Updated Wynn skill levels.
Contributed by Sero.
This commit is contained in:
@@ -373,7 +373,7 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="11251" toLevel="10" name="Superior Weapon Mastery">
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<skill id="11251" toLevel="12" name="Superior Weapon Mastery">
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<!-- M. Atk. +$s1 and additionally +$s2, Casting Spd. +$s3, M. Skill Critical Rate +$s4. When using a two-handed staff or a two-handed blunt weapon, P. Atk. +$s5 and additionally +$s6, P. Accuracy +$s7. INT +$s8. Depending on INT, with a certain chance, resets the skill cooldown or increases the skill duration by $s9 times. -->
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<!-- M. Atk. +$s1 and additionally +$s2, Casting Spd. +$s3, M. Skill Critical Rate +$s4. When using a two-handed staff or a two-handed blunt weapon, P. Atk. +$s5 and additionally +$s6, P. Accuracy +$s7. INT +$s8. Depending on INT, with a certain chance, resets the skill cooldown or increases the skill duration by $s9 times. -->
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<icon>icon.skill11251</icon>
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<icon>icon.skill11251</icon>
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<magicLevel>
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<magicLevel>
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@@ -387,6 +387,8 @@
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<value level="8">104</value>
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<value level="8">104</value>
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<value level="9">104</value>
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<value level="9">104</value>
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<value level="10">104</value>
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<value level="10">104</value>
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<value level="11">104</value>
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<value level="12">104</value>
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</magicLevel>
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</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<operateType>P</operateType>
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@@ -413,6 +415,8 @@
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<value level="8">2210</value>
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<value level="8">2210</value>
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<value level="9">2344</value>
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<value level="9">2344</value>
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<value level="10">2478</value>
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<value level="10">2478</value>
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<value level="11">2736</value>
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<value level="12">3010</value>
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<weaponType>
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<weaponType>
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@@ -445,6 +449,8 @@
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<value level="8">121</value>
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<value level="8">121</value>
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<value level="9">122</value>
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<value level="9">122</value>
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<value level="10">123</value>
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<value level="10">123</value>
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<value level="11">124</value>
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<value level="12">125</value>
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</pAtkAmount>
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</pAtkAmount>
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<pAtkMode>PER</pAtkMode>
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<pAtkMode>PER</pAtkMode>
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</effect>
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</effect>
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@@ -460,6 +466,8 @@
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<value level="8">1683</value>
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<value level="8">1683</value>
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<value level="9">1786</value>
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<value level="9">1786</value>
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<value level="10">1894</value>
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<value level="10">1894</value>
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<value level="11">1894</value>
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<value level="12">1894</value>
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</pAtkAmount>
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</pAtkAmount>
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<pAtkMode>DIFF</pAtkMode>
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<pAtkMode>DIFF</pAtkMode>
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</effect>
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</effect>
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@@ -483,6 +491,8 @@
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<value level="8">2</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="9">3</value>
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<value level="10">5</value>
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<value level="10">5</value>
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<value level="11">6</value>
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<value level="12">7</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@@ -498,12 +508,14 @@
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<value level="8">2</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="9">3</value>
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<value level="10">5</value>
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<value level="10">5</value>
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<value level="11">6</value>
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<value level="12">7</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="11252" toLevel="10" name="Superior Robe Mastery">
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<skill id="11252" toLevel="12" name="Superior Robe Mastery">
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<!-- INT +$s4. When using robes, Max HP +$s1, P. Def. +$s2, M. Def. +$s3. -->
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<!-- INT +$s4. When using robes, Max HP +$s1, P. Def. +$s2, M. Def. +$s3. -->
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<icon>icon.skill11252</icon>
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<icon>icon.skill11252</icon>
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<magicLevel>
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<magicLevel>
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@@ -514,9 +526,11 @@
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<value level="5">100</value>
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<value level="5">100</value>
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<value level="6">102</value>
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<value level="6">102</value>
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<value level="7">104</value>
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<value level="7">104</value>
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<value level="8">104</value>
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<value level="8">106</value>
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<value level="9">104</value>
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<value level="9">108</value>
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<value level="10">104</value>
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<value level="10">110</value>
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<value level="11">115</value>
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<value level="12">120</value>
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</magicLevel>
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</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<passiveConditions>
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<passiveConditions>
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@@ -544,6 +558,8 @@
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<value level="8">11</value>
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<value level="8">11</value>
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<value level="9">12</value>
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<value level="9">12</value>
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<value level="10">13</value>
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<value level="10">13</value>
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<value level="11">14</value>
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<value level="12">15</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<armorType>
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<armorType>
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@@ -562,6 +578,8 @@
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<value level="8">1975</value>
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<value level="8">1975</value>
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<value level="9">2058</value>
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<value level="9">2058</value>
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<value level="10">2136</value>
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<value level="10">2136</value>
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<value level="11">2350</value>
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<value level="12">2585</value>
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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@@ -581,6 +599,8 @@
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<value level="8">1</value>
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<value level="8">1</value>
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<value level="9">2</value>
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<value level="9">2</value>
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<value level="10">3</value>
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<value level="10">3</value>
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<value level="11">4</value>
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<value level="12">5</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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@@ -598,9 +618,11 @@
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<value level="5">100</value>
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<value level="5">100</value>
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<value level="6">102</value>
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<value level="6">102</value>
