Addition of network configuration file.
This commit is contained in:
53
L2J_Mobius_CT_2.6_HighFive/dist/game/config/Network.ini
vendored
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53
L2J_Mobius_CT_2.6_HighFive/dist/game/config/Network.ini
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@@ -0,0 +1,53 @@
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# ---------------------------------------------------------------------------------------------------------------------------------
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# Network Settings
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# These settings provide fine-grained control over the network behavior and packet handling within the server application.
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# Adjusting these parameters can help optimize network performance and ensure secure communication between the server and clients.
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# ---------------------------------------------------------------------------------------------------------------------------------
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# Client pool size for reading client packets.
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# Each pool is executed on a separate thread.
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# Default: 100
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ClientReadPoolSize = 100
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# Client pool size for sending server packets.
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# Each pool is executed on a separate thread.
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# Default: 25
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ClientSendPoolSize = 25
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# Client pool size for executing client packets.
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# Each pool is executed on a separate thread.
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# Default: 50
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ClientExecutePoolSize = 50
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# Expected client packet count queued by the server.
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# Default: 80
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PacketQueueLimit = 80
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# Disconnect client when queue has reached the queue packet limit.
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# Default: False
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PacketFloodDisconnect = False
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# Drop packets when queue has reached the queue packet limit.
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# Default: False
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PacketFloodDrop = False
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# Log message when queue has reached the queue packet limit.
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# Default: True
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PacketFloodLogged = True
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# Nagle's algorithm tries to conserve bandwidth by minimizing the number of segments that are sent.
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# When applications wish to decrease network latency, they can disable Nagle's algorithm (by enabling TcpNoDelay).
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# Data will be sent earlier, at the cost of an increase in bandwidth consumption.
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# Default: True (disabled)
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TcpNoDelay = True
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# Packet encryption.
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# By default packets sent or received are encrypted using the Blowfish algorithm.
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# Disabling this reduces the resources needed to process any packets transfered,
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# also broadcasted packets do not need to be re-encrypted for each client sent.
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# Retail: True
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PacketEncryption = False
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# Log message when packet decryption has failed.
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# Default: True
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FailedDecryptionLogged = True
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@@ -31,54 +31,6 @@ GameserverHostname = 0.0.0.0
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# Default: 7777
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GameserverPort = 7777
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# Client pool size for reading client packets.
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# Each pool is executed on a separate thread.
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# Default: 100
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ClientReadPoolSize = 100
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# Client pool size for sending server packets.
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# Each pool is executed on a separate thread.
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# Default: 25
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ClientSendPoolSize = 25
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# Client pool size for executing client packets.
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# Each pool is executed on a separate thread.
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# Default: 50
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ClientExecutePoolSize = 50
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# Expected client packet count queued by the server.
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# Default: 80
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PacketQueueLimit = 80
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# Disconnect client when queue has reached the queue packet limit.
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# Default: False
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PacketFloodDisconnect = False
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# Drop packets when queue has reached the queue packet limit.
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# Default: False
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PacketFloodDrop = False
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# Log message when queue has reached the queue packet limit.
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# Default: True
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PacketFloodLogged = True
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# Nagle's algorithm tries to conserve bandwidth by minimizing the number of segments that are sent.
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# When applications wish to decrease network latency, they can disable Nagle's algorithm (by enabling TcpNoDelay).
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# Data will be sent earlier, at the cost of an increase in bandwidth consumption.
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# Default: True (disabled)
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TcpNoDelay = True
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# Packet encryption.
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# By default packets sent or received are encrypted using the Blowfish algorithm.
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# Disabling this reduces the resources needed to process any packets transfered,
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# also broadcasted packets do not need to be re-encrypted for each client sent.
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# Retail: True
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PacketEncryption = False
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# Log message when packet decryption has failed.
