Backward compatible items.

This commit is contained in:
MobiusDev
2018-09-11 23:12:43 +00:00
parent 2ea60b1bb9
commit 5d3fb69f68
12 changed files with 567 additions and 58 deletions

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@@ -166,16 +166,21 @@
<item id="45415" name="Dandy's Home Run Ball" type="EtcItem"> <item id="45415" name="Dandy's Home Run Ball" type="EtcItem">
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. --> <!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. -->
<set name="icon" val="icon.ev_dinos_baseball" /> <set name="icon" val="icon.ev_dinos_baseball" />
<set name="handler" val="ItemSkills" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="reuse_delay" val="300" />
<set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="commissionItemType" val="POTION" />
<set name="is_private_storeable" val="false" /> <skills>
<set name="etcitem_type" val="SCROLL" /> <skill id="18209" level="1" /> <!-- Dandy's Home Run Ball -->
<set name="is_stackable" val="true" /> </skills>
</item> </item>
<item id="45416" name="Blue Save Card (R-grade)" type="EtcItem"> <item id="45416" name="Blue Save Card (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between + 3 and + 6. A failed enchant drops the enchant level by 3 instead of crystallizing. --> <!-- Enchant success rate + 10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between + 3 and + 6. A failed enchant drops the enchant level by 3 instead of crystallizing. -->

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@@ -46,12 +46,42 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="18209" toLevel="1" name="Dandy's Home Run Ball"> <skill id="18209" toLevel="1" name="Dandy's Home Run Ball">
<!-- AUTO GENERATED SKILL -->
<!-- Increases XP and SP by 100% for 1 hr. The appearace of the armor will change to NC Dinos' uniform. Cannot be stacked with Fall of the Dragon. --> <!-- Increases XP and SP by 100% for 1 hr. The appearace of the armor will change to NC Dinos' uniform. Cannot be stacked with Fall of the Dragon. -->
<icon>icon.ev_dinos_baseball</icon> <icon>icon.ev_dinos_baseball</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>15000</reuseDelay> <effectPoint>1</effectPoint>
<isMagic>4</isMagic> <basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayType>S</reuseDelayType>
<effects>
<effect name="ExpModify">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
</effects>
</skill> </skill>
<skill id="18210" toLevel="1" name="Alien Power"> <skill id="18210" toLevel="1" name="Alien Power">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->

View File

@@ -166,16 +166,21 @@
<item id="45415" name="Dandy's Home Run Ball" type="EtcItem"> <item id="45415" name="Dandy's Home Run Ball" type="EtcItem">
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. --> <!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. -->
<set name="icon" val="icon.ev_dinos_baseball" /> <set name="icon" val="icon.ev_dinos_baseball" />
<set name="handler" val="ItemSkills" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="reuse_delay" val="300" />
<set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="commissionItemType" val="POTION" />
<set name="is_private_storeable" val="false" /> <skills>
<set name="etcitem_type" val="SCROLL" /> <skill id="18209" level="1" /> <!-- Dandy's Home Run Ball -->
<set name="is_stackable" val="true" /> </skills>
</item> </item>
<item id="45416" name="Blue Save Card (R-grade)" type="EtcItem"> <item id="45416" name="Blue Save Card (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between + 3 and + 6. A failed enchant drops the enchant level by 3 instead of crystallizing. --> <!-- Enchant success rate + 10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between + 3 and + 6. A failed enchant drops the enchant level by 3 instead of crystallizing. -->

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@@ -46,12 +46,42 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="18209" toLevel="1" name="Dandy's Home Run Ball"> <skill id="18209" toLevel="1" name="Dandy's Home Run Ball">
<!-- AUTO GENERATED SKILL -->
<!-- Increases XP and SP by 100% for 1 hr. The appearace of the armor will change to NC Dinos' uniform. Cannot be stacked with Fall of the Dragon. --> <!-- Increases XP and SP by 100% for 1 hr. The appearace of the armor will change to NC Dinos' uniform. Cannot be stacked with Fall of the Dragon. -->
<icon>icon.ev_dinos_baseball</icon> <icon>icon.ev_dinos_baseball</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>15000</reuseDelay> <effectPoint>1</effectPoint>
<isMagic>4</isMagic> <basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayType>S</reuseDelayType>
<effects>
<effect name="ExpModify">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
</effects>
</skill> </skill>
<skill id="18210" toLevel="1" name="Alien Power"> <skill id="18210" toLevel="1" name="Alien Power">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->