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<value level="7">104</value>
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<value level="7">104</value>
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<value level="8">104</value>
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<value level="8">106</value>
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<value level="9">104</value>
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<value level="9">108</value>
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<value level="10">104</value>
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<value level="10">110</value>
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<value level="11">115</value>
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<value level="12">120</value>
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</magicLevel>
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</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<operateType>P</operateType>
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@@ -617,6 +639,8 @@
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<value level="8">1593</value>
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<value level="8">1593</value>
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<value level="9">1674</value>
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<value level="9">1674</value>
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<value level="10">1759</value>
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<value level="10">1759</value>
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<value level="11">1935</value>
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<value level="12">2129</value>
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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@@ -655,12 +679,14 @@
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<value level="8">2</value>
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<value level="8">2</value>
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<value level="9">3</value>
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<value level="9">3</value>
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<value level="10">4</value>
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<value level="10">4</value>
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<value level="11">5</value>
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<value level="12">6</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="11254" toLevel="4" name="Superior Summon Mastery">
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<skill id="11254" toLevel="5" name="Superior Summon Mastery">
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<!-- INT +$s2, grants $s1 summon point(s). When a Mark skill is used, the servitor is angered. -->
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<!-- INT +$s2, grants $s1 summon point(s). When a Mark skill is used, the servitor is angered. -->
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<icon>icon.skill11254</icon>
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<icon>icon.skill11254</icon>
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<magicLevel>
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<magicLevel>
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@@ -668,6 +694,7 @@
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<value level="2">90</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="4">99</value>
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<value level="5">115</value>
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</magicLevel>
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</magicLevel>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -913,6 +940,8 @@
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<value level="11">11</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="12">12</value>
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<value level="13">13</value>
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<value level="13">13</value>
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<value level="14">14</value>
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<value level="15">15</value>
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</abnormalLevel>
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</abnormalLevel>
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<abnormalTime>10</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<subordinationAbnormalType>MARK_DEBUF_B</subordinationAbnormalType>
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<subordinationAbnormalType>MARK_DEBUF_B</subordinationAbnormalType>
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@@ -937,6 +966,8 @@
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<value level="11">105</value>
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<value level="11">105</value>
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<value level="12">107</value>
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<value level="12">107</value>
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<value level="13">109</value>
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<value level="13">109</value>
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<value level="14">111</value>
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<value level="15">116</value>
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</magicLevel>
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</magicLevel>
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<mpConsume>
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<mpConsume>
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<value level="1">54</value>
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<value level="1">54</value>
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@@ -952,6 +983,8 @@
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<value level="11">94</value>
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<value level="11">94</value>
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<value level="12">98</value>
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<value level="12">98</value>
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<value level="13">102</value>
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<value level="13">102</value>
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<value level="14">106</value>
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<value level="15">110</value>
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</mpConsume>
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</mpConsume>
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<castRange>800</castRange>
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<castRange>800</castRange>
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<hitTime>1200</hitTime>
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<hitTime>1200</hitTime>
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@@ -972,6 +1005,8 @@
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<value level="11">-709</value>
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<value level="11">-709</value>
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<value level="12">-709</value>
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<value level="12">-709</value>
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<value level="13">-709</value>
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<value level="13">-709</value>
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||||||
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<value level="14">-709</value>
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<value level="15">-709</value>
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</effectPoint>
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</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1100</effectRange>
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<effectRange>1100</effectRange>
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@@ -996,7 +1031,9 @@
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<value level="11">150</value>
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<value level="11">150</value>
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<value level="12">157</value>
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<value level="12">157</value>
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<value level="13">164</value>
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<value level="13">164</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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<value level="14">180</value>
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<value level="15">198</value>
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<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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</power>
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<ticks>1</ticks>
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<ticks>1</ticks>
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</effect>
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</effect>
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@@ -1010,7 +1047,7 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="11260" toLevel="10" name="Mark of Void">
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<skill id="11260" toLevel="12" name="Mark of Void">
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<!-- Deals continuous magic damage to the target with $s2 power for $s1 Additionally recovers your HP/ MP. -->
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<!-- Deals continuous magic damage to the target with $s2 power for $s1 Additionally recovers your HP/ MP. -->
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<icon>icon.skill11260</icon>
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<icon>icon.skill11260</icon>
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<abnormalLevel>
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<abnormalLevel>
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@@ -1024,13 +1061,15 @@
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<value level="8">8</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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</abnormalLevel>
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</abnormalLevel>
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<abnormalTime>10</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<subordinationAbnormalType>MARK_DEBUF_A</subordinationAbnormalType>
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<subordinationAbnormalType>MARK_DEBUF_A</subordinationAbnormalType>
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<abnormalType>MARK_DEBUF_A</abnormalType>
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<abnormalType>MARK_DEBUF_A</abnormalType>
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<activateRate>
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<activateRate>
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<value fromLevel="1" toLevel="10">90</value>
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<value fromLevel="1" toLevel="12">90</value>
