XML whitespace format.

This commit is contained in:
MobiusDevelopment
2019-07-24 22:48:17 +00:00
parent cdd8e40052
commit 5af706ba62
3404 changed files with 65315 additions and 65303 deletions

View File

@@ -2365,7 +2365,7 @@
<set name="item_skill_id" val="0"/>
<set name="item_skill_lvl" val="0"/>
<for>
<add stat="pDef" order="0x10" val="239"/>
<add stat="pDef" order="0x10" val="239"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
@@ -3350,7 +3350,7 @@
<set name="item_skill_id" val="0"/>
<set name="item_skill_lvl" val="0"/>
<for>
<add stat="pDef" order="0x10" val="90"/>
<add stat="pDef" order="0x10" val="90"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>

View File

@@ -20,7 +20,7 @@
<set name="item_skill_id" val="0"/>
<set name="item_skill_lvl" val="0"/>
<for>
<add stat="pDef" order="0x10" val="106"/>
<add stat="pDef" order="0x10" val="106"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>
@@ -45,7 +45,7 @@
<set name="item_skill_id" val="0"/>
<set name="item_skill_lvl" val="0"/>
<for>
<add stat="pDef" order="0x10" val="179"/>
<add stat="pDef" order="0x10" val="179"/>
<enchant val="0" order="0x0C" stat="pDef"/>
</for>
</item>

View File

@@ -45,7 +45,7 @@
<set name="item_skill_id" val="0"/>
<set name="item_skill_lvl" val="0"/>
<for>
<add stat="pDef" order="0x10" val="30"/>
<add stat="pDef" order="0x10" val="30"/>
<add val="67" order="0x60" stat="maxMp"/>
</for>
</item>

