Fixing XML validation errors.

This commit is contained in:
MobiusDev
2015-07-11 18:47:09 +00:00
parent 2beeb5bfbc
commit 5a5dad9c9d
20 changed files with 306 additions and 273 deletions

View File

@@ -1712,7 +1712,7 @@
</cond>
<for>
<effect name="Transformation">
<param id="#transformationId" />
<param id="111" />
<mul stat="pAtk" val="0.8" />
<mul stat="mAtk" val="0.8" />
<add stat="pDef" val="#Def" />
@@ -2118,9 +2118,8 @@
<set name="effectRange" val="1200" />
<set name="castRange" val="900" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<effect name="Invincible" time="30" val="0" />
<for>
<effect name="Invincible" time="30" val="0" />
<effect name="Invincible" />
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
@@ -2130,7 +2129,7 @@
</effect>
</for>
<enchant2for>
<effect name="Invincible" time="30" val="0" />
<effect name="Invincible" />
<effect name="Buff">
<add stat="runSpd" val="#ench2runSpd" />
</effect>
@@ -2143,8 +2142,8 @@
</effect>
</enchant2for>
<enchant3for>
<effect name="HealPercent" noicon="1" val="#enchHealPower" />
<effect name="Invincible" time="30" val="0" />
<effect name="HealPercent" />
<effect name="Invincible" />
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
@@ -2154,8 +2153,8 @@
</effect>
</enchant3for>
<enchant4for>
<effect name="MpHealPercent" noicon="1" val="#enchHealPower" />
<effect name="Invincible" time="30" val="0" />
<effect name="MpHealPercent" />
<effect name="Invincible" />
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
@@ -2165,8 +2164,8 @@
</effect>
</enchant4for>
<enchant5for>
<effect name="CpHealPercent" noicon="1" val="#enchHealPower" />
<effect name="Invincible" time="30" val="0" />
<effect name="CpHealPercent" />
<effect name="Invincible" />
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
@@ -2241,13 +2240,13 @@
<set name="canBeDispeled" val="false" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<for>
<effect abnormalLvl="3" abnormalTime="120" abnormalType="DANCE_OF_SHADOW" abnormalVisualEffect="STEALTH" name="SilentMove" removed="ON_ATTACK_BUFF" val="0" />
<effect abnormalTime="120" name="SilentMove" />
</for>
<enchant2for>
<effect abnormalLvl="3" abnormalTime="#ench2abnormalTime" abnormalType="DANCE_OF_SHADOW" abnormalVisualEffect="STEALTH" name="SilentMove" removed="ON_ATTACK_BUFF" val="0" />
<effect abnormalTime="#ench2abnormalTime" name="SilentMove" />
</enchant2for>
<enchant3for>
<effect abnormalLvl="3" abnormalTime="120" abnormalType="DANCE_OF_SHADOW" abnormalVisualEffect="STEALTH" name="SilentMove" removed="ON_ATTACK_BUFF" val="0">
<effect abnormalTime="120" name="SilentMove">
<add stat="runSpd" val="#ench3runSpd" />
</effect>
</enchant3for>