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<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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<value fromLevel="4" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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</activateRate>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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@@ -1045,6 +1084,8 @@
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<value level="8">105</value>
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<value level="8">105</value>
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<value level="9">107</value>
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<value level="9">107</value>
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||||||
<value level="10">109</value>
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<value level="10">109</value>
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<value level="11">114</value>
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<value level="12">119</value>
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</magicLevel>
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</magicLevel>
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<mpConsume>
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<mpConsume>
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<value level="1">54</value>
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<value level="1">54</value>
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@@ -1057,6 +1098,8 @@
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<value level="8">96</value>
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<value level="8">96</value>
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<value level="9">100</value>
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<value level="9">100</value>
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||||||
<value level="10">104</value>
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<value level="10">104</value>
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||||||
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<value level="11">114</value>
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||||||
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<value level="12">120</value>
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</mpConsume>
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</mpConsume>
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<castRange>800</castRange>
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<castRange>800</castRange>
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<hitTime>1490</hitTime>
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<hitTime>1490</hitTime>
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@@ -1074,6 +1117,8 @@
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<value level="8">-709</value>
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<value level="8">-709</value>
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||||||
<value level="9">-709</value>
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<value level="9">-709</value>
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||||||
<value level="10">-709</value>
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<value level="10">-709</value>
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||||||
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<value level="11">-709</value>
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<value level="12">-709</value>
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</effectPoint>
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</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1100</effectRange>
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<effectRange>1100</effectRange>
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@@ -1103,13 +1148,15 @@
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<value level="8">150</value>
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<value level="8">150</value>
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||||||
<value level="9">157</value>
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<value level="9">157</value>
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||||||
<value level="10">164</value>
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<value level="10">164</value>
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<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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<value level="11">180</value>
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||||||
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<value level="12">198</value>
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||||||
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<value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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</power>
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<ticks>1</ticks>
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<ticks>1</ticks>
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</effect>
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</effect>
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</effects>
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</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11261" toLevel="11" name="Mark of Plague">
|
<skill id="11261" toLevel="13" name="Mark of Plague">
|
||||||
<!-- Deals continuous magic damage to the target with $s2 power for $s1 Additionally decreases the target's Received Healing. -->
|
<!-- Deals continuous magic damage to the target with $s2 power for $s1 Additionally decreases the target's Received Healing. -->
|
||||||
<icon>icon.skill11261</icon>
|
<icon>icon.skill11261</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
@@ -1124,13 +1171,15 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
|
<value level="12">12</value>
|
||||||
|
<value level="13">13</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<subordinationAbnormalType>MARK_DEBUF_C</subordinationAbnormalType>
|
<subordinationAbnormalType>MARK_DEBUF_C</subordinationAbnormalType>
|
||||||
<abnormalType>MARK_DEBUF_C</abnormalType>
|
<abnormalType>MARK_DEBUF_C</abnormalType>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="11">90</value>
|
<value fromLevel="1" toLevel="13">90</value>
|
||||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="5" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -1146,6 +1195,8 @@
|
|||||||
<value level="9">105</value>
|
<value level="9">105</value>
|
||||||
<value level="10">107</value>
|
<value level="10">107</value>
|
||||||
<value level="11">109</value>
|
<value level="11">109</value>
|
||||||
|
<value level="12">114</value>
|
||||||
|
<value level="13">119</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">54</value>
|
<value level="1">54</value>
|
||||||
@@ -1159,6 +1210,8 @@
|
|||||||
<value level="9">100</value>
|
<value level="9">100</value>
|
||||||
<value level="10">106</value>
|
<value level="10">106</value>
|
||||||
<value level="11">112</value>
|
<value level="11">112</value>
|
||||||
|
<value level="12">118</value>
|
||||||
|
<value level="13">124</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
@@ -1177,6 +1230,8 @@
|
|||||||
<value level="9">-709</value>
|
<value level="9">-709</value>
|
||||||
<value level="10">-709</value>
|
<value level="10">-709</value>
|
||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
|
<value level="12">-709</value>
|
||||||
|
<value level="13">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
@@ -1199,7 +1254,9 @@
|
|||||||
<value level="9">150</value>
|
<value level="9">150</value>
|
||||||
<value level="10">157</value>
|
<value level="10">157</value>
|
||||||
<value level="11">164</value>
|
<value level="11">164</value>
|
||||||
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value level="12">180</value>
|
||||||
|
<value level="13">198</value>
|
||||||
|
<value fromLevel="5" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1224,13 +1281,15 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
|
<value level="12">12</value>
|
||||||
|
<value level="13">13</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<subordinationAbnormalType>MARK_DEBUF_D</subordinationAbnormalType>
|
<subordinationAbnormalType>MARK_DEBUF_D</subordinationAbnormalType>
|
||||||
<abnormalType>MARK_DEBUF_D</abnormalType>
|
<abnormalType>MARK_DEBUF_D</abnormalType>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="11">50</value>
|
<value fromLevel="1" toLevel="13">50</value>
|
||||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="5" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -1246,6 +1305,8 @@
|
|||||||
<value level="9">105</value>
|
<value level="9">105</value>
|
||||||
<value level="10">107</value>
|
<value level="10">107</value>
|
||||||
<value level="11">109</value>
|
<value level="11">109</value>
|
||||||
|
<value level="12">113</value>
|
||||||
|
<value level="13">118</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">54</value>
|
<value level="1">54</value>
|
||||||
@@ -1259,6 +1320,8 @@
|
|||||||
<value level="9">98</value>
|
<value level="9">98</value>
|
||||||
<value level="10">104</value>
|
<value level="10">104</value>
|
||||||
<value level="11">110</value>
|
<value level="11">110</value>
|
||||||
|
<value level="12">116</value>
|
||||||
|
<value level="13">122</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
@@ -1277,6 +1340,8 @@
|
|||||||
<value level="9">-709</value>
|
<value level="9">-709</value>
|
||||||
<value level="10">-709</value>
|
<value level="10">-709</value>
|
||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
|
<value level="12">-709</value>
|
||||||
|
<value level="13">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
@@ -1299,7 +1364,9 @@
|
|||||||
<value level="9">150</value>
|
<value level="9">150</value>
|
||||||
<value level="10">157</value>
|
<value level="10">157</value>
|
||||||
<value level="11">164</value>
|
<value level="11">164</value>
|
||||||
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value level="12">180</value>
|
||||||
|
<value level="13">198</value>
|
||||||
|
<value fromLevel="5" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1309,7 +1376,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11263" toLevel="12" name="Invoke">
|
<skill id="11263" toLevel="14" name="Invoke">
|
||||||
<!-- Calls forth the fist of a Giant from the outer world to strike the target and nearby enemies with $s1 power. -->
|
<!-- Calls forth the fist of a Giant from the outer world to strike the target and nearby enemies with $s1 power. -->
|
||||||
<icon>icon.skill11263</icon>
|
<icon>icon.skill11263</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1327,6 +1394,8 @@
|
|||||||
<value level="10">105</value>
|
<value level="10">105</value>
|
||||||
<value level="11">107</value>
|
<value level="11">107</value>
|
||||||
<value level="12">109</value>
|
<value level="12">109</value>
|
||||||
|
<value level="13">112</value>
|
||||||
|
<value level="14">117</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">227</value>
|
<value level="1">227</value>
|
||||||
@@ -1341,10 +1410,12 @@
|
|||||||
<value level="10">316</value>
|
<value level="10">316</value>
|
||||||
<value level="11">326</value>
|
<value level="11">326</value>
|
||||||
<value level="12">336</value>
|
<value level="12">336</value>
|
||||||
|
<value level="13">346</value>
|
||||||
|
<value level="14">356</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>
|
<castRange>
|
||||||
