Fixing XML validation errors.
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@@ -1712,7 +1712,7 @@
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</cond>
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<for>
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<effect name="Transformation">
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<param id="#transformationId" />
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<param id="111" />
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<mul stat="pAtk" val="0.8" />
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<mul stat="mAtk" val="0.8" />
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<add stat="pDef" val="#Def" />
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@@ -2118,9 +2118,8 @@
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<set name="effectRange" val="1200" />
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<set name="castRange" val="900" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<effect name="Invincible" time="30" val="0" />
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<for>
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<effect name="Invincible" time="30" val="0" />
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<effect name="Invincible" />
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="100" />
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@@ -2130,7 +2129,7 @@
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</effect>
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</for>
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<enchant2for>
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<effect name="Invincible" time="30" val="0" />
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<effect name="Invincible" />
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<effect name="Buff">
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<add stat="runSpd" val="#ench2runSpd" />
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</effect>
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@@ -2143,8 +2142,8 @@
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="HealPercent" noicon="1" val="#enchHealPower" />
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<effect name="Invincible" time="30" val="0" />
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<effect name="HealPercent" />
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<effect name="Invincible" />
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="100" />
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@@ -2154,8 +2153,8 @@
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="MpHealPercent" noicon="1" val="#enchHealPower" />
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<effect name="Invincible" time="30" val="0" />
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<effect name="MpHealPercent" />
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<effect name="Invincible" />
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="100" />
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@@ -2165,8 +2164,8 @@
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</effect>
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</enchant4for>
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<enchant5for>
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<effect name="CpHealPercent" noicon="1" val="#enchHealPower" />
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<effect name="Invincible" time="30" val="0" />
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<effect name="CpHealPercent" />
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<effect name="Invincible" />
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="100" />
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@@ -2241,13 +2240,13 @@
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<set name="canBeDispeled" val="false" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<for>
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<effect abnormalLvl="3" abnormalTime="120" abnormalType="DANCE_OF_SHADOW" abnormalVisualEffect="STEALTH" name="SilentMove" removed="ON_ATTACK_BUFF" val="0" />
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<effect abnormalTime="120" name="SilentMove" />
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</for>
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<enchant2for>
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<effect abnormalLvl="3" abnormalTime="#ench2abnormalTime" abnormalType="DANCE_OF_SHADOW" abnormalVisualEffect="STEALTH" name="SilentMove" removed="ON_ATTACK_BUFF" val="0" />
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<effect abnormalTime="#ench2abnormalTime" name="SilentMove" />
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</enchant2for>
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<enchant3for>
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<effect abnormalLvl="3" abnormalTime="120" abnormalType="DANCE_OF_SHADOW" abnormalVisualEffect="STEALTH" name="SilentMove" removed="ON_ATTACK_BUFF" val="0">
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<effect abnormalTime="120" name="SilentMove">
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<add stat="runSpd" val="#ench3runSpd" />
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</effect>
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</enchant3for>
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