Simplified implementation of SpeedLimit effect.

This commit is contained in:
MobiusDevelopment
2022-03-09 22:31:38 +00:00
parent ad798bf20b
commit 5cd9e8ba5a
168 changed files with 1260 additions and 126 deletions

View File

@@ -315,6 +315,10 @@ MaxSpBonus = 0
# Default: 300
MaxRunSpeed = 300
# Maximum summon running speed.
# Default: 350
MaxRunSpeedSummon = 350
# Maximum character Physical Attack.
# Default: 999999
MaxPAtk = 999999

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@@ -328,6 +328,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Sow", Sow::new);
EffectHandler.getInstance().registerHandler("Speed", Speed::new);
EffectHandler.getInstance().registerHandler("SphericBarrier", SphericBarrier::new);
EffectHandler.getInstance().registerHandler("SpeedLimit", SpeedLimit::new);
EffectHandler.getInstance().registerHandler("SpModify", SpModify::new);
EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);

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@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author dontknowdontcare
*/
public class SpeedLimit extends AbstractStatEffect
{
public SpeedLimit(StatSet params)
{
super(params, Stat.SPEED_LIMIT);
}
}

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@@ -297,6 +297,7 @@ SoulEating: Absorbs souls when taking exp from mobs and sets max soul count.
Sow: Planting a seed into NPC target. Manor stuff.
Speed: Speed stat.
SphericBarrier: Blocks damage and buff/debuff incoming from outside the specified range.
SpeedLimit: Increase a character's max Speed limit. (l2jmobius)
SpModify: Bonus SP stat.
Spoil: Spoils a mob activating its extra sweep drop.
StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)

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@@ -207,6 +207,7 @@ public class Config
public static double MAX_BONUS_EXP;
public static double MAX_BONUS_SP;
public static int MAX_RUN_SPEED;
public static int MAX_RUN_SPEED_SUMMON;
public static int MAX_PATK;
public static int MAX_MATK;
public static int MAX_PCRIT_RATE;
@@ -1785,6 +1786,7 @@ public class Config
MAX_BONUS_EXP = characterConfig.getDouble("MaxExpBonus", 0);
MAX_BONUS_SP = characterConfig.getDouble("MaxSpBonus", 0);
MAX_RUN_SPEED = characterConfig.getInt("MaxRunSpeed", 300);
MAX_RUN_SPEED_SUMMON = characterConfig.getInt("MaxRunSpeedSummon", 350);
MAX_PATK = characterConfig.getInt("MaxPAtk", 999999);
MAX_MATK = characterConfig.getInt("MaxMAtk", 999999);
MAX_PCRIT_RATE = characterConfig.getInt("MaxPCritRate", 500);

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@@ -38,9 +38,9 @@ public class SummonStat extends PlayableStat
final double val = super.getRunSpeed() + Config.RUN_SPD_BOOST;
// Apply max run speed cap.
if (val > (Config.MAX_RUN_SPEED + 50)) // In retail maximum run speed is 350 for summons and 300 for players
if (val > Config.MAX_RUN_SPEED_SUMMON) // In retail maximum run speed is 350 for summons and 300 for players
{
return Config.MAX_RUN_SPEED + 50;
return Config.MAX_RUN_SPEED_SUMMON;
}
return val;
}
@@ -51,9 +51,9 @@ public class SummonStat extends PlayableStat
final double val = super.getWalkSpeed() + Config.RUN_SPD_BOOST;
// Apply max run speed cap.
if (val > (Config.MAX_RUN_SPEED + 50)) // In retail maximum run speed is 350 for summons and 300 for players
if (val > Config.MAX_RUN_SPEED_SUMMON) // In retail maximum run speed is 350 for summons and 300 for players
{
return Config.MAX_RUN_SPEED + 50;
return Config.MAX_RUN_SPEED_SUMMON;
}
return val;
}

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@@ -164,6 +164,7 @@ public enum Stat
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
MOVE_SPEED("moveSpeed"),
SPEED_LIMIT("speedLimit"),
RUN_SPEED("runSpd", new SpeedFinalizer()),
WALK_SPEED("walkSpd", new SpeedFinalizer()),
SWIM_RUN_SPEED("fastSwimSpd", new SpeedFinalizer()),

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@@ -56,7 +56,21 @@ public class SpeedFinalizer implements IStatFunction
baseValue += bonusDex;
}
return validateValue(creature, Stat.defaultValue(creature, stat, baseValue), 1, creature.isPlayable() ? Config.MAX_RUN_SPEED : Double.MAX_VALUE);
final double maxSpeed;
if (creature.isPlayer())
{
maxSpeed = Config.MAX_RUN_SPEED + creature.getStat().getValue(Stat.SPEED_LIMIT, 0);
}
else if (creature.isSummon())
{
maxSpeed = Config.MAX_RUN_SPEED_SUMMON + creature.getStat().getValue(Stat.SPEED_LIMIT, 0);
}
else
{
maxSpeed = Double.MAX_VALUE;
}
return validateValue(creature, Stat.defaultValue(creature, stat, baseValue), 1, maxSpeed);
}
@Override
@@ -64,7 +78,7 @@ public class SpeedFinalizer implements IStatFunction
{
if (isBlessed)
{
return (1 * Math.max(enchantLevel - 3, 0)) + (1 * Math.max(enchantLevel - 6, 0));
return Math.max(enchantLevel - 3, 0) + Math.max(enchantLevel - 6, 0);
}
return (0.6 * Math.max(enchantLevel - 3, 0)) + (0.6 * Math.max(enchantLevel - 6, 0));
}