GM Blessing fixes.
Contributed by champzix1.
This commit is contained in:
@@ -2204,7 +2204,7 @@
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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||||||
<abnormalTime>3600</abnormalTime>
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<abnormalTime>3600</abnormalTime>
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||||||
<affectRange>200</affectRange>
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<affectRange>2000</affectRange>
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||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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@@ -2257,7 +2257,7 @@
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|||||||
<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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||||||
<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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||||||
<abnormalTime>3600</abnormalTime>
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<abnormalTime>3600</abnormalTime>
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||||||
<affectRange>200</affectRange>
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<affectRange>2000</affectRange>
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||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
@@ -2314,7 +2314,7 @@
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|||||||
<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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||||||
<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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||||||
<abnormalTime>3600</abnormalTime>
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<abnormalTime>3600</abnormalTime>
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||||||
<affectRange>200</affectRange>
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<affectRange>2000</affectRange>
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||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
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|||||||
@@ -2554,11 +2554,10 @@
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|||||||
<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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||||||
<abnormalTime>3600</abnormalTime>
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<abnormalTime>3600</abnormalTime>
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||||||
<affectRange>2000</affectRange>
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<affectRange>2000</affectRange>
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||||||
<affectLimit>50-50</affectLimit>
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||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
<affectScope>RANGE</affectScope>
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<affectScope>POINT_BLANK</affectScope>
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||||||
<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND</affectObject>
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||||||
<effects>
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<effects>
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<effect name="DispelBySlotProbability">
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<effect name="DispelBySlotProbability">
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@@ -2608,11 +2607,10 @@
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|||||||
<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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||||||
<abnormalTime>3600</abnormalTime>
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<abnormalTime>3600</abnormalTime>
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||||||
<affectRange>2000</affectRange>
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<affectRange>2000</affectRange>
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||||||
<affectLimit>50-50</affectLimit>
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||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
<affectScope>RANGE</affectScope>
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<affectScope>POINT_BLANK</affectScope>
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||||||
<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND</affectObject>
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||||||
<effects>
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<effects>
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||||||
<effect name="DispelBySlotProbability">
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<effect name="DispelBySlotProbability">
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||||||
@@ -2673,11 +2671,10 @@
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|||||||
<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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||||||
<abnormalTime>3600</abnormalTime>
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<abnormalTime>3600</abnormalTime>
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||||||
<affectRange>2000</affectRange>
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<affectRange>2000</affectRange>
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||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
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||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
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<effect name="DispelBySlotProbability">
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||||||
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|||||||
@@ -2204,7 +2204,7 @@
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|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
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||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
@@ -2257,7 +2257,7 @@
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|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
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||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
@@ -2314,7 +2314,7 @@
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|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
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|||||||
@@ -2554,11 +2554,10 @@
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|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
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<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
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||||||
<effects>
|
<effects>
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||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
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||||||
@@ -2608,11 +2607,10 @@
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|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
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||||||
<effects>
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<effects>
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||||||
<effect name="DispelBySlotProbability">
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<effect name="DispelBySlotProbability">
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||||||
@@ -2673,11 +2671,10 @@
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|||||||
<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
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||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
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||||||
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|||||||
@@ -2204,7 +2204,7 @@
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|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
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||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
@@ -2257,7 +2257,7 @@
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|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
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||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
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<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
@@ -2314,7 +2314,7 @@
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|||||||
<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
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||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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||||||
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|||||||
@@ -2554,11 +2554,10 @@
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|||||||
<abnormalLvl>5</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
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<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
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<isMagic>2</isMagic>
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||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
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<effects>
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||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2608,11 +2607,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2673,11 +2671,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
|
|||||||
@@ -2204,7 +2204,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -2257,7 +2257,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -2314,7 +2314,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
|||||||
@@ -2554,11 +2554,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2608,11 +2607,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2673,11 +2671,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
|
|||||||
@@ -2144,7 +2144,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -2197,7 +2197,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -2254,7 +2254,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
|||||||
@@ -2554,11 +2554,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2608,11 +2607,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2673,11 +2671,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
|
|||||||
@@ -2144,7 +2144,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -2197,7 +2197,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -2254,7 +2254,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
|||||||
@@ -2554,11 +2554,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2608,11 +2607,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2673,11 +2671,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
|
|||||||
@@ -2144,7 +2144,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -2197,7 +2197,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -2254,7 +2254,7 @@
|
|||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>200</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
|||||||
@@ -2554,11 +2554,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2608,11 +2607,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
@@ -2673,11 +2671,10 @@
|
|||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>3600</abnormalTime>
|
<abnormalTime>3600</abnormalTime>
|
||||||
<affectRange>2000</affectRange>
|
<affectRange>2000</affectRange>
|
||||||
<affectLimit>50-50</affectLimit>
|
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
<reuseDelay>1000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>RANGE</affectScope>
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
|
|||||||
Reference in New Issue
Block a user