Some skill fixes.
Contributed by blackdevil.
This commit is contained in:
@@ -716,15 +716,12 @@
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</effect>
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</enchant2for>
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</skill>
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<skill id="320" levels="17" name="Wrath" enchantGroup1="2" enchantGroup2="2">
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<skill id="320" levels="17" name="Wrath">
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<!-- Updated to Infinite Odyssey -->
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<table name="#effectPoints"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -339 -402 -402 -402 -402 </table> <!-- Guessed -->
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<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 85 90 95 99 101 103 105 </table> <!-- Confirmed -->
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<table name="#mpConsume"> 66 67 68 69 70 71 72 73 74 75 80 85 90 100 0 0 0 </table> <!-- Confirmed -->
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<table name="#power"> 7 10 12 15 17 20 22 25 27 30 33 36 40 45 50 55 60 </table> <!-- Confirmed -->
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<table name="#ench1Power"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 </table> <!-- Guessed -->
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<table name="#ench2MpConsume"> 74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 31 30 29 </table> <!-- Guessed -->
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<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
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<set name="affectLimit" val="5-12" />
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<set name="affectRange" val="80" />
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<set name="castRange" val="40" />
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@@ -740,10 +737,6 @@
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<set name="reuseDelay" val="30000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="FRONT_AREA" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant1 name="power" val="#ench1Power" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2MpConsume" />
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<cond msgId="113" addName="1">
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<using kind="POLE" />
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</cond>
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@@ -2497,18 +2497,16 @@
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</effect>
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</for>
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</skill>
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<skill id="793" levels="8" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
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<skill id="793" levels="8" name="Rush Impact" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" >
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<!-- Updated to Infinite Odyssey -->
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<table name="#abnormalLvl"> 1 2 3 4 5 5 5 5 </table> <!-- Guessed -->
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<table name="#magicLvl"> 78 85 90 95 99 101 103 105 </table>
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<table name="#mpInitialConsume"> 83 92 98 104 110 116 122 128 </table>
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<table name="#power"> 4040 11557 13553 15150 16747 17896 18622 19348 </table>
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<table name="#ench1Power"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 4539 4571 4603 </table> <!-- Guessed -->
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<table name="#ench2Cost"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 49 47 45 </table> <!-- Guessed -->
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<table name="#ench3ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 83 </table> <!-- Guessed -->
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<table name="#ench8Duel"> 4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 5068 5132 5196 </table> <!-- Guessed -->
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<table name="#enchElementAttack"> 4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 53 56 59 </table> <!-- Guessed -->
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<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
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<table name="#ench1ActivateRates"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table> <!-- Update 2/12/2014 from l2wiki -->
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<table name="#ench2Hex"> 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.913 </table> <!-- Update 2/12/2014 from l2wiki -->
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<table name="#ench3Mind"> 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.913 </table> <!-- Update 2/12/2014 from l2wiki-->
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<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 85 </table> <!-- Update 2/12/2014 from l2wiki -->
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<set name="abnormalLvl" val="#abnormalLvl" />
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<set name="abnormalTime" val="9" />
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<set name="abnormalType" val="STUN" />
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@@ -2537,26 +2535,8 @@
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<set name="soulMaxConsumeCount" val="5" />
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<set name="targetType" val="FRONT_AREA" />
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<set name="trait" val="SHOCK" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<enchant1 name="power" val="#ench1Power" />
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<enchant2 name="magicLvl" val="#enchMagicLvl" />
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<enchant2 name="mpInitialConsume" val="#ench2Cost" />
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<enchant3 name="activateRate" val="#ench3ActivateRates" />
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<enchant3 name="magicLvl" val="#enchMagicLvl" />
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<enchant4 name="element" val="0" /> <!-- Fire -->
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<enchant4 name="elementPower" val="#enchElementAttack" />
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<enchant4 name="magicLvl" val="#enchMagicLvl" />
