XML whitespace format.

This commit is contained in:
MobiusDevelopment
2019-07-24 22:48:17 +00:00
parent cdd8e40052
commit 5af706ba62
3404 changed files with 65315 additions and 65303 deletions

View File

@@ -37,7 +37,7 @@
<!-- ADMIN BAN -->
<admin command="admin_punishment" accessLevel="30" />
<admin command="admin_punishment_add" accessLevel="30" confirmDlg="true" />
<admin command="admin_punishment_add" accessLevel="30" confirmDlg="true" />
<admin command="admin_punishment_remove" accessLevel="30" confirmDlg="true" />
<!-- ADMIN BBS -->

View File

@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/enchantItemData.xsd">
<!-- Scrolls: Enchant Weapon -->
<enchant id="729" targetGrade="A" maxEnchant="16" />
<enchant id="947" targetGrade="B" maxEnchant="16" />
<enchant id="951" targetGrade="C" maxEnchant="16" />
<enchant id="955" targetGrade="D" maxEnchant="16" />
<enchant id="959" targetGrade="S" maxEnchant="16" />
<enchant id="729" targetGrade="A" maxEnchant="16" />
<enchant id="947" targetGrade="B" maxEnchant="16" />
<enchant id="951" targetGrade="C" maxEnchant="16" />
<enchant id="955" targetGrade="D" maxEnchant="16" />
<enchant id="959" targetGrade="S" maxEnchant="16" />
<!-- Scrolls: Enchant Armor -->
<enchant id="730" targetGrade="A" maxEnchant="16" />
<enchant id="948" targetGrade="B" maxEnchant="16" />
<enchant id="952" targetGrade="C" maxEnchant="16" />
<enchant id="956" targetGrade="D" maxEnchant="16" scrollGroupId="0" /> <!-- Default scroll groups binding. -->
<enchant id="960" targetGrade="S" maxEnchant="16" />
<enchant id="730" targetGrade="A" maxEnchant="16" />
<enchant id="948" targetGrade="B" maxEnchant="16" />
<enchant id="952" targetGrade="C" maxEnchant="16" />
<enchant id="956" targetGrade="D" maxEnchant="16" scrollGroupId="0" /> <!-- Default scroll groups binding. -->
<enchant id="960" targetGrade="S" maxEnchant="16" />
<!-- Blessed Scrolls: Enchant Weapon -->
<enchant id="6569" targetGrade="A" maxEnchant="16" />

View File

@@ -129,7 +129,7 @@
<instance id="127" name="Delusion Chamber (Eastern Seal)" />
<instance id="128" name="Delusion Chamber (Western Seal)" />
<instance id="129" name="Delusion Chamber (Eastern Seal)" />
<instance id="130" name="Delusion Chamber (Northern Seal)" />
<instance id="130" name="Delusion Chamber (Northern Seal)" />
<instance id="131" name="Delusion Chamber (Great Seal)" />
<instance id="132" name="Delusion Chamber (Tower of Seal)" />
<instance id="133" name="Cavern of the Pirate Captain (Daydream)" />

View File

@@ -43,31 +43,31 @@
</route>
<!-- Hellbound Town routes for Patrols -->
<route name="castletownguard01" repeat="true" repeatStyle="random">
<target id="22360" spawnX="14840" spawnY="251949" spawnZ="-2009" /> <!-- Town Patrolman -->
<target id="22360" spawnX="14840" spawnY="251949" spawnZ="-2009" /> <!-- Town Patrolman -->
<point X="14840" Y="251949" Z="-1992" delay="0" run="false" />
<point X="14679" Y="253399" Z="-2016" delay="0" run="false" />
</route>
<route name="castletownguard02" repeat="true" repeatStyle="random">
<target id="22360" spawnX="16082" spawnY="251790" spawnZ="-2000" /> <!-- Town Patrolman -->
<target id="22360" spawnX="16082" spawnY="251790" spawnZ="-2000" /> <!-- Town Patrolman -->
<point X="16082" Y="251790" Z="-1992" delay="0" run="false" />
<point X="16388" Y="252456" Z="-2000" delay="0" run="false" />
<point X="16093" Y="254443" Z="-2064" delay="0" run="false" />
</route>
<route name="castletownguard03" repeat="true" repeatStyle="random">
<target id="22360" spawnX="16524" spawnY="255244" spawnZ="-2080" /> <!-- Town Patrolman -->
<target id="22360" spawnX="16524" spawnY="255244" spawnZ="-2080" /> <!-- Town Patrolman -->
<point X="16524" Y="255244" Z="-2072" delay="0" run="false" />
<point X="17211" Y="256290" Z="-2064" delay="0" run="false" />
<point X="18805" Y="256302" Z="-2088" delay="0" run="false" />
</route>
<route name="castletownguard04" repeat="true" repeatStyle="random">
<target id="22360" spawnX="17670" spawnY="252256" spawnZ="-2022" /> <!-- Town Patrolman -->
<target id="22360" spawnX="17670" spawnY="252256" spawnZ="-2022" /> <!-- Town Patrolman -->
<point X="17344" Y="251070" Z="-1952" delay="0" run="false" />
<point X="18708" Y="250659" Z="-1992" delay="0" run="false" />
<point X="19533" Y="250667" Z="-2016" delay="0" run="false" />
</route>
<!-- Anomic Foundry routes for Lesser and Greater Evil -->
<route name="malign_conveyor_1_1" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="27883" spawnY="248613" spawnZ="-3209" /> <!-- Lesser Evil -->
<target id="22398" spawnX="27883" spawnY="248613" spawnZ="-3209" /> <!-- Lesser Evil -->
<point X="27886" Y="248609" Z="-3208" delay="0" run="true" />
<point X="28150" Y="247726" Z="-3272" delay="0" run="true" />
<point X="27340" Y="246649" Z="-3680" delay="0" run="true" />
@@ -81,7 +81,7 @@
<!-- <point X="28770" Y="244248" Z="-2496" delay="0" run="true" /> --> <!-- retail -->
</route>
<route name="malign_conveyor_1_2" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="26142" spawnY="246442" spawnZ="-3216" /> <!-- Lesser Evil -->
<target id="22398" spawnX="26142" spawnY="246442" spawnZ="-3216" /> <!-- Lesser Evil -->
<point X="26144" Y="246444" Z="-3208" delay="0" run="true" />
<point X="28063" Y="247940" Z="-3248" delay="0" run="true" />
<point X="28276" Y="247756" Z="-3272" delay="0" run="true" />
@@ -91,21 +91,21 @@
<point X="28058" Y="245915" Z="-3701" delay="0" run="true" /> <!-- custom -->
</route>
<route name="malign_conveyor_1_3" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="27335" spawnY="246217" spawnZ="-3668" /> <!-- Lesser Evil -->
<target id="22398" spawnX="27335" spawnY="246217" spawnZ="-3668" /> <!-- Lesser Evil -->
<point X="27336" Y="246216" Z="-3656" delay="0" run="true" />
<point X="27645" Y="245921" Z="-3672" delay="0" run="true" />
<!-- <point X="28245" Y="245904" Z="-2552" delay="0" run="true" /> --> <!-- retail -->
<point X="28058" Y="245915" Z="-3701" delay="0" run="true" /> <!-- custom -->
</route>
<route name="malign_conveyor_1_4" repeat="true" repeatStyle="conveyor">
<target id="22398" spawnX="28486" spawnY="245913" spawnZ="-3698" /> <!-- Lesser Evil -->
<target id="22398" spawnX="28486" spawnY="245913" spawnZ="-3698" /> <!-- Lesser Evil -->
<point X="28476" Y="245914" Z="-3696" delay="0" run="true" />
<point X="29058" Y="245894" Z="-3672" delay="0" run="true" />
<point X="29433" Y="245216" Z="-3688" delay="0" run="true" />
<point X="28942" Y="244492" Z="-3696" delay="0" run="true" />
</route>
<route name="malign_conveyor_2_1" repeat="true" repeatStyle="conveyor">
<target id="22399" spawnX="28684" spawnY="244118" spawnZ="-3700" /> <!-- Greater Evil -->
<target id="22399" spawnX="28684" spawnY="244118" spawnZ="-3700" /> <!-- Greater Evil -->
<point X="28771" Y="244251" Z="-2496" delay="0" run="true" />
<point X="28495" Y="243839" Z="-3696" delay="0" run="true" />
<point X="28727" Y="242939" Z="-3592" delay="0" run="true" />
@@ -1402,8 +1402,8 @@
<!-- cooker_09 -->
<!-- Unconfirmed -->
<route name="cooker_01_cooker_09" repeat="true" repeatStyle="back">
<target id="18908" spawnX="85852" spawnY="53212" spawnZ="-3624" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="82814" spawnY="69481" spawnZ="-3192" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="85852" spawnY="53212" spawnZ="-3624" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="82814" spawnY="69481" spawnZ="-3192" /> <!-- Sel Mahum Chef -->
<point string="" X="85764" Y="54368" Z="-3604" delay="0" run="false" />
<point string="" X="86760" Y="53968" Z="-3696" delay="0" run="false" />
<point string="" X="87310" Y="54592" Z="-3648" delay="0" run="false" />
@@ -1414,7 +1414,7 @@
</route>
<!-- cooker_02 --> <!-- Unconfirmed -->
<route name="cooker_02" repeat="true" repeatStyle="back">
<target id="18908" spawnX="93964" spawnY="55692" spawnZ="-3352" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="93964" spawnY="55692" spawnZ="-3352" /> <!-- Sel Mahum Chef -->
<point string="" X="91260" Y="55012" Z="-3760" delay="0" run="false" />
<point string="" X="94418" Y="54744" Z="-3576" delay="0" run="false" />
<point string="" X="93952" Y="54461" Z="-3632" delay="0" run="false" />
@@ -1426,8 +1426,8 @@
<!-- cooker_05 -->
<!-- Unconfirmed -->
<route name="cooker_03_cooker_05" repeat="true" repeatStyle="back">
<target id="18908" spawnX="87612" spawnY="59356" spawnZ="-3552" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="88532" spawnY="60352" spawnZ="-3642" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="87612" spawnY="59356" spawnZ="-3552" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="88532" spawnY="60352" spawnZ="-3642" /> <!-- Sel Mahum Chef -->
<point string="" X="88092" Y="60352" Z="-3584" delay="0" run="false" />
<point string="" X="89265" Y="60176" Z="-3648" delay="0" run="false" />
<point string="" X="90031" Y="60799" Z="-3664" delay="0" run="false" />
@@ -1436,7 +1436,7 @@
</route>
<!-- cooker_04 --> <!-- Custom -->
<route name="cooker_04" repeat="true" repeatStyle="cycle">
<target id="18908" spawnX="83724" spawnY="62668" spawnZ="-3472" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="83724" spawnY="62668" spawnZ="-3472" /> <!-- Sel Mahum Chef -->
<point string="" X="84435" Y="62668" Z="-3472" delay="0" run="false" />
<point string="" X="86646" Y="63097" Z="-3652" delay="0" run="false" />
<point string="" X="86408" Y="62564" Z="-3685" delay="0" run="false" />
@@ -1452,7 +1452,7 @@
</route>
<!-- cooker_06 --> <!-- Custom -->
<route name="cooker_06" repeat="true" repeatStyle="cycle">
<target id="18908" spawnX="92981" spawnY="60834" spawnZ="-3288" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="92981" spawnY="60834" spawnZ="-3288" /> <!-- Sel Mahum Chef -->
<point string="" X="93445" Y="60087" Z="-3282" delay="0" run="false" />
<point string="" X="92139" Y="60386" Z="-3432" delay="0" run="false" />
<point string="" X="93047" Y="61857" Z="-3263" delay="0" run="false" />
@@ -1460,7 +1460,7 @@
</route>
<!-- cooker_07 --> <!-- Custom -->
<route name="cooker_07" repeat="true" repeatStyle="cycle">
<target id="18908" spawnX="78332" spawnY="63440" spawnZ="-3640" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="78332" spawnY="63440" spawnZ="-3640" /> <!-- Sel Mahum Chef -->
<point string="" X="78999" Y="63663" Z="-3624" delay="0" run="false" />
<point string="" X="79097" Y="65036" Z="-3390" delay="0" run="false" />
<point string="" X="80332" Y="64954" Z="-3319" delay="0" run="false" />
@@ -1470,7 +1470,7 @@
</route>
<!-- cooker_08 --> <!-- Custom -->
<route name="cooker_08" repeat="true" repeatStyle="cycle">
<target id="18908" spawnX="77836" spawnY="68796" spawnZ="-3312" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="77836" spawnY="68796" spawnZ="-3312" /> <!-- Sel Mahum Chef -->
<point string="" X="78040" Y="69515" Z="-3136" delay="0" run="false" />
<point string="" X="79025" Y="69859" Z="-3261" delay="0" run="false" />
<point string="" X="79168" Y="69256" Z="-3328" delay="0" run="false" />
@@ -1483,13 +1483,13 @@
</route>
<!-- cooker_10 --> <!-- Unconfirmed -->
<route name="cooker_10" repeat="true" repeatStyle="cycle">
<target id="18908" spawnX="83404" spawnY="65772" spawnZ="-3032" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="83404" spawnY="65772" spawnZ="-3032" /> <!-- Sel Mahum Chef -->
<point string="" X="83631" Y="66179" Z="-3040" delay="0" run="false" />
<point string="" X="84128" Y="65740" Z="-3152" delay="0" run="false" />
</route>
<!-- cooker_11 --> <!-- Unconfirmed -->
<route name="cooker_11" repeat="true" repeatStyle="back">
<target id="18908" spawnX="96487" spawnY="69432" spawnZ="-3408" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="96487" spawnY="69432" spawnZ="-3408" /> <!-- Sel Mahum Chef -->
<point string="" X="93792" Y="69440" Z="-3851" delay="0" run="false" />
<point string="" X="95163" Y="70886" Z="-3851" delay="0" run="false" />
<point string="" X="93795" Y="71347" Z="-3851" delay="0" run="false" />
@@ -1503,7 +1503,7 @@
</route>
<!-- cooker_12 --> <!-- Unconfirmed -->
<route name="cooker_12" repeat="true" repeatStyle="back">
<target id="18908" spawnX="91238" spawnY="67728" spawnZ="-3631" /> <!-- Sel Mahum Chef -->
<target id="18908" spawnX="91238" spawnY="67728" spawnZ="-3631" /> <!-- Sel Mahum Chef -->
<point string="" X="93792" Y="69440" Z="-3851" delay="0" run="false" />
<point string="" X="95163" Y="70886" Z="-3851" delay="0" run="false" />
<point string="" X="93795" Y="71347" Z="-3851" delay="0" run="false" />

View File

@@ -13,6 +13,6 @@
<item id="7132" count="1" restock_delay="60" /> <!-- Scroll of Escape: Town of Aden -->
<item id="8645" count="1" restock_delay="120" /> <!-- Recipe: Elixir of Life (S-Grade) (100%) -->
<item id="8651" count="1" restock_delay="120" /> <!-- Recipe: Elixir of Mental Strength (S-Grade) (100%) -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="948" count="1" restock_delay="240" /> <!-- Scroll: Enchant Armor (B-Grade) -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="948" count="1" restock_delay="240" /> <!-- Scroll: Enchant Armor (B-Grade) -->
</list>

View File

@@ -15,5 +15,5 @@
<item id="7126" count="1" restock_delay="60" /> <!-- Scroll of Escape: Town of Giran -->
<item id="8645" count="1" restock_delay="120" /> <!-- Recipe: Elixir of Life (S-Grade) (100%) -->
<item id="8651" count="1" restock_delay="120" /> <!-- Recipe: Elixir of Mental Strength (S-Grade) (100%) -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
</list>

View File

@@ -42,15 +42,15 @@
<item id="10141" count="1" restock_delay="120" /> <!-- Grey Talisman - Yeti Transform -->
<item id="9952" count="2" restock_delay="120" /> <!-- Orange Talisman - Hot Springs CP Potion -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="361" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="361" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="948" count="1" restock_delay="240" /> <!-- Scroll: Enchant Armor (B-Grade) -->
<item id="947" count="1" restock_delay="361" /> <!-- Scroll: Enchant Weapon (B-Grade) -->
<item id="730" count="1" restock_delay="361" /> <!-- Scroll: Enchant Armor (A-Grade) -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16117" count="1" restock_delay="1428" /> <!-- Recipe - Refined Penguin Hat (10%) -->
<item id="16120" count="1" restock_delay="1428" /> <!-- Recipe - Refined Turtle Hat (10%) -->
<item id="8762" count="1" restock_delay="722" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="8762" count="1" restock_delay="722" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16129" count="10" restock_delay="60" /> <!-- Fabric of Refined Penguin Hat -->
<item id="16132" count="10" restock_delay="60" /> <!-- Fabric of Refined Turtle Hat -->
<item id="17018" count="1" restock_delay="60" /> <!-- Hot Springs Potion -->

View File

@@ -41,14 +41,14 @@
<item id="8651" count="1" restock_delay="120" /> <!-- Recipe: Elixir of Mental Strength (S-Grade) (100%) -->
<item id="9606" /> <!-- Agathion Seal Bracelet - Wild Beast Reserve -->
<item id="10142" count="1" restock_delay="120" /> <!-- Grey Talisman - Buffalo Transform -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="361" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="361" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="948" count="1" restock_delay="240" /> <!-- Scroll: Enchant Armor (B-Grade) -->
<item id="947" count="1" restock_delay="361" /> <!-- Scroll: Enchant Weapon (B-Grade) -->
<item id="730" count="1" restock_delay="361" /> <!-- Scroll: Enchant Armor (A-Grade) -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16121" count="1" restock_delay="1428" /> <!-- Recipe - Refined Cow Hat (10%) -->
<item id="8762" count="1" restock_delay="722" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="8762" count="1" restock_delay="722" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16133" count="10" restock_delay="60" /> <!-- Fabric of Refined Cow Hat -->
</list>

View File

@@ -43,15 +43,15 @@
<item id="7013" count="1" restock_delay="60" /> <!-- Recipe: Greater Dye of WIT <Wit+4 Men-4> (100%) -->
<item id="8645" count="1" restock_delay="120" /> <!-- Recipe: Elixir of Life (S-Grade) (100%) -->
<item id="8651" count="1" restock_delay="120" /> <!-- Recipe: Elixir of Mental Strength (S-Grade) (100%) -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="361" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="361" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="729" count="1" restock_delay="722" /> <!-- Scroll: Enchant Weapon (A-Grade) -->
<item id="960" count="1" restock_delay="1428" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16118" count="1" restock_delay="1428" /> <!-- Recipe - Refined Brown Turban (10%) -->
<item id="16119" count="1" restock_delay="1428" /> <!-- Recipe - Refined Yellow Turban (10%) -->
<item id="8762" count="1" restock_delay="722" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="8762" count="1" restock_delay="722" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16130" count="10" restock_delay="60" /> <!-- Fabric of Refined Brown Turban -->
<item id="16131" count="10" restock_delay="60" /> <!-- Fabric of Refined Yellow Turban -->
</list>

View File

@@ -2,9 +2,9 @@
<!-- Castle Dungeon -->
<instance id="17" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="60" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="240" />
<reenter additionStyle="ON_ENTER">
<reset time="14400000" />
<reset time="14400000" />
</reenter>
</instance>

View File

@@ -2,9 +2,9 @@
<!-- Castle Dungeon -->
<instance id="14" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="60" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="240" />
<reenter additionStyle="ON_ENTER">
<reset time="14400000" />
<reset time="14400000" />
</reenter>
</instance>

View File

@@ -2,9 +2,9 @@
<!-- Castle Dungeon -->
<instance id="15" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="60" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="240" />
<reenter additionStyle="ON_ENTER">
<reset time="14400000" />
<reset time="14400000" />
</reenter>
</instance>

View File

@@ -2,9 +2,9 @@
<!-- Castle Dungeon -->
<instance id="13" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="60" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="240" />
<reenter additionStyle="ON_ENTER">
<reset time="14400000" />
<reset time="14400000" />
</reenter>
</instance>

View File

@@ -2,9 +2,9 @@
<!-- Castle Dungeon -->
<instance id="19" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="60" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="240" />
<reenter additionStyle="ON_ENTER">
<reset time="14400000" />
<reset time="14400000" />
</reenter>
</instance>

View File

@@ -2,9 +2,9 @@
<!-- Castle Dungeon -->
<instance id="18" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="60" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="240" />
<reenter additionStyle="ON_ENTER">
<reset time="14400000" />
<reset time="14400000" />
</reenter>
</instance>

View File

@@ -2,9 +2,9 @@
<!-- Castle Dungeon -->
<instance id="16" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="60" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="240" />
<reenter additionStyle="ON_ENTER">
<reset time="14400000" />
<reset time="14400000" />
</reenter>
</instance>

View File

@@ -2,9 +2,9 @@
<!-- Castle Dungeon -->
<instance id="20" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="60" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="240" />
<reenter additionStyle="ON_ENTER">
<reset time="14400000" />
<reset time="14400000" />
</reenter>
</instance>

View File

@@ -2,9 +2,9 @@
<!-- Castle Dungeon -->
<instance id="21" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="60" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="240" />
<reenter additionStyle="ON_ENTER">
<reset time="14400000" />
<reset time="14400000" />
</reenter>
</instance>

View File

@@ -4,7 +4,7 @@
<allowSummon val="false"/>
<showTimer val="true" increase="true" text="Elapsed Time :" />
<exitPoint x="52212" y="218998" z="-3208" />
<reenter additionStyle="ON_FINISH" >
<reenter additionStyle="ON_FINISH">
<reset day="Monday" hour="6" minute="30" />
<reset day="Wednesday" hour="6" minute="30" />
<reset day="Friday" hour="6" minute="30" />

View File

@@ -4,7 +4,7 @@
<allowSummon val="false"/>
<showTimer val="true" increase="true" text="Elapsed Time :" />
<exitPoint x="52212" y="218998" z="-3208" />
<reenter additionStyle="ON_FINISH" >
<reenter additionStyle="ON_FINISH">
<reset day="Monday" hour="6" minute="30" />
<reset day="Wednesday" hour="6" minute="30" />
<reset day="Friday" hour="6" minute="30" />

View File

@@ -4,7 +4,7 @@
<allowSummon val="false"/>
<showTimer val="true" increase="true" text="Elapsed Time :" />
<exitPoint x="52212" y="218998" z="-3208" />
<reenter additionStyle="ON_FINISH" >
<reenter additionStyle="ON_FINISH">
<reset day="Monday" hour="6" minute="30" />
<reset day="Wednesday" hour="6" minute="30" />
<reset day="Friday" hour="6" minute="30" />

View File

@@ -7,46 +7,46 @@
<spawnlist>
<group name="general">
<!-- Room 1 -->
<npc id="22708" x="-122525" y="-218890" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122142" y="-219218" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122540" y="-219172" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-122382" y="-218759" z="-6720" heading="0" respawn="25" /> <!-- Invader Healer of Nightmare -->
<npc id="32664" x="-122368" y="-219072" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-122525" y="-218890" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122142" y="-219218" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122540" y="-219172" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-122382" y="-218759" z="-6720" heading="0" respawn="25" /> <!-- Invader Healer of Nightmare -->
<npc id="32664" x="-122368" y="-219072" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 2 -->
<npc id="22708" x="-122433" y="-217852" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122168" y="-218198" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-122340" y="-218148" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22712" x="-122574" y="-218308" z="-6720" heading="0" respawn="25" /> <!-- Invader Assassin of Nightmare -->
<npc id="32665" x="-122352" y="-218144" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-122433" y="-217852" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122168" y="-218198" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-122340" y="-218148" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22712" x="-122574" y="-218308" z="-6720" heading="0" respawn="25" /> <!-- Invader Assassin of Nightmare -->
<npc id="32665" x="-122352" y="-218144" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 3 -->
<npc id="22708" x="-122265" y="-220799" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122220" y="-220891" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122092" y="-220092" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-122455" y="-220360" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22709" x="-122591" y="-219743" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22710" x="-122323" y="-220197" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22711" x="-122198" y="-219917" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22712" x="-122613" y="-220820" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="32666" x="-122368" y="-220320" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-122265" y="-220799" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122220" y="-220891" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122092" y="-220092" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-122455" y="-220360" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22709" x="-122591" y="-219743" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22710" x="-122323" y="-220197" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22711" x="-122198" y="-219917" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22712" x="-122613" y="-220820" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="32666" x="-122368" y="-220320" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 4 -->
<npc id="22708" x="-121211" y="-218372" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-121449" y="-218062" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22711" x="-121642" y="-218654" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22711" x="-121171" y="-218098" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22712" x="-121383" y="-218451" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22712" x="-121267" y="-218631" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22713" x="-121577" y="-219037" z="-6720" heading="0" respawn="30" /> <!-- Invader Shaman of Nightmare -->
<npc id="22718" x="-121554" y="-218366" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="32667" x="-121440" y="-218544" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-121211" y="-218372" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-121449" y="-218062" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22711" x="-121642" y="-218654" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22711" x="-121171" y="-218098" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22712" x="-121383" y="-218451" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22712" x="-121267" y="-218631" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22713" x="-121577" y="-219037" z="-6720" heading="0" respawn="30" /> <!-- Invader Shaman of Nightmare -->
<npc id="22718" x="-121554" y="-218366" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="32667" x="-121440" y="-218544" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 5 -->
<npc id="25690" x="-121359" y="-219866" z="-6720" heading="0" respawn="65" /> <!-- Aenkinel -->
<npc id="32668" x="-121424" y="-220224" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="25690" x="-121359" y="-219866" z="-6720" heading="0" respawn="65" /> <!-- Aenkinel -->
<npc id="32668" x="-121424" y="-220224" z="-6720" heading="0" /> <!-- Delusion Manager -->
</group>
<group name="boxes">
<npc id="18838" x="-121359" y="-219866" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121663" y="-219885" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121627" y="-220530" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121368" y="-220411" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121359" y="-219866" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121663" y="-219885" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121627" y="-220530" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121368" y="-220411" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
</group>
</spawnlist>
</instance>

View File

@@ -7,45 +7,45 @@
<spawnlist>
<group name="general">
<!-- Room 1 -->
<npc id="22708" x="-109015" y="-207857" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-108800" y="-207773" z="-6720" heading="0" respawn="25" /> <!-- Invader Healer of Nightmare -->
<npc id="22710" x="-108913" y="-207964" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22710" x="-109251" y="-207920" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="32679" x="-108976" y="-207872" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-109015" y="-207857" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-108800" y="-207773" z="-6720" heading="0" respawn="25" /> <!-- Invader Healer of Nightmare -->
<npc id="22710" x="-108913" y="-207964" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22710" x="-109251" y="-207920" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="32679" x="-108976" y="-207872" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 2 -->
<npc id="22708" x="-109015" y="-207131" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-108767" y="-207254" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-109158" y="-207159" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22717" x="-109108" y="-206741" z="-6720" heading="0" respawn="25" /> <!-- Invader Disciple of Nightmare -->
<npc id="32680" x="-108976" y="-207072" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-109015" y="-207131" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-108767" y="-207254" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-109158" y="-207159" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22717" x="-109108" y="-206741" z="-6720" heading="0" respawn="25" /> <!-- Invader Disciple of Nightmare -->
<npc id="32680" x="-108976" y="-207072" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 3 -->
<npc id="18817" x="-109026" y="-209505" z="-6720" heading="0" respawn="30" /> <!-- Invader Martyr of Nightmare -->
<npc id="22708" x="-109263" y="-209425" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-109046" y="-208586" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-109154" y="-209313" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22710" x="-108822" y="-209720" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22713" x="-108817" y="-209087" z="-6720" heading="0" respawn="30" /> <!-- Invader Shaman of Nightmare -->
<npc id="22717" x="-109047" y="-209085" z="-6720" heading="0" respawn="30" /> <!-- Invader Disciple of Nightmare -->
<npc id="22718" x="-108715" y="-209813" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="32681" x="-108960" y="-209264" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="18817" x="-109026" y="-209505" z="-6720" heading="0" respawn="30" /> <!-- Invader Martyr of Nightmare -->
<npc id="22708" x="-109263" y="-209425" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-109046" y="-208586" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-109154" y="-209313" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22710" x="-108822" y="-209720" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22713" x="-108817" y="-209087" z="-6720" heading="0" respawn="30" /> <!-- Invader Shaman of Nightmare -->
<npc id="22717" x="-109047" y="-209085" z="-6720" heading="0" respawn="30" /> <!-- Invader Disciple of Nightmare -->
<npc id="22718" x="-108715" y="-209813" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="32681" x="-108960" y="-209264" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 4 -->
<npc id="22708" x="-108154" y="-207565" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-108339" y="-207172" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-108082" y="-207827" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22711" x="-108110" y="-206994" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22712" x="-107899" y="-206792" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22715" x="-107816" y="-208072" z="-6720" heading="0" respawn="30" /> <!-- Invader Soldier of Nightmare -->
<npc id="22715" x="-107835" y="-206900" z="-6720" heading="0" respawn="30" /> <!-- Invader Soldier of Nightmare -->
<npc id="32682" x="-108048" y="-207440" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-108154" y="-207565" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-108339" y="-207172" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-108082" y="-207827" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22711" x="-108110" y="-206994" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22712" x="-107899" y="-206792" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22715" x="-107816" y="-208072" z="-6720" heading="0" respawn="30" /> <!-- Invader Soldier of Nightmare -->
<npc id="22715" x="-107835" y="-206900" z="-6720" heading="0" respawn="30" /> <!-- Invader Soldier of Nightmare -->
<npc id="32682" x="-108048" y="-207440" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 5 -->
<npc id="25693" x="-107883" y="-208714" z="-6720" heading="0" respawn="65" /> <!-- Aenkinel -->
<npc id="32683" x="-108048" y="-209120" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="25693" x="-107883" y="-208714" z="-6720" heading="0" respawn="65" /> <!-- Aenkinel -->
<npc id="32683" x="-108048" y="-209120" z="-6720" heading="0" /> <!-- Delusion Manager -->
</group>
<group name="boxes">
<npc id="18838" x="-107883" y="-208714" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-108208" y="-208893" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-108205" y="-209356" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-107866" y="-209152" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-107883" y="-208714" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-108208" y="-208893" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-108205" y="-209356" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-107866" y="-209152" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
</group>
</spawnlist>
</instance>

View File

@@ -7,48 +7,48 @@
<spawnlist>
<group name="general">
<!-- Room 1 -->
<npc id="22708" x="-122263" y="-208129" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122602" y="-207637" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-122536" y="-208049" z="-6720" heading="0" respawn="25" /> <!-- Invader Healer of Nightmare -->
<npc id="22710" x="-122277" y="-207829" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="32674" x="-122368" y="-207920" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-122263" y="-208129" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122602" y="-207637" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-122536" y="-208049" z="-6720" heading="0" respawn="25" /> <!-- Invader Healer of Nightmare -->
<npc id="22710" x="-122277" y="-207829" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="32674" x="-122368" y="-207920" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 2 -->
<npc id="22708" x="-122141" y="-207152" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-122286" y="-207070" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22710" x="-122597" y="-206876" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22712" x="-122507" y="-207233" z="-6720" heading="0" respawn="25" /> <!-- Invader Assassin of Nightmare -->
<npc id="32675" x="-122368" y="-207040" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-122141" y="-207152" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-122286" y="-207070" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22710" x="-122597" y="-206876" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22712" x="-122507" y="-207233" z="-6720" heading="0" respawn="25" /> <!-- Invader Assassin of Nightmare -->
<npc id="32675" x="-122368" y="-207040" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 3 -->
<npc id="18817" x="-122368" y="-209064" z="-6720" heading="0" respawn="30" /> <!-- Invader Martyr of Nightmare -->
<npc id="22708" x="-122328" y="-209482" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122533" y="-208964" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122166" y="-209179" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-122099" y="-209284" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22712" x="-122586" y="-209070" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22712" x="-122328" y="-209620" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22717" x="-122156" y="-209668" z="-6720" heading="0" respawn="30" /> <!-- Invader Disciple of Nightmare -->
<npc id="22717" x="-122615" y="-209656" z="-6720" heading="0" respawn="30" /> <!-- Invader Disciple of Nightmare -->
<npc id="22718" x="-122582" y="-209530" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="22718" x="-122471" y="-208993" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="32676" x="-122368" y="-209216" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="18817" x="-122368" y="-209064" z="-6720" heading="0" respawn="30" /> <!-- Invader Martyr of Nightmare -->
<npc id="22708" x="-122328" y="-209482" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122533" y="-208964" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-122166" y="-209179" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-122099" y="-209284" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22712" x="-122586" y="-209070" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22712" x="-122328" y="-209620" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22717" x="-122156" y="-209668" z="-6720" heading="0" respawn="30" /> <!-- Invader Disciple of Nightmare -->
<npc id="22717" x="-122615" y="-209656" z="-6720" heading="0" respawn="30" /> <!-- Invader Disciple of Nightmare -->
<npc id="22718" x="-122582" y="-209530" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="22718" x="-122471" y="-208993" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="32676" x="-122368" y="-209216" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 4 -->
<npc id="22708" x="-121474" y="-207448" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-121238" y="-206920" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-121398" y="-207631" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22711" x="-121429" y="-207218" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22712" x="-121666" y="-207674" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22715" x="-121202" y="-206870" z="-6720" heading="0" respawn="30" /> <!-- Invader Soldier of Nightmare -->
<npc id="22715" x="-121429" y="-206783" z="-6720" heading="0" respawn="30" /> <!-- Invader Soldier of Nightmare -->
<npc id="32677" x="-121456" y="-207456" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-121474" y="-207448" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-121238" y="-206920" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-121398" y="-207631" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22711" x="-121429" y="-207218" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22712" x="-121666" y="-207674" z="-6720" heading="0" respawn="30" /> <!-- Invader Assassin of Nightmare -->
<npc id="22715" x="-121202" y="-206870" z="-6720" heading="0" respawn="30" /> <!-- Invader Soldier of Nightmare -->
<npc id="22715" x="-121429" y="-206783" z="-6720" heading="0" respawn="30" /> <!-- Invader Soldier of Nightmare -->
<npc id="32677" x="-121456" y="-207456" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 5 -->
<npc id="25692" x="-121292" y="-208690" z="-6720" heading="0" respawn="65" /> <!-- Aenkinel -->
<npc id="32678" x="-121440" y="-209104" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="25692" x="-121292" y="-208690" z="-6720" heading="0" respawn="65" /> <!-- Aenkinel -->
<npc id="32678" x="-121440" y="-209104" z="-6720" heading="0" /> <!-- Delusion Manager -->
</group>
<group name="boxes">
<npc id="18838" x="-121292" y="-208690" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121605" y="-208850" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121622" y="-209341" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121200" y="-209348" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121292" y="-208690" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121605" y="-208850" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121622" y="-209341" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-121200" y="-209348" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
</group>
</spawnlist>
</instance>

