FriendAddRequest packet fix.
Author: rocknowx Source: https://forums.l2junity.org/index.php?topic=203.0#forum Contributed by gigilo1968.
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@@ -36,7 +36,8 @@ public final class RequestAnswerFriendInvite implements IClientIncomingPacket
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@Override
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@Override
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public boolean read(L2GameClient client, PacketReader packet)
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public boolean read(L2GameClient client, PacketReader packet)
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{
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{
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_response = packet.readC();
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packet.readC();
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_response = packet.readD();
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return true;
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return true;
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}
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}
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@@ -36,8 +36,8 @@ public class FriendAddRequest implements IClientOutgoingPacket
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{
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{
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OutgoingPackets.FRIEND_ADD_REQUEST.writeId(packet);
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OutgoingPackets.FRIEND_ADD_REQUEST.writeId(packet);
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packet.writeC(0x01);
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packet.writeS(_requestorName);
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packet.writeS(_requestorName);
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packet.writeD(0x00);
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return true;
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return true;
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}
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}
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}
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}
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