Fixing XML validation errors.

This commit is contained in:
MobiusDev 2015-07-11 18:47:09 +00:00
parent 2beeb5bfbc
commit 5a5dad9c9d
20 changed files with 306 additions and 273 deletions

View File

@ -1,4 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE xml>
<list> <list>
<!-- <FlyToLocation ToX="-111994" ToY="257250" ToZ="-1392" Type="2" /> --> <!-- <FlyToLocation ToX="-111994" ToY="257250" ToZ="-1392" Type="2" /> -->
<track trackId="12" zone="Talking Island Village -> Essar to Gila ruins" ToX="-111994" ToY="257250" ToZ="-1392"> <track trackId="12" zone="Talking Island Village -> Essar to Gila ruins" ToX="-111994" ToY="257250" ToZ="-1392">

View File

@ -23,6 +23,8 @@
<basePatk classId="53" sex="male" val="4" /> <!-- Male Dwarven Fighter --> <basePatk classId="53" sex="male" val="4" /> <!-- Male Dwarven Fighter -->
<basePatk classId="124" sex="female" val="4" /> <!-- Female Soldier --> <basePatk classId="124" sex="female" val="4" /> <!-- Female Soldier -->
<basePatk classId="123" sex="male" val="4" /> <!-- Male Male Soldier --> <basePatk classId="123" sex="male" val="4" /> <!-- Male Male Soldier -->
<basePatk classId="182" sex="female" val="4" /> <!-- Ertheia Fighter -->
<basePatk classId="183" sex="female" val="3" /> <!-- Ertheia Wizard -->
<!-- Base rCrit --> <!-- Base rCrit -->
<baseRcrit classId="0" sex="female" val="4" /> <!-- Female Human Fighter --> <baseRcrit classId="0" sex="female" val="4" /> <!-- Female Human Fighter -->
<baseRcrit classId="0" sex="male" val="4" /> <!-- Male Human Fighter --> <baseRcrit classId="0" sex="male" val="4" /> <!-- Male Human Fighter -->
@ -44,6 +46,8 @@
<baseRcrit classId="53" sex="male" val="4" /> <!-- Male Dwarven Fighter --> <baseRcrit classId="53" sex="male" val="4" /> <!-- Male Dwarven Fighter -->
<baseRcrit classId="124" sex="female" val="4" /> <!-- Female Soldier --> <baseRcrit classId="124" sex="female" val="4" /> <!-- Female Soldier -->
<baseRcrit classId="123" sex="male" val="4" /> <!-- Male Male Soldier --> <baseRcrit classId="123" sex="male" val="4" /> <!-- Male Male Soldier -->
<baseRcrit classId="182" sex="female" val="4" /> <!-- Ertheia Fighter -->
<baseRcrit classId="183" sex="female" val="4" /> <!-- Ertheia Wizard -->
<!-- Base atkType --> <!-- Base atkType -->
<baseAtkType classId="0" sex="female" val="fist" /> <!-- Female Human Fighter --> <baseAtkType classId="0" sex="female" val="fist" /> <!-- Female Human Fighter -->
<baseAtkType classId="0" sex="male" val="fist" /> <!-- Male Human Fighter --> <baseAtkType classId="0" sex="male" val="fist" /> <!-- Male Human Fighter -->
@ -65,6 +69,8 @@
<baseAtkType classId="53" sex="male" val="fist" /> <!-- Male Dwarven Fighter --> <baseAtkType classId="53" sex="male" val="fist" /> <!-- Male Dwarven Fighter -->
<baseAtkType classId="124" sex="female" val="fist" /> <!-- Female Soldier --> <baseAtkType classId="124" sex="female" val="fist" /> <!-- Female Soldier -->
<baseAtkType classId="123" sex="male" val="fist" /> <!-- Male Male Soldier --> <baseAtkType classId="123" sex="male" val="fist" /> <!-- Male Male Soldier -->
<baseAtkType classId="182" sex="female" val="fist" /> <!-- Ertheia Fighter -->
<baseAtkType classId="183" sex="female" val="fist" /> <!-- Ertheia Wizard -->
<!-- Base atkSpd --> <!-- Base atkSpd -->
<baseAtkSpd classId="0" sex="female" val="300" /> <!-- Female Human Fighter --> <baseAtkSpd classId="0" sex="female" val="300" /> <!-- Female Human Fighter -->
<baseAtkSpd classId="0" sex="male" val="300" /> <!-- Male Human Fighter --> <baseAtkSpd classId="0" sex="male" val="300" /> <!-- Male Human Fighter -->
@ -86,6 +92,8 @@
<baseAtkSpd classId="53" sex="male" val="300" /> <!-- Male Dwarven Fighter --> <baseAtkSpd classId="53" sex="male" val="300" /> <!-- Male Dwarven Fighter -->
<baseAtkSpd classId="124" sex="female" val="300" /> <!-- Female Soldier --> <baseAtkSpd classId="124" sex="female" val="300" /> <!-- Female Soldier -->
<baseAtkSpd classId="123" sex="male" val="300" /> <!-- Male Male Soldier --> <baseAtkSpd classId="123" sex="male" val="300" /> <!-- Male Male Soldier -->
<baseAtkSpd classId="182" sex="female" val="300" /> <!-- Ertheia Fighter -->
<baseAtkSpd classId="183" sex="female" val="300" /> <!-- Ertheia Wizard -->
<!-- Base pDef --> <!-- Base pDef -->
<basePdef classId="0" sex="female" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Female Human Fighter --> <basePdef classId="0" sex="female" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Female Human Fighter -->
<basePdef classId="0" sex="male" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Male Human Fighter --> <basePdef classId="0" sex="male" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Male Human Fighter -->
@ -107,6 +115,8 @@
<basePdef classId="53" sex="male" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Male Dwarven Fighter --> <basePdef classId="53" sex="male" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Male Dwarven Fighter -->
<basePdef classId="124" sex="female" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Female Soldier --> <basePdef classId="124" sex="female" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Female Soldier -->
<basePdef classId="123" sex="male" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Male Male Soldier --> <basePdef classId="123" sex="male" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Male Male Soldier -->
<basePdef classId="182" sex="female" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Ertheia Fighter -->
<basePdef classId="183" sex="female" chest="31" legs="18" head="12" feet="7" gloves="8" underwear="3" cloak="1" /> <!-- Ertheia Wizard -->
<!-- Base mAtk --> <!-- Base mAtk -->
<baseMatk classId="0" sex="female" val="6" /> <!-- Female Human Fighter --> <baseMatk classId="0" sex="female" val="6" /> <!-- Female Human Fighter -->
<baseMatk classId="0" sex="male" val="6" /> <!-- Male Human Fighter --> <baseMatk classId="0" sex="male" val="6" /> <!-- Male Human Fighter -->
@ -128,6 +138,8 @@
<baseMatk classId="53" sex="male" val="6" /> <!-- Male Dwarven Fighter --> <baseMatk classId="53" sex="male" val="6" /> <!-- Male Dwarven Fighter -->
<baseMatk classId="124" sex="female" val="6" /> <!-- Female Soldier --> <baseMatk classId="124" sex="female" val="6" /> <!-- Female Soldier -->
<baseMatk classId="123" sex="male" val="6" /> <!-- Male Male Soldier --> <baseMatk classId="123" sex="male" val="6" /> <!-- Male Male Soldier -->
<baseMatk classId="182" sex="female" val="6" /> <!-- Ertheia Fighter -->
<baseMatk classId="183" sex="female" val="6" /> <!-- Ertheia Wizard -->
<!-- Base mDef --> <!-- Base mDef -->
<baseMdef classId="0" sex="female" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Female Human Fighter --> <baseMdef classId="0" sex="female" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Female Human Fighter -->
<baseMdef classId="0" sex="male" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Male Human Fighter --> <baseMdef classId="0" sex="male" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Male Human Fighter -->
@ -149,6 +161,8 @@
<baseMdef classId="53" sex="male" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Male Dwarven Fighter --> <baseMdef classId="53" sex="male" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Male Dwarven Fighter -->
<baseMdef classId="124" sex="female" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Female Soldier --> <baseMdef classId="124" sex="female" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Female Soldier -->
<baseMdef classId="123" sex="male" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Male Male Soldier --> <baseMdef classId="123" sex="male" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Male Male Soldier -->
<baseMdef classId="182" sex="female" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Ertheia Fighter -->
<baseMdef classId="183" sex="female" rear="9" lear="9" rfinger="5" lfinger="5" neck="13" /> <!-- Ertheia Wizard -->
<!-- Base canPenetrate --> <!-- Base canPenetrate -->
<baseCanPenetrate classId="0" sex="female" val="0" /> <!-- Female Human Fighter --> <baseCanPenetrate classId="0" sex="female" val="0" /> <!-- Female Human Fighter -->
<baseCanPenetrate classId="0" sex="male" val="0" /> <!-- Male Human Fighter --> <baseCanPenetrate classId="0" sex="male" val="0" /> <!-- Male Human Fighter -->
@ -170,6 +184,8 @@
<baseCanPenetrate classId="53" sex="male" val="0" /> <!-- Male Dwarven Fighter --> <baseCanPenetrate classId="53" sex="male" val="0" /> <!-- Male Dwarven Fighter -->
<baseCanPenetrate classId="124" sex="female" val="0" /> <!-- Female Soldier --> <baseCanPenetrate classId="124" sex="female" val="0" /> <!-- Female Soldier -->
<baseCanPenetrate classId="123" sex="male" val="0" /> <!-- Male Male Soldier --> <baseCanPenetrate classId="123" sex="male" val="0" /> <!-- Male Male Soldier -->
<baseCanPenetrate classId="182" sex="female" val="0" /> <!-- Ertheia Fighter -->
<baseCanPenetrate classId="183" sex="female" val="0" /> <!-- Ertheia Wizard -->
<!-- Base atkRange --> <!-- Base atkRange -->
<baseAtkRange classId="0" sex="female" val="20" /> <!-- Female Human Fighter --> <baseAtkRange classId="0" sex="female" val="20" /> <!-- Female Human Fighter -->
<baseAtkRange classId="0" sex="male" val="20" /> <!-- Male Human Fighter --> <baseAtkRange classId="0" sex="male" val="20" /> <!-- Male Human Fighter -->
@ -191,6 +207,8 @@
<baseAtkRange classId="53" sex="male" val="20" /> <!-- Male Dwarven Fighter --> <baseAtkRange classId="53" sex="male" val="20" /> <!-- Male Dwarven Fighter -->
<baseAtkRange classId="124" sex="female" val="20" /> <!-- Female Soldier --> <baseAtkRange classId="124" sex="female" val="20" /> <!-- Female Soldier -->
<baseAtkRange classId="123" sex="male" val="20" /> <!-- Male Male Soldier --> <baseAtkRange classId="123" sex="male" val="20" /> <!-- Male Male Soldier -->
<baseAtkRange classId="182" sex="female" val="20" /> <!-- Ertheia Fighter -->
<baseAtkRange classId="183" sex="female" val="20" /> <!-- Ertheia Wizard -->
<!-- Base damRange --> <!-- Base damRange -->
<!-- NOTE: Vertical Direction is represented in degrees 0=Front, 180=Back, positive degree=Up, negative degree=Down --> <!-- NOTE: Vertical Direction is represented in degrees 0=Front, 180=Back, positive degree=Up, negative degree=Down -->
<!-- NOTE: Horizontal Direction is represented in degrees 0=Front, 180=Back, positive degree=Left, negative degree=Right --> <!-- NOTE: Horizontal Direction is represented in degrees 0=Front, 180=Back, positive degree=Left, negative degree=Right -->
@ -214,6 +232,8 @@
<baseDamRange classId="53" sex="male" verticalDirection="0" horizontalDirection="0" distance="26" width="120" /> <!-- Male Dwarven Fighter --> <baseDamRange classId="53" sex="male" verticalDirection="0" horizontalDirection="0" distance="26" width="120" /> <!-- Male Dwarven Fighter -->
<baseDamRange classId="124" sex="female" verticalDirection="0" horizontalDirection="0" distance="26" width="120" /> <!-- Female Soldier --> <baseDamRange classId="124" sex="female" verticalDirection="0" horizontalDirection="0" distance="26" width="120" /> <!-- Female Soldier -->
<baseDamRange classId="123" sex="male" verticalDirection="0" horizontalDirection="0" distance="26" width="120" /> <!-- Male Male Soldier --> <baseDamRange classId="123" sex="male" verticalDirection="0" horizontalDirection="0" distance="26" width="120" /> <!-- Male Male Soldier -->
<baseDamRange classId="182" sex="female" verticalDirection="0" horizontalDirection="0" distance="26" width="120" /> <!-- Ertheia Fighter -->
<baseDamRange classId="183" sex="female" verticalDirection="0" horizontalDirection="0" distance="26" width="120" /> <!-- Ertheia Wizard -->
<!-- Base rndDam --> <!-- Base rndDam -->
<baseRndDam classId="0" sex="female" val="10" /> <!-- Female Human Fighter --> <baseRndDam classId="0" sex="female" val="10" /> <!-- Female Human Fighter -->
<baseRndDam classId="0" sex="male" val="10" /> <!-- Male Human Fighter --> <baseRndDam classId="0" sex="male" val="10" /> <!-- Male Human Fighter -->
@ -235,4 +255,6 @@
<baseRndDam classId="53" sex="male" val="10" /> <!-- Male Dwarven Fighter --> <baseRndDam classId="53" sex="male" val="10" /> <!-- Male Dwarven Fighter -->
<baseRndDam classId="124" sex="female" val="10" /> <!-- Female Soldier --> <baseRndDam classId="124" sex="female" val="10" /> <!-- Female Soldier -->
<baseRndDam classId="123" sex="male" val="10" /> <!-- Male Male Soldier --> <baseRndDam classId="123" sex="male" val="10" /> <!-- Male Male Soldier -->
<baseRndDam classId="182" sex="female" val="10" /> <!-- Ertheia Fighter -->
<baseRndDam classId="183" sex="female" val="10" /> <!-- Ertheia Wizard -->
</pcBaseStats> </pcBaseStats>

