Removal of useless InstanceListManager interface.

This commit is contained in:
MobiusDevelopment 2021-05-01 21:23:22 +00:00
parent 6bba018e17
commit 5d09adde70
65 changed files with 44 additions and 1236 deletions

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -31,7 +31,6 @@ import org.w3c.dom.Node;
import org.xml.sax.SAXException;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.instancemanager.CastleManager;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.actor.instance.MerchantInstance;
@ -40,7 +39,7 @@ import org.l2jmobius.gameserver.model.siege.Castle;
/**
* @author KenM
*/
public class MerchantPriceConfigTable implements InstanceListManager
public class MerchantPriceConfigTable
{
// Zoey76: TODO: Implement using IXmlReader.
private static final Logger LOGGER = Logger.getLogger(MerchantPriceConfigTable.class.getName());
@ -158,7 +157,6 @@ public class MerchantPriceConfigTable implements InstanceListManager
return null;
}
@Override
public void loadInstances()
{
try
@ -172,7 +170,6 @@ public class MerchantPriceConfigTable implements InstanceListManager
}
}
@Override
public void updateReferences()
{
for (MerchantPriceConfig mpc : _mpcs.values())
@ -181,11 +178,6 @@ public class MerchantPriceConfigTable implements InstanceListManager
}
}
@Override
public void activateInstances()
{
}
/**
* @author KenM
*/

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -37,7 +36,7 @@ import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -295,7 +294,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -314,12 +312,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles)

View File

@ -25,12 +25,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
protected static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -158,7 +157,6 @@ public class FortManager implements InstanceListManager
return _forts;
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -182,12 +180,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts)

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -31,7 +31,6 @@ import org.w3c.dom.Node;
import org.xml.sax.SAXException;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.instancemanager.CastleManager;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.actor.instance.MerchantInstance;
@ -40,7 +39,7 @@ import org.l2jmobius.gameserver.model.siege.Castle;
/**
* @author KenM
*/
public class MerchantPriceConfigTable implements InstanceListManager
public class MerchantPriceConfigTable
{
// Zoey76: TODO: Implement using IXmlReader.
private static final Logger LOGGER = Logger.getLogger(MerchantPriceConfigTable.class.getName());
@ -158,7 +157,6 @@ public class MerchantPriceConfigTable implements InstanceListManager
return null;
}
@Override
public void loadInstances()
{
try
@ -172,7 +170,6 @@ public class MerchantPriceConfigTable implements InstanceListManager
}
}
@Override
public void updateReferences()
{
for (MerchantPriceConfig mpc : _mpcs.values())
@ -181,11 +178,6 @@ public class MerchantPriceConfigTable implements InstanceListManager
}
}
@Override
public void activateInstances()
{
}
/**
* @author KenM
*/

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -37,7 +36,7 @@ import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -295,7 +294,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -314,12 +312,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles)

View File

@ -25,12 +25,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
protected static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -158,7 +157,6 @@ public class FortManager implements InstanceListManager
return _forts;
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -182,12 +180,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts)

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())

View File

@ -1,40 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver;
/**
* Interface for managers of list of instances.
* @author fordfrog
*/
public interface InstanceListManager
{
/**
* Loads instances with their data from persistent format.<br>
* This method has no side effect as calling methods of another instance manager.
*/
void loadInstances();
/**
* For each loaded instance, updates references to related instances.
*/
void updateReferences();
/**
* Activates instances so their setup is performed.
*/
void activateInstances();
}

View File

@ -28,7 +28,6 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
@ -36,7 +35,7 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.siege.Castle;
public class CastleManager implements InstanceListManager
public class CastleManager
{
private static final Logger LOGGER = Logger.getLogger(CastleManager.class.getName());
@ -211,7 +210,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -231,12 +229,6 @@ public class CastleManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Castle castle : _castles.values())

View File

@ -26,12 +26,11 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.InstanceListManager;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.siege.Fort;
public class FortManager implements InstanceListManager
public class FortManager
{
private static final Logger LOGGER = Logger.getLogger(FortManager.class.getName());
@ -119,7 +118,6 @@ public class FortManager implements InstanceListManager
return _forts.values();
}
@Override
public void loadInstances()
{
try (Connection con = DatabaseFactory.getConnection();
@ -144,12 +142,6 @@ public class FortManager implements InstanceListManager
}
}
@Override
public void updateReferences()
{
}
@Override
public void activateInstances()
{
for (Fort fort : _forts.values())