Fixing XML validation errors.
This commit is contained in:
116
trunk/dist/game/data/stats/skills/11000-11099.xml
vendored
116
trunk/dist/game/data/stats/skills/11000-11099.xml
vendored
@@ -25,7 +25,7 @@
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</and>
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</cond>
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<for>
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<effect name="Stun" val="0">
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<effect name="Stun">
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<param power="50" />
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</effect>
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</for>
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@@ -197,7 +197,7 @@
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<set name="stayAfterDeath" val="true" />
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<set name="forceStore" val="true" />
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<for>
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<effect name="DamOverTime" val="0">
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<effect name="DamOverTime">
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<add stat="firePower" val="50" />
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</effect>
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</for>
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@@ -215,7 +215,7 @@
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<set name="stayAfterDeath" val="true" />
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<set name="forceStore" val="true" />
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<for>
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<effect name="DamOverTime" val="0">
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<effect name="DamOverTime">
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<add stat="waterPower" val="50" />
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</effect>
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</for>
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@@ -233,7 +233,7 @@
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<set name="stayAfterDeath" val="true" />
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<set name="forceStore" val="true" />
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<for>
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<effect name="DamOverTime" val="0">
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<effect name="DamOverTime">
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<add stat="windPower" val="50" />
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</effect>
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</for>
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@@ -251,7 +251,7 @@
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<set name="stayAfterDeath" val="true" />
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<set name="forceStore" val="true" />
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<for>
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<effect name="DamOverTime" val="0">
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<effect name="DamOverTime">
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<add stat="earthPower" val="50" />
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</effect>
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</for>
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@@ -966,15 +966,20 @@
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<for>
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<effect name="MagicalAttack" />
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<effect name="DamOverTime" val="#dot" />
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<effect name="DamOverTime">
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<param power="#dot" />
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</effect>
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</for>
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<enchant2for>
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<effect name="MagicalAttack" />
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<effect name="DamOverTime" val="#ench2dot" />
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<effect name="DamOverTime">
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<param power="#ench2dot" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="MagicalAttack" />
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<effect name="DamOverTime" val="537">
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<effect name="DamOverTime">
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<param power="537" />
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<param DERANGEMENT="#ench3reduceFear" />
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</effect>
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</enchant3for>
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@@ -1054,12 +1059,12 @@
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<enchant4 name="power" val="#enchPower" />
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<for>
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<effect name="MagicalAttack" />
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<effect effectPower="40" effectType="KNOCK_BACK" name="KnockBack" noicon="1" val="0">
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<effect name="KnockBack">
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<param power="40" />
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</effect>
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</for>
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<enchant3for>
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<effect effectType="KNOCK_BACK" name="KnockBack" noicon="1" val="0">
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<effect name="KnockBack">
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<param power="#ench3debuffPower" />
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</effect>
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</enchant3for>
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@@ -1524,7 +1529,7 @@
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="mAtk" val="#mAtk" />
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<mul stat="mCritRate" val="#mCritRate" />
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<mul stat="mDef" val="1.2" />
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@@ -1534,7 +1539,7 @@
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</effect>
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</for>
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<enchant2for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="mAtk" val="1.3" />
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<mul stat="mCritRate" val="1.6" />
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<mul stat="mDef" val="1.2" />
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@@ -1544,7 +1549,7 @@
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="mAtk" val="1.3" />
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<mul stat="mCritRate" val="1.6" />
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<mul stat="mDef" val="1.2" />
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@@ -1554,14 +1559,13 @@
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="mAtk" val="1.3" />
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<mul stat="mCritRate" val="1.6" />
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<mul stat="mDef" val="1.2" />
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<mul stat="pDef" val="1.2" />
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<mul stat="MagicalMpConsumeRate" val="0.4" />
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<add stat="rEvas" val="2" />
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<add stat="derangementProf" val="#ench4derangementProf" />
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</effect>
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</enchant4for>
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</skill>