View File

@@ -7,79 +7,79 @@
<spawnlist>
<group name="general">
<!-- Room 1 -->
<npc id="22719" x="-122630" y="-153717" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-122122" y="-153530" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-122462" y="-153218" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22720" x="-122276" y="-153782" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Healer -->
<npc id="32684" x="-122368" y="-153488" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22719" x="-122630" y="-153717" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-122122" y="-153530" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-122462" y="-153218" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22720" x="-122276" y="-153782" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Healer -->
<npc id="32684" x="-122368" y="-153488" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 2 -->
<npc id="22719" x="-122505" y="-152437" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-122403" y="-152333" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22723" x="-122160" y="-152824" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Assassin -->
<npc id="22725" x="-122343" y="-152591" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Archer -->
<npc id="32685" x="-122368" y="-152624" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22719" x="-122505" y="-152437" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-122403" y="-152333" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22723" x="-122160" y="-152824" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Assassin -->
<npc id="22725" x="-122343" y="-152591" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Archer -->
<npc id="32685" x="-122368" y="-152624" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 3 -->
<npc id="22719" x="-120324" y="-155113" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22722" x="-120441" y="-155270" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Destroyer -->
<npc id="22722" x="-120674" y="-154917" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Destroyer -->
<npc id="22724" x="-120750" y="-155177" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Shaman -->
<npc id="32686" x="-120480" y="-155216" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22719" x="-120324" y="-155113" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22722" x="-120441" y="-155270" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Destroyer -->
<npc id="22722" x="-120674" y="-154917" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Destroyer -->
<npc id="22724" x="-120750" y="-155177" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Shaman -->
<npc id="32686" x="-120480" y="-155216" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 4 -->
<npc id="22719" x="-120508" y="-154136" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22720" x="-120606" y="-154537" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Healer -->
<npc id="22721" x="-120197" y="-154369" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Guide -->
<npc id="22722" x="-120383" y="-154379" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Destroyer -->
<npc id="32687" x="-120480" y="-154336" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22719" x="-120508" y="-154136" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Warrior -->
<npc id="22720" x="-120606" y="-154537" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Healer -->
<npc id="22721" x="-120197" y="-154369" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Guide -->
<npc id="22722" x="-120383" y="-154379" z="-6688" heading="0" respawn="60" /> <!-- Nihil Invader Destroyer -->
<npc id="32687" x="-120480" y="-154336" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 5 -->
<npc id="22719" x="-121429" y="-151110" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-121449" y="-151947" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22720" x="-121579" y="-150899" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Healer -->
<npc id="22723" x="-121650" y="-151540" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Assassin -->
<npc id="22723" x="-121212" y="-151510" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Assassin -->
<npc id="22724" x="-121610" y="-151959" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22724" x="-121348" y="-151872" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22724" x="-121166" y="-151150" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="32688" x="-121440" y="-151312" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22719" x="-121429" y="-151110" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-121449" y="-151947" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22720" x="-121579" y="-150899" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Healer -->
<npc id="22723" x="-121650" y="-151540" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Assassin -->
<npc id="22723" x="-121212" y="-151510" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Assassin -->
<npc id="22724" x="-121610" y="-151959" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22724" x="-121348" y="-151872" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22724" x="-121166" y="-151150" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="32688" x="-121440" y="-151312" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 6 -->
<npc id="22719" x="-120230" y="-152871" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-120657" y="-152829" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22720" x="-120298" y="-152486" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Healer -->
<npc id="22722" x="-120412" y="-153057" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Destroyer -->
<npc id="22724" x="-120560" y="-152815" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22724" x="-120464" y="-153270" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22728" x="-120193" y="-152651" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Disciple -->
<npc id="22728" x="-120339" y="-152741" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Disciple -->
<npc id="32689" x="-120464" y="-153008" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22719" x="-120230" y="-152871" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-120657" y="-152829" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22720" x="-120298" y="-152486" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Healer -->
<npc id="22722" x="-120412" y="-153057" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Destroyer -->
<npc id="22724" x="-120560" y="-152815" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22724" x="-120464" y="-153270" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22728" x="-120193" y="-152651" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Disciple -->
<npc id="22728" x="-120339" y="-152741" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Disciple -->
<npc id="32689" x="-120464" y="-153008" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 7 -->
<npc id="18818" x="-122232" y="-154281" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Martyr -->
<npc id="22721" x="-122262" y="-155274" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Guide -->
<npc id="22723" x="-122578" y="-155163" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Assassin -->
<npc id="22723" x="-122573" y="-154817" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Assassin -->
<npc id="22725" x="-122345" y="-154225" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Archer -->
<npc id="22725" x="-122147" y="-155037" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Archer -->
<npc id="22728" x="-122299" y="-155433" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Disciple -->
<npc id="22729" x="-122306" y="-154840" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Elite Soldier -->
<npc id="22729" x="-122610" y="-154400" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Elite Soldier -->
<npc id="32690" x="-122368" y="-154800" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="18818" x="-122232" y="-154281" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Martyr -->
<npc id="22721" x="-122262" y="-155274" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Guide -->
<npc id="22723" x="-122578" y="-155163" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Assassin -->
<npc id="22723" x="-122573" y="-154817" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Assassin -->
<npc id="22725" x="-122345" y="-154225" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Archer -->
<npc id="22725" x="-122147" y="-155037" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Archer -->
<npc id="22728" x="-122299" y="-155433" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Disciple -->
<npc id="22729" x="-122306" y="-154840" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Elite Soldier -->
<npc id="22729" x="-122610" y="-154400" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Elite Soldier -->
<npc id="32690" x="-122368" y="-154800" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 8 -->
<npc id="22719" x="-121168" y="-153421" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-121543" y="-152889" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22721" x="-121354" y="-153487" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Guide -->
<npc id="22722" x="-121367" y="-152577" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Destroyer -->
<npc id="22722" x="-121349" y="-153295" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Destroyer -->
<npc id="22724" x="-121301" y="-152710" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22726" x="-121317" y="-152955" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Soldier -->
<npc id="22726" x="-121736" y="-153004" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Soldier -->
<npc id="32691" x="-121440" y="-153008" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22719" x="-121168" y="-153421" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22719" x="-121543" y="-152889" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Warrior -->
<npc id="22721" x="-121354" y="-153487" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Guide -->
<npc id="22722" x="-121367" y="-152577" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Destroyer -->
<npc id="22722" x="-121349" y="-153295" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Destroyer -->
<npc id="22724" x="-121301" y="-152710" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Shaman -->
<npc id="22726" x="-121317" y="-152955" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Soldier -->
<npc id="22726" x="-121736" y="-153004" z="-6688" heading="0" respawn="90" /> <!-- Nihil Invader Soldier -->
<npc id="32691" x="-121440" y="-153008" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 9 -->
<npc id="25694" x="-121555" y="-155000" z="-6688" heading="0" /> <!-- Aenkinel -->
<npc id="32692" x="-121440" y="-154672" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="25694" x="-121555" y="-155000" z="-6688" heading="0" /> <!-- Aenkinel -->
<npc id="32692" x="-121440" y="-154672" z="-6688" heading="0" /> <!-- Delusion Manager -->
</group>
<group name="boxes">
<npc id="18820" x="-121555" y="-155000" z="-6688" heading="0" /> <!-- Nihil Invader Treasure Chest -->
<npc id="18820" x="-121261" y="-154896" z="-6688" heading="0" /> <!-- Nihil Invader Treasure Chest -->
<npc id="18820" x="-121286" y="-154378" z="-6688" heading="0" /> <!-- Nihil Invader Treasure Chest -->
<npc id="18820" x="-121572" y="-154494" z="-6688" heading="0" /> <!-- Nihil Invader Treasure Chest -->
<npc id="18820" x="-121555" y="-155000" z="-6688" heading="0" /> <!-- Nihil Invader Treasure Chest -->
<npc id="18820" x="-121261" y="-154896" z="-6688" heading="0" /> <!-- Nihil Invader Treasure Chest -->
<npc id="18820" x="-121286" y="-154378" z="-6688" heading="0" /> <!-- Nihil Invader Treasure Chest -->
<npc id="18820" x="-121572" y="-154494" z="-6688" heading="0" /> <!-- Nihil Invader Treasure Chest -->
</group>
</spawnlist>
</instance>

View File

@@ -7,98 +7,98 @@
<spawnlist>
<group name="general">
<!-- Room 1 -->
<npc id="22730" x="-108896" y="-153769" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-108890" y="-153234" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-109191" y="-153562" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22733" x="-109032" y="-153415" z="-6688" heading="0" respawn="60" /> <!-- Mutant Destroyer -->
<npc id="22734" x="-108793" y="-153269" z="-6688" heading="0" respawn="60" /> <!-- Mutant Assassin -->
<npc id="22734" x="-109082" y="-153596" z="-6688" heading="0" respawn="60" /> <!-- Mutant Assassin -->
<npc id="22735" x="-108779" y="-153716" z="-6688" heading="0" respawn="60" /> <!-- Mutant Shaman -->
<npc id="32693" x="-108976" y="-153472" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22730" x="-108896" y="-153769" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-108890" y="-153234" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-109191" y="-153562" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22733" x="-109032" y="-153415" z="-6688" heading="0" respawn="60" /> <!-- Mutant Destroyer -->
<npc id="22734" x="-108793" y="-153269" z="-6688" heading="0" respawn="60" /> <!-- Mutant Assassin -->
<npc id="22734" x="-109082" y="-153596" z="-6688" heading="0" respawn="60" /> <!-- Mutant Assassin -->
<npc id="22735" x="-108779" y="-153716" z="-6688" heading="0" respawn="60" /> <!-- Mutant Shaman -->
<npc id="32693" x="-108976" y="-153472" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 2 -->
<npc id="22730" x="-108794" y="-152695" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-109160" y="-152428" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22731" x="-108847" y="-152479" z="-6688" heading="0" respawn="60" /> <!-- Mutant Healer -->
<npc id="22734" x="-108885" y="-152913" z="-6688" heading="0" respawn="60" /> <!-- Mutant Assassin -->
<npc id="22734" x="-109205" y="-152543" z="-6688" heading="0" respawn="60" /> <!-- Mutant Assassin -->
<npc id="22736" x="-108975" y="-152575" z="-6688" heading="0" respawn="60" /> <!-- Mutant Overlord -->
<npc id="22736" x="-109124" y="-152923" z="-6688" heading="0" respawn="60" /> <!-- Mutant Overlord -->
<npc id="32694" x="-108960" y="-152624" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22730" x="-108794" y="-152695" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-109160" y="-152428" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22731" x="-108847" y="-152479" z="-6688" heading="0" respawn="60" /> <!-- Mutant Healer -->
<npc id="22734" x="-108885" y="-152913" z="-6688" heading="0" respawn="60" /> <!-- Mutant Assassin -->
<npc id="22734" x="-109205" y="-152543" z="-6688" heading="0" respawn="60" /> <!-- Mutant Assassin -->
<npc id="22736" x="-108975" y="-152575" z="-6688" heading="0" respawn="60" /> <!-- Mutant Overlord -->
<npc id="22736" x="-109124" y="-152923" z="-6688" heading="0" respawn="60" /> <!-- Mutant Overlord -->
<npc id="32694" x="-108960" y="-152624" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 3 -->
<npc id="22730" x="-106989" y="-155198" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107303" y="-154868" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22731" x="-107239" y="-155289" z="-6688" heading="0" respawn="60" /> <!-- Mutant Healer -->
<npc id="22732" x="-107076" y="-155060" z="-6688" heading="0" respawn="60" /> <!-- Mutant Guide -->
<npc id="22732" x="-107228" y="-155267" z="-6688" heading="0" respawn="60" /> <!-- Mutant Guide -->
<npc id="22732" x="-106814" y="-155369" z="-6688" heading="0" respawn="60" /> <!-- Mutant Guide -->
<npc id="22735" x="-107088" y="-155369" z="-6688" heading="0" respawn="60" /> <!-- Mutant Shaman -->
<npc id="32695" x="-107088" y="-155152" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22730" x="-106989" y="-155198" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107303" y="-154868" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22731" x="-107239" y="-155289" z="-6688" heading="0" respawn="60" /> <!-- Mutant Healer -->
<npc id="22732" x="-107076" y="-155060" z="-6688" heading="0" respawn="60" /> <!-- Mutant Guide -->
<npc id="22732" x="-107228" y="-155267" z="-6688" heading="0" respawn="60" /> <!-- Mutant Guide -->
<npc id="22732" x="-106814" y="-155369" z="-6688" heading="0" respawn="60" /> <!-- Mutant Guide -->
<npc id="22735" x="-107088" y="-155369" z="-6688" heading="0" respawn="60" /> <!-- Mutant Shaman -->
<npc id="32695" x="-107088" y="-155152" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 4 -->
<npc id="22730" x="-106924" y="-154450" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107212" y="-154346" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22733" x="-106909" y="-154223" z="-6688" heading="0" respawn="60" /> <!-- Mutant Destroyer -->
<npc id="22733" x="-107338" y="-154514" z="-6688" heading="0" respawn="60" /> <!-- Mutant Destroyer -->
<npc id="22736" x="-107382" y="-154017" z="-6688" heading="0" respawn="60" /> <!-- Mutant Overlord -->
<npc id="22736" x="-107072" y="-154257" z="-6688" heading="0" respawn="60" /> <!-- Mutant Overlord -->
<npc id="22737" x="-107240" y="-154174" z="-6688" heading="0" respawn="60" /> <!-- Mutant Soldier -->
<npc id="32696" x="-107104" y="-154336" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 5 -->
<npc id="22730" x="-107867" y="-151653" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-108338" y="-151241" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-108135" y="-150757" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22731" x="-107914" y="-151386" z="-6688" heading="0" respawn="90" /> <!-- Mutant Healer -->
<npc id="22731" x="-107910" y="-151997" z="-6688" heading="0" respawn="90" /> <!-- Mutant Healer -->
<npc id="22733" x="-107796" y="-151247" z="-6688" heading="0" respawn="90" /> <!-- Mutant Destroyer -->
<npc id="22733" x="-108219" y="-151175" z="-6688" heading="0" respawn="90" /> <!-- Mutant Destroyer -->
<npc id="22740" x="-107982" y="-151140" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="22740" x="-108278" y="-150860" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="22740" x="-108150" y="-151723" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="32697" x="-108048" y="-151344" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22730" x="-106924" y="-154450" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107212" y="-154346" z="-6688" heading="0" respawn="60" /> <!-- Mutant Warrior -->
<npc id="22733" x="-106909" y="-154223" z="-6688" heading="0" respawn="60" /> <!-- Mutant Destroyer -->
<npc id="22733" x="-107338" y="-154514" z="-6688" heading="0" respawn="60" /> <!-- Mutant Destroyer -->
<npc id="22736" x="-107382" y="-154017" z="-6688" heading="0" respawn="60" /> <!-- Mutant Overlord -->
<npc id="22736" x="-107072" y="-154257" z="-6688" heading="0" respawn="60" /> <!-- Mutant Overlord -->
<npc id="22737" x="-107240" y="-154174" z="-6688" heading="0" respawn="60" /> <!-- Mutant Soldier -->
<npc id="32696" x="-107104" y="-154336" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 5 -->
<npc id="22730" x="-107867" y="-151653" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-108338" y="-151241" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-108135" y="-150757" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22731" x="-107914" y="-151386" z="-6688" heading="0" respawn="90" /> <!-- Mutant Healer -->
<npc id="22731" x="-107910" y="-151997" z="-6688" heading="0" respawn="90" /> <!-- Mutant Healer -->
<npc id="22733" x="-107796" y="-151247" z="-6688" heading="0" respawn="90" /> <!-- Mutant Destroyer -->
<npc id="22733" x="-108219" y="-151175" z="-6688" heading="0" respawn="90" /> <!-- Mutant Destroyer -->
<npc id="22740" x="-107982" y="-151140" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="22740" x="-108278" y="-150860" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="22740" x="-108150" y="-151723" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="32697" x="-108048" y="-151344" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 6 -->
<npc id="22730" x="-107269" y="-152983" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107369" y="-153364" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107046" y="-153008" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22732" x="-107130" y="-153497" z="-6688" heading="0" respawn="90" /> <!-- Mutant Guide -->
<npc id="22732" x="-107297" y="-153527" z="-6688" heading="0" respawn="90" /> <!-- Mutant Guide -->
<npc id="22735" x="-107246" y="-152682" z="-6688" heading="0" respawn="90" /> <!-- Mutant Shaman -->
<npc id="22736" x="-106806" y="-153375" z="-6688" heading="0" respawn="90" /> <!-- Mutant Overlord -->
<npc id="22736" x="-107294" y="-152454" z="-6688" heading="0" respawn="90" /> <!-- Mutant Overlord -->
<npc id="22736" x="-107262" y="-152873" z="-6688" heading="0" respawn="90" /> <!-- Mutant Overlord -->
<npc id="22736" x="-106917" y="-152640" z="-6688" heading="0" respawn="90" /> <!-- Mutant Overlord -->
<npc id="32698" x="-107088" y="-153056" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22730" x="-107269" y="-152983" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107369" y="-153364" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107046" y="-153008" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22732" x="-107130" y="-153497" z="-6688" heading="0" respawn="90" /> <!-- Mutant Guide -->
<npc id="22732" x="-107297" y="-153527" z="-6688" heading="0" respawn="90" /> <!-- Mutant Guide -->
<npc id="22735" x="-107246" y="-152682" z="-6688" heading="0" respawn="90" /> <!-- Mutant Shaman -->
<npc id="22736" x="-106806" y="-153375" z="-6688" heading="0" respawn="90" /> <!-- Mutant Overlord -->
<npc id="22736" x="-107294" y="-152454" z="-6688" heading="0" respawn="90" /> <!-- Mutant Overlord -->
<npc id="22736" x="-107262" y="-152873" z="-6688" heading="0" respawn="90" /> <!-- Mutant Overlord -->
<npc id="22736" x="-106917" y="-152640" z="-6688" heading="0" respawn="90" /> <!-- Mutant Overlord -->
<npc id="32698" x="-107088" y="-153056" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 7 -->
<npc id="22731" x="-109066" y="-154230" z="-6688" heading="0" respawn="90" /> <!-- Mutant Healer -->
<npc id="22731" x="-108726" y="-154577" z="-6688" heading="0" respawn="90" /> <!-- Mutant Healer -->
<npc id="22735" x="-109184" y="-154307" z="-6688" heading="0" respawn="90" /> <!-- Mutant Shaman -->
<npc id="22735" x="-109209" y="-154161" z="-6688" heading="0" respawn="90" /> <!-- Mutant Shaman -->
<npc id="22735" x="-108788" y="-154579" z="-6688" heading="0" respawn="90" /> <!-- Mutant Shaman -->
<npc id="22739" x="-108687" y="-155141" z="-6688" heading="0" respawn="90" /> <!-- Mutant Disciple -->
<npc id="22739" x="-109082" y="-155302" z="-6688" heading="0" respawn="90" /> <!-- Mutant Disciple -->
<npc id="22740" x="-109154" y="-154824" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="22740" x="-109278" y="-154901" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="22740" x="-109121" y="-155386" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="32699" x="-108992" y="-154704" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22731" x="-109066" y="-154230" z="-6688" heading="0" respawn="90" /> <!-- Mutant Healer -->
<npc id="22731" x="-108726" y="-154577" z="-6688" heading="0" respawn="90" /> <!-- Mutant Healer -->
<npc id="22735" x="-109184" y="-154307" z="-6688" heading="0" respawn="90" /> <!-- Mutant Shaman -->
<npc id="22735" x="-109209" y="-154161" z="-6688" heading="0" respawn="90" /> <!-- Mutant Shaman -->
<npc id="22735" x="-108788" y="-154579" z="-6688" heading="0" respawn="90" /> <!-- Mutant Shaman -->
<npc id="22739" x="-108687" y="-155141" z="-6688" heading="0" respawn="90" /> <!-- Mutant Disciple -->
<npc id="22739" x="-109082" y="-155302" z="-6688" heading="0" respawn="90" /> <!-- Mutant Disciple -->
<npc id="22740" x="-109154" y="-154824" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="22740" x="-109278" y="-154901" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="22740" x="-109121" y="-155386" z="-6688" heading="0" respawn="90" /> <!-- Mutant Elite Soldier -->
<npc id="32699" x="-108992" y="-154704" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 8 -->
<npc id="22730" x="-108095" y="-153083" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-108269" y="-153017" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107745" y="-153497" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22733" x="-108003" y="-152988" z="-6688" heading="0" respawn="90" /> <!-- Mutant Destroyer -->
<npc id="22733" x="-107981" y="-153395" z="-6688" heading="0" respawn="90" /> <!-- Mutant Destroyer -->
<npc id="22734" x="-107872" y="-152592" z="-6688" heading="0" respawn="90" /> <!-- Mutant Assassin -->
<npc id="22734" x="-108032" y="-152341" z="-6688" heading="0" respawn="90" /> <!-- Mutant Assassin -->
<npc id="22734" x="-107873" y="-153489" z="-6688" heading="0" respawn="90" /> <!-- Mutant Assassin -->
<npc id="22737" x="-107745" y="-153172" z="-6688" heading="0" respawn="90" /> <!-- Mutant Soldier -->
<npc id="22737" x="-108169" y="-152616" z="-6688" heading="0" respawn="90" /> <!-- Mutant Soldier -->
<npc id="32700" x="-108032" y="-152992" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="22730" x="-108095" y="-153083" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-108269" y="-153017" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22730" x="-107745" y="-153497" z="-6688" heading="0" respawn="90" /> <!-- Mutant Warrior -->
<npc id="22733" x="-108003" y="-152988" z="-6688" heading="0" respawn="90" /> <!-- Mutant Destroyer -->
<npc id="22733" x="-107981" y="-153395" z="-6688" heading="0" respawn="90" /> <!-- Mutant Destroyer -->
<npc id="22734" x="-107872" y="-152592" z="-6688" heading="0" respawn="90" /> <!-- Mutant Assassin -->
<npc id="22734" x="-108032" y="-152341" z="-6688" heading="0" respawn="90" /> <!-- Mutant Assassin -->
<npc id="22734" x="-107873" y="-153489" z="-6688" heading="0" respawn="90" /> <!-- Mutant Assassin -->
<npc id="22737" x="-107745" y="-153172" z="-6688" heading="0" respawn="90" /> <!-- Mutant Soldier -->
<npc id="22737" x="-108169" y="-152616" z="-6688" heading="0" respawn="90" /> <!-- Mutant Soldier -->
<npc id="32700" x="-108032" y="-152992" z="-6688" heading="0" /> <!-- Delusion Manager -->
<!-- Room 9 -->
<npc id="25695" x="-108205" y="-154318" z="-6688" heading="0" /> <!-- Aenkinel -->
<npc id="32701" x="-108048" y="-154672" z="-6688" heading="0" /> <!-- Delusion Manager -->
<npc id="25695" x="-108205" y="-154318" z="-6688" heading="0" /> <!-- Aenkinel -->
<npc id="32701" x="-108048" y="-154672" z="-6688" heading="0" /> <!-- Delusion Manager -->
</group>
<group name="boxes">
<npc id="18823" x="-108224" y="-154204" z="-6688" heading="0" /> <!-- Mutant Treasure Chest -->
<npc id="18823" x="-107894" y="-154923" z="-6688" heading="0" /> <!-- Mutant Treasure Chest -->
<npc id="18823" x="-107894" y="-154322" z="-6688" heading="0" /> <!-- Mutant Treasure Chest -->
<npc id="18823" x="-108232" y="-154616" z="-6688" heading="0" /> <!-- Mutant Treasure Chest -->
<npc id="18823" x="-108224" y="-154204" z="-6688" heading="0" /> <!-- Mutant Treasure Chest -->
<npc id="18823" x="-107894" y="-154923" z="-6688" heading="0" /> <!-- Mutant Treasure Chest -->
<npc id="18823" x="-107894" y="-154322" z="-6688" heading="0" /> <!-- Mutant Treasure Chest -->
<npc id="18823" x="-108232" y="-154616" z="-6688" heading="0" /> <!-- Mutant Treasure Chest -->
</group>
</spawnlist>
</instance>

View File

@@ -7,47 +7,47 @@
<spawnlist>
<group name="general">
<!-- Room 1 -->
<npc id="22708" x="-108810" y="-219231" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-108925" y="-218920" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-108748" y="-218984" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-109084" y="-218861" z="-6720" heading="0" respawn="25" /> <!-- Invader Healer of Nightmare -->
<npc id="32669" x="-108960" y="-218992" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-108810" y="-219231" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-108925" y="-218920" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-108748" y="-218984" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-109084" y="-218861" z="-6720" heading="0" respawn="25" /> <!-- Invader Healer of Nightmare -->
<npc id="32669" x="-108960" y="-218992" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 2 -->
<npc id="22708" x="-108833" y="-218075" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-108728" y="-218254" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22714" x="-109181" y="-218148" z="-6720" heading="0" respawn="25" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-109019" y="-218193" z="-6720" heading="0" respawn="25" /> <!-- Invader Archer of Nightmare -->
<npc id="32670" x="-108976" y="-218128" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-108833" y="-218075" z="-6720" heading="0" respawn="25" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-108728" y="-218254" z="-6720" heading="0" respawn="25" /> <!-- Invader Guide of Nightmare -->
<npc id="22714" x="-109181" y="-218148" z="-6720" heading="0" respawn="25" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-109019" y="-218193" z="-6720" heading="0" respawn="25" /> <!-- Invader Archer of Nightmare -->
<npc id="32670" x="-108976" y="-218128" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 3 -->
<npc id="18817" x="-108923" y="-219708" z="-6720" heading="0" respawn="30" /> <!-- Invader Martyr of Nightmare -->
<npc id="22708" x="-109103" y="-220480" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-109039" y="-219719" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-109082" y="-220688" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22710" x="-109286" y="-220659" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22711" x="-108886" y="-220123" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22714" x="-108918" y="-220469" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-108714" y="-220828" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-109112" y="-220202" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="32671" x="-108960" y="-220304" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="18817" x="-108923" y="-219708" z="-6720" heading="0" respawn="30" /> <!-- Invader Martyr of Nightmare -->
<npc id="22708" x="-109103" y="-220480" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22708" x="-109039" y="-219719" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22709" x="-109082" y="-220688" z="-6720" heading="0" respawn="30" /> <!-- Invader Healer of Nightmare -->
<npc id="22710" x="-109286" y="-220659" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22711" x="-108886" y="-220123" z="-6720" heading="0" respawn="30" /> <!-- Invader Destroyer of Nightmare -->
<npc id="22714" x="-108918" y="-220469" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-108714" y="-220828" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-109112" y="-220202" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="32671" x="-108960" y="-220304" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 4 -->
<npc id="22708" x="-107929" y="-218978" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-107759" y="-218062" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22710" x="-108078" y="-218773" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22713" x="-108320" y="-218480" z="-6720" heading="0" respawn="30" /> <!-- Invader Shaman of Nightmare -->
<npc id="22714" x="-107754" y="-219188" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-108197" y="-218297" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-108074" y="-218126" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22718" x="-107744" y="-218481" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="32672" x="-108032" y="-218528" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="22708" x="-107929" y="-218978" z="-6720" heading="0" respawn="30" /> <!-- Invader Warrior of Nightmare -->
<npc id="22710" x="-107759" y="-218062" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22710" x="-108078" y="-218773" z="-6720" heading="0" respawn="30" /> <!-- Invader Guide of Nightmare -->
<npc id="22713" x="-108320" y="-218480" z="-6720" heading="0" respawn="30" /> <!-- Invader Shaman of Nightmare -->
<npc id="22714" x="-107754" y="-219188" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-108197" y="-218297" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22714" x="-108074" y="-218126" z="-6720" heading="0" respawn="30" /> <!-- Invader Archer of Nightmare -->
<npc id="22718" x="-107744" y="-218481" z="-6720" heading="0" respawn="30" /> <!-- Invader Elite Soldier of Nightmare -->
<npc id="32672" x="-108032" y="-218528" z="-6720" heading="0" /> <!-- Delusion Manager -->
<!-- Room 5 -->
<npc id="25691" x="-107913" y="-219841" z="-6720" heading="0" respawn="65" /> <!-- Aenkinel -->
<npc id="32673" x="-108032" y="-220240" z="-6720" heading="0" /> <!-- Delusion Manager -->
<npc id="25691" x="-107913" y="-219841" z="-6720" heading="0" respawn="65" /> <!-- Aenkinel -->
<npc id="32673" x="-108032" y="-220240" z="-6720" heading="0" /> <!-- Delusion Manager -->
</group>
<group name="boxes">
<npc id="18838" x="-107913" y="-219841" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-108173" y="-219976" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-108237" y="-220422" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-107848" y="-220385" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-107913" y="-219841" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-108173" y="-219976" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-108237" y="-220422" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
<npc id="18838" x="-107848" y="-220385" z="-6720" heading="0" /> <!-- Treasure Chest of Invader Soldier of Nightmare -->
</group>
</spawnlist>
</instance>

View File

@@ -4,7 +4,7 @@
<allowSummon val="false" />
<emptyDestroyTime val="1200" />
<exitPoint x="149442" y="173520" z="-5024" />
<reenter additionStyle="ON_ENTER" >
<reenter additionStyle="ON_ENTER">
<reset time="86400000" />
</reenter>
<doorlist>

View File

@@ -4,7 +4,7 @@
<allowSummon val="false" />
<emptyDestroyTime val="600" />
<exitPoint x="-22213" y="277138" z="-9930" />
<reenter additionStyle="ON_FINISH" >
<reenter additionStyle="ON_FINISH">
<reset day="Wednesday" hour="6" minute="30" />
<reset day="Saturday" hour="6" minute="30" />
</reenter>

View File

@@ -4,7 +4,7 @@
<allowSummon val="false" />
<emptyDestroyTime val="1800" />
<exitPoint x="181381" y="-80883" z="-2730" />
<reenter additionStyle="NONE" >
<reenter additionStyle="NONE">
<reset day="Wednesday" hour="6" minute="30" />
<reset day="Saturday" hour="6" minute="30" />
</reenter>

View File

@@ -4,7 +4,7 @@
<allowSummon val="false" />
<emptyDestroyTime val="600" />
<exitPoint x="115717" y="-125734" z="-3392" />
<reenter additionStyle="ON_FINISH" >
<reenter additionStyle="ON_FINISH">
<reset day="Wednesday" hour="6" minute="30" />
<reset day="Saturday" hour="6" minute="30" />
</reenter>

View File

@@ -4,7 +4,7 @@
<allowSummon val="false" />
<emptyDestroyTime val="600" />
<exitPoint x="115717" y="-125734" z="-3392" />
<reenter additionStyle="ON_FINISH" >
<reenter additionStyle="ON_FINISH">
<reset day="Wednesday" hour="6" minute="30" />
<reset day="Saturday" hour="6" minute="30" />
</reenter>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="134" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="57" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="58" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="60" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="61" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="63" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="64" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="66" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="67" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="69" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="70" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="72" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="73" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="74" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="75" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="76" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="77" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="78" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="79" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="5" />
</instance>

View File

@@ -4,7 +4,7 @@
<allowSummon val="false" />
<emptyDestroyTime val="600" />
<exitPoint x="-19006" y="277065" z="-13383" />
<reenter additionStyle="ON_FINISH" >
<reenter additionStyle="ON_FINISH">
<reset day="Wednesday" hour="6" minute="30" />
<reset day="Saturday" hour="6" minute="30" />
</reenter>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="158" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
<activityTime val="45" />
<allowSummon val="false" />
<allowSummon val="false" />
<emptyDestroyTime val="1" />
<exitPoint x="43347" y="-87923" z="-2820" />
<spawnlist>

View File

@@ -25,19 +25,19 @@
<npc id="32580" x="-81393" y="205565" z="-7960" heading="0" respawn="60" />
</group>
<group name="high_priest_of_dawn">
<npc id="18828" x="-79229" y="205782" z="-7896" heading="28672" respawn="60" />
<npc id="18828" x="-79362" y="205706" z="-7896" heading="16383" respawn="60" />
<npc id="18828" x="-79495" y="205774" z="-7896" heading="4096" respawn="60" />
<npc id="18828" x="-79493" y="205930" z="-7896" heading="61440" respawn="60" />
<npc id="18828" x="-79362" y="206012" z="-7896" heading="49152" respawn="60" />
<npc id="18828" x="-79230" y="205935" z="-7896" heading="36864" respawn="60" />
</group>
<npc id="18828" x="-79229" y="205782" z="-7896" heading="28672" respawn="60" />
<npc id="18828" x="-79362" y="205706" z="-7896" heading="16383" respawn="60" />
<npc id="18828" x="-79495" y="205774" z="-7896" heading="4096" respawn="60" />
<npc id="18828" x="-79493" y="205930" z="-7896" heading="61440" respawn="60" />
<npc id="18828" x="-79362" y="206012" z="-7896" heading="49152" respawn="60" />
<npc id="18828" x="-79230" y="205935" z="-7896" heading="36864" respawn="60" />
</group>
<group name="save_point1">
<npc id="18834" x="-75190" y="210176" z="-7418" heading="0" respawn="60" />
<npc id="18834" x="-74743" y="209820" z="-7418" heading="32768" respawn="60" />
<npc id="18835" x="-75650" y="212107" z="-7322" heading="0" respawn="60" />
<npc id="18835" x="-74854" y="212107" z="-7322" heading="32768" respawn="60" />
<npc id="18835" x="-74534" y="212108" z="-7321" heading="0" respawn="60" />
<npc id="18835" x="-74534" y="212108" z="-7321" heading="0" respawn="60" />
<npc id="18835" x="-75200" y="211178" z="-7322" heading="16384" respawn="60" />
<npc id="18835" x="-74701" y="211460" z="-7321" heading="49151" respawn="60" />
<npc id="18834" x="-74934" y="213446" z="-7232" heading="33334" respawn="60" />

View File

@@ -4,7 +4,7 @@
<allowSummon val="false" />
<emptyDestroyTime val="900" />
<exitPoint x="-248717" y="250260" z="4337" />
<reenter additionStyle="ON_FINISH" >
<reenter additionStyle="ON_FINISH">
<reset day="Wednesday" hour="6" minute="30" />
<reset day="Saturday" hour="6" minute="30" />
</reenter>

View File

@@ -28,4 +28,4 @@
<respawnPoint X="17931" Y="170381" Z="-3451" isChaotic="true" />
<map X="20" Y="23" />
</region>
</list>
</list>

View File

@@ -33,4 +33,4 @@
<map X="22" Y="22" />
<map X="23" Y="22" />
</region>
</list>
</list>

View File

@@ -42,7 +42,7 @@
<map X="17" Y="11" />
<map X="19" Y="17" />
<map X="20" Y="16" />
<!-- <map X="20" Y="17" /> NOTE: Commented due possible retail typo interfering with Primeval Isle mapregion -->
<!-- <map X="20" Y="17" />NOTE: Commented due possible retail typo interfering with Primeval Isle mapregion -->
<map X="19" Y="16" />
</region>
<!-- Olympiad Stadium02 -->