View File

@@ -36,19 +36,19 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="4" order="0x10" stat="accCombat">
<and>
<using slotitem="2600;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="4" order="0x10" stat="accCombat">
<and>
<using slotitem="2600;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2601" type="Weapon" name="Raid Sword*Sword of Limit">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, P. Atk. will increase by 146 during a critical attack. -->
@@ -86,20 +86,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="146" order="0x10" stat="cAtk">
<and>
<using slotitem="2601;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="146" order="0x10" stat="cAtk">
<and>
<using slotitem="2601;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2602" type="Weapon" name="Raid Sword*Sword of Delusion">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, maximum HP will increase by 25%. -->
@@ -137,20 +137,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2602;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2602;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2603" type="Weapon" name="Raid Sword*Sword of Nightmare">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, critical will increase by 65. -->
@@ -188,20 +188,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="65" order="0x40" stat="rCrit">
<and>
<using slotitem="2603;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="65" order="0x40" stat="rCrit">
<and>
<using slotitem="2603;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2604" type="Weapon" name="Raid Sword*Tsurugi">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, Atk. Spd. will increase by 6%. -->
@@ -239,20 +239,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.06" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2604;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="204" order="0x08" stat="pAtk"/>
<set val="89" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.06" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2604;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2605" type="Weapon" name="Raid Sword*Samurai Long Sword">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, critical will increase by 43. -->
@@ -290,20 +290,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="220" order="0x08" stat="pAtk"/>
<set val="94" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="43" order="0x40" stat="rCrit">
<and>
<using slotitem="2605;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="220" order="0x08" stat="pAtk"/>
<set val="94" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="43" order="0x40" stat="rCrit">
<and>
<using slotitem="2605;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2606" type="Weapon" name="Caliburs*Caliburs">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, P. Atk. will increase by 127 during a critical attack. -->
@@ -341,20 +341,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="127" order="0x10" stat="cAtk">
<and>
<using slotitem="2606;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="127" order="0x10" stat="cAtk">
<and>
<using slotitem="2606;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2607" type="Weapon" name="Caliburs*Sword of Limit">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, maximum HP will increase by 25%. -->
@@ -392,20 +392,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2607;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2607;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2608" type="Weapon" name="Caliburs*Sword of Delusion">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, critical will increase by 54. -->
@@ -443,20 +443,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="54" order="0x40" stat="rCrit">
<and>
<using slotitem="2608;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="54" order="0x40" stat="rCrit">
<and>
<using slotitem="2608;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2609" type="Weapon" name="Caliburs*Sword of Nightmare">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, Atk. Spd. will increase by 5%. -->
@@ -494,20 +494,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.05" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2609;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.05" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2609;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2610" type="Weapon" name="Caliburs*Tsurugi">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, Accuracy will increase by 4. -->
@@ -545,19 +545,19 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="4" order="0x10" stat="accCombat">
<and>
<using slotitem="2610;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="4" order="0x10" stat="accCombat">
<and>
<using slotitem="2610;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2611" type="Weapon" name="Caliburs*Samurai Long Sword">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, Atk. Spd. will increase by 5%. -->
@@ -595,20 +595,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.05" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2611;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.05" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2611;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2612" type="Weapon" name="Sword of Limit*Sword of Limit">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, P. Atk. will increase by 127 during a critical attack. -->
@@ -646,20 +646,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="127" order="0x10" stat="cAtk">
<and>
<using slotitem="2612;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="127" order="0x10" stat="cAtk">
<and>
<using slotitem="2612;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2613" type="Weapon" name="Sword of Limit*Sword of Delusion">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, maximum HP will increase by 25%. -->
@@ -697,20 +697,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2613;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2613;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2614" type="Weapon" name="Sword of Limit*Sword of Nightmare">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, critical will increase by 54. -->
@@ -748,20 +748,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="54" order="0x40" stat="rCrit">
<and>
