Aden blacksmith shop.

Contributed by Stayway.
This commit is contained in:
MobiusDev 2017-07-31 00:03:30 +00:00
parent 482d673091
commit 5b9d0693ff
149 changed files with 3829 additions and 160 deletions

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The elemental attributes of water, fire, wind and earth, and the holy and dark attributes that symbolize light and darkness, are extensions of the gods who correspond to each attribute and are the source of magic power. Attribute magic flows through the matter of this world, causing action and reaction and creating new matter and energy. It is even possible to enhance combat equipment with this energy by bestowing specific attributes onto it. As that attribute's magical power grows stronger, your strength will increase as well.<br>
Here's a tip to remember: each attribute becomes even stronger when pitted against its opposite. Change the bestowed attribute to take advantage of each situation and you will reap the benefits!
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<html><body><br>
Augmenting means give energy to weapons or accessories. Augmenting is simple, but it isn't always accurate. A few days ago, a mysterious ore called Life Stone, which has a very similar characteristic to Soul Crystals, was found in Black Anvil. If you bring this Life Stone and some other necessities, I will augment accessories and weapons for you. Life Stone used in augmenting is greatly influenced by its owner, so once augmented only the owner can use it. Also, any accessory or weapon higher than one's capability does not display the effect of augmenting. And one last thing. Accessory augmenting requires excellent materials. How about it? Want to augment stuff?<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 1">"I want to try augmenting."</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1008">"I want to exchange life stones for accessory augmenting."</button>
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<html><body><br>
You wish to remove the refined Life Stone? That's fine. But understand that this augmenting method offers both improvement and potential penalties.<br>
It is difficult to restore the original weapon when removing the Life Stone. It requires a special chemical process and a special tool. It's also expensive.<br>
With that in mind, would you still like to remove the Life Stone from the refined weapon?<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 2">"Yes, please."</button>
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<html><body><br>
I'm exchanging <font color="LEVEL">Life Stones</font> for <font color="LEVEL">Spirit Stones</font>.<br>
You can continue augmenting with Life Stones, but Spirit Stones will give you better results. Would you like to make an exchange? <br>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2084">"I want to exchange regular Life Stones."</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2085">"I want to exchange Mid-grade Life Stones."</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2086">"I want to exchange High-grade Life Stones."</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2087">"I want to exchange Top-grade Life Stones."</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2088">"I want to exchange Accessory Life Stones."</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2089">"I want to exchange Hair Accessory Life Stones."</Button>
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<html><body><center>[Create ingredient item]</center><br>
Because of Shilen's curse, almost all the ingredients we used to combine together have corroded.<br>
Though we Blacksmiths have a long history of trusted work, we can't combine new ingredients.<br>
The Blacksmith Guild has lost one of its greatest assets. It's a tragedy...
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<center><br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3000">Purchase a no-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3001">Purchase a D-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3002">Purchase a C-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3003">Purchase a B-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3004">Purchase an A-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3005">Purchase an S-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3006">Purchase an S80-grade recipe and main ingredients</button>
</center>
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<html><body><center>[R-grade set option]</center><br>
Our Blacksmith guild endows R-grade armor with a set option or changes the existing set option of R-grade armor at a low price on behalf of you.<br>
You can endow R-grade armor with a set effect. When wearing multiple pieces of armor with the same set effect, you may receive various abilities.<br>
If you don't like the option which has been already endowed, we will change it at any time. Please trust in our blacksmiths.<br>
You may entrust your precious armor to our Blacksmiths. They have a long-standing tradition of integrity.<br>
We will do our best to serve you.<br>
<center>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 767">Endow R-grade armor with a set effect</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 768">Change the set effect of your R-grade armor</button>
</center>
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You can revert bound weapons and armor back to unidentified weapons and armor. But all enchanted values will be reset, so be careful!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 847">Revert D-grade item from bound status to unidentified status</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 848">Revert C-grade item from bound status to unidentified status</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 849">Revert B-grade item from bound status to unidentified status</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 850">Revert A-grade item from bound status to unidentified status</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 851">Revert S-grade item from bound status to unidentified status</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 852">Revert R-grade item from bound status to unidentified status</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 853">Revert R95-grade item from bound status to unidentified status</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 854">Revert R99-grade item from bound status to unidentified status</Button>
