From 5c374393cb20fad48916137fa35b637dd7827231 Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Thu, 24 Sep 2015 19:18:43 +0000 Subject: [PATCH] Fixed grouped item drop chance calculation. --- .../drops/strategy/IGroupedItemDropCalculationStrategy.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/trunk/java/com/l2jserver/gameserver/model/drops/strategy/IGroupedItemDropCalculationStrategy.java b/trunk/java/com/l2jserver/gameserver/model/drops/strategy/IGroupedItemDropCalculationStrategy.java index b27b276762..0f56d4b7ff 100644 --- a/trunk/java/com/l2jserver/gameserver/model/drops/strategy/IGroupedItemDropCalculationStrategy.java +++ b/trunk/java/com/l2jserver/gameserver/model/drops/strategy/IGroupedItemDropCalculationStrategy.java @@ -66,7 +66,7 @@ public interface IGroupedItemDropCalculationStrategy for (GeneralDropItem item2 : normalized.getItems()) { // Grouped item chance rates should not be modified (the whole magic was already done by normalizing thus the items' chance sum is always 100%). - totalChance += item2.getChance(); + totalChance += Math.sqrt(item2.getChance()); if (totalChance > random) { int amountMultiply = 1;