<using slotitem="2614;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="54" order="0x40" stat="rCrit">
<and>
<using slotitem="2614;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2615" type="Weapon" name="Sword of Limit*Tsurugi">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, Atk. Spd. will increase by 5%. -->
@@ -799,20 +799,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.05" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2615;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.05" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2615;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2616" type="Weapon" name="Sword of Limit*Samurai Long Sword">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, Accuracy will increase by 3. -->
@@ -850,19 +850,19 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="3" order="0x10" stat="accCombat">
<and>
<using slotitem="2616;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="3" order="0x10" stat="accCombat">
<and>
<using slotitem="2616;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2617" type="Weapon" name="Sword of Delusion*Sword of Delusion">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, Accuracy will increase by 4. -->
@@ -900,19 +900,19 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="4" order="0x10" stat="accCombat">
<and>
<using slotitem="2617;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="4" order="0x10" stat="accCombat">
<and>
<using slotitem="2617;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2618" type="Weapon" name="Sword of Delusion*Sword of Nightmare">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, P. Atk. will increase by 127 during a critical attack. -->
@@ -950,20 +950,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="127" order="0x10" stat="cAtk">
<and>
<using slotitem="2618;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="127" order="0x10" stat="cAtk">
<and>
<using slotitem="2618;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2619" type="Weapon" name="Sword of Delusion*Tsurugi">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, maximum HP will increase by 25%. -->
@@ -1001,20 +1001,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2619;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2619;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2620" type="Weapon" name="Sword of Delusion*Samurai Long Sword">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, P. Atk. will increase by 133 during a critical attack. -->
@@ -1052,20 +1052,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="133" order="0x10" stat="cAtk">
<and>
<using slotitem="2620;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="133" order="0x10" stat="cAtk">
<and>
<using slotitem="2620;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2621" type="Weapon" name="Sword of Nightmare*Sword of Nightmare">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, critical will increase by 54. -->
@@ -1103,20 +1103,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="54" order="0x40" stat="rCrit">
<and>
<using slotitem="2621;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="54" order="0x40" stat="rCrit">
<and>
<using slotitem="2621;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2622" type="Weapon" name="Sword of Nightmare*Tsurugi">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, Atk. Spd. will increase by 5%. -->
@@ -1154,20 +1154,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.05" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2622;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.05" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2622;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2623" type="Weapon" name="Sword of Nightmare*Samurai Long Sword">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, maximum HP will increase by 25%. -->
@@ -1205,20 +1205,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2623;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.25" order="0x30" stat="maxHp">
<and>
<using slotitem="2623;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2624" type="Weapon" name="Tsurugi*Tsurugi">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, critical will increase by 54. -->
@@ -1256,20 +1256,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="54" order="0x40" stat="rCrit">
<and>
<using slotitem="2624;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="213" order="0x08" stat="pAtk"/>
<set val="91" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="54" order="0x40" stat="rCrit">
<and>
<using slotitem="2624;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2625" type="Weapon" name="Tsurugi*Samurai Long Sword">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, critical will increase by 52. -->
@@ -1307,20 +1307,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="52" order="0x40" stat="rCrit">
<and>
<using slotitem="2625;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="228" order="0x08" stat="pAtk"/>
<set val="97" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<add val="52" order="0x40" stat="rCrit">
<and>
<using slotitem="2625;14;4"/>
</and>
</add>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2626" type="Weapon" name="Samurai Long Sword*Samurai Long Sword">
<!-- When enchanted, the P.Atk of a dualsword will increase more significantly than that of one-handed or fist weapon. When enchanted by 4 or more, Atk. Spd. will increase by 4%. -->
@@ -1358,20 +1358,20 @@
<set name="onCrit_skill_id" val="0"/>
<set name="onCrit_skill_lvl" val="0"/>
<set name="onCrit_skill_chance" val="0"/>
<for>
<set val="236" order="0x08" stat="pAtk"/>
<set val="99" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.04" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2626;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
<for>
<set val="236" order="0x08" stat="pAtk"/>
<set val="99" order="0x08" stat="mAtk"/>
<set val="8" order="0x08" stat="rCrit"/>
<add val="0" order="0x10" stat="accCombat"/>
<set val="325" order="0x08" stat="pAtkSpd"/>
<mul val="1.04" order="0x30" stat="pAtkSpd">
<and>
<using slotitem="2626;14;4"/>
</and>
</mul>
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
</for>
</item>
<item id="2627" type="EtcItem" name="Mark of Challenger">
<!-- A mark given to those who have passed the Trial of the Challenger. An item for occupational change. -->