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<html><body><br>
Looking to forge a blade? Let me explain the process...<br>
Obviously, to forge a dual weapon you need two swords as base materials. The two swords must be common, basic, bound or masterwork items.<br>
Generally speaking, swords of the same type must be used, common with common, and so on. However, a masterwork sword combines with a common sword to forge a dual weapon. Masterwork items exist for B-grade or better, as I'm sure you're aware.<br>
I suppose I should tell you that I can only combine swords of the same grade, otherwise the balance is thrown off and the blade becomes unwieldy. Also, keep in mind that any enchantment you've placed on the blade will be erased when it is combined.<br>
I can combine weapons up to C-grade. For anything higher, you'll have to find a bigger city and someone with better tools than me.<br>
Lastly, you should know that you can't combine weapons that have been bestowed with other skills, unfortunately it just isn't possible. <br>
Right, now that we got the boring stuff out of the way how about we talk business.<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1001">View the list</button>
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I'm sure tou know that you've come to a special place. I'm very skilled artisan. Here you can order dualsword weapons and get a weapon of a higher grade. Hehe....<br>
But know this, only a few can make Dualsword weapons. Something else... Since this weapon is one of the deadiest ones its production is limited.<br>
So you have to get a Dual Weapon Crafting Stamp first.<br>
When you get this document bring it to me along with the swords you want to use for a Dualsword weapon. And I'm going to make a great weapon for you!<br>
Ah! By the way, you should know that it's impossible to fuse weapons with unique properties.<br>
Also, keep in mind that any weapon modifications will be lost in the fusion process.<br>
Now select the fitting swords<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1001">Create Ordinary B-grade Dualswords</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1002">Create Special B-grade Dualswords</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1003">Create A-grade Dualswords</button>
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<html><body><br>
You may already know this, but our store is different from other stores in the region. We combine high-grade weapons to create Dualswords.<br>
We are able to combine almost every type of sword. If we can't...well, then <font color="LEVEL">you should go to the capital or seek out the Blacksmith of Mammon.</font> You never know... There might be a capable blacksmith hiding where you least expect him.<br>
However, crafting Dualswords isn't only about skill and technology. The Merchant Guild controls how many Dualswords can be made in order to prevent a glut.<br>
The number each territory is allowed to manufacture isn't large, so it's difficult to acquire a Dualsword Craft Stamp.<br>
If you do happen to acquire a stamp, bring it to me with the swords you want combined. I promise I will make you a magnificent weapon!<br>
The two swords to be combined into a Dualsword must be either Superior weapons, Common weapons or Masterwork weapons.<br>
Superior weapons can be combined with other Superior weapons, Common weapons can be combined with other Common weapons, and Masterwork weapons can be combined with other Masterwork weapons. Even a Masterwork type must be above B-Grade.<br>
Oh, another thing. If you invest some kind of a skill in a weapon, you can't combine it with another.<br>
Remember as well that an Enchanted weapon loses its effect once it is combined with another.<br>
Now, select a weapon.<center><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1006">Look at the list.</Button></center>
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<html><body><br>
Ah! You wish to have a Dualsword made? That is our specialty! In fact, we can make every type of Dualsword except the A-grade!<br>
If there's anyone better than us, it could only be the legendary <font color="LEVEL">Blacksmith of Mammon</font>!<br>
You don't have to bring me a stamp, either.<br>
Just bring me the swords you want combined as well as Stones of Purity as a fee.<br>
Make sure the swords are either Regular, Standard or Rare.<br>
Regular weapons must be combined with other Regular weapons, Standard weapons must be combined with other Standard weapons, and Rare weapons must be combined with other Rare weapons. A Rare Dualsword can only be made using swords above grade B, which is the lowest grade we work with.<br>
Remember that if you invest some kind of a skill in a weapon, you can't combine it with another.<br>
Remember as well that an Enchanted weapon loses its effect once it is combined with another.<br>
Which Dualsword would you like? Select one now.<br><br>
<center>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1007">View the list.</Button>
</center>
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Ha! Do you want to add special abilities to your weapon? Great idea! Do we Enchnat? Don't worry! Special effects have nothing to do with the Enchant.<font color="LEVEL">Our blacksmiths will help you insert a Rune into your weapon</font> if it has a necessary slot.<br>
You just need to choose which Rune goes into what weapon.<br>
By the way! If you have a lot of Runes you don't need, I can exchange them for other ones. Of course, no telling what Runes you'll end up with...<br>
But take a shot, it's worth it. Life is but a game...<br>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_show_ensoul_window">"Insert Rune into weapon"</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_show_ensoul_window">"Extract Rune from weapon"</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_01.htm">Receive Sealed Rune</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3084601">Enchant with a Rune</Button>
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It'll exchange two runes of one type for one sealed rune of the same level.<br>