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@@ -1605,7 +1609,7 @@
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<enchant5 name="power" val="#enchPower" />
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<for>
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<effect name="MagicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<mul stat="mDef" val="0.7" />
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<mul stat="mAtk" val="0.7" />
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<mul stat="mAtkSpd" val="0.9" />
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@@ -1618,7 +1622,7 @@
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</for>
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<enchant2for>
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<effect name="MagicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<mul stat="runSpd" val="0.9" />
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<sub stat="rEvas" val="6" />
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<mul stat="pDef" val="0.9" />
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@@ -1629,7 +1633,7 @@
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</enchant2for>
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<enchant3for>
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<effect name="MagicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<mul stat="runSpd" val="0.9" />
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<sub stat="rEvas" val="6" />
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<mul stat="pDef" val="#ench3pDefDown" />
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@@ -1640,7 +1644,7 @@
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</enchant3for>
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<enchant4for>
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<effect name="MagicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<mul stat="runSpd" val="0.9" />
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<sub stat="rEvas" val="6" />
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<mul stat="pDef" val="0.9" />
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@@ -1650,7 +1654,7 @@
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</effect>
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</enchant4for>
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<enchant5for>
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<mul stat="runSpd" val="#ench5slow" />
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<sub stat="rEvas" val="6" />
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<mul stat="pDef" val="0.9" />
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@@ -1701,7 +1705,7 @@
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<enchant5 name="power" val="#enchMdamPower" />
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<for>
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<effect name="MagicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<sub stat="rEvas" val="12" />
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<sub stat="mEvas" val="12" />
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<mul stat="pDef" val="0.92" />
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@@ -1713,7 +1717,7 @@
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</for>
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<enchant2for>
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<effect name="MagicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<sub stat="rEvas" val="12" />
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<sub stat="mEvas" val="12" />
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<mul stat="pDef" val="0.92" />
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@@ -1725,7 +1729,7 @@
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</enchant2for>
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<enchant3for>
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<effect name="MagicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<sub stat="rEvas" val="12" />
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<sub stat="mEvas" val="12" />
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<mul stat="pDef" val="#ench3PhysicalHexpower" />
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@@ -1737,7 +1741,7 @@
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</enchant3for>
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<enchant4for>
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<effect name="MagicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<sub stat="rEvas" val="12" />
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<sub stat="mEvas" val="12" />
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<mul stat="pDef" val="0.92" />
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@@ -1749,7 +1753,7 @@
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</enchant4for>
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<enchant5for>
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<effect name="MagicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<sub stat="rEvas" val="12" />
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<sub stat="mEvas" val="12" />
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<mul stat="pDef" val="0.92" />
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@@ -1820,15 +1824,15 @@
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant2 name="power" val="#ench2power" />
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<for>
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<effect name="ThrowUp" val="0" />
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<effect name="ThrowUp" />
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</for>
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<enchant3for>
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<effect name="ThrowUp" val="0">
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<effect name="ThrowUp">
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<mul stat="pDef" val="#enchHex" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="ThrowUp" val="0">
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<effect name="ThrowUp">
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<mul stat="mDef" val="#enchHex" />
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</effect>
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</enchant4for>
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@@ -1917,7 +1921,7 @@
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<enchant2 name="power" val="#ench1MpInitialConsume" />
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<enchant3 name="castRange" val="#ench3CastRange" />
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<for>
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<effect abnormalLvl="1" abnormalTime="9" abnormalVisualEffect="sflyup" comboType="COMBO_FLY_UP" effectPower="-1" name="ThrowUp" val="0" />
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<effect abnormalTime="9" name="ThrowUp" />
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</for>
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</skill>
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<skill id="11054" levels="1" name="Yoke Status">
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@@ -1962,18 +1966,18 @@
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant2 name="power" val="#ench2power" />
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<for>
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<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
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<effect activationChance="40" name="Fear">
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<mul stat="runSpd" val="#runSpd" />
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</effect>
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</for>
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<enchant3for>
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<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
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<effect activationChance="40" name="Fear">
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<mul stat="runSpd" val="0.7" />