View File

@@ -346,7 +346,7 @@
<enchant val="0" order="0x0C" stat="pAtk"/>
<enchant val="0" order="0x0C" stat="mAtk"/>
<!-- SA: Cheap Shot -->
<!-- reduces MPconsume by only 1 MP... bad description ??? -->
<!-- reduces MPconsume by only 1 MP... bad description ??? -->
<sub val="1" order="0x40" stat="MpConsume">
<and>
<game skill="false" chance="30"/>

View File

@@ -120,7 +120,7 @@
<add val="0" order="0x10" stat="pDef"/>
</for>
</item>
<item id="9205" type="EtcItem" name="Alchemist's Chest Key (Event)">
<item id="9205" type="EtcItem" name="Alchemist's Chest Key (Event)">
<!-- A key to open an Alchemist's Treasure Chest. For use in events only -->
<set name="crystallizable" val="false"/>
<set name="item_type" val="none"/>

View File

@@ -698,7 +698,7 @@
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<!-- Summon-specific -->
<!-- Summon-specific -->
<set name="power" val="#mAtk"/>
<set name="npcId" val="5"/>
<set name="activationtime" val="8"/>

View File

@@ -13,7 +13,7 @@
<set name="effectRange" val="-1"/>
<for>
<!-- retail value: 1 2 3 4 5 6 7 8 9 10/sec; stat update every 5 units (3 1/3 sec) -->
<!-- Verified by slyce - Interlude - Aug 2007 -->
<!-- Verified by slyce - Interlude - Aug 2007 -->
<effect count="0x7fffffff" name="ManaDamOverTime" time="3" val="#mpRegen-sub">
<add order="0x40" stat="pAtk" val="#patk-add"/>
</effect>
@@ -68,7 +68,7 @@
<table name="#mpConsume">84 111 138</table>
<table name="#pAtk">1.08 1.12 1.15</table>
<table name="#aggro">285 379 457</table>
<table name="#magicLvl"> 30 40 48 </table>
<table name="#magicLvl">30 40 48 </table>
<set name="magicLvl" val="#magicLvl"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
@@ -1690,7 +1690,7 @@
<set name="effectRange" val="1100"/>
<for>
<!-- retail value: 8 12 18 31 38/sec; stat update every 5 units (3 1/3 sec) -->
<!-- Verified by slyce - Interlude - Aug 2007 -->
<!-- Verified by slyce - Interlude - Aug 2007 -->
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
</skill>