File diff suppressed because it is too large Load Diff

View File

@@ -7,12 +7,12 @@
<fleeY>102304</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20498" x="-100536" y="103827" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-99937" y="103479" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-98696" y="101233" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-99367" y="102854" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-100719" y="103235" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-99756" y="100648" z="-3328" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20498" x="-100536" y="103827" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-99937" y="103479" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-98696" y="101233" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-99367" y="102854" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-100719" y="103235" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-99756" y="100648" z="-3328" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
</spawn>
<!-- gludio15_1621_02m1 -->
<spawn>
@@ -21,12 +21,12 @@
<fleeY>106816</fleeY>
<fleeZ>-3392</fleeZ>
</AIData>
<npc id="20498" x="-100298" y="105322" z="-3008" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-99419" y="106918" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-99040" y="104551" z="-3664" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-99386" y="105349" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-100196" y="105397" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-98897" y="105850" z="-3600" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20498" x="-100298" y="105322" z="-3008" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-99419" y="106918" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-99040" y="104551" z="-3664" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-99386" y="105349" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-100196" y="105397" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-98897" y="105850" z="-3600" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_01m1 -->
<spawn>
@@ -35,14 +35,14 @@
<fleeY>102304</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20494" x="-97269" y="102450" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-96112" y="102114" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" x="-95967" y="102844" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-97677" y="102445" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-97863" y="101342" z="-3432" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-95789" y="101347" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-96821" y="103026" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-95279" y="102461" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20494" x="-97269" y="102450" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-96112" y="102114" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" x="-95967" y="102844" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-97677" y="102445" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-97863" y="101342" z="-3432" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-95789" y="101347" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-96821" y="103026" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-95279" y="102461" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
</spawn>
<!-- gludio15_1721_02m1 -->
<spawn>
@@ -51,26 +51,26 @@
<fleeY>100144</fleeY>
<fleeZ>-3520</fleeZ>
</AIData>
<npc id="20494" x="-95257" y="100677" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-93654" y="100417" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-93013" y="99829" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-94676" y="99354" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" x="-95207" y="99013" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-96287" y="99145" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-94787" y="101222" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-92927" y="101963" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-93243" y="99431" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-93814" y="99489" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-95413" y="100073" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-95893" y="99883" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-96281" y="99579" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-93871" y="100831" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-92022" y="102507" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-94328" y="98792" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-94983" y="99016" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-96390" y="100551" z="-3272" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-94742" y="101332" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-95739" y="100526" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20494" x="-95257" y="100677" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-93654" y="100417" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-93013" y="99829" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-94676" y="99354" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" x="-95207" y="99013" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-96287" y="99145" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-94787" y="101222" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-92927" y="101963" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-93243" y="99431" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-93814" y="99489" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-95413" y="100073" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-95893" y="99883" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-96281" y="99579" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-93871" y="100831" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-92022" y="102507" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-94328" y="98792" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-94983" y="99016" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-96390" y="100551" z="-3272" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-94742" y="101332" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-95739" y="100526" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
</spawn>
<!-- gludio15_1721_03m1 -->
<spawn>
@@ -79,16 +79,16 @@
<fleeY>100384</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20494" x="-89965" y="100807" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-91220" y="100141" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" x="-91427" y="100794" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-91127" y="99839" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-90451" y="101684" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-88054" y="101640" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-90800" y="103136" z="-3464" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-89444" y="101187" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-90072" y="100840" z="-3512" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-88448" y="102169" z="-3376" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20494" x="-89965" y="100807" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-91220" y="100141" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" x="-91427" y="100794" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-91127" y="99839" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-90451" y="101684" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-88054" y="101640" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-90800" y="103136" z="-3464" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-89444" y="101187" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-90072" y="100840" z="-3512" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-88448" y="102169" z="-3376" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
</spawn>
<!-- gludio15_1721_04m1 -->
<spawn>
@@ -97,13 +97,13 @@
<fleeY>103152</fleeY>
<fleeZ>-3392</fleeZ>
</AIData>
<npc id="20494" x="-87009" y="102108" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-87616" y="102822" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" x="-88111" y="104520" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-87410" y="103985" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-88844" y="103961" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-88753" y="103495" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-87643" y="102600" z="-3420" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20494" x="-87009" y="102108" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20494" x="-87616" y="102822" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" x="-88111" y="104520" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-87410" y="103985" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-88844" y="103961" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-88753" y="103495" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-87643" y="102600" z="-3420" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
</spawn>
<!-- gludio15_1721_05m1 -->
<spawn>
@@ -112,18 +112,18 @@
<fleeY>106816</fleeY>
<fleeZ>-3392</fleeZ>
</AIData>
<npc id="20496" x="-97770" y="104922" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-96769" y="107218" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-96948" y="108326" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-97081" y="105164" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-96887" y="106239" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-97224" y="105466" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-97111" y="108548" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-97848" y="104635" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-96395" y="105153" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-96493" y="108032" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-98082" y="106349" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-97716" y="107710" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20496" x="-97770" y="104922" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-96769" y="107218" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-96948" y="108326" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-97081" y="105164" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-96887" y="106239" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-97224" y="105466" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-97111" y="108548" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-97848" y="104635" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-96395" y="105153" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-96493" y="108032" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-98082" y="106349" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-97716" y="107710" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
</spawn>
<!-- gludio15_1721_06m1 -->
<spawn>
@@ -132,16 +132,16 @@
<fleeY>106368</fleeY>
<fleeZ>-3696</fleeZ>
</AIData>
<npc id="20500" x="-91075" y="105088" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-94062" y="106893" z="-3680" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-94122" y="105126" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-95167" y="107017" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-95205" y="105433" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-94529" y="104940" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-91537" y="105970" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-92027" y="105025" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-95189" y="106112" z="-3480" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-94055" y="106297" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20500" x="-91075" y="105088" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-94062" y="106893" z="-3680" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-94122" y="105126" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-95167" y="107017" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-95205" y="105433" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-94529" y="104940" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-91537" y="105970" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-92027" y="105025" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-95189" y="106112" z="-3480" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-94055" y="106297" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_07m1 -->
<spawn>
@@ -150,16 +150,16 @@
<fleeY>108016</fleeY>
<fleeZ>-3872</fleeZ>
</AIData>
<npc id="20499" x="-94625" y="108583" z="-3712" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-94312" y="108254" z="-3800" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-94132" y="109649" z="-3808" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-95188" y="107669" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-93239" y="107207" z="-3824" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-93477" y="108007" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-93141" y="108520" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-93046" y="107593" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-93613" y="107258" z="-3800" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-92025" y="108015" z="-3832" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20499" x="-94625" y="108583" z="-3712" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-94312" y="108254" z="-3800" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-94132" y="109649" z="-3808" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-95188" y="107669" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-93239" y="107207" z="-3824" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-93477" y="108007" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-93141" y="108520" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-93046" y="107593" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-93613" y="107258" z="-3800" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-92025" y="108015" z="-3832" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_08m1 -->
<spawn>
@@ -168,15 +168,15 @@
<fleeY>110528</fleeY>
<fleeZ>-3472</fleeZ>
</AIData>
<npc id="20499" x="-97157" y="110580" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-96461" y="111531" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-97661" y="110347" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-97164" y="109025" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-97983" y="109944" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-97709" y="111764" z="-3600" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-98210" y="109307" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-96140" y="109400" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-97536" y="109246" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20499" x="-97157" y="110580" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-96461" y="111531" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-97661" y="110347" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-97164" y="109025" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-97983" y="109944" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-97709" y="111764" z="-3600" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-98210" y="109307" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-96140" y="109400" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-97536" y="109246" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_09m1 -->
<spawn>
@@ -185,16 +185,16 @@
<fleeY>114192</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20499" x="-97213" y="112891" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-97225" y="114096" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-97454" y="112533" z="-3600" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-97514" y="115813" z="-3296" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-95699" y="115448" z="-3312" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-95922" y="113302" z="-3664" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-95922" y="113784" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-96632" y="113554" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-98060" y="113422" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-96822" y="115134" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20499" x="-97213" y="112891" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-97225" y="114096" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-97454" y="112533" z="-3600" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-97514" y="115813" z="-3296" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-95699" y="115448" z="-3312" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-95922" y="113302" z="-3664" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-95922" y="113784" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-96632" y="113554" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-98060" y="113422" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-96822" y="115134" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_10m1 -->
<spawn>
@@ -203,24 +203,24 @@
<fleeY>112432</fleeY>
<fleeZ>-3696</fleeZ>
</AIData>
<npc id="20500" x="-96013" y="111979" z="-3528" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-94698" y="111327" z="-3680" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-94416" y="112544" z="-3704" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-93764" y="111891" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-93811" y="110409" z="-3720" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-93721" y="113668" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-91242" y="112666" z="-3512" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-94288" y="112976" z="-3704" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-93363" y="113984" z="-3384" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-95143" y="113585" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-93920" y="111920" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-94274" y="111662" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-94092" y="114489" z="-3328" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-95146" y="113452" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-92473" y="112707" z="-3664" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-94860" y="114443" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93024" y="111968" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-92201" y="111779" z="-3712" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20500" x="-96013" y="111979" z="-3528" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-94698" y="111327" z="-3680" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-94416" y="112544" z="-3704" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-93764" y="111891" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-93811" y="110409" z="-3720" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-93721" y="113668" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-91242" y="112666" z="-3512" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-94288" y="112976" z="-3704" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-93363" y="113984" z="-3384" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-95143" y="113585" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-93920" y="111920" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-94274" y="111662" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-94092" y="114489" z="-3328" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-95146" y="113452" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-92473" y="112707" z="-3664" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-94860" y="114443" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93024" y="111968" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-92201" y="111779" z="-3712" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_11m1 -->
<spawn>
@@ -229,21 +229,21 @@
<fleeY>110112</fleeY>
<fleeZ>-3536</fleeZ>
</AIData>
<npc id="20500" x="-90072" y="109263" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-92812" y="109921" z="-3792" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-90380" y="111376" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-89772" y="108802" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-88545" y="110548" z="-3128" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-91264" y="109680" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-89924" y="109518" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-91033" y="111696" z="-3464" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-90076" y="109674" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-89222" y="110700" z="-3304" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-92085" y="110347" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-90055" y="108141" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-91196" y="108848" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-91740" y="110909" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-90546" y="109809" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20500" x="-90072" y="109263" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-92812" y="109921" z="-3792" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-90380" y="111376" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-89772" y="108802" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-88545" y="110548" z="-3128" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-91264" y="109680" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-89924" y="109518" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-91033" y="111696" z="-3464" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-90076" y="109674" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-89222" y="110700" z="-3304" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-92085" y="110347" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-90055" y="108141" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-91196" y="108848" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-91740" y="110909" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-90546" y="109809" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_12m1 -->
<spawn>
@@ -252,14 +252,14 @@
<fleeY>117952</fleeY>
<fleeZ>-3424</fleeZ>
</AIData>
<npc id="20499" x="-97857" y="119587" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-96296" y="119456" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-96563" y="117688" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-95498" y="120021" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-96476" y="118137" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-97338" y="118176" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-95584" y="120464" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-96469" y="120478" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20499" x="-97857" y="119587" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-96296" y="119456" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-96563" y="117688" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-95498" y="120021" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-96476" y="118137" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-97338" y="118176" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-95584" y="120464" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-96469" y="120478" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_13m1 -->
<spawn>
@@ -268,27 +268,27 @@
<fleeY>117600</fleeY>
<fleeZ>-3600</fleeZ>
</AIData>
<npc id="20500" x="-93704" y="119946" z="-3384" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-91564" y="118238" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-95206" y="116349" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-95185" y="118543" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-93757" y="115190" z="-3328" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-95329" y="117555" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-92252" y="118689" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-93751" y="119041" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-94441" y="118070" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-93779" y="117592" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-94052" y="118989" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-91517" y="119099" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-92984" y="117432" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-93384" y="117215" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-91961" y="119768" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-93992" y="116529" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-93707" y="118461" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-92965" y="119392" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-91327" y="118447" z="-3344" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-92809" y="116984" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-95694" y="116282" z="-3344" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20500" x="-93704" y="119946" z="-3384" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-91564" y="118238" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-95206" y="116349" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-95185" y="118543" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-93757" y="115190" z="-3328" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-95329" y="117555" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-92252" y="118689" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-93751" y="119041" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-94441" y="118070" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-93779" y="117592" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-94052" y="118989" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-91517" y="119099" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-92984" y="117432" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-93384" y="117215" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-91961" y="119768" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-93992" y="116529" z="-3520" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-93707" y="118461" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-92965" y="119392" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-91327" y="118447" z="-3344" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-92809" y="116984" z="-3568" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-95694" y="116282" z="-3344" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_14m1 -->
<spawn>
@@ -297,23 +297,23 @@
<fleeY>114784</fleeY>
<fleeZ>-3549</fleeZ>
</AIData>
<npc id="20499" x="-91156" y="115058" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-89459" y="117154" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-89666" y="114525" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-90848" y="114064" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-89415" y="115496" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-91999" y="115505" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-90462" y="116269" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-90732" y="115570" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-90603" y="115193" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-92872" y="114579" z="-3376" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-91964" y="116575" z="-3464" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-89654" y="116046" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-89128" y="114817" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-91922" y="116980" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-91926" y="114447" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-88882" y="116132" z="-3336" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90923" y="117340" z="-3376" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20499" x="-91156" y="115058" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-89459" y="117154" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-89666" y="114525" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-90848" y="114064" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-89415" y="115496" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-91999" y="115505" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-90462" y="116269" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-90732" y="115570" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-90603" y="115193" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-92872" y="114579" z="-3376" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-91964" y="116575" z="-3464" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-89654" y="116046" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-89128" y="114817" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-91922" y="116980" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-91926" y="114447" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-88882" y="116132" z="-3336" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90923" y="117340" z="-3376" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_15m1 -->
<spawn>
@@ -322,20 +322,20 @@
<fleeY>111488</fleeY>
<fleeZ>-3456</fleeZ>
</AIData>
<npc id="20500" x="-88253" y="113220" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-87202" y="113890" z="-3200" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-89792" y="112576" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-87990" y="114524" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-88754" y="114201" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-88544" y="113221" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-88008" y="114376" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-87357" y="114606" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-89155" y="113472" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-89207" y="112413" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-89999" y="113081" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-89798" y="113346" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-87985" y="114037" z="-3344" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-87913" y="112371" z="-3136" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20500" x="-88253" y="113220" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-87202" y="113890" z="-3200" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20500" x="-89792" y="112576" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" x="-87990" y="114524" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-88754" y="114201" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20499" x="-88544" y="113221" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" x="-88008" y="114376" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20496" x="-87357" y="114606" z="-3360" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" x="-89155" y="113472" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-89207" y="112413" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20498" x="-89999" y="113081" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" x="-89798" y="113346" z="-3504" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-87985" y="114037" z="-3344" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-87913" y="112371" z="-3136" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_21sm1 -->
<spawn>
@@ -344,24 +344,24 @@
<fleeY>102304</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20501" x="-95360" y="102576" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-95189" y="102474" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-94898" y="102342" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-95008" y="102130" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20501" x="-95360" y="102576" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-95189" y="102474" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-94898" y="102342" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-95008" y="102130" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
</spawn>
<!-- gludio15_1721_23sm1 -->
<spawn>
<npc id="20497" x="-90210" y="100217" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-90592" y="100400" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-90166" y="100428" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90506" y="100088" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20497" x="-90210" y="100217" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-90592" y="100400" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-90166" y="100428" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90506" y="100088" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_24sm1 -->
<spawn>
<npc id="20497" x="-88605" y="103271" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-88150" y="102989" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-87989" y="103261" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-88643" y="102900" z="-3406" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20497" x="-88605" y="103271" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20497" x="-88150" y="102989" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" x="-87989" y="103261" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-88643" y="102900" z="-3406" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_25sm1 -->
<spawn>
@@ -370,11 +370,11 @@
<fleeY>106816</fleeY>
<fleeZ>-3392</fleeZ>
</AIData>
<npc id="20501" x="-97231" y="107056" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-97244" y="106700" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-97482" y="106960" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-97094" y="106709" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20546" x="-97438" y="106851" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-97231" y="107056" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-97244" y="106700" z="-3392" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-97482" y="106960" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-97094" y="106709" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20546" x="-97438" y="106851" z="-3400" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_26sm1 -->
<spawn>
@@ -383,11 +383,11 @@
<fleeY>106368</fleeY>
<fleeZ>-3696</fleeZ>
</AIData>
<npc id="20501" x="-93539" y="106471" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93861" y="106238" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-93647" y="106056" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-93314" y="106112" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-93363" y="105853" z="-3688" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-93539" y="106471" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93861" y="106238" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-93647" y="106056" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-93314" y="106112" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-93363" y="105853" z="-3688" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_27sm1 -->
<spawn>
@@ -396,11 +396,11 @@
<fleeY>108016</fleeY>
<fleeZ>-3872</fleeZ>
</AIData>
<npc id="20501" x="-93384" y="107823" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93236" y="108132" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-93373" y="108381" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-93734" y="107893" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-93423" y="107951" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-93384" y="107823" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93236" y="108132" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-93373" y="108381" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-93734" y="107893" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-93423" y="107951" z="-3872" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_28sm1 -->
<spawn>
@@ -409,11 +409,11 @@
<fleeY>110528</fleeY>
<fleeZ>-3472</fleeZ>
</AIData>
<npc id="20501" x="-97063" y="110513" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-97513" y="110544" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-97138" y="110637" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-97245" y="110497" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-97438" y="110838" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-97063" y="110513" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-97513" y="110544" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-97138" y="110637" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-97245" y="110497" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-97438" y="110838" z="-3472" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_29sm1 -->
<spawn>
@@ -422,10 +422,10 @@
<fleeY>110112</fleeY>
<fleeZ>-3536</fleeZ>
</AIData>
<npc id="20501" x="-91648" y="110384" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-91236" y="109977" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-91415" y="110081" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-91622" y="110110" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-91648" y="110384" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-91236" y="109977" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-91415" y="110081" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-91622" y="110110" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_30sm1 -->
<spawn>
@@ -434,9 +434,9 @@
<fleeY>111488</fleeY>
<fleeZ>-3456</fleeZ>
</AIData>
<npc id="20501" x="-90300" y="111585" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90640" y="111477" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-90749" y="111562" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20501" x="-90300" y="111585" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90640" y="111477" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-90749" y="111562" z="-3456" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
</spawn>
<!-- gludio15_1721_31sm1 -->
<spawn>
@@ -445,14 +445,14 @@
<fleeY>112432</fleeY>
<fleeZ>-3696</fleeZ>
</AIData>
<npc id="20501" x="-94016" y="112898" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93913" y="112252" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93622" y="112518" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-94000" y="112800" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-94618" y="112558" z="-3712" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-94448" y="112023" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-94037" y="111725" z="-3672" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20546" x="-94447" y="112338" z="-3712" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-94016" y="112898" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93913" y="112252" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93622" y="112518" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-94000" y="112800" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-94618" y="112558" z="-3712" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-94448" y="112023" z="-3696" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-94037" y="111725" z="-3672" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20546" x="-94447" y="112338" z="-3712" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_32sm1 -->
<spawn>
@@ -461,11 +461,11 @@
<fleeY>114192</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20501" x="-97344" y="114257" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-96800" y="113968" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-97031" y="114476" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-96672" y="114544" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-96976" y="114304" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-97344" y="114257" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-96800" y="113968" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-97031" y="114476" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-96672" y="114544" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-96976" y="114304" z="-3560" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_33sm1 -->
<spawn>
@@ -474,10 +474,10 @@
<fleeY>117952</fleeY>
<fleeZ>-3424</fleeZ>
</AIData>
<npc id="20501" x="-97362" y="117806" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-96950" y="117847" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-97054" y="117997" z="-3432" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-97411" y="118081" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-97362" y="117806" z="-3408" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-96950" y="117847" z="-3424" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-97054" y="117997" z="-3432" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-97411" y="118081" z="-3440" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_34sm1 -->
<spawn>
@@ -486,11 +486,11 @@
<fleeY>117600</fleeY>
<fleeZ>-3600</fleeZ>
</AIData>
<npc id="20501" x="-93721" y="117617" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93717" y="117511" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-93792" y="118128" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-93945" y="117844" z="-3608" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-93922" y="117601" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-93721" y="117617" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-93717" y="117511" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-93792" y="118128" z="-3584" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-93945" y="117844" z="-3608" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-93922" y="117601" z="-3616" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_35sm1 -->
<spawn>
@@ -499,10 +499,10 @@
<fleeY>119280</fleeY>
<fleeZ>-3488</fleeZ>
</AIData>
<npc id="20501" x="-92083" y="119536" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-91809" y="119201" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-91821" y="119025" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-92152" y="119595" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-92083" y="119536" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-91809" y="119201" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-91821" y="119025" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-92152" y="119595" z="-3488" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_36sm1 -->
<spawn>
@@ -511,15 +511,15 @@
<fleeY>114784</fleeY>
<fleeZ>-3549</fleeZ>
</AIData>
<npc id="20501" x="-91478" y="114072" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90491" y="113830" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90519" y="113766" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90803" y="114670" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-90337" y="114755" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-91590" y="116676" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-90736" y="115808" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-90999" y="115135" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20546" x="-91508" y="114853" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20546" x="-91584" y="115712" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" x="-91478" y="114072" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90491" y="113830" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90519" y="113766" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20501" x="-90803" y="114670" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" x="-90337" y="114755" z="-3536" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-91590" y="116676" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20495" x="-90736" y="115808" z="-3544" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" x="-90999" y="115135" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20546" x="-91508" y="114853" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20546" x="-91584" y="115712" z="-3552" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
</list>

View File

@@ -7,10 +7,10 @@
<fleeY>102304</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
</spawn>
<!-- gludio15_1621_02m1 -->
<spawn zone="turek_orc_zone_02">
@@ -19,9 +19,9 @@
<fleeY>106816</fleeY>
<fleeZ>-3392</fleeZ>
</AIData>
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_01m1 -->
<spawn zone="turek_orc_zone_03">
@@ -30,10 +30,10 @@
<fleeY>102304</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20494" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20494" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
</spawn>
<!-- gludio15_1721_02m1 -->
<spawn zone="turek_orc_zone_04">
@@ -42,10 +42,10 @@
<fleeY>100144</fleeY>
<fleeZ>-3520</fleeZ>
</AIData>
<npc id="20494" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" count="7" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="6" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20494" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" count="7" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="6" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
</spawn>
<!-- gludio15_1721_03m1 -->
<spawn zone="turek_orc_zone_05">
@@ -54,10 +54,10 @@
<fleeY>100384</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20494" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20494" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
</spawn>
<!-- gludio15_1721_04m1 -->
<spawn zone="turek_orc_zone_06">
@@ -66,10 +66,10 @@
<fleeY>103152</fleeY>
<fleeZ>-3392</fleeZ>
</AIData>
<npc id="20494" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20494" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek War Hound -->
<npc id="20500" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
</spawn>
<!-- gludio15_1721_05m1 -->
<spawn zone="turek_orc_zone_07">
@@ -78,11 +78,11 @@
<fleeY>106816</fleeY>
<fleeZ>-3392</fleeZ>
</AIData>
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
</spawn>
<!-- gludio15_1721_06m1 -->
<spawn zone="turek_orc_zone_08">
@@ -91,11 +91,11 @@
<fleeY>106368</fleeY>
<fleeZ>-3696</fleeZ>
</AIData>
<npc id="20500" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20500" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_07m1 -->
<spawn zone="turek_orc_zone_09">
@@ -104,10 +104,10 @@
<fleeY>108016</fleeY>
<fleeZ>-3872</fleeZ>
</AIData>
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_08m1 -->
<spawn zone="turek_orc_zone_10">
@@ -116,11 +116,11 @@
<fleeY>110528</fleeY>
<fleeZ>-3472</fleeZ>
</AIData>
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_09m1 -->
<spawn zone="turek_orc_zone_11">
@@ -129,11 +129,11 @@
<fleeY>114192</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_10m1 -->
<spawn zone="turek_orc_zone_12">
@@ -142,12 +142,12 @@
<fleeY>112432</fleeY>
<fleeZ>-3696</fleeZ>
</AIData>
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_11m1 -->
<spawn zone="turek_orc_zone_13">
@@ -156,11 +156,11 @@
<fleeY>110112</fleeY>
<fleeZ>-3536</fleeZ>
</AIData>
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_12m1 -->
<spawn zone="turek_orc_zone_14">
@@ -169,10 +169,10 @@
<fleeY>117952</fleeY>
<fleeZ>-3424</fleeZ>
</AIData>
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20499" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_13m1 -->
<spawn zone="turek_orc_zone_15">
@@ -181,12 +181,12 @@
<fleeY>117600</fleeY>
<fleeZ>-3600</fleeZ>
</AIData>
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_14m1 -->
<spawn zone="turek_orc_zone_16">
@@ -195,11 +195,11 @@
<fleeY>114784</fleeY>
<fleeZ>-3549</fleeZ>
</AIData>
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_15m1 -->
<spawn zone="turek_orc_zone_17">
@@ -208,11 +208,11 @@
<fleeY>111488</fleeY>
<fleeZ>-3456</fleeZ>
</AIData>
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20500" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Sentinel -->
<npc id="20499" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Footman -->
<npc id="20496" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Archer -->
<npc id="20498" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Supplier -->
<npc id="20497" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
</spawn>
<!-- gludio15_1721_21sm1 -->
<spawn zone="turek_orc_zone_18">
@@ -221,18 +221,18 @@
<fleeY>102304</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
</spawn>
<!-- gludio15_1721_23sm1 -->
<spawn zone="turek_orc_zone_19">
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_24sm1 -->
<spawn zone="turek_orc_zone_20">
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20497" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Skirmisher -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
</spawn>
<!-- gludio15_1721_25sm1 -->
<spawn zone="turek_orc_zone_21">
@@ -241,9 +241,9 @@
<fleeY>106816</fleeY>
<fleeZ>-3392</fleeZ>
</AIData>
<npc id="20501" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_26sm1 -->
<spawn zone="turek_orc_zone_22">
@@ -252,9 +252,9 @@
<fleeY>106368</fleeY>
<fleeZ>-3696</fleeZ>
</AIData>
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_27sm1 -->
<spawn zone="turek_orc_zone_23">
@@ -263,9 +263,9 @@
<fleeY>108016</fleeY>
<fleeZ>-3872</fleeZ>
</AIData>
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_28sm1 -->
<spawn zone="turek_orc_zone_24">
@@ -274,9 +274,9 @@
<fleeY>110528</fleeY>
<fleeZ>-3472</fleeZ>
</AIData>
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_29sm1 -->
<spawn zone="turek_orc_zone_25">
@@ -285,9 +285,9 @@
<fleeY>110112</fleeY>
<fleeZ>-3536</fleeZ>
</AIData>
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_30sm1 -->
<spawn zone="turek_orc_zone_26">
@@ -296,8 +296,8 @@
<fleeY>111488</fleeY>
<fleeZ>-3456</fleeZ>
</AIData>
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
</spawn>
<!-- gludio15_1721_31sm1 -->
<spawn zone="turek_orc_zone_27">
@@ -306,9 +306,9 @@
<fleeY>112432</fleeY>
<fleeZ>-3696</fleeZ>
</AIData>
<npc id="20501" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_32sm1 -->
<spawn zone="turek_orc_zone_28">
@@ -317,9 +317,9 @@
<fleeY>114192</fleeY>
<fleeZ>-3552</fleeZ>
</AIData>
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_33sm1 -->
<spawn zone="turek_orc_zone_29">
@@ -328,9 +328,9 @@
<fleeY>117952</fleeY>
<fleeZ>-3424</fleeZ>
</AIData>
<npc id="20501" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_34sm1 -->
<spawn zone="turek_orc_zone_30">
@@ -339,9 +339,9 @@
<fleeY>117600</fleeY>
<fleeZ>-3600</fleeZ>
</AIData>
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_35sm1 -->
<spawn zone="turek_orc_zone_31">
@@ -350,9 +350,9 @@
<fleeY>119280</fleeY>
<fleeZ>-3488</fleeZ>
</AIData>
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="2" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="1" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
<!-- gludio15_1721_36sm1 -->
<spawn zone="turek_orc_zone_32">
@@ -361,9 +361,9 @@
<fleeY>114784</fleeY>
<fleeZ>-3549</fleeZ>
</AIData>
<npc id="20501" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
<npc id="20501" count="4" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Shaman -->
<npc id="20495" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Warlord -->
<npc id="20546" count="3" respawnDelay="60" respawnRandom="20" /> <!-- Turek Orc Elder -->
</spawn>
</list>

View File

@@ -730,7 +730,7 @@
<set name="material" val="BONE" />
<set name="weight" val="5" />
<set name="price" val="3" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1342" type="EtcItem" name="Steel Arrow">
@@ -744,7 +744,7 @@
<set name="material" val="FINE_STEEL" />
<set name="weight" val="4" />
<set name="price" val="5" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1343" type="EtcItem" name="Silver Arrow">
@@ -758,7 +758,7 @@
<set name="material" val="SILVER" />
<set name="weight" val="4" />
<set name="price" val="7" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1344" type="EtcItem" name="Mithril Arrow">
@@ -772,7 +772,7 @@
<set name="material" val="MITHRIL" />
<set name="weight" val="3" />
<set name="price" val="8" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1345" type="EtcItem" name="Shining Arrow">
@@ -786,7 +786,7 @@
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="3" />
<set name="price" val="10" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1346" type="EtcItem" name="Golem's Stoneheart">

View File

@@ -644,7 +644,7 @@
<set name="crystal_type" val="D" />
<set name="material" val="PAPER" />
<set name="price" val="650" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1459" type="EtcItem" name="Crystal (C-Grade)">
@@ -654,7 +654,7 @@
<set name="crystal_type" val="C" />
<set name="material" val="PAPER" />
<set name="price" val="3000" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1460" type="EtcItem" name="Crystal (B-Grade)">
@@ -664,7 +664,7 @@
<set name="crystal_type" val="B" />
<set name="material" val="PAPER" />
<set name="price" val="9000" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1461" type="EtcItem" name="Crystal (A-Grade)">
@@ -674,7 +674,7 @@
<set name="crystal_type" val="A" />
<set name="material" val="PAPER" />
<set name="price" val="15000" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1462" type="EtcItem" name="Crystal (S-Grade)">
@@ -684,7 +684,7 @@
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1463" type="EtcItem" name="Soulshot (D-Grade)">
@@ -696,7 +696,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="14" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SoulShots" />
<set name="item_skill" val="2150-1" /> <!-- Soulshot: D-Grade -->
@@ -710,7 +710,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="22" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SoulShots" />
<set name="item_skill" val="2151-1" /> <!-- Soulshot: C-Grade -->
@@ -724,7 +724,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="2" />
<set name="price" val="50" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SoulShots" />
<set name="item_skill" val="2152-1" /> <!-- Soulshot: B-Grade -->
@@ -738,7 +738,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="2" />
<set name="price" val="80" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SoulShots" />
<set name="item_skill" val="2153-1" /> <!-- Soulshot: A-Grade -->
@@ -752,7 +752,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="2" />
<set name="price" val="100" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SoulShots" />
<set name="item_skill" val="2154-1" /> <!-- Soulshot: S-Grade -->
@@ -763,7 +763,7 @@
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1469" type="EtcItem" name="Gludin Vermouth">
@@ -772,7 +772,7 @@
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1470" type="EtcItem" name="Artemeter">
@@ -781,7 +781,7 @@
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="1471" type="Weapon" name="Silenos Blowgun">

View File

@@ -234,7 +234,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="price" val="18" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SpiritShot" />
<set name="item_skill" val="2155-1" /> <!-- Spiritshot: D-Grade -->
@@ -248,7 +248,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="35" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SpiritShot" />
<set name="item_skill" val="2156-1" /> <!-- Spiritshot: C-Grade -->
@@ -262,7 +262,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="100" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SpiritShot" />
<set name="item_skill" val="2157-1" /> <!-- Spiritshot: B-Grade -->
@@ -276,7 +276,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="2" />
<set name="price" val="120" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SpiritShot" />
<set name="item_skill" val="2158-1" /> <!-- Spiritshot: A-Grade -->
@@ -290,7 +290,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="2" />
<set name="price" val="150" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="SpiritShot" />
<set name="item_skill" val="2159-1" /> <!-- Spiritshot: S-Grade -->

View File

@@ -923,7 +923,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="price" val="28" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="BlessedSpiritShot" />
<set name="item_skill" val="2160-1" /> <!-- Blessed Spiritshot: D-Grade -->
@@ -937,7 +937,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="42" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="BlessedSpiritShot" />
<set name="item_skill" val="2161-1" /> <!-- Blessed Spiritshot: C-Grade -->
@@ -951,7 +951,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="245" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="BlessedSpiritShot" />
<set name="item_skill" val="2162-1" /> <!-- Blessed Spiritshot: B-Grade -->
@@ -965,7 +965,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="2" />
<set name="price" val="290" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="BlessedSpiritShot" />
<set name="item_skill" val="2163-1" /> <!-- Blessed Spiritshot: A-Grade -->
@@ -979,7 +979,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="2" />
<set name="price" val="350" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="BlessedSpiritShot" />
<set name="item_skill" val="2164-1" /> <!-- Blessed Spiritshot: S-Grade -->

View File

@@ -699,7 +699,7 @@
<set name="weight" val="450" />
<set name="price" val="11000" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2105-1" /> <!-- Greater Compressed Package of Soulshots: D-grade -->
<set name="item_skill" val="2105-1" /> <!-- Greater Compressed Package of Soulshots: D-grade -->
</item>
<item id="5252" type="EtcItem" name="Greater Compressed Package of Soulshots (C-Grade)">
<!-- A small package of compressed soulshots. Upon use, changes into 1000 C-grade soulshots. -->
@@ -710,7 +710,7 @@
<set name="weight" val="450" />
<set name="price" val="16500" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2106-1" /> <!-- Greater Compressed Package of Soulshots: C-grade -->
<set name="item_skill" val="2106-1" /> <!-- Greater Compressed Package of Soulshots: C-grade -->
</item>
<item id="5253" type="EtcItem" name="Greater Compressed Package of Soulshots (B-Grade)">
<!-- A small package of compressed soulshots. Upon use, changes into 1000 B-grade soulshots. -->
@@ -721,7 +721,7 @@
<set name="weight" val="300" />
<set name="price" val="55000" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2107-1" /> <!-- Greater Compressed Package of Soulshots: B-grade -->
<set name="item_skill" val="2107-1" /> <!-- Greater Compressed Package of Soulshots: B-grade -->
</item>
<item id="5254" type="EtcItem" name="Greater Compressed Package of Soulshots (A-Grade)">
<!-- A small package of compressed soulshots. Upon use, changes into 1000 A-grade soulshots. -->
@@ -732,7 +732,7 @@
<set name="weight" val="300" />
<set name="price" val="88000" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2108-1" /> <!-- Greater Compressed Package of Soulshots: A-grade -->
<set name="item_skill" val="2108-1" /> <!-- Greater Compressed Package of Soulshots: A-grade -->
</item>
<item id="5255" type="EtcItem" name="Greater Compressed Package of Soulshots (S-Grade)">
<!-- A small package of compressed soulshots. Upon use, changes into 1000 S-grade soulshots. -->
@@ -754,7 +754,7 @@
<set name="weight" val="750" />
<set name="price" val="16500" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2110-1" /> <!-- Greater Compressed Package of Spiritshots: No-grade -->
<set name="item_skill" val="2110-1" /> <!-- Greater Compressed Package of Spiritshots: No-grade -->
</item>
<item id="5257" type="EtcItem" name="Greater Compressed Package of Spiritshots (D-Grade)">
<!-- A small package of compressed spiritshots. Upon use, changes into 1000 D-grade spiritshots. -->
@@ -765,7 +765,7 @@
<set name="weight" val="750" />
<set name="price" val="19800" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2111-1" /> <!-- Greater Compressed Package of Spiritshots: D-grade -->
<set name="item_skill" val="2111-1" /> <!-- Greater Compressed Package of Spiritshots: D-grade -->
</item>
<item id="5258" type="EtcItem" name="Greater Compressed Package of Spiritshots (C-Grade)">
<!-- A small package of compressed spiritshots. Upon use, changes into 1000 C-grade spiritshots. -->
@@ -776,7 +776,7 @@
<set name="weight" val="450" />
<set name="price" val="38500" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2112-1" /> <!-- Greater Compressed Package of Spiritshots: C-grade -->
<set name="item_skill" val="2112-1" /> <!-- Greater Compressed Package of Spiritshots: C-grade -->
</item>
<item id="5259" type="EtcItem" name="Greater Compressed Package of Spiritshots (B-Grade)">
<!-- A small package of compressed spiritshots. Upon use, changes into 1000 B-grade spiritshots. -->
@@ -787,7 +787,7 @@
<set name="weight" val="450" />
<set name="price" val="110000" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2113-1" /> <!-- Greater Compressed Package of Spiritshots: B-grade -->
<set name="item_skill" val="2113-1" /> <!-- Greater Compressed Package of Spiritshots: B-grade -->
</item>
<item id="5260" type="EtcItem" name="Greater Compressed Package of Spiritshots (A-Grade)">
<!-- A small package of compressed spiritshots. Upon use, changes into 1000 A-grade spiritshots. -->
@@ -820,7 +820,7 @@
<set name="weight" val="750" />
<set name="price" val="38500" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2116-1" /> <!-- Greater Compressed Package of Blessed Spiritshots: No-grade -->
<set name="item_skill" val="2116-1" /> <!-- Greater Compressed Package of Blessed Spiritshots: No-grade -->
</item>
<item id="5263" type="EtcItem" name="Greater Compressed Package of Blessed Spiritshots (D-Grade)">
<!-- A small package of compressed blessed spiritshots. Upon use, changes into 1000 D-grade blessed spiritshots. -->
@@ -831,7 +831,7 @@
<set name="weight" val="750" />
<set name="price" val="49500" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2117-1" /> <!-- Greater Compressed Package of Blessed Spiritshots: D-grade -->
<set name="item_skill" val="2117-1" /> <!-- Greater Compressed Package of Blessed Spiritshots: D-grade -->
</item>
<item id="5264" type="EtcItem" name="Greater Compressed Package of Blessed Spiritshots (C-Grade)">
<!-- A small package of compressed blessed spiritshots. Upon use, changes into 1000 C-grade blessed spiritshots. -->
@@ -842,7 +842,7 @@
<set name="weight" val="450" />
<set name="price" val="99000" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2118-1" /> <!-- Greater Compressed Package of Blessed Spiritshots: C-grade -->
<set name="item_skill" val="2118-1" /> <!-- Greater Compressed Package of Blessed Spiritshots: C-grade -->
</item>
<item id="5265" type="EtcItem" name="Greater Compressed Package of Blessed Spiritshots (B-Grade)">
<!-- A small package of compressed blessed spiritshots. Upon use, changes into 1000 B-grade blessed spiritshots. -->
@@ -853,7 +853,7 @@
<set name="weight" val="450" />
<set name="price" val="269500" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2119-1" /> <!-- Greater Compressed Package of Blessed Spiritshots: B-grade -->
<set name="item_skill" val="2119-1" /> <!-- Greater Compressed Package of Blessed Spiritshots: B-grade -->
</item>
<item id="5266" type="EtcItem" name="Greater Compressed Package of Blessed Spiritshots (A-Grade)">
<!-- A small package of compressed blessed spiritshots. Upon use, changes into 1000 A-grade blessed spiritshots. -->

View File

@@ -526,7 +526,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="3" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="FishShots" />
<set name="item_skill" val="2181-1" /> <!-- Item - Fishing Shot -->
@@ -540,7 +540,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="5" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="FishShots" />
<set name="item_skill" val="2182-1" /> <!-- Item - Fishing Shot -->
@@ -554,7 +554,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="7" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="FishShots" />
<set name="item_skill" val="2183-1" /> <!-- Item - Fishing Shot -->
@@ -568,7 +568,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="25" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="FishShots" />
<set name="item_skill" val="2184-1" /> <!-- Item - Fishing Shot -->
@@ -582,7 +582,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="40" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="FishShots" />
<set name="item_skill" val="2185-1" /> <!-- Item - Fishing Shot -->
@@ -596,7 +596,7 @@
<set name="material" val="PAPER" />
<set name="weight" val="3" />
<set name="price" val="50" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
<set name="handler" val="FishShots" />
<set name="item_skill" val="2186-1" /> <!-- Item - Fishing Shot -->

View File

@@ -1939,7 +1939,7 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="GOLD" />
<set name="weight" val="3" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
@@ -1956,7 +1956,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2274-1" /> <!-- Fisherman's Potion Green -->
<set name="item_skill" val="2274-1" /> <!-- Fisherman's Potion Green -->
</item>
<item id="8194" type="EtcItem" name="Fisherman's Potion - Jade">
<!-- By lowering one's fishing skill level, this potion allows one to catch a jade fish (level 4~6 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect. -->
@@ -1969,7 +1969,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2274-2" /> <!-- Fisherman's Potion Green -->
<set name="item_skill" val="2274-2" /> <!-- Fisherman's Potion Green -->
</item>
<item id="8195" type="EtcItem" name="Fisherman's Potion - Blue">
<!-- By lowering one's fishing skill level, this potion allows one to catch a blue fish (level 7~9 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect. -->
@@ -1982,7 +1982,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2274-3" /> <!-- Fisherman's Potion Green -->
<set name="item_skill" val="2274-3" /> <!-- Fisherman's Potion Green -->
</item>
<item id="8196" type="EtcItem" name="Fisherman's Potion - Yellow">
<!-- By lowering one's fishing skill level, this potion allows one to catch a yellow fish (level 10~12 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect. -->
@@ -1995,7 +1995,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2274-4" /> <!-- Fisherman's Potion Green -->
<set name="item_skill" val="2274-4" /> <!-- Fisherman's Potion Green -->
</item>
<item id="8197" type="EtcItem" name="Fisherman's Potion - Orange">
<!-- By lowering one's fishing skill level, this potion allows one to catch an orange fish (level 13~15 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect. -->
@@ -2008,7 +2008,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2274-5" /> <!-- Fisherman's Potion Green -->
<set name="item_skill" val="2274-5" /> <!-- Fisherman's Potion Green -->
</item>
<item id="8198" type="EtcItem" name="Fisherman's Potion - Purple">
<!-- By lowering one's fishing skill level, this potion allows one to catch a purple fish (level 16~18 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect. -->
@@ -2021,7 +2021,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2274-6" /> <!-- Fisherman's Potion Green -->
<set name="item_skill" val="2274-6" /> <!-- Fisherman's Potion Green -->
</item>
<item id="8199" type="EtcItem" name="Fisherman's Potion - Red">
<!-- By lowering one's fishing skill level, this potion allows one to catch a red fish (level 19~21 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect. -->
@@ -2034,6 +2034,6 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2274-7" /> <!-- Fisherman's Potion Green -->
<set name="item_skill" val="2274-7" /> <!-- Fisherman's Potion Green -->
</item>
</list>