View File

@ -23,7 +23,7 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="abnormalType" val="MELODY_PIPE" /> <set name="abnormalType" val="MELODY_PIPE" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="maxHp" val="1.37" /> <mul stat="maxHp" val="1.37" />
<mul stat="maxMp" val="1.37" /> <mul stat="maxMp" val="1.37" />
<mul stat="maxCp" val="1.37" /> <mul stat="maxCp" val="1.37" />
@ -39,7 +39,7 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="abnormalType" val="MELODY_GUITAR" /> <set name="abnormalType" val="MELODY_GUITAR" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="rCrit" val="1.32" /> <mul stat="rCrit" val="1.32" />
<mul stat="cAtk" val="1.35" /> <mul stat="cAtk" val="1.35" />
<add stat="mCritRate" val="20" /> <add stat="mCritRate" val="20" />
@ -130,9 +130,9 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="hitTime" val="2500" /> <set name="hitTime" val="2500" />
<set name="reuseDelay" val="1000" /> <set name="reuseDelay" val="1000" />
<cond msgId="1509"> <!--<cond msgId="1509">
<player olympiad="false" /> <player olympiad="false" />
</cond> </cond>-->
<cond addName="1" msgId="113"> <cond addName="1" msgId="113">
<player canTransform="true" /> <player canTransform="true" />
</cond> </cond>

View File

@ -460,7 +460,7 @@
<enchant8 name="power" val="#enchPower" /> <enchant8 name="power" val="#enchPower" />
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Mute" val="0"> <effect name="Mute">
<param power="80" /> <param power="80" />
<mul stat="pDef" val="0.8" /> <mul stat="pDef" val="0.8" />
<mul stat="mDef" val="0.8" /> <mul stat="mDef" val="0.8" />
@ -518,13 +518,11 @@
</cond> </cond>
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Stun" val="0" /> <effect name="Stun" />
<param power="40" />
</for> </for>
<enchant2for> <enchant2for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Stun" val="0" /> <effect name="Stun" />
<param power="#ench2effectPower" />
</enchant2for> </enchant2for>
</skill> </skill>
<skill id="10012" levels="7" name="Shield Wave"> <skill id="10012" levels="7" name="Shield Wave">
@ -578,13 +576,11 @@
</cond> </cond>
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Stun" val="0" /> <effect name="Stun" />
<param power="65" />
</for> </for>
<enchant2for> <enchant2for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Stun" val="0" /> <effect name="Stun" />
<param power="#ench2effectPower" />
</enchant2for> </enchant2for>
</skill> </skill>
<skill id="10013" levels="8" name="Gust Blade"> <skill id="10013" levels="8" name="Gust Blade">
@ -685,7 +681,7 @@
<enchant8 name="power" val="#enchPower" /> <enchant8 name="power" val="#enchPower" />
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="regHp" val="0.1" /> <mul stat="regHp" val="0.1" />
</effect> </effect>
</for> </for>
@ -826,20 +822,20 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="abnormalTime" val="#ench2abnormalTime" /> <enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<for> <for>
<effect name="TransferDamage" val="0"> <effect name="TransferDamage">
<add stat="transDamToPlayer" val="#transDamToPlayer" /> <add stat="transDamToPlayer" val="#transDamToPlayer" />
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="TransferDamage" val="0"> <effect name="TransferDamage">
<add stat="transDamToPlayer" val="90" /> <add stat="transDamToPlayer" val="90" />
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="TransferDamage" val="0"> <effect name="TransferDamage">
<add stat="transDamToPlayer" val="90" /> <add stat="transDamToPlayer" val="90" />
</effect> </effect>
<effect name="HealPercent" noicon="1" val="#ench3HpHealPercent" /> <effect name="HealPercent" />
</enchant3for> </enchant3for>
</skill> </skill>
<skill id="10019" levels="2" name="Protection of Faith"> <skill id="10019" levels="2" name="Protection of Faith">
@ -861,7 +857,7 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="abnormalTime" val="#ench2abnormalTime" /> <enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<for> <for>
<effect name="TransferDamage" val="0"> <effect name="TransferDamage">
<add stat="transDamToPlayer" val="90" /> <add stat="transDamToPlayer" val="90" />
<param DERANGEMENT="#derangementVuln" /> <param DERANGEMENT="#derangementVuln" />
<add stat="pDef" val="#power" /> <add stat="pDef" val="#power" />
@ -869,7 +865,7 @@
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="TransferDamage" val="0"> <effect name="TransferDamage">
<add stat="transDamToPlayer" val="90" /> <add stat="transDamToPlayer" val="90" />
<param DERANGEMENT="70" /> <param DERANGEMENT="70" />
<add stat="pDef" val="10000" /> <add stat="pDef" val="10000" />
@ -877,7 +873,7 @@
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="TransferDamage" val="0"> <effect name="TransferDamage">
<add stat="transDamToPlayer" val="90" /> <add stat="transDamToPlayer" val="90" />
<param DERANGEMENT="70" /> <param DERANGEMENT="70" />
<add stat="pDef" val="10000" /> <add stat="pDef" val="10000" />
@ -900,7 +896,7 @@
<set name="skillType" val="CONT" /> <set name="skillType" val="CONT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="DamOverTime" val="#mpConsume"> <effect name="DamOverTime">
<add stat="pDef" val="#pDef" /> <add stat="pDef" val="#pDef" />
<add stat="sDef" val="#sDef" /> <add stat="sDef" val="#sDef" />
<mul stat="rShld" val="#rShld" /> <mul stat="rShld" val="#rShld" />
@ -929,14 +925,14 @@
<using kind="SHIELD" /> <using kind="SHIELD" />
</cond> </cond>
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="reflectDam" val="#reflectPercent" /> <add stat="reflectDam" val="#reflectPercent" />
<add stat="vengeanceMdam" val="50" /> <add stat="vengeanceMdam" val="50" />
<add stat="reflectSkillMagic" val="50" /> <add stat="reflectSkillMagic" val="50" />
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="reflectDam" val="25" /> <add stat="reflectDam" val="25" />
<add stat="vengeanceMdam" val="50" /> <add stat="vengeanceMdam" val="50" />
<add stat="reflectSkillMagic" val="50" /> <add stat="reflectSkillMagic" val="50" />
@ -965,7 +961,7 @@
</for> </for>
<enchant3for> <enchant3for>
<effect name="IgnoreDeath" /> <effect name="IgnoreDeath" />
<effect name="HealPercent" noicon="1" val="#ench3HpHealPercent" /> <effect name="HealPercent" />
</enchant3for> </enchant3for>
</skill> </skill>
<skill id="10023" levels="2" name="King of Beasts"> <skill id="10023" levels="2" name="King of Beasts">
@ -1010,7 +1006,7 @@
<using kind="SHIELD" /> <using kind="SHIELD" />
</cond> </cond>
<for> <for>
<effect abnormalLvl="1" abnormalTime="1" abnormalVisualEffect="sknockdown" effectPower="85" effectType="KNOCK_DOWN" name="KnockDown" val="0" /> <effect abnormalTime="1" name="KnockDown" />
</for> </for>
</skill> </skill>
<skill id="10024" levels="1" name="Party Rescue" enchantGroup1="10" enchantGroup2="10"> <skill id="10024" levels="1" name="Party Rescue" enchantGroup1="10" enchantGroup2="10">
@ -1036,15 +1032,15 @@
<add stat="transDamToPlayer" val="90" /> <add stat="transDamToPlayer" val="90" />
<add stat="maxSkillDamage" val="10" /> <add stat="maxSkillDamage" val="10" />
</effect> </effect>
<effect name="JumpToFriend" noicon="1" /> <effect name="JumpToFriend" />
</for> </for>
<enchant2for> <enchant2for>
<effect name="TransferDamage"> <effect name="TransferDamage">
<add stat="transDamToPlayer" val="90" /> <add stat="transDamToPlayer" val="90" />
<add stat="maxSkillDamage" val="10" /> <add stat="maxSkillDamage" val="10" />
</effect> </effect>
<effect name="JumpToFriend" noicon="1" /> <effect name="JumpToFriend" />
<effect name="HealPercent" noicon="1" val="#ench2HpHealPercent" /> <effect name="HealPercent" />
</enchant2for> </enchant2for>
</skill> </skill>
<skill id="10025" levels="4" name="Knight Frenzy"> <skill id="10025" levels="4" name="Knight Frenzy">
@ -1845,7 +1841,7 @@
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<param slot="debuff" rate="100" max="10" /> <param slot="debuff" rate="100" max="10" />
</effect> </effect>
<effect name="HealPercent" noicon="1" val="#HpHealPercent" /> <effect name="HealPercent" />
<effect name="Buff"> <effect name="Buff">
<set stat="debuffImmunity" val="1" /> <set stat="debuffImmunity" val="1" />
<add stat="pDef" val="#pDef" /> <add stat="pDef" val="#pDef" />
@ -1871,7 +1867,7 @@
<set name="reuseDelay" val="30000" /> <set name="reuseDelay" val="30000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="mDef" val="1000" /> <add stat="mDef" val="1000" />
<add stat="fireRes" val="20" /> <add stat="fireRes" val="20" />
<add stat="waterRes" val="20" /> <add stat="waterRes" val="20" />
@ -1956,7 +1952,7 @@
<set name="skillRadius" val="450" /> <set name="skillRadius" val="450" />
<set name="skillType" val="BUFF" /> <set name="skillType" val="BUFF" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="mDef" val="#defense" /> <mul stat="mDef" val="#defense" />
<mul stat="pDef" val="#defense" /> <mul stat="pDef" val="#defense" />
</effect> </effect>