<value fromLevel="1" toLevel="12">600</value>
|
<value fromLevel="1" toLevel="14">600</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="3001" toSubLevel="3020">{base + (10 * subIndex)}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="3001" toSubLevel="3020">{base + (10 * subIndex)}</value>
|
||||||
</castRange>
|
</castRange>
|
||||||
<hitTime>2560</hitTime>
|
<hitTime>2560</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@@ -1362,10 +1433,12 @@
|
|||||||
<value level="10">-709</value>
|
<value level="10">-709</value>
|
||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
<value level="12">-709</value>
|
<value level="12">-709</value>
|
||||||
|
<value level="13">-709</value>
|
||||||
|
<value level="14">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
<value fromLevel="1" toLevel="12">5</value>
|
<value fromLevel="1" toLevel="14">5</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<hitCancelTime>3</hitCancelTime>
|
<hitCancelTime>3</hitCancelTime>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
@@ -1390,20 +1463,22 @@
|
|||||||
<value level="10">273</value>
|
<value level="10">273</value>
|
||||||
<value level="11">286</value>
|
<value level="11">286</value>
|
||||||
<value level="12">299</value>
|
<value level="12">299</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
<value level="13">329</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
<value level="14">362</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="6" toLevel="12" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
<value fromLevel="6" toLevel="14" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
|
<value fromLevel="6" toLevel="14" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
|
<value fromLevel="6" toLevel="14" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -1485,7 +1560,7 @@
|
|||||||
<effect name="CallPc" />
|
<effect name="CallPc" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11266" toLevel="6" name="Summon Death Gate">
|
<skill id="11266" toLevel="8" name="Summon Death Gate">
|
||||||
<!-- Creates a Danger Zone for $s1 The summoned Danger Zone continuously inflicts damage and Hold on nearby enemies. -->
|
<!-- Creates a Danger Zone for $s1 The summoned Danger Zone continuously inflicts damage and Hold on nearby enemies. -->
|
||||||
<icon>icon.skill11266</icon>
|
<icon>icon.skill11266</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1496,6 +1571,8 @@
|
|||||||
<value level="4">105</value>
|
<value level="4">105</value>
|
||||||
<value level="5">107</value>
|
<value level="5">107</value>
|
||||||
<value level="6">109</value>
|
<value level="6">109</value>
|
||||||
|
<value level="7">114</value>
|
||||||
|
<value level="8">119</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">90</value>
|
<value level="1">90</value>
|
||||||
@@ -1504,6 +1581,8 @@
|
|||||||
<value level="4">103</value>
|
<value level="4">103</value>
|
||||||
<value level="5">106</value>
|
<value level="5">106</value>
|
||||||
<value level="6">109</value>
|
<value level="6">109</value>
|
||||||
|
<value level="7">114</value>
|
||||||
|
<value level="8">119</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
@@ -1526,6 +1605,8 @@
|
|||||||
<value level="4">15202</value>
|
<value level="4">15202</value>
|
||||||
<value level="5">15218</value>
|
<value level="5">15218</value>
|
||||||
<value level="6">15219</value>
|
<value level="6">15219</value>
|
||||||
|
<value level="7">15219</value> <!-- Gussing -->
|
||||||
|
<value level="8">15219</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<npcCount>1</npcCount>
|
<npcCount>1</npcCount>
|
||||||
<despawnDelay>30000</despawnDelay>
|
<despawnDelay>30000</despawnDelay>
|
||||||
@@ -1669,7 +1750,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11269" toLevel="9" name="Mass Servitor Heal">
|
<skill id="11269" toLevel="11" name="Mass Servitor Heal">
|
||||||
<!-- Recovers servitors' HP with $s1 power, consuming your MP. -->
|
<!-- Recovers servitors' HP with $s1 power, consuming your MP. -->
|
||||||
<icon>icon.skill11269</icon>
|
<icon>icon.skill11269</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1683,6 +1764,8 @@
|
|||||||
<value level="7">105</value>
|
<value level="7">105</value>
|
||||||
<value level="8">107</value>
|
<value level="8">107</value>
|
||||||
<value level="9">109</value>
|
<value level="9">109</value>
|
||||||
|
<value level="10">111</value>
|
||||||
|
<value level="11">116</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">101</value>
|
<value level="1">101</value>
|
||||||
@@ -1694,6 +1777,8 @@
|
|||||||
<value level="7">180</value>
|
<value level="7">180</value>
|
||||||
<value level="8">194</value>
|
<value level="8">194</value>
|
||||||
<value level="9">208</value>
|
<value level="9">208</value>
|
||||||
|
<value level="10">222</value>
|
||||||
|
<value level="11">236</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>5000</hitTime>
|
<hitTime>5000</hitTime>
|
||||||
@@ -1718,7 +1803,9 @@
|
|||||||
<value level="7">1761</value>
|
<value level="7">1761</value>
|
||||||
<value level="8">1775</value>
|
<value level="8">1775</value>
|
||||||
<value level="9">1789</value>
|
<value level="9">1789</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value level="10">1968</value>
|
||||||
|
<value level="11">2165</value>
|
||||||
|
<value fromLevel="3" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -1752,7 +1839,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11271" toLevel="13" name="Mark Retriever">
|
<skill id="11271" toLevel="15" name="Mark Retriever">
|
||||||
<!-- Retrieves any Mark of Weakness, Mark of Plague, or Mark of Trick from target. Inflicts damage according to the number of retrieved marks. -->
|
<!-- Retrieves any Mark of Weakness, Mark of Plague, or Mark of Trick from target. Inflicts damage according to the number of retrieved marks. -->
|
||||||
<icon>icon.skill11271</icon>
|
<icon>icon.skill11271</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -1770,6 +1857,8 @@
|
|||||||
<value level="11">120</value>
|
<value level="11">120</value>
|
||||||
<value level="12">124</value>
|
<value level="12">124</value>
|
||||||
<value level="13">126</value>
|
<value level="13">126</value>
|
||||||
|
<value level="14">132</value>
|
||||||
|
<value level="15">136</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>1760</hitTime>
|
<hitTime>1760</hitTime>
|
||||||
@@ -1789,6 +1878,8 @@
|
|||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
<value level="12">-709</value>
|
<value level="12">-709</value>
|
||||||
<value level="13">-709</value>
|
<value level="13">-709</value>
|
||||||
|
<value level="14">-709</value>
|
||||||
|
<value level="15">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
@@ -1806,6 +1897,8 @@
|
|||||||
<value level="11">105</value>
|
<value level="11">105</value>
|
||||||
<value level="12">107</value>
|
<value level="12">107</value>
|
||||||
<value level="13">109</value>
|
<value level="13">109</value>
|
||||||
|
<value level="14">112</value>
|
||||||
|
<value level="15">117</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@@ -1824,22 +1917,24 @@
|
|||||||
<value level="9">228</value> <!-- Guessed -->
|
<value level="9">228</value> <!-- Guessed -->
|
||||||
<value level="10">233</value> <!-- Guessed -->
|
<value level="10">233</value> <!-- Guessed -->
|
||||||
<value level="11">238</value> <!-- Guessed -->
|
<value level="11">238</value> <!-- Guessed -->
|
||||||
<value level="12">243</value>
|
<value level="12">243</value> <!-- Guessed -->
|
||||||
<value level="13">248</value>
|
<value level="13">248</value> <!-- Guessed -->
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
<value level="14">253</value> <!-- Guessed -->
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
<value level="15">258</value> <!-- Guessed -->
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
|
<value fromLevel="7" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
|
<value fromLevel="7" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
<abnormalType>MARK_DEBUF_B</abnormalType>
|
<abnormalType>MARK_DEBUF_B</abnormalType>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1857,21 +1952,23 @@
|
|||||||
<value level="10">294</value> <!-- Guessed -->
|
<value level="10">294</value> <!-- Guessed -->
|
||||||
<value level="11">300</value> <!-- Guessed -->
|
<value level="11">300</value> <!-- Guessed -->
|
||||||
<value level="12">306</value>
|
<value level="12">306</value>
|
||||||
<value level="13">312</value>
|
<value level="13">319</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
<value level="14">326</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
<value level="15">333</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
|
<value fromLevel="7" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
|
<value fromLevel="7" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
<abnormalType>MARK_DEBUF_C</abnormalType>
|
<abnormalType>MARK_DEBUF_C</abnormalType>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1890,20 +1987,22 @@
|
|||||||
<value level="11">260</value> <!-- Guessed -->
|
<value level="11">260</value> <!-- Guessed -->
|
||||||
<value level="12">266</value>
|
<value level="12">266</value>
|
||||||
<value level="13">272</value>
|
<value level="13">272</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
<value level="14">278</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
<value level="15">284</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
|
<value fromLevel="7" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
|
<value fromLevel="7" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
<abnormalType>MARK_DEBUF_D</abnormalType>
|
<abnormalType>MARK_DEBUF_D</abnormalType>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1975,13 +2074,15 @@
|
|||||||
<value level="8">8</value>
|
<value level="8">8</value>
|
||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
<value level="12">12</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>DEPORT</abnormalType>
|
<abnormalType>DEPORT</abnormalType>
|
||||||
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
|
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="10">15</value>
|
<value fromLevel="1" toLevel="12">15</value>
|
||||||
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -1997,6 +2098,8 @@
|
|||||||
<value level="8">105</value>
|
<value level="8">105</value>
|
||||||
<value level="9">107</value>
|
<value level="9">107</value>
|
||||||
<value level="10">109</value>
|
<value level="10">109</value>
|
||||||
|
<value level="11">112</value>
|
||||||
|
<value level="12">117</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">78</value>
|
<value level="1">78</value>
|
||||||
@@ -2009,6 +2112,8 @@
|
|||||||
<value level="8">112</value>
|
<value level="8">112</value>
|
||||||
<value level="9">117</value>
|
<value level="9">117</value>
|
||||||
<value level="10">122</value>
|
<value level="10">122</value>
|
||||||
|
<value level="11">127</value>
|
||||||
|
<value level="12">132</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
@@ -2026,6 +2131,8 @@
|
|||||||
<value level="8">-705</value>
|
<value level="8">-705</value>
|
||||||
<value level="9">-705</value>
|
<value level="9">-705</value>
|
||||||
<value level="10">-705</value>
|
<value level="10">-705</value>
|
||||||
|
<value level="11">-705</value>
|
||||||
|
<value level="12">-705</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>1</hitCancelTime>
|
<hitCancelTime>1</hitCancelTime>
|
||||||
@@ -2047,7 +2154,9 @@
|
|||||||
<value level="8">423</value>
|
<value level="8">423</value>
|
||||||
<value level="9">448</value>
|
<value level="9">448</value>