View File

@@ -11,7 +11,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2274-8" /> <!-- Fisherman's Potion Green -->
<set name="item_skill" val="2274-8" /> <!-- Fisherman's Potion Green -->
</item>
<item id="8201" type="EtcItem" name="Fisherman's Potion - Black">
<!-- By lowering one's fishing skill level, this potion allows one to catch a green fish (level 25~27 fish). If one uses a potion that is designed for a higher fishing skill level than one's own, the potion will have no effect. -->

View File

@@ -756,7 +756,7 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="GOLD" />
<set name="weight" val="3" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />

View File

@@ -432,7 +432,7 @@
<set name="material" val="BONE" />
<set name="weight" val="5" />
<set name="price" val="3" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="9634" type="EtcItem" name="Steel Bolt">
@@ -446,7 +446,7 @@
<set name="material" val="FINE_STEEL" />
<set name="weight" val="4" />
<set name="price" val="5" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="9635" type="EtcItem" name="Silver Bolt">
@@ -460,7 +460,7 @@
<set name="material" val="SILVER" />
<set name="weight" val="4" />
<set name="price" val="7" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="9636" type="EtcItem" name="Mithril Bolt">
@@ -474,7 +474,7 @@
<set name="material" val="MITHRIL" />
<set name="weight" val="3" />
<set name="price" val="8" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="9637" type="EtcItem" name="Shining Bolt">
@@ -488,7 +488,7 @@
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="3" />
<set name="price" val="10" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_stackable" val="true" />
</item>
<item id="9638" type="Weapon" name="Tears r1">
@@ -1085,7 +1085,7 @@
<set name="immediate_effect" val="true" />
<set name="material" val="BRONZE" />
<set name="weight" val="70" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />

View File

@@ -1379,7 +1379,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2428-1" /> <!-- Scroll of Transformation - Rabbit -->
<set name="item_skill" val="2428-1" /> <!-- Scroll of Transformation - Rabbit -->
<cond msgId="113" addName="1">
<player flyMounted="false" />
</cond>

View File

@@ -433,7 +433,7 @@
<set name="is_sellable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="reuse_delay" val="86400000" /><!-- TODO: Manage global (main class <-> subclasses) reuse for skills. -->
<set name="reuse_delay" val="86400000" /> <!-- TODO: Manage global (main class <-> subclasses) reuse for skills. -->
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2510-1" /> <!-- Wondrous Cubic -->
</item>

View File

@@ -1019,7 +1019,7 @@
</for>
</item>
<item id="11450" type="Armor" name="Majestic Gauntlet - Robe">
<!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Resistance to Shock. -->
<!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Resistance to Shock. -->
<set name="icon" val="icon.armor_t85_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
@@ -1121,7 +1121,7 @@
</for>
</item>
<item id="11455" type="Armor" name="Majestic Boots - Robe">
<!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Resistance to Shock. -->
<!-- Masterwork Item that increases Max MP, MP Recovery Rate, and Resistance to Shock. -->
<set name="icon" val="icon.armor_t85_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />

View File

@@ -408,7 +408,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_premium" val="true" />
<set name="reuse_delay" val="86400000" /><!-- TODO: Manage global (main class <-> subclasses) reuse for skills. -->
<set name="reuse_delay" val="86400000" /> <!-- TODO: Manage global (main class <-> subclasses) reuse for skills. -->
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="2606-1" /> <!-- Gran Kain's Gift Box -->
<set name="time" val="43200" />

View File

@@ -47,7 +47,7 @@
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="reuse_delay" val="86400000" /><!-- TODO: Manage global (main class <-> subclasses) reuse for skills. -->
<set name="reuse_delay" val="86400000" /> <!-- TODO: Manage global (main class <-> subclasses) reuse for skills. -->
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="22180-1" /> <!-- Wondrous Cubic - 1 time use -->
</item>

View File

@@ -45,7 +45,7 @@
<set name="is_freightable" val="true" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="21707,1,1,100" />
<set name="capsuled_items" val="21707,1,1,100" />
</item>
<item id="21703" type="EtcItem" name="Olf's Thanksgiving XL Pack">
<!-- Dimensional item. Blessed Olf's T-shirt Enchant Scroll. Gift box containig 6 each of the Large Firework and Honey Rice Cakes. Can be exchanged while in a pack. Cannot be dropped. Can be shared between characters within an account through the Dimensional Merchant. Can be stored in a private warehouse. -->
@@ -843,7 +843,7 @@
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="22275-1" />
<set name="item_skill" val="22275-1" />
</item>
<item id="21752" type="EtcItem" name="Rune Jewelry Box - Talisman">
<!-- Jewelry box containing the precious treasure of Rune. When used, you can obtain a Talisman with a certain rate of chance. -->
@@ -857,7 +857,7 @@
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="22276-1" />
<set name="item_skill" val="22276-1" />
</item>
<item id="21753" type="EtcItem" name="Pablo's Box">
<!-- Box containing the precious treasure of Elmore's renowned scholar Pablo. When used, you can obtain a hat with a certain rate of chance. -->

View File

@@ -951,7 +951,7 @@
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="SoulShots" />
<set name="item_skill" val="26062-1" /> <!-- Soulshot - B grade -->
<set name="item_skill" val="26062-1" /> <!-- Soulshot - B grade -->
</item>
<item id="21849" type="EtcItem" name="Mysterious Soulshot (A-Grade)">
<!-- Soulshot containing the light of Sprites -->

View File

@@ -1194,7 +1194,7 @@
<set name="crystal_type" val="D" />
<set name="material" val="BONE" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1211,7 +1211,7 @@
<set name="crystal_type" val="C" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1228,7 +1228,7 @@
<set name="crystal_type" val="B" />
<set name="material" val="SILVER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1245,7 +1245,7 @@
<set name="crystal_type" val="A" />
<set name="material" val="MITHRIL" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1262,7 +1262,7 @@
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1277,7 +1277,7 @@
<set name="crystal_type" val="D" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1294,7 +1294,7 @@
<set name="crystal_type" val="C" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1311,7 +1311,7 @@
<set name="crystal_type" val="B" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1328,7 +1328,7 @@
<set name="crystal_type" val="A" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1345,7 +1345,7 @@
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1362,7 +1362,7 @@
<set name="crystal_type" val="D" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1379,7 +1379,7 @@
<set name="crystal_type" val="C" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1396,14 +1396,14 @@
<set name="crystal_type" val="B" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="SpiritShot" />
<set name="item_skill" val="26057-1" /> <!-- Spiritshot - B grade -->
<set name="item_skill" val="26057-1" /> <!-- Spiritshot - B grade -->
</item>
<item id="22080" type="EtcItem" name="Spiritshot (A-Grade)">
<!-- Spirit light is infused into a weapon, instantly increasing its magic power. Can be used on A-grade weapons. It is very light. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@@ -1413,7 +1413,7 @@
<set name="crystal_type" val="A" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1430,7 +1430,7 @@
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1447,7 +1447,7 @@
<set name="crystal_type" val="D" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1464,7 +1464,7 @@
<set name="crystal_type" val="C" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1481,14 +1481,14 @@
<set name="crystal_type" val="B" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="SoulShots" />
<set name="item_skill" val="26062-1" /> <!-- Soulshot - B grade -->
<set name="item_skill" val="26062-1" /> <!-- Soulshot - B grade -->
</item>
<item id="22085" type="EtcItem" name="Soulshot (A-Grade)">
<!-- Spirit light is infused into a weapon, instantly inflicts a powerful attack on the enemy. Can be used on A-grade weapons. It is very light. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@@ -1498,7 +1498,7 @@
<set name="crystal_type" val="A" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -1515,7 +1515,7 @@
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />

View File

@@ -666,7 +666,7 @@
<set name="crystal_type" val="D" />
<set name="material" val="BONE" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -683,7 +683,7 @@
<set name="crystal_type" val="C" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -700,7 +700,7 @@
<set name="crystal_type" val="B" />
<set name="material" val="SILVER" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -717,7 +717,7 @@
<set name="crystal_type" val="A" />
<set name="material" val="MITHRIL" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@@ -734,7 +734,7 @@
<set name="crystal_type" val="S" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="1" />
<!-- <set name="enchant_enabled" val="1" /> NOTE: Retail typo. -->
<!-- <set name="enchant_enabled" val="1" />NOTE: Retail typo. -->
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />

View File

@@ -671,7 +671,7 @@
<set name="is_destroyable" val="false" />
<set name="is_freightable" val="true" />
</item>
<item id="22263" type="Armor" name="Chic Silver Chapeau - Event">
<item id="22263" type="Armor" name="Chic Silver Chapeau - Event">
<!-- Chic Silver Chapeau. Uses 2 hair accessory slots. Cannot be exchanged, dropped, or destroyed. Can be shared between characters within an account through the Dimensional Merchant. Can be stored in a private warehouse. -->
<set name="icon" val="BranchSys2.icon2.pi_silverchaperon" />
<set name="default_action" val="EQUIP" />

View File

@@ -2012,9 +2012,9 @@
</clanList>
</ai>
<skillList>
<skill id="6599" level="12" /> <!-- NPC earth attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6262" level="1" /> <!-- EMP Power -->
<skill id="6599" level="12" /> <!-- NPC earth attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6262" level="1" /> <!-- EMP Power -->
</skillList>
<collision>
<radius normal="25" />
@@ -2092,10 +2092,10 @@
</clanList>
</ai>
<skillList>
<skill id="6494" level="28" /> <!-- NPC holy attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6710" level="1" /> <!-- Etis Haste -->
<skill id="6711" level="1" /> <!-- Etis Power Up -->
<skill id="6494" level="28" /> <!-- NPC holy attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6710" level="1" /> <!-- Etis Haste -->
<skill id="6711" level="1" /> <!-- Etis Power Up -->
</skillList>
<collision>
<radius normal="25" />
@@ -2123,10 +2123,10 @@
</clanList>
</ai>
<skillList>
<skill id="6494" level="28" /> <!-- NPC holy attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6710" level="1" /> <!-- Etis Haste -->
<skill id="6711" level="1" /> <!-- Etis Power Up -->
<skill id="6494" level="28" /> <!-- NPC holy attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6710" level="1" /> <!-- Etis Haste -->
<skill id="6711" level="1" /> <!-- Etis Power Up -->
</skillList>
<collision>
<radius normal="25" />
@@ -2154,10 +2154,10 @@
</clanList>
</ai>
<skillList>
<skill id="6494" level="28" /> <!-- NPC holy attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6710" level="1" /> <!-- Etis Haste -->
<skill id="6711" level="1" /> <!-- Etis Power Up -->
<skill id="6494" level="28" /> <!-- NPC holy attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6710" level="1" /> <!-- Etis Haste -->
<skill id="6711" level="1" /> <!-- Etis Power Up -->
</skillList>
<collision>
<radius normal="25" />
@@ -2185,10 +2185,10 @@
</clanList>
</ai>
<skillList>
<skill id="6494" level="28" /> <!-- NPC holy attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6710" level="1" /> <!-- Etis Haste -->
<skill id="6711" level="1" /> <!-- Etis Power Up -->
<skill id="6494" level="28" /> <!-- NPC holy attack -->
<skill id="6705" level="1" /> <!-- Stun -->
<skill id="6710" level="1" /> <!-- Etis Haste -->
<skill id="6711" level="1" /> <!-- Etis Power Up -->
</skillList>
<collision>
<radius normal="25" />
@@ -2216,9 +2216,9 @@
</clanList>
</ai>
<skillList>
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="5024" level="1" /> <!-- Decrease Atk. Spd. -->
<skill id="4153" level="1" /> <!-- Decrease Speed -->
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="5024" level="1" /> <!-- Decrease Atk. Spd. -->
<skill id="4153" level="1" /> <!-- Decrease Speed -->
</skillList>
<collision>
<radius normal="25" />
@@ -2246,9 +2246,9 @@
</clanList>
</ai>
<skillList>
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="5024" level="1" /> <!-- Decrease Atk. Spd. -->
<skill id="4153" level="1" /> <!-- Decrease Speed -->
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="5024" level="1" /> <!-- Decrease Atk. Spd. -->
<skill id="4153" level="1" /> <!-- Decrease Speed -->
</skillList>
<collision>
<radius normal="25" />
@@ -2276,9 +2276,9 @@
</clanList>
</ai>
<skillList>
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="5024" level="1" /> <!-- Decrease Atk. Spd. -->
<skill id="4153" level="1" /> <!-- Decrease Speed -->
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="5024" level="1" /> <!-- Decrease Atk. Spd. -->
<skill id="4153" level="1" /> <!-- Decrease Speed -->
</skillList>
<collision>
<radius normal="25" />
@@ -2306,9 +2306,9 @@
</clanList>
</ai>
<skillList>
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="5024" level="1" /> <!-- Decrease Atk. Spd. -->
<skill id="4153" level="1" /> <!-- Decrease Speed -->
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="5024" level="1" /> <!-- Decrease Atk. Spd. -->
<skill id="4153" level="1" /> <!-- Decrease Speed -->
</skillList>
<collision>
<radius normal="25" />

View File

@@ -236,19 +236,19 @@
</clanList>
</ai>
<skillList>
<skill id="4336" level="2" /> <!-- Dark Attack Weak Point -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="4417" level="17" /> <!-- Angels -->
<skill id="4423" level="3" /> <!-- Sacred Attacks -->
<skill id="4563" level="9" /> <!-- NPC Solar Flare - Magic -->
<skill id="4613" level="1" /> <!-- NPC Clan Heal -->
<skill id="4789" level="9" /> <!-- NPC High Level -->
<skill id="4336" level="2" /> <!-- Dark Attack Weak Point -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="4417" level="17" /> <!-- Angels -->
<skill id="4423" level="3" /> <!-- Sacred Attacks -->
<skill id="4563" level="9" /> <!-- NPC Solar Flare - Magic -->
<skill id="4613" level="1" /> <!-- NPC Clan Heal -->
<skill id="4789" level="9" /> <!-- NPC High Level -->
</skillList>
<collision>
<radius normal="25" />
@@ -418,9 +418,9 @@
</clanList>
</ai>
<skillList>
<skill id="6320" level="1" /> <!-- Summon Sacred Magic Force -->
<skill id="6321" level="1" /> <!-- Divine Flash -->
<skill id="6322" level="1" /> <!-- Divine Impact -->
<skill id="6320" level="1" /> <!-- Summon Sacred Magic Force -->
<skill id="6321" level="1" /> <!-- Divine Flash -->
<skill id="6322" level="1" /> <!-- Divine Impact -->
</skillList>
<collision>
<radius normal="25" />
@@ -490,8 +490,8 @@
</clanList>
</ai>
<skillList>
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="4088" level="1" /> <!-- Bleed -->
<skill id="6709" level="1" /> <!-- Multi Shot -->
<skill id="4088" level="1" /> <!-- Bleed -->
</skillList>
<collision>
<radius normal="25" />
@@ -520,8 +520,8 @@
</clanList>
</ai>
<skillList>
<skill id="6262" level="1" /> <!-- EMP Power -->
<skill id="6515" level="20" /> <!-- NPC dark attack -->
<skill id="6262" level="1" /> <!-- EMP Power -->
<skill id="6515" level="20" /> <!-- NPC dark attack -->
</skillList>
<collision>
<radius normal="25" />

View File

@@ -2908,7 +2908,7 @@
<height normal="58" />
</collision>
</npc>
<npc id="29054" level="78" type="RaidBoss" name="Benom" title="Triol's Leader"> <!-- Retail level is 75 -->
<npc id="29054" level="78" type="RaidBoss" name="Benom" title="Triol's Leader"> <!-- Retail level is 75 -->
<!-- Confirmed CT2.5 -->
<parameters>
<skill name="PhysicalSpecial" id="4993" level="1" /> <!-- Venom - Strike -->

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/npcs.xsd">
<!-- Duelist -->
<npc id="81001" level="85" type="Monster" name="Gladus" title="Duelist" >
<npc id="81001" level="85" type="Monster" name="Gladus" title="Duelist">
<race>HUMAN</race>
<sex>MALE</sex>
<stats str="88" int="39" dex="55" wit="39" con="82" men="38">
@@ -18,7 +18,7 @@
</speed>
</stats>
<status fakePlayer="true" talkable="false" attackable="true" />
<ai type="FIGHTER" clanHelpRange="1000" aggroRange="1000" isAggressive="true" > <!-- FIGHTER, ARCHER, BALANCED, MAGE, HEALER -->
<ai type="FIGHTER" clanHelpRange="1000" aggroRange="1000" isAggressive="true"> <!-- FIGHTER, ARCHER, BALANCED, MAGE, HEALER -->
<clanList>
<clan>FAKE_PLAYER</clan>
</clanList>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/npcs.xsd">
<!-- Spectral Dancer -->
<npc id="80000" level="78" type="Npc" name="Evi" >
<npc id="80000" level="78" type="Npc" name="Evi">
<race>DARK_ELF</race>
<sex>FEMALE</sex>
<stats str="103" int="40" dex="53" wit="37" con="84" men="39">

View File

@@ -19,11 +19,11 @@
<skill minLvl="1" skillId="5186" skillLvl="2" /> <!-- Pet Haste -->
<skill minLvl="1" skillId="5187" skillLvl="4" /> <!-- Pet Vampiric Rage -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" /> Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" /> Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" /> Improved Combat -->
<!-- <skill minLvl="1" skillId="1502" skillLvl="1" /> Improved Critical Attack -->
<!-- <skill minLvl="1" skillId="1519" skillLvl="1" /> Chant of Blood Awakening -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" />Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" />Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" />Improved Combat -->
<!-- <skill minLvl="1" skillId="1502" skillLvl="1" />Improved Critical Attack -->
<!-- <skill minLvl="1" skillId="1519" skillLvl="1" />Chant of Blood Awakening -->
<skill minLvl="55" skillId="5195" skillLvl="1" /> <!-- Pet Greater Heal -->
<skill minLvl="60" skillId="5195" skillLvl="2" />

View File

@@ -16,10 +16,10 @@
<skill minLvl="1" skillId="5194" skillLvl="3" /> <!-- Pet Empower -->
<skill minLvl="1" skillId="5193" skillLvl="3" /> <!-- Pet Acumen -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" /> Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" /> Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" /> Improved Combat -->
<!-- <skill minLvl="1" skillId="1500" skillLvl="1" /> Improved Magic -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" />Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" />Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" />Improved Combat -->
<!-- <skill minLvl="1" skillId="1500" skillLvl="1" />Improved Magic -->
<skill minLvl="55" skillId="5200" skillLvl="1" /> <!-- Pet Recharge -->
<skill minLvl="60" skillId="5200" skillLvl="2" />

View File

@@ -17,10 +17,10 @@
<skill minLvl="1" skillId="5194" skillLvl="3" /> <!-- Pet Empower -->
<skill minLvl="1" skillId="5193" skillLvl="3" /> <!-- Pet Acumen -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" /> Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" /> Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" /> Improved Combat -->
<!-- <skill minLvl="1" skillId="1500" skillLvl="1" /> Improved Magic -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" />Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" />Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" />Improved Combat -->
<!-- <skill minLvl="1" skillId="1500" skillLvl="1" />Improved Magic -->
<skill minLvl="55" skillId="5200" skillLvl="1" /> <!-- Pet Recharge -->
<skill minLvl="60" skillId="5200" skillLvl="2" />

View File

@@ -21,11 +21,11 @@
<skill minLvl="1" skillId="5186" skillLvl="2" /> <!-- Pet Haste -->
<skill minLvl="1" skillId="5187" skillLvl="4" /> <!-- Pet Vampiric Rage -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" /> Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" /> Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" /> Improved Combat -->
<!-- <skill minLvl="1" skillId="1502" skillLvl="1" /> Improved Critical Attack -->
<!-- <skill minLvl="1" skillId="1519" skillLvl="1" /> Chant of Blood Awakening -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" />Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" />Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" />Improved Combat -->
<!-- <skill minLvl="1" skillId="1502" skillLvl="1" />Improved Critical Attack -->
<!-- <skill minLvl="1" skillId="1519" skillLvl="1" />Chant of Blood Awakening -->
<skill minLvl="55" skillId="5195" skillLvl="1" /> <!-- Pet Greater Heal -->
<skill minLvl="60" skillId="5195" skillLvl="2" />

View File

@@ -19,9 +19,9 @@
<skill minLvl="1" skillId="5987" skillLvl="1" /> <!-- Weapon Maintenance -->
<skill minLvl="1" skillId="5988" skillLvl="1" /> <!-- Armor Maintenance -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" /> Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" /> Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" /> Improved Combat -->
<!-- <skill minLvl="1" skillId="1501" skillLvl="1" />Improved Condition -->
<!-- <skill minLvl="1" skillId="1504" skillLvl="1" />Improved Movement -->
<!-- <skill minLvl="1" skillId="1499" skillLvl="1" />Improved Combat -->
<skill minLvl="55" skillId="5200" skillLvl="1" /> <!-- Pet Recharge -->
<skill minLvl="60" skillId="5200" skillLvl="2" />