Maybe you will receive the rune that you wanted after releasing a seal. In the worst case you'll get the same rune as the one that you have given to me.<br>
There's nothing bad in giving the runes that you don't need. Life is but a game.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_02.htm">Exchange Sigel Runes</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_03.htm">Exchange Tyrr Runes</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_04.htm">Exchange Othell Runes</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_05.htm">Exchange Yul Runes</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_06.htm">Exchange Feoh Runes</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_07.htm">Exchange Iss Runes</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_08.htm">Exchange Wynn Runes</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/sealed_runes_09.htm">Exchange Aeore Runes</Button>
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It'll exchange two runes of one type for one sealed rune of the same level.<br>
Maybe you will receive the rune that you wanted after releasing a seal. In the worst case you'll get the same rune as the one that you have given to me.<br>
There's nothing bad in giving the runes that you don't need. Life is but a game.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1004">Get one Lv. 1 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1005">Get one Lv. 2 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1006">Get one Lv. 3 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1007">Get one Lv. 4 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1008">Get one Lv. 5 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1009">Get one Lv. 6 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1010">Get one Lv. 7 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1011">Get one Lv. 8 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1012">Get one Lv. 9 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1013">Get one Lv. 10 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1014">Get one Lv. 11 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1015">Get one Lv. 12 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1016">Get one Lv. 13 Sealed Rune</Button>
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It'll exchange two runes of one type for one sealed rune of the same level.<br>
Maybe you will receive the rune that you wanted after releasing a seal. In the worst case you'll get the same rune as the one that you have given to me.<br>
There's nothing bad in giving the runes that you don't need. Life is but a game.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1017">Get one Lv. 1 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1018">Get one Lv. 2 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1019">Get one Lv. 3 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1020">Get one Lv. 4 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1021">Get one Lv. 5 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1022">Get one Lv. 6 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1023">Get one Lv. 7 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1024">Get one Lv. 8 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1025">Get one Lv. 9 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1026">Get one Lv. 10 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1027">Get one Lv. 11 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1028">Get one Lv. 12 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1029">Get one Lv. 13 Sealed Rune</Button>
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It'll exchange two runes of one type for one sealed rune of the same level.<br>
Maybe you will receive the rune that you wanted after releasing a seal. In the worst case you'll get the same rune as the one that you have given to me.<br>
There's nothing bad in giving the runes that you don't need. Life is but a game.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1030">Get one Lv. 1 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1031">Get one Lv. 2 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1032">Get one Lv. 3 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1033">Get one Lv. 4 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1034">Get one Lv. 5 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1035">Get one Lv. 6 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1036">Get one Lv. 7 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1037">Get one Lv. 8 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1038">Get one Lv. 9 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1039">Get one Lv. 10 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1040">Get one Lv. 11 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1041">Get one Lv. 12 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1042">Get one Lv. 13 Sealed Rune</Button>
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<html><body>
It'll exchange two runes of one type for one sealed rune of the same level.<br>
Maybe you will receive the rune that you wanted after releasing a seal. In the worst case you'll get the same rune as the one that you have given to me.<br>
There's nothing bad in giving the runes that you don't need. Life is but a game.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1043">Get one Lv. 1 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1044">Get one Lv. 2 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1045">Get one Lv. 3 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1046">Get one Lv. 4 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1047">Get one Lv. 5 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1048">Get one Lv. 6 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1049">Get one Lv. 7 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1050">Get one Lv. 8 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1051">Get one Lv. 9 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1052">Get one Lv. 10 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1053">Get one Lv. 11 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1054">Get one Lv. 12 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1055">Get one Lv. 13 Sealed Rune</Button>
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<html><body>