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@@ -166,16 +166,21 @@
<item id="45415" name="Dandy's Home Run Ball" type="EtcItem"> <item id="45415" name="Dandy's Home Run Ball" type="EtcItem">
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. --> <!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. -->
<set name="icon" val="icon.ev_dinos_baseball" /> <set name="icon" val="icon.ev_dinos_baseball" />
<set name="handler" val="ItemSkills" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="reuse_delay" val="300" />
<set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="commissionItemType" val="POTION" />
<set name="is_private_storeable" val="false" /> <skills>
<set name="etcitem_type" val="SCROLL" /> <skill id="18209" level="1" /> <!-- Dandy's Home Run Ball -->
<set name="is_stackable" val="true" /> </skills>
</item> </item>
<item id="45416" name="Blue Save Card (R-grade)" type="EtcItem"> <item id="45416" name="Blue Save Card (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between + 3 and + 6. A failed enchant drops the enchant level by 3 instead of crystallizing. --> <!-- Enchant success rate + 10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between + 3 and + 6. A failed enchant drops the enchant level by 3 instead of crystallizing. -->

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@@ -46,12 +46,42 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="18209" toLevel="1" name="Dandy's Home Run Ball"> <skill id="18209" toLevel="1" name="Dandy's Home Run Ball">
<!-- AUTO GENERATED SKILL -->
<!-- Increases XP and SP by 100% for 1 hr. The appearace of the armor will change to NC Dinos' uniform. Cannot be stacked with Fall of the Dragon. --> <!-- Increases XP and SP by 100% for 1 hr. The appearace of the armor will change to NC Dinos' uniform. Cannot be stacked with Fall of the Dragon. -->
<icon>icon.ev_dinos_baseball</icon> <icon>icon.ev_dinos_baseball</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>15000</reuseDelay> <effectPoint>1</effectPoint>
<isMagic>4</isMagic> <basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayType>S</reuseDelayType>
<effects>
<effect name="ExpModify">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
</effects>
</skill> </skill>
<skill id="18210" toLevel="1" name="Alien Power"> <skill id="18210" toLevel="1" name="Alien Power">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->

View File

@@ -63,8 +63,8 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<passiveConditions> <passiveConditions>
<condition name="CheckLevel"> <condition name="CheckLevel">
<minLevel>20</minLevel> <minLevel>85</minLevel>
<maxLevel>85</maxLevel> <maxLevel>127</maxLevel>
<affectType>CASTER</affectType> <affectType>CASTER</affectType>
</condition> </condition>
</passiveConditions> </passiveConditions>

View File

@@ -166,16 +166,21 @@
<item id="45415" name="Dandy's Home Run Ball" type="EtcItem"> <item id="45415" name="Dandy's Home Run Ball" type="EtcItem">
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. --> <!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of a NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. -->
<set name="icon" val="icon.ev_dinos_baseball" /> <set name="icon" val="icon.ev_dinos_baseball" />
<set name="handler" val="ItemSkills" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="reuse_delay" val="300" />
<set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="commissionItemType" val="POTION" />
<set name="is_private_storeable" val="false" /> <skills>
<set name="etcitem_type" val="SCROLL" /> <skill id="18209" level="1" /> <!-- Dandy's Home Run Ball -->
<set name="is_stackable" val="true" /> </skills>
</item> </item>
<item id="45416" name="Blue Save Card (R-grade)" type="EtcItem"> <item id="45416" name="Blue Save Card (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between + 3 and + 6. A failed enchant drops the enchant level by 3 instead of crystallizing. --> <!-- Enchant success rate + 10% for weapons (R-grade) with a normal enchant scroll. Only for items enchanted between + 3 and + 6. A failed enchant drops the enchant level by 3 instead of crystallizing. -->