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<mul stat="pDef" val="#enchHex" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
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<effect activationChance="40" name="Fear">
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<mul stat="runSpd" val="0.7" />
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<mul stat="mDef" val="#enchHex" />
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</effect>
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@@ -2011,18 +2015,18 @@
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant2 name="power" val="#ench2power" />
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<for>
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<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
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<effect activationChance="40" name="Fear">
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<mul stat="runSpd" val="#runSpd" />
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</effect>
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</for>
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<enchant3for>
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<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
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<effect activationChance="40" name="Fear">
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<mul stat="runSpd" val="0.4" />
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<mul stat="pDef" val="#enchHex" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect abnormalType="turn_flee" activationChance="40" count="5" name="Fear" val="0">
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<effect activationChance="40" name="Fear">
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<mul stat="runSpd" val="0.4" />
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<mul stat="mDef" val="#enchHex" />
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</effect>
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@@ -2062,9 +2066,9 @@
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<enchant3 name="skillRadius" val="#ench3skillRadius" />
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<enchant3 name="power" val="#enchPower" />
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<for>
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<effect name="Stun" val="0" />
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<effect name="Blink" noicon="1" self="1" val="0" />
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="Stun" />
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<effect name="Blink" />
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<effect name="TargetCancel" />
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</for>
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</skill>
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<skill id="11058" levels="3" name="Shadow Snare">
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@@ -2092,9 +2096,9 @@
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<set name="effectLevel" val="1" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<cond msgId="1509">
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<player olympiad="false" />
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</cond>
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<!--<cond msgId="1509">
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<player use_in_olympiad="false" />
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</cond>-->
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<!--<for>
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<effect abnormalTime="2" count="3" name="BlackHole" val="0" />
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</for>-->
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@@ -2127,23 +2131,23 @@
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="#runSpd" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="90" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="90" />
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<mul stat="pDef" val="#enchDefence" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="90" />
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<mul stat="mDef" val="#enchDefence" />
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</effect>
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@@ -2203,26 +2207,26 @@
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="manaShield" val="20" />
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<add stat="reflectDam" val="10" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="manaShield" val="20" />
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<add stat="reflectDam" val="10" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="manaShield" val="20" />
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<add stat="reflectDam" val="10" />
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<mul stat="pDef" val="#enchDefence" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="manaShield" val="80" />
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<add stat="reflectDam" val="10" />
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<mul stat="mDef" val="#enchDefence" />
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@@ -2258,10 +2262,10 @@
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="power" val="#enchPower" />
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<for>
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<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0" />
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<effect activationChance="70" name="Fear" />
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</for>
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<enchant2for>
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<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0">
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<effect activationChance="70" name="Fear">
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<mul stat="runSpd" val="#ench2slow" />
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</effect>
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</enchant2for>
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@@ -2296,10 +2300,10 @@
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="power" val="#enchPower" />
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<for>
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<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0" />
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<effect activationChance="70" name="Fear" />
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</for>
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<enchant2for>
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<effect abnormalType="turn_flee" activationChance="70" count="5" effectPower="50" name="Fear" val="0">
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<effect activationChance="70" name="Fear">
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<mul stat="runSpd" val="#ench2slow" />
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</effect>
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</enchant2for>
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@@ -2666,9 +2670,9 @@
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<enchant3 name="skillRadius" val="#ench3skillRadius" />
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<enchant3 name="power" val="#enchPower" />
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<for>
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<effect name="Stun" val="0" />
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<effect name="Blink" noicon="1" self="1" val="0" />
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="Stun" />
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<effect name="Blink" />
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<effect name="TargetCancel" />
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</for>
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</skill>
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<skill id="11096" levels="1" name="Elemental Destruction: Fire">
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