View File

@@ -608,7 +608,7 @@
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<!-- retail value: "#hot"/sec; stat update every time unit (2/3 sec) -->
<!-- Verified by slyce - Interlude - Aug 2007 -->
<!-- Verified by slyce - Interlude - Aug 2007 -->
<effect count="15" name="HealOverTime" time="1" val="#hot" stackOrder="#hot" stackType="LifeChant"/>
</for>
<enchant1for>

View File

@@ -1766,12 +1766,12 @@
<skill id="1381" levels="5" name="Mass Fear" enchantLevels1="30" enchantLevels2="30">
<!-- Frightens nearby enemies, causing them to flee. -->
<table name="#magicLvl">58 62 66 70 74 </table>
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<table name="#mpConsume_Init"> 16 17 19 20 21 </table>
<table name="#mpConsume"> 64 70 74 78 82 </table>
<table name="#ench1MpConsume_Init"> 20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12 </table>
<table name="#ench1mpConsume"> 80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48 </table>
<table name="#ench2power"> 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29 </table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<table name="#mpConsume_Init">16 17 19 20 21 </table>
<table name="#mpConsume">64 70 74 78 82 </table>
<table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12 </table>
<table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48 </table>
<table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/>
<enchant1 name="mpConsume" val="#ench1mpConsume"/>
@@ -1798,13 +1798,13 @@
<skill id="1382" levels="5" name="Mass Gloom" enchantLevels1="30" enchantLevels2="30">
<!-- This curse decreases the M. Def. of enemies that are near a servitor. Consumes 4 cursed bones. Effect 3. -->
<table name="#magicLvl">58 62 66 70 74 </table>
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<table name="#mpConsume_Init"> 16 17 19 20 21 </table>
<table name="#mpConsume"> 64 70 74 78 82 </table>
<table name="#itemConsumeCount"> 4 4 4 5 5 </table>
<table name="#ench1MpConsume_Init"> 20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12 </table>
<table name="#ench1mpConsume"> 80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48 </table>
<table name="#ench2power"> 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29 </table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<table name="#mpConsume_Init">16 17 19 20 21 </table>
<table name="#mpConsume">64 70 74 78 82 </table>
<table name="#itemConsumeCount">4 4 4 5 5 </table>
<table name="#ench1MpConsume_Init">20 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 16 15 15 15 14 14 14 14 13 13 13 13 12 12 </table>
<table name="#ench1mpConsume">80 78 78 77 76 74 73 72 70 70 69 68 66 66 65 64 62 62 60 58 58 57 56 54 54 53 52 50 50 48 </table>
<table name="#ench2power">16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 23 24 24 25 25 26 26 26 27 27 28 28 28 29 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/>
<enchant1 name="mpConsume" val="#ench1mpConsume"/>
@@ -2114,13 +2114,13 @@
</skill>
<skill id="1395" levels="10" name="Erase" enchantLevels1="30">
<!-- Your enemy's servitor is cast into another dimension. Consumes 3 Spirit Ore. -->
<table name="#mpConsume_Init"> 10 11 11 12 12 12 13 13 13 14 </table>
<table name="#mpConsume"> 42 43 44 46 48 50 51 52 54 55 </table>
<table name="#itemConsumeCount"> 3 3 3 3 4 4 4 5 5 5 </table>
<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<table name="#ench1MpConsume_Init"> 13 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 10 9 9 9 9 9 8 8 8 8 </table>
<table name="#ench1MpConsume"> 53 52 52 50 50 50 49 48 46 46 46 45 44 44 42 42 42 41 40 38 38 38 37 36 36 34 34 34 33 32 </table>
<table name="#mpConsume_Init">10 11 11 12 12 12 13 13 13 14 </table>
<table name="#mpConsume">42 43 44 46 48 50 51 52 54 55 </table>
<table name="#itemConsumeCount">3 3 3 3 4 4 4 5 5 5 </table>
<table name="#magicLvl">56 58 60 62 64 66 68 70 72 74 </table>
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<table name="#ench1MpConsume_Init">13 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 10 9 9 9 9 9 8 8 8 8 </table>
<table name="#ench1MpConsume">53 52 52 50 50 50 49 48 46 46 46 45 44 44 42 42 42 41 40 38 38 38 37 36 36 34 34 34 33 32 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="mpConsume_Init" val="#ench1MpConsume_Init"/>
<enchant1 name="mpConsume" val="#ench1MpConsume"/>

