Custom configuration adjustments.

This commit is contained in:
MobiusDevelopment 2019-07-18 18:22:41 +00:00
parent 2a1a463251
commit 5df68a1046
8 changed files with 204 additions and 187 deletions

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@ -1,22 +1,23 @@
# ========================== #
# Away System #
# ========================== #
# ---------------------------------------------------------------------------
# Away System
# ---------------------------------------------------------------------------
# Allow Players to change status Away.
# Command .away & .back
# Allow players to change their status to Away.
# Commands: .away and .back
AllowAwayStatus = False
# Away only in peace places
# Away only in peace zones.
AwayOnlyInPeaceZone = True
# Player take mobs aggro if he is Away.
# Player can take aggro from monsters while he is Away.
AwayPlayerTakeAggro = False
# Away status title Color (red 0000FF).
# Away status title color.
# Default: 0000FF (red)
AwayTitleColor = 0000FF
# How many sec till player goes in away mode.
# How many seconds until player goes in away mode.
AwayTimer = 10
# How many sec till player goes back from away mode.
# How many seconds until player goes back from away mode.
BackTimer = 10

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#-----------------------------------------
# Banking System
#-----------------------------------------
# ---------------------------------------------------------------------------
# Banking System
# ---------------------------------------------------------------------------
# To enable banking system set this value to true, default is false.
# Enable banking system.
# Default: False
BankingEnabled = False
# This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw
# This is the amount of Gold Bars players will receive when using the .deposit command,
# also the same amount destroyed when they use the .withdraw command.
BankingGoldbarCount = 1
# This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit
# This is the amount of Adena players will receive when using the .withdraw command,
# also the same amount destroyed when they use the .deposit command.
BankingAdenaCount = 500000000

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#=============================================================
# Buffer
#=============================================================
# ---------------------------------------------------------------------------
# Buffer
# ---------------------------------------------------------------------------
# Maximum number of available schemes per player.
BufferMaxSchemesPerChar = 4

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# =========================================================== #
# Champion mobs #
# Turns random mobs into Champions #
# =========================================================== #
# ---------------------------------------------------------------------------
# Champion monsters
# ---------------------------------------------------------------------------
# Enable champion monsters.
# Default: False
ChampionEnable = False
# Chance for a mob to became champion (in percents) - 0 to disable
# Chance for a mob to became champion.
# Use 0 to disable.
ChampionFrequency = 5
# Min and max lvl allowed for a mob to be champion.
ChampionMinLevel = 20
ChampionMaxLevel = 70
# Hp multiplier
# Hp multiplier.
ChampionHp = 8
# Hp Regen Multiplier
# Hp Regen Multiplier.
ChampionRegenHp = 1.
# Rewards multiplier
# Rewards multiplier.
ChampionRewards = 8
# Adenas & seal stones rewards multiplier
# Adena and seal stones reward multiplier.
ChampionAdenasRewards = 1
# Atk bonus for champion (changes apply on patk & matk)
# Atk bonus for champions.
# Changes apply on patk and matk.
ChampionAtk = 1.
# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
# Spd Atk bonus for champions.
# Changes apply on patkspd and matkspd.
ChampionSpdAtk = 1.
# Chance to obtain a specified reward item from a higher lvl champion (in percents) default is off using glittering medal as reward
# Chance to obtain a specified reward item from a higher lvl champion.
# Default is 0 (off).
ChampionRewardItem = 0
# Specified reward item ID
# Specified reward item id.
# Default: 6393 (glittering medal)
ChampionRewardItemID = 6393
# Specified reward item quantity
# Specified reward item quantity.
ChampionRewardItemQty = 1
# Champion Mob Custom Title
# Custom title for champion monsters.
ChampionTitle = Champion