It'll exchange two runes of one type for one sealed rune of the same level.<br>
Maybe you will receive the rune that you wanted after releasing a seal. In the worst case you'll get the same rune as the one that you have given to me.<br>
There's nothing bad in giving the runes that you don't need. Life is but a game.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1056">Get one Lv. 1 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1057">Get one Lv. 2 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1058">Get one Lv. 3 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1059">Get one Lv. 4 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1060">Get one Lv. 5 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1061">Get one Lv. 6 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1062">Get one Lv. 7 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1063">Get one Lv. 8 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1064">Get one Lv. 9 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1065">Get one Lv. 10 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1066">Get one Lv. 11 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1067">Get one Lv. 12 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1068">Get one Lv. 13 Sealed Rune</Button>
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<html><body>
It'll exchange two runes of one type for one sealed rune of the same level.<br>
Maybe you will receive the rune that you wanted after releasing a seal. In the worst case you'll get the same rune as the one that you have given to me.<br>
There's nothing bad in giving the runes that you don't need. Life is but a game.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1069">Get one Lv. 1 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1070">Get one Lv. 2 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1071">Get one Lv. 3 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1072">Get one Lv. 4 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1073">Get one Lv. 5 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1074">Get one Lv. 6 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1075">Get one Lv. 7 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1076">Get one Lv. 8 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1077">Get one Lv. 9 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1078">Get one Lv. 10 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1079">Get one Lv. 11 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1080">Get one Lv. 12 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1081">Get one Lv. 13 Sealed Rune</Button>
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<html><body>
It'll exchange two runes of one type for one sealed rune of the same level.<br>
Maybe you will receive the rune that you wanted after releasing a seal. In the worst case you'll get the same rune as the one that you have given to me.<br>
There's nothing bad in giving the runes that you don't need. Life is but a game.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1082">Get one Lv. 1 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1083">Get one Lv. 2 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1084">Get one Lv. 3 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1085">Get one Lv. 4 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1086">Get one Lv. 5 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1087">Get one Lv. 6 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1088">Get one Lv. 7 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1089">Get one Lv. 8 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1090">Get one Lv. 9 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1091">Get one Lv. 10 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1092">Get one Lv. 11 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1093">Get one Lv. 12 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1095">Get one Lv. 13 Sealed Rune</Button>
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<html><body>
It'll exchange two runes of one type for one sealed rune of the same level.<br>
Maybe you will receive the rune that you wanted after releasing a seal. In the worst case you'll get the same rune as the one that you have given to me.<br>
There's nothing bad in giving the runes that you don't need. Life is but a game.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1095">Get one Lv. 1 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1096">Get one Lv. 2 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1097">Get one Lv. 3 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1098">Get one Lv. 4 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1099">Get one Lv. 5 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1100">Get one Lv. 6 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1101">Get one Lv. 7 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1102">Get one Lv. 8 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1103">Get one Lv. 9 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1104">Get one Lv. 10 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1105">Get one Lv. 11 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1106">Get one Lv. 12 Sealed Rune</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1107">Get one Lv. 13 Sealed Rune</Button>
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<html><body><br>
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and Black Anvil Guild following the signing of the Giran Treaty. The weapon magically projects its power onto another object and <font color="LEVEL">can only be used while this magical charge remains</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
In the hands of a properly trained adventurer, however, it acts just like a real weapon. Its magic essentially uses the wielder's strength for its power, so unless the wielder has the appropriate level, the Shadow Weapon is worthless.<br>
We don't sell the lowest level projectile weapons, so they became supplies for the Grand Masters; go ask them about it. The weapons sold in the shops have a higher level.<br>
It looks to me that you don't have the necessary ability to wield one yet. Come back later after you've developed your skills some more.<br>
(Projectile weapons can only be sold to level 40 or higher characters.)