View File

@@ -233,7 +233,7 @@
<set name="isPotion" val="true"/>
<for>
<!-- retail value: 8HP/sec; stat update every 3 units (2 sec) -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<effect count="7" name="HealOverTime" time="2" val="16" stackOrder="8" stackType="HpRecover"/>
</for>
</skill>
@@ -247,7 +247,7 @@
<set name="isPotion" val="true"/>
<for>
<!-- retail value: 24HP/sec; stat update every 3 units (2 sec) -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<effect count="7" name="HealOverTime" time="2" val="48" stackOrder="2" stackType="HpRecover"/>
</for>
</skill>
@@ -298,7 +298,7 @@
<set name="isPotion" val="true"/>
<for>
<!-- retail value: 50HP/sec; stat update every 3 units (2 sec) -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
<effect count="7" name="HealOverTime" time="2" val="100" stackOrder="50" stackType="HpRecover"/>
</for>
</skill>

View File

@@ -51,7 +51,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2105" levels="1" name="Greater Compressed Package of Soulshots: D-grade">
<skill id="2105" levels="1" name="Greater Compressed Package of Soulshots: D-grade">
<set name="itemConsumeId" val="5251"/> <!-- Greater Compressed Package of Soulshots: D-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="1463"/> <!-- Soulshot: D-grade -->
@@ -63,7 +63,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2106" levels="1" name="Greater Compressed Package of Soulshots: C-grade">
<skill id="2106" levels="1" name="Greater Compressed Package of Soulshots: C-grade">
<set name="itemConsumeId" val="5252"/> <!-- Greater Compressed Package of Soulshots: C-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="1464"/> <!-- Soulshot: C-grade -->
@@ -75,7 +75,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2107" levels="1" name="Greater Compressed Package of Soulshots: B-grade">
<skill id="2107" levels="1" name="Greater Compressed Package of Soulshots: B-grade">
<set name="itemConsumeId" val="5253"/> <!-- Greater Compressed Package of Soulshots: B-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="1465"/> <!-- Soulshot: B-grade -->
@@ -87,7 +87,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2108" levels="1" name="Greater Compressed Package of Soulshots: A-grade">
<skill id="2108" levels="1" name="Greater Compressed Package of Soulshots: A-grade">
<set name="itemConsumeId" val="5254"/> <!-- Greater Compressed Package of Soulshots: A-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="1466"/> <!-- Soulshot: A-grade -->
@@ -111,7 +111,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2110" levels="1" name="Greater Compressed Package of Spiritshots: No-grade">
<skill id="2110" levels="1" name="Greater Compressed Package of Spiritshots: No-grade">
<set name="itemConsumeId" val="5256"/> <!-- Greater Compressed Package of Spiritshots: No-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="2509"/> <!-- Spiritshot: No Grade -->
@@ -123,7 +123,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2111" levels="1" name="Greater Compressed Package of Spiritshots: D-grade">
<skill id="2111" levels="1" name="Greater Compressed Package of Spiritshots: D-grade">
<set name="itemConsumeId" val="5257"/> <!-- Greater Compressed Package of Spiritshots: D-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="2510"/> <!-- Spiritshot: D-grade -->
@@ -135,7 +135,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2112" levels="1" name="Greater Compressed Package of Spiritshots: C-grade">
<skill id="2112" levels="1" name="Greater Compressed Package of Spiritshots: C-grade">
<set name="itemConsumeId" val="5258"/> <!-- Greater Compressed Package of Spiritshots: C-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="2511"/> <!-- Spiritshot: C-grade -->
@@ -147,7 +147,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2113" levels="1" name="Greater Compressed Package of Spiritshots: B-grade">
<skill id="2113" levels="1" name="Greater Compressed Package of Spiritshots: B-grade">
<set name="itemConsumeId" val="5259"/> <!-- Greater Compressed Package of Spiritshots: B-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="2512"/> <!-- Spiritshot: B-grade -->
@@ -183,7 +183,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2116" levels="1" name="Greater Compressed Package of Blessed Spiritshots: No-grade">
<skill id="2116" levels="1" name="Greater Compressed Package of Blessed Spiritshots: No-grade">
<set name="itemConsumeId" val="5262"/> <!-- Greater Compressed Package of Blessed Spiritshots: No-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="3947"/> <!-- Blessed Spiritshot: No Grade -->
@@ -195,7 +195,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2117" levels="1" name="Greater Compressed Package of Blessed Spiritshots: D-grade">
<skill id="2117" levels="1" name="Greater Compressed Package of Blessed Spiritshots: D-grade">
<set name="itemConsumeId" val="5263"/> <!-- Greater Compressed Package of Blessed Spiritshots: D-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="3948"/> <!-- Blessed Spiritshot: D-Grade -->
@@ -207,7 +207,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2118" levels="1" name="Greater Compressed Package of Blessed Spiritshots: C-grade">
<skill id="2118" levels="1" name="Greater Compressed Package of Blessed Spiritshots: C-grade">
<set name="itemConsumeId" val="5264"/> <!-- Greater Compressed Package of Blessed Spiritshots: C-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="3949"/> <!-- Blessed Spiritshot: C-Grade -->
@@ -219,7 +219,7 @@
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
</skill>
<skill id="2119" levels="1" name="Greater Compressed Package of Blessed Spiritshots: B-grade">
<skill id="2119" levels="1" name="Greater Compressed Package of Blessed Spiritshots: B-grade">
<set name="itemConsumeId" val="5265"/> <!-- Greater Compressed Package of Blessed Spiritshots: B-grade -->
<set name="itemConsumeCount" val="1"/>
<set name="create_item_id" val="3950"/> <!-- Blessed Spiritshot: B-Grade -->
@@ -829,7 +829,7 @@
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="1"/>
<!-- <set name="itemConsumeId" val="#itemConsumeId"/><set name="itemConsumeCount" val="1"/> -->
<!-- <set name="itemConsumeId" val="#itemConsumeId"/> <set name="itemConsumeCount" val="1"/> -->
<set name="isPotion" val="true"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#mAtkSpd" stackType="mAtkSpeedUp">

View File

@@ -461,7 +461,7 @@
<for>
<mul order="0x30" stat="mAtkSpd" val="1.15"/>
<!-- Casting Spd. +15% -->
<!--<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/><mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/> -->
<!-- <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/> -->
</for>
</skill>
<skill id="3048" levels="3" name="Special Ability: Conversion">

View File

@@ -1837,7 +1837,7 @@
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="120000"/>
<set name="staticReuse" val="true"/>
<!-- <for><effect count="1" name="Petrify" time="30" val="0" stackOrder="30" stackType="turn_stone"/></for> -->
<!-- <for> <effect count="1" name="Petrify" time="30" val="0" stackOrder="30" stackType="turn_stone"/> </for> -->
</skill>
<skill id="3194" levels="10" name="Item Skill: Fear">
<!-- Active: Momentarily throws the target into a state of fear and causes him to flee. -->

