didldak
|
|
||||||
*/
|
*/
|
||||||
public class ConditionMinDistance extends Condition
|
public class ConditionMinDistance extends Condition
|
||||||
{
|
{
|
||||||
private final int _sqDistance;
|
private final int _distance;
|
||||||
|
|
||||||
/**
|
public ConditionMinDistance(int distance)
|
||||||
* Instantiates a new condition min distance.
|
|
||||||
* @param sqDistance the sq distance
|
|
||||||
*/
|
|
||||||
public ConditionMinDistance(int sqDistance)
|
|
||||||
{
|
{
|
||||||
_sqDistance = sqDistance;
|
_distance = distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||||
{
|
{
|
||||||
return (effected != null) && (effector.calculateDistanceSq3D(effected) >= _sqDistance);
|
return (effected != null) //
|
||||||
|
&& (effector.calculateDistance3D(effected) >= _distance) //
|
||||||
|
&& GeoEngine.getInstance().canSeeTarget(effector, effected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user