Various skill adjustments.
Contributed by Iris.
This commit is contained in:
@@ -8328,17 +8328,15 @@
|
||||
<value level="6">175</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="MagicalAttackMp">
|
||||
<effect name="ManaHealPercent">
|
||||
<power>
|
||||
<value level="1">5</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">9</value>
|
||||
<value level="6">10</value>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-6</value>
|
||||
<value level="3">-7</value>
|
||||
<value level="4">-8</value>
|
||||
<value level="5">-9</value>
|
||||
<value level="6">-10</value>
|
||||
</power>
|
||||
<critical>true</critical>
|
||||
<criticalLimit>1600</criticalLimit>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45514</skillId> <!-- Inferno -->
|
||||
|
||||
@@ -2510,7 +2510,7 @@
|
||||
<activateRate>35</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>
|
||||
<value level="1">500</value>
|
||||
<value level="2">600</value>
|
||||
@@ -2526,8 +2526,34 @@
|
||||
<value level="12">750</value>
|
||||
</castRange>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectRange>
|
||||
<value level="1">1000</value>
|
||||
<value level="2">1000</value>
|
||||
<value level="3">1000</value>
|
||||
<value level="4">1250</value>
|
||||
<value level="5">1250</value>
|
||||
<value level="6">1250</value>
|
||||
<value level="7">1250</value>
|
||||
<value level="8">1250</value>
|
||||
<value level="9">1250</value>
|
||||
<value level="10">1250</value>
|
||||
<value level="11">1250</value>
|
||||
<value level="12">1250</value>
|
||||
</effectRange>
|
||||
<hitTime>
|
||||
<value level="1">2000</value>
|
||||
<value level="2">2000</value>
|
||||
<value level="3">2000</value>
|
||||
<value level="4">1000</value>
|
||||
<value level="5">1000</value>
|
||||
<value level="6">1000</value>
|
||||
<value level="7">1000</value>
|
||||
<value level="8">1000</value>
|
||||
<value level="9">1000</value>
|
||||
<value level="10">1000</value>
|
||||
<value level="11">1000</value>
|
||||
<value level="12">1000</value>
|
||||
</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
@@ -2545,22 +2571,49 @@
|
||||
<value level="11">90</value>
|
||||
<value level="12">95</value>
|
||||
</magicLevel>
|
||||
<mpInitialConsume>
|
||||
<value level="1">4</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">11</value>
|
||||
<value level="5">14</value>
|
||||
<value level="6">17</value>
|
||||
<value level="7">20</value>
|
||||
<value level="8">21</value>
|
||||
<value level="9">22</value>
|
||||
<value level="10">23</value>
|
||||
<value level="11">23</value>
|
||||
<value level="12">24</value>
|
||||
</mpInitialConsume>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
<value level="2">29</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">53</value>
|
||||
<value level="5">68</value>
|
||||
<value level="6">83</value>
|
||||
<value level="7">98</value>
|
||||
<value level="8">104</value>
|
||||
<value level="9">109</value>
|
||||
<value level="10">113</value>
|
||||
<value level="11">115</value>
|
||||
<value level="12">117</value>
|
||||
<value level="1">14</value>
|
||||
<value level="2">23</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">42</value>
|
||||
<value level="5">54</value>
|
||||
<value level="6">66</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">83</value>
|
||||
<value level="9">87</value>
|
||||
<value level="10">90</value>
|
||||
<value level="11">92</value>
|
||||
<value level="12">93</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">8000</value>
|
||||
<value level="2">8000</value>
|
||||
<value level="3">8000</value>
|
||||
<value level="4">2000</value>
|
||||
<value level="5">2000</value>
|
||||
<value level="6">2000</value>
|
||||
<value level="7">2000</value>
|
||||
<value level="8">2000</value>
|
||||
<value level="9">2000</value>
|
||||
<value level="10">2000</value>
|
||||
<value level="11">2000</value>
|
||||
<value level="12">2000</value>
|
||||
</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>1.5</hitCancelTime>
|
||||
<trait>INFECTION</trait>
|
||||
@@ -2583,7 +2636,20 @@
|
||||
<value level="11">68</value>
|
||||
<value level="12">68</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
<ticks>
|
||||
<value level="1">5</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">1</value>
|
||||
<value level="5">1</value>
|
||||
<value level="6">1</value>
|
||||
<value level="7">1</value>
|
||||
<value level="8">1</value>
|
||||
<value level="9">1</value>
|
||||
<value level="10">1</value>
|
||||
<value level="11">1</value>
|
||||
<value level="12">1</value>
|
||||
</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2691,10 +2757,36 @@
|
||||
<value level="12">900</value>
|
||||
</castRange>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<effectRange>
|
||||
<value level="1">1100</value>
|
||||
<value level="2">1250</value>
|
||||
<value level="3">1250</value>
|
||||
<value level="4">1400</value>
|
||||
<value level="5">1400</value>
|
||||
<value level="6">1400</value>
|
||||
<value level="7">1400</value>
|
||||
<value level="8">1400</value>
|
||||
<value level="9">1400</value>
|
||||
<value level="10">1400</value>
|
||||
<value level="11">1400</value>
|
||||
<value level="12">1400</value>
|
||||
</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>
|
||||
<value level="1">4000</value>
|
||||
<value level="2">2000</value>
|
||||
<value level="3">2000</value>
|
||||
<value level="4">2000</value>
|
||||
<value level="5">2000</value>
|
||||
<value level="6">2000</value>
|
||||
<value level="7">2000</value>
|
||||
<value level="8">2000</value>
|
||||
<value level="9">2000</value>
|
||||
<value level="10">2000</value>
|
||||
<value level="11">2000</value>
|
||||
<value level="12">2000</value>
|
||||
</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">10</value>
|
||||
@@ -2710,22 +2802,49 @@
|
||||
<value level="11">90</value>
|
||||
<value level="12">95</value>
|
||||
</magicLevel>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">9</value>
|
||||
<value level="6">11</value>
|
||||
<value level="7">13</value>
|
||||
<value level="8">14</value>
|
||||
<value level="9">15</value>
|
||||
<value level="10">15</value>
|
||||
<value level="11">16</value>
|
||||
<value level="12">16</value>
|
||||
</mpInitialConsume>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">27</value>
|
||||
<value level="4">35</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="1">10</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">21</value>
|
||||
<value level="4">28</value>
|
||||
<value level="5">36</value>
|
||||
<value level="6">44</value>
|
||||
<value level="7">52</value>
|
||||
<value level="8">55</value>
|
||||
<value level="9">58</value>
|
||||
<value level="10">60</value>
|
||||
<value level="11">61</value>
|
||||
<value level="12">62</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">8000</value>
|
||||
<value level="2">1000</value>
|
||||
<value level="3">1000</value>
|
||||
<value level="4">1000</value>
|
||||
<value level="5">1000</value>
|
||||
<value level="6">1000</value>
|
||||
<value level="7">1000</value>
|
||||
<value level="8">1000</value>
|
||||
<value level="9">1000</value>
|
||||
<value level="10">1000</value>
|
||||
<value level="11">1000</value>
|
||||
<value level="12">1000</value>
|
||||
</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
|
||||
@@ -204,6 +204,11 @@
|
||||
<magicLevel>40</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="EnchantRate">
|
||||
<amount>1</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="60011" toLevel="1" name="Kamael Level Ranking - 1st Place">
|
||||
<!-- Bonus for the 1st place in the list of ranks for level among Kamael. P. Accuracy +5 M. Accuracy +5 P. Evasion +5 M. Evasion +5 -->
|
||||
|
||||
Reference in New Issue
Block a user