View File

@ -69,7 +69,7 @@
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Stun" val="0" /> <effect name="Stun" />
</for> </for>
</skill> </skill>
<skill id="10251" levels="1" name="Superior Weapon Mastery" enchantGroup1="10"> <skill id="10251" levels="1" name="Superior Weapon Mastery" enchantGroup1="10">
@ -662,13 +662,13 @@
<enchant8 name="power" val="#enchPower" /> <enchant8 name="power" val="#enchPower" />
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="RandomizeHate" noicon="1" val="0"> <effect name="RandomizeHate">
<param power="#powerDebuff" /> <param power="#powerDebuff" />
</effect> </effect>
<effect name="TargetCancel" noicon="1" val="0"> <effect name="TargetCancel">
<param power="#powerDebuff" /> <param power="#powerDebuff" />
</effect> </effect>
<effect name="Stun" val="0"> <effect name="Stun">
<param power="#powerDebuff" /> <param power="#powerDebuff" />
</effect> </effect>
</for> </for>
@ -752,17 +752,17 @@
</and> </and>
</cond> </cond>
<for> <for>
<effect name="Stun" val="0"> <effect name="Stun">
<param power="70" /> <param power="70" />
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Stun" val="0"> <effect name="Stun">
<param power="#ench2effectPower" /> <param power="#ench2effectPower" />
</effect> </effect>
</enchant2for> </enchant2for>
<enchant4for> <enchant4for>
<effect name="Stun" val="0"> <effect name="Stun">
<param power="#ench2effectPower" /> <param power="#ench2effectPower" />
</effect> </effect>
<effect name="Debuff"> <effect name="Debuff">
@ -784,7 +784,7 @@
<set name="skillToCastLevel" val="#triggeredLevel" /> <set name="skillToCastLevel" val="#triggeredLevel" />
<set name="operateType" val="TOGGLE" /> <set name="operateType" val="TOGGLE" />
<for> <for>
<effect abnormalLvl="#triggeredLevel" name="ManaDamOverTime" val="#mdot" /> <effect name="ManaDamOverTime" />
</for> </for>
</skill> </skill>
<skill id="10269" levels="7" name="Jump Attack"> <skill id="10269" levels="7" name="Jump Attack">
@ -840,19 +840,19 @@
</and> </and>
</cond> </cond>
<for> <for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<param power="80" /> <param power="80" />
<mul stat="runSpd" val="0.3" /> <mul stat="runSpd" val="0.3" />
</effect> </effect>
</for> </for>
<enchant1for> <enchant1for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<param power="80" /> <param power="80" />
<mul stat="runSpd" val="0.3" /> <mul stat="runSpd" val="0.3" />
</effect> </effect>
</enchant1for> </enchant1for>
<enchant2for> <enchant2for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<param power="#ench2effectPower" /> <param power="#ench2effectPower" />
<mul stat="runSpd" val="0.3" /> <mul stat="runSpd" val="0.3" />
</effect> </effect>
@ -913,7 +913,7 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant3 name="skillRadius" val="#ench3radius" /> <enchant3 name="skillRadius" val="#ench3radius" />
<for> <for>
<effect name="TargetMe" val="0"> <effect name="TargetMe">
<param power="75" /> <param power="75" />
<mul stat="pAtk" val="1.2" /> <mul stat="pAtk" val="1.2" />
<mul stat="pAtkSpd" val="1.2" /> <mul stat="pAtkSpd" val="1.2" />
@ -921,7 +921,7 @@
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="TargetMe" val="0"> <effect name="TargetMe">
<param power="#ench2effectPower" /> <param power="#ench2effectPower" />
<mul stat="pAtk" val="1.2" /> <mul stat="pAtk" val="1.2" />
<mul stat="pAtkSpd" val="1.2" /> <mul stat="pAtkSpd" val="1.2" />
@ -929,7 +929,7 @@
</effect> </effect>
</enchant2for> </enchant2for>
<enchant4for> <enchant4for>
<effect name="TargetMe" val="0"> <effect name="TargetMe">
<param power="#ench2effectPower" /> <param power="#ench2effectPower" />
<mul stat="pAtk" val="1.2" /> <mul stat="pAtk" val="1.2" />
<mul stat="pAtkSpd" val="1.2" /> <mul stat="pAtkSpd" val="1.2" />
@ -937,7 +937,7 @@
</effect> </effect>
</enchant4for> </enchant4for>
<enchant5for> <enchant5for>
<effect name="TargetMe" val="0"> <effect name="TargetMe">
<param power="#ench2effectPower" /> <param power="#ench2effectPower" />
<mul stat="pAtk" val="1.2" /> <mul stat="pAtk" val="1.2" />
<mul stat="pAtkSpd" val="1.2" /> <mul stat="pAtkSpd" val="1.2" />
@ -970,25 +970,25 @@
<enchant2 name="abnormalTime" val="#ench2Time" /> <enchant2 name="abnormalTime" val="#ench2Time" />
<enchant3 name="skillRadius" val="#ench3radius" /> <enchant3 name="skillRadius" val="#ench3radius" />
<for> <for>
<effect abnormalLvl="1" abnormalType="disarm" name="Disarm" val="0"> <effect name="Disarm">
<mul stat="pDef" val="#def" /> <mul stat="pDef" val="#def" />
<mul stat="mDef" val="#def" /> <mul stat="mDef" val="#def" />
</effect> </effect>
</for> </for>
<enchant1for> <enchant1for>
<effect abnormalLvl="1" abnormalType="disarm" abnormalVisualEffect="bleed" name="Disarm" val="0"> <effect name="Disarm">
<mul stat="pDef" val="0.75" /> <mul stat="pDef" val="0.75" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
</effect> </effect>
</enchant1for> </enchant1for>
<enchant2for> <enchant2for>
<effect abnormalLvl="1" abnormalType="disarm" abnormalVisualEffect="bleed" name="Disarm" val="0"> <effect name="Disarm">
<mul stat="pDef" val="0.75" /> <mul stat="pDef" val="0.75" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
</effect> </effect>
</enchant2for> </enchant2for>
<enchant4for> <enchant4for>
<effect abnormalLvl="1" abnormalType="disarm" abnormalVisualEffect="bleed" name="Disarm" val="0"> <effect name="Disarm">
<mul stat="pDef" val="0.75" /> <mul stat="pDef" val="0.75" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
<!--<add stat="knockDownVuln" val="#enchVuln" /> <!--<add stat="knockDownVuln" val="#enchVuln" />
@ -996,7 +996,7 @@
</effect> </effect>
</enchant4for> </enchant4for>
<enchant5for> <enchant5for>
<effect abnormalLvl="1" abnormalTime="5" abnormalType="disarm" abnormalVisualEffect="bleed" name="Disarm" val="0"> <effect name="Disarm">
<mul stat="pDef" val="0.75" /> <mul stat="pDef" val="0.75" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
<!--<add stat="stunVuln" val="#enchVuln" />--> <!--<add stat="stunVuln" val="#enchVuln" />-->
@ -1039,7 +1039,7 @@
</and> </and>
</enchant3cond> </enchant3cond>
<for> <for>
<effect abnormalLvl="#abnormalLvl" abnormalType="pinch" name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="#runSpd" /> <add stat="runSpd" val="#runSpd" />
<mul stat="pAtk" val="#pAtk" /> <mul stat="pAtk" val="#pAtk" />
<add stat="accCombat" val="#accPhysical" /> <add stat="accCombat" val="#accPhysical" />
@ -1069,7 +1069,7 @@
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect abnormalLvl="7" abnormalType="pinch" name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="25" /> <add stat="runSpd" val="25" />
<mul stat="pAtk" val="1.11" /> <mul stat="pAtk" val="1.11" />
<add stat="accCombat" val="25" /> <add stat="accCombat" val="25" />
@ -1099,7 +1099,7 @@
</effect> </effect>
</enchant2for> </enchant2for>
<enchant4for> <enchant4for>
<effect abnormalLvl="7" abnormalType="pinch" name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="25" /> <add stat="runSpd" val="25" />
<mul stat="pAtk" val="1.11" /> <mul stat="pAtk" val="1.11" />
<add stat="accCombat" val="25" /> <add stat="accCombat" val="25" />
@ -1173,15 +1173,15 @@
</not> </not>
</cond> </cond>
<for> <for>
<effect count="1" name="FocusEnergy" noicon="1" val="15" /> <effect name="FocusEnergy" />
</for> </for>
<enchant1for> <enchant1for>
<effect count="1" name="FocusEnergy" noicon="1" val="15" /> <effect name="FocusEnergy" />
<effect name="HealPercent" noicon="1" val="#enchPercentHeal" /> <effect name="HealPercent" />
</enchant1for> </enchant1for>
<enchant2for> <enchant2for>
<effect count="1" name="FocusEnergy" noicon="1" val="15" /> <effect name="FocusEnergy" />
<effect name="CpHealPercent" noicon="1" val="#enchPercentHeal" /> <effect name="CpHealPercent" />
</enchant2for> </enchant2for>
</skill> </skill>
<skill id="10277" levels="4" name="Final Cry"> <skill id="10277" levels="4" name="Final Cry">
@ -1203,7 +1203,7 @@
<enchant2 name="abnormalTime" val="#ench2abnormalTime" /> <enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<enchant3 name="abnormalTime" val="#ench2abnormalTime" /> <enchant3 name="abnormalTime" val="#ench2abnormalTime" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="pAtk" val="#pAtk" /> <mul stat="pAtk" val="#pAtk" />
<mul stat="physicalSkillPower" val="#physicalSkillPower" /> <mul stat="physicalSkillPower" val="#physicalSkillPower" />
<mul stat="pvpPhysDmg" val="1.05" /> <mul stat="pvpPhysDmg" val="1.05" />
@ -1211,7 +1211,7 @@
</effect> </effect>
</for> </for>
<enchant1for> <enchant1for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="pAtk" val="1.33" /> <mul stat="pAtk" val="1.33" />
<mul stat="physicalSkillPower" val="1.33" /> <mul stat="physicalSkillPower" val="1.33" />
<mul stat="pvpPhysDmg" val="1.05" /> <mul stat="pvpPhysDmg" val="1.05" />
@ -1219,7 +1219,7 @@
</effect> </effect>
</enchant1for> </enchant1for>
<enchant2for> <enchant2for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="pAtk" val="1.33" /> <mul stat="pAtk" val="1.33" />
<mul stat="physicalSkillPower" val="1.16" /> <mul stat="physicalSkillPower" val="1.16" />
<mul stat="pvpPhysDmg" val="1.05" /> <mul stat="pvpPhysDmg" val="1.05" />
@ -1296,7 +1296,7 @@
<set name="skillType" val="CONT" /> <set name="skillType" val="CONT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="FocusEnergy" val="100" /> <effect name="FocusEnergy" />
</for> </for>
</skill> </skill>
<skill id="10281" levels="2" name="Sonic Star"> <skill id="10281" levels="2" name="Sonic Star">
@ -1430,7 +1430,7 @@
<set name="skillRadius" val="200" /> <set name="skillRadius" val="200" />
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<for> <for>
<effect name="DamOverTime" val="#dot" /> <effect name="DamOverTime" />
</for> </for>
</skill> </skill>
<skill id="10288" levels="8" name="Hurricane Storm"> <skill id="10288" levels="8" name="Hurricane Storm">
@ -1787,7 +1787,7 @@
<set name="reuseDelay" val="600000" /> <set name="reuseDelay" val="600000" />
<set name="mpConsume" val="38" /> <set name="mpConsume" val="38" />
<for> <for>
<effect name="HealPercent" noicon="1" val="100" /> <effect name="HealPercent" />
</for> </for>
</skill> </skill>
<skill id="10299" levels="1" name="Stun Spear"> <skill id="10299" levels="1" name="Stun Spear">