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<html><body><br>
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
Would you like to purchase a Shadow Weapon?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 319463003">Purchase a Shadow Weapon.</Button>
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<html><body><br>
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
Would you like to purchase a Shadow Weapon?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 319463002">Purchase a Shadow Weapon.</Button>
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<html><body><br>
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
Would you like to purchase a Shadow Weapon?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 319463001">Purchase a Shadow Weapon.</Button>
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<html><body><br>
Ah, so you wish to bestow a special ability onto your weapon! Good idea. Enchantment? No worries. Bestowing a special ability won't make the enchantment disappear.<br>
Oh, and I have some important news. The skills of all the blacksmiths have improved greatly. You don't need to go through the Blacksmith of Mammon or the Black Marketeer of Mammon <font color="LEVEL">to bestow a Soul Crystal effect onto weapons</font> anymore.<br>
It looks like they stopped bestowing special abilities. Wait, did you know this already?<br>
Choose the capabilities you wish to add to your weapons!<br>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_show_ensoul_window">"I want to bestow a Soul Crystal effect onto a weapon."</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2145">"I want to exchange a Soul Crystal Coupon for a new Soul Crystal."</Button>
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<html><body>Warehouse Keeper:<br>
The Adventure Guild has issued an order requiring us to officially support adventurers who have away from Aden for a long time. These so-called "dormant adventurers," those who have been away for more than 1 year, are now being recruited to return and fight the encroaching darkness.<br>
If you are one of this group, the Guild would like to offer you a sword and special Welcoming Armor!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/welcomeback003.htm">"I have been away for more than 1 year."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/welcomeback002.htm">"I do not fall under this category."</Button>
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<html><body>Warehouse Keeper:<br>
Then you do not really need the Guild's help. The world has changed a great deal in the last year, you know, what with the introduction of Shadow Items -- they have dramatically altered the economic environment for adventurers. We are used to the new environment, but the Guild has decided that those "dormant adventurers" may need some help to adjust.<br>
If you know anyone who has been away for more than 1 year, please let them know that Aden needs them... and that the Guild will support them.
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<html><body>Warehouse Keeper:<br>
Then go and search the warehouse for <font color="LEVEL">Exchange Coupons</font> for the Shadow Item and the Welcoming Armor.<br>
Because of Guild policy, I cannot give you the Shadow Item or armor unless you first bring me the Exchange Coupon. You can also exchange the coupon for the Sergeant's Flag or other supplies.
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<html><body><br>
Welcome!<br><br>
You want me to do an Augmentation?<br>
But do you have a Life Stone and Gemstones?<br>
Excellent. But remember tht the results of Augmentation are completely unpredictable. So think it properly.<br><br>
Ha! To <font color="LEVEL">augment an already augmented item you need to remove the spell from it first</font>.<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 1">"Put the item on the anvil"</button><br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 2">"Cancel Augmentation"</button><br>
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<html><body>Augmenting Blacksmith Jeris:<br>
Where did this brat go again? You have no idea how much trouble my younger brother is to me...<br>
Apparently, you are here to enchant a weapon... But do you know that enchantment is?<br>
An <font color="LEVEL">enchantment</font> endows a weapon with a special power.<br>
Care to know what you need for an enchantment? There is nothing simpler than that. Bring me a <font color="LEVEL">Life Stone</font> and some other necessary items and put them on the anvil.<br>
Oh, and one more thing... The anvil is quite old... Haw haw! So, failures might occur during work...<br>
However, of all the Artisans of Black Anvil only my brother and I can help you.<br>
So, if you would like to enchant a weapon, you have to address us. Haw!<br>
By the way! Once a weapon is enchanted, you cannot craft a dualsword.<br>
If you need particularly a dualsword, craft it first and then proceed to the enchantment process.
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<html><body>Blacksmith Wilbert:<br>
If you need to remove a seal, you've come to a right place. I am Wilbert, and I'm the best at this. tell me what you need to do<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084602">Break the seal on B-grade helmet, gloves and boots</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084603">Seal B-grade helmet, gloves and boots again</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084604">Break the seal on A-grade armor</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084605">Break the seal on A-grade accessories</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084606">Seal A-grade armor again</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 3084607">Enchant A-grade helmet</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
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<html><body>Blacksmith Wilbert:<br>
Haha! Blacsmiths do not only forge armor, spears, axes or such. Town of Aden wouldn't even exist without our Black Anvil Guild.<br>
Oh, by the way, it's only rumors, but... People say that huge golems, who banish the lords of these territories, were also developed by the Guild! Who else could have invented such outstanding creations, but us?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/duals_01.htm">Ask to craft a Dualsword</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/runes_01.htm">Study Runes</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1108">Craft an item</Button>
<Button ALIGN="LEFT" ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Print Armor and Accessory</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Head Blacksmith Ferris:<br>
There used to be plenty of work for us blacksmiths here in Aden Town, especially with war with Elmore always on the horizon. Tapoy of the Black Anvil Guild did very well for himself in those days, I can tell you...<br>
I thought that when those wearisome wars were finally over I would have time enough for my other interests, but we seem busier than ever these days...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2">Listen to information about 2nd class transfer.</Button>
<!-- <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</Button> -->
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Clan">Clan.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</Button>
<!-- <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</Button> -->
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
Aden Town used to be a teaming hub of blacksmith activities, especially during the war with Elmore always hovering on the horizon. Why in those days, ol' Tapoy of the Black Anvil Guild made a killing. He was able to retire in style. Bought a cute little cabin out by a lake and set up his own personal forge. Now that's the life!<br>
I thought that when wars were finally over I'd have some time to pursue my other interests, like knitting and free climbing, but I've been busier than ever lately. Sigh.