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# Default: True
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FailedDecryptionLogged = True
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# ---------------------------------------------------------------------------
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# Database
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@@ -86,17 +86,20 @@ public class Config
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// --------------------------------------------------
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// Config File Definitions
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// --------------------------------------------------
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public static final String GEOENGINE_CONFIG_FILE = "./config/GeoEngine.ini";
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public static final String INTERFACE_CONFIG_FILE = "./config/Interface.ini";
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public static final String NETWORK_CONFIG_FILE = "./config/Network.ini";
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public static final String OLYMPIAD_CONFIG_FILE = "./config/Olympiad.ini";
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public static final String SIEGE_CONFIG_FILE = "./config/Siege.ini";
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public static final String FORTSIEGE_CONFIG_FILE = "./config/FortSiege.ini";
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public static final String SIEGE_CONFIG_FILE = "./config/Siege.ini";
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public static final String TW_CONFIG_FILE = "./config/TerritoryWar.ini";
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private static final String CHARACTER_CONFIG_FILE = "./config/Character.ini";
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private static final String CH_SIEGE_CONFIG_FILE = "./config/ConquerableHallSiege.ini";
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private static final String FEATURE_CONFIG_FILE = "./config/Feature.ini";
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private static final String FLOOD_PROTECTOR_CONFIG_FILE = "./config/FloodProtector.ini";
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private static final String GENERAL_CONFIG_FILE = "./config/General.ini";
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private static final String GEOENGINE_CONFIG_FILE = "./config/GeoEngine.ini";
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private static final String GRACIASEEDS_CONFIG_FILE = "./config/GraciaSeeds.ini";
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private static final String GRANDBOSS_CONFIG_FILE = "./config/GrandBoss.ini";
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private static final String LOGIN_CONFIG_FILE = "./config/LoginServer.ini";
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@@ -104,6 +107,7 @@ public class Config
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private static final String PVP_CONFIG_FILE = "./config/PVP.ini";
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private static final String RATES_CONFIG_FILE = "./config/Rates.ini";
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private static final String SERVER_CONFIG_FILE = "./config/Server.ini";
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private static final String CHAT_FILTER_FILE = "./config/chatfilter.txt";
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private static final String HEXID_FILE = "./config/hexid.txt";
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private static final String IPCONFIG_FILE = "./config/ipconfig.xml";
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@@ -891,16 +895,6 @@ public class Config
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public static int LOGIN_TRY_BEFORE_BAN;
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public static int LOGIN_BLOCK_AFTER_BAN;
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public static String GAMESERVER_HOSTNAME;
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public static int CLIENT_READ_POOL_SIZE;
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public static int CLIENT_SEND_POOL_SIZE;
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public static int CLIENT_EXECUTE_POOL_SIZE;
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public static int PACKET_QUEUE_LIMIT;
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public static boolean PACKET_FLOOD_DISCONNECT;
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public static boolean PACKET_FLOOD_DROP;
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public static boolean PACKET_FLOOD_LOGGED;
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public static boolean TCP_NO_DELAY;
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public static boolean PACKET_ENCRYPTION;
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public static boolean FAILED_DECRYPTION_LOGGED;
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public static String DATABASE_DRIVER;
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public static String DATABASE_URL;
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public static String DATABASE_LOGIN;
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@@ -942,13 +936,18 @@ public class Config
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public static int PRECAUTIONARY_RESTART_DELAY;
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// --------------------------------------------------
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// MMO Settings
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// Network Settings