|
||||||
<value level="10">475</value>
|
<value level="10">475</value>
|
||||||
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value level="11">523</value>
|
||||||
|
<value level="12">575</value>
|
||||||
|
<value fromLevel="4" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2232,12 +2341,12 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11276" toLevel="8" name="Dimensional Binding">
|
<skill id="11276" toLevel="10" name="Dimensional Binding">
|
||||||
<!-- Sends the target to another dimension making them unable to move. Additionally, P./ M. Def. -$s1. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
<!-- Sends the target to another dimension making them unable to move. Additionally, P./ M. Def. -$s1. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
||||||
<icon>icon.skill11276</icon>
|
<icon>icon.skill11276</icon>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="8">100</value>
|
<value fromLevel="1" toLevel="10">100</value>
|
||||||
<value fromLevel="2" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="2" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
@@ -2246,7 +2355,18 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<mpConsume>90</mpConsume>
|
<mpConsume>
|
||||||
|
<value level="1">90</value>
|
||||||
|
<value level="2">90</value>
|
||||||
|
<value level="3">90</value>
|
||||||
|
<value level="4">90</value>
|
||||||
|
<value level="5">90</value>
|
||||||
|
<value level="6">90</value>
|
||||||
|
<value level="7">92</value>
|
||||||
|
<value level="8">94</value>
|
||||||
|
<value level="9">96</value>
|
||||||
|
<value level="10">98</value>
|
||||||
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
@@ -2263,6 +2383,8 @@
|
|||||||
<value level="6">105</value>
|
<value level="6">105</value>
|
||||||
<value level="7">107</value>
|
<value level="7">107</value>
|
||||||
<value level="8">109</value>
|
<value level="8">109</value>
|
||||||
|
<value level="9">114</value>
|
||||||
|
<value level="10">119</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
@@ -2291,15 +2413,15 @@
|
|||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
<effect name="PhysicalDefence" fromLevel="2" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="2" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
|
<value fromLevel="2" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence" fromLevel="2" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="MagicalDefence" fromLevel="2" toLevel="10" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="2" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
<value fromLevel="2" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2893,7 +3015,7 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11287" toLevel="10" name="Superior Resistance">
|
<skill id="11287" toLevel="12" name="Superior Resistance">
|
||||||
<!-- Fire/ Water/ Wind/ Earth Resistance +$s1. INT +$s2. -->
|
<!-- Fire/ Water/ Wind/ Earth Resistance +$s1. INT +$s2. -->
|
||||||
<icon>icon.skill10005</icon>
|
<icon>icon.skill10005</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
@@ -2905,9 +3027,11 @@
|
|||||||
<value level="5">100</value>
|
<value level="5">100</value>
|
||||||
<value level="6">102</value>
|
<value level="6">102</value>
|
||||||
<value level="7">104</value>
|
<value level="7">104</value>
|
||||||
<value level="8">104</value>
|
<value level="8">106</value>
|
||||||
<value level="9">104</value>
|
<value level="9">108</value>
|
||||||
<value level="10">104</value>
|
<value level="10">110</value>
|
||||||
|
<value level="11">115</value>
|
||||||
|
<value level="12">120</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
@@ -2923,6 +3047,8 @@
|
|||||||
<value level="8">36</value>
|
<value level="8">36</value>
|
||||||
<value level="9">38</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">40</value>
|
||||||
|
<value level="11">42</value>
|
||||||
|
<value level="12">44</value>
|
||||||
</amount>
|
</amount>
|
||||||
<attribute>FIRE</attribute>
|
<attribute>FIRE</attribute>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2938,6 +3064,8 @@
|
|||||||
<value level="8">36</value>
|
<value level="8">36</value>
|
||||||
<value level="9">38</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">40</value>
|
||||||
|
<value level="11">42</value>
|
||||||
|
<value level="12">44</value>
|
||||||
</amount>
|
</amount>
|
||||||
<attribute>WATER</attribute>
|
<attribute>WATER</attribute>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2953,6 +3081,8 @@
|
|||||||
<value level="8">36</value>
|
<value level="8">36</value>
|
||||||
<value level="9">38</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">40</value>
|
||||||
|
<value level="11">42</value>
|
||||||
|
<value level="12">44</value>
|
||||||
</amount>
|
</amount>
|
||||||
<attribute>WIND</attribute>
|
<attribute>WIND</attribute>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2968,6 +3098,8 @@
|
|||||||
<value level="8">36</value>
|
<value level="8">36</value>
|
||||||
<value level="9">38</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">40</value>
|
||||||
|
<value level="11">42</value>
|
||||||
|
<value level="12">44</value>
|
||||||
</amount>
|
</amount>
|
||||||
<attribute>EARTH</attribute>
|
<attribute>EARTH</attribute>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -2977,7 +3109,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11288" toLevel="4" name="Ultimate Servitor Share">
|
<skill id="11288" toLevel="5" name="Ultimate Servitor Share">
|
||||||
<!-- For $s1, shares the following with your servitor: $s2 of P. Atk., $s3 of P. Def., $s4 of M. Def., $s5 of Max HP/ MP, $s6 of Atk. Spd., $s7 of Critical Rate for standard attacks, $s8 of Critical Damage for standard attacks. -->
|
<!-- For $s1, shares the following with your servitor: $s2 of P. Atk., $s3 of P. Def., $s4 of M. Def., $s5 of Max HP/ MP, $s6 of Atk. Spd., $s7 of Critical Rate for standard attacks, $s8 of Critical Damage for standard attacks. -->
|
||||||
<icon>icon.skill11288</icon>
|
<icon>icon.skill11288</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
@@ -2985,6 +3117,7 @@
|
|||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value> <!-- Gussing -->
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>1800</abnormalTime>
|
<abnormalTime>1800</abnormalTime>
|
||||||
<abnormalType>ABILITY_CHANGE</abnormalType>
|
<abnormalType>ABILITY_CHANGE</abnormalType>
|
||||||
@@ -2998,6 +3131,7 @@
|
|||||||
<value level="2">0</value>
|
<value level="2">0</value>
|
||||||
<value level="3">0</value>
|
<value level="3">0</value>
|
||||||
<value level="4">0</value>
|
<value level="4">0</value>
|
||||||
|
<value level="5">0</value>
|
||||||
</coolTime>
|
</coolTime>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
@@ -3017,18 +3151,21 @@
|
|||||||
<value level="2">65</value>
|
<value level="2">65</value>
|
||||||
<value level="3">70</value>
|
<value level="3">70</value>
|
||||||
<value level="4">70</value>
|
<value level="4">70</value>
|
||||||
|
<value level="5">75</value>
|
||||||
</PHYSICAL_ATTACK>
|
</PHYSICAL_ATTACK>
|
||||||
<PHYSICAL_DEFENCE>
|
<PHYSICAL_DEFENCE>
|
||||||
<value level="1">50</value>
|
<value level="1">50</value>
|
||||||
<value level="2">53</value>
|
<value level="2">53</value>
|
||||||
<value level="3">55</value>
|
<value level="3">55</value>
|
||||||
<value level="4">60</value>
|
<value level="4">60</value>
|
||||||
|
<value level="5">65</value>
|
||||||
</PHYSICAL_DEFENCE>
|
</PHYSICAL_DEFENCE>
|
||||||
<MAGICAL_DEFENCE>
|
<MAGICAL_DEFENCE>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
<value level="4">50</value>
|
<value level="4">50</value>
|
||||||
|
<value level="5">55</value>
|
||||||
</MAGICAL_DEFENCE>
|
</MAGICAL_DEFENCE>
|
||||||
<MAX_HP>15</MAX_HP>
|
<MAX_HP>15</MAX_HP>
|
||||||
<MAX_MP>15</MAX_MP>
|
<MAX_MP>15</MAX_MP>
|
||||||
@@ -3237,7 +3374,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11295" toLevel="10" name="Superior Light Armor Mastery">
|
<skill id="11295" toLevel="12" name="Superior Light Armor Mastery">
|
||||||
<!-- INT +$s3. When using light armor, Max HP +$s1, P. Def. +$s2. -->
|
<!-- INT +$s3. When using light armor, Max HP +$s1, P. Def. +$s2. -->
|
||||||
<icon>icon.skill10254</icon>
|
<icon>icon.skill10254</icon>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -3248,9 +3385,11 @@
|
|||||||
<value level="5">100</value>
|
<value level="5">100</value>
|
||||||
<value level="6">102</value>
|
<value level="6">102</value>
|
||||||
<value level="7">104</value>
|
<value level="7">104</value>
|
||||||
<value level="8">104</value>
|
<value level="8">106</value>
|
||||||
<value level="9">104</value>
|
<value level="9">108</value>
|
||||||
<value level="10">104</value>
|
<value level="10">110</value>
|
||||||
|
<value level="11">115</value>
|
||||||
|
<value level="12">120</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@@ -3274,6 +3413,8 @@
|
|||||||
<value level="8">1964</value>
|
<value level="8">1964</value>
|
||||||
<value level="9">2046</value>
|
<value level="9">2046</value>
|
||||||
<value level="10">2124</value>
|
<value level="10">2124</value>
|
||||||
|
<value level="11">2336</value>
|
||||||
|
<value level="12">2570</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3297,6 +3438,8 @@
|
|||||||
<value level="8">2</value>
|
<value level="8">2</value>
|
||||||
<value level="9">3</value>
|
<value level="9">3</value>
|
||||||
<value level="10">5</value>
|
<value level="10">5</value>
|
||||||
|
<value level="11">6</value>
|
||||||
|
<value level="12">7</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3317,13 +3460,15 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
|
<value level="12">12</value>
|
||||||
|
<value level="13">13</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>DEPORT</abnormalType>
|
<abnormalType>DEPORT</abnormalType>
|
||||||
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
|
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="11">15</value>
|
<value fromLevel="1" toLevel="13">15</value>
|
||||||
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="5" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<affectLimit>6-12</affectLimit>
|
<affectLimit>6-12</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
@@ -3342,6 +3487,8 @@
|
|||||||
<value level="9">153</value>
|
<value level="9">153</value>
|
||||||
<value level="10">160</value>
|
<value level="10">160</value>
|
||||||
<value level="11">167</value>
|
<value level="11">167</value>
|
||||||
|
<value level="12">174</value>
|
||||||
|
<value level="13">181</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>3000</hitTime>
|
||||||
@@ -3364,6 +3511,8 @@
|
|||||||
<value level="9">105</value>
|
<value level="9">105</value>
|
||||||
<value level="10">107</value>
|
<value level="10">107</value>
|
||||||
<value level="11">109</value>
|
<value level="11">109</value>
|
||||||
|
<value level="12">113</value>
|
||||||
|
<value level="13">118</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
@@ -3385,7 +3534,9 @@
|
|||||||
<value level="9">350</value>
|
<value level="9">350</value>
|
||||||
<value level="10">357</value>
|
<value level="10">357</value>
|
||||||
<value level="11">364</value>
|
<value level="11">364</value>
|
||||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value level="12">400</value>
|
||||||
|
<value level="13">440</value>
|
||||||
|
<value fromLevel="5" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -3508,7 +3659,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11298" toLevel="13" name="Mark of Fire">
|
<skill id="11298" toLevel="15" name="Mark of Fire">
|
||||||