View File

@ -326,7 +326,7 @@
</cond> </cond>
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Buff" time="10" val="0"> <effect name="Buff">
<add stat="runSpd" val="40" /> <add stat="runSpd" val="40" />
<add stat="rEvas" val="5" /> <add stat="rEvas" val="5" />
</effect> </effect>
@ -534,7 +534,7 @@
<enchant8 name="power" val="#enchPower" /> <enchant8 name="power" val="#enchPower" />
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Debuff" time="10" val="0"> <effect name="Debuff">
<param BLEED="1.1" /> <param BLEED="1.1" />
</effect> </effect>
</for> </for>
@ -583,7 +583,7 @@
<set name="targetType" val="ONE" /> <set name="targetType" val="ONE" />
<set name="trait" val="PARALYZE" /> <set name="trait" val="PARALYZE" />
<for> <for>
<effect name="Paralyze" abnormalTime="5" val="0" /> <effect name="Paralyze" abnormalTime="5" />
</for> </for>
</skill> </skill>
<skill id="10516" levels="6" name="Shadow Chase"> <skill id="10516" levels="6" name="Shadow Chase">
@ -609,15 +609,15 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant3 name="castRange" val="#ench3CastRange" /> <enchant3 name="castRange" val="#ench3CastRange" />
<for> <for>
<effect effectPower="100" name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
<effect name="TeleportToTarget" val="0" /> <effect name="TeleportToTarget" />
<effect name="Stun" val="0"> <effect name="Stun">
<param power="40" /> <param power="40" />
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect effectPower="100" name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
<effect name="Stun" val="0"> <effect name="Stun">
<param power="40" /> <param power="40" />
</effect> </effect>
</enchant2for> </enchant2for>
@ -699,7 +699,7 @@
<enchant2 name="abnormalTime" val="#ench2abnormalTime" /> <enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<enchant3 name="abnormalTime" val="#ench2abnormalTime" /> <enchant3 name="abnormalTime" val="#ench2abnormalTime" />
<for> <for>
<effect name="TriggerSkillBySkill" noicon="1" triggeredId="10544" triggeredLevel="4" val="0" /> <effect name="TriggerSkillBySkill" triggeredId="10544" triggeredLevel="4" />
<effect name="Buff"> <effect name="Buff">
<add stat="rEvas" val="#rEvas" /> <add stat="rEvas" val="#rEvas" />
<add stat="mEvas" val="#mEvas" /> <add stat="mEvas" val="#mEvas" />
@ -709,7 +709,7 @@
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="TriggerSkillBySkill" noicon="1" triggeredId="10544" triggeredLevel="4" val="0" /> <effect name="TriggerSkillBySkill" triggeredId="10544" triggeredLevel="4" />
<effect name="Buff"> <effect name="Buff">
<add stat="rEvas" val="75" /> <add stat="rEvas" val="75" />
<add stat="mEvas" val="90" /> <add stat="mEvas" val="90" />
@ -719,7 +719,7 @@
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="TriggerSkillBySkill" noicon="1" triggeredId="10544" triggeredLevel="4" val="0" /> <effect name="TriggerSkillBySkill" triggeredId="10544" triggeredLevel="4" />
<effect name="Buff"> <effect name="Buff">
<add stat="rEvas" val="75" /> <add stat="rEvas" val="75" />
<add stat="mEvas" val="90" /> <add stat="mEvas" val="90" />
@ -729,7 +729,7 @@
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="TriggerSkillBySkill" noicon="1" triggeredId="10544" triggeredLevel="4" val="0" /> <effect name="TriggerSkillBySkill" triggeredId="10544" triggeredLevel="4" />
<effect name="Buff"> <effect name="Buff">
<add stat="rEvas" val="75" /> <add stat="rEvas" val="75" />
<add stat="mEvas" val="90" /> <add stat="mEvas" val="90" />
@ -782,7 +782,7 @@
<set name="operateType" val="ACTIVE_INSTANT" /> <set name="operateType" val="ACTIVE_INSTANT" />
<set name="trait" val="POISON" /> <set name="trait" val="POISON" />
<for> <for>
<effect name="DamOverTime" val="#dot"> <effect name="DamOverTime">
<mul stat="runSpd" val="#runSpd" /> <mul stat="runSpd" val="#runSpd" />
<mul stat="pAtk" val="#pAtk" /> <mul stat="pAtk" val="#pAtk" />
<mul stat="sDef" val="#sDef" /> <mul stat="sDef" val="#sDef" />
@ -816,13 +816,13 @@
<enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="abnormalTime" val="#ench2abnormalTime" /> <enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="vengeancePdam" val="#vengeancePdam" /> <add stat="vengeancePdam" val="#vengeancePdam" />
<add stat="pSkillEvas" val="90" /> <add stat="pSkillEvas" val="90" />
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="vengeancePdam" val="100" /> <add stat="vengeancePdam" val="100" />
<add stat="pSkillEvas" val="90" /> <add stat="pSkillEvas" val="90" />
</effect> </effect>
@ -848,21 +848,21 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="abnormalTime" val="#ench2abnormalTime" /> <enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="66" /> <add stat="runSpd" val="66" />
<mul stat="regHp" val="#regHp" /> <mul stat="regHp" val="#regHp" />
<add stat="rEvas" val="#rEvas" /> <add stat="rEvas" val="#rEvas" />
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="66" /> <add stat="runSpd" val="66" />
<mul stat="regHp" val="1.4" /> <mul stat="regHp" val="1.4" />
<add stat="rEvas" val="10" /> <add stat="rEvas" val="10" />
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="66" /> <add stat="runSpd" val="66" />
<mul stat="regHp" val="1.4" /> <mul stat="regHp" val="1.4" />
<add stat="rEvas" val="10" /> <add stat="rEvas" val="10" />
@ -895,41 +895,38 @@
<enchant2 name="power" val="#ench2effectPower" /> <enchant2 name="power" val="#ench2effectPower" />
<for> <for>
<effect name="RandomizeHate" /> <effect name="RandomizeHate" />
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.7" /> <mul stat="runSpd" val="0.7" />
</effect> </effect>
</for> </for>
<enchant3for> <enchant3for>
<effect name="RandomizeHate" /> <effect name="RandomizeHate" />
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.7" /> <mul stat="runSpd" val="0.7" />
<add stat="paralyzeVuln" val="#enchVuln" />
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="RandomizeHate" /> <effect name="RandomizeHate" />
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.7" /> <mul stat="runSpd" val="0.7" />
<param BLEED="#enchVuln" /> <param BLEED="#enchVuln" />
</effect> </effect>
</enchant4for> </enchant4for>
<enchant5for> <enchant5for>
<effect name="RandomizeHate" /> <effect name="RandomizeHate" />
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.7" /> <mul stat="runSpd" val="0.7" />
<add stat="poisonVuln" val="#enchVuln" />
</effect> </effect>
</enchant5for> </enchant5for>
<enchant6for> <enchant6for>
<effect name="RandomizeHate" /> <effect name="RandomizeHate" />
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.7" /> <mul stat="runSpd" val="0.7" />
<add stat="stunVuln" val="#enchVuln" />
</effect> </effect>
</enchant6for> </enchant6for>
</skill> </skill>
@ -996,7 +993,7 @@
<set name="skillType" val="FAKE_DEATH" /> <set name="skillType" val="FAKE_DEATH" />
<set name="operateType" val="TOGGLE" /> <set name="operateType" val="TOGGLE" />
<for> <for>
<effect name="FakeDeath" val="60" /> <effect name="FakeDeath" />
</for> </for>
</skill> </skill>
<skill id="10529" levels="1" name="Shadow Flash"> <skill id="10529" levels="1" name="Shadow Flash">
@ -1055,7 +1052,7 @@
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<set name="skillType" val="BUFF" /> <set name="skillType" val="BUFF" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="pAtk" val="1.1" /> <mul stat="pAtk" val="1.1" />
<mul stat="rCrit" val="1.1" /> <mul stat="rCrit" val="1.1" />
<mul stat="cAtk" val="1.1"> <mul stat="cAtk" val="1.1">
@ -1089,7 +1086,7 @@
<using kind="DAGGER,DUALDAGGER" /> <using kind="DAGGER,DUALDAGGER" />
</cond> </cond>
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="#runSpd" /> <add stat="runSpd" val="#runSpd" />
<add stat="rEvas" val="40" /> <add stat="rEvas" val="40" />
<add stat="pSkillEvas" val="#pSkillEvas" /> <add stat="pSkillEvas" val="#pSkillEvas" />
@ -1105,7 +1102,7 @@
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="34" /> <add stat="runSpd" val="34" />
<add stat="rEvas" val="40" /> <add stat="rEvas" val="40" />
<add stat="pSkillEvas" val="45" /> <add stat="pSkillEvas" val="45" />
@ -1121,13 +1118,12 @@
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="34" /> <add stat="runSpd" val="34" />
<add stat="rEvas" val="40" /> <add stat="rEvas" val="40" />
<add stat="pSkillEvas" val="45" /> <add stat="pSkillEvas" val="45" />
<mul stat="rCrit" val="1.4" /> <mul stat="rCrit" val="1.4" />
<sub stat="debuffVuln" val="80" /> <sub stat="debuffVuln" val="80" />
<add stat="stunProf" val="#enchBonusProf" />
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@ -1202,7 +1198,7 @@
<set name="lvlDepend" val="2" /> <set name="lvlDepend" val="2" />
<set name="trait" val="DERANGEMENT" /> <set name="trait" val="DERANGEMENT" />
<for> <for>
<effect name="Mute" val="0" /> <effect name="Mute" />
</for> </for>
</skill> </skill>
<skill id="10538" levels="4" name="Weakness Critical"> <skill id="10538" levels="4" name="Weakness Critical">
@ -1288,7 +1284,7 @@
<using kind="DAGGER,DUALDAGGER" /> <using kind="DAGGER,DUALDAGGER" />
</cond> </cond>
<for> <for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.2" /> <mul stat="runSpd" val="0.2" />
</effect> </effect>
</for> </for>
@ -1322,25 +1318,25 @@
<using kind="DAGGER,DUALDAGGER" /> <using kind="DAGGER,DUALDAGGER" />
</cond> </cond>
<for> <for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<param power="#power" /> <param power="#power" />
<sub stat="accCombat" val="#accPhysical" /> <sub stat="accCombat" val="#accPhysical" />
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<param power="#power" /> <param power="#power" />
<sub stat="accCombat" val="16" /> <sub stat="accCombat" val="16" />
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<sub stat="accCombat" val="16" /> <sub stat="accCombat" val="16" />
<sub stat="earthRes" val="#enchtargetTypeElemVuln" /> <sub stat="earthRes" val="#enchtargetTypeElemVuln" />
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<sub stat="accCombat" val="16" /> <sub stat="accCombat" val="16" />
<param BLEED="#enchtargetTypeElemVuln" /> <param BLEED="#enchtargetTypeElemVuln" />
</effect> </effect>
@ -1396,7 +1392,7 @@
<set name="skillType" val="CONT" /> <set name="skillType" val="CONT" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="SilentMove" val="45"> <effect name="SilentMove">
<mul stat="runSpd" val="1.2" /> <mul stat="runSpd" val="1.2" />
<mul stat="pDef" val="0.8" /> <mul stat="pDef" val="0.8" />
</effect> </effect>
@ -1414,7 +1410,7 @@
<set name="power" val="100" /> <set name="power" val="100" />
<set name="targetType" val="ONE" /> <set name="targetType" val="ONE" />
<for> <for>
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
</for> </for>
</skill> </skill>
<skill id="10545" levels="4" name="Crippling Poison"> <skill id="10545" levels="4" name="Crippling Poison">
@ -1430,7 +1426,7 @@
<set name="power" val="100" /> <set name="power" val="100" />
<set name="isTriggeredSkill" val="true" /> <set name="isTriggeredSkill" val="true" />
<for> <for>
<effect name="Paralyze" val="0" /> <effect name="Paralyze" />
</for> </for>
</skill> </skill>
<skill id="10546" levels="4" name="Uppercut"> <skill id="10546" levels="4" name="Uppercut">
@ -1461,11 +1457,11 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect abnormalVisualEffect="sknockdown" comboType="COMBO_KNOCK_DOWN" effectType="KNOCK_DOWN" name="KnockDown" val="0" /> <effect name="KnockDown" />
</for> </for>
<enchant2for> <enchant2for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect effectType="KNOCK_DOWN" name="KnockDown" val="0" /> <effect name="KnockDown" />
</enchant2for> </enchant2for>
</skill> </skill>
<skill id="10547" levels="1" name="Shadow Attack"> <skill id="10547" levels="1" name="Shadow Attack">
@ -1496,9 +1492,9 @@
<set name="skillType" val="PDAM" /> <set name="skillType" val="PDAM" />
<set name="targetType" val="ONE" /> <set name="targetType" val="ONE" />
<enchant1 name="power" val="#ench1power" /> <enchant1 name="power" val="#ench1power" />
<cond addName="1" msgId="109"> <!--<cond addName="1" msgId="109">
<targetType npcType="L2MonsterInstance" /> <targetType npcType="L2MonsterInstance" />
</cond> </cond>-->
<!--<for> <!--<for>
<effect name="Plunder" noicon="1" val="0" /> <effect name="Plunder" noicon="1" val="0" />
</for>--> </for>-->
@ -1530,7 +1526,7 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="power" val="#ench2effectPower" /> <enchant2 name="power" val="#ench2effectPower" />
<for> <for>
<effect effectPower="-1" effectType="KNOCK_BACK" name="KnockBack" val="0" /> <effect name="KnockBack" />
</for> </for>
</skill> </skill>
<skill id="10550" levels="4" name="Illusion Strike"> <skill id="10550" levels="4" name="Illusion Strike">
@ -1547,7 +1543,7 @@
<set name="staticReuse" val="false" /> <set name="staticReuse" val="false" />
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.77" /> <mul stat="runSpd" val="0.77" />
</effect> </effect>
</for> </for>
@ -1569,7 +1565,7 @@
<set name="trait" val="DERANGEMENT" /> <set name="trait" val="DERANGEMENT" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for> <for>
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
</for> </for>
</skill> </skill>
<skill id="10552" levels="1" name="Superior Resistance"> <skill id="10552" levels="1" name="Superior Resistance">
@ -1632,9 +1628,9 @@
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<enchant1 name="power" val="#ench1chance" /> <enchant1 name="power" val="#ench1chance" />
<for> <for>
<effect name="Bluff" noicon="1" val="0" /> <effect name="Bluff" />
<effect name="Stun" val="0" /> <effect name="Stun" />
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="70" /> <param minDamage="1" chance="70" />
@ -1659,7 +1655,7 @@
<set name="trait" val="HOLD" /> <set name="trait" val="HOLD" />
<set name="ignoreResists" val="true" /> <set name="ignoreResists" val="true" />
<for> <for>
<effect name="Root" val="0" /> <effect name="Root" />
</for> </for>
</skill> </skill>
<skill id="10556" levels="1" name="Illusion Hide"> <skill id="10556" levels="1" name="Illusion Hide">
@ -1706,11 +1702,11 @@
<using kind="DAGGER,DUALDAGGER" /> <using kind="DAGGER,DUALDAGGER" />
</mul> </mul>
<mul stat="rCrit" val="#rCritSide"> <mul stat="rCrit" val="#rCritSide">
<targetType position="SIDE" /> <!--<targetType position="SIDE" />-->
<using kind="DAGGER,DUALDAGGER" /> <using kind="DAGGER,DUALDAGGER" />
</mul> </mul>
<mul stat="rCrit" val="#rCritBack"> <mul stat="rCrit" val="#rCritBack">
<targetType position="BACK" /> <!--<targetType position="BACK" />-->
<using kind="DAGGER,DUALDAGGER" /> <using kind="DAGGER,DUALDAGGER" />
</mul> </mul>
</effect> </effect>
@ -1736,7 +1732,7 @@
<set name="power" val="100" /> <set name="power" val="100" />
<set name="isTriggeredSkill" val="true" /> <set name="isTriggeredSkill" val="true" />
<for> <for>
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
</for> </for>
</skill> </skill>
<skill id="10560" levels="1" name="Maximum Blow"> <skill id="10560" levels="1" name="Maximum Blow">
@ -1750,7 +1746,7 @@
<set name="skillType" val="BUFF" /> <set name="skillType" val="BUFF" />
<set name="weaponsAllowed" val="Dagger, Dual Dagger" /> <set name="weaponsAllowed" val="Dagger, Dual Dagger" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="blowRate" val="1.1" /> <mul stat="blowRate" val="1.1" />
</effect> </effect>
</for> </for>