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@ -1,229 +1,238 @@
#============================================================#
# Server Config #
#============================================================#
# ---------------------------------------------------------------------------
# Custom Server Configurations
# ---------------------------------------------------------------------------
# Server Name Enabled: Displays a message on char login
# with the server name you have set below.
# Server name (used for messages).
ServerName = Lineage II
# Display a message on player login, with the server name.
ServerNameEnabled = False
# Here you should type your server's name.
ServerName = Server
# Shows total players number on login.
# Shows total number of players on login.
OnlineOnLogin = False
# If it is true, it shows a htm on every player's log in.
# It is located in data/html/welcome.htm
# You can edit it from there.
# Shows a welcome html on player login.
# File is located in data/html/welcome.htm
WelcomeHtm = False
# Whether or not the announcement to all players about the appearance in the world raidboss (spawn)
# Announce when a raidboss has spawned.
AnnounceToAllSpawnRb = False
#Whether or not the announcement about the ban a player from an administrator account?
# Announce when a player has ben banned.
AnnounceTryBannedAccount = False
# Max difference between char Z and other Z objects
# Max difference between char Z and other Z objects.
DifferentZchangeObject = 650
# Max difference between char Z and next Z potition
# Max difference between char Z and next Z position.
DifferentZnewmovie = 1000
# --------------------------
# Custom Tables
# --------------------------
# Enable / Disable custom tables.
# The rest of the custom tables are already activated.
# Custom Spawnlist Table
# ---------------------------------------------------------------------------
# Custom Tables
# ---------------------------------------------------------------------------
# Enable / Disable custom SQL tables.
# Other custom tables are activated by default.
# Custom spawnlist table.
CustomSpawnlistTable = True
# Gm Spawn gets saved on custom_spawnlist Table?
# Save GM spawns at custom_spawnlist table.
SaveGmSpawnOnCustom = True
# Gm Spawn gets deleted on custom_spawnlist Table?
# Delete GM spawns at custom_spawnlist table.
DeleteGmSpawnOnCustom = False
# -------------------------------------------------------
# Noble Custom Item Configuration
# -------------------------------------------------------
# When ActiveChar will use this item will gain Noble Status.
# ---------------------------------------------------------------------------
# Noble Custom Item
# ---------------------------------------------------------------------------
# When players use this item, they will gain Noble status.
EnableNobleCustomItem = False
# Id Itemn Need's
# Noble custom item id.
NoobleCustomItemId = 6673
# -----------------------------------------------------
# Hero Custom Item Configuration
# -----------------------------------------------------
# When ActiveChar will use this item will gain Hero Status.
# ---------------------------------------------------------------------------
# Hero Custom Item
# ---------------------------------------------------------------------------
# When players use this item, they will gain Hero status.
EnableHeroCustomItem = False
# Id Itemn Need's
# Hero custom item id.
HeroCustomItemId = 3481
# Hero for X days, 0 forever.
# Number of days they will remain heroes.
# Default: 0 (forever)
HeroCustomDay = 0
# --------------------------------------------
# Custom hero subclass skill
# --------------------------------------------
# Allow you to add the hero skills to all subclasses
# CustomHeroSubSkill is the allow/disallow
# HeroCount means how many times the player needs to be a hero in row
# ---------------------------------------------------------------------------
# Custom hero subclass skills
# ---------------------------------------------------------------------------
# Allow to add hero skills to all subclasses.
CustomHeroSubSkill = False
# How many times does the player need to be a hero in row.
HeroCount = 1
# ----------------------
# Skill Config
# ----------------------
# List of Skills that are allowed for all Classes if CheckSkillsOnEnter = True in config/protected/other.ini
# ---------------------------------------------------------------------------
# Skill
# ---------------------------------------------------------------------------
# List of Skills that are allowed for all classes if CheckSkillsOnEnter = True in config/protected/Other.ini
AllowedSkills = 541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619