<!-- Carves a burning mark on the target dealing magic damage with $s1 power and inflicting Fear. Speed -$s2. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
<!-- Carves a burning mark on the target dealing magic damage with $s1 power and inflicting Fear. Speed -$s2. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
||||||
<icon>icon.skill11298</icon>
|
<icon>icon.skill11298</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -3528,6 +3679,8 @@
|
|||||||
<value level="11">91</value>
|
<value level="11">91</value>
|
||||||
<value level="12">94</value>
|
<value level="12">94</value>
|
||||||
<value level="13">97</value>
|
<value level="13">97</value>
|
||||||
|
<value level="14">100</value>
|
||||||
|
<value level="13">103</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>3360</hitTime>
|
<hitTime>3360</hitTime>
|
||||||
@@ -3553,6 +3706,8 @@
|
|||||||
<value level="11">105</value>
|
<value level="11">105</value>
|
||||||
<value level="12">107</value>
|
<value level="12">107</value>
|
||||||
<value level="13">109</value>
|
<value level="13">109</value>
|
||||||
|
<value level="14">111</value>
|
||||||
|
<value level="15">116</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
@@ -3576,20 +3731,22 @@
|
|||||||
<value level="11">304</value>
|
<value level="11">304</value>
|
||||||
<value level="12">319</value>
|
<value level="12">319</value>
|
||||||
<value level="13">335</value>
|
<value level="13">335</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
<value level="14">369</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
<value level="15">406</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
<value fromLevel="7" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
|
<value fromLevel="7" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
|
<value fromLevel="7" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
<shieldDefPercent>40</shieldDefPercent>
|
<shieldDefPercent>40</shieldDefPercent>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -81,11 +81,27 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11302" toLevel="13" name="Servitor Major Heal">
|
<skill id="11302" toLevel="15" name="Servitor Major Heal">
|
||||||
<!-- Recovers servitor's HP with $s1 power. -->
|
<!-- Recovers servitor's HP with $s1 power. -->
|
||||||
<icon>icon.skill1127</icon>
|
<icon>icon.skill1127</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<mpConsume>70</mpConsume>
|
<mpConsume>
|
||||||
|
<value level="1">105</value>
|
||||||
|
<value level="2">105</value>
|
||||||
|
<value level="3">105</value>
|
||||||
|
<value level="4">105</value>
|
||||||
|
<value level="5">105</value>
|
||||||
|
<value level="6">105</value>
|
||||||
|
<value level="7">105</value>
|
||||||
|
<value level="8">105</value>
|
||||||
|
<value level="9">105</value>
|
||||||
|
<value level="10">105</value>
|
||||||
|
<value level="11">105</value>
|
||||||
|
<value level="12">115</value>
|
||||||
|
<value level="13">126</value>
|
||||||
|
<value level="14">137</value>
|
||||||
|
<value level="15">148</value>
|
||||||
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@@ -107,6 +123,8 @@
|
|||||||
<value level="11">105</value>
|
<value level="11">105</value>
|
||||||
<value level="12">107</value>
|
<value level="12">107</value>
|
||||||
<value level="13">109</value>
|
<value level="13">109</value>
|
||||||
|
<value level="14">113</value>
|
||||||
|
<value level="15">118</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
@@ -132,7 +150,9 @@
|
|||||||
<value level="11">1960</value>
|
<value level="11">1960</value>
|
||||||
<value level="12">1976</value>
|
<value level="12">1976</value>
|
||||||
<value level="13">1992</value>
|
<value level="13">1992</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value level="14">2191</value>
|
||||||
|
<value level="15">2410</value>
|
||||||
|
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2113,7 +2133,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11350" toLevel="9" name="Arcane Rage">
|
<skill id="11350" toLevel="11" name="Arcane Rage">
|
||||||
<!-- Use Arcana Wrath to inflict severe damage on a target with $s1 Power added to M. Atk. -->
|
<!-- Use Arcana Wrath to inflict severe damage on a target with $s1 Power added to M. Atk. -->
|
||||||
<icon>icon.skill11350</icon>
|
<icon>icon.skill11350</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -2129,7 +2149,22 @@
|
|||||||
<value level="7">79</value>
|
<value level="7">79</value>
|
||||||
<value level="8">82</value>
|
<value level="8">82</value>
|
||||||
<value level="9">85</value>
|
<value level="9">85</value>
|
||||||
|
<value level="10">88</value>
|
||||||
|
<value level="11">91</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
|
<magicLevel>
|
||||||
|
<value level="1">85</value>
|
||||||
|
<value level="2">90</value>
|
||||||
|
<value level="3">95</value>
|
||||||
|
<value level="4">99</value>
|
||||||
|
<value level="5">101</value>
|
||||||
|
<value level="6">103</value>
|
||||||
|
<value level="7">105</value>
|
||||||
|
<value level="8">107</value>
|
||||||
|
<value level="9">109</value>
|
||||||
|
<value level="10">111</value>
|
||||||
|
<value level="11">116</value>
|
||||||
|
</magicLevel>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>2780</hitTime>
|
<hitTime>2780</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@@ -2144,11 +2179,13 @@
|
|||||||
<value level="7">-715</value>
|
<value level="7">-715</value>
|
||||||
<value level="8">-715</value>
|
<value level="8">-715</value>
|
||||||
<value level="9">-715</value>
|
<value level="9">-715</value>
|
||||||
|
<value level="10">-715</value>
|
||||||
|
<value level="11">-715</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
<value fromLevel="1" toLevel="9">6</value>
|
<value fromLevel="1" toLevel="11">6</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
@@ -2162,20 +2199,22 @@
|
|||||||
<value level="7">330</value>
|
<value level="7">330</value>
|
||||||
<value level="8">345</value>
|
<value level="8">345</value>
|
||||||
<value level="9">361</value>
|
<value level="9">361</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
<value level="10">397</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
<value level="11">437</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
|
<value fromLevel="3" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
|
<value fromLevel="3" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2433,7 +2472,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11356" toLevel="9" name="Spectral Rage">
|
<skill id="11356" toLevel="11" name="Spectral Rage">
|
||||||
<!-- Use Spectral Wrath to inflict severe damage on a target with $s1 Power added to M. Atk. -->
|
<!-- Use Spectral Wrath to inflict severe damage on a target with $s1 Power added to M. Atk. -->
|
||||||
<icon>icon.skill11356</icon>
|
<icon>icon.skill11356</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -2449,7 +2488,22 @@
|
|||||||
<value level="7">79</value>
|
<value level="7">79</value>
|
||||||
<value level="8">82</value>
|
<value level="8">82</value>
|
||||||
<value level="9">85</value>
|
<value level="9">85</value>
|
||||||
|
<value level="10">88</value>
|
||||||
|
<value level="11">91</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
|
<magicLevel>
|
||||||
|
<value level="1">85</value>
|
||||||
|
<value level="2">90</value>
|
||||||
|
<value level="3">95</value>
|
||||||
|
<value level="4">99</value>
|
||||||
|
<value level="5">101</value>
|
||||||
|
<value level="6">103</value>
|
||||||
|
<value level="7">105</value>
|
||||||
|
<value level="8">107</value>
|
||||||
|
<value level="9">109</value>
|
||||||
|
<value level="10">111</value>
|
||||||
|
<value level="11">116</value>
|
||||||
|
</magicLevel>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>2780</hitTime>
|
<hitTime>2780</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@@ -2464,11 +2518,13 @@
|
|||||||
<value level="7">-715</value>
|
<value level="7">-715</value>
|
||||||
<value level="8">-715</value>
|
<value level="8">-715</value>
|
||||||
<value level="9">-715</value>
|
<value level="9">-715</value>
|
||||||
|
<value level="10">-715</value>
|
||||||
|
<value level="11">-715</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<magicCriticalRate>
|
<magicCriticalRate>
|
||||||
<value fromLevel="1" toLevel="9">6</value>
|
<value fromLevel="1" toLevel="11">6</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</magicCriticalRate>
|
</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicalAttack">
|
<effect name="MagicalAttack">
|
||||||
@@ -2482,20 +2538,22 @@
|
|||||||
<value level="7">330</value>
|
<value level="7">330</value>
|
||||||
<value level="8">345</value>
|
<value level="8">345</value>
|
||||||
<value level="9">361</value>
|
<value level="9">361</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
<value level="10">397</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
<value level="11">437</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
|
||||||
<value fromLevel="3" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
<value fromLevel="3" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
|
||||||
|
<value fromLevel="3" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
|
||||||
|
<value fromLevel="3" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2791,7 +2849,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11365" toLevel="6" name="Summon Demonic Crucifix">
|
<skill id="11365" toLevel="8" name="Summon Demonic Crucifix">
|
||||||
<!-- Attacks the target and nearby enemies with $s1 power. Their Atk. Spd./ Casting Spd. -$s2, Speed -$s3. Consumes $s4 Spirit Ore. -->
|
<!-- Attacks the target and nearby enemies with $s1 power. Their Atk. Spd./ Casting Spd. -$s2, Speed -$s3. Consumes $s4 Spirit Ore. -->
|
||||||
<icon>icon.skill11365</icon>
|
<icon>icon.skill11365</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
@@ -2801,6 +2859,8 @@
|
|||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
<value level="6">6</value>
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>NONE</abnormalType>
|
<abnormalType>NONE</abnormalType>
|
||||||
@@ -2820,6 +2880,8 @@
|
|||||||
<value level="4">394</value>
|
<value level="4">394</value>
|
||||||
<value level="5">409</value>
|
<value level="5">409</value>
|
||||||
<value level="6">424</value>
|
<value level="6">424</value>
|
||||||
|
<value level="7">439</value>
|
||||||
|
<value level="8">454</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">99</value>
|
<value level="1">99</value>
|
||||||
@@ -2828,6 +2890,8 @@
|
|||||||
<value level="4">105</value>
|
<value level="4">105</value>
|
||||||
<value level="5">107</value>
|
<value level="5">107</value>
|
||||||
<value level="6">109</value>
|
<value level="6">109</value>
|
||||||
|
<value level="7">112</value>
|
||||||
|
<value level="8">117</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<hitTime>2500</hitTime>
|
<hitTime>2500</hitTime>
|
||||||
@@ -2845,6 +2909,8 @@
|
|||||||
<value level="4">558</value>
|
<value level="4">558</value>
|
||||||
<value level="5">584</value>
|
<value level="5">584</value>
|
||||||
<value level="6">610</value>
|
<value level="6">610</value>
|
||||||
|
<value level="7">671</value>
|
||||||
|
<value level="8">738</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
@@ -3033,7 +3099,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11369" toLevel="11" name="Summon Commando Cat">
|
<skill id="11369" toLevel="13" name="Summon Commando Cat">
|
||||||
<!-- Summons Commando Cat. Consumes $s1 summon points. -->
|
<!-- Summons Commando Cat. Consumes $s1 summon points. -->
|
||||||
<icon>icon.skill11369</icon>
|