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<enchant5 name="element" val="1" /> <!-- Water -->
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<enchant5 name="elementPower" val="#enchElementAttack" />
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<enchant5 name="magicLvl" val="#enchMagicLvl" />
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<enchant6 name="element" val="2" /> <!-- Wind -->
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<enchant6 name="elementPower" val="#enchElementAttack" />
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<enchant6 name="magicLvl" val="#enchMagicLvl" />
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<enchant7 name="element" val="3" /> <!-- Earth -->
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<enchant7 name="elementPower" val="#enchElementAttack" />
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<enchant7 name="magicLvl" val="#enchMagicLvl" />
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<enchant8 name="magicLvl" val="#enchMagicLvl" />
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<enchant8 name="pvpPower" val="#ench8Duel" />
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<enchant1 name="activateRate" val="#ench1ActivateRates" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" /> <!-- Need it? Guessed -->
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<cond msgId="113" addName="1">
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<and>
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<using kind="ANCIENTSWORD" />
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@@ -2567,9 +2547,15 @@
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<effect name="PhysicalSoulAttack" />
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<effect name="Stun" />
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</for>
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<enchant2for>
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<effect name="Debuff">
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<mul stat="pDef" val="#ench2Hex" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="PhysicalSoulAttack" />
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<effect name="Stun" />
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<effect name="Debuff">
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<mul stat="mDef" val="#ench3Mind" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="794" levels="1" name="Mass Disarm" enchantGroup1="6" enchantGroup2="6">
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="1001" levels="15" name="Soul Cry" enchantGroup1="1">
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<skill id="1001" levels="15" name="Soul Cry">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 1 14 25 35 40 48 56 60 66 72 78 85 90 95 99 </table>
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<table name="#mdot"> 0 0 1 2 2 2 3 3 4 4 5 5 6 6 7 </table> <!-- Guessed -->
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@@ -17,7 +17,6 @@
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<set name="operateType" val="TOGGLE" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="SELF" />
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<effect name="ManaDamOverTime" ticks="5">
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<param power="#mdot" />
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@@ -30,12 +29,6 @@
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<mul stat="physicalSkillPower" val="#skillPower" />
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</effect>
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</for>
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<enchant1for>
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<effect name="ManaDamOverTime" ticks="5">
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<param power="4" />
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<add stat="pAtk" val="#ench1patk" />
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</effect>
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</enchant1for>
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</skill>
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<skill id="1002" levels="3" name="Chant of Flame" enchantGroup1="1" enchantGroup2="1">
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<table name="#abnormalLvls"> 1 2 3 </table>
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@@ -1480,7 +1480,7 @@
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</effect>
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</for>
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</skill>
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<skill id="1244" levels="13" name="Freezing Flame">
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<skill id="1244" levels="13" name="Freezing Flame" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
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<!-- Updated to Underground -->
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<table name="#abnormalLvls"> 5 6 7 8 9 10 11 12 13 14 15 16 17 </table>
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<table name="#dot"> 112 137 158 172 198 330 358 377 394 412 421 430 439 </table>
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@@ -1489,6 +1489,12 @@
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<table name="#magicLvl"> 40 52 64 72 76 80 85 90 95 99 101 103 105 </table>
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<table name="#mpConsume"> 55 58 61 64 67 70 73 79 86 91 96 101 106 </table>
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<table name="#mpInitialConsume"> 11 12 12 13 13 14 15 16 17 18 19 20 21 </table>
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<!-- Increases Skill Success Rate by x%. -->
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<table name="#enchant1activateRate"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
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<!-- Hex Decreases P. Def. -->
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<table name="#enchant2hex"> 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 </table>
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<!-- Slow -->
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<table name="#enchant3Slow"> 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="15" />
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<set name="abnormalType" val="DOT_ATTR" />
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@@ -1523,6 +1529,17 @@
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<param power="#dot" />
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</effect>
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</pveEffects>
