Simplified implementation of SpeedLimit effect.
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@@ -315,6 +315,10 @@ MaxSpBonus = 0
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# Default: 300
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MaxRunSpeed = 300
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# Maximum summon running speed.
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# Default: 350
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MaxRunSpeedSummon = 350
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# Maximum character Physical Attack.
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# Default: 999999
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MaxPAtk = 999999
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@@ -328,6 +328,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Sow", Sow::new);
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EffectHandler.getInstance().registerHandler("Speed", Speed::new);
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EffectHandler.getInstance().registerHandler("SphericBarrier", SphericBarrier::new);
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EffectHandler.getInstance().registerHandler("SpeedLimit", SpeedLimit::new);
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EffectHandler.getInstance().registerHandler("SpModify", SpModify::new);
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EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
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EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);
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31
L2J_Mobius_02.5_Underground/dist/game/data/scripts/handlers/effecthandlers/SpeedLimit.java
vendored
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31
L2J_Mobius_02.5_Underground/dist/game/data/scripts/handlers/effecthandlers/SpeedLimit.java
vendored
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author dontknowdontcare
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*/
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public class SpeedLimit extends AbstractStatEffect
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{
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public SpeedLimit(StatSet params)
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{
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super(params, Stat.SPEED_LIMIT);
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}
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}
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@@ -297,6 +297,7 @@ SoulEating: Absorbs souls when taking exp from mobs and sets max soul count.
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Sow: Planting a seed into NPC target. Manor stuff.
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Speed: Speed stat.
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SphericBarrier: Blocks damage and buff/debuff incoming from outside the specified range.
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SpeedLimit: Increase a character's max Speed limit. (l2jmobius)
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SpModify: Bonus SP stat.
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Spoil: Spoils a mob activating its extra sweep drop.
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StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
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@@ -207,6 +207,7 @@ public class Config
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public static double MAX_BONUS_EXP;
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public static double MAX_BONUS_SP;
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public static int MAX_RUN_SPEED;
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public static int MAX_RUN_SPEED_SUMMON;
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public static int MAX_PATK;
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public static int MAX_MATK;
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public static int MAX_PCRIT_RATE;
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@@ -1785,6 +1786,7 @@ public class Config
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MAX_BONUS_EXP = characterConfig.getDouble("MaxExpBonus", 0);
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MAX_BONUS_SP = characterConfig.getDouble("MaxSpBonus", 0);
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MAX_RUN_SPEED = characterConfig.getInt("MaxRunSpeed", 300);
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MAX_RUN_SPEED_SUMMON = characterConfig.getInt("MaxRunSpeedSummon", 350);
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MAX_PATK = characterConfig.getInt("MaxPAtk", 999999);
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MAX_MATK = characterConfig.getInt("MaxMAtk", 999999);
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MAX_PCRIT_RATE = characterConfig.getInt("MaxPCritRate", 500);
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@@ -38,9 +38,9 @@ public class SummonStat extends PlayableStat
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final double val = super.getRunSpeed() + Config.RUN_SPD_BOOST;
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// Apply max run speed cap.
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if (val > (Config.MAX_RUN_SPEED + 50)) // In retail maximum run speed is 350 for summons and 300 for players
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if (val > Config.MAX_RUN_SPEED_SUMMON) // In retail maximum run speed is 350 for summons and 300 for players
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{
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return Config.MAX_RUN_SPEED + 50;
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return Config.MAX_RUN_SPEED_SUMMON;
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}
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return val;
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}
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@@ -51,9 +51,9 @@ public class SummonStat extends PlayableStat
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final double val = super.getWalkSpeed() + Config.RUN_SPD_BOOST;
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// Apply max run speed cap.
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if (val > (Config.MAX_RUN_SPEED + 50)) // In retail maximum run speed is 350 for summons and 300 for players
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if (val > Config.MAX_RUN_SPEED_SUMMON) // In retail maximum run speed is 350 for summons and 300 for players
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{
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return Config.MAX_RUN_SPEED + 50;
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return Config.MAX_RUN_SPEED_SUMMON;
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}
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return val;
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}
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@@ -164,6 +164,7 @@ public enum Stat
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// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
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MOVE_SPEED("moveSpeed"),
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SPEED_LIMIT("speedLimit"),
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RUN_SPEED("runSpd", new SpeedFinalizer()),
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WALK_SPEED("walkSpd", new SpeedFinalizer()),
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SWIM_RUN_SPEED("fastSwimSpd", new SpeedFinalizer()),
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@@ -56,7 +56,21 @@ public class SpeedFinalizer implements IStatFunction
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baseValue += bonusDex;
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}
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return validateValue(creature, Stat.defaultValue(creature, stat, baseValue), 1, creature.isPlayable() ? Config.MAX_RUN_SPEED : Double.MAX_VALUE);
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final double maxSpeed;
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if (creature.isPlayer())
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{
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maxSpeed = Config.MAX_RUN_SPEED + creature.getStat().getValue(Stat.SPEED_LIMIT, 0);
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}
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else if (creature.isSummon())
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{
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maxSpeed = Config.MAX_RUN_SPEED_SUMMON + creature.getStat().getValue(Stat.SPEED_LIMIT, 0);
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}
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else
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{
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maxSpeed = Double.MAX_VALUE;
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}
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return validateValue(creature, Stat.defaultValue(creature, stat, baseValue), 1, maxSpeed);
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}
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@Override
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@@ -64,7 +78,7 @@ public class SpeedFinalizer implements IStatFunction
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{
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if (isBlessed)
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{
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return (1 * Math.max(enchantLevel - 3, 0)) + (1 * Math.max(enchantLevel - 6, 0));
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return Math.max(enchantLevel - 3, 0) + Math.max(enchantLevel - 6, 0);
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}
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return (0.6 * Math.max(enchantLevel - 3, 0)) + (0.6 * Math.max(enchantLevel - 6, 0));
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}
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