<icon>icon.skill11369</icon>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -3048,6 +3114,8 @@
|
|||||||
<value level="9">108</value>
|
<value level="9">108</value>
|
||||||
<value level="10">109</value>
|
<value level="10">109</value>
|
||||||
<value level="11">110</value>
|
<value level="11">110</value>
|
||||||
|
<value level="12">112</value>
|
||||||
|
<value level="13">117</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -3064,6 +3132,8 @@
|
|||||||
<value level="9">545</value>
|
<value level="9">545</value>
|
||||||
<value level="10">555</value>
|
<value level="10">555</value>
|
||||||
<value level="11">565</value>
|
<value level="11">565</value>
|
||||||
|
<value level="12">575</value>
|
||||||
|
<value level="13">585</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@@ -3088,13 +3158,15 @@
|
|||||||
<value level="9">15222</value>
|
<value level="9">15222</value>
|
||||||
<value level="10">15223</value>
|
<value level="10">15223</value>
|
||||||
<value level="11">15224</value>
|
<value level="11">15224</value>
|
||||||
|
<value level="12">15225</value> <!-- Gussed -->
|
||||||
|
<value level="13">15226</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<summonPoints>2</summonPoints>
|
<summonPoints>2</summonPoints>
|
||||||
<lifeTime>-1</lifeTime>
|
<lifeTime>-1</lifeTime>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11370" toLevel="11" name="Summon Witch Cat">
|
<skill id="11370" toLevel="13" name="Summon Witch Cat">
|
||||||
<!-- Summons Witch Cat. Consumes $s1 summon points. -->
|
<!-- Summons Witch Cat. Consumes $s1 summon points. -->
|
||||||
<icon>icon.skill11370</icon>
|
<icon>icon.skill11370</icon>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -3109,6 +3181,8 @@
|
|||||||
<value level="9">108</value>
|
<value level="9">108</value>
|
||||||
<value level="10">109</value>
|
<value level="10">109</value>
|
||||||
<value level="11">110</value>
|
<value level="11">110</value>
|
||||||
|
<value level="12">114</value>
|
||||||
|
<value level="13">119</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -3125,6 +3199,8 @@
|
|||||||
<value level="9">545</value>
|
<value level="9">545</value>
|
||||||
<value level="10">555</value>
|
<value level="10">555</value>
|
||||||
<value level="11">565</value>
|
<value level="11">565</value>
|
||||||
|
<value level="12">575</value>
|
||||||
|
<value level="13">585</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@@ -3149,13 +3225,15 @@
|
|||||||
<value level="9">15227</value>
|
<value level="9">15227</value>
|
||||||
<value level="10">15228</value>
|
<value level="10">15228</value>
|
||||||
<value level="11">15229</value>
|
<value level="11">15229</value>
|
||||||
|
<value level="12">15230</value> <!-- Gussed -->
|
||||||
|
<value level="13">15231</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<summonPoints>2</summonPoints>
|
<summonPoints>2</summonPoints>
|
||||||
<lifeTime>-1</lifeTime>
|
<lifeTime>-1</lifeTime>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11371" toLevel="11" name="Summon Unicorn Lancer">
|
<skill id="11371" toLevel="13" name="Summon Unicorn Lancer">
|
||||||
<!-- Summons Unicorn Lancer. Consumes $s1 summon points. -->
|
<!-- Summons Unicorn Lancer. Consumes $s1 summon points. -->
|
||||||
<icon>icon.skill11371</icon>
|
<icon>icon.skill11371</icon>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -3170,6 +3248,8 @@
|
|||||||
<value level="9">108</value>
|
<value level="9">108</value>
|
||||||
<value level="10">109</value>
|
<value level="10">109</value>
|
||||||
<value level="11">110</value>
|
<value level="11">110</value>
|
||||||
|
<value level="12">112</value>
|
||||||
|
<value level="13">117</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -3186,6 +3266,8 @@
|
|||||||
<value level="9">545</value>
|
<value level="9">545</value>
|
||||||
<value level="10">555</value>
|
<value level="10">555</value>
|
||||||
<value level="11">565</value>
|
<value level="11">565</value>
|
||||||
|
<value level="12">575</value>
|
||||||
|
<value level="13">585</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@@ -3210,13 +3292,15 @@
|
|||||||
<value level="9">15232</value>
|
<value level="9">15232</value>
|
||||||
<value level="10">15233</value>
|
<value level="10">15233</value>
|
||||||
<value level="11">15234</value>
|
<value level="11">15234</value>
|
||||||
|
<value level="12">15235</value> <!-- Gussed -->
|
||||||
|
<value level="13">15236</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<summonPoints>2</summonPoints>
|
<summonPoints>2</summonPoints>
|
||||||
<lifeTime>-1</lifeTime>
|
<lifeTime>-1</lifeTime>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11372" toLevel="11" name="Summon Unicorn Cherub">
|
<skill id="11372" toLevel="13" name="Summon Unicorn Cherub">
|
||||||
<!-- Summons Unicorn Cherub. Consumes $s1 summon points. -->
|
<!-- Summons Unicorn Cherub. Consumes $s1 summon points. -->
|
||||||
<icon>icon.skill11372</icon>
|
<icon>icon.skill11372</icon>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -3231,6 +3315,8 @@
|
|||||||
<value level="9">108</value>
|
<value level="9">108</value>
|
||||||
<value level="10">109</value>
|
<value level="10">109</value>
|
||||||
<value level="11">110</value>
|
<value level="11">110</value>
|
||||||
|
<value level="12">114</value>
|
||||||
|
<value level="13">119</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -3247,6 +3333,8 @@
|
|||||||
<value level="9">545</value>
|
<value level="9">545</value>
|
||||||
<value level="10">555</value>
|
<value level="10">555</value>
|
||||||
<value level="11">565</value>
|
<value level="11">565</value>
|
||||||
|
<value level="12">575</value>
|
||||||
|
<value level="13">585</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@@ -3271,13 +3359,15 @@
|
|||||||
<value level="9">15237</value>
|
<value level="9">15237</value>
|
||||||
<value level="10">15238</value>
|
<value level="10">15238</value>
|
||||||
<value level="11">15239</value>
|
<value level="11">15239</value>
|
||||||
|
<value level="12">15240</value> <!-- Gussed -->
|
||||||
|
<value level="13">15241</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<summonPoints>2</summonPoints>
|
<summonPoints>2</summonPoints>
|
||||||
<lifeTime>-1</lifeTime>
|
<lifeTime>-1</lifeTime>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11373" toLevel="11" name="Summon Soul Specter">
|
<skill id="11373" toLevel="13" name="Summon Soul Specter">
|
||||||
<!-- Summons Dark Crusader. Consumes $s1 summon points. -->
|
<!-- Summons Dark Crusader. Consumes $s1 summon points. -->
|
||||||
<icon>icon.skill11373</icon>
|
<icon>icon.skill11373</icon>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -3292,6 +3382,8 @@
|
|||||||
<value level="9">108</value>
|
<value level="9">108</value>
|
||||||
<value level="10">109</value>
|
<value level="10">109</value>
|
||||||
<value level="11">110</value>
|
<value level="11">110</value>
|
||||||
|
<value level="12">112</value>
|
||||||
|
<value level="13">117</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -3308,6 +3400,8 @@
|
|||||||
<value level="9">545</value>
|
<value level="9">545</value>
|
||||||
<value level="10">555</value>
|
<value level="10">555</value>
|
||||||
<value level="11">565</value>
|
<value level="11">565</value>
|
||||||
|
<value level="12">575</value>
|
||||||
|
<value level="13">585</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@@ -3332,6 +3426,8 @@
|
|||||||
<value level="9">15242</value>
|
<value level="9">15242</value>
|
||||||
<value level="10">15243</value>
|
<value level="10">15243</value>
|
||||||
<value level="11">15244</value>
|
<value level="11">15244</value>
|
||||||
|
<value level="12">15245</value> <!-- Gussed -->
|
||||||
|
<value level="13">15246</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<summonPoints>2</summonPoints>
|
<summonPoints>2</summonPoints>
|
||||||
<lifeTime>-1</lifeTime>
|
<lifeTime>-1</lifeTime>
|
||||||
@@ -3353,6 +3449,8 @@
|
|||||||
<value level="9">108</value>
|
<value level="9">108</value>
|
||||||
<value level="10">109</value>
|
<value level="10">109</value>
|
||||||
<value level="11">110</value>
|
<value level="11">110</value>
|
||||||
|
<value level="12">114</value>
|
||||||
|
<value level="13">119</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -3369,6 +3467,8 @@
|
|||||||
<value level="9">545</value>
|
<value level="9">545</value>
|
||||||
<value level="10">555</value>
|
<value level="10">555</value>
|
||||||
<value level="11">565</value>
|
<value level="11">565</value>
|
||||||
|
<value level="12">575</value>
|
||||||
|
<value level="13">585</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>3500</hitTime>
|
<hitTime>3500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
@@ -3393,6 +3493,8 @@
|
|||||||
<value level="9">15247</value>
|
<value level="9">15247</value>
|
||||||
<value level="10">15248</value>
|
<value level="10">15248</value>
|
||||||
<value level="11">15249</value>
|
<value level="11">15249</value>
|
||||||
|
<value level="12">15250</value> <!-- Gussed -->
|
||||||
|
<value level="13">15251</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<summonPoints>2</summonPoints>
|
<summonPoints>2</summonPoints>
|
||||||
<lifeTime>-1</lifeTime>
|
<lifeTime>-1</lifeTime>
|
||||||
@@ -3968,7 +4070,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11387" toLevel="2" name="Arcana's Call">
|
<skill id="11387" toLevel="3" name="Arcana's Call">
|
||||||
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. Additionally, the servitor's P. Atk. +$s3, P. Accuracy +$s4, Confusion Atk. Rate +$s5. The servitor becomes immune to debuffs. Consumes 10 Spirit Ore. -->
|
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. Additionally, the servitor's P. Atk. +$s3, P. Accuracy +$s4, Confusion Atk. Rate +$s5. The servitor becomes immune to debuffs. Consumes 10 Spirit Ore. -->
|
||||||
<icon>icon.skill11387</icon>
|
<icon>icon.skill11387</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
@@ -3981,7 +4083,11 @@
|
|||||||
<targetType>SUMMON</targetType>
|
<targetType>SUMMON</targetType>
|
||||||
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
|
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<mpConsume>70</mpConsume>
|
<mpConsume>
|
||||||
|
<value level="1">70</value>
|
||||||
|
<value level="2">77</value>
|
||||||
|
<value level="3">84</value>
|
||||||
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
@@ -4000,7 +4106,11 @@
|
|||||||
<PULL>60</PULL>
|
<PULL>60</PULL>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>20</amount>
|
<amount>
|
||||||
|
<value level="1">20</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
<value level="3">25</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
@@ -4042,11 +4152,12 @@
|
|||||||
<skillLevel>
|
<skillLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
</selfEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11388" toLevel="2" name="Lord of Arcana">
|
<skill id="11388" toLevel="3" name="Lord of Arcana">
|
||||||
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. -->
|
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. -->
|
||||||
<icon>icon.skill11387</icon>
|
<icon>icon.skill11387</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
@@ -4069,6 +4180,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4076,6 +4188,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4083,6 +4196,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4090,12 +4204,13 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11389" toLevel="2" name="Elemental's Call">
|
<skill id="11389" toLevel="3" name="Elemental's Call">
|
||||||