# ------------------------------
# Equipment Config
# ------------------------------
# Alternate Gaming
# Usage: true = Restriction enabled
# false = Restriction disabled
# Castle Shield can be equipped by all clan members if they own a castle. = default true
# ---------------------------------------------------------------------------
# Equipment
# ---------------------------------------------------------------------------
# Castle shield can be equipped by all clan members if they own a castle.
# Default: True
CastleShieldRestriction = True
# ClanHall Shield can be equipped by all clan members if they own a clan hall. = default true
# ClanHall shield can be equipped by all clan members if they own a clan hall.
# Default: True
ClanHallShieldRestriction = True
# Apella armors can be equipped only by clan members if their class is Baron or higher = default true
# Apella armor can be equipped only by clan members if their class is Baron or higher.
# Default: True
ApellaArmorsRestriction = True
# Clan Oath Armors can be equipped only by clan members = default true
# Clan Oath armor can be equipped only by clan members.
# Default: True
OathArmorsRestriction = True
# Castle Crown can be equipped only by castle lord = default true
# Castle Crown can be equipped only by castle lord.
# Default: True
CastleLordsCrownRestriction = True
# Castle Circlets can be equipped only by clan members if they own a castle = default true
# Castle circlets can be equipped only by clan members if they own a castle.
# Default: True
CastleCircletsRestriction = True
# ------------------------------
# ---------------------------------------------------------------------------
# Custom Features
# ------------------------------
# ---------------------------------------------------------------------------
# When True, this will allow a person who changes subclasses to keep the skills of the previous class.
# When False, this will remove all skills of the previous sub=class,
# and only award skills of the current class.
# (official = False)
# When False, this will remove all skills of the previous subclass and only award skills of the current class.
# Retail: False
KeepSubClassSkills = False
# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Allow players to use the .online command.
# Displays the number of online players.
# Default : False
AllowOnlineView = False
# Allows user to use command .stats
# And view the targets simple statics.
# Allow players to use the .stats command to view the targets simple statics.
AllowSimpleStatsView = False
# Allows user to use command .stat
# And view the targets detailed statics.
# Allow players to use the .stat command to view the targets detailed statics.
AllowDetailedStatsView = False
# Disable Weight Penalty
# Disable weight penalty.
DisableWeightPenalty = False
# Save Raid Boss Status Into Data Base?
# Save raidboss status in database.
# Default: True
SaveRBStatusIntoDB = True
# Set this option to True to enable custom titles on new chars.
# Also replace Jenova with title you want.
# Enable custom titles on new players.
# Replace "Newbie" with title you want.
CharTitle = False
CharAddTitle = NewChar
CharAddTitle = Newbie
# Allow Custom Starting Level.
# Usage: if True , Then When A New Character is Created , Its Level is Automatically
# Setted To The Number of CharLvl
# Allow custom starting level.
CustomStartingLvl = False
# Character Level You Want
CharLvl = 80
# # Set this to True if you want to add a custom spawn location for ALL new characters.
# choose the coordinates you want Example:
# SpawnX = 149999
# SpawnYY = 46728
# SpawnZ = -3414
# Custom spawn location for new players.
CustomSpawn = False
SpawnX = 149999
SpawnY = 46728
SpawnZ = -3414
# Enable Raid Petrified if raid more than 8 levels lower.
# Enable raid Petrification when raid is more than 8 levels lower.
# Default: True
AllowRaidBossPetrified = True
# This option will disallow PvP/PK of any and ALL kind between players above and below the level given below.
# For example if the number is set to 39, then players level 1-39 cannot attack or be attacked by level 40+.
# (official = 0)
# Newbie player PK/PVP protection.
# When is set to 39, then players level 1-39 cannot attack or be attacked by level 40+.
# Retail: 0
AltPlayerProtectionLevel = 0
# Allow Players Over 76 Level To Trade Characters
# Lower Than 76 Level?
# PvP only in the same grade (0-19, 20-39, 40-51, 52-60, 61-76, 76-85).
# Default: False
AllowLowLvlProtect = False
# Allow players lower than 76 level to trade.
# Retail : True
AllowLowLevelTrade = True
# Low level char killing protection
# If enabled players can pvp only in the same grade
# 0-19,20-39,40-51,52-60,61-76,76-85 (Default = False)
AllowLowLvlProtect = False
# Cruma Tower max level allowed to enter
# Level restriction for Cruma Tower.
# Retail: 56 Level
CrumaTowerLevelRestrict = 56