View File

@ -704,9 +704,7 @@
<effect name="KnockBack" /> <effect name="KnockBack" />
</for> </for>
<enchant2for> <enchant2for>
<for>
<effect name="KnockBack" /> <effect name="KnockBack" />
</for>
</enchant2for> </enchant2for>
</skill> </skill>
<skill id="10771" levels="8" name="Multiple Arrow"> <skill id="10771" levels="8" name="Multiple Arrow">
@ -837,7 +835,7 @@
<set name="hitTime" val="700" /> <set name="hitTime" val="700" />
<enchant1 name="flyRadius" val="#ench1flyRadius" /> <enchant1 name="flyRadius" val="#ench1flyRadius" />
<for> <for>
<effect name="Blink" noicon="1" self="1" val="0" /> <effect name="Blink" />
</for> </for>
</skill> </skill>
<skill id="10775" levels="3" name="Confusion Decoy"> <skill id="10775" levels="3" name="Confusion Decoy">
@ -1471,9 +1469,6 @@
<set name="trait" val="BLEED" /> <set name="trait" val="BLEED" />
<enchant1 name="power" val="#ench1power" /> <enchant1 name="power" val="#ench1power" />
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<for>
<effect abnormalType="bleeding" abnormalVisualEffect="bleed" count="10" effectPower="50" effectType="BLEED" name="DamOverTime" val="#dot" />
</for>
</skill> </skill>
<skill id="10799" levels="1" name="Superior M. Def."> <skill id="10799" levels="1" name="Superior M. Def.">
<table name="#ench1mDef">206 213 220 227 234 241 248 255 262 270</table> <table name="#ench1mDef">206 213 220 227 234 241 248 255 262 270</table>

View File

@ -65,7 +65,6 @@
<param BOW="1.6" /> <param BOW="1.6" />
<param CROSSBOW="1.6" /> <param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
<add stat="stunVuln" val="#enchVuln" />
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
@ -74,7 +73,6 @@
<param CROSSBOW="1.6" /> <param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
<param KNOCKDOWN="#enchVuln" /> <param KNOCKDOWN="#enchVuln" />
<param KNOCKBACK="#enchVuln" />
</effect> </effect>
</enchant4for> </enchant4for>
</skill> </skill>
@ -117,7 +115,6 @@
<param BOW="1.6" /> <param BOW="1.6" />
<param CROSSBOW="1.6" /> <param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
<add stat="stunVuln" val="#enchVuln" />
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@ -133,7 +130,6 @@
<param CROSSBOW="1.6" /> <param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
<param KNOCKDOWN="#enchVuln" /> <param KNOCKDOWN="#enchVuln" />
<param KNOCKBACK="#enchVuln" />
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />

View File

@ -25,7 +25,7 @@
</and> </and>
</cond> </cond>
<for> <for>
<effect name="Stun" val="0"> <effect name="Stun">
<param power="50" /> <param power="50" />
</effect> </effect>
</for> </for>
@ -197,7 +197,7 @@
<set name="stayAfterDeath" val="true" /> <set name="stayAfterDeath" val="true" />
<set name="forceStore" val="true" /> <set name="forceStore" val="true" />
<for> <for>
<effect name="DamOverTime" val="0"> <effect name="DamOverTime">
<add stat="firePower" val="50" /> <add stat="firePower" val="50" />
</effect> </effect>
</for> </for>
@ -215,7 +215,7 @@
<set name="stayAfterDeath" val="true" /> <set name="stayAfterDeath" val="true" />
<set name="forceStore" val="true" /> <set name="forceStore" val="true" />
<for> <for>
<effect name="DamOverTime" val="0"> <effect name="DamOverTime">
<add stat="waterPower" val="50" /> <add stat="waterPower" val="50" />
</effect> </effect>
</for> </for>
@ -233,7 +233,7 @@
<set name="stayAfterDeath" val="true" /> <set name="stayAfterDeath" val="true" />
<set name="forceStore" val="true" /> <set name="forceStore" val="true" />
<for> <for>
<effect name="DamOverTime" val="0"> <effect name="DamOverTime">
<add stat="windPower" val="50" /> <add stat="windPower" val="50" />
</effect> </effect>
</for> </for>
@ -251,7 +251,7 @@
<set name="stayAfterDeath" val="true" /> <set name="stayAfterDeath" val="true" />
<set name="forceStore" val="true" /> <set name="forceStore" val="true" />
<for> <for>
<effect name="DamOverTime" val="0"> <effect name="DamOverTime">
<add stat="earthPower" val="50" /> <add stat="earthPower" val="50" />
</effect> </effect>
</for> </for>
@ -966,15 +966,20 @@
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<for> <for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="DamOverTime" val="#dot" /> <effect name="DamOverTime">
<param power="#dot" />
</effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="DamOverTime" val="#ench2dot" /> <effect name="DamOverTime">
<param power="#ench2dot" />
</effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="DamOverTime" val="537"> <effect name="DamOverTime">
<param power="537" />
<param DERANGEMENT="#ench3reduceFear" /> <param DERANGEMENT="#ench3reduceFear" />
</effect> </effect>
</enchant3for> </enchant3for>
@ -1054,12 +1059,12 @@
<enchant4 name="power" val="#enchPower" /> <enchant4 name="power" val="#enchPower" />
<for> <for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect effectPower="40" effectType="KNOCK_BACK" name="KnockBack" noicon="1" val="0"> <effect name="KnockBack">
<param power="40" /> <param power="40" />
</effect> </effect>
</for> </for>
<enchant3for> <enchant3for>
<effect effectType="KNOCK_BACK" name="KnockBack" noicon="1" val="0"> <effect name="KnockBack">
<param power="#ench3debuffPower" /> <param power="#ench3debuffPower" />
</effect> </effect>
</enchant3for> </enchant3for>
@ -1524,7 +1529,7 @@
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant2 name="abnormalTime" val="#ench2abnormalTime" /> <enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="mAtk" val="#mAtk" /> <mul stat="mAtk" val="#mAtk" />
<mul stat="mCritRate" val="#mCritRate" /> <mul stat="mCritRate" val="#mCritRate" />
<mul stat="mDef" val="1.2" /> <mul stat="mDef" val="1.2" />
@ -1534,7 +1539,7 @@
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="mAtk" val="1.3" /> <mul stat="mAtk" val="1.3" />
<mul stat="mCritRate" val="1.6" /> <mul stat="mCritRate" val="1.6" />
<mul stat="mDef" val="1.2" /> <mul stat="mDef" val="1.2" />
@ -1544,7 +1549,7 @@
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="mAtk" val="1.3" /> <mul stat="mAtk" val="1.3" />
<mul stat="mCritRate" val="1.6" /> <mul stat="mCritRate" val="1.6" />
<mul stat="mDef" val="1.2" /> <mul stat="mDef" val="1.2" />
@ -1554,14 +1559,13 @@
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="Buff" val="0"> <effect name="Buff">
<mul stat="mAtk" val="1.3" /> <mul stat="mAtk" val="1.3" />
<mul stat="mCritRate" val="1.6" /> <mul stat="mCritRate" val="1.6" />
<mul stat="mDef" val="1.2" /> <mul stat="mDef" val="1.2" />
<mul stat="pDef" val="1.2" /> <mul stat="pDef" val="1.2" />
<mul stat="MagicalMpConsumeRate" val="0.4" /> <mul stat="MagicalMpConsumeRate" val="0.4" />
<add stat="rEvas" val="2" /> <add stat="rEvas" val="2" />
<add stat="derangementProf" val="#ench4derangementProf" />
</effect> </effect>
</enchant4for> </enchant4for>
</skill> </skill>
@ -1605,7 +1609,7 @@
<enchant5 name="power" val="#enchPower" /> <enchant5 name="power" val="#enchPower" />
<for> <for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="mDef" val="0.7" /> <mul stat="mDef" val="0.7" />
<mul stat="mAtk" val="0.7" /> <mul stat="mAtk" val="0.7" />
<mul stat="mAtkSpd" val="0.9" /> <mul stat="mAtkSpd" val="0.9" />
@ -1618,7 +1622,7 @@
</for> </for>
<enchant2for> <enchant2for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.9" /> <mul stat="runSpd" val="0.9" />
<sub stat="rEvas" val="6" /> <sub stat="rEvas" val="6" />
<mul stat="pDef" val="0.9" /> <mul stat="pDef" val="0.9" />
@ -1629,7 +1633,7 @@
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.9" /> <mul stat="runSpd" val="0.9" />
<sub stat="rEvas" val="6" /> <sub stat="rEvas" val="6" />
<mul stat="pDef" val="#ench3pDefDown" /> <mul stat="pDef" val="#ench3pDefDown" />
@ -1640,7 +1644,7 @@
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="0.9" /> <mul stat="runSpd" val="0.9" />
<sub stat="rEvas" val="6" /> <sub stat="rEvas" val="6" />
<mul stat="pDef" val="0.9" /> <mul stat="pDef" val="0.9" />
@ -1650,7 +1654,7 @@
</effect> </effect>
</enchant4for> </enchant4for>
<enchant5for> <enchant5for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="#ench5slow" /> <mul stat="runSpd" val="#ench5slow" />
<sub stat="rEvas" val="6" /> <sub stat="rEvas" val="6" />
<mul stat="pDef" val="0.9" /> <mul stat="pDef" val="0.9" />
@ -1701,7 +1705,7 @@
<enchant5 name="power" val="#enchMdamPower" /> <enchant5 name="power" val="#enchMdamPower" />
<for> <for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<sub stat="rEvas" val="12" /> <sub stat="rEvas" val="12" />
<sub stat="mEvas" val="12" /> <sub stat="mEvas" val="12" />
<mul stat="pDef" val="0.92" /> <mul stat="pDef" val="0.92" />
@ -1713,7 +1717,7 @@
</for> </for>
<enchant2for> <enchant2for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<sub stat="rEvas" val="12" /> <sub stat="rEvas" val="12" />
<sub stat="mEvas" val="12" /> <sub stat="mEvas" val="12" />
<mul stat="pDef" val="0.92" /> <mul stat="pDef" val="0.92" />
@ -1725,7 +1729,7 @@
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<sub stat="rEvas" val="12" /> <sub stat="rEvas" val="12" />
<sub stat="mEvas" val="12" /> <sub stat="mEvas" val="12" />
<mul stat="pDef" val="#ench3PhysicalHexpower" /> <mul stat="pDef" val="#ench3PhysicalHexpower" />
@ -1737,7 +1741,7 @@
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<sub stat="rEvas" val="12" /> <sub stat="rEvas" val="12" />
<sub stat="mEvas" val="12" /> <sub stat="mEvas" val="12" />
<mul stat="pDef" val="0.92" /> <mul stat="pDef" val="0.92" />
@ -1749,7 +1753,7 @@
</enchant4for> </enchant4for>
<enchant5for> <enchant5for>
<effect name="MagicalAttack" /> <effect name="MagicalAttack" />
<effect name="Debuff" val="0"> <effect name="Debuff">
<sub stat="rEvas" val="12" /> <sub stat="rEvas" val="12" />
<sub stat="mEvas" val="12" /> <sub stat="mEvas" val="12" />
<mul stat="pDef" val="0.92" /> <mul stat="pDef" val="0.92" />
@ -1820,15 +1824,15 @@
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant2 name="power" val="#ench2power" /> <enchant2 name="power" val="#ench2power" />
<for> <for>
<effect name="ThrowUp" val="0" /> <effect name="ThrowUp" />
</for> </for>
<enchant3for> <enchant3for>
<effect name="ThrowUp" val="0"> <effect name="ThrowUp">
<mul stat="pDef" val="#enchHex" /> <mul stat="pDef" val="#enchHex" />
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="ThrowUp" val="0"> <effect name="ThrowUp">
<mul stat="mDef" val="#enchHex" /> <mul stat="mDef" val="#enchHex" />
</effect> </effect>
</enchant4for> </enchant4for>
@ -1917,7 +1921,7 @@
<enchant2 name="power" val="#ench1MpInitialConsume" /> <enchant2 name="power" val="#ench1MpInitialConsume" />
<enchant3 name="castRange" val="#ench3CastRange" /> <enchant3 name="castRange" val="#ench3CastRange" />
<for> <for>
<effect abnormalLvl="1" abnormalTime="9" abnormalVisualEffect="sflyup" comboType="COMBO_FLY_UP" effectPower="-1" name="ThrowUp" val="0" /> <effect abnormalTime="9" name="ThrowUp" />
</for> </for>
</skill> </skill>
<skill id="11054" levels="1" name="Yoke Status"> <skill id="11054" levels="1" name="Yoke Status">
@ -1962,18 +1966,18 @@
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant2 name="power" val="#ench2power" /> <enchant2 name="power" val="#ench2power" />
<for> <for>
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0"> <effect activationChance="40" name="Fear">
<mul stat="runSpd" val="#runSpd" /> <mul stat="runSpd" val="#runSpd" />
</effect> </effect>
</for> </for>
<enchant3for> <enchant3for>
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0"> <effect activationChance="40" name="Fear">
<mul stat="runSpd" val="0.7" /> <mul stat="runSpd" val="0.7" />
<mul stat="pDef" val="#enchHex" /> <mul stat="pDef" val="#enchHex" />
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0"> <effect activationChance="40" name="Fear">
<mul stat="runSpd" val="0.7" /> <mul stat="runSpd" val="0.7" />
<mul stat="mDef" val="#enchHex" /> <mul stat="mDef" val="#enchHex" />
</effect> </effect>
@ -2011,18 +2015,18 @@
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant2 name="power" val="#ench2power" /> <enchant2 name="power" val="#ench2power" />
<for> <for>
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0"> <effect activationChance="40" name="Fear">
<mul stat="runSpd" val="#runSpd" /> <mul stat="runSpd" val="#runSpd" />
</effect> </effect>
</for> </for>
<enchant3for> <enchant3for>
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0"> <effect activationChance="40" name="Fear">
<mul stat="runSpd" val="0.4" /> <mul stat="runSpd" val="0.4" />
<mul stat="pDef" val="#enchHex" /> <mul stat="pDef" val="#enchHex" />
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0"> <effect activationChance="40" name="Fear">
<mul stat="runSpd" val="0.4" /> <mul stat="runSpd" val="0.4" />
<mul stat="mDef" val="#enchHex" /> <mul stat="mDef" val="#enchHex" />
</effect> </effect>
@ -2062,9 +2066,9 @@
<enchant3 name="skillRadius" val="#ench3skillRadius" /> <enchant3 name="skillRadius" val="#ench3skillRadius" />
<enchant3 name="power" val="#enchPower" /> <enchant3 name="power" val="#enchPower" />
<for> <for>
<effect name="Stun" val="0" /> <effect name="Stun" />
<effect name="Blink" noicon="1" self="1" val="0" /> <effect name="Blink" />
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
</for> </for>
</skill> </skill>
<skill id="11058" levels="3" name="Shadow Snare"> <skill id="11058" levels="3" name="Shadow Snare">
@ -2092,9 +2096,9 @@
<set name="effectLevel" val="1" /> <set name="effectLevel" val="1" />
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<cond msgId="1509"> <!--<cond msgId="1509">
<player olympiad="false" /> <player use_in_olympiad="false" />
</cond> </cond>-->
<!--<for> <!--<for>
<effect abnormalTime="2" count="3" name="BlackHole" val="0" /> <effect abnormalTime="2" count="3" name="BlackHole" val="0" />
</for>--> </for>-->
@ -2127,23 +2131,23 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="abnormalTime" val="#ench2abnormalTime" /> <enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="#runSpd" /> <add stat="runSpd" val="#runSpd" />
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="90" /> <add stat="runSpd" val="90" />
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="90" /> <add stat="runSpd" val="90" />
<mul stat="pDef" val="#enchDefence" /> <mul stat="pDef" val="#enchDefence" />
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="runSpd" val="90" /> <add stat="runSpd" val="90" />
<mul stat="mDef" val="#enchDefence" /> <mul stat="mDef" val="#enchDefence" />
</effect> </effect>
@ -2203,26 +2207,26 @@
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant2 name="abnormalTime" val="#ench2abnormalTime" /> <enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<for> <for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="manaShield" val="20" /> <add stat="manaShield" val="20" />
<add stat="reflectDam" val="10" /> <add stat="reflectDam" val="10" />
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="manaShield" val="20" /> <add stat="manaShield" val="20" />
<add stat="reflectDam" val="10" /> <add stat="reflectDam" val="10" />
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="manaShield" val="20" /> <add stat="manaShield" val="20" />
<add stat="reflectDam" val="10" /> <add stat="reflectDam" val="10" />
<mul stat="pDef" val="#enchDefence" /> <mul stat="pDef" val="#enchDefence" />
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="Buff" val="0"> <effect name="Buff">
<add stat="manaShield" val="80" /> <add stat="manaShield" val="80" />
<add stat="reflectDam" val="10" /> <add stat="reflectDam" val="10" />
<mul stat="mDef" val="#enchDefence" /> <mul stat="mDef" val="#enchDefence" />
@ -2258,10 +2262,10 @@
<enchant1 name="power" val="#enchPower" /> <enchant1 name="power" val="#enchPower" />
<enchant2 name="power" val="#enchPower" /> <enchant2 name="power" val="#enchPower" />
<for> <for>
<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0" /> <effect activationChance="70" name="Fear" />
</for> </for>
<enchant2for> <enchant2for>
<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0"> <effect activationChance="70" name="Fear">
<mul stat="runSpd" val="#ench2slow" /> <mul stat="runSpd" val="#ench2slow" />
</effect> </effect>
</enchant2for> </enchant2for>
@ -2296,10 +2300,10 @@
<enchant1 name="power" val="#enchPower" /> <enchant1 name="power" val="#enchPower" />
<enchant2 name="power" val="#enchPower" /> <enchant2 name="power" val="#enchPower" />
<for> <for>
<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0" /> <effect activationChance="70" name="Fear" />
</for> </for>
<enchant2for> <enchant2for>
<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0"> <effect activationChance="70" name="Fear">
<mul stat="runSpd" val="#ench2slow" /> <mul stat="runSpd" val="#ench2slow" />
</effect> </effect>
</enchant2for> </enchant2for>
@ -2666,9 +2670,9 @@
<enchant3 name="skillRadius" val="#ench3skillRadius" /> <enchant3 name="skillRadius" val="#ench3skillRadius" />
<enchant3 name="power" val="#enchPower" /> <enchant3 name="power" val="#enchPower" />
<for> <for>
<effect name="Stun" val="0" /> <effect name="Stun" />
<effect name="Blink" noicon="1" self="1" val="0" /> <effect name="Blink" />
<effect name="TargetCancel" noicon="1" val="0" /> <effect name="TargetCancel" />
</for> </for>
</skill> </skill>
<skill id="11096" levels="1" name="Elemental Destruction: Fire"> <skill id="11096" levels="1" name="Elemental Destruction: Fire">

View File

@ -1712,7 +1712,7 @@
</cond> </cond>
<for> <for>
<effect name="Transformation"> <effect name="Transformation">
<param id="#transformationId" /> <param id="111" />
<mul stat="pAtk" val="0.8" /> <mul stat="pAtk" val="0.8" />
<mul stat="mAtk" val="0.8" /> <mul stat="mAtk" val="0.8" />
<add stat="pDef" val="#Def" /> <add stat="pDef" val="#Def" />
@ -2118,9 +2118,8 @@
<set name="effectRange" val="1200" /> <set name="effectRange" val="1200" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<effect name="Invincible" time="30" val="0" />
<for> <for>
<effect name="Invincible" time="30" val="0" /> <effect name="Invincible" />
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" /> <param minDamage="1" chance="100" />
@ -2130,7 +2129,7 @@
</effect> </effect>
</for> </for>
<enchant2for> <enchant2for>
<effect name="Invincible" time="30" val="0" /> <effect name="Invincible" />
<effect name="Buff"> <effect name="Buff">
<add stat="runSpd" val="#ench2runSpd" /> <add stat="runSpd" val="#ench2runSpd" />
</effect> </effect>
@ -2143,8 +2142,8 @@
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="HealPercent" noicon="1" val="#enchHealPower" /> <effect name="HealPercent" />
<effect name="Invincible" time="30" val="0" /> <effect name="Invincible" />
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" /> <param minDamage="1" chance="100" />
@ -2154,8 +2153,8 @@
</effect> </effect>
</enchant3for> </enchant3for>
<enchant4for> <enchant4for>
<effect name="MpHealPercent" noicon="1" val="#enchHealPower" /> <effect name="MpHealPercent" />
<effect name="Invincible" time="30" val="0" /> <effect name="Invincible" />
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" /> <param minDamage="1" chance="100" />
@ -2165,8 +2164,8 @@
</effect> </effect>
</enchant4for> </enchant4for>
<enchant5for> <enchant5for>
<effect name="CpHealPercent" noicon="1" val="#enchHealPower" /> <effect name="CpHealPercent" />
<effect name="Invincible" time="30" val="0" /> <effect name="Invincible" />
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" /> <param minDamage="1" chance="100" />
@ -2241,13 +2240,13 @@
<set name="canBeDispeled" val="false" /> <set name="canBeDispeled" val="false" />
<enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpConsume" val="#ench1MpConsume" />
<for> <for>
<effect abnormalLvl="3" abnormalTime="120" abnormalType="DANCE_OF_SHADOW" abnormalVisualEffect="STEALTH" name="SilentMove" removed="ON_ATTACK_BUFF" val="0" /> <effect abnormalTime="120" name="SilentMove" />
</for> </for>
<enchant2for> <enchant2for>
<effect abnormalLvl="3" abnormalTime="#ench2abnormalTime" abnormalType="DANCE_OF_SHADOW" abnormalVisualEffect="STEALTH" name="SilentMove" removed="ON_ATTACK_BUFF" val="0" /> <effect abnormalTime="#ench2abnormalTime" name="SilentMove" />
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect abnormalLvl="3" abnormalTime="120" abnormalType="DANCE_OF_SHADOW" abnormalVisualEffect="STEALTH" name="SilentMove" removed="ON_ATTACK_BUFF" val="0"> <effect abnormalTime="120" name="SilentMove">
<add stat="runSpd" val="#ench3runSpd" /> <add stat="runSpd" val="#ench3runSpd" />
</effect> </effect>
</enchant3for> </enchant3for>