File diff suppressed because it is too large Load Diff

View File

@@ -2,12 +2,12 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="100" levels="15" name="Stun Attack" enchantGroup1="2">
<!-- Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible. -->
<table name="#effectPoints"> -96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 </table>
<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
<table name="#mpConsume"> 19 19 20 21 21 22 24 25 26 27 28 29 31 32 33 </table>
<table name="#power"> 36 39 42 49 53 57 66 71 77 88 94 101 115 123 131 </table>
<table name="#ench1Power"> 794 799 803 808 813 817 822 827 831 836 840 845 850 854 859 864 868 873 878 882 887 891 896 901 905 910 915 919 924 928 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 </table>
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
<table name="#mpConsume">19 19 20 21 21 22 24 25 26 27 28 29 31 32 33 </table>
<table name="#power">36 39 42 49 53 57 66 71 77 88 94 101 115 123 131 </table>
<table name="#ench1Power">794 799 803 808 813 817 822 827 831 836 840 845 850 854 859 864 868 873 878 882 887 891 896 901 905 910 915 919 924 928 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -43,15 +43,15 @@
</skill>
<skill id="101" levels="40" name="Stun Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. -->
<table name="#effectPoints"> -327 -337 -346 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 46 48 49 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>
<table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<table name="#ench1ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
<table name="#ench2mpConsume"> 107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65 </table>
<table name="#ench2Power"> 2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table>
<table name="#ench34pmDef"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.73 0.73 0.72 0.71 0.7 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-327 -337 -346 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">46 48 49 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>
<table name="#power">344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<table name="#ench1ActivateRates">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
<table name="#ench2mpConsume">107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65 </table>
<table name="#ench2Power">2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table>
<table name="#ench34pmDef">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.73 0.73 0.72 0.71 0.7 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -119,17 +119,17 @@
</skill>
<skill id="102" levels="16" name="Entangle" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's Speed by 20% for 1 minute. -->
<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
<table name="#effectPoints"> -341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
<table name="#magicLvl"> 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
<table name="#mpInitialConsume"> 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
<table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
<table name="#ench3-runSpd"> 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5 </table>
<table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
<table name="#effectPoints">-341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
<table name="#magicLvl">36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
<table name="#mpInitialConsume">4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
<table name="#runSpd">0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
<table name="#ench3-runSpd">0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5 </table>
<table name="#ench3abnormalLvl">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
@@ -167,11 +167,11 @@
</skill>
<skill id="103" levels="4" name="Corpse Plague">
<!-- Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second. -->
<table name="#abnormalLvls"> 5 6 7 8 </table>
<table name="#dot"> 41 50 58 63 </table>
<table name="#effectPoints"> -438 -549 -582 -635 </table>
<table name="#magicLvl"> 46 58 62 70 </table>
<table name="#mpConsume"> 22 28 29 33 </table>
<table name="#abnormalLvls">5 6 7 8 </table>
<table name="#dot">41 50 58 63 </table>
<table name="#effectPoints">-438 -549 -582 -635 </table>
<table name="#magicLvl">46 58 62 70 </table>
<table name="#mpConsume">22 28 29 33 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
@@ -222,17 +222,17 @@
</skill>
<skill id="105" levels="24" name="Freezing Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute. -->
<table name="#effectPoints"> -322 -341 -360 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
<table name="#magicLvl"> 34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 24 24 26 27 30 30 32 32 34 34 37 38 39 40 41 42 43 46 48 48 50 51 53 55 </table>
<table name="#mpInitialConsume"> 6 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 14 14 14 14 14 </table>
<table name="#power"> 26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65 </table>
<table name="#ench1Power"> 65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table>
<table name="#ench2mpConsume"> 27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 </table>
<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 </table>
<table name="#ench3ActivateRates"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-322 -341 -360 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
<table name="#magicLvl">34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">24 24 26 27 30 30 32 32 34 34 37 38 39 40 41 42 43 46 48 48 50 51 53 55 </table>
<table name="#mpInitialConsume">6 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 14 14 14 14 14 </table>
<table name="#power">26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65 </table>
<table name="#ench1Power">65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table>
<table name="#ench2mpConsume">27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 </table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 </table>
<table name="#ench3ActivateRates">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
@@ -279,8 +279,8 @@
</skill>
<skill id="106" levels="14" name="Veil">
<!-- Creates an illusion of nearby monsters for 2 minutes. -->
<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table>
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TURN_PASSIVE" />
@@ -303,13 +303,13 @@
</skill>
<skill id="107" levels="9" name="Divine Aura" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Holds nearby undead monsters for 10 seconds. -->
<table name="#effectPoints"> -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 40 42 43 45 46 48 49 50 51 </table>
<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#ench2mpConsume"> 50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table>
<table name="#ench3defCritRate"> 1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
<table name="#magicLvl">58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">40 42 43 45 46 48 49 50 51 </table>
<table name="#ench1ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#ench2mpConsume">50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table>
<table name="#ench3defCritRate">1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -383,19 +383,19 @@
</skill>
<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement. -->
<table name="#abnormalLvls"> 1 2 </table>
<table name="#effectPoints"> 204 438 </table>
<table name="#magicLvl"> 20 46 </table>
<table name="#mDef"> 1620 3240 </table>
<table name="#mpConsume"> 10 21 </table>
<table name="#pDef"> 1800 3600 </table>
<table name="#ench1AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
<table name="#ench2reuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
<table name="#ench3decreasePenalty"> 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 </table>
<table name="#enchabnormalLvl"> 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchmDef"> 3272 3304 3337 3369 3402 3434 3466 3499 3531 3564 3596 3628 3661 3693 3726 3758 3790 3823 3855 3888 3920 3952 3985 4017 4050 4082 4114 4147 4179 4212 </table>
<table name="#enchpDef"> 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table>
<table name="#abnormalLvls">1 2 </table>
<table name="#effectPoints">204 438 </table>
<table name="#magicLvl">20 46 </table>
<table name="#mDef">1620 3240 </table>
<table name="#mpConsume">10 21 </table>
<table name="#pDef">1800 3600 </table>
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
<table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
<table name="#ench3decreasePenalty">0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 </table>
<table name="#enchabnormalLvl">2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchmDef">3272 3304 3337 3369 3402 3434 3466 3499 3531 3564 3596 3628 3661 3693 3726 3758 3790 3823 3855 3888 3920 3952 3985 4017 4050 4082 4114 4147 4179 4212 </table>
<table name="#enchpDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
@@ -445,15 +445,15 @@
</skill>
<skill id="111" levels="2" name="Ultimate Evasion" enchantGroup1="1" enchantGroup2="1">
<!-- For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80. -->
<table name="#abnormalLvls"> 1 2 </table>
<table name="#effectPoints"> 268 523 </table>
<table name="#magicLvl"> 28 55 </table>
<table name="#mpConsume"> 13 25 </table>
<table name="#pSkillEvas"> 25 40 </table>
<table name="#rEvas"> 20 25 </table>
<table name="#ench1AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
<table name="#ench2reuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">1 2 </table>
<table name="#effectPoints">268 523 </table>
<table name="#magicLvl">28 55 </table>
<table name="#mpConsume">13 25 </table>
<table name="#pSkillEvas">25 40 </table>
<table name="#rEvas">20 25 </table>
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
<table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" />
@@ -479,16 +479,16 @@
</skill>
<skill id="112" levels="4" name="Deflect Arrow" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes. -->
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#effectPoints"> 10 20 30 40 </table>
<table name="#magicLvl"> 24 32 43 49 </table>
<table name="#mpConsume"> 11 14 19 22 </table>
<table name="#trait_bow"> 16 24 32 40 </table>
<table name="#trait_crossbow"> 8 12 16 20 </table>
<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2mpConsume"> 21 21 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 11 10 10 10 9 9 </table>
<table name="#ench2sDef"> 1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">1 2 3 4 </table>
<table name="#effectPoints">10 20 30 40 </table>
<table name="#magicLvl">24 32 43 49 </table>
<table name="#mpConsume">11 14 19 22 </table>
<table name="#trait_bow">16 24 32 40 </table>
<table name="#trait_crossbow">8 12 16 20 </table>
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2mpConsume">21 21 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 11 10 10 10 9 9 </table>
<table name="#ench2sDef">1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP_BOW" />
@@ -520,8 +520,8 @@
</skill>
<skill id="113" levels="2" name="Long Shot">
<!-- Increases the bow's range by 200. -->
<table name="#dist"> 200 400 </table>
<table name="#magicLvl"> 20 40 </table>
<table name="#dist">200 400 </table>
<table name="#magicLvl">20 40 </table>
<set name="icon" val="icon.skill0113" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -536,16 +536,16 @@
</skill>
<skill id="115" levels="17" name="Power Break" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's P. Atk. by 20% for 30 seconds. -->
<table name="#abnormalLvls"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
<table name="#effectPoints"> -152 -171 -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
<table name="#magicLvl"> 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 11 14 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
<table name="#mpInitialConsume"> 3 3 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
<table name="#pAtk"> 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
<table name="#effectPoints">-152 -171 -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
<table name="#magicLvl">32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">11 14 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
<table name="#mpInitialConsume">3 3 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
<table name="#pAtk">0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
@@ -585,12 +585,12 @@
</skill>
<skill id="116" levels="14" name="Howl" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases P. Atk. of nearby enemies by 23% for 30 seconds. -->
<table name="#effectPoints"> -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 29 31 33 35 38 40 42 43 45 46 48 50 51 53 </table>
<table name="#ench1ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">29 31 33 35 38 40 42 43 45 46 48 50 51 53 </table>
<table name="#ench1ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
@@ -636,10 +636,10 @@
</skill>
<skill id="120" levels="15" name="Stunning Fist">
<!-- Attacks the enemy with 42 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible. -->
<table name="#effectPoints"> -96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 </table>
<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
<table name="#mpConsume"> 19 19 20 21 21 22 24 25 26 27 28 29 31 32 33 </table>
<table name="#power"> 42 46 49 57 62 67 77 83 89 103 110 117 134 143 152 </table>
<table name="#effectPoints">-96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 </table>
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
<table name="#mpConsume">19 19 20 21 21 22 24 25 26 27 28 29 31 32 33 </table>
<table name="#power">42 46 49 57 62 67 77 83 89 103 110 117 134 143 152 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -673,14 +673,14 @@
</skill>
<skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1">
<!-- Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
<table name="#power"> 10 15 20 25 30 35 </table>
<table name="#effectPoints"> 268 379 467 549 597 635 </table>
<table name="#magicLvl"> 28 40 49 58 64 70 </table>
<table name="#mpConsume"> 13 18 22 27 30 33 </table>
<table name="#ench1Reuse"> 148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000 </table>
<table name="#ench2pAtk"> 1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">1 2 3 4 5 6 </table>
<table name="#power">10 15 20 25 30 35 </table>
<table name="#effectPoints">268 379 467 549 597 635 </table>
<table name="#magicLvl">28 40 49 58 64 70 </table>
<table name="#mpConsume">13 18 22 27 30 33 </table>
<table name="#ench1Reuse">148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000 </table>
<table name="#ench2pAtk">1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MAX_HP_UP" />
@@ -713,13 +713,13 @@
</skill>
<skill id="122" levels="15" name="Hex" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's P. Def. by 23% for 30 seconds. -->
<table name="#effectPoints"> -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table>
<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
<table name="#magicLvl">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
@@ -758,15 +758,15 @@
</skill>
<skill id="123" levels="3" name="Spirit Barrier" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the user's M. Def. by 15% for 20 minutes. -->
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#effectPoints"> 379 467 549 </table>
<table name="#magicLvl"> 40 49 58 </table>
<table name="#mDef"> 1.15 1.23 1.3 </table>
<table name="#mpConsume"> 14 18 22 </table>
<table name="#mpInitialConsume"> 4 5 6 </table>
<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2power"> 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.34 1.34 1.34 1.34 1.34 1.34 1.34 1.35 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">1 2 3 </table>
<table name="#effectPoints">379 467 549 </table>
<table name="#magicLvl">40 49 58 </table>
<table name="#mDef">1.15 1.23 1.3 </table>
<table name="#mpConsume">14 18 22 </table>
<table name="#mpInitialConsume">4 5 6 </table>
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2power">1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.34 1.34 1.34 1.34 1.34 1.34 1.34 1.35 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" />
@@ -796,13 +796,13 @@
</skill>
<skill id="127" levels="14" name="Hamstring" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases the enemy's Speed by 30% for 1 minute. -->
<table name="#effectPoints"> -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
<table name="#mpInitialConsume"> 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
<table name="#mpInitialConsume">4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
@@ -833,12 +833,12 @@
</skill>
<skill id="129" levels="5" name="Poison">
<!-- Poisons the target, causing loss of 24 HP per second for 30 seconds. -->
<table name="#abnormalLvls"> 3 5 6 7 8 </table>
<table name="#dot"> 24 41 50 58 63 </table>
<table name="#effectPoints"> -204 -467 -549 -611 -655 </table>
<table name="#magicLvl"> 20 49 58 66 74 </table>
<table name="#mpConsume"> 8 18 22 25 28 </table>
<table name="#mpInitialConsume"> 2 5 6 7 7 </table>
<table name="#abnormalLvls">3 5 6 7 8 </table>
<table name="#dot">24 41 50 58 63 </table>
<table name="#effectPoints">-204 -467 -549 -611 -655 </table>
<table name="#magicLvl">20 49 58 66 74 </table>
<table name="#mpConsume">8 18 22 25 28 </table>
<table name="#mpInitialConsume">2 5 6 7 7 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
@@ -868,13 +868,13 @@
</skill>
<skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1">
<!-- Decreases user's Speed by 20% and increases Atk. Spd. by 5% for 5 minutes. -->
<table name="#abnormalLvls"> 1 2 </table>
<table name="#effectPoints"> 438 523 </table>
<table name="#magicLvl"> 46 55 </table>
<table name="#mpConsume"> 21 25 </table>
<table name="#pAtkSpd"> 1.05 1.1 </table>
<table name="#ench1runSpd"> 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.87 0.88 0.89 0.89 0.9 0.91 0.91 0.92 0.93 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">1 2 </table>
<table name="#effectPoints">438 523 </table>
<table name="#magicLvl">46 55 </table>
<table name="#mpConsume">21 25 </table>
<table name="#pAtkSpd">1.05 1.1 </table>
<table name="#ench1runSpd">0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.87 0.88 0.89 0.89 0.9 0.91 0.91 0.92 0.93 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="THRILL_FIGHT" />
@@ -902,13 +902,13 @@
</skill>
<skill id="131" levels="3" name="Hawk Eye" enchantGroup1="1">
<!-- Decreases user's P. Def. by 10% and increases Accuracy by 6 for 5 minutes. -->
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#accCombat"> 6 8 10 </table>
<table name="#effectPoints"> 379 467 549 </table>
<table name="#magicLvl"> 40 49 58 </table>
<table name="#mpConsume"> 18 22 27 </table>
<table name="#ench1AbnormalTimes"> 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">1 2 3 </table>
<table name="#accCombat">6 8 10 </table>
<table name="#effectPoints">379 467 549 </table>
<table name="#magicLvl">40 49 58 </table>
<table name="#mpConsume">18 22 27 </table>
<table name="#ench1AbnormalTimes">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="AB_HAWK_EYE" />
@@ -931,8 +931,8 @@
</skill>
<skill id="134" levels="1" name="Toughness" enchantGroup1="1">
<!-- Increases Resistance to Sleep, Hold, and Poison attacks by 20. -->
<table name="#ench1Traits"> 21 21 21 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 27 27 27 27 28 28 28 29 29 29 30 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Traits">21 21 21 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 27 27 27 27 28 28 28 29 29 29 30 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0134" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -955,10 +955,10 @@
</skill>
<skill id="137" levels="4" name="Critical Chance" enchantGroup1="1">
<!-- Increases Critical Rate by 20%. -->
<table name="#magicLvl"> 28 40 49 58 </table>
<table name="#rate"> 1.2 1.3 1.4 1.5 </table>
<table name="#ench1rate"> 1.5 1.5 1.51 1.51 1.51 1.52 1.52 1.52 1.53 1.53 1.53 1.54 1.54 1.54 1.55 1.55 1.55 1.56 1.56 1.56 1.57 1.57 1.57 1.58 1.58 1.58 1.59 1.59 1.59 1.6 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">28 40 49 58 </table>
<table name="#rate">1.2 1.3 1.4 1.5 </table>
<table name="#ench1rate">1.5 1.5 1.51 1.51 1.51 1.52 1.52 1.52 1.53 1.53 1.53 1.54 1.54 1.54 1.55 1.55 1.55 1.56 1.56 1.56 1.57 1.57 1.57 1.58 1.58 1.58 1.59 1.59 1.59 1.6 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0137" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -977,11 +977,11 @@
</skill>
<skill id="139" levels="3" name="Guts">
<!-- Increases P. Def. by 100% for 1 minute 30 seconds. Available when HP is 30% or lower. -->
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#effectPoints"> 341 408 495 </table>
<table name="#magicLvl"> 36 43 52 </table>
<table name="#mpConsume"> 16 19 24 </table>
<table name="#pDef"> 2 2.5 3 </table>
<table name="#abnormalLvls">1 2 3 </table>
<table name="#effectPoints">341 408 495 </table>
<table name="#magicLvl">36 43 52 </table>
<table name="#mpConsume">16 19 24 </table>
<table name="#pDef">2 2.5 3 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="PINCH" />
@@ -1004,8 +1004,8 @@
</skill>
<skill id="141" levels="3" name="Weapon Mastery">
<!-- Increases P. Atk. by 8.5% and additionally by 2. -->
<table name="#magicLvl"> 5 10 15 </table>
<table name="#pAtk"> 2 3 4 </table>
<table name="#magicLvl">5 10 15 </table>
<table name="#pAtk">2 3 4 </table>
<set name="icon" val="icon.skill0141" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1019,9 +1019,9 @@
</skill>
<skill id="142" levels="5" name="Armor Mastery">
<!-- Increases P. Def. by 9 and MP Recovery Bonus by 10%. -->
<table name="#magicLvl"> 5 8 10 13 15 </table>
<table name="#pDef"> 9 11 12 13 14 </table>
<table name="#rEvas"> 0 0 0 3 3 </table>
<table name="#magicLvl">5 8 10 13 15 </table>
<table name="#pDef">9 11 12 13 14 </table>
<table name="#rEvas">0 0 0 3 3 </table>
<set name="icon" val="icon.skill0142" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1038,8 +1038,8 @@
</skill>
<skill id="143" levels="2" name="Cubic Mastery">
<!-- Ability to summon 2 Cubics at once. -->
<table name="#cubicCount"> 2 3 </table>
<table name="#magicLvl"> 43 55 </table>
<table name="#cubicCount">2 3 </table>
<table name="#magicLvl">43 55 </table>
<set name="icon" val="icon.skill0143" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1052,11 +1052,11 @@
</skill>
<skill id="144" levels="37" name="Dual Weapon Mastery" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Atk. by 23.7 when using a dualsword. -->
<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#pAtk"> 23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
<table name="#ench1pAtk"> 137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 </table>
<table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.020 1.022 1.023 1.024 1.026 1.027 1.028 1.030 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.040 1.042 1.043 1.044 1.046 1.047 1.048 1.050 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#pAtk">23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
<table name="#ench1pAtk">137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 </table>
<table name="#ench2pAtkSpd">1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.020 1.022 1.023 1.024 1.026 1.027 1.028 1.030 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.040 1.042 1.043 1.044 1.046 1.047 1.048 1.050 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0144" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1090,11 +1090,11 @@
</skill>
<skill id="146" levels="45" name="Anti Magic" enchantGroup1="1">
<!-- Increases M. Def. by 10. -->
<table name="#magicLvl"> 4 7 11 14 17 20 23 25 28 30 33 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#magicSuccRes"> 1 1 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 </table>
<table name="#mDef"> 10 12 14 16 18 20 23 25 28 30 34 36 40 42 43 46 47 49 52 54 56 59 61 63 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table>
<table name="#ench1mDef"> 113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">4 7 11 14 17 20 23 25 28 30 33 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#magicSuccRes">1 1 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 </table>
<table name="#mDef">10 12 14 16 18 20 23 25 28 30 34 36 40 42 43 46 47 49 52 54 56 59 61 63 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table>
<table name="#ench1mDef">113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0146" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1115,11 +1115,11 @@
</skill>
<skill id="147" levels="51" name="Magic Resistance" enchantGroup1="1">
<!-- Increases M. Def. by 22. -->
<table name="#magicLvl"> 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#magicSuccRes"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 </table>
<table name="#mDef"> 22 24 26 28 29 31 32 33 36 37 39 42 43 45 48 50 51 53 55 57 59 61 62 64 67 69 71 73 75 77 79 82 84 86 89 91 94 96 98 101 103 106 109 111 114 116 119 122 124 127 130 </table>
<table name="#ench1mDef"> 131 132 133 133 134 135 135 136 137 137 138 139 139 140 141 141 142 143 143 144 145 145 146 147 147 148 149 149 150 151 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#magicSuccRes">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 </table>
<table name="#mDef">22 24 26 28 29 31 32 33 36 37 39 42 43 45 48 50 51 53 55 57 59 61 62 64 67 69 71 73 75 77 79 82 84 86 89 91 94 96 98 101 103 106 109 111 114 116 119 122 124 127 130 </table>
<table name="#ench1mDef">131 132 133 133 134 135 135 136 137 137 138 139 139 140 141 141 142 143 143 144 145 145 146 147 147 148 149 149 150 151 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0147" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1140,9 +1140,9 @@
</skill>
<skill id="148" levels="8" name="Vital Force">
<!-- Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting. -->
<table name="#hp"> 1.9 2.7 2.9 3.6 4.5 4.7 5.6 6.7 </table>
<table name="#magicLvl"> 24 32 40 46 52 58 64 72 </table>
<table name="#mp"> 1.9 2.1 2.2 2.5 2.7 2.8 3.1 3.5 </table>
<table name="#hp">1.9 2.7 2.9 3.6 4.5 4.7 5.6 6.7 </table>
<table name="#magicLvl">24 32 40 46 52 58 64 72 </table>
<table name="#mp">1.9 2.1 2.2 2.5 2.7 2.8 3.1 3.5 </table>
<set name="icon" val="icon.skill0148" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1160,8 +1160,8 @@
</skill>
<skill id="150" levels="3" name="Weight Limit">
<!-- Double your weight limit. -->
<table name="#magicLvl"> 10 24 46 </table>
<table name="#rate"> 2 3 4 </table>
<table name="#magicLvl">10 24 46 </table>
<table name="#rate">2 3 4 </table>
<set name="icon" val="icon.skill0150" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1174,12 +1174,12 @@
</skill>
<skill id="153" levels="4" name="Shield Mastery" enchantGroup1="1">
<!-- Increases Shield Defense by 30% and Defense Rate by 50%. -->
<table name="#magicLvl"> 20 28 40 52 </table>
<table name="#Pdef"> 1 1 1.1 1.1 </table>
<table name="#rShld"> 1.5 1.7 1.85 2 </table>
<table name="#sDef"> 1.3 1.4 1.5 1.6 </table>
<table name="#ench1sDef"> 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">20 28 40 52 </table>
<table name="#Pdef">1 1 1.1 1.1 </table>
<table name="#rShld">1.5 1.7 1.85 2 </table>
<table name="#sDef">1.3 1.4 1.5 1.6 </table>
<table name="#ench1sDef">55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0153" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1223,8 +1223,8 @@
</skill>
<skill id="164" levels="3" name="Quick Recycle">
<!-- Decreases re-use time for magic by 10%. -->
<table name="#magicLvl"> 20 30 48 </table>
<table name="#reuse"> 0.9 0.85 0.8 </table>
<table name="#magicLvl">20 30 48 </table>
<table name="#reuse">0.9 0.85 0.8 </table>
<set name="icon" val="icon.skill0164" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1237,7 +1237,7 @@
</skill>
<skill id="165" levels="5" name="Trade">
<!-- Enables you to purchase high quality weapons with a discount up to 5 percent. -->
<table name="#magicLvl"> 15 24 36 43 49 </table>
<table name="#magicLvl">15 24 36 43 49 </table>
<set name="icon" val="icon.skill0165" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1245,9 +1245,9 @@
</skill>
<skill id="168" levels="3" name="Boost Attack Speed" enchantGroup1="1">
<!-- Increases Atk. Spd. by 5%. -->
<table name="#magicLvl"> 36 46 58 </table>
<table name="#rate"> 1.05 1.07 1.1 </table>
<table name="#ench1rate"> 1.101 1.102 1.103 1.104 1.105 1.106 1.107 1.108 1.109 1.11 1.111 1.112 1.113 1.114 1.115 1.116 1.117 1.118 1.119 1.12 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13 </table>
<table name="#magicLvl">36 46 58 </table>
<table name="#rate">1.05 1.07 1.1 </table>
<table name="#ench1rate">1.101 1.102 1.103 1.104 1.105 1.106 1.107 1.108 1.109 1.11 1.111 1.112 1.113 1.114 1.115 1.116 1.117 1.118 1.119 1.12 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13 </table>
<set name="icon" val="icon.skill0168" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1265,9 +1265,9 @@
</skill>
<skill id="169" levels="2" name="Quick Step" enchantGroup1="1">
<!-- Increases Speed by 7. -->
<table name="#magicLvl"> 28 43 </table>
<table name="#spd"> 7 11 </table>
<table name="#ench1spd"> 12 12 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15 </table>
<table name="#magicLvl">28 43 </table>
<table name="#spd">7 11 </table>
<table name="#ench1spd">12 12 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15 </table>
<set name="icon" val="icon.skill0169" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1285,9 +1285,9 @@
</skill>
<skill id="171" levels="8" name="Esprit">
<!-- Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running. -->
<table name="#hp"> 2.5 3 3.5 4 4.5 5 5.5 6 </table>
<table name="#magicLvl"> 36 43 46 49 52 62 68 74 </table>
<table name="#mp"> 1.8 1.9 2 2.1 2.2 2.3 2.4 2.5 </table>
<table name="#hp">2.5 3 3.5 4 4.5 5 5.5 6 </table>
<table name="#magicLvl">36 43 46 49 52 62 68 74 </table>
<table name="#mp">1.8 1.9 2 2.1 2.2 2.3 2.4 2.5 </table>
<set name="icon" val="icon.skill0171" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1308,7 +1308,7 @@
</skill>
<skill id="172" levels="10" name="Create Item">
<!-- Allows the user to manufacture level 1 items. -->
<table name="#magicLvl"> 5 20 28 36 43 49 55 62 70 82 </table>
<table name="#magicLvl">5 20 28 36 43 49 55 62 70 82 </table>
<set name="icon" val="icon.skill0172" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1316,8 +1316,8 @@
</skill>
<skill id="173" levels="2" name="Acrobatics">
<!-- Increases the maximum height user can fall without taking damage by 60. -->
<table name="#fall"> 60 100 </table>
<table name="#magicLvl"> 20 55 </table>
<table name="#fall">60 100 </table>
<table name="#magicLvl">20 55 </table>
<set name="icon" val="icon.skill0173" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1330,14 +1330,14 @@
</skill>
<skill id="176" levels="3" name="Frenzy">
<!-- Increases P. Atk. by 10% for 1 minute 30 seconds. Additionally increases P. Atk. by 20% when using a sword/blunt weapon. Increases Accuracy by 2 and P. Atk. by 5% when using a two-handed sword/blunt weapon. Available when HP is 60% or lower. -->
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#accCombat"> 2 4 6 </table>
<table name="#all"> 1.1 1.12 1.15 </table>
<table name="#effectPoints"> 303 438 523 </table>
<table name="#magicLvl"> 32 46 55 </table>
<table name="#mpConsume"> 14 21 25 </table>
<table name="#swordblunt"> 1.2 1.3 1.4 </table>
<table name="#twohand"> 1.05 1.07 1.1 </table>
<table name="#abnormalLvls">1 2 3 </table>
<table name="#accCombat">2 4 6 </table>
<table name="#all">1.1 1.12 1.15 </table>
<table name="#effectPoints">303 438 523 </table>
<table name="#magicLvl">32 46 55 </table>
<table name="#mpConsume">14 21 25 </table>
<table name="#swordblunt">1.2 1.3 1.4 </table>
<table name="#twohand">1.05 1.07 1.1 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="PINCH" />
@@ -1400,14 +1400,14 @@
</skill>
<skill id="190" levels="37" name="Fatal Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2">
<!-- Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. -->
<table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
<table name="#power"> 738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
<table name="#ench1Power"> 3692 3731 3770 3810 3849 3888 3927 3966 4005 4044 4083 4122 4161 4201 4240 4279 4318 4357 4396 4435 4474 4513 4553 4592 4631 4670 4709 4748 4787 4826 </table>
<table name="#ench2mpConsume"> 74 73 72 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 47 46 45 44 43 41 40 39 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
<table name="#power">738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
<table name="#ench1Power">3692 3731 3770 3810 3849 3888 3927 3966 4005 4044 4083 4122 4161 4201 4240 4279 4318 4357 4396 4435 4474 4513 4553 4592 4631 4670 4709 4748 4787 4826 </table>
<table name="#ench2mpConsume">74 73 72 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 47 46 45 44 43 41 40 39 </table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="baseCritRate" val="15" />
<set name="castRange" val="40" />
<set name="coolTime" val="720" />
@@ -1449,9 +1449,9 @@
</skill>
<skill id="191" levels="6" name="Focus Mind" enchantGroup1="1">
<!-- Increases MP Recovery Bonus by 3.1. -->
<table name="#magicLvl"> 36 43 49 55 64 72 </table>
<table name="#regMp"> 3.1 3.5 3.9 4.3 4.7 5.1 </table>
<table name="#ench1regMp"> 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.3 6.3 6.4 6.5 6.6 6.7 6.8 6.8 6.9 7 7.1 7.2 7.3 7.3 7.4 7.5 7.6 7.7 7.8 7.8 7.9 8 </table>
<table name="#magicLvl">36 43 49 55 64 72 </table>
<table name="#regMp">3.1 3.5 3.9 4.3 4.7 5.1 </table>
<table name="#ench1regMp">5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.3 6.3 6.4 6.5 6.6 6.7 6.8 6.8 6.9 7 7.1 7.2 7.3 7.3 7.4 7.5 7.6 7.7 7.8 7.8 7.9 8 </table>
<set name="icon" val="icon.skill0191" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1469,9 +1469,9 @@
</skill>
<skill id="193" levels="7" name="Critical Power" enchantGroup1="1">
<!-- Increases Critical Damages by 32. -->
<table name="#crit"> 32 56 93 177 295 384 406 </table>
<table name="#magicLvl"> 24 32 40 52 64 72 74 </table>
<table name="#ench1crit"> 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 474 477 480 483 486 489 492 495 498 501 504 507 510 513 516 </table>
<table name="#crit">32 56 93 177 295 384 406 </table>
<table name="#magicLvl">24 32 40 52 64 72 74 </table>
<table name="#ench1crit">430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 474 477 480 483 486 489 492 495 498 501 504 507 510 513 516 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1499,8 +1499,8 @@
</skill>
<skill id="195" levels="2" name="Breath Boost">
<!-- Increases lung capacity by 180. -->
<table name="#breath"> 180 300 </table>
<table name="#magicLvl"> 20 55 </table>
<table name="#breath">180 300 </table>
<table name="#magicLvl">20 55 </table>
<set name="icon" val="icon.skill0195" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -1528,9 +1528,9 @@
</skill>
<skill id="197" levels="2" name="Holy Armor">
<!-- Increases Resistance to Dark. -->
<table name="#darkRes"> 7 10 </table>
<table name="#magicLvl"> 40 46 </table>
<table name="#mpConsume"> 7 9 </table>
<table name="#darkRes">7 10 </table>
<table name="#magicLvl">40 46 </table>
<table name="#mpConsume">7 9 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0197" />
<set name="magicLvl" val="#magicLvl" />
@@ -1545,9 +1545,9 @@
</skill>
<skill id="198" levels="3" name="Boost Evasion" enchantGroup1="1">
<!-- Increases Evasion by 2. -->
<table name="#magicLvl"> 24 46 58 </table>
<table name="#rEvas"> 2 3 4 </table>
<table name="#ench1rEvas"> 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 </table>
<table name="#magicLvl">24 46 58 </table>
<table name="#rEvas">2 3 4 </table>
<table name="#ench1rEvas">5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 </table>
<set name="icon" val="icon.skill0198" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />

File diff suppressed because it is too large Load Diff

View File

@@ -2,12 +2,12 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="301" levels="5" name="Summon Big Boom" enchantGroup1="1">
<!-- Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. -->
<table name="#itemConsumeCount"> 3 3 4 4 5 </table>
<table name="#magicLvl"> 58 62 66 70 74 </table>
<table name="#mpConsume"> 74 82 88 94 100 </table>
<table name="#npcIds"> 14702 14703 14704 14705 14706 </table>
<table name="#ench1expPenalty"> 0.72 0.74 0.76 0.78 0.8 0.82 0.84 0.86 0.88 0.9 0.92 0.94 0.96 0.98 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 </table>
<table name="#enchNpcIds"> 14707 14708 14709 14710 14711 14712 14713 14714 14715 14716 14717 14718 14719 14720 14721 14722 14723 14724 14725 14726 14727 14728 14729 14730 14731 14732 14733 14734 14735 14736 </table>
<table name="#itemConsumeCount">3 3 4 4 5 </table>
<table name="#magicLvl">58 62 66 70 74 </table>
<table name="#mpConsume">74 82 88 94 100 </table>
<table name="#npcIds">14702 14703 14704 14705 14706 </table>
<table name="#ench1expPenalty">0.72 0.74 0.76 0.78 0.8 0.82 0.84 0.86 0.88 0.9 0.92 0.94 0.96 0.98 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 </table>
<table name="#enchNpcIds">14707 14708 14709 14710 14711 14712 14713 14714 14715 14716 14717 14718 14719 14720 14721 14722 14723 14724 14725 14726 14727 14728 14729 14730 14731 14732 14733 14734 14735 14736 </table>
<set name="hitTime" val="6000" />
<set name="icon" val="icon.skill0301" />
<set name="itemConsumeCount" val="#itemConsumeCount" />
@@ -39,13 +39,13 @@
</skill>
<skill id="302" levels="9" name="Spoil Festival" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
<!-- Causes Spoil around the enemy. -->
<table name="#effectPoints"> -268 -341 -408 -467 -523 -582 -611 -635 -655 </table>
<table name="#magicLvl"> 28 36 43 49 55 62 66 70 74 </table>
<table name="#mpConsume"> 73 93 113 131 150 172 183 194 204 </table>
<table name="#ench1ActivateRates"> 0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20 </table>
<table name="#ench2ActivateRates"> 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 </table>
<table name="#ench3EarthPower"> 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 23 30 32 33 35 36 38 39 41 42 44 45 47 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-268 -341 -408 -467 -523 -582 -611 -635 -655 </table>
<table name="#magicLvl">28 36 43 49 55 62 66 70 74 </table>
<table name="#mpConsume">73 93 113 131 150 172 183 194 204 </table>
<table name="#ench1ActivateRates">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20 </table>
<table name="#ench2ActivateRates">0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 </table>
<table name="#ench3EarthPower">6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 23 30 32 33 35 36 38 39 41 42 44 45 47 48 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="affectLimit" val="9-10" />
<set name="affectRange" val="200" />
<set name="castRange" val="40" />
@@ -119,15 +119,15 @@
</skill>
<skill id="303" levels="4" name="Soul of Sagittarius" enchantGroup1="1">
<!-- Increases the user's Max MP by 10% for 20 minutes. -->
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#effectPoints"> 438 549 597 635 </table>
<table name="#hpConsume"> 185 271 316 364 </table>
<table name="#magicLvl"> 40 58 64 70 </table>
<table name="#maxMp"> 1.1 1.15 1.2 1.25 </table>
<table name="#ench1abnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 </table>
<table name="#ench1hpConsume"> 358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183 </table>
<table name="#ench1maxMp"> 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">1 2 3 4 </table>
<table name="#effectPoints">438 549 597 635 </table>
<table name="#hpConsume">185 271 316 364 </table>
<table name="#magicLvl">40 58 64 70 </table>
<table name="#maxMp">1.1 1.15 1.2 1.25 </table>
<table name="#ench1abnormalLvl">4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 </table>
<table name="#ench1hpConsume">358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183 </table>
<table name="#ench1maxMp">1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" />
@@ -154,9 +154,9 @@
</skill>
<skill id="304" levels="1" name="Song of Vitality" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Max HP of all party members by 30% for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_VITALITY" />
@@ -184,9 +184,9 @@
</skill>
<skill id="305" levels="1" name="Song of Vengeance" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to the enemy. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_VENGEANCE" />
@@ -212,9 +212,9 @@
</skill>
<skill id="306" levels="1" name="Song of Flame Guard" enchantGroup1="1" enchantGroup2="1">
<!-- Increases party members' Resistance to Fire by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_FLAME_GUARD" />
@@ -242,9 +242,9 @@
</skill>
<skill id="307" levels="1" name="Dance of Aqua Guard" enchantGroup1="1" enchantGroup2="1">
<!-- Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_AQUA_GUARD" />
@@ -275,9 +275,9 @@
</skill>
<skill id="308" levels="1" name="Song of Storm Guard" enchantGroup1="1" enchantGroup2="1">
<!-- Increases party members' Resistance to Wind by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_STORM_GUARD" />
@@ -305,9 +305,9 @@
</skill>
<skill id="309" levels="1" name="Dance of Earth Guard" enchantGroup1="1" enchantGroup2="1">
<!-- Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_EARTH_GUARD" />
@@ -338,9 +338,9 @@
</skill>
<skill id="310" levels="1" name="Dance of the Vampire" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_VAMPIRE" />
@@ -369,9 +369,9 @@
</skill>
<skill id="311" levels="1" name="Dance of Protection" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_PROTECTION" />
@@ -402,13 +402,13 @@
</skill>
<skill id="312" levels="20" name="Vicious Stance" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. -->
<table name="#crit"> 35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table>
<table name="#magicLvl"> 20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpInitialConsume"> 4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table>
<table name="#ench1crit"> 615 620 626 631 637 642 648 653 659 664 670 675 681 686 692 697 702 708 713 719 724 730 735 741 746 752 757 763 768 774 </table>
<table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>
<table name="#ench2val"> 0.79 0.78 0.78 0.77 0.76 0.76 0.75 0.74 0.74 0.73 0.72 0.72 0.71 0.7 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#crit">35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table>
<table name="#magicLvl">20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpInitialConsume">4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table>
<table name="#ench1crit">615 620 626 631 637 642 648 653 659 664 670 675 681 686 692 697 702 708 713 719 724 730 735 741 746 752 757 763 768 774 </table>
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>
<table name="#ench2val">0.79 0.78 0.78 0.77 0.76 0.76 0.75 0.74 0.74 0.73 0.72 0.72 0.71 0.7 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0312" />
<set name="magicLvl" val="#magicLvl" />
@@ -440,18 +440,18 @@
</skill>
<skill id="313" levels="8" name="Snipe" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
<table name="#accCombat"> 3 3 4 4 5 5 6 6 </table>
<table name="#effectPoints"> 566 582 597 611 624 635 646 655 </table>
<table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 28 29 30 31 32 33 34 34 </table>
<table name="#pAtk"> 124 134 145 155 166 177 188 199 </table>
<table name="#pAtkRange"> 50 50 100 100 150 150 200 200 </table>
<table name="#ench1abnormalLvl"> 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 </table>
<table name="#ench1pAtk"> 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 </table>
<table name="#ench2decreasePenalty"> 0.07 0.08 0.1 0.11 0.13 0.14 0.16 0.17 0.19 0.2 0.22 0.23 0.25 0.26 0.28 0.29 0.31 0.32 0.34 0.35 0.37 0.38 0.4 0.41 0.43 0.44 0.46 0.47 0.49 0.50 </table>
<table name="#ench2MpConsume"> 33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 </table>
<table name="#accCombat">3 3 4 4 5 5 6 6 </table>
<table name="#effectPoints">566 582 597 611 624 635 646 655 </table>
<table name="#magicLvl">60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">28 29 30 31 32 33 34 34 </table>
<table name="#pAtk">124 134 145 155 166 177 188 199 </table>
<table name="#pAtkRange">50 50 100 100 150 150 200 200 </table>
<table name="#ench1abnormalLvl">9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 </table>
<table name="#ench1pAtk">202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 </table>
<table name="#ench2decreasePenalty">0.07 0.08 0.1 0.11 0.13 0.14 0.16 0.17 0.19 0.2 0.22 0.23 0.25 0.26 0.28 0.29 0.31 0.32 0.34 0.35 0.37 0.38 0.4 0.41 0.43 0.44 0.46 0.47 0.49 0.50 </table>
<table name="#ench2MpConsume">33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SNIPE" />
@@ -521,15 +521,15 @@
</skill>
<skill id="314" levels="16" name="Fatal Counter" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. -->
<table name="#effectPoints"> -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl"> 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 116 119 121 122 124 126 129 131 133 135 138 140 142 144 146 148 </table>
<table name="#power"> 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table>
<table name="#ench1Power"> 4915 4959 5003 5047 5090 5134 5178 5222 5266 5310 5354 5398 5442 5486 5529 5573 5617 5661 5705 5749 5793 5837 5881 5925 5968 6012 6056 6100 6144 6188 </table>
<table name="#ench2mpConsume"> 148 145 143 140 138 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
<table name="#enchDuel"> 4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">116 119 121 122 124 126 129 131 133 135 138 140 142 144 146 148 </table>
<table name="#power">2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table>
<table name="#ench1Power">4915 4959 5003 5047 5090 5134 5178 5222 5266 5310 5354 5398 5442 5486 5529 5573 5617 5661 5705 5749 5793 5837 5881 5925 5968 6012 6056 6100 6144 6188 </table>
<table name="#ench2mpConsume">148 145 143 140 138 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
<table name="#enchDuel">4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424 </table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="castRange" val="900" />
<set name="coolTime" val="1000" />
<set name="effectPoint" val="#effectPoints" />
@@ -570,15 +570,15 @@
</skill>
<skill id="315" levels="16" name="Crush of Doom" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. -->
<table name="#effectPoints"> -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
<table name="#hpConsume"> 208 212 212 217 221 225 229 233 237 240 244 248 251 255 258 261 </table>
<table name="#magicLvl"> 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#power"> 4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7006 7218 7427 7635 </table>
<table name="#ench1Power"> 7710 7779 7848 7917 7986 8055 8123 8192 8261 8330 8399 8468 8537 8605 8674 8743 8812 8881 8950 9019 9088 9156 9225 9294 9363 9432 9501 9570 9639 9707 </table>
<table name="#ench2HpConsume"> 259 256 252 249 245 242 239 235 232 228 225 222 218 215 211 208 205 201 198 195 191 188 184 181 178 174 171 167 164 161 </table>
<table name="#enchDuel"> 7768 7901 8035 8168 8302 8435 8569 8702 8836 8969 9103 9236 9370 9503 9637 9770 9903 10037 10170 10304 10437 10571 10704 10838 10971 11105 11238 11372 11505 11639 </table>
<table name="#enchElementPower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
<table name="#hpConsume">208 212 212 217 221 225 229 233 237 240 244 248 251 255 258 261 </table>
<table name="#magicLvl">59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#power">4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7006 7218 7427 7635 </table>
<table name="#ench1Power">7710 7779 7848 7917 7986 8055 8123 8192 8261 8330 8399 8468 8537 8605 8674 8743 8812 8881 8950 9019 9088 9156 9225 9294 9363 9432 9501 9570 9639 9707 </table>
<table name="#ench2HpConsume">259 256 252 249 245 242 239 235 232 228 225 222 218 215 211 208 205 201 198 195 191 188 184 181 178 174 171 167 164 161 </table>
<table name="#enchDuel">7768 7901 8035 8168 8302 8435 8569 8702 8836 8969 9103 9236 9370 9503 9637 9770 9903 10037 10170 10304 10437 10571 10704 10838 10971 11105 11238 11372 11505 11639 </table>
<table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="baseCritRate" val="15" />
<set name="castRange" val="40" />
<set name="coolTime" val="1080" />
@@ -637,10 +637,10 @@
</skill>
<skill id="317" levels="5" name="Focus Attack">
<!-- When using a spear, allows user to attack a single enemy with increases in Accuracy of 2 and Critical Damage of 10%. -->
<table name="#accCombat"> 2 3 4 5 6 </table>
<table name="#cAtk"> 1.1 1.15 1.2 1.25 1.3 </table>
<table name="#magicLvl"> 40 49 58 66 74 </table>
<table name="#mpConsume"> 18 22 27 31 34 </table>
<table name="#accCombat">2 3 4 5 6 </table>
<table name="#cAtk">1.1 1.15 1.2 1.25 1.3 </table>
<table name="#magicLvl">40 49 58 66 74 </table>
<table name="#mpConsume">18 22 27 31 34 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0317" />
<set name="magicLvl" val="#magicLvl" />
@@ -663,7 +663,7 @@
</skill>
<skill id="318" levels="1" name="Aegis Stance" enchantGroup1="1">
<!-- Enables Shield Defense from all directions and decreases Shield Defense by 30%. -->
<table name="#ench1sDef"> 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
<table name="#ench1sDef">0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0318" />
<set name="magicLvl" val="46" />
@@ -685,11 +685,11 @@
</skill>
<skill id="319" levels="2" name="Agile Movement" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Accuracy by 2 and Speed by 5 when equipped with light armor. -->
<table name="#accCombat"> 2 3 </table>
<table name="#magicLvl"> 20 40 </table>
<table name="#runSpd"> 5 10 </table>
<table name="#ench1runSpd"> 11 11 11 12 12 12 13 13 13 14 14 14 14 15 15 15 16 16 16 17 17 17 17 18 18 18 19 19 19 20 </table>
<table name="#ench2acc"> 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table>
<table name="#accCombat">2 3 </table>
<table name="#magicLvl">20 40 </table>
<table name="#runSpd">5 10 </table>
<table name="#ench1runSpd">11 11 11 12 12 12 13 13 13 14 14 14 14 15 15 15 16 16 16 17 17 17 17 18 18 18 19 19 19 20 </table>
<table name="#ench2acc">4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table>
<set name="icon" val="icon.skill0319" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -727,13 +727,13 @@
</skill>
<skill id="320" levels="10" name="Wrath" enchantGroup1="2" enchantGroup2="2">
<!-- A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. -->
<table name="#effectPoints"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 66 67 68 69 70 71 72 73 74 75 </table>
<table name="#power"> 7 10 12 15 17 20 22 25 27 30 </table>
<table name="#ench1Power"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
<table name="#ench2MpConsume"> 74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl">65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">66 67 68 69 70 71 72 73 74 75 </table>
<table name="#power">7 10 12 15 17 20 22 25 27 30 </table>
<table name="#ench1Power">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
<table name="#ench2MpConsume">74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="80" />
<set name="castRange" val="40" />
@@ -763,13 +763,13 @@
</skill>
<skill id="321" levels="10" name="Blinding Blow" enchantGroup1="2" enchantGroup2="2">
<!-- Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible. -->
<table name="#effectPoints"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 63 64 65 66 67 68 69 70 71 72 </table>
<table name="#power"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
<table name="#ench1Power"> 3875 3902 3928 3955 3981 4007 4034 4060 4086 4113 4139 4166 4192 4218 4245 4271 4298 4324 4350 4377 4403 4429 4456 4482 4509 4535 4561 4588 4614 4640 </table>
<table name="#ench2MpConsume"> 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 42 41 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl">65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">63 64 65 66 67 68 69 70 71 72 </table>
<table name="#power">2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
<table name="#ench1Power">3875 3902 3928 3955 3981 4007 4034 4060 4086 4113 4139 4166 4192 4218 4245 4271 4298 4324 4350 4377 4403 4429 4456 4482 4509 4535 4561 4588 4614 4640 </table>
<table name="#ench2MpConsume">71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 42 41 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
@@ -812,13 +812,13 @@
</skill>
<skill id="322" levels="6" name="Shield Fortress" enchantGroup1="1" enchantGroup2="1">
<!-- Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. -->
<table name="#magicLvl"> 64 66 68 70 72 74 </table>
<table name="#mpInitialConsume"> 12 13 13 13 14 14 </table>
<table name="#sDef"> 446 469 491 514 537 560 </table>
<table name="#ench1sDef"> 565 569 573 577 582 586 590 594 599 603 607 611 616 620 624 628 632 637 641 645 649 654 658 662 666 671 675 679 683 688 </table>
<table name="#ench2mpConsume"> 13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>
<table name="#ench2val"> 0.79 0.78 0.78 0.77 0.76 0.76 0.75 0.74 0.74 0.73 0.72 0.72 0.71 0.7 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">64 66 68 70 72 74 </table>
<table name="#mpInitialConsume">12 13 13 13 14 14 </table>
<table name="#sDef">446 469 491 514 537 560 </table>
<table name="#ench1sDef">565 569 573 577 582 586 590 594 599 603 607 611 616 620 624 628 632 637 641 645 649 654 658 662 666 671 675 679 683 688 </table>
<table name="#ench2mpConsume">13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>
<table name="#ench2val">0.79 0.78 0.78 0.77 0.76 0.76 0.75 0.74 0.74 0.73 0.72 0.72 0.71 0.7 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0322" />
<set name="magicLvl" val="#magicLvl" />
@@ -975,8 +975,8 @@
</skill>
<skill id="328" levels="1" name="Wisdom" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
<!-- Increases Resistance to Hold, Sleep and Mental attacks by 20. -->
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchTraits"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchTraits">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
<set name="icon" val="icon.skill0328" />
<set name="magicLvl" val="76" />
<set name="operateType" val="P" />
@@ -1015,8 +1015,8 @@
</skill>
<skill id="329" levels="1" name="Health" enchantGroup1="5" enchantGroup2="5">
<!-- Increases Resistance to poison and Bleed attacks by 20. -->
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchTraits"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchTraits">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
<set name="icon" val="icon.skill0329" />
<set name="magicLvl" val="76" />
<set name="operateType" val="P" />
@@ -1108,8 +1108,8 @@
</skill>
<skill id="335" levels="1" name="Fortitude" enchantGroup1="5" enchantGroup2="5">
<!-- Increases Resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. -->
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchTraits"> 31 31 31 32 32 32 32 33 33 33 33 34 34 34 35 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchTraits">31 31 31 32 32 32 32 33 33 33 33 34 34 34 35 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0335" />
<set name="magicLvl" val="76" />
@@ -1139,8 +1139,8 @@
</skill>
<skill id="336" levels="1" name="Arcane Wisdom" enchantGroup1="5">
<!-- Maximizes magic efficiency by decreasing MP consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. -->
<table name="#ench1mpConsume"> 0.7 0.7 0.69 0.69 0.69 0.68 0.68 0.68 0.67 0.67 0.67 0.66 0.66 0.66 0.65 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1mpConsume">0.7 0.7 0.69 0.69 0.69 0.68 0.68 0.68 0.67 0.67 0.67 0.66 0.66 0.66 0.65 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0336" />
<set name="magicLvl" val="78" />
@@ -1165,8 +1165,8 @@
</skill>
<skill id="337" levels="1" name="Arcane Power" enchantGroup1="5">
<!-- Maximizes magic efficiency by increasing M. Atk. by 30% and MP consumption by 10%. Every second, 50 HP is consumed. -->
<table name="#ench1mAtk"> 1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1mAtk">1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0337" />
<set name="magicLvl" val="78" />
@@ -1191,9 +1191,9 @@
</skill>
<skill id="338" levels="1" name="Arcane Agility" enchantGroup1="5" enchantGroup2="5">
<!-- Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second. -->
<table name="#ench1mAtkSpd"> 1.201 1.202 1.204 1.205 1.206 1.208 1.209 1.21 1.212 1.213 1.214 1.216 1.217 1.218 1.22 </table>
<table name="#ench2mReuse"> 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.88 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1mAtkSpd">1.201 1.202 1.204 1.205 1.206 1.208 1.209 1.21 1.212 1.213 1.214 1.216 1.217 1.218 1.22 </table>
<table name="#ench2mReuse">0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.88 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0338" />
<set name="magicLvl" val="78" />
@@ -1229,8 +1229,8 @@
</skill>
<skill id="339" levels="1" name="Parry Stance" enchantGroup1="5">
<!-- Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. -->
<table name="#enchDef"> 1.251 1.252 1.254 1.255 1.256 1.258 1.259 1.26 1.262 1.263 1.264 1.266 1.267 1.268 1.27 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchDef">1.251 1.252 1.254 1.255 1.256 1.258 1.259 1.26 1.262 1.263 1.264 1.266 1.267 1.268 1.27 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0339" />
<set name="magicLvl" val="78" />
@@ -1281,9 +1281,9 @@
</skill>
<skill id="341" levels="1" name="Touch of Life" enchantGroup1="6" enchantGroup2="6">
<!-- Gives a divine blessing by sacrificing oneself. Restores HP by 50%, and for 2 minutes, increases Resistance to buff cancel attacks by 100%, Resistance to de-buff attacks by 30%, and the power of received HP recovery magic by 30%. Restores 50 HP every second. -->
<table name="#ench1Cost"> 1184 1154 1123 1093 1062 1032 1001 971 940 910 879 849 818 788 757 </table>
<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Cost">1184 1154 1123 1093 1062 1032 1001 971 940 910 879 849 818 788 757 </table>
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TOUCH_OF_LIFE" />
@@ -1324,9 +1324,9 @@
</skill>
<skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6">
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP. For 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%. Increases susceptibility to de-buff by 30%. -->
<table name="#ench1hpConsume"> 647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table>
<table name="#ench2ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1hpConsume">647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table>
<table name="#ench2ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TOUCH_OF_DEATH" />
@@ -1379,11 +1379,11 @@
</skill>
<skill id="343" levels="1" name="Lethal Shot" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6">
<!-- Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible. -->
<table name="#ench1Power"> 8475 8503 8530 8558 8586 8614 8641 8669 8697 8725 8753 8780 8808 8836 8864 </table>
<table name="#ench2mpConsume"> 148 143 138 133 128 123 118 113 108 103 98 93 88 83 79 </table>
<table name="#ench7Duel"> 7905 8113 8321 8528 8736 8944 9151 9359 9567 9774 9982 10190 10397 10605 10813 </table>
<table name="#enchelementPower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power">8475 8503 8530 8558 8586 8614 8641 8669 8697 8725 8753 8780 8808 8836 8864 </table>
<table name="#ench2mpConsume">148 143 138 133 128 123 118 113 108 103 98 93 88 83 79 </table>
<table name="#ench7Duel">7905 8113 8321 8528 8736 8944 9151 9359 9567 9774 9982 10190 10397 10605 10813 </table>
<table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="baseCritRate" val="15" />
<set name="castRange" val="900" />
<set name="effectPoint" val="-897" />
@@ -1428,11 +1428,11 @@
</skill>
<skill id="344" levels="1" name="Lethal Blow" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6">
<!-- Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. -->
<table name="#ench1Power"> 6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table>
<table name="#ench2CritRate"> 21 21 21 21 21 21 21 22 22 22 22 22 22 22 23 </table>
<table name="#ench7Duel"> 5880 5986 6092 6198 6304 6410 6516 6622 6728 6834 6940 7046 7152 7258 7364 </table>
<table name="#enchelementPower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power">6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table>
<table name="#ench2CritRate">21 21 21 21 21 21 21 22 22 22 22 22 22 22 23 </table>
<table name="#ench7Duel">5880 5986 6092 6198 6304 6410 6516 6622 6728 6834 6940 7046 7152 7258 7364 </table>
<table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="baseCritRate" val="20" />
<set name="blowChance" val="30" />
<set name="castRange" val="40" />
@@ -1533,11 +1533,11 @@
</skill>
<skill id="347" levels="1" name="Earthquake" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled. -->
<table name="#ench1Power"> 5201 5228 5254 5281 5307 5334 5360 5387 5413 5440 5466 5693 5519 5546 5572 </table>
<table name="#ench2hpConsume"> 328 317 306 294 283 272 260 249 238 227 215 204 193 181 170 </table>
<table name="#ench2mpConsume"> 75 72 70 67 65 62 60 57 54 52 49 47 44 42 39 </table>
<table name="#ench3elementPower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power">5201 5228 5254 5281 5307 5334 5360 5387 5413 5440 5466 5693 5519 5546 5572 </table>
<table name="#ench2hpConsume">328 317 306 294 283 272 260 249 238 227 215 204 193 181 170 </table>
<table name="#ench2mpConsume">75 72 70 67 65 62 60 57 54 52 49 47 44 42 39 </table>
<table name="#ench3elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" />
<set name="baseCritRate" val="20" />
@@ -1600,9 +1600,9 @@
</skill>
<skill id="349" levels="1" name="Song of Renewal" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases all party members' physical/magic skill MP consumption by 5% and re-use time by 20%. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_RENEWAL" />
@@ -1686,9 +1686,9 @@
</skill>
<skill id="352" levels="1" name="Shield Bash" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6">
<!-- Hits the enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. -->
<table name="#ench-Res"> 7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table>
<table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench-Res">7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table>
<table name="#ench1ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
@@ -1759,9 +1759,9 @@
</skill>
<skill id="353" levels="1" name="Shield Slam" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Stuns the enemy with a shield, blocking the enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible. -->
<table name="#ench-Res"> 7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table>
<table name="#ench1ActivateRates"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench-Res">7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table>
<table name="#ench1ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE_PHYSICAL" />
@@ -1814,9 +1814,9 @@
</skill>
<skill id="354" levels="1" name="Hamstring Shot" enchantGroup1="6" enchantGroup2="6">
<!-- Supplements the user's P. Atk. with 1973 Power to decrease the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and critical hit are possible. -->
<table name="#ench1Power"> 2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table>
<table name="#ench2ActivateRates"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power">2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table>
<table name="#ench2ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
@@ -1859,9 +1859,9 @@
</skill>
<skill id="355" levels="1" name="Focus Death" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases user's Critical Rate by 30% and frontal Critical Damage by 30%. Increases the probability of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger. -->
<table name="#ench1blowRate"> 1.606 1.613 1.62 1.626 1.633 1.64 1.646 1.653 1.66 1.666 1.673 1.68 1.686 1.693 1.7 </table>
<table name="#ench2cAtk"> 1.91 1.91 1.91 1.92 1.92 1.92 1.92 1.93 1.93 1.93 1.93 1.94 1.94 1.94 1.95 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1blowRate">1.606 1.613 1.62 1.626 1.633 1.64 1.646 1.653 1.66 1.666 1.673 1.68 1.686 1.693 1.7 </table>
<table name="#ench2cAtk">1.91 1.91 1.91 1.92 1.92 1.92 1.92 1.93 1.93 1.93 1.93 1.94 1.94 1.94 1.95 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="FOCUS_DAGGER" />
@@ -1917,9 +1917,9 @@
</skill>
<skill id="356" levels="1" name="Focus Chance" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger. -->
<table name="#ench1rCrit"> 1.903 1.906 1.909 1.913 1.916 1.919 1.923 1.926 1.929 1.933 1.936 1.939 1.942 1.946 1.949 </table>
<table name="#ench2rCrit"> 1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1rCrit">1.903 1.906 1.909 1.913 1.916 1.919 1.923 1.926 1.929 1.933 1.936 1.939 1.942 1.946 1.949 </table>
<table name="#ench2rCrit">1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="FOCUS_DAGGER" />
@@ -1987,9 +1987,9 @@
</skill>
<skill id="357" levels="1" name="Focus Power" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger. -->
<table name="#ench1cAtk"> 1.61 1.62 1.62 1.63 1.64 1.64 1.65 1.65 1.66 1.67 1.67 1.68 1.69 1.69 1.7 </table>
<table name="#ench2cAtk"> 1.31 1.32 1.32 1.33 1.34 1.34 1.35 1.36 1.36 1.37 1.37 1.38 1.39 1.39 1.4 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1cAtk">1.61 1.62 1.62 1.63 1.64 1.64 1.65 1.65 1.66 1.67 1.67 1.68 1.69 1.69 1.7 </table>
<table name="#ench2cAtk">1.31 1.32 1.32 1.33 1.34 1.34 1.35 1.36 1.36 1.37 1.37 1.38 1.39 1.39 1.4 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="FOCUS_DAGGER" />
@@ -2057,8 +2057,8 @@
</skill>
<skill id="358" levels="1" name="Bluff" enchantGroup1="6">
<!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. -->
<table name="#ench1ActivateRates"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -2110,10 +2110,10 @@
</skill>
<skill id="359" levels="1" name="Eye of Hunter" enchantGroup1="5" enchantGroup2="5">
<!-- Increases P. Atk. toward insects, plants and animals by 30% for 10 minutes. -->
<table name="#ench1Traits"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
<table name="#ench2AbnormalTimes"> 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 </table>
<table name="#ench2Traits"> 31 31 31 32 32 32 33 33 33 34 34 34 34 35 35 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Traits">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
<table name="#ench2AbnormalTimes">640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 </table>
<table name="#ench2Traits">31 31 31 32 32 32 33 33 33 34 34 34 34 35 35 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
@@ -2152,9 +2152,9 @@
</skill>
<skill id="360" levels="1" name="Eye of Slayer" enchantGroup1="5" enchantGroup2="5">
<!-- Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 10 minutes. -->
<table name="#ench1Traits"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
<table name="#ench2AbnormalTimes"> 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Traits">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
<table name="#ench2AbnormalTimes">640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
@@ -2188,11 +2188,11 @@
</skill>
<skill id="361" levels="1" name="Shock Blast" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns the enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. -->
<table name="#ench1Power"> 2731 2745 2759 2773 2787 2800 2814 2828 2842 2856 2870 2884 2898 2912 2926 </table>
<table name="#ench2hpConsume"> 491 476 461 446 430 415 400 385 369 354 339 324 308 293 278 </table>
<table name="#ench2mpConsume"> 51 49 48 46 45 43 41 40 38 37 35 33 32 30 29 </table>
<table name="#ench3ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power">2731 2745 2759 2773 2787 2800 2814 2828 2842 2856 2870 2884 2898 2912 2926 </table>
<table name="#ench2hpConsume">491 476 461 446 430 415 400 385 369 354 339 324 308 293 278 </table>
<table name="#ench2mpConsume">51 49 48 46 45 43 41 40 38 37 35 33 32 30 29 </table>
<table name="#ench3ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -2252,11 +2252,11 @@
</skill>
<skill id="362" levels="1" name="Armor Crush" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. -->
<table name="#ench1Power"> 3420 3476 3532 3588 3644 3700 3756 3812 3868 3924 3980 4036 4092 4148 4204 </table>
<table name="#ench2hpConsume"> 327 317 307 297 287 277 267 256 246 236 226 216 206 196 185 </table>
<table name="#ench2mpConsume"> 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 </table>
<table name="#ench3ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power">3420 3476 3532 3588 3644 3700 3756 3812 3868 3924 3980 4036 4092 4148 4204 </table>
<table name="#ench2hpConsume">327 317 307 297 287 277 267 256 246 236 226 216 206 196 185 </table>
<table name="#ench2mpConsume">33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 </table>
<table name="#ench3ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -2310,9 +2310,9 @@
</skill>
<skill id="363" levels="1" name="Song of Meditation" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, increases all party members' MP Recovery Bonus by 20%, and decreases magic skill use MP consumption by 10%. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_MEDITATION" />
@@ -2339,9 +2339,9 @@
</skill>
<skill id="364" levels="1" name="Song of Champion" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases all party members' MP consumption by 20% and reuse time by 10% for physical/sing/dance skill use. The MP consumption increases additionally when singing while sing/dance effect lasts. -->
<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_CHAMPION" />
@@ -2370,9 +2370,9 @@
</skill>
<skill id="365" levels="1" name="Siren's Dance" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, increases all party members' magic damage by 100%. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_SIREN" />
@@ -2401,9 +2401,9 @@
</skill>
<skill id="366" levels="1" name="Dance of Shadows" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_SHADOW" />
@@ -2433,10 +2433,10 @@
</skill>
<skill id="367" levels="1" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5">
<!-- Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword. -->
<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
<table name="#ench2AbnormalTimes"> 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 </table>
<table name="#ench2ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
<table name="#ench2AbnormalTimes">11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 </table>
<table name="#ench2ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_STONE" />
@@ -2471,10 +2471,10 @@
</skill>
<skill id="368" levels="1" name="Vengeance" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
<!-- Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and Resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield. -->
<table name="#ench1EffectPoints"> -8452 -8768 -9085 -9401 -9718 -10034 -10351 -10667 -10983 -11300 -11616 -11933 -12249 -12566 -12882 </table>
<table name="#ench2decreasePenalty"> 0.1 0.12 0.13 0.15 0.16 0.17 0.19 0.2 0.21 0.23 0.24 0.26 0.27 0.28 0.3 </table>
<table name="#ench3Reuse"> 870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1EffectPoints">-8452 -8768 -9085 -9401 -9718 -10034 -10351 -10667 -10983 -11300 -11616 -11933 -12249 -12566 -12882 </table>
<table name="#ench2decreasePenalty">0.1 0.12 0.13 0.15 0.16 0.17 0.19 0.2 0.21 0.23 0.24 0.26 0.27 0.28 0.3 </table>
<table name="#ench3Reuse">870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
@@ -2524,12 +2524,12 @@
</skill>
<skill id="369" levels="1" name="Evade Shot" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
<!-- Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible. -->
<table name="#ench1Power"> 2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table>
<table name="#ench2rEvas"> 7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 </table>
<table name="#ench3MpConsume"> 110 106 102 98 95 91 87 83 80 76 72 68 65 61 57 </table>
<table name="#enchDuel"> 2077 2134 2191 2248 2305 2362 2419 2476 2533 2590 2647 2704 2761 2818 2875 </table>
<table name="#enchelementPower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power">2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table>
<table name="#ench2rEvas">7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 </table>
<table name="#ench3MpConsume">110 106 102 98 95 91 87 83 80 76 72 68 65 61 57 </table>
<table name="#enchDuel">2077 2134 2191 2248 2305 2362 2419 2476 2533 2590 2647 2704 2761 2818 2875 </table>
<table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
@@ -2586,7 +2586,7 @@
</skill>
<skill id="370" levels="3" name="Clan Body">
<!-- Increases clan members' Max HP by 3%. It only affects those who are of an Heir rank or higher. -->
<table name="#maxHp"> 1.03 1.05 1.06 </table>
<table name="#maxHp">1.03 1.05 1.06 </table>
<set name="icon" val="icon.skill0370" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2599,7 +2599,7 @@
</skill>
<skill id="371" levels="3" name="Clan Spirituality">
<!-- Increases clan members' Max CP by 6%. It only affects those who are of a Baron rank or higher. -->
<table name="#maxCp"> 1.06 1.1 1.12 </table>
<table name="#maxCp">1.06 1.1 1.12 </table>
<set name="icon" val="icon.skill0371" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2612,7 +2612,7 @@
</skill>
<skill id="372" levels="3" name="Clan Soul">
<!-- Increases clan members' Max MP by 3%. It only affects those who are of a Viscount rank or higher. -->
<table name="#maxMp"> 1.03 1.05 1.06 </table>
<table name="#maxMp">1.03 1.05 1.06 </table>
<set name="icon" val="icon.skill0372" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2625,7 +2625,7 @@
</skill>
<skill id="373" levels="3" name="Clan Regeneration">
<!-- Increases clan members' HP regeneration by 3%. It only affects those who are of an Heir rank or higher. -->
<table name="#regHp"> 1.03 1.05 1.06 </table>
<table name="#regHp">1.03 1.05 1.06 </table>
<set name="icon" val="icon.skill0373" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2638,7 +2638,7 @@
</skill>
<skill id="374" levels="3" name="Clan Morale">
<!-- Increases clan members' CP regeneration by 6%. It only affects those who are of an Elder rank or higher. -->
<table name="#regCp"> 1.06 1.1 1.12 </table>
<table name="#regCp">1.06 1.1 1.12 </table>
<set name="icon" val="icon.skill0374" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2651,7 +2651,7 @@
</skill>
<skill id="375" levels="3" name="Clan Clarity">
<!-- Increases clan members' MP regeneration by 3%. It only affects those who are of a Viscount rank or higher. -->
<table name="#regMp"> 1.03 1.05 1.06 </table>
<table name="#regMp">1.03 1.05 1.06 </table>
<set name="icon" val="icon.skill0375" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2664,7 +2664,7 @@
</skill>
<skill id="376" levels="3" name="Clan Might">
<!-- Increases clan members' P. Atk. by 3%. It only affects those who are of a Knight rank or higher. -->
<table name="#pAtk"> 1.03 1.05 1.06 </table>
<table name="#pAtk">1.03 1.05 1.06 </table>
<set name="icon" val="icon.skill0376" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2677,7 +2677,7 @@
</skill>
<skill id="377" levels="3" name="Clan Shield">
<!-- Increases clan members' P. Def. by 3%. It only affects those who are of a Knight rank or higher. -->
<table name="#pDef"> 1.03 1.05 1.06 </table>
<table name="#pDef">1.03 1.05 1.06 </table>
<set name="icon" val="icon.skill0377" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2690,7 +2690,7 @@
</skill>
<skill id="378" levels="3" name="Clan Empower">
<!-- Increases clan members' M. Atk by 6%. It only affects those who are of a Viscount rank or higher. -->
<table name="#mAtk"> 1.06 1.1 1.12 </table>
<table name="#mAtk">1.06 1.1 1.12 </table>
<set name="icon" val="icon.skill0378" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2703,7 +2703,7 @@
</skill>
<skill id="379" levels="3" name="Clan Magic Resistance">
<!-- Increases clan members' M. Def by 6%. It only affects those who are of an Heir rank or higher. -->
<table name="#mDef"> 1.06 1.1 1.12 </table>
<table name="#mDef">1.06 1.1 1.12 </table>
<set name="icon" val="icon.skill0379" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2716,7 +2716,7 @@
</skill>
<skill id="380" levels="3" name="Clan Guidance">
<!-- Increases clan members' Accuracy by 1. It only affects those who are of a Baron rank or higher. -->
<table name="#accCombat"> 1 2 3 </table>
<table name="#accCombat">1 2 3 </table>
<set name="icon" val="icon.skill0380" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2729,7 +2729,7 @@
</skill>
<skill id="381" levels="3" name="Clan Agility">
<!-- Increases clan members' Evasion by 1. It only affects those who are of a Baron rank or higher. -->
<table name="#rEvas"> 1 2 3 </table>
<table name="#rEvas">1 2 3 </table>
<set name="icon" val="icon.skill0381" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2742,7 +2742,7 @@
</skill>
<skill id="382" levels="3" name="Clan Shield Defence">
<!-- Increases clan members' Shield Defense by 12%. It only affects those who are of a Viscount rank or higher. -->
<table name="#rShld"> 1.12 1.2 1.24 </table>
<table name="#rShld">1.12 1.2 1.24 </table>
<set name="icon" val="icon.skill0382" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2755,7 +2755,7 @@
</skill>
<skill id="383" levels="3" name="Clan Shield Block">
<!-- Increases clan members' Shield Defense by 24%. It only affects those who are of a Baron rank or higher. -->
<table name="#sDef"> 1.24 1.4 1.48 </table>
<table name="#sDef">1.24 1.4 1.48 </table>
<set name="icon" val="icon.skill0383" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2768,7 +2768,7 @@
</skill>
<skill id="384" levels="3" name="Clan Cyclonic Resistance">
<!-- Increases clan members' Resistance to Water/Wind attacks by 3. It only affects those who are of a Viscount rank or higher. -->
<table name="#res"> 3 5 6 </table>
<table name="#res">3 5 6 </table>
<set name="icon" val="icon.skill0384" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2782,7 +2782,7 @@
</skill>
<skill id="385" levels="3" name="Clan Magmatic Resistance">
<!-- Increases clan members' Resistance to Fire/Earth attacks by 3. It only affects those who are of a Viscount rank or higher. -->
<table name="#res"> 3 5 6 </table>
<table name="#res">3 5 6 </table>
<set name="icon" val="icon.skill0385" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2796,7 +2796,7 @@
</skill>
<skill id="386" levels="3" name="Clan Resist Shock">
<!-- Increases clan members' Resistance to Stun attacks by 12. It only affects those who are of a Viscount rank or higher. -->
<table name="#trait_shock"> 12 20 24 </table>
<table name="#trait_shock">12 20 24 </table>
<set name="icon" val="icon.skill0386" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2809,7 +2809,7 @@
</skill>
<skill id="387" levels="3" name="Clan Resist Hold">
<!-- Increases clan members' Resistance to Hold attacks by 12. It only affects those who are of a Viscount rank or higher. -->
<table name="#trait_hold"> 12 20 24 </table>
<table name="#trait_hold">12 20 24 </table>
<set name="icon" val="icon.skill0387" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2822,7 +2822,7 @@
</skill>
<skill id="388" levels="3" name="Clan Resist Sleep">
<!-- Increases clan members' Resistance to Sleep attacks by 12. It only affects those who are of a Viscount rank or higher. -->
<table name="#trait_sleep"> 12 20 24 </table>
<table name="#trait_sleep">12 20 24 </table>
<set name="icon" val="icon.skill0388" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2835,7 +2835,7 @@
</skill>
<skill id="389" levels="3" name="Clan Wind Walk">
<!-- Increases clan members' Speed by 3. It only affects those who are of a Count rank or higher. -->
<table name="#runSpd"> 3 5 6 </table>
<table name="#runSpd">3 5 6 </table>
<set name="icon" val="icon.skill0389" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -2848,8 +2848,8 @@
</skill>
<skill id="390" levels="3" name="Clan Luck">
<!-- Decreases clan members' experience loss and the chance of other death penalties when killed by a monster or player. It only affects those who are of an Heir rank or higher. -->
<table name="#byPvp"> 0.7 0.5 0.4 </table>
<table name="#byMob"> 0.88 0.8 0.76 </table>
<table name="#byPvp">0.7 0.5 0.4 </table>
<table name="#byMob">0.88 0.8 0.76 </table>
<set name="icon" val="icon.skill0390" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />