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<enchant1 name="activateRate" val="#enchant1activateRate" />
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<enchant2for>
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<effect name="Debuff">
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<mul stat="pDef" val="#enchant2hex" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Debuff">
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<sub stat="runSpd" val="#enchant3Slow" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="1245" levels="14" name="Steal Essence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
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<table name="#effectPoints"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
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@@ -614,12 +614,16 @@
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</effect>
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</for>
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</skill>
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<skill id="1416" levels="1" name="Pa'agrio's Fist" enchantGroup1="5" enchantGroup2="5">
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<table name="#ench1amount"> 810 820 830 840 850 860 870 880 890 900 910 920 930 940 950 </table>
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<table name="#ench2mpConsume"> 219 212 205 196 189 181 174 166 159 151 143 136 128 121 113 </table>
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<table name="#ench2mpInitialConsume"> 54 53 51 49 47 45 43 41 39 37 35 34 32 30 28 </table>
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<skill id="1416" levels="8" name="Pa'agrio's Fist" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
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<table name="#ench1abnormalTime"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
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<table name="#ench2shield"> 1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 </table>
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<table name="#ench3magicShield"> 1.01 1.014 1.018 1.022 1.026 1.03 1.034 1.038 1.042 1.046 1.05 1.054 1.058 1.062 1.066 1.07 1.074 1.078 1.082 1.086 </table>
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<table name="#cp"> 1.02 1.03 1.04 1.05 1.06 1.07 1.1 1.15 </table>
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<table name="#magicLvl"> 79 81 83 85 90 95 99 101 </table>
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<table name="#mpConsume"> 105 112 119 127 139 153 166 179 </table>
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<table name="#mpInitialConsume"> 26 27 29 31 38 41 44 45 </table> <!-- Guess -->
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<set name="abnormalLvl" val="2" />
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<set name="abnormalTime" val="300" />
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<set name="abnormalTime" val="30" />
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<set name="abnormalType" val="CP_UP" />
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<set name="affectLimit" val="50-100" />
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<set name="affectRange" val="1000" />
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@@ -629,31 +633,32 @@
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="itemConsumeCount" val="20" />
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<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
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<set name="magicLvl" val="79" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="228" />
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<set name="mpInitialConsume" val="56" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="300000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="PARTY_CLAN" />
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
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<enchant1 name="abnormalTime" val="#ench1abnormalTime" />
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<for>
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<effect name="Buff">
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<add stat="maxCp" val="800" />
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<mul stat="maxCp" val="#cp" />
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</effect>
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<effect name="CpHeal">
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<param power="800" />
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<param power="#cp" /> <!-- Is true that ? recovery cp? -->
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</effect>
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</for>
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<enchant1for>
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<enchant2for>
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<effect name="Buff">
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<add stat="maxCp" val="#ench1amount" />
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<mul stat="pDef" val="#ench2shield" />
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</effect>
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<effect name="CpHeal">
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<param power="#ench1amount" />
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</enchant2for>
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<enchant3for>
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<effect name="Buff">
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<mul stat="mDef" val="#ench3magicShield" />
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</effect>
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</enchant1for>
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</enchant3for>
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</skill>
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<skill id="1417" levels="5" name="Aura Flash" enchantGroup1="2" enchantGroup2="2">
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<table name="#chance"> 20 25 30 35 40 </table>
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@@ -2267,15 +2272,17 @@
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</effect>
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</for>
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</skill>
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<skill id="1462" levels="7" name="Seal of Blockade" enchantGroup1="6" enchantGroup2="6">
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<!-- Confirmed CT2.5 and Updated to Ertheia -->
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<table name="#magicLvl"> 79 81 83 85 90 95 99 </table>