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@@ -495,14 +495,20 @@
<!-- When used, increases Max HP/MP/CP 10%, P. Atk. 20%, M. Atk. 30%, P. Def/M. Def 10%, and Accuracy by 4, Magic Accuracy by 4, P. Atk./Casting Spd. by 10%, Movement Speed by 10, Attack Attribute by 100, and reduces Skill MP Consumption by 10% for 30 minutes. Additionally Increases XP by 30%, and grants 12% bonus Vitality. Buff effect persists through death. Cooldown Time 5min. Cannot be stacked with 'Art of Seduction'. Cannot be used in the Olympiad. Will be deleted on June 15, 2016 (Wed) after regular maintenance. --> <!-- When used, increases Max HP/MP/CP 10%, P. Atk. 20%, M. Atk. 30%, P. Def/M. Def 10%, and Accuracy by 4, Magic Accuracy by 4, P. Atk./Casting Spd. by 10%, Movement Speed by 10, Attack Attribute by 100, and reduces Skill MP Consumption by 10% for 30 minutes. Additionally Increases XP by 30%, and grants 12% bonus Vitality. Buff effect persists through death. Cooldown Time 5min. Cannot be stacked with 'Art of Seduction'. Cannot be used in the Olympiad. Will be deleted on June 15, 2016 (Wed) after regular maintenance. -->
<set name="icon" val="icon.nshop_bless_of_paagrio" /> <set name="icon" val="icon.nshop_bless_of_paagrio" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="immediate_effect" val="true" />
<set name="reuse_delay" val="300000" />
<set name="weight" val="1" /> <set name="weight" val="1" />
<set name="is_tradable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="18703" level="1" /> <!-- Pa'agrio's Blessing - EXP -->
</skills>
</item> </item>
<item id="47738" name="Test Fishing Rod" type="Weapon"> <item id="47738" name="Test Fishing Rod" type="Weapon">
<!-- Fishing Time Reduction: 60s. A fast fishing rod for test purposes. Fishing Shot: 1 --> <!-- Fishing Time Reduction: 60s. A fast fishing rod for test purposes. Fishing Shot: 1 -->

View File

@@ -46,12 +46,42 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="18209" toLevel="1" name="Dandy's Home Run Ball"> <skill id="18209" toLevel="1" name="Dandy's Home Run Ball">
<!-- AUTO GENERATED SKILL -->
<!-- Increases XP and SP by 100% for 1 hr. The appearace of the armor will change to NC Dinos' uniform. Cannot be stacked with Fall of the Dragon. --> <!-- Increases XP and SP by 100% for 1 hr. The appearace of the armor will change to NC Dinos' uniform. Cannot be stacked with Fall of the Dragon. -->
<icon>icon.ev_dinos_baseball</icon> <icon>icon.ev_dinos_baseball</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>15000</reuseDelay> <effectPoint>1</effectPoint>
<isMagic>4</isMagic> <basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayType>S</reuseDelayType>
<effects>
<effect name="ExpModify">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
</effects>
</skill> </skill>
<skill id="18210" toLevel="1" name="Alien Power"> <skill id="18210" toLevel="1" name="Alien Power">
<!-- AUTO GENERATED SKILL --> <!-- AUTO GENERATED SKILL -->

View File

@@ -552,14 +552,211 @@
</effects> </effects>
</skill> </skill>
<skill id="18727" toLevel="1" name="Pa??agrio??s Blessing - Might"> <skill id="18727" toLevel="1" name="Pa??agrio??s Blessing - Might">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <operateType>A2</operateType>
<icon>icon.skill0000</icon> <abnormalLvl>2</abnormalLvl>
<operateType>A1</operateType> <abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>3000</hitTime>
<coolTime>3000</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill> </skill>
<skill id="18728" toLevel="1" name="Pa??agrio??s Blessing - EXP"> <skill id="18728" toLevel="1" name="Pa??agrio??s Blessing - EXP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>3000</hitTime>
<coolTime>3000</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="ExpModify">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-12</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill> </skill>
<skill id="18729" toLevel="1" name="Treat Wounded Soldier"> <skill id="18729" toLevel="1" name="Treat Wounded Soldier">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
@@ -1068,14 +1265,180 @@
</effects> </effects>
</skill> </skill>
<skill id="18743" toLevel="1" name="Pa??agrio??s Blessing - Might"> <skill id="18743" toLevel="1" name="Pa??agrio??s Blessing - Might">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>3000</hitTime>
<coolTime>3000</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill> </skill>
<skill id="18744" toLevel="1" name="Pa??agrio??s Blessing - EXP"> <skill id="18744" toLevel="1" name="Pa??agrio??s Blessing - EXP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>3000</hitTime>
<coolTime>3000</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="ExpModify">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-12</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="18745" toLevel="3" name="Dragon??s Treasure Chest"> <skill id="18745" toLevel="3" name="Dragon??s Treasure Chest">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@@ -63,8 +63,8 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<passiveConditions> <passiveConditions>
<condition name="CheckLevel"> <condition name="CheckLevel">
<minLevel>20</minLevel> <minLevel>85</minLevel>
<maxLevel>85</maxLevel> <maxLevel>127</maxLevel>
<affectType>CASTER</affectType> <affectType>CASTER</affectType>
</condition> </condition>
</passiveConditions> </passiveConditions>