File diff suppressed because it is too large Load Diff

View File

@@ -2,13 +2,13 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="500" levels="2" name="True Berserker" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases P. Def. by 10% and Evasion by 2. Increases P. Atk. and Atk. Spd. by 5% and Accuracy by 2. Continuously consumes MP proportionately to the user's level. -->
<table name="#amount"> 1.05 1.08 </table>
<table name="#amount2"> 2 4 </table>
<table name="#magicLvl"> 40 52 </table>
<table name="#ench1Power"> 1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.12 </table>
<table name="#ench1Power2"> 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table>
<table name="#ench2Cost"> 0.39 0.39 0.38 0.38 0.37 0.37 0.36 0.36 0.35 0.35 0.34 0.34 0.33 0.33 0.32 0.32 0.31 0.31 0.3 0.3 0.29 0.29 0.28 0.28 0.27 0.27 0.26 0.26 0.25 0.25 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#amount">1.05 1.08 </table>
<table name="#amount2">2 4 </table>
<table name="#magicLvl">40 52 </table>
<table name="#ench1Power">1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.09 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.11 1.12 </table>
<table name="#ench1Power2">4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table>
<table name="#ench2Cost">0.39 0.39 0.38 0.38 0.37 0.37 0.36 0.36 0.35 0.35 0.34 0.34 0.33 0.33 0.32 0.32 0.31 0.31 0.3 0.3 0.29 0.29 0.28 0.28 0.27 0.27 0.26 0.26 0.25 0.25 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalVisualEffect" val="NONE" />
<set name="icon" val="icon.skill0500" />
<set name="magicLvl" val="#magicLvl" />
@@ -49,12 +49,12 @@
</skill>
<skill id="501" levels="12" name="Violent Temper" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases the enemy's P. Def. by 23% and Casting Spd. by 15% for 30 seconds. -->
<table name="#effectPoints"> -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
<table name="#magicLvl"> 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 22 24 25 27 28 29 30 31 32 33 34 34 </table>
<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
<table name="#magicLvl">49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">22 24 25 27 28 29 30 31 32 33 34 34 </table>
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
@@ -85,12 +85,12 @@
</skill>
<skill id="502" levels="5" name="Life to Soul" enchantGroup1="1" enchantGroup2="1">
<!-- Cannibalizes your own life to increase your soul by 1. -->
<table name="#hpConsume"> 193 237 279 311 328 </table>
<table name="#magicLvl"> 40 49 58 66 72 </table>
<table name="#souls"> 1 2 3 4 5 </table>
<table name="#ench1souls"> 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 </table>
<table name="#ench2hpConsume"> 323 318 312 307 301 296 290 285 279 274 268 263 257 252 247 241 236 230 225 219 214 208 203 197 192 186 181 175 170 165 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#hpConsume">193 237 279 311 328 </table>
<table name="#magicLvl">40 49 58 66 72 </table>
<table name="#souls">1 2 3 4 5 </table>
<table name="#ench1souls">6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 </table>
<table name="#ench2hpConsume">323 318 312 307 301 296 290 285 279 274 268 263 257 252 247 241 236 230 225 219 214 208 203 197 192 186 181 175 170 165 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="150" />
<set name="hitTime" val="900" />
<set name="hpConsume" val="#hpConsume" />
@@ -120,9 +120,9 @@
</skill>
<skill id="503" levels="3" name="Scorn">
<!-- Provokes the enemies to the front with 1630 Power. -->
<table name="#effectPoints"> -1632 -2091 -2386 </table>
<table name="#magicLvl"> 43 55 64 </table>
<table name="#mpConsume"> 21 28 33 </table>
<table name="#effectPoints">-1632 -2091 -2386 </table>
<table name="#magicLvl">43 55 64 </table>
<table name="#mpConsume">21 28 33 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="80" />
<set name="castRange" val="40" />
@@ -141,16 +141,16 @@
</skill>
<skill id="504" levels="37" name="Triple Thrust" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Supplements the user's P. Atk. by 620 Power in a blindingly quick triple jab. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. -->
<table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 29 30 31 31 32 33 34 32 36 37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60 </table>
<table name="#power"> 620 659 700 742 787 833 882 932 984 1038 1094 1152 1212 1274 1337 1403 1470 1539 1610 1682 1757 1832 1909 1987 2067 2147 2229 2311 2394 2478 2562 2647 2732 2816 2901 2985 3069 </table>
<table name="#ench1Power"> 3255 3278 3300 3322 3344 3366 3388 3411 3433 3455 3477 3499 3521 3544 3566 3588 3610 3632 3654 3676 3699 3721 3743 3765 3787 3809 3832 3854 3876 3898 </table>
<table name="#ench2MpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 </table>
<table name="#ench2Power"> 3255 3278 3300 3322 3344 3366 3388 3410 3432 3455 3477 3499 3521 3543 3565 3587 3609 3632 3654 3676 3698 3720 3742 3764 3786 3809 3831 3853 3875 3897 </table>
<table name="#enchDuel"> 3123 3177 3230 3284 3338 3391 3445 3499 3552 3606 3659 3713 3767 3820 3874 3928 3981 4035 4089 4142 4196 4249 4303 4357 4410 4464 4518 4571 4625 4679 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">29 30 31 31 32 33 34 32 36 37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60 </table>
<table name="#power">620 659 700 742 787 833 882 932 984 1038 1094 1152 1212 1274 1337 1403 1470 1539 1610 1682 1757 1832 1909 1987 2067 2147 2229 2311 2394 2478 2562 2647 2732 2816 2901 2985 3069 </table>
<table name="#ench1Power">3255 3278 3300 3322 3344 3366 3388 3411 3433 3455 3477 3499 3521 3544 3566 3588 3610 3632 3654 3676 3699 3721 3743 3765 3787 3809 3832 3854 3876 3898 </table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 </table>
<table name="#ench2Power">3255 3278 3300 3322 3344 3366 3388 3410 3432 3455 3477 3499 3521 3543 3565 3587 3609 3632 3654 3676 3698 3720 3742 3764 3786 3809 3831 3853 3875 3897 </table>
<table name="#enchDuel">3123 3177 3230 3284 3338 3391 3445 3499 3552 3606 3659 3713 3767 3820 3874 3928 3981 4035 4089 4142 4196 4249 4303 4357 4410 4464 4518 4571 4625 4679 </table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="300" />
<set name="effectPoint" val="#effectPoints" />
@@ -194,16 +194,16 @@
</skill>
<skill id="505" levels="28" name="Shining Edge" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. -->
<table name="#effectPoints"> -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl"> 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60 </table>
<table name="#power"> 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>
<table name="#ench1Power"> 5813 5852 5892 5932 5971 6011 6050 6090 6129 6169 6209 6248 6288 6327 6367 6406 6446 6486 6525 6565 6604 6644 6683 6723 6763 6802 6842 6881 6921 6960 </table>
<table name="#ench2MpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 </table>
<table name="#ench2Power"> 5497 5515 5534 5552 5571 5589 5608 5626 5645 5663 5682 5700 5719 5737 5755 5774 5792 5811 5829 5848 5866 5885 5903 5922 5940 5959 5977 5996 6014 6032 </table>
<table name="#enchDuel"> 5574 5670 5766 5862 5957 6053 6149 6245 6340 6436 6532 6628 6723 6819 6915 7011 7107 7202 7298 7394 7490 7585 7681 7777 7873 7968 8064 8160 8256 8352 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl">47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60 </table>
<table name="#power">1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>
<table name="#ench1Power">5813 5852 5892 5932 5971 6011 6050 6090 6129 6169 6209 6248 6288 6327 6367 6406 6446 6486 6525 6565 6604 6644 6683 6723 6763 6802 6842 6881 6921 6960 </table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 </table>
<table name="#ench2Power">5497 5515 5534 5552 5571 5589 5608 5626 5645 5663 5682 5700 5719 5737 5755 5774 5792 5811 5829 5848 5866 5885 5903 5922 5940 5959 5977 5996 6014 6032 </table>
<table name="#enchDuel">5574 5670 5766 5862 5957 6053 6149 6245 6340 6436 6532 6628 6723 6819 6915 7011 7107 7202 7298 7394 7490 7585 7681 7777 7873 7968 8064 8160 8256 8352 </table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="blowChance" val="20" />
<set name="castRange" val="40" />
<set name="coolTime" val="300" />
@@ -248,16 +248,16 @@
</skill>
<skill id="506" levels="4" name="Checkmate" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Supplements the user's P. Atk. by 2388 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. -->
<table name="#effectPoints"> -252 -288 -311 -328 </table>
<table name="#magicLvl"> 52 60 66 72 </table>
<table name="#mpConsume"> 36 43 47 51 </table>
<table name="#power"> 2388 3408 4275 5180 </table>
<table name="#ench1Power"> 5813 5852 5892 5932 5971 6011 6050 6090 6129 6169 6209 6248 6288 6327 6367 6406 6446 6486 6525 6565 6604 6644 6683 6723 6763 6802 6842 6881 6921 6960 </table>
<table name="#ench2MpConsume"> 50 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26 </table>
<table name="#ench2Power"> 5359 5388 5417 5446 5475 5504 5533 5562 5591 5620 5649 5678 5707 5735 5764 5793 5822 5851 5880 5909 5938 5967 5996 6025 6054 6083 6112 6141 6170 6199 </table>
<table name="#enchDuel"> 5285 5391 5497 5602 5708 5814 5920 6025 6131 6237 6343 6448 6554 6660 6766 6871 6977 7083 7188 7294 7400 7506 7611 7717 7823 7929 8034 8140 8246 8352 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-252 -288 -311 -328 </table>
<table name="#magicLvl">52 60 66 72 </table>
<table name="#mpConsume">36 43 47 51 </table>
<table name="#power">2388 3408 4275 5180 </table>
<table name="#ench1Power">5813 5852 5892 5932 5971 6011 6050 6090 6129 6169 6209 6248 6288 6327 6367 6406 6446 6486 6525 6565 6604 6644 6683 6723 6763 6802 6842 6881 6921 6960 </table>
<table name="#ench2MpConsume">50 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26 </table>
<table name="#ench2Power">5359 5388 5417 5446 5475 5504 5533 5562 5591 5620 5649 5678 5707 5735 5764 5793 5822 5851 5880 5909 5938 5967 5996 6025 6054 6083 6112 6141 6170 6199 </table>
<table name="#enchDuel">5285 5391 5497 5602 5708 5814 5920 6025 6131 6237 6343 6448 6554 6660 6766 6871 6977 7083 7188 7294 7400 7506 7611 7717 7823 7929 8034 8140 8246 8352 </table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="baseCritRate" val="5" />
<set name="castRange" val="40" />
<set name="coolTime" val="300" />
@@ -296,15 +296,15 @@
</skill>
<skill id="507" levels="37" name="Twin Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible. -->
<table name="#effectPoints"> -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 65 67 69 69 71 73 75 77 80 82 84 86 89 89 91 93 96 98 100 103 105 107 109 109 112 114 116 118 120 122 124 126 128 129 131 133 135 </table>
<table name="#power"> 984 1046 1110 1178 1249 1322 1399 1479 1562 1647 1736 1828 1923 2021 2123 2227 2333 2443 2555 2670 2788 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table>
<table name="#ench1Power"> 5167 5202 5237 5273 5308 5343 5378 5413 5448 5484 5519 5554 5589 5621 5660 5695 5730 5765 5800 5835 5871 5906 5941 5976 6011 6046 6082 6117 6152 6187 </table>
<table name="#ench2MpConsume"> 133 131 129 127 125 123 121 119 117 115 113 111 109 107 105 103 101 99 97 95 93 91 89 87 85 83 81 79 77 75 </table>
<table name="#enchDuel"> 4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">65 67 69 69 71 73 75 77 80 82 84 86 89 89 91 93 96 98 100 103 105 107 109 109 112 114 116 118 120 122 124 126 128 129 131 133 135 </table>
<table name="#power">984 1046 1110 1178 1249 1322 1399 1479 1562 1647 1736 1828 1923 2021 2123 2227 2333 2443 2555 2670 2788 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table>
<table name="#ench1Power">5167 5202 5237 5273 5308 5343 5378 5413 5448 5484 5519 5554 5589 5621 5660 5695 5730 5765 5800 5835 5871 5906 5941 5976 6011 6046 6082 6117 6152 6187 </table>
<table name="#ench2MpConsume">133 131 129 127 125 123 121 119 117 115 113 111 109 107 105 103 101 99 97 95 93 91 89 87 85 83 81 79 77 75 </table>
<table name="#enchDuel">4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424 </table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="baseCritRate" val="25" />
<set name="castRange" val="900" />
<set name="coolTime" val="1000" />
@@ -347,15 +347,15 @@
</skill>
<skill id="508" levels="31" name="Rising Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Fires a soaring bolt at the enemy's position with 350 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible. -->
<table name="#effectPoints"> -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl"> 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 </table>
<table name="#mpConsume"> 112 116 119 123 126 129 133 133 137 140 143 147 150 154 157 160 164 164 167 170 173 177 180 183 186 188 191 194 197 199 202 </table>
<table name="#power"> 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
<table name="#ench1Power"> 1292 1301 1310 1319 1327 1336 1345 1354 1362 1371 1380 1389 1398 1406 1415 1424 1433 1442 1450 1459 1468 147 1486 1494 1503 1512 1521 1530 1538 1547 </table>
<table name="#ench2MpConsume"> 198 195 191 188 185 181 178 175 171 168 164 161 158 154 151 148 144 141 138 134 131 127 124 121 117 114 111 107 104 101 </table>
<table name="#enchDuel"> 1239 1260 1281 1303 1324 1345 1366 1388 1409 1430 1451 1473 1494 1515 1537 1558 1579 1600 1622 1643 1664 1685 1707 1728 1749 1770 1792 1813 1834 1856 </table>
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
<table name="#magicLvl">46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 </table>
<table name="#mpConsume">112 116 119 123 126 129 133 133 137 140 143 147 150 154 157 160 164 164 167 170 173 177 180 183 186 188 191 194 197 199 202 </table>
<table name="#power">350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
<table name="#ench1Power">1292 1301 1310 1319 1327 1336 1345 1354 1362 1371 1380 1389 1398 1406 1415 1424 1433 1442 1450 1459 1468 147 1486 1494 1503 1512 1521 1530 1538 1547 </table>
<table name="#ench2MpConsume">198 195 191 188 185 181 178 175 171 168 164 161 158 154 151 148 144 141 138 134 131 127 124 121 117 114 111 107 104 101 </table>
<table name="#enchDuel">1239 1260 1281 1303 1324 1345 1366 1388 1409 1430 1451 1473 1494 1515 1537 1558 1579 1600 1622 1643 1664 1685 1707 1728 1749 1770 1792 1813 1834 1856 </table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="castRange" val="500" />
@@ -399,15 +399,15 @@
</skill>
<skill id="509" levels="34" name="Bleeding Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
<!-- Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. -->
<table name="#dot"> 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67 </table>
<table name="#effectPoints"> -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>
<table name="#power"> 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<table name="#ench1Power"> 2325 2341 2357 2373 2389 2405 2420 2436 2452 2468 2484 2500 2515 2531 2547 2563 2579 2595 2610 2626 2642 2658 2674 2690 2705 2721 2737 2753 2769 2784 </table>
<table name="#ench2MpConsume"> 107 105 103 102 100 98 96 94 92 91 89 87 85 83 82 80 78 76 74 72 71 69 67 65 63 62 60 58 56 54 </table>
<table name="#ench3ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#dot">44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67 </table>
<table name="#effectPoints">-395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>
<table name="#power">530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<table name="#ench1Power">2325 2341 2357 2373 2389 2405 2420 2436 2452 2468 2484 2500 2515 2531 2547 2563 2579 2595 2610 2626 2642 2658 2674 2690 2705 2721 2737 2753 2769 2784 </table>
<table name="#ench2MpConsume">107 105 103 102 100 98 96 94 92 91 89 87 85 83 82 80 78 76 74 72 71 69 67 65 63 62 60 58 56 54 </table>
<table name="#ench3ActivateRates">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
@@ -458,12 +458,12 @@
</skill>
<skill id="510" levels="5" name="Deadly Roulette" enchantGroup1="2" enchantGroup2="2">
<!-- Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. -->
<table name="#lethalStrikeRate"> 30 35 40 45 50 </table>
<table name="#magicLvl"> 66 68 70 72 74 </table>
<table name="#mpConsume"> 100 103 106 109 112 </table>
<table name="#ench1LethalStrikeRate"> 50 50 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 60 </table>
<table name="#ench2mpConsume"> 111 109 107 105 103 101 99 97 95 93 91 89 87 85 83 81 79 77 75 73 71 69 67 65 63 61 59 57 55 53 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#lethalStrikeRate">30 35 40 45 50 </table>
<table name="#magicLvl">66 68 70 72 74 </table>
<table name="#mpConsume">100 103 106 109 112 </table>
<table name="#ench1LethalStrikeRate">50 50 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 60 </table>
<table name="#ench2mpConsume">111 109 107 105 103 101 99 97 95 93 91 89 87 85 83 81 79 77 75 73 71 69 67 65 63 61 59 57 55 53 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="castRange" val="900" />
<set name="effectPoint" val="-897" />
<set name="effectRange" val="1400" />
@@ -514,7 +514,7 @@
</skill>
<skill id="512" levels="10" name="Create Bio Potion">
<!-- Create a potion that instantly replenishes 5 percent of health when used. Consumes 1 Soul. -->
<table name="#magicLvl"> 20 28 36 43 49 55 60 64 68 72 </table>
<table name="#magicLvl">20 28 36 43 49 55 60 64 68 72 </table>
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0512" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -561,11 +561,11 @@
</skill>
<skill id="514" levels="9" name="Fire Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summon a trap that damages a single target. -->
<table name="#magicLvl"> 28 36 43 49 55 60 64 68 72 </table>
<table name="#npcId"> 13037 13038 13039 13040 13041 13042 13043 13044 13045 </table>
<table name="#ench1npcId"> 13202 13202 13202 13203 13203 13203 13204 13204 13204 13205 13205 13205 13206 13206 13206 13207 13207 13207 13208 13208 13208 13209 13209 13209 13210 13210 13210 13211 13211 13212 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">28 36 43 49 55 60 64 68 72 </table>
<table name="#npcId">13037 13038 13039 13040 13041 13042 13043 13044 13045 </table>
<table name="#ench1npcId">13202 13202 13202 13203 13203 13203 13204 13204 13204 13205 13205 13205 13206 13206 13206 13207 13207 13207 13208 13208 13208 13209 13209 13209 13210 13210 13210 13211 13211 13212 </table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0514" />
@@ -603,11 +603,11 @@
</skill>
<skill id="515" levels="6" name="Poison Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summon a trap that sprays poison around. -->
<table name="#magicLvl"> 49 55 60 64 68 72 </table>
<table name="#npcId"> 13046 13047 13048 13049 13050 13051 </table>
<table name="#ench1npcId"> 13213 13213 13213 13214 13214 13214 13215 13215 13215 13216 13216 13216 13217 13217 13217 13218 13218 13218 13219 13219 13219 13220 13220 13220 13221 13221 13221 13222 13222 13223 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">49 55 60 64 68 72 </table>
<table name="#npcId">13046 13047 13048 13049 13050 13051 </table>
<table name="#ench1npcId">13213 13213 13213 13214 13214 13214 13215 13215 13215 13216 13216 13216 13217 13217 13217 13218 13218 13218 13219 13219 13219 13220 13220 13220 13221 13221 13221 13222 13222 13223 </table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0515" />
@@ -645,11 +645,11 @@
</skill>
<skill id="516" levels="6" name="Slow Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summons a trap that slows nearby enemies. -->
<table name="#magicLvl"> 52 58 62 66 70 74 </table>
<table name="#npcId"> 13065 13066 13067 13068 13069 13070 </table>
<table name="#ench1npcId"> 13224 13224 13224 13225 13225 13225 13226 13226 13226 13227 13227 13227 13228 13228 13228 13229 13229 13229 13230 13230 13230 13231 13231 13231 13232 13232 13232 13233 13233 13234 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">52 58 62 66 70 74 </table>
<table name="#npcId">13065 13066 13067 13068 13069 13070 </table>
<table name="#ench1npcId">13224 13224 13224 13225 13225 13225 13226 13226 13226 13227 13227 13227 13228 13228 13228 13229 13229 13229 13230 13230 13230 13231 13231 13231 13232 13232 13232 13233 13233 13234 </table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0516" />
@@ -687,11 +687,11 @@
</skill>
<skill id="517" levels="5" name="Flash Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summons a trap that stuns nearby targets with a blindingly strong flash of light. -->
<table name="#magicLvl"> 55 60 64 68 72 </table>
<table name="#npcId"> 13052 13053 13054 13055 13056 </table>
<table name="#ench1npcId"> 13235 13235 13235 13236 13236 13236 13237 13237 13237 13238 13238 13238 13239 13239 13239 13240 13240 13240 13241 13241 13241 13242 13242 13242 13243 13243 13243 13244 13244 13245 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">55 60 64 68 72 </table>
<table name="#npcId">13052 13053 13054 13055 13056 </table>
<table name="#ench1npcId">13235 13235 13235 13236 13236 13236 13237 13237 13237 13238 13238 13238 13239 13239 13239 13240 13240 13240 13241 13241 13241 13242 13242 13242 13243 13243 13243 13244 13244 13245 </table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0517" />
@@ -729,11 +729,11 @@
</skill>
<skill id="518" levels="8" name="Binding Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Summon a trap to ensnare the enemy. -->
<table name="#magicLvl"> 40 46 52 58 62 66 70 74 </table>
<table name="#npcId"> 13057 13058 13059 13060 13061 13062 13063 13064 </table>
<table name="#ench1npcId"> 13246 13246 13246 13247 13247 13247 13248 13248 13248 13249 13249 13249 13250 13250 13250 13251 13251 13251 13252 13252 13252 13253 13253 13253 13254 13254 13254 13255 13255 13256 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">40 46 52 58 62 66 70 74 </table>
<table name="#npcId">13057 13058 13059 13060 13061 13062 13063 13064 </table>
<table name="#ench1npcId">13246 13246 13246 13247 13247 13247 13248 13248 13248 13249 13249 13249 13250 13250 13250 13251 13251 13251 13252 13252 13252 13253 13253 13253 13254 13254 13254 13255 13255 13256 </table>
<table name="#ench2reuse">44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0518" />
@@ -823,18 +823,18 @@
</skill>
<skill id="521" levels="8" name="Sharpshooting" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow. -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
<table name="#accCombat"> 3 3 4 4 5 5 6 6 </table>
<table name="#effectPoints"> 566 582 597 611 624 635 646 655 </table>
<table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 28 29 30 31 32 33 34 34 </table>
<table name="#pAtk"> 124 134 145 155 166 177 188 199 </table>
<table name="#range"> 50 50 100 100 150 150 200 200 </table>
<table name="#ench1Acc"> 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 </table>
<table name="#ench1Power"> 211 213 214 215 217 218 220 221 223 224 226 227 228 230 231 233 234 236 237 239 240 241 243 244 246 247 249 250 252 253 </table>
<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
<table name="#enchabnormalLvl"> 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 </table>
<table name="#accCombat">3 3 4 4 5 5 6 6 </table>
<table name="#effectPoints">566 582 597 611 624 635 646 655 </table>
<table name="#magicLvl">60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume">28 29 30 31 32 33 34 34 </table>
<table name="#pAtk">124 134 145 155 166 177 188 199 </table>
<table name="#range">50 50 100 100 150 150 200 200 </table>
<table name="#ench1Acc">6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 </table>
<table name="#ench1Power">211 213 214 215 217 218 220 221 223 224 226 227 228 230 231 233 234 236 237 239 240 241 243 244 246 247 249 250 252 253 </table>
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
<table name="#enchabnormalLvl">8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SNIPE" />
@@ -887,16 +887,16 @@
</skill>
<skill id="522" levels="4" name="Real Target" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
<!-- Decreases Resistance to bow attacks by 12% and Resistance to crossbow attacks by 16% for 30 seconds. -->
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#castRange"> 600 700 800 900 </table>
<table name="#effectPoints"> -193 -252 -296 -323 </table>
<table name="#effectRange"> 1100 1200 1300 1400 </table>
<table name="#magicLvl"> 40 52 62 70 </table>
<table name="#mpConsume"> 11 14 19 22 </table>
<table name="#trait_bow"> -12 -16 -20 -24 </table>
<table name="#trait_crossbow"> -16 -24 -32 -40 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchVuln"> 0.99 0.99 0.99 0.98 0.98 0.98 0.97 0.97 0.97 0.96 0.96 0.96 0.96 0.95 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 </table>
<table name="#abnormalLvls">1 2 3 4 </table>
<table name="#castRange">600 700 800 900 </table>
<table name="#effectPoints">-193 -252 -296 -323 </table>
<table name="#effectRange">1100 1200 1300 1400 </table>
<table name="#magicLvl">40 52 62 70 </table>
<table name="#mpConsume">11 14 19 22 </table>
<table name="#trait_bow">-12 -16 -20 -24 </table>
<table name="#trait_crossbow">-16 -24 -32 -40 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchVuln">0.99 0.99 0.99 0.98 0.98 0.98 0.97 0.97 0.97 0.96 0.96 0.96 0.96 0.95 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="REAL_TARGET" />
@@ -962,11 +962,11 @@
</skill>
<skill id="523" levels="7" name="Imbue Dark Seed">
<!-- Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body. -->
<table name="#calledSkillLevel"> 1 2 3 4 5 6 7 </table>
<table name="#dot"> 76 76 76 76 83 83 83 </table>
<table name="#effectLevel"> 1 2 3 4 5 6 7 </table>
<table name="#effectPoints"> -296 -304 -311 -317 -323 -328 -333 </table>
<table name="#magicLvl"> 62 64 66 68 70 72 74 </table>
<table name="#calledSkillLevel">1 2 3 4 5 6 7 </table>
<table name="#dot">76 76 76 76 83 83 83 </table>
<table name="#effectLevel">1 2 3 4 5 6 7 </table>
<table name="#effectPoints">-296 -304 -311 -317 -323 -328 -333 </table>
<table name="#magicLvl">62 64 66 68 70 72 74 </table>
<set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="DARK_SEED" />
@@ -1019,15 +1019,15 @@
</skill>
<skill id="525" levels="6" name="Decoy" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Summon a mirror image that distracts the enemy. -->
<table name="#magicLvl"> 43 52 60 66 70 74 </table>
<table name="#mpConsume"> 60 75 88 98 104 109 </table>
<table name="#mpInitialConsume"> 15 19 22 25 26 28 </table>
<table name="#npcId"> 13071 13072 13073 13074 13075 13076 </table>
<table name="#ench1MpConsume"> 109 107 105 103 102 100 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 68 67 65 63 61 59 57 56 </table>
<table name="#ench1MpInitialConsume"> 27 26 26 25 25 25 24 24 23 23 22 22 21 21 20 20 19 19 19 18 18 17 17 16 16 15 15 14 14 14 </table>
<table name="#ench2reuseDelay"> 590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000 </table>
<table name="#ench3npcId"> 13257 13257 13257 13258 13258 13258 13259 13259 13259 13260 13260 13260 13261 13261 13261 13262 13262 13262 13263 13263 13263 13264 13264 13264 13265 13265 13266 13266 13266 13267 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#magicLvl">43 52 60 66 70 74 </table>
<table name="#mpConsume">60 75 88 98 104 109 </table>
<table name="#mpInitialConsume">15 19 22 25 26 28 </table>
<table name="#npcId">13071 13072 13073 13074 13075 13076 </table>
<table name="#ench1MpConsume">109 107 105 103 102 100 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 68 67 65 63 61 59 57 56 </table>
<table name="#ench1MpInitialConsume">27 26 26 25 25 25 24 24 23 23 22 22 21 21 20 20 19 19 19 18 18 17 17 16 16 15 15 14 14 14 </table>
<table name="#ench2reuseDelay">590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000 </table>
<table name="#ench3npcId">13257 13257 13257 13258 13258 13258 13259 13259 13259 13260 13260 13260 13261 13261 13261 13262 13262 13262 13263 13263 13263 13264 13264 13264 13265 13265 13266 13266 13266 13267 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill0525" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1056,12 +1056,12 @@
</skill>
<skill id="526" levels="1" name="Enuma Elish" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
<!-- Supplements the user's P. Atk. with 6060 Power while using the mighty Sword of Creation. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. -->
<table name="#ench1Power"> 6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table>
<table name="#ench2Power"> 6090 6120 6150 6180 6210 6240 6270 6300 6330 6360 6390 6420 6450 6480 6510 </table>
<table name="#ench3elementPower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 46 </table>
<table name="#ench4Duel"> 6157 6253 6350 6446 6543 6639 6736 6832 6929 7025 7122 7218 7315 7411 7508 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchmpConsume"> 77 74 72 69 67 64 61 59 56 53 51 48 45 43 40 </table>
<table name="#ench1Power">6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table>
<table name="#ench2Power">6090 6120 6150 6180 6210 6240 6270 6300 6330 6360 6390 6420 6450 6480 6510 </table>
<table name="#ench3elementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 46 </table>
<table name="#ench4Duel">6157 6253 6350 6446 6543 6639 6736 6832 6929 7025 7122 7218 7315 7411 7508 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#enchmpConsume">77 74 72 69 67 64 61 59 56 53 51 48 45 43 40 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="400" />
<set name="castRange" val="40" />
@@ -1120,10 +1120,10 @@
</skill>
<skill id="528" levels="1" name="Shield of Faith" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
<!-- For 15 seconds, increases party members' P. Def. by 3600 and M. Def. by 2700, and absorbs 90% of any damage received by a party member. -->
<table name="#ench1mDef"> 2790 2880 2970 3060 3150 3240 3330 3420 3510 3600 3690 3780 3870 3960 4050 </table>
<table name="#ench1pDef"> 3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400 </table>
<table name="#ench2AbnormalTimes"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
<table name="#ench3Reuse"> 870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table>
<table name="#ench1mDef">2790 2880 2970 3060 3150 3240 3330 3420 3510 3600 3690 3780 3870 3960 4050 </table>
<table name="#ench1pDef">3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400 </table>
<table name="#ench2AbnormalTimes">16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
<table name="#ench3Reuse">870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="TRANSFER_DAMAGE" />
@@ -1155,8 +1155,8 @@
</skill>
<skill id="529" levels="1" name="Song of Elemental" enchantGroup1="5" enchantGroup2="5">
<!-- Increases all party members' Resistance to Fire, Water, Wind and Earth attacks by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume"> 52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table>
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume">52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_ELEMENTAL" />
@@ -1183,8 +1183,8 @@
</skill>
<skill id="530" levels="1" name="Dance of Alignment" enchantGroup1="5" enchantGroup2="5">
<!-- Increases all party members' Resistance to Holy or Dark attacks by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume"> 52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table>
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench2mpConsume">52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_ALIGNMENT" />
@@ -1892,11 +1892,11 @@
</skill>
<skill id="559" levels="4" name="Spear">
<!-- A strong polearm thrust that has a chance of causing the enemy to bleed. Over-hit is possible. Power 900. Effect 6. -->
<table name="#abnormalLvls"> 6 6 7 7 </table>
<table name="#effectPoints"> -288 -300 -311 -320 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 900 1013 1129 1248 </table>
<table name="#abnormalLvls">6 6 7 7 </table>
<table name="#effectPoints">-288 -300 -311 -320 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">900 1013 1129 1248 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" />
@@ -1929,10 +1929,10 @@
</skill>
<skill id="560" levels="4" name="Power Slash">
<!-- A powerful frontal attack that involves swinging a polearm to assault enemies. Over-hit is possible. Power 1250. -->
<table name="#effectPoints"> -566 -590 -611 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 1250 1406 1588 1733 </table>
<table name="#effectPoints">-566 -590 -611 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">1250 1406 1588 1733 </table>
<set name="affectRange" val="200" />
<set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" />
@@ -1954,9 +1954,9 @@
</skill>
<skill id="561" levels="4" name="Bless of Angel">
<!-- A divine blessing that increases P. Atk. of all party members. -->
<table name="#effectPoints"> 566 590 611 630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#effectPoints">566 590 611 630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_WARRIOR" />
@@ -1977,9 +1977,9 @@
</skill>
<skill id="562" levels="4" name="Wind of Angel">
<!-- A divine Wind that increases Evasion of all party members. -->
<table name="#effectPoints"> 566 590 611 630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#effectPoints">566 590 611 630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_WATER" />
@@ -2000,10 +2000,10 @@
</skill>
<skill id="563" levels="4" name="Horn of Doom">
<!-- Uses a horn to charge the enemy with a powerful ram attack. Over-hit is possible. Power 1250. -->
<table name="#effectPoints"> -566 -590 -611 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 1250 1406 1568 1733 </table>
<table name="#effectPoints">-566 -590 -611 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">1250 1406 1568 1733 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" />
@@ -2024,11 +2024,11 @@
</skill>
<skill id="564" levels="4" name="Gravity Control">
<!-- Uses the horn to decrease speed and Atk. Spd. of nearby enemies. -->
<table name="#effectPoints"> -566 -590 -611 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#pAtkSpd"> 0.9 0.85 0.8 0.75 </table>
<table name="#runSpd"> 0.8 0.7 0.65 0.6 </table>
<table name="#effectPoints">-566 -590 -611 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#pAtkSpd">0.9 0.85 0.8 0.75 </table>
<table name="#runSpd">0.8 0.7 0.65 0.6 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
@@ -2055,10 +2055,10 @@
</skill>
<skill id="565" levels="4" name="Horn Assault">
<!-- Releases the energy of a horn to attack a distant enemy. Over-hit is possible. Power 938. -->
<table name="#effectPoints"> -566 -590 -611 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 50 56 62 70 </table>
<table name="#power"> 938 1055 1176 1300 </table>
<table name="#effectPoints">-566 -590 -611 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">50 56 62 70 </table>
<table name="#power">938 1055 1176 1300 </table>
<set name="castRange" val="900" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="#effectPoints" />
@@ -2078,10 +2078,10 @@
</skill>
<skill id="567" levels="4" name="Light of Heal">
<!-- Draws from the force of light to bestow the ability of recovery. Power 690. -->
<table name="#amount"> 690 731 770 806 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 64 72 80 90 </table>
<table name="#mpInitialConsume"> 16 18 20 23 </table>
<table name="#amount">690 731 770 806 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">64 72 80 90 </table>
<table name="#mpInitialConsume">16 18 20 23 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1100" />
@@ -2102,10 +2102,10 @@
</skill>
<skill id="568" levels="4" name="Attack Buster">
<!-- Detonates an energy charge to attack the enemy. Level 2 Energy charge is required. Power 1250. -->
<table name="#effectPoints"> -566 -590 -611 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 1250 1406 1568 1733 </table>
<table name="#effectPoints">-566 -590 -611 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">1250 1406 1568 1733 </table>
<set name="castRange" val="40" />
<set name="chargeConsume" val="2" />
<set name="coolTime" val="720" />
@@ -2131,10 +2131,10 @@
</skill>
<skill id="569" levels="4" name="Attack Storm">
<!-- Unleash a magical attack on distant enemies. Level 3 Energy charge is required. Power 625. -->
<table name="#effectPoints"> -566 -590 -611 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 625 703 784 867 </table>
<table name="#effectPoints">-566 -590 -611 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">625 703 784 867 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="castRange" val="500" />
@@ -2160,9 +2160,9 @@
</skill>
<skill id="570" levels="4" name="Attack Rage">
<!-- Gathers force while attacking the enemy. Can be charged up to Level 1. Critical hit is possible. Over-hit is possible. -->
<table name="#effectPoints"> -288 -300 -311 -320 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#maxCharges"> 1 2 3 4 </table>
<table name="#effectPoints">-288 -300 -311 -320 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#maxCharges">1 2 3 4 </table>
<set name="baseCritRate" val="10" />
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
@@ -2187,11 +2187,11 @@
</skill>
<skill id="571" levels="4" name="Poison Dust">
<!-- Sprays a poisonous powder all over nearby enemies. Effect 6. -->
<table name="#abnormalLvls"> 6 6 7 7 </table>
<table name="#effectPoints"> -566 -590 -611 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 18 21 23 26 </table>
<table name="#mpInitialConsume"> 5 6 6 7 </table>
<table name="#abnormalLvls">6 6 7 7 </table>
<table name="#effectPoints">-566 -590 -611 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">18 21 23 26 </table>
<table name="#mpInitialConsume">5 6 6 7 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
@@ -2221,10 +2221,10 @@
</skill>
<skill id="572" levels="4" name="Double Slasher">
<!-- Attacks a distant enemy by using Sword Energy. Over-hit is possible. Power 938. -->
<table name="#effectPoints"> -288 -300 -311 -320 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 938 1055 1176 1300 </table>
<table name="#effectPoints">-288 -300 -311 -320 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">938 1055 1176 1300 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />
@@ -2244,10 +2244,10 @@
</skill>
<skill id="573" levels="4" name="Earthquake">
<!-- Makes the Earth shake and stuns nearby enemies. Over-hit is possible. Power 625. -->
<table name="#effectPoints"> -566 -590 -611 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 625 703 784 867 </table>
<table name="#effectPoints">-566 -590 -611 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">625 703 784 867 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -2279,8 +2279,8 @@
</skill>
<skill id="574" levels="4" name="Bomb Installation">
<!-- Installs a bomb in the ground. -->
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#npcId"> 13040 13041 13042 13043 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#npcId">13040 13041 13042 13043 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_transform_etc" />
@@ -2298,10 +2298,10 @@
</skill>
<skill id="575" levels="4" name="Steel Cutter">
<!-- Attacks with a sharp steel blade. Over-hit is possible. Power 1250. -->
<table name="#effectPoints"> -477 -532 -582 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 1250 1406 1568 1733 </table>
<table name="#effectPoints">-477 -532 -582 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">1250 1406 1568 1733 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" />
@@ -2322,10 +2322,10 @@
</skill>
<skill id="576" levels="4" name="Paw Strike">
<!-- Inflict a powerful attack with your forefeet. Over-hit is possible. Power 1250. -->
<table name="#effectPoints"> -477 -532 -582 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 1250 1406 1568 1733 </table>
<table name="#effectPoints">-477 -532 -582 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">1250 1406 1568 1733 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" />
@@ -2346,10 +2346,10 @@
</skill>
<skill id="577" levels="4" name="Fire Breath">
<!-- Spouts out a Fire attack that strikes enemies in front of you. Over-hit is possible. Power 875. -->
<table name="#effectPoints"> -726 -811 -887 -959 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 875 984 1098 1213 </table>
<table name="#effectPoints">-726 -811 -887 -959 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">875 984 1098 1213 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="250" />
<set name="castRange" val="100" />
@@ -2374,12 +2374,12 @@
</skill>
<skill id="578" levels="4" name="Blaze Quake">
<!-- Inflict a burning Fire attack on nearby enemies. Over-hit is possible. Power 625. Effect 6. -->
<table name="#abnormalLvls"> 6 6 7 7 </table>
<table name="#dot"> 27 27 31 31 </table>
<table name="#effectPoints"> -477 -532 -582 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 625 703 784 867 </table>
<table name="#abnormalLvls">6 6 7 7 </table>
<table name="#dot">27 27 31 31 </table>
<table name="#effectPoints">-477 -532 -582 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">625 703 784 867 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="DOT_ATTR" />
@@ -2411,12 +2411,12 @@
</skill>
<skill id="579" levels="4" name="Fire Armor">
<!-- An intense flame ignites and protects the body. Immobilized while in effect. -->
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#effectPoints"> 477 532 582 630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mDef"> 800 900 1000 1100 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#pDef"> 1000 1100 1200 1300 </table>
<table name="#abnormalLvls">1 2 3 4 </table>
<table name="#effectPoints">477 532 582 630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mDef">800 900 1000 1100 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#pDef">1000 1100 1200 1300 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
@@ -2438,10 +2438,10 @@
</skill>
<skill id="580" levels="4" name="Death Blow">
<!-- Inflicts a deadly blow. Lethal Strike is possible. Over-hit is possible. -->
<table name="#effectPoints"> -477 -532 -582 -630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 3749 4217 4703 5199 </table>
<table name="#effectPoints">-477 -532 -582 -630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">3749 4217 4703 5199 </table>
<set name="blowChance" val="20" />
<set name="castRange" val="40" />
<set name="coolTime" val="720" />
@@ -2466,9 +2466,9 @@
</skill>
<skill id="581" levels="4" name="Sand Cloud">
<!-- Uses blinding sand to decrease nearby enemies' Accuracy. -->
<table name="#accCombat"> 6 7 8 9 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#accCombat">6 7 8 9 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="HIT_DOWN" />
@@ -2495,11 +2495,11 @@
</skill>
<skill id="582" levels="4" name="Scope Bleed">
<!-- Attacks nearby enemies with a lethal blow and causes them to bleed. Over-hit is possible. Power 875. Effect 6. -->
<table name="#abnormalLvls"> 6 6 7 7 </table>
<table name="#effectPoints"> -242 -271 -296 -320 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#power"> 875 984 1098 1213 </table>
<table name="#abnormalLvls">6 6 7 7 </table>
<table name="#effectPoints">-242 -271 -296 -320 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<table name="#power">875 984 1098 1213 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" />
@@ -2533,9 +2533,9 @@
</skill>
<skill id="583" levels="4" name="Assimilation">
<!-- Blend in with enemies to avoid their notice. -->
<table name="#effectPoints"> 566 590 611 630 </table>
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#mpConsume"> 61 63 67 70 </table>
<table name="#effectPoints">566 590 611 630 </table>
<table name="#magicLvl">60 63 66 69 </table>
<table name="#mpConsume">61 63 67 70 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="STEALTH" />
@@ -2593,9 +2593,9 @@
</skill>
<skill id="586" levels="2" name="Rolling Attack">
<!-- Quickly swings your polearm around, attacking nearby enemies. Over-hit is possible. Power 840. -->
<table name="#magicLvl"> 59 63 </table>
<table name="#mpConsume"> 54 58 </table>
<table name="#power"> 840 984 </table>
<table name="#magicLvl">59 63 </table>
<table name="#mpConsume">54 58 </table>
<table name="#power">840 984 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="effectPoint" val="-100" />
@@ -2615,10 +2615,10 @@
</skill>
<skill id="587" levels="2" name="Earth Storm">
<!-- Create a vortex of Earth that physically attacks your target. Over-hit is possible. Power 1200. -->
<table name="#effectPoints"> -530 -580 </table>
<table name="#magicLvl"> 59 63 </table>
<table name="#mpConsume"> 54 58 </table>
<table name="#power"> 1200 1406 </table>
<table name="#effectPoints">-530 -580 </table>
<table name="#magicLvl">59 63 </table>
<table name="#mpConsume">54 58 </table>
<table name="#power">1200 1406 </table>
<set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" />
@@ -2638,9 +2638,9 @@
</skill>
<skill id="588" levels="2" name="Curse of Darkness">
<!-- Casts a powerful curse on your enemy. -->
<table name="#dot"> 88 101 </table>
<table name="#magicLvl"> 59 63 </table>
<table name="#mpConsume"> 54 58 </table>
<table name="#dot">88 101 </table>
<table name="#magicLvl">59 63 </table>
<table name="#mpConsume">54 58 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
@@ -2666,9 +2666,9 @@
</skill>
<skill id="589" levels="2" name="Darkness Energy Drain">
<!-- Absorbs energy from corpses to recover HP. -->
<table name="#drainHp"> 540 580 </table>
<table name="#magicLvl"> 59 63 </table>
<table name="#mpConsume"> 54 58 </table>
<table name="#drainHp">540 580 </table>
<table name="#magicLvl">59 63 </table>
<table name="#mpConsume">54 58 </table>
<set name="castRange" val="20" />
<set name="effectRange" val="200" />
<set name="hitTime" val="1500" />

View File

@@ -139,8 +139,8 @@
</skill>
<skill id="611" levels="3" name="Fire Squad">
<!-- The corresponding troops' P. Atk. increase by 17.3. -->
<table name="#cAtkAdd"> 0 0 100 </table>
<table name="#rCrit"> 0 15 15 </table>
<table name="#cAtkAdd">0 0 100 </table>
<table name="#rCrit">0 15 15 </table>
<set name="icon" val="icon.skill1463" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -155,8 +155,8 @@
</skill>
<skill id="612" levels="3" name="Water Squad">
<!-- The corresponding troops' P. Def. increase by 27.3. -->
<table name="#mDef"> 0 17.6 17.6 </table>
<table name="#sDef"> 1 1 1.06 </table>
<table name="#mDef">0 17.6 17.6 </table>
<table name="#sDef">1 1 1.06 </table>
<set name="icon" val="icon.skill1464" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -171,8 +171,8 @@
</skill>
<skill id="613" levels="3" name="Wind Squad">
<!-- The corresponding troops' Accuracy increase by 2. -->
<table name="#rEvas"> 0 2 2 </table>
<table name="#runSpd"> 0 0 3 </table>
<table name="#rEvas">0 2 2 </table>
<table name="#runSpd">0 0 3 </table>
<set name="icon" val="icon.skill1465" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -187,7 +187,7 @@
</skill>
<skill id="614" levels="3" name="Earth Squad">
<!-- The corresponding troops' M. Def. increase by 17. -->
<table name="#mDef"> 17 31.1 44 </table>
<table name="#mDef">17 31.1 44 </table>
<set name="icon" val="icon.skill1466" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -200,8 +200,8 @@
</skill>
<skill id="615" levels="3" name="Holy Squad">
<!-- The corresponding troops' heal power increase by 20. -->
<table name="#maxMp"> 1 1.3 1.3 </table>
<table name="#MpConsumeRate"> 1 1 0.95 </table>
<table name="#maxMp">1 1.3 1.3 </table>
<table name="#MpConsumeRate">1 1 0.95 </table>
<set name="icon" val="icon.skill1043" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -218,8 +218,8 @@
</skill>
<skill id="616" levels="3" name="Dark Squad">
<!-- The corresponding troops' M. Atk. increase by 7.17. -->
<table name="#mAtk"> 7.17 19.32 19.32 </table>
<table name="#mCritRate"> 1 1 1.01 </table>
<table name="#mAtk">7.17 19.32 19.32 </table>
<table name="#mCritRate">1 1 1.01 </table>
<set name="icon" val="icon.skill1443" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
@@ -346,11 +346,11 @@
</skill>
<skill id="622" levels="2" name="Ultimate Escape">
<!-- Increases the user's Evasion by 20 and Speed by 33 for 20 seconds. -->
<table name="#magicLvl"> 36 52 </table>
<table name="#mpConsume"> 31 47 </table>
<table name="#pSkillEvas"> 0 25 </table>
<table name="#rEvas"> 20 35 </table>
<table name="#runSpd"> 33 66 </table>
<table name="#magicLvl">36 52 </table>
<table name="#mpConsume">31 47 </table>
<table name="#pSkillEvas">0 25 </table>
<table name="#rEvas">20 35 </table>
<table name="#runSpd">33 66 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" />
@@ -409,9 +409,9 @@
</skill>
<skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1">
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. -->
<table name="#ench1hpConsume"> 196 193 190 186 183 180 176 173 170 166 163 160 156 153 150 146 143 140 136 133 130 126 123 120 116 113 110 106 103 100 </table>
<table name="#ench2reuseDelay"> 1770000 1710000 1710000 1680000 1650000 1620000 1590000 1560000 1530000 1500000 1470000 1410000 1410000 1380000 1350000 1320000 1290000 1260000 1230000 1200000 1170000 1110000 1110000 1080000 1050000 1020000 990000 960000 930000 900000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1hpConsume">196 193 190 186 183 180 176 173 170 166 163 160 156 153 150 146 143 140 136 133 130 126 123 120 116 113 110 106 103 100 </table>
<table name="#ench2reuseDelay">1770000 1710000 1710000 1680000 1650000 1620000 1590000 1560000 1530000 1500000 1470000 1410000 1410000 1380000 1350000 1320000 1290000 1260000 1230000 1200000 1170000 1110000 1110000 1080000 1050000 1020000 990000 960000 930000 900000 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="150" />
<set name="hitTime" val="1500" />
<set name="hpConsume" val="200" />
@@ -440,12 +440,12 @@
</skill>
<skill id="626" levels="4" name="Critical Sense" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Critical Rate by 10% and Critical Damage by 111. -->
<table name="#cAtk"> 111 177 253 317 </table>
<table name="#magicLvl"> 43 52 60 66 </table>
<table name="#rCrit"> 1.1 1.15 1.2 1.25 </table>
<table name="#ench1rCrit"> 1.251 1.253 1.255 1.256 1.258 1.26 1.261 1.263 1.265 1.266 1.268 1.27 1.271 1.273 1.275 1.276 1.278 1.28 1.281 1.283 1.285 1.286 1.288 1.29 1.291 1.293 1.295 1.296 1.298 1.3 </table>
<table name="#ench2cAtk"> 322 327 331 336 341 346 350 355 360 365 369 374 379 384 388 393 398 403 407 412 417 422 426 431 436 441 445 450 455 460 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#cAtk">111 177 253 317 </table>
<table name="#magicLvl">43 52 60 66 </table>
<table name="#rCrit">1.1 1.15 1.2 1.25 </table>
<table name="#ench1rCrit">1.251 1.253 1.255 1.256 1.258 1.26 1.261 1.263 1.265 1.266 1.268 1.27 1.271 1.273 1.275 1.276 1.278 1.28 1.281 1.283 1.285 1.286 1.288 1.29 1.291 1.293 1.295 1.296 1.298 1.3 </table>
<table name="#ench2cAtk">322 327 331 336 341 346 350 355 360 365 369 374 379 384 388 393 398 403 407 412 417 422 426 431 436 441 445 450 455 460 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="icon" val="icon.skill0312" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -473,15 +473,15 @@
</skill>
<skill id="627" levels="40" name="Soul Shock" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Attacks the enemy with 344 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls. -->
<table name="#effectPoints"> -337 -346 -356 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 48 49 51 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>
<table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<table name="#ench1Power"> 2268 2286 2304 2322 2339 2357 2375 2393 2410 2428 2446 2464 2481 2499 2517 2535 2553 2570 2588 2606 2624 2641 2659 2677 2695 2712 2730 2748 2766 2784 </table>
<table name="#ench2MpConsume"> 107 105 103 101 99 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 69 67 65 63 61 59 58 56 54 </table>
<table name="#ench3AbnormalTimes"> 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 </table>
<table name="#ench4ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#effectPoints">-337 -346 -356 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
<table name="#magicLvl">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume">48 49 51 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>
<table name="#power">344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<table name="#ench1Power">2268 2286 2304 2322 2339 2357 2375 2393 2410 2428 2446 2464 2481 2499 2517 2535 2553 2570 2588 2606 2624 2641 2659 2677 2695 2712 2730 2748 2766 2784 </table>
<table name="#ench2MpConsume">107 105 103 101 99 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 69 67 65 63 61 59 58 56 54 </table>
<table name="#ench3AbnormalTimes">4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 </table>
<table name="#ench4ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TURN_FLEE" />
@@ -574,15 +574,15 @@
</skill>
<skill id="631" levels="6" name="Emergent Ability - Attack">
<!-- Increases P. Atk. -->
<table name="#magicLvl"> 60 75 80 80 80 80 </table>
<table name="#pAtkAncient"> 9.1 17.4 24.8 31.4 37.2 41.4 </table>
<table name="#pAtkBow"> 21.7 41.4 59.2 75 88.8 98.7 </table>
<table name="#pAtkCBow"> 13.3 25.4 36.3 46 54.4 60.5 </table>
<table name="#pAtkDagger"> 7.4 14 20.1 25.4 30.1 33.4 </table>
<table name="#pAtkDSwordBlunt"> 1.8 3.5 5 6.3 7.4 8.3 </table>
<table name="#pAtkDual"> 10.2 19.5 27.9 35.3 41.8 46.5 </table>
<table name="#pAtkRapier"> 7.8 15 21.4 27.1 32.1 35.6 </table>
<table name="#pAtkSBP"> 8.4 16 22.9 29 34.4 38.2 </table>
<table name="#magicLvl">60 75 80 80 80 80 </table>
<table name="#pAtkAncient">9.1 17.4 24.8 31.4 37.2 41.4 </table>
<table name="#pAtkBow">21.7 41.4 59.2 75 88.8 98.7 </table>
<table name="#pAtkCBow">13.3 25.4 36.3 46 54.4 60.5 </table>
<table name="#pAtkDagger">7.4 14 20.1 25.4 30.1 33.4 </table>
<table name="#pAtkDSwordBlunt">1.8 3.5 5 6.3 7.4 8.3 </table>
<table name="#pAtkDual">10.2 19.5 27.9 35.3 41.8 46.5 </table>
<table name="#pAtkRapier">7.8 15 21.4 27.1 32.1 35.6 </table>
<table name="#pAtkSBP">8.4 16 22.9 29 34.4 38.2 </table>
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0141" />
<set name="magicLvl" val="#magicLvl" />
@@ -622,10 +622,10 @@
</skill>
<skill id="632" levels="6" name="Emergent Ability - Defense">
<!-- Increases P. Def. -->
<table name="#magicLvl"> 60 75 80 80 80 80 </table>
<table name="#pDefHeavy"> 17.9 35.7 53.6 71.4 89.3 107.1 </table>
<table name="#pDefLight"> 13.4 26.8 40.2 53.6 67 80.3 </table>
<table name="#pDefRobe"> 9 17.9 26.8 35.7 44.7 53.6 </table>
<table name="#magicLvl">60 75 80 80 80 80 </table>
<table name="#pDefHeavy">17.9 35.7 53.6 71.4 89.3 107.1 </table>
<table name="#pDefLight">13.4 26.8 40.2 53.6 67 80.3 </table>
<table name="#pDefRobe">9 17.9 26.8 35.7 44.7 53.6 </table>
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0142" />
<set name="magicLvl" val="#magicLvl" />
@@ -647,8 +647,8 @@
</skill>
<skill id="633" levels="6" name="Emergent Ability - Empower">
<!-- Increases M. Atk. -->
<table name="#magicLvl"> 60 75 80 80 80 80 </table>
<table name="#matk"> 10.5 20.1 28.7 36.3 43 47.8 </table>
<table name="#magicLvl">60 75 80 80 80 80 </table>
<table name="#matk">10.5 20.1 28.7 36.3 43 47.8 </table>
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0249" />
<set name="magicLvl" val="#magicLvl" />
@@ -662,8 +662,8 @@
</skill>
<skill id="634" levels="6" name="Emergent Ability - Magic Defense">
<!-- Increases M. Def. -->
<table name="#magicLvl"> 60 75 80 80 80 80 </table>
<table name="#mdef"> 15.1 30.2 45.4 60.5 75.6 90.7 </table>
<table name="#magicLvl">60 75 80 80 80 80 </table>
<table name="#mdef">15.1 30.2 45.4 60.5 75.6 90.7 </table>
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0146" />
<set name="magicLvl" val="#magicLvl" />
@@ -676,14 +676,14 @@
</for>
</skill>
<skill id="635" levels="3" name="Not In Use">
<table name="#magicLvl"> 60 75 80 </table>
<table name="#magicLvl">60 75 80 </table>
<set name="icon" val="icon.skill0635" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="636" levels="3" name="Not In Use">
<table name="#magicLvl"> 60 75 80 </table>
<table name="#magicLvl">60 75 80 </table>
<set name="icon" val="icon.skill0636" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -975,7 +975,7 @@
</skill>
<skill id="656" levels="3" name="Transform Divine Warrior">
<!-- Transforms you into a Divine Warrior. -->
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<table name="#reuseDelay">14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1001,7 +1001,7 @@
</skill>
<skill id="657" levels="3" name="Transform Divine Knight">
<!-- Transforms you into a Divine Knight. -->
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<table name="#reuseDelay">14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1027,7 +1027,7 @@
</skill>
<skill id="658" levels="3" name="Transform Divine Rogue">
<!-- Transforms you into a Divine Rogue. -->
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<table name="#reuseDelay">14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1053,7 +1053,7 @@
</skill>
<skill id="659" levels="3" name="Transform Divine Wizard">
<!-- Transforms you into a Divine Wizard. -->
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<table name="#reuseDelay">14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1079,7 +1079,7 @@
</skill>
<skill id="660" levels="3" name="Transform Divine Summoner">
<!-- Transforms you into a Divine Summoner. -->
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<table name="#reuseDelay">14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1105,7 +1105,7 @@
</skill>
<skill id="661" levels="3" name="Transform Divine Healer">
<!-- Transforms you into a Divine Healer. -->
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<table name="#reuseDelay">14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
@@ -1131,7 +1131,7 @@
</skill>
<skill id="662" levels="3" name="Transform Divine Enchanter">
<!-- Transforms you into a Divine Enchanter. -->
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<table name="#reuseDelay">14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />