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest ClassTransferTalk">"Can you tell me about the 2nd Class Transfer?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Clan">Clan</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Alliance">Alliance</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient id="72" count="1"/> <!-- StormBringer -->
<ingredient id="132" count="1"/> <!-- Ultimate Sword -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="203"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="30"/> <!-- Stone of Purity -->
<production id="2567" count="1" chance="100"/> <!-- StormBringer*Ultimate Sword -->
</item>
<item>
<ingredient id="72" count="1"/> <!-- StormBringer -->
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="203"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="30"/> <!-- Stone of Purity -->
<production id="2568" count="1" chance="100"/> <!-- StormBringer*Sword of Delusion -->
</item>
<item>
<ingredient id="72" count="1"/> <!-- StormBringer -->
<ingredient id="134" count="1"/> <!-- Sword of Nightmare -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="203"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="30"/> <!-- Stone of Purity -->
<production id="2569" count="1" chance="100"/> <!-- StormBringer*Sword of Nightmare -->
</item>
<item>
<ingredient id="72" count="1"/> <!-- StormBringer -->
<ingredient id="77" count="1"/> <!-- Tsurugi -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="203"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="30"/> <!-- Stone of Purity -->
<production id="2570" count="1" chance="100"/> <!-- StormBringer*Tsurugi -->
</item>
<item>
<ingredient id="73" count="1"/> <!-- Shamshir -->
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="230"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="35"/> <!-- Stone of Purity -->
<production id="2578" count="1" chance="100"/> <!-- Shamshir*Sword of Delusion -->
</item>
<item>
<ingredient id="74" count="1"/> <!-- Katana -->
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="230"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="35"/> <!-- Stone of Purity -->
<production id="2587" count="1" chance="100"/> <!-- Katana*Sword of Delusion -->
</item>
<item>
<ingredient id="131" count="1"/> <!-- Spirit Sword -->
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="230"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="35"/> <!-- Stone of Purity -->
<production id="2595" count="1" chance="100"/> <!-- Spirit Sword*Sword of Delusion -->
</item>
<item>
<ingredient id="133" count="1"/> <!-- Raid Sword -->
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="230"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="35"/> <!-- Stone of Purity -->
<production id="2602" count="1" chance="100"/> <!-- Raid Sword*Sword of Delusion -->
</item>
<item>
<ingredient id="72" count="1"/> <!-- StormBringer -->
<ingredient id="135" count="1"/> <!-- Samurai Long Sword -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="250"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="40"/> <!-- Stone of Purity -->
<production id="2571" count="1" chance="100"/> <!-- StormBringer*Samurai Long sword -->
</item>
<item>
<ingredient id="75" count="1"/> <!-- Caliburs -->
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="250"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="40"/> <!-- Stone of Purity -->
<production id="2608" count="1" chance="100"/> <!-- Caliburs*Sword of Delusion -->
</item>
<item>
<ingredient id="132" count="1"/> <!-- Ultimate Sword -->
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="250"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="40"/> <!-- Stone of Purity -->
<production id="2613" count="1" chance="100"/> <!-- Ultimate Sword*Sword of Delusion -->
</item>
<item>
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="250"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="40"/> <!-- Stone of Purity -->
<production id="2617" count="1" chance="100"/> <!-- Sword of Delusion*Sword of Delusion -->
</item>
<item>
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="134" count="1"/> <!-- Sword of Nightmare -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="250"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="40"/> <!-- Stone of Purity -->
<production id="2618" count="1" chance="100"/> <!-- Sword of Delusion*Sword of Nightmare -->
</item>
<item>
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="77" count="1"/> <!-- Tsurugi -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="250"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="40"/> <!-- Stone of Purity -->
<production id="2619" count="1" chance="100"/> <!-- Sword of Delusion*Tsurugi -->