View File

@ -150,9 +150,9 @@
<set name="reuseDelay" val="120000" /> <set name="reuseDelay" val="120000" />
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="skillRadius" val="250" /> <set name="skillRadius" val="250" />
<cond> <!--<cond>
<target playable="true" /> <target playable="true" />
</cond> </cond>-->
<for> <for>
<effect name="Debuff"> <effect name="Debuff">
<mul stat="regHp" val="0.7" /> <mul stat="regHp" val="0.7" />
@ -197,7 +197,7 @@
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="skillRadius" val="250" /> <set name="skillRadius" val="250" />
<for> <for>
<effect abnormalLvl="1" abnormalTime="1800" abnormalType="song_of_shield" name="Buff" val="0"> <effect abnormalTime="1800" name="Buff">
<mul stat="pDef" val="1.1" /> <mul stat="pDef" val="1.1" />
<add stat="fireRes" val="20" /> <add stat="fireRes" val="20" />
<add stat="waterRes" val="20" /> <add stat="waterRes" val="20" />
@ -223,7 +223,7 @@
<set name="castRange" val="900" /> <set name="castRange" val="900" />
<set name="skillRadius" val="250" /> <set name="skillRadius" val="250" />
<for> <for>
<effect abnormalLvl="1" abnormalTime="1800" abnormalType="dance_of_power" name="Buff" val="0"> <effect abnormalTime="1800" name="Buff">
<mul stat="pAtk" val="1.05" /> <mul stat="pAtk" val="1.05" />
<mul stat="pAtkSpd" val="1.05" /> <mul stat="pAtkSpd" val="1.05" />
<mul stat="rCrit" val="1.1" /> <mul stat="rCrit" val="1.1" />

View File

@ -7,7 +7,7 @@
<set name="skillType" val="BUFF" /> <set name="skillType" val="BUFF" />
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<for> <for>
<effect name="DamOverTime" val="0"> <effect name="DamOverTime">
<mul stat="pveMagicalDmg" val="1.5" /> <mul stat="pveMagicalDmg" val="1.5" />
<mul stat="MagicalMpConsumeRate" val="1.3" /> <mul stat="MagicalMpConsumeRate" val="1.3" />
</effect> </effect>
@ -67,7 +67,7 @@
<set name="trait" val="KNOCKDOWN" /> <set name="trait" val="KNOCKDOWN" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for> <for>
<effect effectType="KNOCK_DOWN" name="KnockDown" val="0" /> <effect name="KnockDown" />
</for> </for>
</skill> </skill>
<skill id="11751" levels="1" name="Superior Magic Weapon Mastery"> <skill id="11751" levels="1" name="Superior Magic Weapon Mastery">
@ -123,7 +123,7 @@
<set name="activationChance" val="100" /> <set name="activationChance" val="100" />
<set name="activationSkills" val="11752" /> <set name="activationSkills" val="11752" />
<for> <for>
<effect name="HealOverTime" val="#hotValue"> <effect name="HealOverTime">
<mul stat="healEffect" val="#power" /> <mul stat="healEffect" val="#power" />
</effect> </effect>
</for> </for>
@ -139,7 +139,7 @@
<set name="abnormalTime" val="10" /> <set name="abnormalTime" val="10" />
<set name="triggeredLevelUpMax" val="3" /> <set name="triggeredLevelUpMax" val="3" />
<for> <for>
<effect name="HealOverTime" val="0"> <effect name="HealOverTime">
<mul stat="healEffect" val="#power" /> <mul stat="healEffect" val="#power" />
</effect> </effect>
</for> </for>
@ -167,7 +167,7 @@
</for> </for>
<enchant2for> <enchant2for>
<effect name="SummonCubic"> <effect name="SummonCubic">
<param cubicId="17" cubicDelay="10" cubicDuration="#ench2Time" cubicMaxCount="30" /> <param cubicId="17" cubicDelay="10" cubicDuration="60" cubicMaxCount="30" /> <!-- TODO: Fix duration -->
</effect> </effect>
</enchant2for> </enchant2for>
</skill> </skill>
@ -671,29 +671,29 @@
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant2 name="power" val="#ench2Power" /> <enchant2 name="power" val="#ench2Power" />
<for> <for>
<effect abnormalLvl="#abnormalLvl" abnormalTime="30" abnormalType="mp_cost_up" name="Debuff" val="0"> <effect abnormalTime="30" name="Debuff">
<mul stat="MagicalMpConsumeRate" val="#MpConsumeRate" /> <mul stat="MagicalMpConsumeRate" val="#MpConsumeRate" />
<mul stat="PhysicalMpConsumeRate" val="#MpConsumeRate" /> <mul stat="PhysicalMpConsumeRate" val="#MpConsumeRate" />
<mul stat="mAtkSpd" val="0.8" /> <mul stat="mAtkSpd" val="0.8" />
<mul stat="pAtkSpd" val="0.8" /> <mul stat="pAtkSpd" val="0.8" />
</effect> </effect>
</for> </for>
<echant3for> <enchant3for>
<effect abnormalLvl="6" abnormalTime="30" abnormalType="mp_cost_up" name="Debuff" val="0"> <effect abnormalTime="30" name="Debuff">
<mul stat="MagicalMpConsumeRate" val="4" /> <mul stat="MagicalMpConsumeRate" val="4" />
<mul stat="PhysicalMpConsumeRate" val="4" /> <mul stat="PhysicalMpConsumeRate" val="4" />
<mul stat="mAtkSpd" val="0.8" /> <mul stat="mAtkSpd" val="0.8" />
<mul stat="pAtkSpd" val="#ench34CastAtkSpdReduce" /> <mul stat="pAtkSpd" val="#ench34CastAtkSpdReduce" />
</effect> </effect>
</echant3for> </enchant3for>
<echant4for> <enchant4for>
<effect abnormalLvl="6" abnormalTime="30" abnormalType="mp_cost_up" name="Debuff" val="0"> <effect abnormalTime="30" name="Debuff">
<mul stat="MagicalMpConsumeRate" val="4" /> <mul stat="MagicalMpConsumeRate" val="4" />
<mul stat="PhysicalMpConsumeRate" val="4" /> <mul stat="PhysicalMpConsumeRate" val="4" />
<mul stat="mAtkSpd" val="#ench34CastAtkSpdReduce" /> <mul stat="mAtkSpd" val="#ench34CastAtkSpdReduce" />
<mul stat="pAtkSpd" val="0.8" /> <mul stat="pAtkSpd" val="0.8" />
</effect> </effect>
</echant4for> </enchant4for>
</skill> </skill>
<skill id="11770" levels="1" name="Dissolve"> <skill id="11770" levels="1" name="Dissolve">
<set name="hitTime" val="500" /> <set name="hitTime" val="500" />
@ -709,7 +709,7 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="castMagic" val="MAGIC" /> <set name="castMagic" val="MAGIC" />
<for> <for>
<effect name="Buff" self="1" val="0"> <effect name="Buff">
<add stat="runSpd" val="100" /> <add stat="runSpd" val="100" />
</effect> </effect>
</for> </for>
@ -899,25 +899,25 @@
<set name="effectRange" val="900" /> <set name="effectRange" val="900" />
<set name="trait" val="POISON" /> <set name="trait" val="POISON" />
<for> <for>
<effect name="DamOverTime" val="#dmg"> <effect name="DamOverTime">
<mul stat="pDef" val="#pDef" /> <mul stat="pDef" val="#pDef" />
<mul stat="mDef" val="#mDef" /> <mul stat="mDef" val="#mDef" />
</effect> </effect>
</for> </for>
<enchant1for> <enchant1for>
<effect name="DamOverTime" val="134"> <effect name="DamOverTime">
<mul stat="pDef" val="0.75" /> <mul stat="pDef" val="0.75" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
</effect> </effect>
</enchant1for> </enchant1for>
<enchant2for> <enchant2for>
<effect name="DamOverTime" val="134"> <effect name="DamOverTime">
<mul stat="pDef" val="#ench2pDef" /> <mul stat="pDef" val="#ench2pDef" />
<mul stat="mDef" val="0.75" /> <mul stat="mDef" val="0.75" />
</effect> </effect>
</enchant2for> </enchant2for>
<enchant3for> <enchant3for>
<effect name="DamOverTime" val="134"> <effect name="DamOverTime">
<mul stat="pDef" val="0.75" /> <mul stat="pDef" val="0.75" />
<mul stat="mDef" val="#ench3mDef" /> <mul stat="mDef" val="#ench3mDef" />
</effect> </effect>
@ -984,7 +984,7 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" /> <set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for> <for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="runSpd" val="#spd" /> <mul stat="runSpd" val="#spd" />
<mul stat="mAtkSpd" val="#spd" /> <mul stat="mAtkSpd" val="#spd" />
<mul stat="pAtkSpd" val="#spd" /> <mul stat="pAtkSpd" val="#spd" />
@ -1020,12 +1020,12 @@
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
<enchant2 name="power" val="#ench2Power" /> <enchant2 name="power" val="#ench2Power" />
<for> <for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="healEffect" val="#gainHp" /> <mul stat="healEffect" val="#gainHp" />
</effect> </effect>
</for> </for>
<enchant3for> <enchant3for>
<effect name="Debuff" val="0"> <effect name="Debuff">
<mul stat="healEffect" val="#ench3debuffPower" /> <mul stat="healEffect" val="#ench3debuffPower" />
</effect> </effect>
</enchant3for> </enchant3for>
@ -1046,7 +1046,7 @@
<set name="skillType" val="CONT" /> <set name="skillType" val="CONT" />
<set name="operateType" val="TOGGLE" /> <set name="operateType" val="TOGGLE" />
<for> <for>
<effect name="DamOverTime" val="0"> <effect name="DamOverTime">
<mul stat="mAtkSpd" val="#mAtkSpd"> <mul stat="mAtkSpd" val="#mAtkSpd">
<using kind="MAGIC,LIGHT" /> <using kind="MAGIC,LIGHT" />
</mul> </mul>
@ -1159,8 +1159,7 @@
<using kind="LIGHT" /> <using kind="LIGHT" />
</add> </add>
<add stat="mDef" val="300"> <add stat="mDef" val="300">
<using kind="MAGIC" /> <using kind="MAGIC,LIGHT" />
<using kind="LIGHT" />
</add> </add>
<add stat="regHp" val="2.8" /> <add stat="regHp" val="2.8" />
<add stat="regMp" val="3.6" /> <add stat="regMp" val="3.6" />

View File

@ -331,7 +331,7 @@
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<set name="canBeDispeled" val="false" /> <set name="canBeDispeled" val="false" />
<effect name="Debuff"> <effect name="Debuff">
<div stat="healEffect" val="1.4" /> <set stat="healEffect" val="1.4" />
</effect> </effect>
</skill> </skill>
<!-- Level 1 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. --> <!-- Level 1 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. -->