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. Additionally, the servitor's P. Atk. +$s3, Atk. Spd. +$s4, Skill Cooldown -$s5. The servitor becomes immune to debuffs. Consumes 10 Spirit Ore. -->
|
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. Additionally, the servitor's P. Atk. +$s3, Atk. Spd. +$s4, Skill Cooldown -$s5. The servitor becomes immune to debuffs. Consumes 10 Spirit Ore. -->
|
||||||
<icon>icon.skill11388</icon>
|
<icon>icon.skill11388</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
@@ -4108,7 +4223,11 @@
|
|||||||
<targetType>SUMMON</targetType>
|
<targetType>SUMMON</targetType>
|
||||||
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
|
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<mpConsume>70</mpConsume>
|
<mpConsume>
|
||||||
|
<value level="1">70</value>
|
||||||
|
<value level="2">77</value>
|
||||||
|
<value level="3">84</value>
|
||||||
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
@@ -4117,7 +4236,11 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>20</amount>
|
<amount>
|
||||||
|
<value level="1">20</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
<value level="3">25</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@@ -4174,11 +4297,12 @@
|
|||||||
<skillLevel>
|
<skillLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
</selfEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11390" toLevel="2" name="Lord of Elemental">
|
<skill id="11390" toLevel="3" name="Lord of Elemental">
|
||||||
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. -->
|
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. -->
|
||||||
<icon>icon.skill11388</icon>
|
<icon>icon.skill11388</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
@@ -4201,6 +4325,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4208,6 +4333,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4215,6 +4341,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4222,12 +4349,13 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11391" toLevel="2" name="Spectral's Call">
|
<skill id="11391" toLevel="3" name="Spectral's Call">
|
||||||
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. Additionally, the servitor's P. Atk. +$s3, Critical Damage for standard attacks +$s4. The servitor becomes immune to debuffs. Consumes 10 Spirit Ore. -->
|
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. Additionally, the servitor's P. Atk. +$s3, Critical Damage for standard attacks +$s4. The servitor becomes immune to debuffs. Consumes 10 Spirit Ore. -->
|
||||||
<icon>icon.skill11389</icon>
|
<icon>icon.skill11389</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
@@ -4240,7 +4368,11 @@
|
|||||||
<targetType>SUMMON</targetType>
|
<targetType>SUMMON</targetType>
|
||||||
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
|
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<mpConsume>70</mpConsume>
|
<mpConsume>
|
||||||
|
<value level="1">70</value>
|
||||||
|
<value level="2">77</value>
|
||||||
|
<value level="3">84</value>
|
||||||
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
@@ -4249,7 +4381,11 @@
|
|||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>20</amount>
|
<amount>
|
||||||
|
<value level="1">20</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
<value level="3">25</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
@@ -4291,11 +4427,12 @@
|
|||||||
<skillLevel>
|
<skillLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
</selfEffects>
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11392" toLevel="2" name="Lord of Spectral">
|
<skill id="11392" toLevel="3" name="Lord of Spectral">
|
||||||
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. -->
|
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. -->
|
||||||
<icon>icon.skill11389</icon>
|
<icon>icon.skill11389</icon>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
@@ -4318,6 +4455,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4325,6 +4463,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4332,6 +4471,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -4339,12 +4479,13 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">35</value>
|
<value level="2">35</value>
|
||||||
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11393" toLevel="6" name="Freezing Invoke">
|
<skill id="11393" toLevel="8" name="Freezing Invoke">
|
||||||
<!-- Deals magic damage to the target and nearby enemies with $s1 power. For $s2, enemies' P./ M. Def. -$s3. Consumes $s4 Spirit Ore. -->
|
<!-- Deals magic damage to the target and nearby enemies with $s1 power. For $s2, enemies' P./ M. Def. -$s3. Consumes $s4 Spirit Ore. -->
|
||||||
<icon>icon.skill11393</icon>
|
<icon>icon.skill11393</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
@@ -4354,12 +4495,14 @@
|
|||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
<value level="6">6</value>
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalType>SYNERGY_WYNN</abnormalType>
|
<abnormalType>SYNERGY_WYNN</abnormalType>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="6">80</value>
|
<value fromLevel="1" toLevel="8">80</value>
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<itemConsumeCount>2</itemConsumeCount>
|
<itemConsumeCount>2</itemConsumeCount>
|
||||||
@@ -4372,6 +4515,8 @@
|
|||||||
<value level="4">105</value>
|
<value level="4">105</value>
|
||||||
<value level="5">107</value>
|
<value level="5">107</value>
|
||||||
<value level="6">109</value>
|
<value level="6">109</value>
|
||||||
|
<value level="7">113</value>
|
||||||
|
<value level="8">118</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">286</value>
|
<value level="1">286</value>
|
||||||
@@ -4380,6 +4525,8 @@
|
|||||||
<value level="4">331</value>
|
<value level="4">331</value>
|
||||||
<value level="5">346</value>
|
<value level="5">346</value>
|
||||||
<value level="6">361</value>
|
<value level="6">361</value>
|
||||||
|
<value level="7">376</value>
|
||||||
|
<value level="8">391</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<hitTime>2560</hitTime>
|
<hitTime>2560</hitTime>
|
||||||
@@ -4404,7 +4551,9 @@
|
|||||||
<value level="4">318</value>
|
<value level="4">318</value>
|
||||||
<value level="5">334</value>
|
<value level="5">334</value>
|
||||||
<value level="6">349</value>
|
<value level="6">349</value>
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value level="7">384</value>
|
||||||
|
<value level="8">422</value>
|
||||||
|
<value fromLevel="1" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
@@ -4413,14 +4562,14 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="6">-30</value>
|
<value fromLevel="1" toLevel="8">-30</value>
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{base - (-0.6 - (0.4 * subIndex))}</value>
|
<value fromLevel="1" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{base - (-0.6 - (0.4 * subIndex))}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11394" toLevel="6" name="Surrender to the Elemental">
|
<skill id="11394" toLevel="8" name="Surrender to the Elemental">
|
||||||
<!-- Deals magic damage to the target with $s1 power. For $s2, enemy's Attribute Resistance -$s3. Consumes $s4 Spirit Ore. -->
|
<!-- Deals magic damage to the target with $s1 power. For $s2, enemy's Attribute Resistance -$s3. Consumes $s4 Spirit Ore. -->
|
||||||
<icon>icon.skill11394</icon>
|
<icon>icon.skill11394</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
@@ -4430,6 +4579,8 @@
|
|||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
<value level="6">6</value>
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
@@ -4448,6 +4599,8 @@
|
|||||||
<value level="4">105</value>
|
<value level="4">105</value>
|
||||||
<value level="5">107</value>
|
<value level="5">107</value>
|
||||||
<value level="6">109</value>
|
<value level="6">109</value>
|
||||||
|
<value level="7">113</value>
|
||||||
|
<value level="8">118</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">86</value>
|
<value level="1">86</value>
|
||||||
@@ -4456,6 +4609,8 @@
|
|||||||
<value level="4">92</value>
|
<value level="4">92</value>
|
||||||
<value level="5">94</value>
|
<value level="5">94</value>
|
||||||
<value level="6">96</value>
|
<value level="6">96</value>
|
||||||
|
<value level="7">98</value>
|
||||||
|
<value level="8">100</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>2780</hitTime>
|
<hitTime>2780</hitTime>
|
||||||
@@ -4476,7 +4631,9 @@
|
|||||||
<value level="4">353</value>
|
<value level="4">353</value>
|
||||||
<value level="5">369</value>
|
<value level="5">369</value>
|
||||||
<value level="6">384</value>
|
<value level="6">384</value>
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value level="7">422</value>
|
||||||
|
<value level="8">464</value>
|
||||||
|
<value fromLevel="1" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceAttribute">
|
<effect name="DefenceAttribute">
|
||||||
@@ -4511,7 +4668,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11395" toLevel="6" name="Curse Exposure">
|
<skill id="11395" toLevel="8" name="Curse Exposure">
|
||||||
<!-- Deals magic damage to the target with $s1 power. For $s2, enemy's Vital Spot Resistance -$s3. Consumes $s4 Spirit Ore. -->
|
<!-- Deals magic damage to the target with $s1 power. For $s2, enemy's Vital Spot Resistance -$s3. Consumes $s4 Spirit Ore. -->
|
||||||
<icon>icon.skill11395</icon>
|
<icon>icon.skill11395</icon>
|
||||||
<abnormalLevel>
|
<abnormalLevel>
|
||||||
@@ -4521,12 +4678,14 @@
|
|||||||
<value level="4">4</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
<value level="6">6</value>
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
</abnormalLevel>
|
</abnormalLevel>
|
||||||
<abnormalType>CURSE_EXPOSURE</abnormalType>
|
<abnormalType>CURSE_EXPOSURE</abnormalType>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="6">80</value> <!-- Guessed -->
|
<value fromLevel="1" toLevel="8">80</value> <!-- Guessed -->
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<itemConsumeCount>1</itemConsumeCount>
|
<itemConsumeCount>1</itemConsumeCount>
|
||||||
@@ -4539,6 +4698,8 @@
|
|||||||
<value level="4">105</value>
|
<value level="4">105</value>
|
||||||
<value level="5">107</value>
|
<value level="5">107</value>
|
||||||
<value level="6">109</value>
|
<value level="6">109</value>
|
||||||
|
<value level="7">113</value>
|
||||||
|
<value level="8">118</value>
|
||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">86</value>
|
<value level="1">86</value>
|
||||||
@@ -4547,6 +4708,8 @@
|
|||||||
<value level="4">92</value>
|
<value level="4">92</value>
|
||||||
<value level="5">94</value>
|
<value level="5">94</value>
|
||||||
<value level="6">96</value>
|
<value level="6">96</value>
|
||||||
|
<value level="7">98</value>
|
||||||
|
<value level="8">100</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<castRange>800</castRange>
|
<castRange>800</castRange>
|
||||||
<hitTime>2780</hitTime>
|
<hitTime>2780</hitTime>
|
||||||
@@ -4567,15 +4730,17 @@
|
|||||||
<value level="4">353</value>
|
<value level="4">353</value>
|
||||||
<value level="5">369</value>
|
<value level="5">369</value>
|
||||||
<value level="6">384</value>
|
<value level="6">384</value>
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
<value level="7">422</value>
|
||||||
|
<value level="8">464</value>
|
||||||
|
<value fromLevel="1" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="InstantKillResist">
|
<effect name="InstantKillResist">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
|
<effect name="PhysicalDefence" fromLevel="1" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
<value fromLevel="1" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
Reference in New Issue
Block a user