</item>
<item>
<ingredient id="76" count="1"/> <!-- Sword of Delusion -->
<ingredient id="135" count="1"/> <!-- Samurai Long Sword -->
<ingredient id="5126" count="1"/> <!-- Dual Weapon Crafting Stamp -->
<ingredient id="1459" count="250"/> <!-- Crystal (C-grade) -->
<ingredient id="1875" count="40"/> <!-- Stone of Purity -->
<production id="2620" count="1" chance="100"/> <!-- Sword of Delusion*Samurai Long Sword -->
</item>
</list>

View File

@ -0,0 +1,270 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="1" id="73" /> <!-- Shamshir -->
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2576" /> <!-- Shamshir*Caliburs -->
</item>
<item>
<ingredient count="1" id="73" /> <!-- Shamshir -->
<ingredient count="1" id="134" /> <!-- Sword of Nightmare -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2609" /> <!-- Shamshir*Sword of Nightmare -->
</item>
<item>
<ingredient count="1" id="73" /> <!-- Shamshir -->
<ingredient count="1" id="77" /> <!-- Tsurugi -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2580" /> <!-- Shamshir*Tsurugi -->
</item>
<item>
<ingredient count="1" id="74" /> <!-- Katana -->
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2585" /> <!-- Katana*Caliburs -->
</item>
<item>
<ingredient count="1" id="74" /> <!-- Katana -->
<ingredient count="1" id="134" /> <!-- Sword of Nightmare -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2588" /> <!-- Katana*Sword of Nightmare -->
</item>
<item>
<ingredient count="1" id="74" /> <!-- Katana -->
<ingredient count="1" id="77" /> <!-- Tsurugi -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2589" /> <!-- Tsurugi -->
</item>
<item>
<ingredient count="1" id="131" /> <!-- Spirit Sword -->
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2593" /> <!-- Spirit Sword*Caliburs -->
</item>
<item>
<ingredient count="1" id="131" /> <!-- Spirit Sword -->
<ingredient count="1" id="134" /> <!-- Sword of Nightmare -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2596" /> <!-- Spirit Sword*Sword of Nightmare -->
</item>
<item>
<ingredient count="1" id="131" /> <!-- Spirit Sword -->
<ingredient count="1" id="77" /> <!-- Tsurugi -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2597" /> <!-- Spirit Sword*Tsurugi -->
</item>
<item>
<ingredient count="1" id="133" /> <!-- Raid Sword -->
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2600" /> <!-- Raid Sword*Caliburs -->
</item>
<item>
<ingredient count="1" id="133" /> <!-- Raid Sword -->
<ingredient count="1" id="134" /> <!-- Sword of Nightmare -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2603" /> <!-- Raid Sword*Sword of Nightmare -->
</item>
<item>
<ingredient count="1" id="133" /> <!-- Raid Sword -->
<ingredient count="1" id="77" /> <!-- Tsurugi -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2604" /> <!-- Raid Sword*Tsurugi -->
</item>
<item>
<ingredient count="1" id="73" /> <!-- Shamshir -->
<ingredient count="1" id="132" /> <!-- Ultimate Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2577" /> <!-- Shamshir*Ultimate Sword -->
</item>
<item>
<ingredient count="1" id="74" /> <!-- Katana -->
<ingredient count="1" id="132" /> <!-- Ultimate Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2586" /> <!-- Katana*Ultimate Sword -->
</item>
<item>
<ingredient count="1" id="131" /> <!-- Spirit Sword -->
<ingredient count="1" id="132" /> <!-- Ultimate Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2594" /> <!-- Spirit Sword*Ultimate Sword -->
</item>
<item>
<ingredient count="1" id="133" /> <!-- Raid Sword -->
<ingredient count="1" id="132" /> <!-- Ultimate Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="70" id="1875" /> <!-- Stone of Purity -->
<ingredient count="200" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2601" /> <!-- Raid Sword*Ultimate Sword -->
</item>
<item>
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="215" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2606" /> <!-- Caliburs*Caliburs -->
</item>
<item>
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="134" /> <!-- Sword of Nightmare -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="215" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2609" /> <!-- Caliburs*Sword of Nightmare -->
</item>
<item>
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="77" /> <!-- Tsurugi -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="215" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2610" /> <!-- Caliburs*Tsurugi -->
</item>
<item>
<ingredient count="1" id="134" /> <!-- Sword of Nightmare -->
<ingredient count="1" id="134" /> <!-- Sword of Nightmare -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="215" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2618" /> <!-- Sword of Nightmare*Sword of Nightmare -->
