Castle NPE check for isAutoAttackable first mid victory.
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@@ -73,10 +73,10 @@ import org.l2jmobius.gameserver.data.xml.AttendanceRewardData;
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import org.l2jmobius.gameserver.data.xml.CategoryData;
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import org.l2jmobius.gameserver.data.xml.ClassListData;
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import org.l2jmobius.gameserver.data.xml.CollectionData;
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import org.l2jmobius.gameserver.data.xml.HennaPatternPotentialData;
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import org.l2jmobius.gameserver.data.xml.ElementalSpiritData;
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import org.l2jmobius.gameserver.data.xml.ExperienceData;
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import org.l2jmobius.gameserver.data.xml.HennaData;
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import org.l2jmobius.gameserver.data.xml.HennaPatternPotentialData;
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import org.l2jmobius.gameserver.data.xml.NpcData;
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import org.l2jmobius.gameserver.data.xml.NpcNameLocalisationData;
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import org.l2jmobius.gameserver.data.xml.OptionData;
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@@ -8482,7 +8482,8 @@ public class Player extends Playable
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if (siege.checkIsAttacker(attackerClan) && siege.checkIsAttacker(clan))
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{
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// If first mid victory is achieved, attackers can attack attackers.
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return CastleManager.getInstance().getCastleById(_siegeSide).isFirstMidVictory();
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final Castle castle = CastleManager.getInstance().getCastleById(_siegeSide);
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return (castle != null) && castle.isFirstMidVictory();
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}
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}
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