View File

@@ -431,10 +431,10 @@
</skill>
<skill id="715" levels="4" name="Zaken Energy Drain">
<!-- Exhausts enemy's HP/MP and absorbs some of HP. -->
<table name="#effectPoints"> -307 -323 -335 -342 </table>
<table name="#magicLvl"> 65 70 75 80 </table>
<table name="#mpConsume"> 60 65 69 72 </table>
<table name="#power"> 121 133 145 160 </table>
<table name="#effectPoints">-307 -323 -335 -342 </table>
<table name="#magicLvl">65 70 75 80 </table>
<table name="#mpConsume">60 65 69 72 </table>
<table name="#power">121 133 145 160 </table>
<set name="affectRange" val="100" />
<set name="castRange" val="600" />
<set name="coolTime" val="2000" />
@@ -459,9 +459,9 @@
</skill>
<skill id="716" levels="4" name="Zaken Hold">
<!-- Instantly apply Hold to the enemy. Additional Hold is not available while effects last. -->
<table name="#effectPoints"> -307 -323 -335 -342 </table>
<table name="#magicLvl"> 65 70 75 80 </table>
<table name="#mpConsume"> 60 65 69 72 </table>
<table name="#effectPoints">-307 -323 -335 -342 </table>
<table name="#magicLvl">65 70 75 80 </table>
<table name="#mpConsume">60 65 69 72 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -487,10 +487,10 @@
</skill>
<skill id="717" levels="4" name="Zaken Concentrated Attack">
<!-- Focuses on one specific place and attacks. Over-hit is possible. Power 2751. -->
<table name="#effectPoints"> -307 -323 -335 -342 </table>
<table name="#magicLvl"> 65 70 75 80 </table>
<table name="#mpConsume"> 60 65 69 72 </table>
<table name="#power"> 2751 3252 3752 4224 </table>
<table name="#effectPoints">-307 -323 -335 -342 </table>
<table name="#magicLvl">65 70 75 80 </table>
<table name="#mpConsume">60 65 69 72 </table>
<table name="#power">2751 3252 3752 4224 </table>
<set name="castRange" val="50" />
<set name="coolTime" val="900" />
<set name="effectPoint" val="#effectPoints" />
@@ -510,10 +510,10 @@
</skill>
<skill id="718" levels="4" name="Zaken Dancing Sword">
<!-- Uses Dancing Swords to attack all at once. Over-hit is possible. Power 1651. -->
<table name="#effectPoints"> -307 -323 -335 -342 </table>
<table name="#magicLvl"> 65 70 75 80 </table>
<table name="#mpConsume"> 60 65 69 72 </table>
<table name="#power"> 1651 1951 2251 2534 </table>
<table name="#effectPoints">-307 -323 -335 -342 </table>
<table name="#magicLvl">65 70 75 80 </table>
<table name="#mpConsume">60 65 69 72 </table>
<table name="#power">1651 1951 2251 2534 </table>
<set name="affectRange" val="100" />
<set name="coolTime" val="1500" />
<set name="effectPoint" val="#effectPoints" />
@@ -555,10 +555,10 @@
</skill>
<skill id="720" levels="2" name="Anakim Holy Light Burst">
<!-- Strong pound attack. Over-hit is possible. Power 3189. -->
<table name="#effectPoints"> -335 -342 </table>
<table name="#magicLvl"> 75 80 </table>
<table name="#mpConsume"> 69 72 </table>
<table name="#power"> 3189 3590 </table>
<table name="#effectPoints">-335 -342 </table>
<table name="#magicLvl">75 80 </table>
<table name="#mpConsume">69 72 </table>
<table name="#power">3189 3590 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" />
@@ -581,10 +581,10 @@
</skill>
<skill id="721" levels="2" name="Anakim Energy Attack">
<!-- Concentrates energy and Fires it. Power 186. -->
<table name="#effectPoints"> -335 -342 </table>
<table name="#magicLvl"> 75 80 </table>
<table name="#mpConsume"> 69 72 </table>
<table name="#power"> 186 197 </table>
<table name="#effectPoints">-335 -342 </table>
<table name="#magicLvl">75 80 </table>
<table name="#mpConsume">69 72 </table>
<table name="#power">186 197 </table>
<set name="affectRange" val="200" />
<set name="castRange" val="700" />
<set name="effectPoint" val="#effectPoints" />
@@ -606,10 +606,10 @@
</skill>
<skill id="722" levels="2" name="Anakim Holy Beam">
<!-- Launch beam. Power 186. -->
<table name="#effectPoints"> -335 -342 </table>
<table name="#magicLvl"> 75 80 </table>
<table name="#mpConsume"> 69 72 </table>
<table name="#power"> 186 197 </table>
<table name="#effectPoints">-335 -342 </table>
<table name="#magicLvl">75 80 </table>
<table name="#mpConsume">69 72 </table>
<table name="#power">186 197 </table>
<set name="affectRange" val="200" />
<set name="castRange" val="700" />
<set name="effectPoint" val="#effectPoints" />
@@ -668,8 +668,8 @@
</skill>
<skill id="725" levels="2" name="Venom Power Smash">
<!-- Unleashes a powerful strike. Over-hit is possible. Power 2626. -->
<table name="#magicLvl"> 75 80 </table>
<table name="#power"> 2626 2957 </table>
<table name="#magicLvl">75 80 </table>
<table name="#power">2626 2957 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="660" />
<set name="effectPoint" val="-342" />
@@ -689,8 +689,8 @@
</skill>
<skill id="726" levels="2" name="Venom Sonic Storm">
<!-- Attack the surrounding area by detonating the sword energy. Power 2626. -->
<table name="#magicLvl"> 75 80 </table>
<table name="#power"> 1576 1774 </table>
<table name="#magicLvl">75 80 </table>
<table name="#power">1576 1774 </table>
<set name="affectRange" val="150" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-342" />
@@ -962,8 +962,8 @@
</skill>
<skill id="738" levels="3" name="Heretic Heal">
<!-- Recover the target's HP immediately. Power 892. -->
<table name="#amount"> 892 926 956 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#amount">892 926 956 </table>
<table name="#magicLvl">70 73 76 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="575" />
<set name="effectRange" val="1100" />
@@ -984,11 +984,11 @@
</skill>
<skill id="739" levels="3" name="Heretic Battle Heal">
<!-- Quickly restores the target's HP by 743 power. -->
<table name="#amount"> 743 772 796 </table>
<table name="#effectPoints"> 595 617 637 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 136 142 146 </table>
<table name="#mpInitialConsume"> 34 36 37 </table>
<table name="#amount">743 772 796 </table>
<table name="#effectPoints">595 617 637 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">136 142 146 </table>
<table name="#mpInitialConsume">34 36 37 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />
@@ -1009,11 +1009,11 @@
</skill>
<skill id="740" levels="3" name="Heretic Resurrection">
<!-- Resurrects a corpse. Regenerate additional 50 percent of the experience value. -->
<table name="#effectPoints"> 595 617 637 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 182 189 195 </table>
<table name="#mpInitialConsume"> 46 48 49 </table>
<table name="#power"> 50 55 60 </table>
<table name="#effectPoints">595 617 637 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">182 189 195 </table>
<table name="#mpInitialConsume">46 48 49 </table>
<table name="#power">50 55 60 </table>
<set name="castRange" val="400" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="900" />
@@ -1037,10 +1037,10 @@
</skill>
<skill id="741" levels="3" name="Heretic Heal Side Effect">
<!-- Cause side effects of the heal. Instantly make the enemy addicted. Effect 8. -->
<table name="#effectPoints"> -323 -331 -337 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 52 54 56 </table>
<table name="#mpInitialConsume"> 13 14 14 </table>
<table name="#effectPoints">-323 -331 -337 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">52 54 56 </table>
<table name="#mpInitialConsume">13 14 14 </table>
<set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
@@ -1070,10 +1070,10 @@
</skill>
<skill id="742" levels="3" name="Vale Master Bursting Flame">
<!-- Attack the enemy by unleashing dark flames. Power 112. -->
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 68 70 73 </table>
<table name="#mpInitialConsume"> 17 18 19 </table>
<table name="#power"> 112 117 122 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">68 70 73 </table>
<table name="#mpInitialConsume">17 18 19 </table>
<table name="#power">112 117 122 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="-92" />
<set name="effectRange" val="1100" />
@@ -1095,11 +1095,11 @@
</skill>
<skill id="743" levels="3" name="Vale Master Dark Explosion">
<!-- Detonate the soul to attack surrounding enemies. Power 56. -->
<table name="#effectPoints"> -323 -331 -337 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 68 70 73 </table>
<table name="#mpInitialConsume"> 17 18 19 </table>
<table name="#power"> 56 59 61 </table>
<table name="#effectPoints">-323 -331 -337 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">68 70 73 </table>
<table name="#mpInitialConsume">17 18 19 </table>
<table name="#power">56 59 61 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" />
<set name="castRange" val="500" />
@@ -1123,10 +1123,10 @@
</skill>
<skill id="744" levels="3" name="Vale Master Dark Flare">
<!-- Attack a large number of enemies by creating huge explosion. Power 112. -->
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 68 70 73 </table>
<table name="#mpInitialConsume"> 17 18 19 </table>
<table name="#power"> 112 117 122 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">68 70 73 </table>
<table name="#mpInitialConsume">17 18 19 </table>
<table name="#power">112 117 122 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="effectPoint" val="-275" />
@@ -1149,10 +1149,10 @@
</skill>
<skill id="745" levels="3" name="Vale Master Dark Cure">
<!-- Cancel all the debuffs of the target. -->
<table name="#effectPoints"> 635 650 662 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 21 22 23 </table>
<table name="#mpInitialConsume"> 6 6 6 </table>
<table name="#effectPoints">635 650 662 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">21 22 23 </table>
<table name="#mpInitialConsume">6 6 6 </table>
<set name="castRange" val="600" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1100" />
@@ -1173,9 +1173,9 @@
</skill>
<skill id="746" levels="3" name="Saber Tooth Tiger Bite">
<!-- Bites ferociously. Over-hit is possible. Power 1789. -->
<table name="#effectPoints"> -648 -660 -671 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#power"> 1789 1955 2117 </table>
<table name="#effectPoints">-648 -660 -671 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#power">1789 1955 2117 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="660" />
<set name="effectPoint" val="#effectPoints" />
@@ -1196,10 +1196,10 @@
</skill>
<skill id="747" levels="3" name="Saber Tooth Tiger Fear">
<!-- Inflicts damage on surrounding enemies and causes them to flee. Over-hit is possible. Power 895. -->
<table name="#dmg"> 895 978 1059 </table>
<table name="#effectPoints"> -323 -331 -337 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 150 156 160 </table>
<table name="#dmg">895 978 1059 </table>
<table name="#effectPoints">-323 -331 -337 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">150 156 160 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
@@ -1249,10 +1249,10 @@
</skill>
<skill id="749" levels="3" name="Oel Mahum Stun Attack">
<!-- Cause damage and shock together at the same time. Make the enemies shocked momentarily. Over-hit is possible. Power 895. -->
<table name="#dmg"> 895 978 1059 </table>
<table name="#effectPoints"> -323 -331 -337 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 68 71 73 </table>
<table name="#dmg">895 978 1059 </table>
<table name="#effectPoints">-323 -331 -337 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">68 71 73 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -1304,10 +1304,10 @@
</skill>
<skill id="751" levels="3" name="Oel Mahum Arm Flourish">
<!-- Flourish weapons to attack surrounding enemy. Over-hit is possible. Power 1073. -->
<table name="#dmg"> 1073 1173 1271 </table>
<table name="#effectPoints"> -323 -331 -337 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 71 74 77 </table>
<table name="#dmg">1073 1173 1271 </table>
<table name="#effectPoints">-323 -331 -337 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">71 74 77 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="80" />
<set name="castRange" val="40" />
@@ -1331,10 +1331,10 @@
</skill>
<skill id="752" levels="3" name="Doll Blader Sting">
<!-- Causes injury by deadly attacks. Instantly causes the enemies to bleed. Over-hit is possible. Power 1193. Effect 3. -->
<table name="#effectPoints"> -323 -331 -337 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 71 74 77 </table>
<table name="#power"> 1193 1303 1412 </table>
<table name="#effectPoints">-323 -331 -337 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">71 74 77 </table>
<table name="#power">1193 1303 1412 </table>
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
@@ -1367,10 +1367,10 @@
</skill>
<skill id="753" levels="3" name="Doll Blader Throwing Knife">
<!-- Throw a dagger to attack enemy in the distance. Over-hit is possible. Power 4769. -->
<table name="#effectPoints"> -323 -331 -337 </table>
<table name="#magicLvl"> 70 73 76 </table>
<table name="#mpConsume"> 142 148 153 </table>
<table name="#power"> 4769 5211 5645 </table>
<table name="#effectPoints">-323 -331 -337 </table>
<table name="#magicLvl">70 73 76 </table>
<table name="#mpConsume">142 148 153 </table>
<table name="#power">4769 5211 5645 </table>
<set name="castRange" val="700" />
<set name="coolTime" val="800" />
<set name="effectPoint" val="#effectPoints" />
@@ -1643,10 +1643,10 @@
</skill>
<skill id="764" levels="1" name="Song of Wind Storm" enchantGroup1="5" enchantGroup2="5">
<!-- For 2 minutes, increases a party member's Resistance to bows by 10 and Resistance to crossbows by 5. Increases the additional MP consumption when singing while sing/dance effect lasts. -->
<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench1EffectPoints"> 666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table>
<table name="#ench2EffectPoints"> 704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table>
<table name="#ench2MpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
<table name="#ench1EffectPoints">666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table>
<table name="#ench2EffectPoints">704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_WINDSTORM" />
@@ -1673,10 +1673,10 @@
</skill>
<skill id="765" levels="1" name="Dance of Blade Storm" enchantGroup1="5" enchantGroup2="5">
<!-- For 15 seconds, increases a party member's Resistance to bows by 45 and Resistance to crossbows by 25. Decreases M. Atk. by 99%. Additionally increases MP consumption when singing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes"> 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 </table>
<table name="#ench1EffectPoints"> 666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table>
<table name="#ench2EffectPoints"> 704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table>
<table name="#ench2MpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
<table name="#ench1AbnormalTimes">18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 </table>
<table name="#ench1EffectPoints">666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table>
<table name="#ench2EffectPoints">704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DANCE_OF_BLADESTORM" />
@@ -2426,12 +2426,12 @@
</skill>
<skill id="793" levels="1" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
<!-- Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. -->
<table name="#ench1Power"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table>
<table name="#ench2Cost"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table>
<table name="#ench3ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#ench8Duel"> 4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 </table>
<table name="#enchElementAttack"> 4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power">4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table>
<table name="#ench2Cost">80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table>
<table name="#ench3ActivateRates">61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#ench8Duel">4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 </table>
<table name="#enchElementAttack">4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -2495,9 +2495,9 @@
</skill>
<skill id="794" levels="1" name="Mass Disarm" enchantGroup1="6" enchantGroup2="6">
<!-- Disarms nearby enemies for 5 seconds. -->
<table name="#ench1ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#ench2Reuse"> 145000 140000 135000 130000 125000 120000 115000 110000 105000 100000 95000 90000 85000 80000 75000 </table>
<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#ench2Reuse">145000 140000 135000 130000 125000 120000 115000 110000 105000 100000 95000 90000 85000 80000 75000 </table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" />
@@ -2621,9 +2621,9 @@
</skill>
<skill id="799" levels="3" name="Master Ability - Defense">
<!-- Increases P. Def.. -->
<table name="#pDefHeavy"> 59.5 119 178.5 </table>
<table name="#pDefLight"> 44.625 89.25 133.875 </table>
<table name="#pDefMagic"> 29.75 59.5 89.25 </table>
<table name="#pDefHeavy">59.5 119 178.5 </table>
<table name="#pDefLight">44.625 89.25 133.875 </table>
<table name="#pDefMagic">29.75 59.5 89.25 </table>
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0142" />
<set name="magicLvl" val="75" />

View File

@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="800" levels="3" name="Master Ability - Magic Defense">
<!-- M. Def. is increased. -->
<table name="#mDef"> 50.4 100.8 151.2 </table>
<table name="#mDef">50.4 100.8 151.2 </table>
<set name="excludedFromCheck" val="true" />
<set name="icon" val="icon.skill0142" />
<set name="magicLvl" val="75" />
@@ -275,10 +275,10 @@
</skill>
<skill id="814" levels="43" name="Full Swing">
<!-- Widely swings a two-handed weapon to attack nearby enemies with 893 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. -->
<table name="#effectPoints"> -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
<table name="#magicLvl"> 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
<table name="#power"> 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
<table name="#effectPoints">-208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
<table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
<table name="#power">893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" />
<set name="baseCritRate" val="15" />
@@ -306,10 +306,10 @@
</skill>
<skill id="815" levels="43" name="Blade Hurricane">
<!-- Attacks nearby enemies with 893 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and critical hit are possible. -->
<table name="#effectPoints"> -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
<table name="#magicLvl"> 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
<table name="#power"> 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
<table name="#effectPoints">-208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
<table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
<table name="#power">893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" />
<set name="baseCritRate" val="15" />
@@ -334,10 +334,10 @@
</skill>
<skill id="816" levels="43" name="Cleave">
<!-- Inflicts a powerful blow on the enemy with 992 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and Critical are possible. -->
<table name="#effectPoints"> -311 -319 -326 -334 -341 -349 -356 -363 -370 -378 -385 -392 -399 -406 -412 -419 -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 -502 -505 -507 -509 -511 -513 -515 -516 -518 -519 -521 </table>
<table name="#magicLvl"> 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
<table name="#power"> 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
<table name="#effectPoints">-311 -319 -326 -334 -341 -349 -356 -363 -370 -378 -385 -392 -399 -406 -412 -419 -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 -502 -505 -507 -509 -511 -513 -515 -516 -518 -519 -521 </table>
<table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
<table name="#power">992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
<set name="baseCritRate" val="15" />
<set name="castRange" val="40" />
<set name="coolTime" val="1080" />
@@ -367,10 +367,10 @@
</skill>
<skill id="817" levels="43" name="Double Strike">
<!-- Uses two swords to inflict a powerful blow on the enemy with 992 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and Critical hit are possible. -->
<table name="#effectPoints"> -311 -319 -326 -334 -341 -349 -356 -363 -370 -378 -385 -392 -399 -406 -412 -419 -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 -502 -505 -507 -509 -511 -513 -515 -516 -518 -519 -521 </table>
<table name="#magicLvl"> 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
<table name="#power"> 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
<table name="#effectPoints">-311 -319 -326 -334 -341 -349 -356 -363 -370 -378 -385 -392 -399 -406 -412 -419 -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 -502 -505 -507 -509 -511 -513 -515 -516 -518 -519 -521 </table>
<table name="#magicLvl">43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
<table name="#power">992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
<set name="baseCritRate" val="15" />
<set name="castRange" val="40" />
<set name="coolTime" val="167" />
@@ -453,10 +453,10 @@
</skill>
<skill id="822" levels="3" name="Repair Golem">
<!-- Repairs the summoned golem to recover the golem's HP by 8%. -->
<table name="#amount"> 8 12 15 </table>
<table name="#effectPoints"> 362 481 562 </table>
<table name="#magicLvl"> 40 49 55 </table>
<table name="#mpConsume"> 61 78 88 </table>
<table name="#amount">8 12 15 </table>
<table name="#effectPoints">362 481 562 </table>
<table name="#magicLvl">40 49 55 </table>
<table name="#mpConsume">61 78 88 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
@@ -479,11 +479,11 @@
</skill>
<skill id="823" levels="3" name="Strengthen Golem">
<!-- Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes. -->
<table name="#effectPoints"> 408 495 549 </table>
<table name="#magicLvl"> 43 52 58 </table>
<table name="#mpConsume"> 24 36 42 </table>
<table name="#pAtk"> 1.08 1.12 1.15 </table>
<table name="#pAtkSpd"> 1.03 1.06 1.09 </table>
<table name="#effectPoints">408 495 549 </table>
<table name="#magicLvl">43 52 58 </table>
<table name="#mpConsume">24 36 42 </table>
<table name="#pAtk">1.08 1.12 1.15 </table>
<table name="#pAtkSpd">1.03 1.06 1.09 </table>
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
@@ -510,11 +510,11 @@
</skill>
<skill id="824" levels="3" name="Golem Reinforcement">
<!-- For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%. -->
<table name="#effectPoints"> 379 467 523 </table>
<table name="#magicLvl"> 40 49 55 </table>
<table name="#maxHp"> 1.05 1.08 1.1 </table>
<table name="#mpConsume"> 35 44 44 </table>
<table name="#pDef"> 1.08 1.12 1.15 </table>
<table name="#effectPoints">379 467 523 </table>
<table name="#magicLvl">40 49 55 </table>
<table name="#maxHp">1.05 1.08 1.1 </table>
<table name="#mpConsume">35 44 44 </table>
<table name="#pDef">1.08 1.12 1.15 </table>
<set name="abnormalLvl" val="4" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
@@ -718,9 +718,9 @@
</skill>
<skill id="832" levels="2" name="Fast Recovery">
<!-- Increases HP/MP/CP Recovery Bonus. -->
<table name="#magicLvl"> 43 49 </table>
<table name="#regHpCp"> 4 6 </table>
<table name="#regMp"> 2 4 </table>
<table name="#magicLvl">43 49 </table>
<table name="#regHpCp">4 6 </table>
<table name="#regMp">2 4 </table>
<set name="icon" val="icon.skill0832" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
@@ -772,10 +772,10 @@
</skill>
<skill id="835" levels="4" name="Imbue Seed of Destruction">
<!-- Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed. -->
<table name="#calledSkillLevel"> 1 2 3 4 </table>
<table name="#effectPoints"> -317 -323 -328 -333 </table>
<table name="#magicLvl"> 68 70 72 74 </table>
<table name="#mdot"> 16 17 17 17 </table>
<table name="#calledSkillLevel">1 2 3 4 </table>
<table name="#effectPoints">-317 -323 -328 -333 </table>
<table name="#magicLvl">68 70 72 74 </table>
<table name="#mdot">16 17 17 17 </table>
<set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="DARK_SEED" />
@@ -812,8 +812,8 @@
</skill>
<skill id="836" levels="3" name="Oblivion Trap">
<!-- Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking. -->
<table name="#magicLvl"> 64 68 72 </table>
<table name="#npcId"> 13125 13126 13127 </table>
<table name="#magicLvl">64 68 72 </table>
<table name="#npcId">13125 13126 13127 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0836" />
@@ -1464,8 +1464,8 @@
</skill>
<skill id="869" levels="9" name="Mercenary Power Strike">
<!-- Delivers a powerful blow that strikes the target with 2272 Power added to P. Atk. -->
<table name="#magicLvl"> 60 70 80 81 82 83 84 85 86 </table>
<table name="#power"> 2272 3252 4224 4312 4399 4482 4563 4640 4715 </table>
<table name="#magicLvl">60 70 80 81 82 83 84 85 86 </table>
<table name="#power">2272 3252 4224 4312 4399 4482 4563 4640 4715 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="720" />
<set name="effectPoint" val="-1" />
@@ -1485,9 +1485,9 @@
</skill>
<skill id="870" levels="8" name="Knight Mercenary Power Strike">
<!-- Delivers a strong, crushing attack on your opponent with 3252 Power added to P. Atk. -->
<table name="#effectPoints"> -321 -342 -343 -344 -345 -346 -347 -348 </table>
<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
<table name="#power"> 3252 4224 4312 4399 4482 4563 4640 4715 </table>
<table name="#effectPoints">-321 -342 -343 -344 -345 -346 -347 -348 </table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table>
<table name="#power">3252 4224 4312 4399 4482 4563 4640 4715 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" />
@@ -1530,9 +1530,9 @@
</skill>
<skill id="872" levels="8" name="Archer Mercenary Power Shot">
<!-- Uses a bow to attack a distant opponent with 4336 Power added to P. Atk. Over-hit is possible. -->
<table name="#effectPoints"> -646 -684 -686 -688 -690 -692 -694 -696 </table>
<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
<table name="#power"> 4336 5632 5750 5865 5976 6084 6187 6286 </table>
<table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696 </table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table>
<table name="#power">4336 5632 5750 5865 5976 6084 6187 6286 </table>
<set name="castRange" val="700" />
<set name="coolTime" val="800" />
<set name="effectPoint" val="#effectPoints" />
@@ -1573,10 +1573,10 @@
</skill>
<skill id="874" levels="8" name="Wizard Mercenary Flame Strike">
<!-- Launches a flaming swath of energy that inflicts Fire damage on the enemy with 68 Power. -->
<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 -692 -694 </table>
<table name="#elementPower"> 20 25 30 35 40 45 50 55 </table>
<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
<table name="#power"> 68 78 78 79 80 81 81 82 </table>
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 -692 -694 </table>
<table name="#elementPower">20 25 30 35 40 45 50 55 </table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table>
<table name="#power">68 78 78 79 80 81 81 82 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" />
<set name="castRange" val="500" />
@@ -1623,9 +1623,9 @@
</skill>
<skill id="876" levels="8" name="Kamael Captain Mercenary Enuma Elish">
<!-- Attacks the opponent using the mighty Sword of Creation with 4878 Power added to P. Atk. -->
<table name="#effectPoints"> -646 -684 -686 -688 -690 -692 -694 -696 </table>
<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
<table name="#power"> 4878 6335 6468 6598 6723 6844 6960 7072 </table>
<table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696 </table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table>
<table name="#power">4878 6335 6468 6598 6723 6844 6960 7072 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="400" />
<set name="castRange" val="40" />
@@ -1649,8 +1649,8 @@
</skill>
<skill id="877" levels="8" name="Kamael Captain Mercenary Disarm">
<!-- Disarms the enemy and prevents him from equipping a weapon for 5 seconds. -->
<table name="#effectPoints"> -646 -684 -686 -688 -690 -692 -694 -696 </table>
<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
<table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696 </table>
<table name="#magicLvl">70 80 81 82 83 84 85 86 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" />
@@ -1678,9 +1678,9 @@
</skill>
<skill id="878" levels="7" name="Knight Captain Mercenary Power Strike">
<!-- Inflicts a pounding attack on your enemy with 5068 Power added to P. Atk. -->
<table name="#effectPoints"> -323 -342 -343 -344 -345 -346 -347 </table>
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
<table name="#power"> 5068 5175 5278 5379 5475 5568 5658 </table>
<table name="#effectPoints">-323 -342 -343 -344 -345 -346 -347 </table>
<table name="#magicLvl">80 81 82 83 84 85 86 </table>
<table name="#power">5068 5175 5278 5379 5475 5568 5658 </table>
<set name="castRange" val="40" />
<set name="coolTime" val="720" />
<set name="effectPoint" val="#effectPoints" />
@@ -1700,7 +1700,7 @@
</skill>
<skill id="879" levels="7" name="Knight Captain Mercenary Curse Fear">
<!-- Causes your enemy to flee in fear. -->
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
<table name="#magicLvl">80 81 82 83 84 85 86 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
@@ -1750,9 +1750,9 @@
</skill>
<skill id="881" levels="7" name="Commander Mercenary Twister">
<!-- Supplements the user's M. Atk. with 116 Power to create a powerful cyclone that inflicts Wind damage on the enemy. -->
<table name="#elementPower"> 25 30 35 40 45 50 55 </table>
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
<table name="#power"> 116 117 119 120 121 122 123 </table>
<table name="#elementPower">25 30 35 40 45 50 55 </table>
<table name="#magicLvl">80 81 82 83 84 85 86 </table>
<table name="#power">116 117 119 120 121 122 123 </table>
<set name="castRange" val="750" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="1250" />
@@ -1774,9 +1774,9 @@
</skill>
<skill id="882" levels="7" name="Commander Mercenary Blaze">
<!-- Ignites flames on the user's body. Power 116. -->
<table name="#elementPower"> 25 30 35 40 45 50 55 </table>
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
<table name="#power"> 116 117 119 120 121 122 123 </table>
<table name="#elementPower">25 30 35 40 45 50 55 </table>
<table name="#magicLvl">80 81 82 83 84 85 86 </table>
<table name="#power">116 117 119 120 121 122 123 </table>
<set name="castRange" val="750" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="1250" />
@@ -1798,7 +1798,7 @@
</skill>
<skill id="883" levels="7" name="Commander Mercenary Seal of Binding">
<!-- Holds nearby enemies for 30 seconds. -->
<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
<table name="#magicLvl">80 81 82 83 84 85 86 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1829,7 +1829,7 @@
</skill>
<skill id="884" levels="11" name="Air Assault">
<!-- Moves forward quickly and inflicts damage on nearby enemies. -->
<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table>
<set name="affectRange" val="100" />
<set name="castRange" val="2500" />
<set name="coolTime" val="200" />
@@ -1881,10 +1881,10 @@
</skill>
<skill id="886" levels="11" name="Air Shock Bomb">
<!-- Damages and stuns the target with 2251 Power, temporarily preventing movement. -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power"> 2251 2310 2367 2424 2480 2534 2588 2639 2690 2738 2784 </table>
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power">2251 2310 2367 2424 2480 2534 2588 2639 2690 2738 2784 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -1912,10 +1912,10 @@
</skill>
<skill id="887" levels="11" name="Sky Clutch">
<!-- Inflicts damage and simultaneously holds the targeted enemy with 110 Power. Only one root effect can be used at a time. -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power"> 110 111 112 114 115 116 117 119 120 121 122 </table>
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power">110 111 112 114 115 116 117 119 120 121 122 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1944,10 +1944,10 @@
</skill>
<skill id="888" levels="11" name="Energy Storm">
<!-- Delivers a powerful strike with 3752 Power. -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power"> 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power">3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
<set name="castRange" val="200" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="500" />
@@ -1965,10 +1965,10 @@
</skill>
<skill id="889" levels="11" name="Energy Storm">
<!-- Delivers a powerful strike with 3752 Power. -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power"> 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power">3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
<set name="castRange" val="200" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="500" />
@@ -1986,10 +1986,10 @@
</skill>
<skill id="890" levels="11" name="Prodigious Flare">
<!-- Delivers a powerful strike with 5627 Power. -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power"> 5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960 </table>
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power">5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960 </table>
<set name="castRange" val="200" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="500" />
@@ -2007,10 +2007,10 @@
</skill>
<skill id="891" levels="11" name="Energy Shot">
<!-- Inflicts a powerful long-range attack with 88 Power. -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power"> 88 89 90 91 92 93 94 95 96 97 98 </table>
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power">88 89 90 91 92 93 94 95 96 97 98 </table>
<set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1800" />
@@ -2029,10 +2029,10 @@
</skill>
<skill id="892" levels="11" name="Energy Shot">
<!-- Inflicts a powerful long-range attack with 131 Power. -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power"> 131 133 135 136 138 139 141 142 144 145 146 </table>
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power">131 133 135 136 138 139 141 142 144 145 146 </table>
<set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1800" />
@@ -2051,10 +2051,10 @@
</skill>
<skill id="893" levels="11" name="Concentrated Energy Shot">
<!-- Gathers strength to inflict a powerful long-range attack with 197 Power. -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power"> 197 199 202 204 206 209 211 213 215 217 219 </table>
<table name="#effectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75 </table>
<table name="#power">197 199 202 204 206 209 211 213 215 217 219 </table>
<set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1800" />
@@ -2120,10 +2120,10 @@
</skill>
<skill id="896" levels="6" name="Rolling Step">
<!-- Inflicts a powerful blow with 9503 Power. -->
<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
<table name="#mpConsume"> 72 73 74 74 75 75 </table>
<table name="#pvePower"> 9503 9702 9896 10084 10266 10440 </table>
<table name="#pvpPower"> 3168 3234 3299 3362 3422 3480 </table>
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table>
<table name="#mpConsume">72 73 74 74 75 75 </table>
<table name="#pvePower">9503 9702 9896 10084 10266 10440 </table>
<table name="#pvpPower">3168 3234 3299 3362 3422 3480 </table>
<set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" />
@@ -2143,10 +2143,10 @@
</skill>
<skill id="897" levels="6" name="Double Blast">
<!-- Inflicts a powerful long-range attack with 9503 Power. -->
<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
<table name="#mpConsume"> 72 73 74 74 75 75 </table>
<table name="#pvePower"> 9503 9702 9896 10084 10266 10440 </table>
<table name="#pvpPower"> 3168 3234 3299 3362 3422 3480 </table>
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table>
<table name="#mpConsume">72 73 74 74 75 75 </table>
<table name="#pvePower">9503 9702 9896 10084 10266 10440 </table>
<table name="#pvpPower">3168 3234 3299 3362 3422 3480 </table>
<set name="castRange" val="900" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="1500" />
@@ -2165,10 +2165,10 @@
</skill>
<skill id="898" levels="6" name="Tornado Slash">
<!-- Inflicts a powerful blow on nearby enemies with 5068 Power. -->
<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
<table name="#mpConsume"> 72 73 74 74 75 75 </table>
<table name="#pvePower"> 5068 5175 5278 5379 5475 5568 </table>
<table name="#pvpPower"> 1690 1725 1760 1793 1825 1856 </table>
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table>
<table name="#mpConsume">72 73 74 74 75 75 </table>
<table name="#pvePower">5068 5175 5278 5379 5475 5568 </table>
<table name="#pvpPower">1690 1725 1760 1793 1825 1856 </table>
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="100" />
<set name="effectPoint" val="#effectPoints" />
@@ -2187,10 +2187,10 @@
</skill>
<skill id="899" levels="6" name="Cat Roar">
<!-- Uses the cry of danger to decrease P. Def./M. Def./Speed/Atk. Spd. of nearby enemies and decreases Magic Spd. Power 3168. -->
<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
<table name="#mpConsume"> 72 73 74 74 75 75 </table>
<table name="#pvePower"> 3168 3234 3299 3362 3422 3480 </table>
<table name="#pvpPower"> 1056 1078 1100 1121 1141 1160 </table>
<table name="#effectPoints">-676 -679 -681 -684 -687 -689 </table>
<table name="#mpConsume">72 73 74 74 75 75 </table>
<table name="#pvePower">3168 3234 3299 3362 3422 3480 </table>
<table name="#pvpPower">1056 1078 1100 1121 1141 1160 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF" />

Some files were not shown because too many files have changed in this diff Show More