View File

@@ -1012,7 +1012,7 @@
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="1.07"/>
<!-- <target pvp="1"/></mul><mul order="0x30" stat="pvpPhysDmg" val="1.05"/><mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> -->
<!-- <target pvp="1"/> </mul> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> -->
</for>
</skill>
<skill id="3565" levels="1" name="Special Ability: Focus">
@@ -1058,7 +1058,7 @@
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="regHp" val="1.5"/>
<!-- <target pvp="1"/></mul><mul order="0x30" stat="pvpPhysDmg" val="1.05"/> -->
<!-- <target pvp="1"/> </mul> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> -->
</for>
</skill>
<skill id="3570" levels="1" name="Special Ability: Robust Health">
@@ -1111,7 +1111,7 @@
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/>
<mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
<!-- <target pvp="1"/></add><mul order="0x30" stat="pvpPhysDmg" val="1.05"/><mul order="0x50" stat="mAtk" val="1.05"><target pvp="1"/></mul> -->
<!-- <target pvp="1"/> </add> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <mul order="0x50" stat="mAtk" val="1.05"> <target pvp="1"/> </mul> -->
</for>
</skill>
<skill id="3573" levels="1" name="Special Ability: Guidance">
@@ -1123,7 +1123,7 @@
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="accCombat" val="5"/>
<!-- <target pvp="1"/></add><mul order="0x30" stat="pvpPhysDmg" val="1.05"/> -->
<!-- <target pvp="1"/> </add> <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> -->
</for>
</skill>
<skill id="3574" levels="1" name="Special Ability: Crt. Slow">
@@ -1162,7 +1162,7 @@
<set name="effectRange" val="-1"/>
<for>
<mul order="0x40" stat="regMp" val="1.5"/>
<!-- <target pvp="1"/></add> -->
<!-- <target pvp="1"/> </add> -->
</for>
</skill>
<skill id="3577" levels="1" name="Special Ability: Magic Hold">

View File

@@ -27,7 +27,7 @@
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="#val"/>
<!-- <mul order="0x30" stat="pvpPhysDmg" val="#pvpDam"/><mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/> -->
<!-- <mul order="0x30" stat="pvpPhysDmg" val="#pvpDam"/> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/> -->
<add order="0x40" stat="poleTargetCount" val="4"/>
</for>
</skill>
@@ -42,7 +42,7 @@
<set name="operateType" val="OP_PASSIVE"/>
<for>
<add order="0x40" stat="accCombat" val="#val"/>
<!-- <mul order="0x30" stat="pvpPhysDmg" val="#pvpDam"/><mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/> -->
<!-- <mul order="0x30" stat="pvpPhysDmg" val="#pvpDam"/> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/> -->
</for>
</skill>
<skill id="3603" levels="10" name="Demonic Sword Zariche">

View File

@@ -1284,7 +1284,7 @@
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<!-- <for><set order="0x40" stat="attackDark" val="20"/></for> -->
<!-- <for> <set order="0x40" stat="attackDark" val="20"/> </for> -->
</skill>
<skill id="4279" levels="5" name="Fire Attack Weak Point">
<!-- Vulnerable to fire attacks. -->

View File

@@ -619,7 +619,7 @@
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>></skill>
<set name="effectRange" val="1100"/>> </skill>
<skill id="5040" levels="12" name="NPC - Healing Potion">
<set name="power" val="1"/>
<set name="target" val="TARGET_SELF"/>
@@ -1221,7 +1221,7 @@
</effect>
</for>
</skill>
<skill id="5073" levels="12" name="Quest Trap - Power Shot">
<skill id="5073" levels="12" name="Quest Trap - Power Shot">
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="magicLvl" val="#magicLvl"/>

View File

@@ -112,7 +112,7 @@
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<for>
<!-- <effect self="1" count="1" name="Buff" time="10" val="0" stackOrder="40" stackType="SpeedUpS"><mul order="0x30" stat="runSpd" val="1.4"/></effect> -->
<!-- <effect self="1" count="1" name="Buff" time="10" val="0" stackOrder="40" stackType="SpeedUpS"> <mul order="0x30" stat="runSpd" val="1.4"/> </effect> -->
<effect count="0x7fffffff" name="Fusion" time="600" val="15" stackOrder="0" stackType="Capture">
<mul order="0x30" stat="runSpd" val="0.7"/>
<mul order="0x30" stat="pAtkSpd" val="0.7"/>