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<table name="#mpConsume"> 80 104 136 202 222 245 266 </table>
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<table name="#mpInitialConsume"> 20 26 34 50 56 61 68 </table>
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<table name="#ench1ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
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<table name="#ench2MpConsume"> 84 81 78 75 72 69 66 63 61 58 55 52 49 46 43 </table>
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<table name="#ench2MpInitialConsume"> 21 20 19 18 18 17 16 15 15 14 13 13 12 11 10 </table>
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<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
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<skill id="1462" levels="10" name="Seal of Blockade" enchantGroup1="10" enchantGroup2="10">
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<!-- Confirmed CT2.5 and Updated to Underground -->
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<table name="#magicLvl"> 79 81 83 85 90 95 99 101 103 105 </table>
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<table name="#mpConsume"> 80 104 136 252 278 306 332 358 384 410 </table>
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<table name="#mpInitialConsume"> 20 26 34 50 56 61 68 70 74 78 </table> <!-- Guess -->
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<table name="#ench1ActivateRates"> 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100</table>
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<table name="#ench2Hex"> 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.913 </table> <!-- Update 2/12/2014 from l2wiki -->
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<table name="#ench2MpConsume"> 84 81 78 75 72 69 66 63 61 58 55 52 49 46 43 40 37 34 </table> <!-- Guess -->
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<table name="#ench2MpInitialConsume"> 21 20 19 18 18 17 16 15 15 14 13 13 12 11 10 9 8 7 </table> <!-- Guess -->
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<table name="#ench3Mind"> 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 0.913 </table> <!-- Update 2/12/2014 from l2wiki-->
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<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 85 85 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="10" />
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<set name="abnormalType" val="NORMAL_ATTACK_BLOCK" />
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@@ -2310,10 +2317,16 @@
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<effect name="MagicalAttack" />
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<effect name="PhysicalAttackMute" />
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</for>
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<enchant1for>
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<effect name="MagicalAttack" />
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<effect name="PhysicalAttackMute" />
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</enchant1for>
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<enchant2for>
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<effect name="Debuff">
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<mul stat="pDef" val="#ench2Hex" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Debuff">
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<mul stat="mDef" val="#ench3Mind" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="1463" levels="1" name="Fire Weapon">
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<set name="abnormalLvl" val="1" />
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@@ -288,9 +288,13 @@
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</effect>
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</for>
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</skill>
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<skill id="1509" levels="6" name="Seal of Limit">
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<table name="#magicLvl"> 81 82 85 90 95 99 </table>
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<table name="#mpConsume"> 90 130 252 278 306 332 </table>
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<skill id="1509" levels="9" name="Seal of Limit" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
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<table name="#magicLvl"> 81 82 85 90 95 99 101 103 105 </table>
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<table name="#mpConsume"> 90 130 252 278 306 332 358 384 410 </table>
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<table name="#maxRec"> 0.8 0.7 0.6 0.5 0.4 0.4 0.4 0.4 0.3 </table> <!-- Guess -->
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<table name="#enchant1activateRate"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
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<table name="#enchant2hex"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 </table>
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<table name="#enchant3mind"> 0.99 0.986 0.982 0.978 0.974 0.97 0.966 0.962 0.958 0.954 0.95 0.946 0.942 0.938 0.934 0.93 0.926 0.922 0.918 0.914 </table>
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<set name="abnormalLvl" val="3" />
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<set name="abnormalTime" val="300" />
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||||
<set name="abnormalType" val="LIMIT" />
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||||
@@ -313,11 +317,21 @@
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<set name="targetType" val="AURA" />
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<for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="maxRecoverableHp" val="0.3" />
|
||||
<mul stat="maxRecoverableMp" val="0.3" />
|
||||
<mul stat="maxRecoverableCp" val="0.3" />
|
||||
<mul stat="maxRecoverableHp" val="#maxRec" /><!-- TODO : Need check again maxRec -->
|
||||
<mul stat="maxRecoverableMp" val="#maxRec" /><!-- TODO : Need check again -->
|
||||
<mul stat="maxRecoverableCp" val="#maxRec" /><!-- TODO : Need check again -->
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pDef" val="#enchant2hex" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
<enchant3for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="mDef" val="#enchant3mind" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1510" levels="1" name="Soul Cleanse">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
|
BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
vendored
BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
vendored
Binary file not shown.
Reference in New Issue
Block a user