# Delay before teleporting monsters back to spawn if past drift range in seconds.
# Every 20 minutes (1200) monsters if blocked on Geodata are teleported to their spawn.
# 0 is disabled, 1200 for 20 minutes, etc.
# Delay before teleporting monsters back to spawn if past drift range (in seconds).
# Every 20 minutes (1200) monsters if blocked by Geodata are teleported to their spawn.
# Use 0 to disable.
# Default: 1200
MonsterReturnDelay = 1200
# Scroll is Stackable? (default = False)
# If you have made enchant scrolls stackable set this to true.
# Default: False
ScrollStackable = False
# -------------------------------------------
# Clan Leader Color Config
# ------------------------------------------
# ---------------------------------------------------------------------------
# Clan leader color
# ---------------------------------------------------------------------------
ClanLeaderNameColorEnabled = False
ClanLeaderColor = 00FF00
ClanLeaderColorAtClanLevel = 3
# Color Where?
# Color position.
# 1 - Name
# 2 - Title
ClanLeaderColored = 1
# ---------------------------
# Donator Config
# ---------------------------
# ---------------------------------------------------------------------------
# Donators
# ---------------------------------------------------------------------------
# Command in game: //setdonator
# If it is true then donators will have their name colored.
DonatorNameColorEnabled = False
# Donator Name's Color.
# Donator name Color.
DonatorColorName = FF33AA
# Donator Title's Colon.
# Donator title Colon.
DonatorTitleColor = FFAA33
# Donator Sp Rate
# Donator EXP and SP rate.
DonatorXpSpRate = 1.5
# Donator Adena rate
# Donator Adena rate.
DonatorAdenaRate = 1.5
# Donator drop rate
# Donator drop rate.
DonatorDropRate = 1.5
# Donator spoil rate
# Donator spoil rate.
DonatorSpoilRate = 1.5
# ----------------------------------------------
# Custom Commands
# ----------------------------------------------
# Allows user to use command .farm1
# ---------------------------------------------------------------------------
# Commands
# ---------------------------------------------------------------------------
# Allow players to use command .farm1
AllowFarm1Command = False
# Put your Farm1 Location ( x,y,z )
farm1_X = 81304
@ -232,7 +241,7 @@ farm1_Z = -3469
# Message after successful TP
Farm1CustomMeesage = You have been teleported to Farm Zone 1!
# Allows user to use command .farm2
# Allow players to use command .farm2
AllowFarm2Command = False
# Put your Farm2 Location ( x,y,z )
farm2_X = 81304
@ -241,7 +250,7 @@ farm2_Z = -3469
# Message after successful TP
Farm2CustomMeesage = You have been teleported to Farm Zone 2!
# Allows user to use command .pvp1
# Allow players to use command .pvp1
AllowPvP1Command = False
# Put your Farm1 Location ( x,y,z )
pvp1_X = 81304
@ -250,7 +259,7 @@ pvp1_Z = -3469
# Message after successful TP
PvP1CustomMeesage = You have been teleported to PvP Zone 1!
# Allows user to use command .pvp2
# Allow players to use command .pvp2
AllowPvP2Command = False
# Put your Farm2 Location ( x,y,z )
pvp2_X = 81304
@ -259,42 +268,42 @@ pvp2_Z = -3469
# Message after successful TP
PvP2CustomMeesage = You have been teleported to PvP Zone 2!
# -----------------------------------------
# Protector System Config
# -----------------------------------------
# Protector activate when a player this PK
# ---------------------------------------------------------------------------
# Protector
# ---------------------------------------------------------------------------
# Protector activate when a player this PK.
ProtectorPlayerPK = True
# Protector activate when a player is flaged
# Protector activate when a player is flagged.
ProtectorPlayerPVP = False
# Radius of action
# Radius of action.
ProtectorRadiusAction = 5000
# Skill ID used for the npc
ProtectorSkillId = 1170
# Skill Level used for npc
# Skill level used for NPC.
ProtectorSkillLevel = 13
ProtectorSkillTime = 600
# Npc Protector Message
ProtectorMessage = Hey You!, Never Kill On This Area, Go Read The Rules!
# NPC protector message.
ProtectorMessage = Hey you! Never kill on this area! Go read the rules!
# GM restrictions:
# With True they can't sell items on private store and trade with items.
# Prevent GMs selling items on private store and trade with items.
# Default: False
GMTradeRestrictedItems = False
# Allow GMs to restart/exit while is fighting stance
# Default: False
# Allow GMs to restart/exit while in fighting stance.
# Default: True
GMRestartFighting = True
# Show Welcome PM on start
# Show welcome PM on start.
PMWelcomeShow = False
PMServerName = Server
PMText1 = Have Fun and Nice Stay on
PMText2 = Vote for us every 24h
PMText1 = Have fun and a nice stay.
PMText2 = Vote for us every 24 hours.
# Show Server Time to player on start
# Show server time to players on login.
ShowServerTimeOnStart = False
# New players get fireworks the first time they log in
# New players get fireworks effect the first time they login.
# Default: False
NewPlayerEffect = False