View File

@ -1057,9 +1057,9 @@
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="pAtkRange" val="50"> <add stat="pAtkRange" val="50">
<mul stat="pvpPhysDmg" val="1.05" /> <!--<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" /> <mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" /> <mul stat="pvpMagicalDmg" val="1.05" />-->
<using kind="BOW" /> <using kind="BOW" />
</add> </add>
</effect> </effect>
@ -1516,7 +1516,7 @@
<table name="#pAtkMul"> 1 1 1 1.07 </table> <table name="#pAtkMul"> 1 1 1 1.07 </table>
<table name="#cAtkAdd"> 0 0 0 242 </table> <table name="#cAtkAdd"> 0 0 0 242 </table>
<table name="#resist"> 0 0 0 10 </table> <table name="#resist"> 0 0 0 10 </table>
<mul stat="pAtkSpd" val="#pAtkSpd" /> <!--<mul stat="pAtkSpd" val="#pAtkSpd" />-->
<set name="icon" val="icon.armor_t602_u_i00" /> <set name="icon" val="icon.armor_t602_u_i00" />
<set name="magicLvl" val="85" /> <set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" /> <set name="operateType" val="PASSIVE" />

View File

@ -50,7 +50,7 @@
<set name="isMagic" val="4" /> <set name="isMagic" val="4" />
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for> <for>
<effect name="Debuff" time="10" val="0"> <effect name="Debuff">
<mul stat="mDef" val="0.3" /> <mul stat="mDef" val="0.3" />
<mul stat="runSpd" val="70" /> <mul stat="runSpd" val="70" />
</effect> </effect>
@ -238,8 +238,7 @@
<set name="reuseDelay" val="15000" /> <set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<for> <for>
<effect abnormalTime="10" chance="100" name="TriggerSkillBySkill" triggeredId="30002" <effect abnormalTime="10" name="TriggerSkillBySkill" triggeredId="30002" triggeredLevel="1" />
triggeredLevel="1" val="0" />
</for> </for>
</skill> </skill>
<skill id="30012" levels="22" name="Air Rush"> <skill id="30012" levels="22" name="Air Rush">
@ -341,7 +340,7 @@
<set name="reuseDelay" val="300000" /> <set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<for> <for>
<effect name="Buff" time="30" val="0" stackOrder="1" stackType="storm"> <effect name="Buff">
<add stat="mCritRate" val="100" /> <add stat="mCritRate" val="100" />
<add stat="pDef" val="1.30" /> <add stat="pDef" val="1.30" />
<add stat="mDef" val="1.30" /> <add stat="mDef" val="1.30" />
@ -427,7 +426,7 @@
<set name="reuseDelay" val="300000" /> <set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<for> <for>
<effect name="Buff" val="0" stackOrder="1" stackType="fury"> <effect name="Buff">
<add stat="runSpd" val="1.5" /> <add stat="runSpd" val="1.5" />
<mul stat="mCritRate" val="0.50" /> <mul stat="mCritRate" val="0.50" />
<mul stat="rCrit" val="0.50" /> <mul stat="rCrit" val="0.50" />
@ -455,7 +454,7 @@
<set name="reuseDelay" val="300000" /> <set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" /> <set name="isMagic" val="1" />
<for> <for>
<effect name="Buff" time="30" val="0"> <effect name="Buff">
<add stat="runSpd" val="50" /> <add stat="runSpd" val="50" />
</effect> </effect>
</for> </for>

View File

@ -19,7 +19,7 @@
<set name="isDebuff" val="true" /> <set name="isDebuff" val="true" />
<for> <for>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="Debuff" time="30" val="0"> <effect name="Debuff">
<mul stat="pDef" val="0.3" /> <mul stat="pDef" val="0.3" />
</effect> </effect>
</for> </for>
@ -153,7 +153,7 @@
<set name="coolTime" val="300" /> <set name="coolTime" val="300" />
<set name="reuseDelay" val="7000" /> <set name="reuseDelay" val="7000" />
<for> <for>
<effect count="1" name="Stun" stackOrder="-1" stackType="Stun" time="5" val="0" /> <effect name="Stun" />
</for> </for>
</skill> </skill>
<!-- Level 1 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. --> <!-- Level 1 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
@ -268,7 +268,7 @@
<set name="abnormalTime" val="3" /> <set name="abnormalTime" val="3" />
<set name="hitTime" val="200" /> <set name="hitTime" val="200" />
<set name="reuseDelay" val="5000" /> <set name="reuseDelay" val="5000" />
<effect count="1" name="Buff" stackOrder="1" stackType="stance" time="3" val="0"> <effect name="Buff">
<add stat="pSkillEvas" val="#pSkillEvas" /> <add stat="pSkillEvas" val="#pSkillEvas" />
<add stat="rEvas" val="#rEvas" /> <add stat="rEvas" val="#rEvas" />
<add stat="mEvas" val="#mEvas" /> <add stat="mEvas" val="#mEvas" />
@ -369,7 +369,7 @@
<set name="coolTime" val="500" /> <set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" /> <set name="reuseDelay" val="300000" />
<for> <for>
<effect name="Buff" time="30" val="0" stackOrder="1" stackType="storm"> <effect name="Buff">
<add stat="runSpd" val="#spd" /> <add stat="runSpd" val="#spd" />
<add stat="pAtk" val="#pAtks" /> <add stat="pAtk" val="#pAtks" />
<add stat="cAtk" val="#cAtk" /> <add stat="cAtk" val="#cAtk" />

View File

@ -104,7 +104,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="85" /> <xs:maxInclusive value="99" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>

View File

@ -3,7 +3,7 @@
<xs:element name="pcBaseStats"> <xs:element name="pcBaseStats">
<xs:complexType> <xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="1"> <xs:sequence minOccurs="1" maxOccurs="1">
<xs:element name="basePatk" minOccurs="20" maxOccurs="20"> <xs:element name="basePatk" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -19,6 +19,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -33,7 +35,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseRcrit" minOccurs="20" maxOccurs="20"> <xs:element name="baseRcrit" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -49,6 +51,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -63,7 +67,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseAtkType" minOccurs="20" maxOccurs="20"> <xs:element name="baseAtkType" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -79,6 +83,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -99,7 +105,7 @@
</xs:attribute> </xs:attribute>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseAtkSpd" minOccurs="20" maxOccurs="20"> <xs:element name="baseAtkSpd" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -115,6 +121,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -129,7 +137,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="basePdef" minOccurs="20" maxOccurs="20"> <xs:element name="basePdef" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="chest" type="xs:positiveInteger" use="required" /> <xs:attribute name="chest" type="xs:positiveInteger" use="required" />
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
@ -146,6 +154,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -165,7 +175,7 @@
<xs:attribute name="underwear" type="xs:positiveInteger" use="required" /> <xs:attribute name="underwear" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseMatk" minOccurs="20" maxOccurs="20"> <xs:element name="baseMatk" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -181,6 +191,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -195,7 +207,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseMdef" minOccurs="20" maxOccurs="20"> <xs:element name="baseMdef" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -211,6 +223,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -229,7 +243,7 @@
</xs:attribute> </xs:attribute>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseCanPenetrate" minOccurs="20" maxOccurs="20"> <xs:element name="baseCanPenetrate" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -245,6 +259,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -259,7 +275,7 @@
<xs:attribute name="val" type="xs:nonNegativeInteger" use="required" /> <xs:attribute name="val" type="xs:nonNegativeInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseAtkRange" minOccurs="20" maxOccurs="20"> <xs:element name="baseAtkRange" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -275,6 +291,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -289,7 +307,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseDamRange" minOccurs="20" maxOccurs="20"> <xs:element name="baseDamRange" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -305,6 +323,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@ -336,7 +356,7 @@
<xs:attribute name="width" type="xs:positiveInteger" use="required" /> <xs:attribute name="width" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseRndDam" minOccurs="20" maxOccurs="20"> <xs:element name="baseRndDam" minOccurs="22" maxOccurs="22">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -352,6 +372,8 @@
<xs:enumeration value="53" /> <xs:enumeration value="53" />
<xs:enumeration value="123" /> <xs:enumeration value="123" />
<xs:enumeration value="124" /> <xs:enumeration value="124" />
<xs:enumeration value="182" />
<xs:enumeration value="183" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>

View File

@ -334,6 +334,8 @@
<xs:enumeration value="MEN" /> <xs:enumeration value="MEN" />
<xs:enumeration value="WIT" /> <xs:enumeration value="WIT" />
<xs:enumeration value="DEX" /> <xs:enumeration value="DEX" />
<xs:enumeration value="LUC" />
<xs:enumeration value="CHA" />
<xs:enumeration value="waterPower" /> <xs:enumeration value="waterPower" />
<xs:enumeration value="windPower" /> <xs:enumeration value="windPower" />
<xs:enumeration value="firePower" /> <xs:enumeration value="firePower" />
@ -462,6 +464,7 @@
<xs:element name="enchant6" type="enchantType" /> <xs:element name="enchant6" type="enchantType" />
<xs:element name="enchant7" type="enchantType" /> <xs:element name="enchant7" type="enchantType" />
<xs:element name="enchant8" type="enchantType" /> <xs:element name="enchant8" type="enchantType" />
<xs:element name="enchant9" type="enchantType" />
<xs:element name="cond" type="condType" /> <xs:element name="cond" type="condType" />
<xs:element name="for" type="forType" /> <xs:element name="for" type="forType" />
<xs:element name="enchant1for" type="forType" /> <xs:element name="enchant1for" type="forType" />
@ -499,6 +502,7 @@
<xs:attribute type="xs:byte" name="enchantGroup6" use="optional" /> <xs:attribute type="xs:byte" name="enchantGroup6" use="optional" />
<xs:attribute type="xs:byte" name="enchantGroup7" use="optional" /> <xs:attribute type="xs:byte" name="enchantGroup7" use="optional" />
<xs:attribute type="xs:byte" name="enchantGroup8" use="optional" /> <xs:attribute type="xs:byte" name="enchantGroup8" use="optional" />
<xs:attribute type="xs:byte" name="enchantGroup9" use="optional" />
</xs:complexType> </xs:complexType>
<xs:element name="list"> <xs:element name="list">
<xs:complexType> <xs:complexType>

View File

@ -3,7 +3,7 @@
<xs:element name="pcBaseStats"> <xs:element name="pcBaseStats">
<xs:complexType> <xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="1"> <xs:sequence minOccurs="1" maxOccurs="1">
<xs:element name="basePatk" minOccurs="20" maxOccurs="20"> <xs:element name="basePatk" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -33,7 +33,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseRcrit" minOccurs="20" maxOccurs="20"> <xs:element name="baseRcrit" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -63,7 +63,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseAtkType" minOccurs="20" maxOccurs="20"> <xs:element name="baseAtkType" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -99,7 +99,7 @@
</xs:attribute> </xs:attribute>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseAtkSpd" minOccurs="20" maxOccurs="20"> <xs:element name="baseAtkSpd" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -129,7 +129,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="basePdef" minOccurs="20" maxOccurs="20"> <xs:element name="basePdef" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="chest" type="xs:positiveInteger" use="required" /> <xs:attribute name="chest" type="xs:positiveInteger" use="required" />
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
@ -165,7 +165,7 @@
<xs:attribute name="underwear" type="xs:positiveInteger" use="required" /> <xs:attribute name="underwear" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseMatk" minOccurs="20" maxOccurs="20"> <xs:element name="baseMatk" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -195,7 +195,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseMdef" minOccurs="20" maxOccurs="20"> <xs:element name="baseMdef" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -229,7 +229,7 @@
</xs:attribute> </xs:attribute>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseCanPenetrate" minOccurs="20" maxOccurs="20"> <xs:element name="baseCanPenetrate" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -259,7 +259,7 @@
<xs:attribute name="val" type="xs:nonNegativeInteger" use="required" /> <xs:attribute name="val" type="xs:nonNegativeInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseAtkRange" minOccurs="20" maxOccurs="20"> <xs:element name="baseAtkRange" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -289,7 +289,7 @@
<xs:attribute name="val" type="xs:positiveInteger" use="required" /> <xs:attribute name="val" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseDamRange" minOccurs="20" maxOccurs="20"> <xs:element name="baseDamRange" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>
@ -336,7 +336,7 @@
<xs:attribute name="width" type="xs:positiveInteger" use="required" /> <xs:attribute name="width" type="xs:positiveInteger" use="required" />
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="baseRndDam" minOccurs="20" maxOccurs="20"> <xs:element name="baseRndDam" minOccurs="18" maxOccurs="18">
<xs:complexType> <xs:complexType>
<xs:attribute name="classId" use="required"> <xs:attribute name="classId" use="required">
<xs:simpleType> <xs:simpleType>