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// --------------------------------------------------
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public static int MMO_SELECTOR_SLEEP_TIME;
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public static int MMO_MAX_SEND_PER_PASS;
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public static int MMO_MAX_READ_PER_PASS;
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public static int MMO_HELPER_BUFFER_COUNT;
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public static boolean MMO_TCP_NODELAY;
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public static int CLIENT_READ_POOL_SIZE;
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public static int CLIENT_SEND_POOL_SIZE;
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public static int CLIENT_EXECUTE_POOL_SIZE;
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public static int PACKET_QUEUE_LIMIT;
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public static boolean PACKET_FLOOD_DISCONNECT;
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public static boolean PACKET_FLOOD_DROP;
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public static boolean PACKET_FLOOD_LOGGED;
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public static boolean TCP_NO_DELAY;
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public static boolean PACKET_ENCRYPTION;
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public static boolean FAILED_DECRYPTION_LOGGED;
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// --------------------------------------------------
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// Vitality Settings
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@@ -1385,16 +1384,6 @@ public class Config
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PORT_GAME = serverConfig.getInt("GameserverPort", 7777);
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GAME_SERVER_LOGIN_PORT = serverConfig.getInt("LoginPort", 9014);
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GAME_SERVER_LOGIN_HOST = serverConfig.getString("LoginHost", "127.0.0.1");
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CLIENT_READ_POOL_SIZE = serverConfig.getInt("ClientReadPoolSize", 100);
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CLIENT_SEND_POOL_SIZE = serverConfig.getInt("ClientSendPoolSize", 25);
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CLIENT_EXECUTE_POOL_SIZE = serverConfig.getInt("ClientExecutePoolSize", 50);
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PACKET_QUEUE_LIMIT = serverConfig.getInt("PacketQueueLimit", 80);
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PACKET_FLOOD_DISCONNECT = serverConfig.getBoolean("PacketFloodDisconnect", false);
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PACKET_FLOOD_DROP = serverConfig.getBoolean("PacketFloodDrop", false);
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PACKET_FLOOD_LOGGED = serverConfig.getBoolean("PacketFloodLogged", true);
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TCP_NO_DELAY = serverConfig.getBoolean("TcpNoDelay", true);
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PACKET_ENCRYPTION = serverConfig.getBoolean("PacketEncryption", false);
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FAILED_DECRYPTION_LOGGED = serverConfig.getBoolean("FailedDecryptionLogged", true);
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REQUEST_ID = serverConfig.getInt("RequestServerID", 0);
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ACCEPT_ALTERNATE_ID = serverConfig.getBoolean("AcceptAlternateID", true);
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DATABASE_DRIVER = serverConfig.getString("Driver", "org.mariadb.jdbc.Driver");
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@@ -1496,6 +1485,18 @@ public class Config
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PRECAUTIONARY_RESTART_PERCENTAGE = serverConfig.getInt("PrecautionaryRestartPercentage", 95);
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PRECAUTIONARY_RESTART_DELAY = serverConfig.getInt("PrecautionaryRestartDelay", 60) * 1000;
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final PropertiesParser networkConfig = new PropertiesParser(NETWORK_CONFIG_FILE);
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CLIENT_READ_POOL_SIZE = networkConfig.getInt("ClientReadPoolSize", 100);
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CLIENT_SEND_POOL_SIZE = networkConfig.getInt("ClientSendPoolSize", 25);
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CLIENT_EXECUTE_POOL_SIZE = networkConfig.getInt("ClientExecutePoolSize", 50);
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PACKET_QUEUE_LIMIT = networkConfig.getInt("PacketQueueLimit", 80);
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PACKET_FLOOD_DISCONNECT = networkConfig.getBoolean("PacketFloodDisconnect", false);
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PACKET_FLOOD_DROP = networkConfig.getBoolean("PacketFloodDrop", false);
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PACKET_FLOOD_LOGGED = networkConfig.getBoolean("PacketFloodLogged", true);
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TCP_NO_DELAY = networkConfig.getBoolean("TcpNoDelay", true);
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PACKET_ENCRYPTION = networkConfig.getBoolean("PacketEncryption", false);
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FAILED_DECRYPTION_LOGGED = networkConfig.getBoolean("FailedDecryptionLogged", true);
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// Hosts and Subnets
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final IPConfigData ipcd = new IPConfigData();
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GAME_SERVER_SUBNETS = ipcd.getSubnets();
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