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@ -1,6 +1,6 @@
# ==================================== #
# Offline trade/craft #
# ==================================== #
# ---------------------------------------------------------------------------
# Offline trade/craft
# ---------------------------------------------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false

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@ -1,8 +1,7 @@
# ============================================================ #
# Rebirth System #
# ============================================================ #
# The Rebirth Engine's Settings
# NPC ID - 55555 - Custom npc table
# ---------------------------------------------------------------------------
# Rebirth System
# ---------------------------------------------------------------------------
# NPC ID - 55555 - Custom NPC table
# Enable Rebirth system
REBIRTH_ENABLE = False

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@ -1,14 +1,13 @@
# ==================================== #
# Wedding System #
# ==================================== #
# The Wedding System's Settings
# NPC ID - 50007 - Custom Npc table
# ---------------------------------------------------------------------------
# Wedding System
# ---------------------------------------------------------------------------
# NPC ID - 50007 - Custom NPC table
# True Allows Wedding, False disables Wedding.
AllowWedding = False
# Announce Weddings?
# When a Player Gets Married With Someone Else , Announce It?
# When a player gets married with someone else, announce it?
# Default : True
AnnounceWedding = True
@ -18,7 +17,7 @@ WeddingPrice = 250000000
# Would you like to punish the player for for disloyalty to their spouses? If you want them punished set to True, if you would like NO punishment then set to False
WeddingPunishInfidelity = True
# Have the players teleported for marriage? If so True, if not False
# Have the players teleported for marriage?
WeddingTeleport = True
# The Price for Teleport is configurable below in Adena
@ -34,7 +33,7 @@ WeddingNameCollorB = FFF500
# Custom Name Color Wedding
WeddingNameCollorL = B469FF
# Homosexuality- Allowed = True, Not Allowed = False
# Homosexuality
WeddingAllowSameSex = False
# Require Players to wear formal wear, True is yes require formal wear, False is not require formal wear.
@ -43,5 +42,6 @@ WeddingFormalWear = True
# Cost of Divorce, % of Adena
WeddingDivorceCosts = 20
# Give Wedding Bow, like L2OFF is True
# Give wedding bow.
Retail: True
WeddingGiveBow = True