</item>
<item>
<ingredient count="1" id="77" /> <!-- Tsurugi -->
<ingredient count="1" id="77" /> <!-- Tsurugi -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="215" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2624" /> <!-- Tsurugi*Tsurugi -->
</item>
<item>
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="132" /> <!-- Ultimate Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="215" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2607" /> <!-- Caliburs*Ultimate Sword -->
</item>
<item>
<ingredient count="1" id="132" /> <!-- Ultimate Sword -->
<ingredient count="1" id="132" /> <!-- Ultimate Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="215" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2612" /> <!-- Ultimate Sword*Ultimate Sword -->
</item>
<item>
<ingredient count="1" id="132" /> <!-- Ultimate Sword -->
<ingredient count="1" id="134" /> <!-- Sword of Nightmare -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="215" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2614" /> <!-- Ultimate Sword*Sword of Nightmare -->
</item>
<item>
<ingredient count="1" id="132" /> <!-- Ultimate Sword -->
<ingredient count="1" id="77" /> <!-- Tsurugi -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="215" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2615" /> <!-- Ultimate Sword*Tsurugi -->
</item>
<item>
<ingredient count="1" id="73" /> <!-- Shamshir -->
<ingredient count="1" id="135" /> <!-- Samurai Long Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="220" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2581" /> <!-- Shamshir*Samurai Long Sword -->
</item>
<item>
<ingredient count="1" id="74" /> <!-- Katana -->
<ingredient count="1" id="135" /> <!-- Samurai Long Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="220" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2590" /> <!-- Katana*Samurai Long Sword -->
</item>
<item>
<ingredient count="1" id="131" /> <!-- Spirit Sword -->
<ingredient count="1" id="135" /> <!-- Samurai Long Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="220" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2598" /> <!-- Spirit Sword*Samurai Long Sword -->
</item>
<item>
<ingredient count="1" id="133" /> <!-- Raid Sword -->
<ingredient count="1" id="135" /> <!-- Samurai Long Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="75" id="1875" /> <!-- Stone of Purity -->
<ingredient count="220" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2605" /> <!-- Raid Sword*Samurai Long Sword -->
</item>
<item>
<ingredient count="1" id="75" /> <!-- Caliburs -->
<ingredient count="1" id="135" /> <!-- Samurai Long Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="81" id="1875" /> <!-- Stone of Purity -->
<ingredient count="307" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2611" /> <!-- Caliburs*Samurai Long Sword -->
</item>
<item>
<ingredient count="1" id="134" /> <!-- Sword of Nightmare -->
<ingredient count="1" id="135" /> <!-- Samurai Long Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="81" id="1875" /> <!-- Stone of Purity -->
<ingredient count="307" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2623" /> <!-- Sword of Nightmare*Samurai Long Sword -->
</item>
<item>
<ingredient count="1" id="77" /> <!-- Tsurugi -->
<ingredient count="1" id="135" /> <!-- Samurai Long Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="81" id="1875" /> <!-- Stone of Purity -->
<ingredient count="307" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2625" /> <!-- Tsurugi*Samurai Long Sword -->
</item>
<item>
<ingredient count="1" id="135" /> <!-- Samurai Long Sword -->
<ingredient count="1" id="135" /> <!-- Samurai Long Sword -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="45" id="1875" /> <!-- Stone of Purity -->
<ingredient count="500" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="2626" /> <!-- Samurai Long Sword*Samurai Long Sword -->
</item>
</list>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="1" id="142" /> <!-- Keshanberk -->
<ingredient count="1" id="142" /> <!-- Keshanberk -->
<ingredient count="1" id="5126" /> <!-- Dualsword Craft Stamp -->
<ingredient count="350" id="1875" /> <!-- Stone of Purity -->
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- TODO: ONLY for test purposes -->
<!-- FIX ME -->
<npcs>
<npc>30846</npc> <!-- Wilbert -->
</npcs>
<item>
<ingredient count="150" id="1459" /> <!-- Crystal (C-Grade) -->
<production count="1" id="5233" /> <!-- Keshanberk*Keshanberk -->
</item>
</list>

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